23:10 "Alright so lowkey, making this video is pissing me off, so I'm gonna speedrun it a little bit" This video already had very based vibes but this just takes the cake lmao that was hilarious
hey....iam new to this channel.... I learning to make game engine using opengl and c++. I have never taught that raylib could actually do this amazing. THANK YOU.
yeah arguably raylib could be considered a game engine if you agree that a framework/library designed solely for game development counts as a game engine. however, I think raylib is missing a lot of components to consider it a true game engine. raylib is basically just a windowing/rendering backend and it doesn't help you with anything else
@@Doice68-cu4qp Not even sort of my dude... an engine requires an interface, scene editor, etc. you know, gui tools. With raylib, you include a library, and you code.
Hey man, I checked out the game and saw that the stairs have some z-fighting issues because you're drawing objects into the stairwall object and the meshes collide. Are you working on fixing that? Also, I saw that you prebake maps into classes, why not just have a loader class that pulls the map info from a file? That would make loading new maps really easy, and, you could load levels at runtime. Quick edit: Sorry I should also say it seems like a really neat project and I hope you keep working on it! I have a couple years experience with c++ and Raylib so let me know if you want any help!
haha yeah the stairs will be fixed eventually, as for the maps that's a great suggestion tbh and I hadn't thought of it. currently the maps are my biggest issue I would say
@@froopy7544Nice! I actually spent a good 15 minutes toying around with the codebase to see if the stairs were an easy fix but I didn't get anywhere 😅. Good luck!
Pretty cool! I'm curious where you'll get with this, what I suggest from personal experiencei s to scale it down a ton, make it a much simpler and smaller game than you want to make and focus on making it work! After that you can just add on to it and when you get bored of it at least you got an awesome WORKING project :D
yeah absolutely! I've already had to scale down quite a lot, the focus will be on simple things. So, for now just making one type of enemy, one level, one weapon, and so on. Once the bases are covered, I can branch out if I feel like it. Either way, it's a lot of fun
hey I am trying to make a similar project to this, basically a 1v1 game in this format with split screen and I have the split screen done but I need help with the collision detection, I have been stuck for hours. Would you be able to help me for a bit? I could pay you
this might sound very very unrelated, but i swear to god im trying to stay on topic, but im just too curious like simply... how do you get money, what's your job, i am in a real bad spot in my life, my dream is to be able to do stuff like what you have done in your videos, but neither do i have the time, or the money to do anything, and if i don't get this worked out in the coming months i might actually lose my mind again this might sound random, but i truly want inspiration, i am a little sleep deprived, i didn't sleep last night for an unrelated reason, so if i sound so bold im sorry, but i am in such a weird situation in my life that i am actually questioning how others are living and how they get income
I made my own vim config specifically for programming in cpp, but if you add more plugins it can do other stuff. I also gave it a catpuccin theme cos i like it link to my nvim config: github.com/froopy090/nvim-config
@@dafyddrusiniw2044 I don't think it was too difficult to implement, it just involves constantly checking the coordinates of bounding box corners with if statements. the hardest part was definitely coming up with a solution for the corners
@@j_curlin yeah my youtube channel where i've been programming video games for 10 years is also a dead giveaway. it gives you a window, rendering, input, audio, fonts, model loading, material system, skeletal animation, matrix math, etc. "oh but it doesn't have a wysiwig editor so it's not a game engine it's TOTALLY different" people have been saying this for years. i don't know who started it but it's fake news. probably a man pretending to be a woman. may god have mercy on your soul tho.
50 missed calls from jdh
i randomly stumbled upon this and use it azs background noise to work on my own projects 💀💀
23:10 "Alright so lowkey, making this video is pissing me off, so I'm gonna speedrun it a little bit"
This video already had very based vibes but this just takes the cake lmao that was hilarious
Im someone Using Raylib to learn game dev and seeing this is very Inspiring! Thank you for sharing you Amazing work
U got charisma my man, subbed
Bro, you literally make your own engine! How is that stupid? XD Great work, man!
hey....iam new to this channel.... I learning to make game engine using opengl and c++. I have never taught that raylib could actually do this amazing. THANK YOU.
