*NEW AGENT* Exclusive CHAMBER Gameplay - HE'S CRAZY
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- Опубліковано 6 жов 2024
- Valorant: NEW AGENT Exclusive CHAMBER Gameplay - HE'S CRAZY
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NEW AGENT Exclusive CHAMBER Gameplay - HE'S CRAZY
NEW AGENT Exclusive CHAMBER Gameplay - HE'S CRAZY
NEW AGENT Exclusive CHAMBER Gameplay - HE'S CRAZY
Like this comment if Chamber is daddy
That's kinda gay
R/suddenlygay
thats a little bit sus
DADDDY CHAMMBERRRR
Yo what
Damn the Yoru + Cypher rework seems really nice
Lol
more like sage cause he slows people
@@wearegoingtotahiti9670 Cypher also slows people down with his tripwires
when cypher yoru and sage has three some xD
You guys forgetting bout KJ
The clip at at 4:36 does show how far the two TP anchors can be placed from each other. The periphery is marked on the mini map and the other anchor turns red if tried to place outside this range
Yea i dunno how he didn't notice that lol
if the tp actually doesn't give any cues, it would be easily one of the best abilities with the most outplay potential
If it makes no sound at all it will be broken, that's way too strong of an ability. If it wasn't broken to make it silent, rito would have just have made yoru TP silent by now
@@idkrossplay the fact that you can see and the to anchor makes it a little bit less broken. And his sherrif is pretty bad except on ecos so it balances out
Should have just gave that concept to yoru but no, they made a new agent :'(
The devs said that it makes a sound cue way louder than yoru's tp, u can hear where you tp'ed from and where you tp'ed to
TP is LOUD
I assume the tp actually makes noise and the clips of the enemies not reacting to it are just there to make the agent look cool since they did the same thing during yoru's tp showcase
if riot really let chamber's tp no sound
I will be really sad for yoru
They have already reported that the tp makes noise but from where you teleport, it doesnt make sound of where you are
It was just masked be the Raze grenade.
@@lcm1426 and omen
@@stielimusterman3066 Lmfao the fuck he tp after nade? smh
The teleport doesn't seem to have big range, because you can clearly see at 4:33 to 4:38 it only goes a few meters so you cant just put a tp on a site and instantly to another like yoru, its more used for repositioning
30meter i think
@@cakeguy2505 cool, can u do broadcast for us? In discord ? I m from Europe
@@cakeguy2505 nvm u don t get it lol
Spike explosion radius
@Ec1ipse i meant not ur face 🤣, only screen
I assume the tp is just a slight finger snap sound cue. And also the op would be really powerful holding choke points since if you do manage to get a kill you get a free slow orb set there.
Something like pheonix's click sound
@@krishhsood6621 yeah but I would hope for it to be more noticeable
@@_ELzY_ no. we dont want another yoru
@@rb2x_fax329 Yeah Yoru honestly kinda sucks because of how loud he is.. it's to the point his teleport is really only used to get *out* of danger which seems counterintuitive to his playstyle. His ult is also way too loud to really use that well.. so again most people use his ult either to scout or just get out of danger..
it might just be a finger snap sounds but i feel like thats to short/ not loud enough so if you turn your volume upo a little u can hear another souns there which might be it
Idk how yall aint realize this yet but if his tp is really instant then he'll takeover as the new best oper in the game. I mean, his ult is literally a buffed op.
literally buffed jett dash for oping lol
@@vickk709 his op shoots as fast as a marshal
@@vickk709 chambers basically has the shoot speed of a marshal with the damage of an op
His tp makes a loud sound it seems from other vids
If he is op he will get nerfed , i believe he will be a good agent but not broken, i alreadt called yoru trash when hebwas gonna release and i got so much hate at that point lol , same with astra and ko that they wouldnt be broken , and i feel the same with chambers while he looks to be the best out of the last few agents he wont brake the game, im just curious to see how much the sheriff skill will cost cz its kond of op for the eco rounds
Can’t wait for the yugioh memes like “you’ve activated my trap card”
Oh my go there is so much potential of meme with it
i was looking for this comment
Hahaha
@@wahyumaulanaakbar7920 same brooo
Lol ima look forward to those
when he TP he doesn't deplete the card on the ground, it stays and could be recalled if repositioning is needed.
