How to use Perlin Noise in Godot | Game Dev Tutorial 9

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  • Опубліковано 4 жов 2019
  • In this tutorial I'll demonstrate how easy it is to use Perlin Noise in Godot and why doing so can help take your games to the next level. Hope to hear from you in the comments below.
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КОМЕНТАРІ • 19

  • @yaboidabid
    @yaboidabid 6 місяців тому +3

    That intro looked like it was made on a graphing calculator. Big fan of it!

  • @JoeyMarleyShow
    @JoeyMarleyShow Рік тому

    I really needed that tutorial, subbed and liked

  • @nicklansbury3166
    @nicklansbury3166 4 роки тому +4

    Fascinating and well explained. Liked and Subbed.

  • @yapayzeka
    @yapayzeka 4 роки тому

    this is pure magic.

  • @FrancoisSchnell
    @FrancoisSchnell 4 роки тому +2

    Thanks for this great tutorial :)

    • @DavetheDev
      @DavetheDev  4 роки тому

      Thanks! I've watched a few of your Blender tutorials too.

    • @FrancoisSchnell
      @FrancoisSchnell 4 роки тому

      @@DavetheDev Oh thanks! :)

  • @salarycat
    @salarycat 4 роки тому +3

    Awesome tutorial. Could you give some insight on how you generated the 1000 spheres?
    Edit: I just realized you shared the files, I'll take a look there, thanks!

  • @Fizzbuzzbizzfuzz2
    @Fizzbuzzbizzfuzz2 Рік тому

    coming from vfx I really take noise for granted. so many vfx tools automate noise in a very visual and simple to understand manner.

  • @Potato-mp8yw
    @Potato-mp8yw 4 роки тому

    Awesome

  • @FianoGostaDeQueijo
    @FianoGostaDeQueijo 3 місяці тому

    This is awesome! Is it possible to add the same idea to a plane instead of spheres?

    • @DavetheDev
      @DavetheDev  3 місяці тому +1

      Sure can. Although, I'd recommend augmenting the plane's vertex positions in a shader rather than on the CPU.

  • @hellcat9535
    @hellcat9535 4 роки тому

    care to share the code for that endless terrain generation you have at 1min mark

    • @DavetheDev
      @DavetheDev  4 роки тому +3

      If you mean the falling tunnel part, that was made in blender using a blender noise texture to displace the vertex of a really long cylinder. Its a bit of a trick, its two of the same tubes stacked on top of each other, when the player falls to the same position in tube 2 that it started at in tube 1, it jumps the player back to the start position in tube 1. If you meant something else, let me know and I'll get back with you. ^_^

  • @kjpg7413
    @kjpg7413 4 роки тому +1

    Perlin is the name of an older noise function with some poor qualities such as axis bias. Newer functions, that aren't Perlin (this isn't Perlin), improve upon this. Shouldn't you be talking about "Coherent Noise"?

    • @DavetheDev
      @DavetheDev  4 роки тому +2

      Solid information friend. Love to see the passion on this topic. ^_^

  • @fruitdudetv
    @fruitdudetv Рік тому

    i don't understand this stuff at all haha XD