(Hey look a wall of text for a small number of people) Because I don't want to argue with spreadsheet impacters: the point of this video was primarily to show that the passives on the Royal Weapons are not useless, and that I think the best way to think about them is that they will make your build crit more consistently. They obviously aren't very valuable weapons; I am simply trying to reframe how we think about them. They can be a pity system for landing crit hits! You can argue on a math level the expected value of the passive is low, because duh of course, but in-game sometimes it matters a lot more whether or not specific crit hits happen at specific times. E.g. the difference in landing a crit hit when the enemy has a threshold of HP left wherein critting or not is the difference in requiring an extra attack to defeat them. THAT can result in faster clear times in Abyss but is not something that shows up when you are calculating things in a spreadsheet. The royal series real problem is simply that there are usually other weapon options available, such that their use case is rare assuming players build characters properly. MANY players don't balance their builds very well, though. For low investment builds and players that run low amounts of crit rate (and BOY have I seen a ton players with builds like that), there are situations where the royal weapons may improve their enjoyment of the game just by making them land the big number more consistently WITHOUT having to farm really good artifacts. That is what I found when I reviewed an Emilie build a while ago, and is what inspired this video. Nowhere in this video did I making a universal recommendation for the royal weapons. They are pretty low value still. But they have use cases that I thought were worth discussing, and I thought it was worth showing in game that they can be functional.
I agree the passive isn't that bad, but don't understand the logic behind the second half of the first paragraph. In reference to: 'in-game sometimes it matters a lot more whether or not specific crit hits happen at specific times': You still can't guarantee whether those specific hits will crit, there is just as much chance the hit before was a crit and you are on a 50/50 again. It doesn't greatly improve the ability of making sure specific hits crit (unless you actively waste time trying to stack the rng passive to increase the chance a big hit crits; e.g na on raiden before her burst to stack it; but most people aren't doing that especially lower invested/newer players) And in reference to: 'E.g. the difference in landing a crit hit when the enemy has a threshold of HP left wherein critting or not is the difference in requiring an extra attack to defeat them. THAT can result in faster clear times in Abyss but is not something that shows up when you are calculating things in a spreadsheet': I'm not a spreadsheet impacter, but wouldn't a higher average dmg weapon clear the enemy that the royal would need to land a crit to kill? Like on the spreadsheet if another weapon has higher average damage, it wouldn't matter if royals passive lets it clear a wave with a crit or not if missive would have done more damage and killed it anyway. I don't fully understand how this wouldn't show on a spreadsheet considering it would just be part of the average damage calculation, and if you wanted to you could compare it to enemy or boss hp.
I agree with the other commenter. I am not sure what you are trying to argue here for. I am not saying the weapons are totally useles, but considering you need to buy them from the shop, they really become pretty useless in most cases. You say that there aren't many 4 star polearms with ATK% as a substat, but like, why are you specifically looking for that one? Just having a crit stat is already better, but Emelie also likes to have some ER since her burst makes sure you get the most damage out of her skill. So Favonius (especially with its high base attack) is a really valuable option. And even discarding that one, the other polearm from the shop might be more interesting, just because it gives you better consistency. Like again, IF that weapon would allow you to sacrifce some critical hits in order to make sure that a certain hit has a higher crit rate, then I think there would be some niche cases for it (like Eula for example), but since everything is RNG regardless, this weapon will most likely be worse, because it can also easily happen that you fall back to your bad crit rate exactly one attack before the burst would hit. So to summarize, IF the weapon was a gacha weapon that you would just get at some point, I might see a point in saying they are not necessarily useless, but considering that you have to go into the shop for them, just makes them pretty much pointless and you are better of just waiting until you get Favonius and use Prototype for the time being as you wouldn't even need to really change your artifacts when making the change afterwards.
The passive is bad. The problem is that, if you want to crit, you want CrD so that those crit hits are bigger. But for CrD to be a good investment, you need crit rate. And if you have crit rate, you won't get to build up the stacks from the Royal line, because you'll crit and reset it back to 0, plus the percentage increase in performance reduces the better your base crit is. Hoyoverse designed them poorly. What they should have done is had the weapon passive give CrD, and then the stacks reduce CrD while boosting crit rate. That way, you can use the weapons while having a decent crit rate, yet still benefit nicely from the passive. But instead, the better your build is, the worse they are, and worse your build is, the more you'll get a far greater return by improving something else. The other important thing to keep in mind here is the opportunity cost. They cost 24 per refine. That's 2/3rds of a character constellation, or almost 5 wishes. And without refines, the bonus is small, so, yeah...
"the difference in landing a crit hit when the enemy has a threshold of HP left wherein critting or not is the difference in requiring an extra attack to defeat them. THAT can result in faster clear times in Abyss but is not something that shows up when you are calculating things in a spreadsheet." Royal weapons are bad because other weapons do higher damage on average, so even if you end up in a situation where missing a crit let the enemy survive another few hits, they're still gonna die faster in almost every case. Sure maybe Royal Spear gave me a crit on that one last hit, but it cost me the 221 elemental mastery and 36% damage bonus I would've gotten from Dragon's Bane on every other hit. You will meet that damage threshold faster with other weapons in almost every circumstance. In no way are Royal weapons gonna tend to give you faster clears, and this absolutely is reflected in calculations.
i also got R5 Royal Grimoire, but for Heizou. My understanding was that he get's free stacks from swirls, since reaction damage can proc the effect but can't crit itself. I'm still not sure if it's true or not though, but the much bigger issue was the frustrating inconsistency of it. Heizou really needs to land crits on those big hits, so whenever I miss one I have to wonder if the stacks just failed me or if I just got unlucky despite stacks, and it really gets into my head to much for my enjoyment. Wouldn't be an issue on a more spammy character though.
I really wish the community would start using the terms High Investment and Low investment to describe their accounts play styles in stead of F2p and whale, because I've had arguments with people insisting some of the really hard events and endgame is only for whales and I'm like "no they are for high investment players, which can be someone who spends nothing or someone who spends a lot. Spending money only get's you there faster but not necessarily at the highest investment possible". The royal series is going to be viable for players who only intend on being low investment players for the long term (ie very casual) but theory crafters are really only considering high investment players most of the time (which is why most of them don't consider ER as the most value stat when it is for low investers).
I have to disagree with the last part. Idk what tc you’re referring to, but there’s a high emphasis on er in most tc spaces. Most tc also does not cater to high investment players. If you look at the most common tc sources like zajef and kqm, all their calcs and recommendations usually assume c0r0 characters with mid artifacts.
so the conclusion is hoyo wants atk scaling polearm characters to suffer because they still refuse to gvie good permanently available free to play 4-star polearm after 4 years 😔
In the first year of Genshin when I didn't really know anything I saved all my paimon shop currency for r5 royal grimoire. I put it on my Klee with 50 CritRate and it worked well enough for the abyss.
i mean, when youre playing since the beginning, you shouldve gotten atleast most of the important chars from the starglitter shop to c6. theres no waste if u dont have anything worth to spend those with. @@Zero_Li24
If it was completely removed it'd be insane, but if it were to lose only 2 or 3 stacks instead of all of them it'd be a lot better already. The "defeating an opponent" trigger on the blackcliff weapons also makes them pretty scuffed though, so it's probably by design.
They can easily make Royal Weapons good. All they have to do is release a character/artifact that prevents you from critting (Kokomi is fake, she can still crit. They just gave her -100% CRIT). And then converts ALL crit rate into other stats.
