Psyvariar 2 - Gluon
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- Опубліковано 21 сер 2024
- This boss hates me so much!
Hoping to one day 1 life this stage, so close now - I'm going to keep training! It's the bit at the end of the largest spiralled attack that still gives me The Fear. I'm still just praying I make it!
Psyvariar 2 - System
Buzz:
The action of a shot ("cartridge") passing through your mecha's Buzz Field.
The Buzz Field is the highlighted circular area surrounding the player character, this field represents the area of effect of the Buzz System. The player's destructable hitbox is only a few pixels dead centre of the Buzz Field. Each time a shot or object passes through the Buzz Field it counts as 1 Buzz. The key to Psyvariar is to learn how to interact with enemy shots and surf them rather than evading - you have to un-learn a lot from playing past games. Buzzing shots increases the Neutrino gauge explained next:
Neutrino:
Buzzing enemy shots will fill the Neutrino Gauge; each time the gauge completely fills, a short shield will activate and the player character will gain 1 level. Each time a shield activates, the Neutrino Gauge will reset to 0. However it is possible to refill the entire Neutrino Gauge and activate another shield while your current shield is still active - this is called a Shield Chain. The rate the Neutrino Gauge fills is determined by the gauge's colour; Red is least active while Blue is most active. Buzzing shots while the Neutrino Gauge is closer to Blue will rapidly fill the gauge and allow for Shield Chains in rapid succession - enabling the player to dive into the heart of enemy attacks in safety. A Red Neutrino Gauge will fill very slowly, during this period the player must carefully adjust the Neutrino Gauge position in order to trigger a shield at the precise moment an enemy attack commences.
Rolling: (2 types)
A Buzz normally occurs the instant an object 'leaves' your Buzz Field. With Rolling activated, the action of an object entering OR leaving the Buzz Field will count as a Buzz - this effectively doubles the Buzz rate. Rolling is triggered by rapidly opposing movements on the stick; up/down, left/right or any of the diagonals. There are 2 types of Rolling movement available:
* Soft Rolling: This is when you trigger the rolling action quickly then hold the stick in any direction, the rolling will only stop if the stick is returned to neutral. This Rolling method is useful against the screen egde, holding the stick in one position against the edge of the screen will allow the player to spin on the spot.
* Hard Rolling: is an art and something you REALLY need to get to grips with to get good at Psyvariar. With Hard Rolling, you keep the opposing joystick movements going while moving. This jittery moth-like movement greatly increases the speed of the player character and the rate of Buzz.
Bodily crush:
The most accurate and effective weapon against the enemy is the player mecha itself, ramming into an enemy while a shield is active will deal very heavy damage. As the aim of Psyvariar is to maximise Buzz, the trick is to only destroy enemies once you have Buzzed as much out of their attacks as possible.
Point Blank Buzz:
This is a major gameplay change over Psyvariar Revision - now you get a massive Neutrino boost if you Buzz an attack at point blank. The first good place to do it is during the stage 0 boss against it's red orb attack. During Green or Blue Neutrino phases, position the character directly in-front of the boss, activate Hard Rolling as the orb attack commences and you will activate multiple shields in quick succession to pass through the attack safely. The rule of point blank is that if done right you get a shield as soon as the shots contact your field so you are in no risk or death.
Cartridge Break:
Contacting an enemy shot with your character's hitbox during a shield activation will destroy the shot.
Stage Difficulty Gates:
Area 1, Area 2 and Area 3 are split into 3 difficulties. The better you do through the earlier Area the more Buzz will be made available for you in the next, after a couple day's worth of play Easy and Normal become distant memories:
-------------NOR----HARD
AREA-1 ↑LV24 ↑LV35
AREA-2 ↑LV48 ↑LV64
AREA-3 ↑LV88 ↑LV120
Transformations - your ship will evolve at these levels:
LV28 ↑LV118 ↑LV288 ↑LV348
At first, I was wondering why the robot was just dancing around on the bullets. Then, I looked up Psyvariar on wikipedia and learned what the control scheme is.
Now I'm awestruck. That is insane.
Some of the most incredible techno EVER. A pity this game's so hard to find. I wonder what happened to the composers?
This is still after so many months, my favorite final shmup fight to watch. You are an extraordinary player, bravo.
The bullet patterns are mesmerising.
Geez.. it's like watching footage of the final level of Ikaruga, my mind doesn't comprehend. Well done sir.
I've recently started playing this game again, and it's so much harder than it looks. This video is my muse :3
I LOVE the music for this stage; it's some of the best I've ever heard in a video game!
Every time I see this vid I turn on my Dreamcast and try to master the game to at least 1/1000th of your skill. Excellent gameplay sir, very appealing!
