You rotate things by pressing R when you have them picked up. Also floor space is way more valuable than your inventory space, so I'd recommend you buy the bigger toolbox and just always carry that in your hand with all your tools in it. Motherboards and motors are needed for repairs which you need to sell your parts. These days I always repair whatever I find on the ship I find it in, so I use the parts just laying around. That way I barely have to bother with looting any of the loose scrap which is not worth bothering with for other than to have around for repairs. Also the docking fees aren't a big deal really. They're pretty trivial once you make a couple hauls. Finally if you have the permission turned on to use airlocks, I recommend you turn that off because that'll 100% get you in trouble.
@@ImecWarriors bro i got soft locked by a law enforcement officer till i was killed i kept trying to surrender the just kept tackling me an shooting me an stripping all my gear off an i couldn't do anything about it also make sure you have enough money to pay off the fine its 15k if you say pay in instalments you stay wanted an the cops just hunt you down constantly no matter what even if you pay the instalments the combat in this game is so jank
Hopefully you have found it, but you have a full fledge backpack in that bottom right rack it seems, could be using that over the tote. Also the backpacks and totes are great for a ton of storage in a single 1x1 spot. So you can fill them up and put them in your racks so you have racks of backpacks each backpack filled with stuff.
I dragged a large ship's worth of salvage into my ship, (same you're using), and just "drop"ped most of it in that makeshift cargo area where the seats used to be. So, you don't have to place it all neatly according to the space available. At times, upon "drop"ping, things would go into one of the many racks I had also dropped. I also repaired/restored everything I could before selling. Netted some $46,000+ on the very first haul.
You can store backpacks in smart crates, and you can still access the inventory of those backpacks. You can also drag items onto them to store items in them. This effectively gives you 9 backpacks worth of storage. If you’re feeling fancy, you can even store bag pants inside backpacks, which will give you even more storage.
Prince Tang is Quill18 enemy because Episode 0 timestamp 18:30 Event Time in the brig. On right said new enemy. Curious if Quill can turn it around!...
You can free up one hand by sticking your light on a clip point iirc. Most tools will also attach to the clip, that allows you to carry crates and bags in your hands when scouring ships for loose bits.
White is CO2, but also "abnormal/Exotic Gas", which is a new thing that I'm not very familiar with yet. There's a new scrubber for that as well. Laser Capacitors, IC Fusion Cores, and even common Coolers are good items to salvage, though anything from a reactor is good. Also, if you can access another ship's Nav Control by powering it, you can usually hack some valaubale data links, like Crypto Wallets and general information worth a few hundred to thousand, as well.
You miss read the repair. The one cryo have repaired has been damaged (no longer amy green bar). You restored it to be not damaged, but was yet not fully repaired. The Salvage store accepted one of the cryo pumps and statet it was still trash. The system ist really complicated
Honestly, I would prefer longer episodes (or more episodes per day) over time skips. Games like this are about the journey, not the destination. Just a personal preference, not sure how that works with the yub-tub algorithms.
On planet crafter I disliked the time skips, but some of this is painfully slow as is. Also Quill has to verbalize everything he records so it wouldn’t be longer or more frequent episodes but slower ones at the same rate. A person only has so many hours of talking but more hours of gameplay.
The match speed docking is easy if you figure out how much you move forwards per one click. I usually approach the target to about 1km (at 100ms) before I match speed and then it's just a matter of a few clicks to dock.
One of the earliest jobs to do is repair all conduits and connected electrical devices. Every time a conduit or item sparks, it damages the conduit's and/or items's condition AND damages any connected battery's condition. Do the repairs while flying to derelicts or to the station.
On someone else's playthrough I saw fusion fuel coils go for $1600, but they couldn't sell it immediately (they had to store it in a hallway on the station, and after a day the fence was willing to buy it).
The black market fence will update his buy/sell list every 15 - 45 minutes or so. If you have a few expensive things he doesn't want right away you can just let your character watch the TV on 16x and try again later.
Before uninstalling the reactor modules, repair them (and restore at least some so they don't break in transit). If you deliver them damaged or worn, you get a lot less money than if they are in good (Like New) condition.
You have to install the bin before installing the rack, otherwise, the rack is in the way for reaching the bin position. (Think of how the screws or bolts need to be reached, bins are bolted to the wall, racks to the floor)
REPAIR EVERYTHING BEFORE SELLING. You're loosing a lot of money by not fully repairing what you sell, and stuff that is too badly damaged won't be accepted by the various merchants until you repair them.
