Check out my other guide on my channel about path/track animations, and then doo some googling for Swifter's "ReMapper" tool. It has a couple nice Blender to Chroma functions built in
The only time I noodled were christmas trees and presents I created with a python script, but I guess I should use it more often in my maps and add some fun animations to wall and blocks. Amazing tutorial of all the heck stuff!
THANK YOU DUDE THIS TUTORIAL HELPS ME SO FREAKING MUCH I BEEN WAITING FOR MONTHS FOR A TUOIRAL LIKE THIS SINCE I FIRST MODDED BEAT SABER THANK YOU BRO YOUR VERY SMART THIS IS HELPING ME HOW TO GET GOOD AT BEAT SABER NOODLE MAPPING THANK YOU VERY MUCH BRO IM GLAD YOU MADE THIS SO GOD DAM HELP FULL I BEEN WAITING FOR THIS TUTORIAL FOR MF SO LONG I LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I highly recommend just taking a few minutes to dig through Chromappers keybinds and see what things do. Blew my mind finding all the time saving features this app has
@@Mawntee Is there some extra step to do if I want a map to be playable on Quest? I did a map, added a few NE elements, just a few rotations, and 1 flip. But when I try to play it on Q3 it randomly crashes... :( I played many NE maps on Q3, so it's defo doable, I'm just probably missing something... :/ any idea? btw, perfect video. The best there is! Thanks a lot
Okay okay, but how i can install Noodle/Chroma to new versions. I downgraded BS to 1.29.1 in Steam, but for some reason my controller can´t click to accept the terms of use. With and without mods. frustrating
Is there some extra step to do if I want a map to be playable on Quest? I did a map, added a few NE elements, just a few rotations, and 1 flip. But when I try to play it on Q3 it randomly crashes... :( I played many NE maps on Q3, so it's defo doable, I'm just probably missing something... :/ any idea? btw, perfect video. The best there is! Thanks a lot
Regex lookup for the main GameObjects¹ containing the left, right, and lower UI elements, assign each of them to their own tracks, use an AnimateTrack event² for each UI thing to place it where it needs to be. ¹ - github.com/Aeroluna/Heck/wiki/Environment#environment-enhancement ² - github.com/Aeroluna/Heck/wiki/Animation#AnimateTrack
I've tried a bunch of things including checking requirements but the -aerolunaisthebestmodder command doesn't show me the rewind menu on pause, i have the same settings you used from the video, is it powered by a seperate mod? Thanks for the tutorial, cleared up what a bunch of stuff actually did :D
@@Mawntee Oh ok that makes sense, i was confusing that for the rewinder UI I saw while you were talking about it. Any chance Rewinder (idk the actual name) is something someone like me could use or is it like a private commission? Thanks! 🙏
@@Mystrik This is a Naluluna mod! You can get it from their Patreon or Fanbox. I will note that it doesn't support Noodle/Chroma and will break a lot of the maps with those when enabled.
Yup! Look through the keybinds in Chromapper. You want to make a new custom event thing, and there you can create any kind of custom event track you need right next to the BPM changes.
Did I just watch this entire thing with zero intentions of making noodle maps? Yes.
You should make one anyway
Thank you Mawntee for the Noodle tutorial 🙏
I love this, I’ve been wondering how to make noodle maps for months now. All I need to know now is you you can get custom scenes, like in paradigm😊
Check out my other guide on my channel about path/track animations, and then doo some googling for Swifter's "ReMapper" tool. It has a couple nice Blender to Chroma functions built in
Holy shit.
This is a rediculously good tutorial.
I think I can use this while developing Lucidium, thanks!
Omg I’ve been waiting for an easier way to make noodle maps for so long, thank you so much!!
watching this while eating noodles can confirm it's easy 👍 really great video btw! :D
The only time I noodled were christmas trees and presents I created with a python script, but I guess I should use it more often in my maps and add some fun animations to wall and blocks. Amazing tutorial of all the heck stuff!
Thanks for the easy tutorial cuz i wanted to know how to make noodle maps for a long time and now i can! Thanks for the tutorial🙂
!!!!!! these are so good PLEASE make more!
Just started another new series for quick guides like this :)
Full animation tutorial dropping soon once my template is completed
THANK YOU DUDE THIS TUTORIAL HELPS ME SO FREAKING MUCH I BEEN WAITING FOR MONTHS FOR A TUOIRAL LIKE THIS SINCE I FIRST MODDED BEAT SABER THANK YOU BRO YOUR VERY SMART THIS IS HELPING ME HOW TO GET GOOD AT BEAT SABER NOODLE MAPPING THANK YOU VERY MUCH BRO IM GLAD YOU MADE THIS SO GOD DAM HELP FULL I BEEN WAITING FOR THIS TUTORIAL FOR MF SO LONG I LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Omg XD
Can't wait to dive into this. Thank you
So no coke. Never watching your videos again.
