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ESCAPE THE TRASH (feat. Danny of Game Grumps) | Space Quest III pt. 1
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- Опубліковано 24 лип 2017
- It's been an indeterminate amount of time since Roger got in the sleep chamber, so ... why not do a bit of stretching?
Time stretch video: • Space Quest III art ti...
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You berate yourself for rambling or mispronouncing words. As a counter argument, I would like to point out that I'm having a fantastic time watching this series and your commentary and knowledge of the history and trivia just add to the experience. So there is no need to tell yourself to talk less because there are more voices like mine saying no, that's not necessary. Thank you for another fun video :)
ideamissing exactly
I agree the stories and facts remind me of the Dev commentary on the remastered version of the lucas arts games
Thank you! Glad you think so! I just always have this voice in the back of my mind that's telling me I'm boring the piss out of people. I have to listen to it because sometimes it's telling the truth. ;)
Agreed 100%!
16:58 Woah! It occurs to me that in all my years of playing Sierra games (and watching others play them), I have *never* seen anyone choose the Restart option.
Also, I didn’t know you could kill Roger with the steel plate. This is, indeed, a day to remember.
I had the Roland CM-32L which is like a MT-32 without the buttons and display. So cool! Also later had a Sound Blaster Pro installed and some Sierra games supported both simultaneously. In Space Quest IV after the bar scene you could have MT-32 music and also hear the sound effect of when the little alien vomits.
I always thought that the seven buckazoids were to give you a hint at the big M since, the fun meal costs exactly 7 buckazoids.
Interesting! Pretty obscure hint, though. :)
That it is, but there is literally nothing else to suggest that there is anything to do with the decoder ring or that you need to play astro chicken at all. Heck, I didn't even know about the buckazoids at first. Took me 25 years before I found them lol.
It would have made more sense to me if the big M was the first place on the scan, and if the decoder ring had an astro chicken or scum soft label on it somewhere.
I liked the Leblanc Lost in Space :o
I'm sorry. ;)
Danny's a very nice man indeed. He told me to come here and now I get to watch great Space Quest videos every Tuesday. Thanks to both of you for being awesome!
I'm 4 years late, but the Grump Bump is a neverending continuous force. I'm loving this series, dude.
Thank you! It's never too late! :)
26:30 - "Orbitus, look! It's Unicron!"
After that line, with the bad VHS copy I had of the movie, it sounded like there was an immediate urgency to 'get to the shits' to escape. XD
I had the Soundblaster 32, had no idea that all this went on with the sound effects! I love learning new things watching your playthroughs my good man
I'm pretty sure watching you play these through is better than if I bothered to do it myself first.
Ahhh, Space Quest 3, my personal favorite Space Quest game.
I've been very excited for this one. SQ3 was my intro to the series and still my personal favorite.
30:24 Awesome Pakled reference from TNG.
Thank you. :) It makes things go.
Mark Crowe doing the graphics in the first 3 games is so under-rated in a way. There's absolute consistency even across the change from AGI to SCI, the escape pod for example is recognizably the same one from the end of SQ2, and although he's a little more expressive, Roger too looks and moves exactly as he did before. I sometimes feel like other Sierra series had trouble maintaining that kind of similar look across games, because the graphics were so often done by new artists in every game.
I agree completely. It's like Mark knew exactly what he wanted to see; technology just had to catch up to him. :)
@spacequesthistorian
I've been a huge Space Quest fan since summer of '88. Just came across your videos, lots of fun nostalgia. I'm a bit late to the party, but I always thought the Aluminum Mallard, while a seemingly obvious play off of the Millennium Falcon, was more of a play off of the Spruce Goose since Aluminum/Spruce is a material and Mallard/Goose are more closely related fowl.
That could very well be! Although I cannot think of the Spruce Goose without flashing back to the Simpsons episode where Mr. Burns goes insane, pulls a gun on Smithers, and tells him to "get in" a model airplane of "the Spruce Moose."
Love the part where Roger walks in and out of the shadows. Cool improvement over SQ1 and 2.
