froopy
froopy
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Is Raylib Lowkey a Game Engine?
on da low it kinda is but actualy no not really bruh
Переглядів: 126

Відео

Making A Game With No Game Engine [Raylib]
Переглядів 5 тис.Місяць тому
Thanks for listening to my yap sesh [Links] game code: github.com/froopy090/fps-game thenewchicken: github.com/Thenewchicken55 raylib: www.raylib.com/
space invaders is done
Переглядів 1338 місяців тому
finished this about two months ago 👍 [LINKS] Github page/ download for game: github.com/froopy090/Space-Invaders Sprites used: gvituri.itch.io/space-shooter YT vid that helped me with sprites and scrolling background: ua-cam.com/video/Hfhq07_96lU/v-deo.html in-game music: soundcloud.com/franiiimusic/drifting raylib: www.raylib.com/
007 - working highscores :)))
Переглядів 15210 місяців тому
this one was a bit tricky but got it done lessgo
006 - score and lives
Переглядів 2511 місяців тому
the alien develop some pretty cool move patterns after some time. that's completely by accident but I might keep this in the game
005 - shields break better now
Переглядів 1411 місяців тому
I also started work on lives system
004 - shield now kinda breaks with bullets
Переглядів 1211 місяців тому
still needs work tho
003 - shield and bullets have basic collision now
Переглядів 811 місяців тому
still fixing bugs also need to make it so shield breaks with each bullet hitting it
002 - bullets actually work now and player is able to die
Переглядів 15Рік тому
thanks to @thenewchicken1339 for helping me debug
001 - attempting to remake space invaders
Переглядів 33Рік тому
im using raylib and programming i c finally have hitboxes that work, obv everything else needs a lot of work but this was satisfying moment

КОМЕНТАРІ

  • @jatlistheoctopusofficial
    @jatlistheoctopusofficial 5 днів тому

    Amazing✨

  • @ionthedev
    @ionthedev 16 днів тому

    If raylib is a game engine, eigen is a graphing calculator, btw make a video on your collision detection system. Physics implementations have my project by the throat

  • @MrEnrico747
    @MrEnrico747 18 днів тому

    Yo!

  • @tenuous2641
    @tenuous2641 18 днів тому

    I can't wait to see my favourite rapper live. W video btw.

  • @thenewchicken1339
    @thenewchicken1339 18 днів тому

    So stupe

  • @Kai41k
    @Kai41k 24 дні тому

    What's your keyboard name?

  • @plogoman9723
    @plogoman9723 Місяць тому

    I would just create my own Game Framework instead of raylib 🤓🗿

  • @JakubSK
    @JakubSK Місяць тому

    Game engines are garbage, I agree.

  • @joaoaugusto6290
    @joaoaugusto6290 Місяць тому

    Im someone Using Raylib to learn game dev and seeing this is very Inspiring! Thank you for sharing you Amazing work

  • @ohimdabiggestbird
    @ohimdabiggestbird Місяць тому

    this might sound very very unrelated, but i swear to god im trying to stay on topic, but im just too curious like simply... how do you get money, what's your job, i am in a real bad spot in my life, my dream is to be able to do stuff like what you have done in your videos, but neither do i have the time, or the money to do anything, and if i don't get this worked out in the coming months i might actually lose my mind again this might sound random, but i truly want inspiration, i am a little sleep deprived, i didn't sleep last night for an unrelated reason, so if i sound so bold im sorry, but i am in such a weird situation in my life that i am actually questioning how others are living and how they get income

  • @hawkbirdtree3660
    @hawkbirdtree3660 Місяць тому

    Great job. It’s sad to see that people in the comment section don’t know the difference between a framework and a game engine.

