IMPORTANT NOTE: - Currently, the "Directors cut" (Lawless) difficulties will crash on Quest due to a Noodle bug, but all standard category difs don't include Noodle, and have their own custom lightshow for anyone wanting to play on native Quest, or without all the effects!
@@TJ_the_Tism - Currently, the "Directors cut" (Lawless) difficulties will crash on Quest, but all standard category difs don't include Noodle, and have their own custom lightshow for anyone wanting to play on native Quest, or without all the effects!
@@Mawntee oh ok. it might be a good idea to put in the message that its a bug with noodle. sorry if i seemed rude in my previous comment. but i guess ill try to start with PC Beat Saber modding.
Major shoutout to everyone that helped with this! - Nolanimations : Ending mapping - CoolingCloset : Assistance with ending/downmapping - Reddek999 : Wall scripts from "Somewhere Out There" - MinnieFops : Gameplay recording (Full Combo btw!) And most importantly Elecast for absolutely killing the environment and lightshow across all difficulties, and dealing with my bullshit when it came to trying to optimize this absolute behemoth of a Chroma+ map 💜💜💜 (all links are in the description)
as someone who used to play too much and be in the top 500 back in 2019. when i heard the scream of Nisemono Chuuihou at 4:22 . i got goose bumps and a fear like deja vu kicked in. havent felt that scream and fear in years. maybe i should play again
Soooo damn good, you all killed it with this one. Those environments are incredibly well made, the lights and camera effects fit perfectly- and the map looks really fun! This is the kind of stuff that gets me excited for the future of this game. Thanks for all the work and effort
Watching the modding scene for beat saber over the last year or so has been amazing. Seen it go from the same old noodle maps to the amazingness of Somewhere out there to this.
REFRENCES: 0:00 - Ambience from The Blood Moon Strikes Again intro 0:18 - Machine Gun Psystyle intro 0:30 - Rave-o-lution 456 intro speech 0:42 - ANOMALY vocals and acid thing in the background 0:52 - Cthugha i love it when they turn up the bass 1:05 - go sample i forgot the song 1:06 - stasis by jabob rap thing 1:11 - Ether Strike vocal 1:12 - Sound Chimera drop 1:22 - Go Insane vocal and drop 1:34 - 123 sample from that one kobaryo song 1:35 - gladde paling 1:40 - Brain power vocal 1:40 - everybody fucking jump if thats from a beat saber song but i dont remember 1:47 - hardbass could be a refrence to any song really 1:51 - UNO 2:02 - denyah lightbulb 2:02 - extra credit on the chromosome test 2:18 - night raid with a dragon i i im a soldier 2:24 - two-torial samples throughout this section 2:24 - Invisible frenzy remix trap section 2:29 - literally any kobaryo song its just their kick 2:35 - Cartoon Candy Intro 2:35 - Flashes Hommarju remix intro 3:00 - Silentphobia intro pluck thing 3:00 - Nightmare City melody 3:08 - Wolves standing towards enemies melody 3:19 - Villian Virus breakdown 3:35 - reality check through the skull 3:58 - succession 4:06 - cyaegha 4:06 - paqqin 4:22 - nisemono 4:24 - AureoLe 4:50 - invisible frenzy original version vocal 5:12 - tinnitus
@@Mawntee I currently have Quest Pro and its rly laggy when I use it w PC But like in the newer versions there isnt a saberfactory mod, so do I just get an older version or wha? (sry for being confused)
@@projectflea9905 Any lag you'll get is most likely CPU bound, due to processing all the events. This map was mostly tested on version 1.29.1 with a Ryzen 5 5600x and an i9 9900k, trying to target a stable 90hz. You could try a lower refresh rate, close any other apps that could be using CPU, or just play the standard category difficulties. Those are essentially the same base maps, but without all the really fancy effects and events. Also, if you can, make sure you have XMP enabled in your motherboards bios (if your RAM supports it) so that your CPU and RAM can communicate with each other at full speed. That can be a big bottleneck with Noodle/Chroma maps.
