How to use Perlin Noise in Godot | Game Dev Tutorial 9
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- Опубліковано 4 жов 2019
- In this tutorial I'll demonstrate how easy it is to use Perlin Noise in Godot and why doing so can help take your games to the next level. Hope to hear from you in the comments below.
Dave the Dev Tutorial's Github Repo: github.com/DaveDaDev/Godot-Tu...
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That intro looked like it was made on a graphing calculator. Big fan of it!
I really needed that tutorial, subbed and liked
Fascinating and well explained. Liked and Subbed.
Thanks! Welcome.
this is pure magic.
Thanks for this great tutorial :)
Thanks! I've watched a few of your Blender tutorials too.
@@DavetheDev Oh thanks! :)
Awesome tutorial. Could you give some insight on how you generated the 1000 spheres?
Edit: I just realized you shared the files, I'll take a look there, thanks!
coming from vfx I really take noise for granted. so many vfx tools automate noise in a very visual and simple to understand manner.
Awesome
This is awesome! Is it possible to add the same idea to a plane instead of spheres?
Sure can. Although, I'd recommend augmenting the plane's vertex positions in a shader rather than on the CPU.
care to share the code for that endless terrain generation you have at 1min mark
If you mean the falling tunnel part, that was made in blender using a blender noise texture to displace the vertex of a really long cylinder. Its a bit of a trick, its two of the same tubes stacked on top of each other, when the player falls to the same position in tube 2 that it started at in tube 1, it jumps the player back to the start position in tube 1. If you meant something else, let me know and I'll get back with you. ^_^
Perlin is the name of an older noise function with some poor qualities such as axis bias. Newer functions, that aren't Perlin (this isn't Perlin), improve upon this. Shouldn't you be talking about "Coherent Noise"?
Solid information friend. Love to see the passion on this topic. ^_^
i don't understand this stuff at all haha XD