You're doing god's work
Not sure if best Space Quest, but definitely my favourite Space Quest. Being able to fly between planets, controlling all the individual ship components in such a tactile way, dat intro - I loves it. Even if it's inherently unfair as all Space Quest games are.
Space Quest is a masochist's game. ;)
The death via the steel plate was a death I also didn't discover until very recently. Always great to find new things, even after playing some of these games for 20 or 30 years.
Either my dad or my brother or I discoverer it back in the day. It's the first thing I would do on replays.
I seem to remember someone on my Discord had to show me this death a few years ago. I went through decades of my life as a purported "Space Quest mega-fan" and didn't know about it until relatively recently.
There is a patch that allows MT-32 AND digital sound effects. In fact, such a patch exists for many of the Sierra game that had this shortcoming of not being able to mix Digital effects and Midi sound.
17:04 is actually just a sampled kick drum from the MT-32, but technically correct: A digital sound effect, yes. :)
You're absolutely right, yes. Most of the digital sound effects in Space Quest IV are also just MT-32 samples, like the patrol ship taking off. Sierra really loved that MT-32.
I personally think you have a great voice for this!
People liking my voice is such a weird compliment -- I hate my own voice :D -- but I really appreciate you saying that!
@@spacequesthistorianThis applies to most people‘s self-image, I guess. I can’t hear myself either.
I'm playing old school runescape with these videos on in the background and I gotta say your style of playthrough is as pleasant and calming as summer rain.
You have no idea how happy that made me. :)
Good intro as put me in mind of my first sound card, the Gravis Ultrasound. A physically long card, having spoken to the vendor who assured me it would fit in my 386PC ATX mini, realised they lied and ended taking the case off, bending the front back in order to accommodate it. The thought of returning it never crossed my mind as owning a shiny new sound card was pretty exciting in those days, and one of the games that benefited from the new card was none other than Space Quest.
Thanks for the memories!
Ah, the Gravis Ultrasound! A friend of mine had that and showed me DOOM. Holy shit. If Sierra were married to Roland, then id were definitely married to Gravis. DOOM sounded fantastic on the Ultrasound! I've never heard SQ3 with an Ultrasound, though.
That's some delightful digital sound you have going in there. Really blows my mind to hear Roger actually speak out his line. Great choice!
Thank you! It gets better! Next week, there will be both MT-32 music *and* digital sound effects!
Wow you're like an expert on Space Quest
Hands down best game ever made. The end. Had no clue Roger actually had a voice! I even had a sound blaster damn thoes bastards! My childhood has been robbed from me!
Nitpick from too many years later: The Gravis Ultrasound was reasonably priced. It was nowhere near as expensive as Roland's products. Gravis was trying to challenge Sound Blaster's dominance in everyday multimedia PCs by putting out a better-sounding card at a similar price. For that matter, when the GUS Max came out, it was (iirc) the cheapest wavetable MIDI option on the market, at least for a little while.
Most fighter planes were nowhere near as expensive as Roland's stuff. 😅
You don't think that getting smashed by Volhale's fist in space Quest 2 was the most gruesome death? All that was left was meat, bones, blood, and half of Rogers face...
Well, yeah, that one is pretty gruesome, you're right. But I still think the "lava fondue" death in SQ3 takes the cake.
Its one of those lazy Sundays again... what better way to spend it than to watch some SQ playthroughs by SQH while lying down on the TV sofa..? 😄
Lovin' bingin' these again! 💜💚
I didnt find the bleeding out death till much later either. Riveted scrap leaning on the Jupiter 2. I used "grab metal" and it was after 2001. I was so excited, yet had no one to geek out over it
Also... Ive never ever heard his voice or footfalls before. But now I get to share in its awesomeness. Im grinning as I write this
Happy to hear that 😀
22:17
There's a bug depending on how you run the game with digital sounds that causes the shot effect to read from incorrect resources and thus cause a loud screeching noise as Amaryot Akago found out.
Love you and Troels!
How could I have gotten any sleep within the last 8 years? (Your guy's vids put me to sleep better than anything else).
What the hell is an Aluminum Mallard?! -- Captain Quirk reading Roger's application
The Death-Pics are AWESOME 💕💀
Yes! This is when the Space Quest games really, truly embraced their gory-deaths-can-be-funny trademark.