> making a game with no engine
> looks inside
> raylib
yup
yeah arguably raylib could be considered a game engine if you agree that a framework/library designed solely for game development counts as a game engine. however, I think raylib is missing a lot of components to consider it a true game engine. raylib is basically just a windowing/rendering backend and it doesn't help you with anything else
@@froopy7544 raymath helps with game stuff...
yep it's basically the same thing as using unity
@@Doice68-cu4qp Not even sort of my dude... an engine requires an interface, scene editor, etc. you know, gui tools. With raylib, you include a library, and you code.
Froopy you're insane! 10/10 video
I see raylib I subcribe
Hey man, I checked out the game and saw that the stairs have some z-fighting issues because you're drawing objects into the stairwall object and the meshes collide. Are you working on fixing that? Also, I saw that you prebake maps into classes, why not just have a loader class that pulls the map info from a file? That would make loading new maps really easy, and, you could load levels at runtime.
Quick edit: Sorry I should also say it seems like a really neat project and I hope you keep working on it! I have a couple years experience with c++ and Raylib so let me know if you want any help!
haha yeah the stairs will be fixed eventually, as for the maps that's a great suggestion tbh and I hadn't thought of it. currently the maps are my biggest issue I would say
@@froopy7544Nice! I actually spent a good 15 minutes toying around with the codebase to see if the stairs were an easy fix but I didn't get anywhere 😅. Good luck!
Great job. It’s sad to see that people in the comment section don’t know the difference between a framework and a game engine.
Yeah these people are so Bloody Annoying
this is pretty sick man
im w raylib its drip or drown in this bih
this will give anyone the best fps ever playing it
Pretty cool! I'm curious where you'll get with this, what I suggest from personal experiencei s to scale it down a ton, make it a much simpler and smaller game than you want to make and focus on making it work! After that you can just add on to it and when you get bored of it at least you got an awesome WORKING project :D
yeah absolutely! I've already had to scale down quite a lot, the focus will be on simple things. So, for now just making one type of enemy, one level, one weapon, and so on. Once the bases are covered, I can branch out if I feel like it. Either way, it's a lot of fun
SOO COOL MAN!!!
Thenewchicken guy sounds like hes smart
"OpenGl is this zibi-zaba" 🤣🤣🤣🤣
Super cool!
What's your keyboard name?
Cool progress video
Very cool video!
This is sick
really based
Epic video
Presentation skills are impeccable
Links to everything but not the slide show??
hey I am trying to make a similar project to this, basically a 1v1 game in this format with split screen and I have the split screen done but I need help with the collision detection, I have been stuck for hours. Would you be able to help me for a bit? I could pay you
144 fps for super simple 3d is kinda low, no?
He most likely set a limit to the fps.
this might sound very very unrelated, but i swear to god im trying to stay on topic, but im just too curious
like simply... how do you get money, what's your job, i am in a real bad spot in my life, my dream is to be able to do stuff like what you have done in your videos, but neither do i have the time, or the money to do anything, and if i don't get this worked out in the coming months i might actually lose my mind
again this might sound random, but i truly want inspiration, i am a little sleep deprived, i didn't sleep last night for an unrelated reason, so if i sound so bold im sorry, but i am in such a weird situation in my life that i am actually questioning how others are living and how they get income
cool
I would just create my own Game Framework instead of raylib 🤓🗿
yo which vim config are u using
I made my own vim config specifically for programming in cpp, but if you add more plugins it can do other stuff. I also gave it a catpuccin theme cos i like it
link to my nvim config: github.com/froopy090/nvim-config
what window manager is this?
I'm using just the basic Gnome desktop environment, but with a catpuccin theme cos I think it clean af
@@froopy7544 the way u use box coliders is hella interesting , I might try recreating something similar.
@@froopy7544 the way box coliders work is pretty interesting, was it hard to actually implement
@@dafyddrusiniw2044 I don't think it was too difficult to implement, it just involves constantly checking the coordinates of bounding box corners with if statements. the hardest part was definitely coming up with a solution for the corners
nvim btw...
"making a game with no game engine [*game engine name in square brackets*]"
@@j_curlin yeah my youtube channel where i've been programming video games for 10 years is also a dead giveaway.
it gives you a window, rendering, input, audio, fonts, model loading, material system, skeletal animation, matrix math, etc.
"oh but it doesn't have a wysiwig editor so it's not a game engine it's TOTALLY different"
people have been saying this for years. i don't know who started it but it's fake news. probably a man pretending to be a woman. may god have mercy on your soul tho.
nah i made it too its easy (don't ask me what was the game)
ikr ! it's not too difficult with raylib, it's a lot of fun
Game engines are garbage, I agree.