Or just stop inside your own airlock for a second until it closes and the walk through to the derelicts airlock. I think you loose no atmosphere that way. I used to do that in the coffin-ship
LICENSE Kiosk wanted your FIXED cryo pumps for 150-450. The SCRAP Kiosk didn't want the fixed pumps, but it wanted the Damaged pump for 74. Just read lol.
I was just playing today, and a patrol ship came up while I was scavenging and demanded I undock so they can board me. I undocked, and then they full speed rammed my ship 😅... I don't understand this game
You rotate things by pressing R when you have them picked up.
Also floor space is way more valuable than your inventory space, so I'd recommend you buy the bigger toolbox and just always carry that in your hand with all your tools in it.
Motherboards and motors are needed for repairs which you need to sell your parts. These days I always repair whatever I find on the ship I find it in, so I use the parts just laying around. That way I barely have to bother with looting any of the loose scrap which is not worth bothering with for other than to have around for repairs.
Also the docking fees aren't a big deal really. They're pretty trivial once you make a couple hauls.
Finally if you have the permission turned on to use airlocks, I recommend you turn that off because that'll 100% get you in trouble.
Better than the big toolbox is a second backpack...of course, he'll have to find his first backpack first...
The dealers don't want your items because they are damaged. They need at least a sliver of green in their state
and he looked at the wrong item when he tried to sell, they actually were willing to buy the one he repaired.
@@danilooliveira6580 noticed that as well. This game really doesn't hold your hand.
your mom is out of odrer
@@ImecWarriors bro i got soft locked by a law enforcement officer till i was killed i kept trying to surrender the just kept tackling me an shooting me an stripping all my gear off an i couldn't do anything about it also make sure you have enough money to pay off the fine its 15k if you say pay in instalments you stay wanted an the cops just hunt you down constantly no matter what even if you pay the instalments the combat in this game is so jank
I’m having flashbacks to watching my dad packing the family car for the summer holiday. Including the repeated returns for things he’d forgotten.
same, sometimes I even sat on luggage, I guess kids are stackable😅
Hopefully you have found it, but you have a full fledge backpack in that bottom right rack it seems, could be using that over the tote. Also the backpacks and totes are great for a ton of storage in a single 1x1 spot. So you can fill them up and put them in your racks so you have racks of backpacks each backpack filled with stuff.
You had more than 1 Cryo Distribution Pump to sell, you only noticed the damaged one in the list.
It was fun watching him "tetris" all the stuff into the ship, and then frustrating seeing his reading comprehension fail so abysmally.
Love it when games, esp RPG, add in a market awareness trait so you can know how valuable something is.
Would be great for this game and perfect.
I dragged a large ship's worth of salvage into my ship, (same you're using), and just "drop"ped most of it in that makeshift cargo area where the seats used to be. So, you don't have to place it all neatly according to the space available. At times, upon "drop"ping, things would go into one of the many racks I had also dropped. I also repaired/restored everything I could before selling. Netted some $46,000+ on the very first haul.
You can store backpacks in smart crates, and you can still access the inventory of those backpacks. You can also drag items onto them to store items in them. This effectively gives you 9 backpacks worth of storage. If you’re feeling fancy, you can even store bag pants inside backpacks, which will give you even more storage.
Tool boxes also go into smart crates.
Prince Tang is Quill18 enemy because Episode 0 timestamp 18:30 Event Time in the brig. On right said new enemy. Curious if Quill can turn it around!...
You can free up one hand by sticking your light on a clip point iirc. Most tools will also attach to the clip, that allows you to carry crates and bags in your hands when scouring ships for loose bits.
Yes, but it doesn't stay turned on from what I've seen.
White is CO2, but also "abnormal/Exotic Gas", which is a new thing that I'm not very familiar with yet. There's a new scrubber for that as well. Laser Capacitors, IC Fusion Cores, and even common Coolers are good items to salvage, though anything from a reactor is good. Also, if you can access another ship's Nav Control by powering it, you can usually hack some valaubale data links, like Crypto Wallets and general information worth a few hundred to thousand, as well.
You miss read the repair. The one cryo have repaired has been damaged (no longer amy green bar). You restored it to be not damaged, but was yet not fully repaired. The Salvage store accepted one of the cryo pumps and statet it was still trash. The system ist really complicated
To all people reading now, you don't have to do the ground tetris. Just drop stuff while on your ship and it will just stack.
Honestly, I would prefer longer episodes (or more episodes per day) over time skips. Games like this are about the journey, not the destination. Just a personal preference, not sure how that works with the yub-tub algorithms.