Pretty sure it will nerfed hard after some time.
@@initiator0016 yea it seems broken, especially because u can pick it up and replace it.
@@texasjeremylo6870 agree, most especially if the tp is silent
and that 14 seconds cooldowm tho
Does anyone know if it is a distance recall or a close up recall? I have a feeling you'll need to be in range to recall.
It showed the range in that fracture clip, you missed it to mention. The Teleporter was red when It crossed the limit.
Yeah true
But I think what he want to know is: if I put teleport on A and go to B can I use it? Or do I have to be in range?
@@HaZePT well you have to stay in the radius of one of these teleporters so no you can't teleport from A to B
@@itemlimit217 but yoru can do that right
@@savirini1638 yes yoru can teleport from everywhere no matter where his teleport is
It’s confirmed that the TP sound is much louder than yoru. The devs said that it’s meant to reposition tactfully . Not to flank or make sneak plays
In Valorant world,
Jett: we're going eco round for this round.
Chamber: yeah eco round.
*pulls out his ultimate*
Jett with Knives
Rage with Show stopper and bombs
KJ with bots
Completely eco round.
Wow his looks are even better ingame just awsome......
Ok......
Gonna make me act up🥵
go marry him
@@Skulledfr just one suggestion don't marry everyone whom u like
@@Skulledfr just one suggestion don't marry everyone whom u like
It shows Operator in the killfeed when he kills with his ult. Pretty cool!
I think thats just the playtest not having it updated, I doubt they’d have the same icon as the operator in the actual game
The interesting thing would be "if enemies can actually see his cards used for teleport" otherwise he would be too OP
Yeah that's what i was thinking too
i think they can see the card
As long as they can hear where the tp is, you dont need to see the card because the pullout animation takes forever
Tenz is chamber main now
ua-cam.com/video/ELA-Huc2QAE/v-deo.html
@@urmom4ss772 Glad bots don’t discriminate
Look back at the footage from Fracture, it looks like there is a range for how far the teleporters can be between each other as well as a range for how close you need to be to activate the teleporter.
yep we saw that.
Can't wait for chamber's voice line and lore.
Edit: dayum, i'm not expecting to get this much likes.
Probably gonna be french voicelines mostly
@@hamzamansour7818 yoru didn't even say most of his voicelines in japanese
Fridge lore better
Nerd
@@Hunterfury_44 lmao
We need a an agent like Jett who have a special abilities/passive
*jett can glide
phoenix can heal himself with his fire, it doesn't appear on the buy menu but it's still a special ability
@@Akathysia that isn’t a passive ability; Phoenix has to use utility to heal, Jett can always glide without using other utilities
@@andrepoghosyan8269 you're right
@@andrepoghosyan8269 it literally said ability after passive
That’s because it’s essential for her kit
I don't know, how many of you got a thought about this but there's a Easter egg that Riot kept on fracture map on the other side of ropes and more of a desert area were there's a id card like one of the abilities of chamber for teleportation and also a probable development stage photo of chamber in that id. I like to checkout that id regularly whenever my match gets put up on fracture.
OH YEAH YEAH I SAW THAT.. its on the orange rock and you have to press f..
custom games exist
8:17
You can see at 4:48 that you can't place the teleporter further than the red line, meaning that's the range of how much they can be apart from each other.
This agent just looks so cool man.
bro the guy is literally midas from fortnite
@@nickyl0l532 what wrong with that? Midas looks obsecurly nice for some reason...
@@nickyl0l532 ya, so?