Yeah thats a cool idea, hopefully Hoyo will get around to trying new things in character kits soon rather than making every DPS be “press skill, build up stacks of something, press button for a bunch of damage, repeat” “Oh and heres powercreep artifacts as your reward for gambling at the present day” Speaking of, I think the crit buildup passive on the royal weapons could be an interesting artifact set option (not word for word), but I dont see them ever making a generic set like that
I would def R5 the Royal Spear... there's a part of me saying comparing it to another 4 star weapon that is R5 is obviously not in its favor... if im not mistaken R5 Royal Spear would go up to 16% crit per stack and then i could easily see it popping off
There is another vid here on YT that takes advantage of snapshotting to get the full crit out of the Royal Spear. Xiangling deploys Gouba snapshotting a low crit rate. After 4 hits (that's most likely non-crits), you use Pyronado to snapshot 80% crit rate. Gouba being at low crit rate is essential here so the stacks don't reset to 0. Edit: there's also a single formula to calculate the expected crit rate (for non-snapshotting, multi hit scenarios) Effective CR = 1 / (1 + a + ab + abc + abcd + (abcde/(1 - f))) where a is the base non-crit rate, b is non-CR at 1 stacks, c at 2 etc. a-f are also clamped from 0% to 100% for the formula to work. Note that non-crit rate = 1 - crit rate Special case when f = 100% (only possible with kokomi) then the effective crit rate is 0%.
honestly never seriously considered this weapon series but now I see how, in many situations, knowing about them would have been handy… will be revising some lower investment builds
I still dont think theres many relevant use cases for it so just make sure to double check other weapon options through KQM or whatever before spending the starglitter!
As a KQM frequenter, most of my builds would not benefit from it at this point :( but it’s such an interesting passive that might be fun to play with anyways so I’m super thrilled to have learned about it
I was going to use the Royal Claymore for Navia but I already got the magic cardboard and recently lost the 50/50 on the weapons banner and got Wolf Gravestone
I love how your experience is similar to mine. I was looking at Black Cliff for Navia recently since I use the magic cardboard! Just got my first Wolf Gravestone from the standard banner a few days ago. I've always been tempted to get a store weapon since f2p weapons are quite limited.
@@RareAngelz magic carboard is just wayy too good tho just because of the high base attack and 50% atk passive its only beaten by wolf's gravestone and verdict
@@dhruvacharya-wx4bj I agree. The cardboard looks much better on Navia, which I will admit Fashion Impact can be a make or break for me. It's just unfortunate that all of my Navia's artifacts want to roll ER for some reason..so she has 200% ER!
I used royal weapons in the early game, they helped me out up until Ver 2.4, but then I started investing into the battle pass weapons, nowadays my royal weapons only get use for fashion purposes. Also something that might be worth noting is the royal weapons don't have an internal cooldown on there buff so they would be more effective for faster attacking characters.
I know this has nothing to do with the video but it’s in relation to Emilie. For a burgeon team and or burning team, if you don’t have Dehya and you have Emilie on the unfinished reverie set could you use dwm’s on Thoma as a substitute.
I think the specific scenario makes a lot of sense, you've farmed a 4pc set from some set you never wanna look at again for the rest of your life, ended up with 3 Crit damage circlets before a single Crit rate one and one of them somehow rolled really well maybe 3-4 rolls into crit rate or other relevant stats. You don't wanna get the BP weapons, ya need that joocy crit, you have enough glitter or whatnot, its definitely a servicable weapon.
I’m curious if the royal weapons might have any sort of synergy with other sources of crit rate, such as cryo resonance, or the Marechaussee set. I just think it’d be funny for character showcases where it’s like, “Here’s my Eula with 20 crit rate and 300 crit damage,” but she also has the royal claymore and marechaussee artifacts.
I think a useful comparison to have included would’ve a couple of the more readily available f2p polearms even if they’re not ideal. Cause yeah for a lot of people, the Royal weapon would be a temporary weapon until they can get something better. If anything comes reasonably close to Royal in the testing, it might be worth mentioning as an alternative for those that don’t want to possibly end up with a polearm that eventually just collects dust. Edit: To be fair you gave enough of an explanation that most people will likely surmise this anyway, but actually showing an example is always good too.
Which weapons would you want me to test? The only other one was Blackcliff, but I didnt want to waste even more resources leveling a useless weapon for my account when a explanation sufficed. Blackcliff wouldve also been weird to test with how Id been testing because it would have an unfair advantage in the AoE scenario of a team I made specifically around Emilie doing a bunch of damamge on field. Normally Blackcliff passive isnt existant on Emilie. It maybe wouldve been interesting to show on Alrecchino since shes a much better user of the weapon (in multi enemy scenarios, which is really the core problem of Blackcliff-it often doesnt do anything at all) I did consider buying all of the royal weapons to make a comparison with other weapon types, but I decided that would make the video overly complicated for what one wepaon could illustrate and would he a waste of resources too.
@@Solunerra Well to get it out of the way, while Fav isn't guaranteed f2p, and obviously more an option for the team as a whole less than Emilie's damage, it probably still would be a good one to test directly because of how relevant it is. But the main ones I initially thought of are The Catch, Kitain, and White Tassel. Again, none of these are exactly super great options for Emilie compared to other things, but if the results are not STAGGERINGLY below the Royal Spear, they're polearms that many players could have multiple other use cases for, so less likely to be a benched weapon upon account progression.
A very interesting video. Ngl this was the first time I read the passive of royal weapons, I never even looked at them cuz everyone said they were trash.
In this example Emilie is actually triggering the passive a lot more than you think. This is because burning counts as dealing damage for the weapon, and since it will never crit it will always give a stack. That is why Emilie was critting as much as she was.
Pretty sure that's not how it works. If that was the case, it would have already been discovered as a secret super strong weapon alternative for a lot of characters, because at R5 you get 16% CR per stack. It would have been so busted that basically every character that can trigger burning would have had this at least be a viable team option, because you just get 80% CR for nothing. Not to mention, it would be really strong on other characters that do transformative reactions, but don't need them like Anemo DPS characters such as Xiao or Wanderer. Edit: So I checked a bit and it seems that yes, this was at some point an ability to increase your stacks with burning. But it was before Dendro was even a real element and has been patched out since then and ticks don't work. Furthermore, AoE hits are not counted as single hits, so if you hit two enemies with one attack and both don't crit, then you only gain one stack. This is why transformative reactions at best add one additional stack (but I haven't actually found evidence that for example an additional overload hit counts as a second hit to the one already hitting and not critting). So in summary, no, you can't abuse things like Burning, Burgeon etc. to stack up the effect. There might be an additonal hit for a transformative reaction, but as far as I have seen, it wouldn't change the effectiveness of the weapon too much. As people showed, at already 50% CR without the weapon, your average crit rate is only increased by around 5% at R1 and 8-9% at R5 which isn't good enough especially compared to Blackcliff, which cost the same and don't really need the refinements to give you this crit value.
Finally, someone else is covering this weapon series! Hey, Soluna, there's another older video about them. It showcases how the crit increase can be snapshoted into other parts of the kit, and the uploader uses Xiangling and Albedo as examples. They use very tight combos, like using Xiangling first auto attack and then dropping Guoba for him to do the other 4 hits, then using the burst. The crit increase dissappears in the stats, but it is indeed still in the burst. What do you think about that?
Yeah I maybe shouldve mentioned snapshotting. I tend not to discuss it because I think its bad game design, but the ability to purposefully try to buildip stacks of a buff and keep that through an abilities duration is significant for sure
@Solunerra I just wonder if anyone else who has a burst state can take advantage of this snapshotting, Raiden? Cyno? They could make some normals throught the rotation.