I got the digital sound to work on my sound blaster by using the adlib driver if I remember correctly... It was completely by accident, and it might have been my SB16 on my P90 it shocked the hell out of me because I hadn't heard Roger speak before.
The lethal robot in the control room looks just like the robot from Short Circuit (1986 flim) Johnny 5, and that robot head looks more like something from Mobile Suit Gundam (1979 series), in my personal opinion. And I surprised you being Danish you didn't mention anything about the Lego blocks. Love SQ III all the same.
Good ol' Johnny 5! Yeah, he does look like that. As for the Lego blocks, I guess, being Danish, I'm just used to seeing them everywhere. ;)
Love how excited you are on this..
It's SQ3, of course I'm excited!
@@spacequesthistorian Yeah, it got me rather excited. Good times :D
Another wonderful start to a play - through, looking forward to watching all of them. I appreciate and enjoy your cultural references, i.e. the "tinker toy" mention. Really interesting info embedded in some great game play!
You: *Announces the game title*
Me: WOOOOOOOOO!!!
I am currently tickling the garbage freighter thruster assembly in my 3D model. How fitting I am up to this episode :)
Tickling, you say? Ooooh my. 😏
@@spacequesthistorian everybody loves their thrusters tickled ;)
If you have an MT-32, you can play Space Quest 3 with both the MT-32 music and the digital sound effects in ScummVM.
And that is indeed what I did for the next episodes! (Well, my MT-32 is emulated, but same principle.)
@@spacequesthistorian I just realized I keep telling you things you've already figured out.
16:21 - HOLY SHIT
I have a theory that the rats that rob you in the tunnel are the Furkunz rodent-aliens in "Vohaul Strikes Back" fan game. They just migrated to a different planet. Yeah I know that VSB is fanon and not canon, but I like to think of it as canon because I liked that fan game :P
And I meant to say that that thing about the accidentally hidden Soundblaster effects is amazing :) When you said that you'd be showing something interesting that wasn't in the original, I had thought it would be the undithered graphics - the way that the graphics are actually stored in more colours than EGA can handle, but that are still stored in the file and can be rendered without dithering via ScummVM and the like.
Intriguing! I have switched to using ScummVM for episode 2, so I could get MT-32 music AND SoundBlaster effects at the same time. I noticed that option to use undithered graphics, but didn't enable it. Maybe it's worth doing so, anyway?
That's incredible about Supertramp - I had no idea about that! Something that I've been forced to admit in recent years is that Sierra were real pioneers in so many ways, even though I think that most of their games are unfair or actively hostile to the player and not very enjoyable for it. Out of all of them, though, I think the later Space Quests had the most... tolerable approach, treating you as part of the joke like an enthusiastic game show host. (That said, the generator bit can go and get fucked!)
That said, the deaths got a lot more grisly here, with the added closeups - some of them remind me of the vast number of overly detailed Game Over FMVs from Fade to Black. I remember the one if you make a mistake when trying to blow a hole in the side of the garbage freighter being particularly bad.
I love - and would have totally expected! - that you knew the exact locations to activate the grabber on the first try :)
Ohh, thanks for reminding me I missed the "sudden decompression sucks" death at the start! Yeah, that one is gruesome. Blue EGA guts all over the upholstery.
I'll let you in on a secret: When I tested the game out (to see if the SoundBlaster effects were working properly), I got in the grabber and pressed the button on the wrong side to pick up the motivator. Made a mental note not to repeat that mistake when the camera was actually rolling. ;)
1989? I'm as old as this game is!
Aww. ;) Also, holy shit, I'm 9 years older than you.
Not sure if someone has pointed this out yet, but you are incorrect in your statement that SQIII was the first Sierra game to have its soundtrack created by someone who was not an employee of Sierra. King's Quest IV beat it out by a year (1988), whose soundtrack was composed by Hollywood composer William Goldstein, who had been working in Hollywood composing music for various movies and TV shows since 1972. Of course, being a Roberta game, it HAD to be the first (not to mention the first game ever to support sound cards). :) I know you briefly mention it, but are you planning on going into details about the upgrade from AGI to SCI-0 and the differences between the two graphical engines and what they were capable of? Also, as far as how you're supposed to know where the generator is, there is a wire which connects the lights that leads off to that corner. If you follow it and type look lights and look wire, I believe it mentions the generator. Anyways, I look forward to more, as always!