@@codesoft.mp4Ryzen CPU's seem to handle the large amount of objects much better than Intel CPU's. This map is really only using a few basic primitive objects (extremely low poly count), and like 4-5 instanced materials shared between all of them. The load on your graphics card from this is extremely low.
Seeing this game change over the last 6 years has been absolutely wild... I remember seeing some of the first mapping extension maps come out and bring blown away and then the extra sensory project with noodle extensions first being really shown off and it was earth shattering seeing block manipulation and now this with chroma?! Absolutely wild thank you for keeping this game interesting and fun! Also hearing nisemono at the end gave me goosebumps thank you for removing those disgusting jumps the original map had lol
IMPORTANT NOTE:
- Currently, the "Directors cut" (Lawless) difficulties will crash on Quest due to a Noodle bug,
but all standard category difs don't include Noodle, and have their own custom lightshow for anyone wanting to play on native Quest, or without all the effects!
Will it work on Quest 3? Because this looks amazing and I want to play it so bad.
@@TJ_the_Tism - Currently, the "Directors cut" (Lawless) difficulties will crash on Quest,
but all standard category difs don't include Noodle, and have their own custom lightshow for anyone wanting to play on native Quest, or without all the effects!
@@Mawntee yeah i can read but i wouldve thought that quest 3 would work since it has better processing power
@@TJ_the_Tism Yeah it's a bug with Noodle, not a processing power thing. It doesn't work on any of the standalone quest platforms.
@@Mawntee oh ok. it might be a good idea to put in the message that its a bug with noodle. sorry if i seemed rude in my previous comment. but i guess ill try to start with PC Beat Saber modding.
Major shoutout to everyone that helped with this!
- Nolanimations : Ending mapping
- CoolingCloset : Assistance with ending/downmapping
- Reddek999 : Wall scripts from "Somewhere Out There"
- MinnieFops : Gameplay recording (Full Combo btw!)
And most importantly Elecast for absolutely killing the environment and lightshow across all difficulties, and dealing with my bullshit when it came to trying to optimize this absolute behemoth of a Chroma+ map 💜💜💜
(all links are in the description)
lol the song maker, require. his music is absolute peak
This is straight up fire. You're a genius Mawntee and everyone involved.
as someone who used to play too much and be in the top 500 back in 2019. when i heard the scream of Nisemono Chuuihou at 4:22 . i got goose bumps and a fear like deja vu kicked in. havent felt that scream and fear in years. maybe i should play again
Soooo damn good, you all killed it with this one. Those environments are incredibly well made, the lights and camera effects fit perfectly- and the map looks really fun! This is the kind of stuff that gets me excited for the future of this game. Thanks for all the work and effort
I don't even own this game but this looks like madness, huge respect for everyone who participated in this creation! :[]
Watching the modding scene for beat saber over the last year or so has been amazing. Seen it go from the same old noodle maps to the amazingness of Somewhere out there to this.
hehe
Man. I haven't played Beat Saber for 3 months and thought that I won't return to the game as a player, but this map made me change my mind.
Amazing map Mawntee, congratulations! 🎉
goddamn, a+ visuals
thats one hell of a music compilation
THIS is INSANE. You killed it here. Damn good job!
iNSANE
no u
no u
P.S: tbf, Mawntee killed it with mapping pattern wise. As always
this is TRULY the map of all time
5 minutes of mawntee mapping sounds like hell for your arms
this is INSANE
WTF!!! There is a bit of Camellia and Kobaryo, like Villain Virus and Invisible Frenzy remix. Actually the best map (forever?).
I think this is the only map that has ever made me get goosebumps.
You know shits bouta go wild when gladde paling is involved
🔥🔥🔥🔥🔥🔥🔥🔥
1:34 my fav part
nicely done
IT'S SO GOOD
man, i would love to learn how to make cool stuff like this
Wow.
Playing this would 1. Completely and utterly overwhelm me. And 2. I'd get so motion sick, I'd probably vomit on the spot. Looks absolutely fire tho.