I have all 5 Royal weapons and I currently use... the Grimoire on Ningguang (cause Heizou took her Pearl). Amber is holding onto the bow as well but I feel "use" is too strong a word there I've had these for 5 years now more or less, and I have found them useful right until the point something slightly better comes along, and there's always something better that comes along. I used to use the Bow on Ganyu (cause it's blue), then Song of Stillness came along. Used the polearm on Shenhe, then Windspear came along. I would give Ningguang Flowing Purity if she got the Arkhe glowing effect. I will say tho, looking at the graph, they give 3-6% crit rate at around 65% base crit rate and since release we got a few weapons that give crit rate in the passive. Catch/Festering desire give 6-12%, so double, but only for Burst/Skill damage respectively, so in that sense it can be compared... if it wasn't for the fact that those weapons also give 32dmg% lmao 😭 I really want to like the Royal series cause I love the aesthetic... alas...
Nice to hear some personal experience talking about my impression that they are only relevant for a short period at low investment (early on or if you just farm very little). I still think we should have the ability to equip one weapon in the game and display another visually if we own it, but Hoyo will never do that because the weapon showing up in the camera tricks people into wasting wishes on weapon banner
If you think about the effects of the Royal weapon series, they could fill one of the important stats that is hard to achieve, the critical rate. And it is not restrictive on any trigger or special implementation, just any attack will do (normal attack, charged attack, plunge, skills, burst, and even off field attacks). At R5, the effect will reach 80% crit rate, which is huge for any DPS characters based on attack stat. Most 4 star weapons are designed for supports (Sacrificial series, Favonius series, limited event locked weapons, etc...), and the Blackcliff and Royal weapon series could fill up the needs of balancing the crit ratio of some DPS characters who haven't got their signature or best weapons yet. But still, it is niche, but not outdated. 😏
Prototype Archiac has the same substat. Blackcliff is superior to the Royal. If you have a good healer in your party, the Fontaine one is better than either of those.
I wanna use these weapons because I think they’re pretty and the passive seems pretty decent compared to other passives (side eyes Eye of Perception) but being a very infrequent spender and not being very lucky with 4 star pity has made it difficult to choose them over just another wish or waiting for blackliffe
I have R5 for all the Royal and Black cliff weapons mostly because I don't use my Stardust on pulls but I do use some weapons from both series as I feel they make decent stat sticks. My Yanfie used BC and if I get Chasca she's use BC also, I've given Royal to Xianyun Charlotte and Collie as I was building them to round out their stats
When I initially started I had no good bows for Childe and didn't realize how important wishes were so I grabbed a R3 Royal Bow for him and for a fast attacker like him it was great...then people figured out Nuke Childe and I realized oh this bow is terrible for that then I got a Rust managed to get it to R5 and then he got Polar Star and now that bow just sits there as useless as Crescent Pike.
I think the main issue with the royal weapons is that your goal in Genshin isn't to crit once: it's to crit everytime. The weapon would make sense in a context where the temporary crit rate boost is used on a character who boosts their own crit rate (so the weapon helps them while their own buff is on downtime). For example, Yanqing's signature in HSR gives a temporary crit rate boost which synergizes well with his kit, since he will buff his own crit rate by a lot, but needs some extra while his buff is on downtime. Meanwhile, a character like Emilie doesn't buff her own crit rate in any way: she needs to have enough crit rate to realistically crit _every time_ , not have a guaranteed crit every once in a while like Royal weapons do.
I think r3 Royal GS is tied with R5 Tidal Shadow (passive activated) for on field Xinyan. That's the only scenario I can think of where the onfielder intentionally avoids building CR in favor of CD (Xinyan C2 + C1), which maximizes the value of the Royal passive. Well, maybe plunge units, but a bunch of them are flirting with the CR cap anyway. 9:20 Also, refreshing Burning doesn't count according to Missive Windspear. That was a new Burning trigger you saw reflected in the stat screen.
I accidentally bought a royal grimiore and have never found a good use case for it. Doesn't help that theres a LOT of great 4* catalyst options to choose from like widsith though.
If i recall correctly, only low crit xialing can utilize royal spear well because her skill and ult both snapshots (cmiiw). So if you don't crit with Guoba you'll be having high crit Firenado
Guoba snapshots the low CR, giving stacks while not benefitting from them, then using Pyronado snapshots the high crit rate while not getting affected by losing stacks. It looks so nice in theory but in practice theres about 20% chance (1 - 0.95^4 at base CR) of Guoba critting once and gimping the setup. Way back then (1.6) I've seen some builds like that for Albedo and Fischl, by using the skill as the Guoba and refreshing after stacking. But it requires more sweaty gaming than the ordinary build and the snapshot can work against you and make the build perform worse than the ordinary one. Now for the meme, if Chasca could use the Echoes set, the Royal Echoes Chasca with electro/cryo+pyro+hydro teammates would have THE highest DPS variance in the game, an absolute statisitical nightmare to calc.
with how nice energy recharge is on emily, i would genuinely prefer to use the craftable spear from1.0 with the ER substat on a different note...since you used a team with kazuha and benny and without another actual pyro dps, you shouldve put kazuha/dehya on deepwood and emily on "her" set =) the more optimal those sets are distributed, the more interesting a weapon comparison actually is!
Ive won on my emilie 5050 because i was tired of saving, but i cant build her any good since there are barely any good weapons for her :'), and i dont have missive windspear because i only started playing last year, so im just screwed tbh
@@fericul-ivel3664 emilie is one of those characters whose damage increase with their signature is just way too much compared to other options so many people including me recommend saving up for her weapon if she is a character that you like a lot If you're okay with it you can get either the blackcliff for stat stick or even royal spear depending on what you want its up to you but in emilie's case getting her weapon is very worth it as compared to getting some other character's signature
Royal spear is good on xiangling because its passive can snapshot. Xiangling guoba to snapshot 5% crit rate and then normal attack once before guoba hits. This stacks the passive to max 5. Xiangling pyronado with all 5 stacks but the hardest part is to actually miss the first 2 hits because her ult only snapshots after that. With royal spear, xiangling can completely neglect crit rate for other stats. The problem is that this is rng especially the subsequent rotations as you want xiangling pyronado to crit on the last hit to reset the stacks. Thus, you want to build with either 5% crit rate with easier guoba stacking or 20% crit rate on xiangling to guarantee to reset the stacks for continuous rotations.
Just remember rosaria 15% crit rate buff to snapshot for xiangling. Thus, xiangling can be built with 5% crit rate to stack with guoba and 1 norma attack in return for 100% crit rate in pyronado with royal spear r5 80% crit rate and rosaria 15% crit rate buff. Gonna test it out and will mostly solve the rng issue I had with it.
I use R1 Royal Claymore and build a 100% Crit Rate Razor. For me it’s worth it because my Razor has finally become a decent DPS that I can use sometimes for fun. He’s too underrated😂
I feel like this weapon should have crit damage as the substat instead of attack. Then the mechanic would be playing with itself. Better yet, if the ability scaled both crit stats it could enable a really interesting kind of build.
I don't have missive so I use the azure polearm, and it is this far my best option, since it guarantees her burst every rotation, gives crit rate and has a good base atk compared to 4 stars
@@Solunerra Oh I use it on emily, because I used the simulator and white tassel is better still with arlecchino. What's more emilly has few bennet uptime, therefore heigher base attack matters more (without even considering the attack% rolls I got in my substats). Bursting every rotation is so usefull in abyss when there is more than 1 ennemy.
They're bad for their pricetag. They cost Starglitter, which equates to wishes and hard to unlock/valuable constellations, and they're rarely BiS 4-star options on anyone. If you just happened to have one, wouldn't be a problem. But the fact that they cost a limited resource is what kills them as weapon options.