@@nickyl0l532 aint no body ask riot has thier own story fortnite is shit game by now
Same outfit = copying (pepega)
I swear to god they’re gonna nerf him out of existence and he’ll become the next yoru
he doesnt even look too op
yea the dude has guns thats all
@@jblancard He feels just right for now, but people are going to start complaining and you know Valorant has a history of nerfing strong agents rather than buffing weak ones.
@@alekseivoronovich8605 Every fps game does that and it's actually annoying.
he literally only has 2 abilities i dont think he'l be super duper good
All i know is chamber is exactly a valorant "JHIN"
OMFG, he can literally say "You activated my trap card"
For the sound of the tp might be the snap, but the speed of the tp is a little op in my opinion I'm planning on maining him beacause its a duelist kj and im ready for it. Lets see how it goes :)
yea the tp is instant but the weapon pull out is quite slow so i guess the advantage over yoru's tp is that you wont get killed trying to tp away.
Speed is OP? Chillll lmao
Riot should add a finisher with the chamber ult ngl!
nah
all abilities that can kill has the default finisher. why would they give him a unique one?
rito wants dolla$$
@@Skulledfr No
@@Skulledfr rito
And they said abilities dont kill you
New character: Pulls out OP
if the tp actually makes no sound, Riot just replaced Yoru, and with chamber they also replaced the OP and eco rounds with Sherriff....
Nah Yoru still good
Yeah, but the downside is Yoru's tp can literally go from site to site, Chamber's tp is only best for getting different angles on one site
@@visulaketagoda8621 not really
Yeah eco rounds are gonna be easy
@@RiyaanH06 yoru tp is still better
i honestly like the C ability. its a combo with a kj alarmbot and sage slow. I can see this work with brim ults or any kinda molly
It seems to be much better than kj tho. You can destroy kj's alarmbot while it's running towards you which doesn't seems to be the case for chamber. The range is also much longer. Slow also generally is better than vulnerability (except it's viper's molly which hurt af)
@@Dismiazs You can destroy chambers traps too plus his traps is much more visible
@@YukozZz I was talking about once it detects you. With a good placement, it'll be very hard to destroy.
@@Dismiazs Yes you are right 👍
@@Dismiazs There's no need for being able to destroy it once detected like Killjoy's.. it doesn't do damage. Killjoy's damages you and makes you vulnerable. This just sprays a slow area around you.
8:10 it did show how far you can put the tp, over at 4:33 you can see in the minimap how far the radius is for you to place another tp down
Ah i see it, when it goes outside of the range it turns color to red
@@mranonyms5901 yep
Nice observation
4:31
The point of this clip is to show you the teleporter placement range. As shown by the first tp placed on the mini map and then by the red line on the ground as he tries to place the second one. So they did show you the max tp range.
It's an extraordinary agent but seeing to the fact that valorant has a history of nerfing agents rather than buffing so mostly this agent will be nerfed with time but for now this may be the strongest agent
You aren't mentioning the imp point here, the agent is well balanced by your skill to insta headshot with that pistol or good oping skills with additional buying bullet barrier which can be balanced by him losing all the bullets he bought after he insta dies from someone with better aim so he is only good in ranks where most have good game and entirely shoot and pray in lower
Every new agent, people say that. Just like Kayo, and he didn't get nerfed, otherwise he get buffed.
no u
@@paciliaa According to me till yet yoru is a pretty strong character on the flash tp and also the fake footsteps perspective in maps like bind and others. It depends on which character you use the most to make the most difference and also the influence in the game...
4:38 seems to answer your question on the tp distance as you see it goes red before he backs up to place it
that tp play is a good accompaniment with yoru ngl and the slow works even when its on height
4:32 they show the range of his ability here(notice as he walks max range it goes red)
5:04 , 0:38 chamber can only teleport to cards within the circle of a card(watch as he walks out of the circles of his abilities)
his ult is an operator as when u kill a person in kill feed it shows that u killed the person with operator
Likely subject to change since he's not out yet
@@Davenzoid Yep very much so. even just changing the op color to gold in kill feed should suffice tho
I think that he has to be in the range of his first teleporter (which is what the circle is for) to teleport to the second one and vice versa. He cannot just teleport whenever to wherever he puts it. which is why their are no clips of him outside of his teleporter range. I think that is why it makes no sound, since his placing range is so close, he cannot really be used to react to situation. He plays a lot like a cypher + omen, not yoru since his tp is close ranged like omens. He seems to be great for defense especially for site retakes and good aim with maps like bind.