This is the basic tutorial.
There's still like 7+ more parts to go
@@Mawntee only will watch if there is coke usage.
@@totallycoasters But I need my ad revenue!!!
@@Mawntee no you can stay broke
ive been looking for a video explaining noodle maps for so long and couldn't find a single one
The tutorial is finally real
Jiga 64 wait do I know you from your other channel jiga tech
Awesome tutorial this is going to be very helpful, but is anyone gonna say anything on wtf is happening with disaster?!?!?
It's a custom AudioLink platform that I made!
It's available in my Discord, or in BSMG #pc-models
sadly i don't have discord. do you still have the link? 6:17
I'm super late but noodle extensions just doesn't show on beat saber (but it shows on chromapper preview)
10:19 oh man, am I really so stupid? how can I switch into that preview mode?
Ctrl+h
@@SaltyFishu Thank you so much!
I highly recommend just taking a few minutes to dig through Chromappers keybinds and see what things do. Blew my mind finding all the time saving features this app has
@@Mawntee Is there some extra step to do if I want a map to be playable on Quest? I did a map, added a few NE elements, just a few rotations, and 1 flip. But when I try to play it on Q3 it randomly crashes... :( I played many NE maps on Q3, so it's defo doable, I'm just probably missing something... :/ any idea?
btw, perfect video. The best there is! Thanks a lot
@@tomr7241 Remove any chains in the map.
Current bug with NE on quest.
Okay okay, but how i can install Noodle/Chroma to new versions. I downgraded BS to 1.29.1 in Steam, but for some reason my controller can´t click to accept the terms of use. With and without mods. frustrating
Is there some extra step to do if I want a map to be playable on Quest? I did a map, added a few NE elements, just a few rotations, and 1 flip. But when I try to play it on Q3 it randomly crashes... :( I played many NE maps on Q3, so it's defo doable, I'm just probably missing something... :/ any idea?
btw, perfect video. The best there is! Thanks a lot
@Mawntee Any chance you could steer me to right direction?
There's currently a bug with NE on quest where chains will cause a map to instantly crash the game.
Remove any chains and you should be good!
@@Mawntee bloody mudy, it is a damn chainy map I did🤦♂🤦♂ Thanks for the info tho. Guess I have to decide between chains and rotations now
how do i add noodle extensions to chromapper?
can you do a video over custom events?
and also how did you edit the counters like that in a different position in the level? "Disaster"
Regex lookup for the main GameObjects¹ containing the left, right, and lower UI elements, assign each of them to their own tracks, use an AnimateTrack event² for each UI thing to place it where it needs to be.
¹ - github.com/Aeroluna/Heck/wiki/Environment#environment-enhancement
² - github.com/Aeroluna/Heck/wiki/Animation#AnimateTrack
Im just trying to figure out if there's a way to create normal maps with my q3 and laptop
Yeah, just use Chromapper like normal
I've tried a bunch of things including checking requirements but the -aerolunaisthebestmodder command doesn't show me the rewind menu on pause, i have the same settings you used from the video, is it powered by a seperate mod? Thanks for the tutorial, cleared up what a bunch of stuff actually did :D
There's no menu for it. It's just a bunch of keybinds that do the thing.
github.com/Aeroluna/Heck/wiki/ReLoader
@@Mawntee Oh ok that makes sense, i was confusing that for the rewinder UI I saw while you were talking about it. Any chance Rewinder (idk the actual name) is something someone like me could use or is it like a private commission? Thanks! 🙏
@@Mystrik This is a Naluluna mod!
You can get it from their Patreon or Fanbox.
I will note that it doesn't support Noodle/Chroma and will break a lot of the maps with those when enabled.
@@Mawntee Oh neat thanks! thought it was 100% private but thats cool, will def check that out!
no cocaine?
What is that question wtf
Go to my channel and look at my first tutorial video haha
les gooo
di du see my comment or is this just coincidence
could you maybe make a remapper tutorial 🥺🥺
I would need to watch a few ReMapper tutorials first.
I've never touched it lmao
25:14 😈
Can you still do animation tracks with this?
Yup!
Look through the keybinds in Chromapper. You want to make a new custom event thing, and there you can create any kind of custom event track you need right next to the BPM changes.
@@Mawntee LETSS GOOOO
YAYYYYYY
coool more tutorial
Is the link thing working?
the "link" property works now, yeah :)
W
nIce
Debug mode? Omg. Im so stupid.
kiss me mawntee
(づ ̄3 ̄)づ