These new super ship changes definitely looks way better than how it was, all these super ships feel more on par with one another and specialized into its tech tree's gimmick
I remember when they tested this mechanic in a game mode where the North Carolina could get "0" dispersion. You could land 9 cits if the ship would survive it.
I think the issue used to be that when in full Binocular mode you could aim visually lower than your guns would actually depress, so the shells would not go to your crosshair anymore at extreme close range.
A downside of only being rewarded for hitting means you're less likely to target DD's. Its gonna encourage farming BB's rather than going for the real priority targets.
Since you only get 1 salvo per F-key, would it be worth it to hold your fire until the end of the timer? So that the timer resets while the salvo is in the air and presumably when you get your multiple hits with the super accuracy, it'll go toward charging your next F-key. Really min-maxing here, but would be interesting to see if that's a viable strategy or not.
I think that would work since Hannover secondaries in the air still can charge its f key when it runs out. The problem with playing like this with Ushakov or Satsuma is that I’m often waiting for the broadside ship so using the f key early might mean I don’t have it when I need it.
it used to not work that way... I had theorycrafted a satsuma adrenaline furious build that could get to 2 salvos an instruction but I never noticed my second salvo giving progress. maybe they changed it
WG only buffs ships that have a low play rate. somehow, they think it is due to the way these T-11s play, when in reality it is due to the cost of using them. if they would lower the cost of them, more players would play them, and then they could do T-11 only games where they belong.
I think the argument, that you have to hit the target to charge, is a bit lacking. In a game where the dispersion for bb is so wonky you can only aim good and hope after you fire. You can miss all your shells even with a perfect aimed shot. The better way would be to balance the radius around the ship i n wich you get progress...that change only increased is the RNG factor not the skill.
My biggest gripe with super ships is that i cant already use my special 21 point commander. Like i can with other premium coal steal or research ships. Its really dumb
I took a break from the game for 3 years and came back around christmas time, superships being in the game is really up there for the most unpleasant surprise i have ever experienced (PS: i used to own all t10 ships at the time i stopped playing, almost all are trash now, thanks powercreep)
Do you know when the pan American commander is coming back to the game? I thought they’d have added him back by now… or is this a case of “you didn’t get him in the wallet warrior event so now you’ll never get him” deal?
I’m rather new in the game and I don’t know the key for switching between the different views of the guns. Like if I just want to peek around an island and want to see with my front gun. Can anyone enlighten me? Thanks :)
Sorry PQ ... the game isn't called World of Warcamping for no reason. This is a buff for only the people that learn to play the game. Too many campers and low skill players in high tier matchs, unfortunately.
These new super ship changes definitely looks way better than how it was, all these super ships feel more on par with one another and specialized into its tech tree's gimmick
Still waiting for an Abruzzi video.
would be cool, plus its not T9-10 so more interesting
Please!!!
Help our Abruzzi Guy folks
I remember when they tested this mechanic in a game mode where the North Carolina could get "0" dispersion. You could land 9 cits if the ship would survive it.
Very nice! I didn't check out the buffs for Admiral Ushakov, so this is nice to hear. Though... a Belfast '43 video would be VERY nice.
PQ with all appreciation of your hard work on the youtube channel, think we need more often streams on your twitch account) thanx
That would be nice yes
I think the issue used to be that when in full Binocular mode you could aim visually lower than your guns would actually depress, so the shells would not go to your crosshair anymore at extreme close range.
Ushakov was my first Super ship and I’ve always enjoyed it. It really js a ridiculous experience with Kuznetsov, good fun way to play this arcade game
A downside of only being rewarded for hitting means you're less likely to target DD's. Its gonna encourage farming BB's rather than going for the real priority targets.
As always,wg targeted heavys for nerf,or arty before...bcos ppl complain about it when they standad in bush for entire game
Exactly! It was obvious with Wisconsin, and somehow they liked it.