We assume averaging of crits during any normal battles (whales doing abyss speedruns don't count), so the same averaging principle applies even to the passive. I think the highest average crit rate boost comes when you have low crit rates
Yeah, that's correct, but that's why the weapons are bad. With low crit rate, crit DMG doesn't have as much value. So when this weapon is "best" is when you want CrD the least, which makes crits you do get more valuable. But if you do build with CrD, then you want to consistently crit (that ol' golden ratio), and if you consistently crit, the passive has an insignificant effect. The passive is a catch-22. A shame, because they do look pretty nice.
So every time You hit is 8%x5 and Is Bad because disapier when stop attacks? What abaut characters who multi hit like one hit who do alot damage when happend so
It gives you a crit rate buff until you land a crit, with a 5 stack maximum, then repeats. Each instance of dmg is counted separately. So for R1 imo the ideal crit rate with royal weapons is in the 50%ish area. With units like Navia you could try to watch for non crit hits to land in order to use her skill at the time when she has more crit. But then with Navia, assuming you have an invested build, you may want to use the event weapon or sacrificial greatsword on her instead. For units like Emilie that I showed in this video, you cant control it with how much she hits, but whether or not abilities like her passives high multiplier hit crits or not at certain times can be fairly important
imo it would be really good 4 star weapon if it wouldnt remove all stacks at crit hit. You get stack for non crits, and u lose stack for crits, simple as that.
This would have been SO helpful with my raiden build. Kept getting unlucky with crit rate even with a crit rate criclet Also If I can remember correctly, yanqing’s weapon in HSR is somehow vaguely similar to the passive here and isn’t considered bad.
Hmm although in the case of Raiden, you would have had to do Spreadsheet Impact to see if the Royal spear would have benefited compared to The Catch that gives burst crit rate and ER that Raiden’s artifact set converts into damage
In Raidens case she likes ER and gains extra dmg for it, so the Catch is an important comparison, and I am very confident Royal Spear doesnt beat it. Im not even certain it would beat Fav for Raidens personal dmg tbh. I suppose its an interesting option if the Catch is glued to your XL though, since there arent many accessible non Catch weapon options for a crit raiden build
Only those who don't understand what "really bad" is would call these weapons like that. I mean, "The Bell" exists. They are just always outperformed by something more accessible, or they are not significantly better than that accessible option, so they are simply not worth buying for the limited currency we could exchange for extra pulls on the limited banners instead. In most cases, they are simply "not good enough". As for example, Emilie has Kitain as viable F2P option and Arleccino have surprisingly good option in White Tassel. Yes, they are worse, but not _much_ worse. BTW, Blackcliff weapons suffer from the same issue. They are there, they are an option in the early game, but their passive is absolute garbage in any 1-2 strong enemy fight... and that's exactly what we have at the late stages in the Abyss and in boss-battles in the Theater. What a surprise. I have Blackcliff Warbow R5, Blackcliff Longsword R5 and Blackcliff Pole R1, and nobody to use them. That's (almost) 53 pulls forever wasted. Another BTW, usability of Royal weapons also depends on a character. They are fine on characters dealing many instances of smaller damage (anyone spamming auto-attacks, for example), but royal pita on those dealing a few strong punches. That's why Royal Spear is fine on Emilie and Arleccino. But, honestly, would you want to use one on Raiden, for example? Let's forget that "The Catch" exists for a moment. Missing crit on the opening slash isn't great. And let's not even think about Royal Greatsword on Eula. She's bad enough as she is by packing all her damage in one single attack. And another BTW, any BP weapon outperforms both Royal and Blackcliff in almost all cases, so starting from low-spenders both are worthless and that's another filter of their usability.
@Solunerra yes i agree cause i use missive myself on emily but would have been an interesting comparison. If it had more dmg output i might have try to get that.
Royal set its best for: -Character with identical % DMG scalling like ayato normal atk -Character that doesn't rely on elemental reaction to AMP it's DMG like melt/Spread -Character that had one source of dmg (so her other kit with low scalling dosn't steal the Crit stacks)
(Hey look a wall of text for a small number of people)
Because I don't want to argue with spreadsheet impacters: the point of this video was primarily to show that the passives on the Royal Weapons are not useless, and that I think the best way to think about them is that they will make your build crit more consistently. They obviously aren't very valuable weapons; I am simply trying to reframe how we think about them. They can be a pity system for landing crit hits!
You can argue on a math level the expected value of the passive is low, because duh of course, but in-game sometimes it matters a lot more whether or not specific crit hits happen at specific times. E.g. the difference in landing a crit hit when the enemy has a threshold of HP left wherein critting or not is the difference in requiring an extra attack to defeat them.
THAT can result in faster clear times in Abyss but is not something that shows up when you are calculating things in a spreadsheet.
The royal series real problem is simply that there are usually other weapon options available, such that their use case is rare assuming players build characters properly. MANY players don't balance their builds very well, though. For low investment builds and players that run low amounts of crit rate (and BOY have I seen a ton players with builds like that), there are situations where the royal weapons may improve their enjoyment of the game just by making them land the big number more consistently WITHOUT having to farm really good artifacts. That is what I found when I reviewed an Emilie build a while ago, and is what inspired this video.
Nowhere in this video did I making a universal recommendation for the royal weapons. They are pretty low value still. But they have use cases that I thought were worth discussing, and I thought it was worth showing in game that they can be functional.
I agree the passive isn't that bad, but don't understand the logic behind the second half of the first paragraph.
In reference to: 'in-game sometimes it matters a lot more whether or not specific crit hits happen at specific times': You still can't guarantee whether those specific hits will crit, there is just as much chance the hit before was a crit and you are on a 50/50 again. It doesn't greatly improve the ability of making sure specific hits crit (unless you actively waste time trying to stack the rng passive to increase the chance a big hit crits; e.g na on raiden before her burst to stack it; but most people aren't doing that especially lower invested/newer players)
And in reference to: 'E.g. the difference in landing a crit hit when the enemy has a threshold of HP left wherein critting or not is the difference in requiring an extra attack to defeat them. THAT can result in faster clear times in Abyss but is not something that shows up when you are calculating things in a spreadsheet': I'm not a spreadsheet impacter, but wouldn't a higher average dmg weapon clear the enemy that the royal would need to land a crit to kill? Like on the spreadsheet if another weapon has higher average damage, it wouldn't matter if royals passive lets it clear a wave with a crit or not if missive would have done more damage and killed it anyway. I don't fully understand how this wouldn't show on a spreadsheet considering it would just be part of the average damage calculation, and if you wanted to you could compare it to enemy or boss hp.
Just say you don't understand basic math. Calling people spreadsheet impacters like some slur doesn't excuse your stupidity. Peak clown.
I agree with the other commenter. I am not sure what you are trying to argue here for. I am not saying the weapons are totally useles, but considering you need to buy them from the shop, they really become pretty useless in most cases. You say that there aren't many 4 star polearms with ATK% as a substat, but like, why are you specifically looking for that one? Just having a crit stat is already better, but Emelie also likes to have some ER since her burst makes sure you get the most damage out of her skill. So Favonius (especially with its high base attack) is a really valuable option. And even discarding that one, the other polearm from the shop might be more interesting, just because it gives you better consistency.
Like again, IF that weapon would allow you to sacrifce some critical hits in order to make sure that a certain hit has a higher crit rate, then I think there would be some niche cases for it (like Eula for example), but since everything is RNG regardless, this weapon will most likely be worse, because it can also easily happen that you fall back to your bad crit rate exactly one attack before the burst would hit.
