Nice video! I actually achieved this recently using a different method, I used a CSS transition, "transition: all 0.3s ease-out" on the .map class. I had tried a LERP function, but the CSS transition felt smoother.
Your videos are massively motivational, very glad you came back! I'm proficient in JS / React and I keep trying to make games with Godot but I find myself returning to JS because many things are just easier to deal with given all of the libraries available and the ability to distribute via Electron and Tauri. Do you struggle with a similar conundrum at all or are you fully on board with Godot at this point?
Thanks for the kind words. I am right there with you... swapping back and forth often. I'm way more fluid with JavaScript and the web ecosystem, but I'll probably reach for Godot if the project involves heavy movement and animation. Also, Godot 4 has a lot of JS-like patterns now, which helps when switching back and forth. One thing I've learned in releasing games... most of the time, players won't know or care _how_ you built the game. It's important to stay focused on making something very fun and unapologetically picking tech that jives the best with you to get it done.
Hey Drew can you help me When the dpad buttons are clicked or hold then the character starts moving but when the button is released then the character doesn't stop I used many codes but didn't work Please help
How we create interactive objects and itens in cenario? I tried it by miselfy and the image followed the character. Liked your videos, are helping me alot :)
It’s a bit of a departure for the scope of this video, but try wiring up an action button press that checks for an object at the character’s x/y. Some of my other videos cover this kind of thing in more depth. Maybe try mixing in some of those ideas! Stoked to see what you make
Nice video! I actually achieved this recently using a different method, I used a CSS transition, "transition: all 0.3s ease-out" on the .map class.
I had tried a LERP function, but the CSS transition felt smoother.
Nice tutorial, do you prefer dom manipulation over canvas?
cool stuff!
Your videos are massively motivational, very glad you came back! I'm proficient in JS / React and I keep trying to make games with Godot but I find myself returning to JS because many things are just easier to deal with given all of the libraries available and the ability to distribute via Electron and Tauri. Do you struggle with a similar conundrum at all or are you fully on board with Godot at this point?
Thanks for the kind words.
I am right there with you... swapping back and forth often. I'm way more fluid with JavaScript and the web ecosystem, but I'll probably reach for Godot if the project involves heavy movement and animation. Also, Godot 4 has a lot of JS-like patterns now, which helps when switching back and forth.
One thing I've learned in releasing games... most of the time, players won't know or care _how_ you built the game. It's important to stay focused on making something very fun and unapologetically picking tech that jives the best with you to get it done.
@@DrewConley That's encouraging, thanks!
Nice tutorial..
Maybe on the next video you can create how to locate or follow other character, from video multiplayer game before..
nice! helped a lot!
great1!!!
Hello, Can you make a video that teach us making desktop apps with Electron?
Hey Drew can you help me
When the dpad buttons are clicked or hold then the character starts moving but when the button is released then the character doesn't stop
I used many codes but didn't work
Please help
How we create interactive objects and itens in cenario? I tried it by miselfy and the image followed the character.
Liked your videos, are helping me alot :)
It’s a bit of a departure for the scope of this video, but try wiring up an action button press that checks for an object at the character’s x/y. Some of my other videos cover this kind of thing in more depth. Maybe try mixing in some of those ideas! Stoked to see what you make
@@DrewConley Thx
What is font used in vscode?
Just the default font 😄