you have to be playing this game for hundreds of hours in order to memorize and perfect all those joystick motions and button presses and know precisely at what time and in what situation to do them.
What about an extra trial mode? Finest KO challenge. Like for example: Player: Hibiki Oppnent: Shin Gouki Condition: Counter Misogi with Blackout Super(No Fear Feint)
what are the actual inputs for the 3 hit parry into super with blanka? cause i can think of ways of doing 2 hits (first charging, then forward (parry) back, forward (parry) + P)
I posted a link to the hints in the description, but actually its... charge back, 2xparry (charge is maintained during parry), then back, forwars+p Basically the extra forwards for the parries count as the first forward
So parries actually maintain the initial charge. Basically the multiple forward parries count as the first forward in B, F, B, F+P... so in this case B, F, F, F, B, F+P. Similar applies to the JDs I did for Boxer later, just JDs you can't super through but you maintain the charge even when going to neutral to do the extra JDs
Crap, just noticed now. On Stage 5 of A groove, you need to have Stand Hk after the link to Cr Mp. If there are any errors please post them here
0:05
C -Groove (Street Fighter Alpha 1)
1:27
A -Groove (Street Fighter Alpha 2)
3:09
P -Groove (Street Fighter 3)
4:30
S -Groove (Kof 1-94)
5:24
N -Groove (Kof 4-97)
7:14
K -Groove (Samurai Showdown and Garou MotW)
P-Groove is both SF3 and Super Turbo.
Ohhhh I was just telling a friend of mine that your name looked familiar and then it dawned on me... that I've seen you on FC2!
This is a cool idea for newbies, some basic bnbs in there while later levels are execution trials.
Good stuff!
@4:06
*DAIGO*
That will be forever an icon
8:35 I was there live when you mastered on Twitch it was awesome
Nice! This is a nice warmup for anybody that hasn't touched the game in a long while.
That was kind of the idea. Character combos will be when things get hard
You are doing the lord's work. THIS is true love makin!
Loved every second of this video 🎉 total banger
Well Done.
4:06 Daigo xd
Cool!
you have to be playing this game for hundreds of hours in order to memorize and perfect all those joystick motions and button presses and know precisely at what time and in what situation to do them.
Time tô work in my Todoh ,Yun ,Kyosuke team
What about an extra trial mode?
Finest KO challenge. Like for example:
Player: Hibiki
Oppnent: Shin Gouki
Condition:
Counter Misogi with Blackout Super(No Fear Feint)
Remaster pls like kof13 style
what are the actual inputs for the 3 hit parry into super with blanka? cause i can think of ways of doing 2 hits (first charging, then forward (parry) back, forward (parry) + P)
I posted a link to the hints in the description, but actually its... charge back, 2xparry (charge is maintained during parry), then back, forwars+p
Basically the extra forwards for the parries count as the first forward
Can you charge partition in this game like 3S? How are you doing 3 parries with Blanka then doing super?
So parries actually maintain the initial charge. Basically the multiple forward parries count as the first forward in B, F, B, F+P... so in this case B, F, F, F, B, F+P.
Similar applies to the JDs I did for Boxer later, just JDs you can't super through but you maintain the charge even when going to neutral to do the extra JDs
@@silentscope88 oh, doing a JD maintains the charge?
@@vodkagobalsky Yep see the Boxer doing 3 JDs to Lvl3 Super