Oh, and thx for the exlainings of the system. At first I only got around 5 lvl ups at Stage 1, now they're already 20 :D
No matter how many times I watch Psyvariar videos, I can't understand how this game works D:
Also, these shot patterns are just beautiful, specially the one Chris pointed, at 2:58.
I was impressed by this game play very much. Because the barrage system was not pride very much, I watched it and brought myself to want to play it again.
Good old in this game remembers that I played at some game arcade for the time being, but becoming considerably the front.
wow that is insane gaming dynamics... so you essentially have to maintain invincibility but doing all of that. now i can understand your movements, too. i was so confused before.
Great explanation! I had fun with this game and yet didn't really know the depths of the system, now i'm in total awe, I need to dig it up and give it a whirl... tho i suck at shooters I enjoy them immensely!
So, that is what fighting against a star is like.
Surprised this SHMUP isn't well known like Ikaruga or Touhou. Probably got overshadowed by the former or something. It's gameplay is much more different compared to most SHMUPs.
Level up ! Level up ! Level up ! Level up !
@ryanc519 just a quick description but basically you gain meter by scraping bullets. when you gain enough meter you "burst" and are invincible for a second. you can still build meter while bursting so you can continue to burst over and over again, staying invincible for as long as possible. a lot of the bullet patterns in this game are so tough that not even the best shmup player could dodge them. learning to burst effectively is the key to getting past them.
Damn, and I thought Touhou emphasized grazing.
At least here it's also central to the gameplay mechanics rather than just scoring.
I'm sure the boss is like "wtf die already!"
This is VERY INTENSE FINAL BOSS BATTLE!
Watching this helped me realize I still have mush to learn
damn, this game looks cool, and the music is fuckin mindblowing
You could try rRootage. It has multiple game modes, one actually being based on Psyvariar's mechanics.
Best stg soundtrack ever. Sorry Zun but it's true.
MADNESS!
*watches again
3:43 is like the most epic thing!
This game's wrist braker.
Your skill is amazing, I love this game. Do you know of many similar bullet curtains like this you can recommend? I only really know this and the CAVE shmups.
Shitting hell, that looks insanely difficult.
2:58 WTF!?
That's inséén !!!
Cool video. I aspire just to make it to this level! Still trying to get the hang of what the different colour level meters mean.
A COUPLE DAYS!!! THAT SH*T WOULD TAKE ME YEARS TO ACHEIVE!
Pretty sweet man, I've only got to Stage 6 once...
That's fantastic, well done!
@Saur ah no problem, i should of seen the zuntata - taito conection.
Great superplay, ive never played a Psy game but watching the skill in this vid makes me want to try it.
Still been a pad player (i swop between analog stick and d-pad) I would never attempt playing this untill I invest in a proper arcade stick.
Out out curiosity what stick do you use?
tas = tool assisted speedrun, played on an emulator that uses savestates and frame-by-frame control
you can find some videos just by searching "tas" on youtube
scratch king!
10x for the explanation. Oh one more question - is this game on PS2 ? 'cose i'm thinking in getting it if it is.
Wow, I had this game so long back ... couldn't reach world 3 lmao !!!!
Insane and awesome.
I'm going to be honest and say... I have NO idea what's going on XD I read the description and I think I get it but watching the video just leaves me stupefied. Oh, well. Guess I gotta learn.
@ryanc519 i've only played the dreamcast version myself. i'm not sure if there are a lot of differences but it runs fine on the dreamcast. might want to get an arcade stick if you don't already have one. while i've played a lot of shmups without one, psyvariar is a lot easier to play with a stick.
Ever thought about a career as a surgeon? :P
to this day i still don't know how to play this game.
it was out for xbox? the original or 360?
@Saur thx for the info, you say you use your thumb and middle finger to pivot quickly, is that on the ball or the stick?
Hey man, could you explain in a few words what's the ideea behind this game ? I'm seeing you are "riding" the enemy projectiles... Anyway, good job i guess :D
@Saur why did ZUN work on darius burst? I believe he works for Taito but I have no idea what he does there
*9999 BUZZ*
O.O
pretty.
and way f'ing cool.
@grizlysan Have you tried running a Dreamcast emulator on your laptop? That may do the trick.
sorry bro i beat the game yesterday on normal for the first time on original xbox. the problem is i dont recall fighting against this boss... can you explain? is an extra level?
Hi Diego! Yes, this is the true final boss. You have to level-up to Final Form (level 348) by the end of Stage 05 (ETA).
explain this to me... what can you hit and what can you miss?
*by doing all of that
And Xbox, as well.
Can i play that on PC :D ?
4:07 uhh what? how? are you just invuln this whole time? I know the actual body of the craft is tiny but I'm really not sure how you're not getting hit throughout this
A full explanation of the system is in the video description.