i dont think the slow after the kill is meant to ease up a second frag but rather to disengage like the jett dash.
what makes me think this is that they're trying to experiment around with disengagement options that arent as broken as jett dash since everyone complains about dash being broken
Chamber looks like he can disengage with his teleport card as well, which makes the Jett dash seem fair and balanced in comparison.
@@froobas if you look closely it has a short cast time before it teleports chamber which will most likely make him exposed for a good amount of time
8:19 No you can't go cross-map lol, they show the range around 4:40. It's a fair distance but not infinite.
I think that the tp does not make any sound,but it gives kinda like an effect around chamber when you tp if that makes sense
One of the things I noticed: At 0:42 when he fires his gun the ability doesn't go to a yellow bar, I wonder if this means he's gonna be like Astra where she purchases stars. In this case does Chamber purchases rounds for his Q ability?
yes you can buy 8 bullets per round for 100 credits each
His Q really concern me cause either is gonna pop off with quick switch mechanic between weapons to save reloading time or is gonna drop completely because it’s too risky to pull out to fight in a rifle combat.
What's the q ability cause I've only seen that alarmbot and his tp card and ult what's the last ability?
@@sudhanshuganesh1431 it’s a sheriff with a 100$ per bullet (max 8 bullets)
@@noodle3617 dayum thanks bro for the information🤑
@@noodle3617 its more of a guardian though. Like it has the one tap headshot from anywhere on the map, which is better than a sheriff, and it can ADS like a guardian
What i am understanding avout the tp‘s is that they stay in the exact same spot and after the cool down you can reuse them in any direction. Cause you can pick them up after usage to place them diffrently like cyphers tripwires
Got a new main, sorry Yoru
Okay imagine queuing with ur friend and you 2 are playing yoru and chamber. The bamboozles would be unlimited.
@@dinklezucc5982 fr real tho
the deagle ability lets you save creds first round right. does that mean you could buy light armor with the ability first round?
the real question is: if i noscope with his ult, is the hit accurate or... like an op
Ooo
Its like the OP. Only difference is (as far as im told) is that its faster in every way and one shots (Including wallbangs i think)
@@MegaMeister123 There's another video by hitscan which says more on the abilities in detail
@@ShewDew The ability description says "direct hits" so I dont think wallbangs count. But we'll just have to see I guess
His range is shown in the clip ‘you like’ on fracture. The red line is obviously the range at which he can place the portal he’ll teleport to
His TP is like Wraith's ult from Apex
Agreed but only he can use it
No because everyone including enemies can use wraith's tp
maybe the circle at the teleporter is where the enemies don't hear it, because he planted in the radius, when he cna plant more open to use this more
They have tested this agent in iron lobby so they were unable to hear the tp. You know it if you know it 🙂
Really dude 🤣🤣🤣
@@BrooKlynGaming yea 😂😂😂
I think the radius inside the teleporter (the yellow circle) is the audio que when he teleports. if you are inside it you can hear him, if you're not, you cant hear him
They'll definitely nerf chamber all his abilities are extremely good, and relies heavily on aim
He’s not op
@@TxCoby he is op if you have really good aim, as a yoru main this is all I really needed tbh.
Instant soundless TPs, can tell where the locations of the enemies are at with his traps, that can also blur a bit of their vision and slow them down, plus I do good with the marshal so his op ult ability will be useful.
The sheriff as well as you wouldn't need to spend your creds on the beginning matches
@@tecategpt1959 the sheriff only gets 8 shots and they cost 100 each
@@tecategpt1959 I'm pretty sure tp has sound cue see the radar it has range...