So to summarize, IF the weapon was a gacha weapon that you would just get at some point, I might see a point in saying they are not necessarily useless, but considering that you have to go into the shop for them, just makes them pretty much pointless and you are better of just waiting until you get Favonius and use Prototype for the time being as you wouldn't even need to really change your artifacts when making the change afterwards.
The passive is bad. The problem is that, if you want to crit, you want CrD so that those crit hits are bigger. But for CrD to be a good investment, you need crit rate. And if you have crit rate, you won't get to build up the stacks from the Royal line, because you'll crit and reset it back to 0, plus the percentage increase in performance reduces the better your base crit is. Hoyoverse designed them poorly. What they should have done is had the weapon passive give CrD, and then the stacks reduce CrD while boosting crit rate. That way, you can use the weapons while having a decent crit rate, yet still benefit nicely from the passive. But instead, the better your build is, the worse they are, and worse your build is, the more you'll get a far greater return by improving something else.
The other important thing to keep in mind here is the opportunity cost. They cost 24 per refine. That's 2/3rds of a character constellation, or almost 5 wishes. And without refines, the bonus is small, so, yeah...
"the difference in landing a crit hit when the enemy has a threshold of HP left wherein critting or not is the difference in requiring an extra attack to defeat them.
THAT can result in faster clear times in Abyss but is not something that shows up when you are calculating things in a spreadsheet."
Royal weapons are bad because other weapons do higher damage on average, so even if you end up in a situation where missing a crit let the enemy survive another few hits, they're still gonna die faster in almost every case. Sure maybe Royal Spear gave me a crit on that one last hit, but it cost me the 221 elemental mastery and 36% damage bonus I would've gotten from Dragon's Bane on every other hit.
You will meet that damage threshold faster with other weapons in almost every circumstance. In no way are Royal weapons gonna tend to give you faster clears, and this absolutely is reflected in calculations.
This is the first time I've ever someone using one of those weapons, seriously lmao
beside trial characters?
@@maraudersacrusader Only trial Freminet and Chongyun use them I think
Their relevant use case is very rare lol
I've genuinely not heard of these weapons before today.
Beidou too, i think@@AuraLegend-up8tp
the biggest shock to me in this video is finding out that missive windspear has been around for 2 years and i didn't just get it a few month ago
Sumeru feel like it was just yesterday.
@@kamicokrolock literally, feels like i'm still in inazuma
i started playing an update after it, so i dont have it for my emelie. so angry dude
I use R5 Royal Grimoire for my Critkomi build and it’s surprisingly pretty good & fun to use.
I enjoy hearing this
Haha more ways to make critkomi work is fun, hadnt considered that
Critkomi is the best application of the Royal Grimoire imo. The expected crit gain for that is the highest compared to anything else.
Combine it with Echoes of an Offering and you have the most RNG character you could ever have.
i also got R5 Royal Grimoire, but for Heizou. My understanding was that he get's free stacks from swirls, since reaction damage can proc the effect but can't crit itself. I'm still not sure if it's true or not though, but the much bigger issue was the frustrating inconsistency of it. Heizou really needs to land crits on those big hits, so whenever I miss one I have to wonder if the stacks just failed me or if I just got unlucky despite stacks, and it really gets into my head to much for my enjoyment. Wouldn't be an issue on a more spammy character though.
I really wish the community would start using the terms High Investment and Low investment to describe their accounts play styles in stead of F2p and whale, because I've had arguments with people insisting some of the really hard events and endgame is only for whales and I'm like "no they are for high investment players, which can be someone who spends nothing or someone who spends a lot. Spending money only get's you there faster but not necessarily at the highest investment possible". The royal series is going to be viable for players who only intend on being low investment players for the long term (ie very casual) but theory crafters are really only considering high investment players most of the time (which is why most of them don't consider ER as the most value stat when it is for low investers).
I have to disagree with the last part. Idk what tc you’re referring to, but there’s a high emphasis on er in most tc spaces. Most tc also does not cater to high investment players. If you look at the most common tc sources like zajef and kqm, all their calcs and recommendations usually assume c0r0 characters with mid artifacts.
🤓
so the conclusion is hoyo wants atk scaling polearm characters to suffer because they still refuse to gvie good permanently available free to play 4-star polearm after 4 years 😔
Blackcliff
@@arik.3745 Blackcliff is meh. Not worth the starglitter, honestly.
Yeah pretty much lol
@@natti8212 fair enough. Good on ciao though so at least one category of players will find use for it
@@Asaad727 white tassel is a good option. You can get it from liyue chests. If you have Dragons Bane, it can also be good but only in vape teams
I just hate how it turns blue. The drip is S tier before it’s ascended 😔
Right? When I was new I just thought they looked cool even though I've never bought one
I think the blue would look stunning with candace ❤
For me it's pretty
For anyone other than Candace I agree!
I like it actually
In the first year of Genshin when I didn't really know anything I saved all my paimon shop currency for r5 royal grimoire. I put it on my Klee with 50 CritRate and it worked well enough for the abyss.
Waste of starglitter 😢
i mean, when youre playing since the beginning, you shouldve gotten atleast most of the important chars from the starglitter shop to c6. theres no waste if u dont have anything worth to spend those with. @@Zero_Li24
Removing the last sentence of the passive would make them not dumpster tier
it would actually make them pretty insane, 40% free cr is no joke
they'd be better than most 5* weapons without that last sentence lol, esp with higher refinements
If it was completely removed it'd be insane, but if it were to lose only 2 or 3 stacks instead of all of them it'd be a lot better already.
The "defeating an opponent" trigger on the blackcliff weapons also makes them pretty scuffed though, so it's probably by design.
They can easily make Royal Weapons good.
All they have to do is release a character/artifact that prevents you from critting (Kokomi is fake, she can still crit. They just gave her -100% CRIT). And then converts ALL crit rate into other stats.
If it didn't cost Starglitter I think it would find a use, I would've liked the Royal Claymore since my Navia doesn't like her signature
Yeah thats a cool idea, hopefully Hoyo will get around to trying new things in character kits soon rather than making every DPS be “press skill, build up stacks of something, press button for a bunch of damage, repeat”
“Oh and heres powercreep artifacts as your reward for gambling at the present day”
Speaking of, I think the crit buildup passive on the royal weapons could be an interesting artifact set option (not word for word), but I dont see them ever making a generic set like that
I would def R5 the Royal Spear... there's a part of me saying comparing it to another 4 star weapon that is R5 is obviously not in its favor... if im not mistaken R5 Royal Spear would go up to 16% crit per stack and then i could easily see it popping off
Yeah I may get refines in the future to experiment with it more but I dont think it would massive change the comparison.
There is another vid here on YT that takes advantage of snapshotting to get the full crit out of the Royal Spear.
Xiangling deploys Gouba snapshotting a low crit rate. After 4 hits (that's most likely non-crits), you use Pyronado to snapshot 80% crit rate. Gouba being at low crit rate is essential here so the stacks don't reset to 0.
Edit: there's also a single formula to calculate the expected crit rate (for non-snapshotting, multi hit scenarios)
Effective CR = 1 / (1 + a + ab + abc + abcd + (abcde/(1 - f)))
where a is the base non-crit rate, b is non-CR at 1 stacks, c at 2 etc. a-f are also clamped from 0% to 100% for the formula to work. Note that non-crit rate = 1 - crit rate
Special case when f = 100% (only possible with kokomi) then the effective crit rate is 0%.
honestly never seriously considered this weapon series but now I see how, in many situations, knowing about them would have been handy… will be revising some lower investment builds
I still dont think theres many relevant use cases for it so just make sure to double check other weapon options through KQM or whatever before spending the starglitter!