Bro… This had me shocked in so many ways.
love it
NoIcE
I fucking love this
This might make me boot up the game again, hella impressive work
Somebody should make a list of every song used/referenced
REFRENCES:
0:00 - Ambience from The Blood Moon Strikes Again intro
0:18 - Machine Gun Psystyle intro
0:30 - Rave-o-lution 456 intro speech
0:42 - ANOMALY vocals and acid thing in the background
0:52 - Cthugha i love it when they turn up the bass
1:05 - go sample i forgot the song
1:06 - stasis by jabob rap thing
1:11 - Ether Strike vocal
1:12 - Sound Chimera drop
1:22 - Go Insane vocal and drop
1:34 - 123 sample from that one kobaryo song
1:35 - gladde paling
1:40 - Brain power vocal
1:40 - everybody fucking jump if thats from a beat saber song but i dont remember
1:47 - hardbass could be a refrence to any song really
1:51 - UNO
2:02 - denyah lightbulb
2:02 - extra credit on the chromosome test
2:18 - night raid with a dragon i i im a soldier
2:24 - two-torial samples throughout this section
2:24 - Invisible frenzy remix trap section
2:29 - literally any kobaryo song its just their kick
2:35 - Cartoon Candy Intro
2:35 - Flashes Hommarju remix intro
3:00 - Silentphobia intro pluck thing
3:00 - Nightmare City melody
3:08 - Wolves standing towards enemies melody
3:19 - Villian Virus breakdown
3:35 - reality check through the skull
3:58 - succession
4:06 - cyaegha
4:06 - paqqin
4:22 - nisemono
4:24 - AureoLe
4:50 - invisible frenzy original version vocal
5:12 - tinnitus
@@Mawntee ayy thanks man
4:24 Bros wrists turned into noodles 💀
dude the subtle clips of other ranked songs was pure gold. And the map is honestly better than Somewhere Out There. Amazing.
W
Rip quest players lol amazing map mawntee
damn
The person who played this map with the FULL environment needs a raise from Beatgames
Unfortunately nobody involved with this project is getting any money from it hahaha
😍
So that's what you've been doing, eh?
I can't wait to try this map out. Y'all went way overboard and it is so worth it.
We can call this more of a side project...keep your 👀 peeled
@@Fatalution
This information terrifies and excites me to no end.
I love it, you guys (mappers, clearer) did an amazing job!
By the way how do you have custom sabers?
I'm using "Naluluna Sabers", but you can also use "SaberFactory" on PC.
Not sure about standalone Quest.
@@Mawntee I currently have Quest Pro and its rly laggy when I use it w PC
But like in the newer versions there isnt a saberfactory mod, so do I just get an older version or wha? (sry for being confused)
@@projectflea9905 Any lag you'll get is most likely CPU bound, due to processing all the events. This map was mostly tested on version 1.29.1 with a Ryzen 5 5600x and an i9 9900k, trying to target a stable 90hz.
You could try a lower refresh rate, close any other apps that could be using CPU, or just play the standard category difficulties. Those are essentially the same base maps, but without all the really fancy effects and events.
Also, if you can, make sure you have XMP enabled in your motherboards bios (if your RAM supports it) so that your CPU and RAM can communicate with each other at full speed. That can be a big bottleneck with Noodle/Chroma maps.
@@Mawntee i have a (laptop) ryzen 5 4000 series and hit 120hz somehow???
@@codesoft.mp4Ryzen CPU's seem to handle the large amount of objects much better than Intel CPU's.
This map is really only using a few basic primitive objects (extremely low poly count), and like 4-5 instanced materials shared between all of them. The load on your graphics card from this is extremely low.
:O
Is this vanilla or mod?
modded
POV:you put more effort into the map the the notes:
:'(
@@Mawntee i didn't mean that in a mean way sorry
Third
mapping is so weird
no u
no u
Seeing this game change over the last 6 years has been absolutely wild... I remember seeing some of the first mapping extension maps come out and bring blown away and then the extra sensory project with noodle extensions first being really shown off and it was earth shattering seeing block manipulation and now this with chroma?! Absolutely wild thank you for keeping this game interesting and fun! Also hearing nisemono at the end gave me goosebumps thank you for removing those disgusting jumps the original map had lol