Since you only get 1 salvo per F-key, would it be worth it to hold your fire until the end of the timer? So that the timer resets while the salvo is in the air and presumably when you get your multiple hits with the super accuracy, it'll go toward charging your next F-key. Really min-maxing here, but would be interesting to see if that's a viable strategy or not.
I think that would work since Hannover secondaries in the air still can charge its f key when it runs out. The problem with playing like this with Ushakov or Satsuma is that I’m often waiting for the broadside ship so using the f key early might mean I don’t have it when I need it.
@@PotatoQuality
What’s your camera settings
it used to not work that way... I had theorycrafted a satsuma adrenaline furious build that could get to 2 salvos an instruction but I never noticed my second salvo giving progress. maybe they changed it
I assume it must be possible to take AR and get your ship down to the point where you can get two F key salvos off before cooldown kicks in?
That or arms race.
Now imagine a supership Vermont.
WG only buffs ships that have a low play rate. somehow, they think it is due to the way these T-11s play, when in reality it is due to the cost of using them. if they would lower the cost of them, more players would play them, and then they could do T-11 only games where they belong.
I think the argument, that you have to hit the target to charge, is a bit lacking. In a game where the dispersion for bb is so wonky you can only aim good and hope after you fire. You can miss all your shells even with a perfect aimed shot. The better way would be to balance the radius around the ship i n wich you get progress...that change only increased is the RNG factor not the skill.
Exactly. Nothing more frustrating as watching a decently aimed salvo make a circle around your target.
What's the mod that shows the penetration of your guns right under travel time?
My biggest gripe with super ships is that i cant already use my special 21 point commander. Like i can with other premium coal steal or research ships. Its really dumb
The absolute last fucking thing this game needed was a Dickhead teir reworked F key.
I took a break from the game for 3 years and came back around christmas time, superships being in the game is really up there for the most unpleasant surprise i have ever experienced (PS: i used to own all t10 ships at the time i stopped playing, almost all are trash now, thanks powercreep)
I hate that the Hannover and Usha have 2 ways to charge F key but Satsuma only has one.
Do you know when the pan American commander is coming back to the game? I thought they’d have added him back by now… or is this a case of “you didn’t get him in the wallet warrior event so now you’ll never get him” deal?
It should be coming back but still no news as to when unfortunately.
What’s your camera settings?
@PotatoQuality I think most of us would like to know about your camera settings.
9:54 Iowa citadel armour is weak at range and the dude was flat broadside, on paper the game says he is 100% meant to be clapped
"YUSHU-COW" lmfao
This was like the only one that benefited from this change, the other two suffered tbh
Did Devastation get anything?
now imagine this vs Gouden Leeuw
The last time i clicked on a video this fast the soviet union was still alive
Pan American cruisers need the same fix
Can you play Pimonte next?
You have only 1 video about it
Gascogne next plz
Please play Chakuma II you didnt play it or try it
Hopefully they do something to make Patrie even remotely interesting
I’m rather new in the game and I don’t know the key for switching between the different views of the guns. Like if I just want to peek around an island and want to see with my front gun. Can anyone enlighten me? Thanks :)
Default key is C to switch camera view between each of your guns
You forget on Gorizia video.. under Tsurugi video, it had the most likes 😢
Day 4 of asking for VIRIBUS UNITIS 😇😇pretty please PQ
do a supercruiser next
WTF 9:03 Ushakov has only 10k hp on the turrets? Kremlin has 30k on each lol
wg pls alter pan american cruisers ' gadget key to combat instr instead!?
COME TO PAPA
Maine is still a better tank imo
Superships against T9 MM is one of the WG jerkovs most pathetic decisions!
I'm impressed. This is the first time I've every heard "synergy" used in a sentence. 🤔🤔🤣🤣
Total Z Victory
Sorry PQ ... the game isn't called World of Warcamping for no reason. This is a buff for only the people that learn to play the game. Too many campers and low skill players in high tier matchs, unfortunately.
first