As a KQM frequenter, most of my builds would not benefit from it at this point :( but it’s such an interesting passive that might be fun to play with anyways so I’m super thrilled to have learned about it
feel like they could make it alot better by making it that you lose 1 stack per crit instead of all
I was going to use the Royal Claymore for Navia but I already got the magic cardboard and recently lost the 50/50 on the weapons banner and got Wolf Gravestone
I love how your experience is similar to mine. I was looking at Black Cliff for Navia recently since I use the magic cardboard! Just got my first Wolf Gravestone from the standard banner a few days ago. I've always been tempted to get a store weapon since f2p weapons are quite limited.
I used royal claymore on Navia. It’s good for her.
Same situation as me! If only it didn't cost Starglitter
@@RareAngelz magic carboard is just wayy too good tho just because of the high base attack and 50% atk passive
its only beaten by wolf's gravestone and verdict
@@dhruvacharya-wx4bj I agree. The cardboard looks much better on Navia, which I will admit Fashion Impact can be a make or break for me. It's just unfortunate that all of my Navia's artifacts want to roll ER for some reason..so she has 200% ER!
I used royal weapons in the early game, they helped me out up until Ver 2.4, but then I started investing into the battle pass weapons, nowadays my royal weapons only get use for fashion purposes.
Also something that might be worth noting is the royal weapons don't have an internal cooldown on there buff so they would be more effective for faster attacking characters.
fast attacking is a non-factor yk that's not how dps works
The most important reason: the Royal Spear’s drip on Candace.
I know this has nothing to do with the video but it’s in relation to Emilie. For a burgeon team and or burning team, if you don’t have Dehya and you have Emilie on the unfinished reverie set could you use dwm’s on Thoma as a substitute.
Doesn't white tassel make royal spear basically totally obsolete for arlecchino?
it does because of the normal attack damage increase passive of white tassel
I think the specific scenario makes a lot of sense, you've farmed a 4pc set from some set you never wanna look at again for the rest of your life, ended up with 3 Crit damage circlets before a single Crit rate one and one of them somehow rolled really well maybe 3-4 rolls into crit rate or other relevant stats. You don't wanna get the BP weapons, ya need that joocy crit, you have enough glitter or whatnot, its definitely a servicable weapon.
I’m curious if the royal weapons might have any sort of synergy with other sources of crit rate, such as cryo resonance, or the Marechaussee set. I just think it’d be funny for character showcases where it’s like, “Here’s my Eula with 20 crit rate and 300 crit damage,” but she also has the royal claymore and marechaussee artifacts.
I think a useful comparison to have included would’ve a couple of the more readily available f2p polearms even if they’re not ideal. Cause yeah for a lot of people, the Royal weapon would be a temporary weapon until they can get something better. If anything comes reasonably close to Royal in the testing, it might be worth mentioning as an alternative for those that don’t want to possibly end up with a polearm that eventually just collects dust.
Edit: To be fair you gave enough of an explanation that most people will likely surmise this anyway, but actually showing an example is always good too.
Which weapons would you want me to test? The only other one was Blackcliff, but I didnt want to waste even more resources leveling a useless weapon for my account when a explanation sufficed. Blackcliff wouldve also been weird to test with how Id been testing because it would have an unfair advantage in the AoE scenario of a team I made specifically around Emilie doing a bunch of damamge on field. Normally Blackcliff passive isnt existant on Emilie. It maybe wouldve been interesting to show on Alrecchino since shes a much better user of the weapon (in multi enemy scenarios, which is really the core problem of Blackcliff-it often doesnt do anything at all)
I did consider buying all of the royal weapons to make a comparison with other weapon types, but I decided that would make the video overly complicated for what one wepaon could illustrate and would he a waste of resources too.
@@Solunerra Well to get it out of the way, while Fav isn't guaranteed f2p, and obviously more an option for the team as a whole less than Emilie's damage, it probably still would be a good one to test directly because of how relevant it is. But the main ones I initially thought of are The Catch, Kitain, and White Tassel. Again, none of these are exactly super great options for Emilie compared to other things, but if the results are not STAGGERINGLY below the Royal Spear, they're polearms that many players could have multiple other use cases for, so less likely to be a benched weapon upon account progression.
A very interesting video. Ngl this was the first time I read the passive of royal weapons, I never even looked at them cuz everyone said they were trash.
In this example Emilie is actually triggering the passive a lot more than you think. This is because burning counts as dealing damage for the weapon, and since it will never crit it will always give a stack. That is why Emilie was critting as much as she was.
Pretty sure that's not how it works. If that was the case, it would have already been discovered as a secret super strong weapon alternative for a lot of characters, because at R5 you get 16% CR per stack. It would have been so busted that basically every character that can trigger burning would have had this at least be a viable team option, because you just get 80% CR for nothing. Not to mention, it would be really strong on other characters that do transformative reactions, but don't need them like Anemo DPS characters such as Xiao or Wanderer.
Edit: So I checked a bit and it seems that yes, this was at some point an ability to increase your stacks with burning. But it was before Dendro was even a real element and has been patched out since then and ticks don't work. Furthermore, AoE hits are not counted as single hits, so if you hit two enemies with one attack and both don't crit, then you only gain one stack. This is why transformative reactions at best add one additional stack (but I haven't actually found evidence that for example an additional overload hit counts as a second hit to the one already hitting and not critting).
So in summary, no, you can't abuse things like Burning, Burgeon etc. to stack up the effect. There might be an additonal hit for a transformative reaction, but as far as I have seen, it wouldn't change the effectiveness of the weapon too much. As people showed, at already 50% CR without the weapon, your average crit rate is only increased by around 5% at R1 and 8-9% at R5 which isn't good enough especially compared to Blackcliff, which cost the same and don't really need the refinements to give you this crit value.
That was patched already iirc.
@@Modie The _ticks_ don't work. The *trigger* does. So do transformative reactions. At least they did when I got the royal bow last year.
I guess it could be useful for Eula because you really don’t want to crit until your burst goes off
What if she crits on the normal attack right before the burst 💀
@ rip you’re right
Finally, someone else is covering this weapon series!
Hey, Soluna, there's another older video about them. It showcases how the crit increase can be snapshoted into other parts of the kit, and the uploader uses Xiangling and Albedo as examples. They use very tight combos, like using Xiangling first auto attack and then dropping Guoba for him to do the other 4 hits, then using the burst. The crit increase dissappears in the stats, but it is indeed still in the burst. What do you think about that?
Yeah I maybe shouldve mentioned snapshotting. I tend not to discuss it because I think its bad game design, but the ability to purposefully try to buildip stacks of a buff and keep that through an abilities duration is significant for sure
@Solunerra I just wonder if anyone else who has a burst state can take advantage of this snapshotting, Raiden? Cyno? They could make some normals throught the rotation.
They should’ve made it have a crit rate substat and an attack boosting passive that didn’t expire, swap the stats around basically
I have all 5 Royal weapons and I currently use... the Grimoire on Ningguang (cause Heizou took her Pearl). Amber is holding onto the bow as well but I feel "use" is too strong a word there
I've had these for 5 years now more or less, and I have found them useful right until the point something slightly better comes along, and there's always something better that comes along. I used to use the Bow on Ganyu (cause it's blue), then Song of Stillness came along. Used the polearm on Shenhe, then Windspear came along. I would give Ningguang Flowing Purity if she got the Arkhe glowing effect.