@@tecategpt1959 only thing op is his ult, his sheriff ain’t that useful
"Teleport is instant"
Cries in yoru
You do realize this is a staged gameplay right? I just find it funny how you kept asking how the enemies can't hear the sound cues when he teleports.
exactly, why would you stage something that is unrealistic and gives the wrong impression?
@@efferingo to hype people up real good and make everyone purchase him immediately instead of unlocking through agent contract
The teleportation radius workings :
4:43 first teleporter shows a circle you can see in the gameplay and that circle is the range where the teleporter can go and he goes out and the teleporter turns red meaning he can't place it there until he goes back in the circle radius
People: hes a sentinal
Other people: hes a duelist
Omen: Ah, another drift walker
His slow plus a kj alarm bot and mollies is pretty much instant death
at 4:50 you can actually see the limit for the teleporter's distance showed by the red line I believe which makes it pretty short
2:14 look at the minimap, it shows how far you can put the other one, so if you stretch it out a bit you could play both b and and or c
it did show you the range of the teleport after he places the first one there is a large red circle around it and thats how far away you can place the second, you can see this at 4:48 and its also on the minimap
4:24 i think it might be minimal sound pared with the fact that raze cleared that angle with the grenade and nobody could realy go through that teleporter without leaving the sight undefended and they might just not have known? idk
I'm sure the clip at 4:30 was showing max distance the second tele can be placed. The red ring is the max distance the second one can be placed.
I think that radius that goes around the teleport card should be the range of the sound so that it’s easy to cisualize
You could see the range from the tp ob fracture when he walked on the long side, at some moment the card turned red and when he wales a bit back he could place it so i think that is the radios
i think that one advantage of his ultimate is that the operator that he brings has an entire-screen aim, you can see the whole screen on the scope, different from the default awp
Feels unmatched. Just unmatched. It feels sad to see how he is now compared to how he was. Granted, he was one of the most broken metas, but gawd... It's just sad.
The range between the two teleporting cards is shown in the minimap btw
4:45 shows the range of the teleport i believe , in a nut shell his abilities are a mix of multiple agents
Teleport: short range yoru tp but instant, the yellow circle i belive is the range in which the tp can be activated on
Slow: killjoy alarmbot mixed with sage slow orb
Deagle:faster firing and more accurate sheriff with ads
Sniper: spike rush golden gun but aims faster than the op
Yoru and Omen has been quiet this moment
I think the ult is pretty much a reskinned op at the moment because in the killfeed you can see where the picture of the gun that killed them is there’s an op
Chamber TP : No delay to comeback
Yoru TP : Delay
Agree, buff yoru
I think the teleporter sound works like omen's, as in it does make sound from where you teleport, but not where you teleport to.
My understanding of the tp is that when your in range of the card (the circle) you can teleport to the other anchor MEANING.. ig its possible to teleport far as long as your in range of the entry card then come out the exit. But the one problem is that you have to get to that site to place the exit card. Idk if im right but i THINK with the tp cards you can tp from one place to another back to back to back easy not until the enemy shoots the card.
(The tp CAN go kinda far but not one site to another)
if you look on the map or even in one of the clips it shows how far you can place each tp from each other. in one of the clips he tries to go futher but there is a red barrier telling him he cnat go any further or if oyu look on the map it shows the rand of where you can place it from the first one
When Chamber tp’s, the one that makes noise is the one he tp’d from, that’s why sage was looking towards main instead of short.
I'm pretty sure there's some sort of range. At 4:31 you can see some sort of red border at the end, and when moved past it, the teleport turns red. I'm guessing that's the range, although I'm not entirely sure.
Cypher didn’t bother to check the corner lol maybe they have to see it to know it’s there.
1st Gun - vandal
2nd Gun - sheriff
3rd Gun - new buffed sheriff
4th Gun - new ult operator
5th - knife
you can clearly see the range at which you can place the teleporters apart when your placing the second one look at the map
Just to shed what I learned on the sheriff:
-It has ADS (obviously)
-no damage falloff
-same penetration as sheriff
-no firing error so it maintains full accuracy while firing/spam shooting. It does have movement error though.