  • @lucagiabbani5077
    @lucagiabbani5077 Місяць тому

    really based

  • @AtelicDev
    @AtelicDev Місяць тому

    Froopy you're insane! 10/10 video

  • @gostan2718
    @gostan2718 Місяць тому

    I see raylib I subcribe

  • @loli42
    @loli42 Місяць тому

    "making a game with no game engine [*game engine name in square brackets*]"

    • @loli42
      @loli42 Місяць тому

      @@j_curlin yeah my youtube channel where i've been programming video games for 10 years is also a dead giveaway. it gives you a window, rendering, input, audio, fonts, model loading, material system, skeletal animation, matrix math, etc. "oh but it doesn't have a wysiwig editor so it's not a game engine it's TOTALLY different" people have been saying this for years. i don't know who started it but it's fake news. probably a man pretending to be a woman. may god have mercy on your soul tho.

  • @broadmoorstudio
    @broadmoorstudio Місяць тому

    nvim btw...

  • @aswinaswin5672
    @aswinaswin5672 Місяць тому

    hey....iam new to this channel.... I learning to make game engine using opengl and c++. I have never taught that raylib could actually do this amazing. THANK YOU.

  • @polarisprog
    @polarisprog Місяць тому

    This is sick

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket Місяць тому

    144 fps for super simple 3d is kinda low, no?

    • @typeshi-w8g
      @typeshi-w8g Місяць тому

      He most likely set a limit to the fps.

  • @brendanmcaleer1283
    @brendanmcaleer1283 Місяць тому

    hey I am trying to make a similar project to this, basically a 1v1 game in this format with split screen and I have the split screen done but I need help with the collision detection, I have been stuck for hours. Would you be able to help me for a bit? I could pay you

  • @youdummy5928
    @youdummy5928 Місяць тому

    "OpenGl is this zibi-zaba" 🤣🤣🤣🤣

  • @Crimera137
    @Crimera137 Місяць тому

    yo which vim config are u using

    • @froopy7544
      @froopy7544 Місяць тому

      I made my own vim config specifically for programming in cpp, but if you add more plugins it can do other stuff. I also gave it a catpuccin theme cos i like it link to my nvim config: github.com/froopy090/nvim-config

  • @SageYazılım
    @SageYazılım Місяць тому

    cool

  • @tenuous2641
    @tenuous2641 Місяць тому

    Very cool video!

  • @colloqy
    @colloqy Місяць тому

    Epic video

  • @ardon8399
    @ardon8399 Місяць тому

    this is pretty sick man

  • @Michelino_M5
    @Michelino_M5 Місяць тому

    23:10 "Alright so lowkey, making this video is pissing me off, so I'm gonna speedrun it a little bit" This video already had very based vibes but this just takes the cake lmao that was hilarious

  • @Assassin_Droid
    @Assassin_Droid Місяць тому

    Cool progress video

  • @frinkifail7063
    @frinkifail7063 Місяць тому

    50 missed calls from jdh

  • @1ups_15
    @1ups_15 Місяць тому

    > making a game with no engine > looks inside > raylib

    • @Assassin_Droid
      @Assassin_Droid Місяць тому

      yup

    • @froopy7544
      @froopy7544 Місяць тому

      yeah arguably raylib could be considered a game engine if you agree that a framework/library designed solely for game development counts as a game engine. however, I think raylib is missing a lot of components to consider it a true game engine. raylib is basically just a windowing/rendering backend and it doesn't help you with anything else

    • @tai9404
      @tai9404 Місяць тому

      @@froopy7544 raymath helps with game stuff...

    • @Doice68-cu4qp
      @Doice68-cu4qp Місяць тому

      yep it's basically the same thing as using unity

    • @PretendCoding
      @PretendCoding Місяць тому

      @@Doice68-cu4qp Not even sort of my dude... an engine requires an interface, scene editor, etc. you know, gui tools. With raylib, you include a library, and you code.

  • @memory_leaps
    @memory_leaps Місяць тому

    SOO COOL MAN!!!

  • @colemusolf
    @colemusolf Місяць тому

    Hey man, I checked out the game and saw that the stairs have some z-fighting issues because you're drawing objects into the stairwall object and the meshes collide. Are you working on fixing that? Also, I saw that you prebake maps into classes, why not just have a loader class that pulls the map info from a file? That would make loading new maps really easy, and, you could load levels at runtime. Quick edit: Sorry I should also say it seems like a really neat project and I hope you keep working on it! I have a couple years experience with c++ and Raylib so let me know if you want any help!