I will say tho, looking at the graph, they give 3-6% crit rate at around 65% base crit rate and since release we got a few weapons that give crit rate in the passive. Catch/Festering desire give 6-12%, so double, but only for Burst/Skill damage respectively, so in that sense it can be compared... if it wasn't for the fact that those weapons also give 32dmg% lmao 😭
I really want to like the Royal series cause I love the aesthetic... alas...
Nice to hear some personal experience talking about my impression that they are only relevant for a short period at low investment (early on or if you just farm very little). I still think we should have the ability to equip one weapon in the game and display another visually if we own it, but Hoyo will never do that because the weapon showing up in the camera tricks people into wasting wishes on weapon banner
If you think about the effects of the Royal weapon series, they could fill one of the important stats that is hard to achieve, the critical rate. And it is not restrictive on any trigger or special implementation, just any attack will do (normal attack, charged attack, plunge, skills, burst, and even off field attacks). At R5, the effect will reach 80% crit rate, which is huge for any DPS characters based on attack stat.
Most 4 star weapons are designed for supports (Sacrificial series, Favonius series, limited event locked weapons, etc...), and the Blackcliff and Royal weapon series could fill up the needs of balancing the crit ratio of some DPS characters who haven't got their signature or best weapons yet. But still, it is niche, but not outdated. 😏
Nice, another 4pc glad Arlecchino enjoyer.
I'm not farming that other set
please don't. I've been trapped farming it for ages and despite my arlecchino on a 93/221 ratio I'm still not satisfied
Yeah I have way too good of gladiator artifacts to make Whimsy worth farming any time soon
the two years ago for MW hit me like a truck omfgg
My friend purchased the blackcliff series and I just weep for the starglitter spent 😔😔
Blackcliffs are honestly the best
I use royal claymore on navia. Because none of the free claymores have good sub-stats for her.
Prototype Archiac has the same substat. Blackcliff is superior to the Royal. If you have a good healer in your party, the Fontaine one is better than either of those.
I wanna use these weapons because I think they’re pretty and the passive seems pretty decent compared to other passives (side eyes Eye of Perception) but being a very infrequent spender and not being very lucky with 4 star pity has made it difficult to choose them over just another wish or waiting for blackliffe
I have R5 for all the Royal and Black cliff weapons mostly because I don't use my Stardust on pulls but I do use some weapons from both series as I feel they make decent stat sticks. My Yanfie used BC and if I get Chasca she's use BC also, I've given Royal to Xianyun Charlotte and Collie as I was building them to round out their stats
When I initially started I had no good bows for Childe and didn't realize how important wishes were so I grabbed a R3 Royal Bow for him and for a fast attacker like him it was great...then people figured out Nuke Childe and I realized oh this bow is terrible for that then I got a Rust managed to get it to R5 and then he got Polar Star and now that bow just sits there as useless as Crescent Pike.
I think the main issue with the royal weapons is that your goal in Genshin isn't to crit once: it's to crit everytime.
The weapon would make sense in a context where the temporary crit rate boost is used on a character who boosts their own crit rate (so the weapon helps them while their own buff is on downtime).
For example, Yanqing's signature in HSR gives a temporary crit rate boost which synergizes well with his kit, since he will buff his own crit rate by a lot, but needs some extra while his buff is on downtime.
Meanwhile, a character like Emilie doesn't buff her own crit rate in any way: she needs to have enough crit rate to realistically crit _every time_ , not have a guaranteed crit every once in a while like Royal weapons do.
I think r3 Royal GS is tied with R5 Tidal Shadow (passive activated) for on field Xinyan. That's the only scenario I can think of where the onfielder intentionally avoids building CR in favor of CD (Xinyan C2 + C1), which maximizes the value of the Royal passive.
Well, maybe plunge units, but a bunch of them are flirting with the CR cap anyway.
9:20 Also, refreshing Burning doesn't count according to Missive Windspear. That was a new Burning trigger you saw reflected in the stat screen.
I accidentally bought a royal grimiore and have never found a good use case for it. Doesn't help that theres a LOT of great 4* catalyst options to choose from like widsith though.
If i recall correctly, only low crit xialing can utilize royal spear well because her skill and ult both snapshots (cmiiw). So if you don't crit with Guoba you'll be having high crit Firenado
Guoba snapshots the low CR, giving stacks while not benefitting from them, then using Pyronado snapshots the high crit rate while not getting affected by losing stacks.
It looks so nice in theory but in practice theres about 20% chance (1 - 0.95^4 at base CR) of Guoba critting once and gimping the setup.
Way back then (1.6) I've seen some builds like that for Albedo and Fischl, by using the skill as the Guoba and refreshing after stacking. But it requires more sweaty gaming than the ordinary build and the snapshot can work against you and make the build perform worse than the ordinary one.
Now for the meme, if Chasca could use the Echoes set, the Royal Echoes Chasca with electro/cryo+pyro+hydro teammates would have THE highest DPS variance in the game, an absolute statisitical nightmare to calc.
@talkingcowthatwasthereallalong you're absolutely correct lmaoo
Just realized the passive is the same as Yanqing lc lol
One very important point people dismiss: *transformative reactions are hits and do not crit*
There is a 3 star that gives atk% Halberd. Between the 2 testing characters though Father would use the passive more than Emily
with how nice energy recharge is on emily, i would genuinely prefer to use the craftable spear from1.0 with the ER substat
on a different note...since you used a team with kazuha and benny and without another actual pyro dps, you shouldve put kazuha/dehya on deepwood and emily on "her" set =) the more optimal those sets are distributed, the more interesting a weapon comparison actually is!
Now do one about blackcmif weapons
good thinking on using on Emilie, since she doesn't have good alternatives!
I'm contemplating getting the sword for Keqing as I don't have any Crit Rate sword.
Watching this because last time i ever saw someone even mention the royal weapons it was Zajef in a video that's like 4 years old now lmao
Ive won on my emilie 5050 because i was tired of saving, but i cant build her any good since there are barely any good weapons for her :'), and i dont have missive windspear because i only started playing last year, so im just screwed tbh
Id honestly recommend trying Royal spear on her then. Either that or an energy focused build bursting every rotation kn her
wait for her rerun get her signature
@@dhruvacharya-wx4bj that would depend on which weapon is on banner with hers, and what characters
@@Solunerra ill get royal spear next month then from the shop
@@fericul-ivel3664 emilie is one of those characters whose damage increase with their signature is just way too much compared to other options so many people including me recommend saving up for her weapon if she is a character that you like a lot
If you're okay with it you can get either the blackcliff for stat stick or even royal spear depending on what you want
its up to you but in emilie's case getting her weapon is very worth it as compared to getting some other character's signature
Royal spear is good on xiangling because its passive can snapshot.
Xiangling guoba to snapshot 5% crit rate and then normal attack once before guoba hits. This stacks the passive to max 5.
Xiangling pyronado with all 5 stacks but the hardest part is to actually miss the first 2 hits because her ult only snapshots after that.
With royal spear, xiangling can completely neglect crit rate for other stats.
The problem is that this is rng especially the subsequent rotations as you want xiangling pyronado to crit on the last hit to reset the stacks.
Thus, you want to build with either 5% crit rate with easier guoba stacking or 20% crit rate on xiangling to guarantee to reset the stacks for continuous rotations.
Just remember rosaria 15% crit rate buff to snapshot for xiangling. Thus, xiangling can be built with 5% crit rate to stack with guoba and 1 norma attack in return for 100% crit rate in pyronado with royal spear r5 80% crit rate and rosaria 15% crit rate buff.
Gonna test it out and will mostly solve the rng issue I had with it.