-it equips at about half the speed of the regular sheriff
- you pay for the bullets on the ability, up to 8 with each bullet at 100 credits and keep any bullets you don’t use going into the next rounds
I'm skeptical on Chamber's special-sheriff. It seems to be something that's only useful on eco rounds. You wouldn't put any money into it on pistol rounds ... his slow traps + Ghost seems to be a better use of credits. I mean, I guess you could full-buy on his special-sheriff and rely on being a one-tap god to get kills; but only having eight bullets doesn't leave a lot of room for error ...
so they can make this guys tp almost instant but yoru's tp takes 10 years to activate even though yoru's tp already makes so much noise
At 4:38 u can see there is a red border line. I think this is the end of his tp range.
The range for tp is shown at 4:50, the placing ghost thingy goes red, indicating its out of range. I'm also assuming he has to be within that yellow circle around the card to tp to the other card. So there's a pretty specific limitation.
They did indicate his Teleport range. When it was him vs sova on fracture and he was teleporting around defender spawn near dish and bench, there was a red line where he tried to place the second one. That red line is the range limit and it was approximately 25-35m because I did not see any pings
Yes i am assuming the teleporter gives sound... because there is a big circle radius when it is placed...similar to yoru tp when it is being sent off...when they're not in the radius of the circle pretty sure they won't hear. No sound would make him very unbalanced.
I'm pretty sure that's the area you need to stay in for the teleport to actually work. Obviously his TP will make sound, but not in that small of a radius. Since his TP's are anchored, maybe it would be better to have a non-directional zap so that the enemies can't instantly find and kill him after teleporting.
@@timeless9534 hmm good idea
Correct me if I'm wrong but his tp to me seems more like omens tp, just to kind of reposition yourself a little you can't just walk far away and expect to tp back. He's like a cypher omen yoru combo this guys so nice
Teleport Card: 4:33
HUD: Shows relative proximity to each Teleport Card
Ability Recast: Teleports the player to Card furthest from the player.
Ability Recall: True
Activation Radius: 30m
Detection Radius / Audible Zone: 5m
This guy likes sure does like Triangles, best Oper.
In 4:33, having placed the first tp and holding the second one brings a circle around the first one in the mini map. I believe that is the radius in which the second one can be placed. Since in 4:37, he moves a bit further from the radius and the tp becomes red, indicating that it cannot be placed there.
3:00 you have just activated my trap card
They showed the range of teleporter as its not cross map obviously.. you can see it in the clip which is at 4:32 min. He placed his card at b side rope and when he tries to put it at a side rope the red zone or circle was there limiting the card area. :)
The range of the teleporter was shown in the fracture clip at the other side of CT spawn.
2:05 i thought he was gonna put the tp up there too XD
oh the chamber whiffs compilation is gonna be great
Chamber: *join sentinels class*
Sage: Welcome friend
Killjoy: hey can you help me invent some new bots and turrets
Cypher: hey man I got your IP can I go visit you
@Valorant Curios The TP has a range as you saw outside satellite. There is a circle around the initial TP that shows the range you can place the second TP in. VERY balanced IMO.
I wonder what crazy lineups will happen. Legit, someones gonna find a line up to teleport across the map with him xD
Pretty sure there will be audio cues for the tp, sir.
Cypher and Raze just didnt look since this is just a demo clip.
Tp works like a portal. You put card 1 then put card 2 anywhere on the map. You can only activate the tp if you’re in the card radius.
You can see on one of the fracture clips that there is a max range for the teleport
I would assume his tp wouldn't make noise, but the down side is it's range. I think that balances pretty well. I was hoping he could tp across the map but that's op. Short range repositioning tp with no sound queue seems fair imo. Having the ability to have a sheriff with ADS to challenge B site on Breeze would be sick, especially if you still have a secondary.