    • @froopy7544
      @froopy7544 Місяць тому

      haha yeah the stairs will be fixed eventually, as for the maps that's a great suggestion tbh and I hadn't thought of it. currently the maps are my biggest issue I would say

    • @colemusolf
      @colemusolf Місяць тому

      @@froopy7544Nice! I actually spent a good 15 minutes toying around with the codebase to see if the stairs were an easy fix but I didn't get anywhere 😅. Good luck!

  • @PupsXD
    @PupsXD Місяць тому

    U got charisma my man, subbed

  • @arrowsdev
    @arrowsdev Місяць тому

    Bro, you literally make your own engine! How is that stupid? XD Great work, man!

  • @linuxshawty
    @linuxshawty Місяць тому

    im w raylib its drip or drown in this bih

  • @yotamashman1118
    @yotamashman1118 Місяць тому

    Presentation skills are impeccable Links to everything but not the slide show??

  • @AvrumKline
    @AvrumKline Місяць тому

    Super cool!

  • @dafyddrusiniw2044
    @dafyddrusiniw2044 Місяць тому

    what window manager is this?

    • @froopy7544
      @froopy7544 Місяць тому

      I'm using just the basic Gnome desktop environment, but with a catpuccin theme cos I think it clean af

    • @dafyddrusiniw2044
      @dafyddrusiniw2044 Місяць тому

      @@froopy7544 the way u use box coliders is hella interesting , I might try recreating something similar.

    • @dafyddrusiniw2044
      @dafyddrusiniw2044 Місяць тому

      @@froopy7544 the way box coliders work is pretty interesting, was it hard to actually implement

    • @froopy7544
      @froopy7544 Місяць тому

      @@dafyddrusiniw2044 I don't think it was too difficult to implement, it just involves constantly checking the coordinates of bounding box corners with if statements. the hardest part was definitely coming up with a solution for the corners

  • @optimus-256
    @optimus-256 Місяць тому

    I love this! Keep making videos like this, and one day, your channel is going to blow up. You're just getting started, but all we need is one promise that you'll keep improving the quality with every single video. You’ve got something special I can feel it!

  • @JustKatoh
    @JustKatoh Місяць тому

    Pretty cool! I'm curious where you'll get with this, what I suggest from personal experiencei s to scale it down a ton, make it a much simpler and smaller game than you want to make and focus on making it work! After that you can just add on to it and when you get bored of it at least you got an awesome WORKING project :D

    • @froopy7544
      @froopy7544 Місяць тому

      yeah absolutely! I've already had to scale down quite a lot, the focus will be on simple things. So, for now just making one type of enemy, one level, one weapon, and so on. Once the bases are covered, I can branch out if I feel like it. Either way, it's a lot of fun

  • @dwikboss99
    @dwikboss99 Місяць тому

    i randomly stumbled upon this and use it azs background noise to work on my own projects 💀💀

  • @RisingFromAshesPhoenix
    @RisingFromAshesPhoenix Місяць тому

    nah i made it too its easy (don't ask me what was the game)

    • @froopy7544
      @froopy7544 Місяць тому

      ikr ! it's not too difficult with raylib, it's a lot of fun

  • @__Merchant
    @__Merchant Місяць тому

    this will give anyone the best fps ever playing it

  • @thenewchicken1339
    @thenewchicken1339 Місяць тому

    Thenewchicken guy sounds like hes smart

  • @drcarbone
    @drcarbone 8 місяців тому

    Pretty cool!!👍👍

  • @sarih6275
    @sarih6275 10 місяців тому

    Which libraries did you used ???

    • @froopy7544
      @froopy7544 8 місяців тому

      I used raylib and C++

  • @JounsitoOP
    @JounsitoOP 10 місяців тому

    looks cool buddy

  • @mosesvega1300
    @mosesvega1300 11 місяців тому

    *Promosm* 🙌