Well, he said that 10 episodes are already recorded, so i guess there will be A LOT of time skip
I guess it's fine if you skip the simple tasks, we don't need to watch his character repairing salvage.
On planet crafter I disliked the time skips, but some of this is painfully slow as is. Also Quill has to verbalize everything he records so it wouldn’t be longer or more frequent episodes but slower ones at the same rate. A person only has so many hours of talking but more hours of gameplay.
"muh algorithm" 🤓🤓
The match speed docking is easy if you figure out how much you move forwards per one click. I usually approach the target to about 1km (at 100ms) before I match speed and then it's just a matter of a few clicks to dock.
I'm loving this series, so I was really excited to see another episode today. I'm getting ready to start my own playthrough
Never thought i'd enjoy some playing fancy space tetris this much ^^
I think it is fine you made some progress between episodes
One of the earliest jobs to do is repair all conduits and connected electrical devices. Every time a conduit or item sparks, it damages the conduit's and/or items's condition AND damages any connected battery's condition. Do the repairs while flying to derelicts or to the station.
Funny how you try to fit all nicely in the ship when i put everything on top of everything in the small ship with the drop command with no issue
hahahahahah, life is a mistery
I want a long series of this!
1:08 And commenters were skeptical! But you were smart. The lobger the episode and the lesser the timeskip, the better
On someone else's playthrough I saw fusion fuel coils go for $1600, but they couldn't sell it immediately (they had to store it in a hallway on the station, and after a day the fence was willing to buy it).
Oh, as someone else mentioned, they also had to repair the fuel coils, so that may be the reason, too.
The black market fence will update his buy/sell list every 15 - 45 minutes or so. If you have a few expensive things he doesn't want right away you can just let your character watch the TV on 16x and try again later.
Before uninstalling the reactor modules, repair them (and restore at least some so they don't break in transit). If you deliver them damaged or worn, you get a lot less money than if they are in good (Like New) condition.
I wish this game and Delta V rings of saturn would have a child, would be my dream game
If you remove the light you can put the bin above the rack I’m pretty sure
You have to install the bin before installing the rack, otherwise, the rack is in the way for reaching the bin position. (Think of how the screws or bolts need to be reached, bins are bolted to the wall, racks to the floor)
Give me moooore :D
Keep them coming Quill! :D
I'm surprised Quill18 isn't using the racks and bins he installed for the small, loose items, like all those spare drills.
extra drills he could have sold.
I will be glbuying this game yes yessss
Quill needs to stop putting a gun to our heads and forcing us to buy these games.
REPAIR EVERYTHING BEFORE SELLING. You're loosing a lot of money by not fully repairing what you sell, and stuff that is too badly damaged won't be accepted by the various merchants until you repair them.
loving it! keep the vids comin!
loved the episode and n bard with the skips
Really cool buddy
Five pm. Three, sir.
I think you can install an air pump to pull air out of air lock and back in if you want to. This would create an air lock.
Or just stop inside your own airlock for a second until it closes and the walk through to the derelicts airlock. I think you loose no atmosphere that way. I used to do that in the coffin-ship
Maybe I'm just too pampered with modern graphics, but half the time I can't even tell what I'm seeing on the screen.
It’s difficult to parse at times for sure
can you put a bin above a rack?
Was hoping this was about to come out.
It's not Tetris, it's Petris ;D
LICENSE Kiosk wanted your FIXED cryo pumps for 150-450. The SCRAP Kiosk didn't want the fixed pumps, but it wanted the Damaged pump for 74.
Just read lol.
I was just playing today, and a patrol ship came up while I was scavenging and demanded I undock so they can board me. I undocked, and then they full speed rammed my ship 😅... I don't understand this game
Hardcore tetris simulator
Space hoarders
The years, the games.. And it took until now to see Cknoor's 'game' :)
Scroll down to the items you repaired. Don't hyper focus on one or two item. sell what you can. you have 8K to clear be for tomorrow.
Please don't tell me I'm the only one who thinks the footsteps sound like someone drinking
FANCY Welder is failing due to lack of the 10k battery that it needs.
1:20 Can you put a rack under a bin?
24:15 Charon {Kh-a(h)-ron}, the ferryman of the dead.
36:29 Being 44 in this game means being "Old Aged". Doesn't sound like people getting really old in this lore.
Fun fact: Canadians don't actually have breaks installed in their cars, they just use trees.
Can you please remove the game music as it becomes loud suddently over and over again?
I want a long series of this!