I use R1 Royal Claymore and build a 100% Crit Rate Razor. For me it’s worth it because my Razor has finally become a decent DPS that I can use sometimes for fun. He’s too underrated😂
I'm somehow charmed by the idea of the Royal series being a cope weapon best used with cope artifacts*
imagkne this series worked like ttds or the passive could be shared ij some way, they ould be such good support weapons...
I didn't know these weapons existed and I've been playing since 2020 🤣
Holy moly, the weapon actually looks good(design wise). I might get them just for fashion 😂
I feel like this weapon should have crit damage as the substat instead of attack. Then the mechanic would be playing with itself. Better yet, if the ability scaled both crit stats it could enable a really interesting kind of build.
I don't have missive so I use the azure polearm, and it is this far my best option, since it guarantees her burst every rotation, gives crit rate and has a good base atk compared to 4 stars
On what character?
@@Solunerra Oh I use it on emily, because I used the simulator and white tassel is better still with arlecchino. What's more emilly has few bennet uptime, therefore heigher base attack matters more (without even considering the attack% rolls I got in my substats). Bursting every rotation is so usefull in abyss when there is more than 1 ennemy.
They're bad for their pricetag. They cost Starglitter, which equates to wishes and hard to unlock/valuable constellations, and they're rarely BiS 4-star options on anyone. If you just happened to have one, wouldn't be a problem. But the fact that they cost a limited resource is what kills them as weapon options.
i never thought they were useless, just to expensinve to get r5 and very niche
We assume averaging of crits during any normal battles (whales doing abyss speedruns don't count), so the same averaging principle applies even to the passive.
I think the highest average crit rate boost comes when you have low crit rates
Yeah, that's correct, but that's why the weapons are bad. With low crit rate, crit DMG doesn't have as much value. So when this weapon is "best" is when you want CrD the least, which makes crits you do get more valuable. But if you do build with CrD, then you want to consistently crit (that ol' golden ratio), and if you consistently crit, the passive has an insignificant effect. The passive is a catch-22.
A shame, because they do look pretty nice.
These weapons used to be amazing since the passive doesn’t have a cool down, and used to be able to stack with burning a non crit reaction.
They don't work with burning anymore? Damn, it would have made them way better
So every time You hit is 8%x5 and Is Bad because disapier when stop attacks? What abaut characters who multi hit like one hit who do alot damage when happend so
It gives you a crit rate buff until you land a crit, with a 5 stack maximum, then repeats. Each instance of dmg is counted separately. So for R1 imo the ideal crit rate with royal weapons is in the 50%ish area. With units like Navia you could try to watch for non crit hits to land in order to use her skill at the time when she has more crit.
But then with Navia, assuming you have an invested build, you may want to use the event weapon or sacrificial greatsword on her instead. For units like Emilie that I showed in this video, you cant control it with how much she hits, but whether or not abilities like her passives high multiplier hit crits or not at certain times can be fairly important
@Solunerra mmm rng problem
imo it would be really good 4 star weapon if it wouldnt remove all stacks at crit hit. You get stack for non crits, and u lose stack for crits, simple as that.
Where does people contact solunerra to save their acc?
I use the royal codex on my dps, its pretty good
R5 (sub)Missive Windspear versus R1 Royal Spear.... totally fair comparison...
I wanted to compare the value of passives, and they were the most similar I had available
Me having a royal sword, spear and also black sword and spear 🤭
This would have been SO helpful with my raiden build. Kept getting unlucky with crit rate even with a crit rate criclet
Also If I can remember correctly, yanqing’s weapon in HSR is somehow vaguely similar to the passive here and isn’t considered bad.
ur right it isnt considered bad, its considered absolutely shit, any good hsr player knows how bad that lc is...
Hahahhaha @@lol-ji2ni
Hmm although in the case of Raiden, you would have had to do Spreadsheet Impact to see if the Royal spear would have benefited compared to The Catch that gives burst crit rate and ER that Raiden’s artifact set converts into damage
In Raidens case she likes ER and gains extra dmg for it, so the Catch is an important comparison, and I am very confident Royal Spear doesnt beat it. Im not even certain it would beat Fav for Raidens personal dmg tbh. I suppose its an interesting option if the Catch is glued to your XL though, since there arent many accessible non Catch weapon options for a crit raiden build
Only those who don't understand what "really bad" is would call these weapons like that. I mean, "The Bell" exists. They are just always outperformed by something more accessible, or they are not significantly better than that accessible option, so they are simply not worth buying for the limited currency we could exchange for extra pulls on the limited banners instead. In most cases, they are simply "not good enough". As for example, Emilie has Kitain as viable F2P option and Arleccino have surprisingly good option in White Tassel. Yes, they are worse, but not _much_ worse.
BTW, Blackcliff weapons suffer from the same issue. They are there, they are an option in the early game, but their passive is absolute garbage in any 1-2 strong enemy fight... and that's exactly what we have at the late stages in the Abyss and in boss-battles in the Theater. What a surprise. I have Blackcliff Warbow R5, Blackcliff Longsword R5 and Blackcliff Pole R1, and nobody to use them. That's (almost) 53 pulls forever wasted.
Another BTW, usability of Royal weapons also depends on a character. They are fine on characters dealing many instances of smaller damage (anyone spamming auto-attacks, for example), but royal pita on those dealing a few strong punches. That's why Royal Spear is fine on Emilie and Arleccino. But, honestly, would you want to use one on Raiden, for example? Let's forget that "The Catch" exists for a moment. Missing crit on the opening slash isn't great. And let's not even think about Royal Greatsword on Eula. She's bad enough as she is by packing all her damage in one single attack.
And another BTW, any BP weapon outperforms both Royal and Blackcliff in almost all cases, so starting from low-spenders both are worthless and that's another filter of their usability.
now hear me out royale grimoire R5 crit kokomi every 5th hit get's you 80% CR for free
i use the polearm for my shenhe because of the atk % substat HAHA
The first time i hear about a royal weapon 😃
i need thta weapon but i wanna spend my starglitter on fates :C
I mainly hate how they look far cooler befoe you ascend them past level 40
they should put event weapons on starglitter shop. Of course they won't, they need their FOMO to milk their players time but it would be nice.
I think white tassel simply way better on naive than royal weapons 😊
Question, would this work on Rosaria's crit sharing if u hope u don't crit
Yeah, I believe Rosarias buff snapshots whatever her crit is when you cast her burst
76 cr/254cd what the actual fuck?
These weapons are so beautiful tho
So sad cause it’s just so bad 😭😭😭 i love how it look
get a royal catalyst and put it on crit kokomi
W was waiting for this
Heyy!! hows the Vtuber model going??
Still need to decide what I want to start with atm
Good drip, "free". Hmmmmmm that's it.
2:52 What website is that?
yo can u help my account ts pretty decent but needs improvment
5:16 what is name of that website
R1 vs R5 kinda unfair. U would have gotten way more crit with emily. I think r5 royal might have change the result
Missive is an event weapon, R5 was free. 120 starglitter for R5 Royal is a lot
@Solunerra yes i agree cause i use missive myself on emily but would have been an interesting comparison. If it had more dmg output i might have try to get that.
ok but consider:
stylish
But it’s SS tier drip tho
Royal set its best for:
-Character with identical % DMG scalling like ayato normal atk
-Character that doesn't rely on elemental reaction to AMP it's DMG like melt/Spread
-Character that had one source of dmg (so her other kit with low scalling dosn't steal the Crit stacks)
❤
Hmmm interesting
Tf is emily
Early again wow
Theyre bad, video over
Seconder
Thirderer
I hope no new players see this and spend their starglitter
First
Second