Of course King's Quest had to get in there before Space Quest - damn. ;) Thanks for the correction! In answer to your question, I wasn't planning on going into too much detail about the changes in the engines, other than cursory observations -- simply because I'm not too good with those technical details. All I really know is that SCI was object-oriented, as opposed to AGI, and that it went to 320x200 resolution.
I don't remember anymore what I had - I thought I had a Soundblaster but I remember an awesome soundtrack and voices and all those good stuff :) So I don't know.
The sound after SQ 1 and 2 :-) wow
I played this game on my IBM with CGA 4 color graphics.
3's personally my least favourite of the original 3 games, but can't deny how much of an impressive leap the graphics and music took.
That intro music is so good.
IIRC, the Buckazoids in the chair are just enough to buy a Happy Meal from Monolith Burger so you can find the Two Guy's message at the start of the game.
Interesting that 3 is your least favorite! It's usually neck-and-neck with 4 when it comes to the die-hards' favorite game in the series. But I'm all for dissenting opinions. :)
You can still buy the Monolith Burger meal if you sell the gem to Fester for enough buckazoids (just say 'no' three times). I guess they put the extra buckazoids in the seat if the player didn't know this, and went, "Huh, I usually drop change in my couch. What if ... heeeyy!!"
3's my favourite from a technical stand point of course, I envy how nice the graphics were being an art guy, and the music is so good.
I just kind of like the narrative from 1 and 2 a bit better and how it's sort of one big story in two halves, 3 is kind of it's own self contained story that I wasn't that into. (The ending in particular felt kind of eh)
The lava death on Ortega honestly scared the everloving Jesus out of me too, and I hate that they reused it in the acid death in Space Quest VGA remake.
I'm really enjoying this series but I'll be scrolling down on those parts. XD
Yeah, the lava/acid death is really the most horrific one of them all. I teased in this episode, around the "spurt spurt" death in the freighter, that we would be getting to the most horrific death later, and that is the one I meant. :)
Knew that was the one you were talking about, almost every other death was sort of slapstick in a way, but that one is more terrifying than most modern gore.
I think Mark Crowe just sat down the day he made that death, looked at Scott and said "Y'know what? I'm gonna scar some people today."
Well, there's the "sudden decompression sucks" death if you fuck up the Mallard taking-off sequence where Roger's guts are splayed all over the cockpit seat. I forgot to show that one -- it will be in the wrap-up video at the end of the series. :)
I had to go back and play my game to be sure, but I have MT-32 emulation with Munt under DOSBOX, and it plays these digitized sound effects fine. In fact most of them sound better then they do here, and there's a lovely hum to the powered Mallard that seems to be missing from the Sound Blaster. They only thing I sadly don't have access to is Roger's 3 first words.
I set this up years ago, so I don't remember if there was a fan patch made for this or what, but it's worth another look.
I think what you may be hearing is not the digitized effects, but the MT-32 doing sound effects via its synthesizer. Some of the digital effects, like punching a button on the Mallard's computer, is actually just a digital sample of the MT-32 making a bleep noise.
That may well be - when I pause the game it has the same sort of slow fade out that the music does. My only point is you`re not denied the sound effects on the Roland (as I thought you were saying), and those sounds have more body to them - so I`m not sure how you come out ahead doing it this way. Unless you just want to show off a different set up for the historical points, which is cool cause I did not know that.
I think at the time I first played SQ3, we still had PC speakers, and was just in awe of the Sound Blaster when we got one with King`s Quest 5 - I had no idea about Rolands or Amegas or how much better it could get. Now that we`re blessed with MUNT, it`s a great excuse for replaying these classics with new ears!
Never knew that about the metal plate!
I didn't know about it until very late in life. And it's one of the best in the game!
Love the video! Quick question: for those of us that don't have the updated sound driver for the Steam version of SQ3, do you have a recommended link for downloading and installing it? Thanks in advanced, and keep up the good work!
