Creating 2D games with Unreal Engine using Pixel 2D - Part 5.2 - Character Animation Blueprint

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 19

  • @POLYART
    @POLYART  4 роки тому +2

    Some useful articles discussing blueprints, variables & casting :
    docs.unrealengine.com/en-US/Engine/Blueprints/GettingStarted/index.html
    docs.unrealengine.com/en-US/Engine/Blueprints/BP_HowTo/index.html
    docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Variables/index.html
    docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/CastNodes/index.html

  • @NexterExpert
    @NexterExpert 4 роки тому +1

    Very good tutorial. I learned a lot about 2d.Waiting for the next one!

  • @gameghost7837
    @gameghost7837 4 роки тому

    Hey, this was great. Super helpful. Looking forward to seeing more!

  • @jordanlaine7412
    @jordanlaine7412 4 роки тому

    Can't wait for more of these!

  • @Yntoxicboy.
    @Yntoxicboy. 4 роки тому

    Súper helpful bro!!!! Thanks

  • @cosmotect
    @cosmotect 6 місяців тому

    I can do the state switching with interfaces right? Casting to the char BP every frame seems excessive, I assume you did it like that here just for simplicity?

  • @SinglyPringly
    @SinglyPringly 2 роки тому

    I'm trying to create a 2.5D project and was wondering if there was an easy way to get my walking animation to play while walking up and down the map as well. Just the same animation as the x axis but on the y axis. I've tried editing the move function but can't get it to work quite right.

  • @85matticus
    @85matticus 2 роки тому

    Not sure what I'm doing wrong but everytime I try to add my newly-created sprite animation instance to my pixel component on my new character it removes whatever Source flipbook I have attached. Then I am unable to add a new source flipbook. Any advice would be helpful

  • @Oomgh
    @Oomgh 8 місяців тому

    I'm trying to adapt this for Enhanced Input System, it all works except when I press going left, the sprite (capsule) rotates 180 but then as a result the movement what supposed to be left in screen space is now going right in screen space. Basically character goes right always, and I just get a capsule flip. when I press left.

    • @Oomgh
      @Oomgh 8 місяців тому

      on my end to fix above, instead of Set Control Rotation, I had to use Set World Rotation with Pixel Component as Target

  • @AchillesWG
    @AchillesWG 3 роки тому

    So i have my own character in place, but when i attempt to call the Hero Anim, it defaults to the pixel 2d hero. Am i supposed to change the flipbooks within the 2d character movement blueprint to see my character animations?

    • @85matticus
      @85matticus 2 роки тому

      I am having the same issue did you ever figure it out

  • @canyetiskin6426
    @canyetiskin6426 2 роки тому

    how did u create state machine animation in 2Dsprite Game? . How can i create state machine in my pixel game? Please Answer

    • @POLYART
      @POLYART  2 роки тому

      You need the Pixel 2D plugin.

    • @canyetiskin6426
      @canyetiskin6426 2 роки тому

      @@POLYART i know that . but u made that plugin right?. in my country that plugin 1.300 money. how can i create one can u tell me?

  • @Si-Toecutter
    @Si-Toecutter 4 роки тому

    Can you just use the built in player animation BP and change the mesh?

    • @POLYART
      @POLYART  4 роки тому

      No, you cannot since the built-in one only used 3d meshes and cannot handle flipbooks. That's why the flipbook animation system had to be created from scratch.

  • @Noobmaster-ub2gp
    @Noobmaster-ub2gp 4 роки тому

    Can this work on a 2d game with none pixel art???