You can get all the updated sound drivers from spacequest.net - but you can also stick your Steam copy of SQ3 in ScummVM and enjoy both MT-32 and digital sound effects. Which is what I end up doing in ep 2. ;)
Wait, you mean if I get it on GoG I don't hear him speak?!?!
AAAAGGGHHHHH
Not unless you install a (free) fan patch.
So, this is most likely me being a victim of the 'Mandela Effect' but I swear when I first played SQ3 on my 386 back in '88-90' that the color scheme of the Mallard's control panel was a blue border with bold yellow lettering...of course after moving I couldn't actually replay the games until the 1997 collection, as I lost the disks in moving and got a new computer, and ever since then it's been the green color scheme
No no no, I simply cannot suspend my disbelief in this story if you don't play Roger as if he had no idea what he was doing or what he'd do - with exacting precision - with a warp motivator. what, you're too cool to walk back across the garbage 20 times?
We'd never get through the game if I played it at *that* pace. ;)
Are you proud of me that I know Superstramp and that I listen to them/him? ^^
As proud as can be! ;)
Hey look it is Space Quest coming back with a great game after Space Quest 2. And oh boy it is an SCI EGA dithered to all hell game at that. Yes indeed.
I love the dither. It's so rad.
Reminds me of vector graphics being drawn on the C64 ☺️
Same principle! :)
I feel like I'm one of the few who doesn't really think much of the Space Quest 3 theme in comparison to the original theme. BUT, it is great as a monolith burger theme.
(and I also couldn't give a toss about the Mallard. I was all about the planets :) )
I understand about being all about the planets. That feeling of exploring space is what SQ3 does best -- even if you technically only go to two planets (and a moon).
I do have a question. I heard a rumor that the body of Slug Vohal (sorry if misspelt) was in the trash heaps in the junk ship. Do you think this is true? Y/N
That's the first I've heard of it. And I have scoured every inch of that freighter. So, in answer to your question if I think it is true: *N* :)
I thought William Goldstein (KQ4) was the first non-Sierra composer?
KQ? Never heard of it. Probably just something you made up.
Youre wrong! they told you in the first two games exactly how much time passes when you dont get concrete numbers. and i quote "Once Again time passes.... and then more time passes." lolol That exactly how long he was floating around. :)
I Just want to see you play Sierra games every day not all the other stuff.
I've got the first Gabriel Knight game coming up next week.
11:05
VIPER
And, later on, VOLCANO
If there is such a low regard for organics on the garbage freighter, then why is there apparent life-support system there (air)?
I never thought of that before! That's a very, very good question. I suspect maybe it's because maintenance crews occasionally have to get on board and maintain things? No, that still wouldn't explain why it's on *all* the time.
Maybe the oxygen is so they have the ability to burn garbage.
But I suspect the two guys forgot to science that one.
Also there is gravity in there too. Maybe gravity and air come as a package?
The Robot we say was on treads though, so gravity makes sense for their needs.
Isn't that Yellow Diamond's arm???
Wait, what?
I've been pronouncing it as "trolls" for years...
I've got to admit I was jammin to the intro music to the game.
Damn hard to sit still to that tune. :D
So you prefer the mallard over the (SQ I VGA) chicken, huh?
By leaps and bounds.
@@spacequesthistorianOh, you and your beloved Aluminium Gråand…🙄🙄🙄
🤣🤣🤣
What is your Name now almighty Mister Space Quest Historian? Since i am from Austria I am sure I can pronounce your name :D
It's Troels Pleimert. Have fun with that. :D
Yeah, you didn't say if the Game Grump pronounced it correctly. Your surrounded in Danish Mystique!
Check out my video "Space Quest III (1989) MIDI soundtrack on pro Roland synth" for a remaster on a 90s pro synthesizer.
No mention of the Lego, I don't believe you're actually Danish.
#BoneTissue
Hi ssir
Hi!
That's so cool.
I want to make a space quest 3, intrepid fan style, Sierra-style of that era game of my life exaggerated. All sounds would be 16 bit, 48kH .wavs
"Visual stimulation" would be limited... I think this is appropriate.