Yooo keep up the grind I was able to do most of the stuff in your vids in less then an hour of getting PD. While other people's tutorials are a confusing mess.
Thank you so much, Luna! That's awesome to hear! Reading comments like this makes it worth doing the weekly content grind! I hope you are enjoying making sounds in Pure Data!! The channel is going to take a different direction a bit starting tomorrow, but I hope the videos will continue to be entertaining and informative to you!
Hey! I'm a fan of your videos. How can I use a filter on the synth? I've been trying, but I don't understand where I have to put the filter for it to work. Thanks for your help
Thank you so much for the tutorial! How does one replace the noise object with the additive synth we creative in video #2 as you mention around 3:38? Do we have to remake it? or can we load past files/pd projects into objects of an active pd project? thank you!
I thought about it for another minute and realized I could simply copy and paste it from one project to the other, but I am still curious if you can load previous synths/projects as an object or something similar
@@joellstephenson3143 Yep! Copying & pasting is typically what I end up doing. Folder organization is KEY! We do cover subpatcher in the generative ambient tutorial. But I still need to look more into recalling subpatcher from different folders... Anyways, I hope you're enjoying the tutorials so far!!
Is it possible to create something to modulate white noise in pure data? Something like ableton's audio effects - overdrive, amp, distortion etc.? Amazing lessons, really helpful, greetings!
Clear and straightforward. Your tutorials make PD feel like sitting in front of a modular synth - very motivating approach.
Thank you so much for the kind words! I do hope that people who are interested in modular synth stumbles upon Pd tutorials on UA-cam.
Just wanted to say that I appreciate these videos... they're very clear and well done.
Thank you for letting me know! I'm glad to hear that these were helpful!
Thank you for making these tutorials! They’re helping me so much!!!
Glad to hear that! I hope you find the other tutorials informative as well!
dude you're such a good teacher, thanks so much for this tutorial! I'm having a blast
I'm glad to hear that you're having fun! And thank you for the kind words.
thank for all this tutorials, pure gold
Glad to hear that! Thanks, David!!
Filtering made it sound like wind, rain etc. Depending on the filter. Interesting!
Yes! Filtering noise is an awesome way to sound design. I recommend checking out my fire sound design tutorial :)
Yooo keep up the grind I was able to do most of the stuff in your vids in less then an hour of getting PD. While other people's tutorials are a confusing mess.
Thank you so much, Luna! That's awesome to hear! Reading comments like this makes it worth doing the weekly content grind!
I hope you are enjoying making sounds in Pure Data!!
The channel is going to take a different direction a bit starting tomorrow, but I hope the videos will continue to be entertaining and informative to you!
Thank you so much for your greats tutos! I love it
Glad to hear that these are helpful, thanks!!
hey! that might be a stupid question but at 2:19, what are the numbers after bp~ for? (220 1)
1st number is frequency and the 2nd number is resonance :)
@@SoundSimulator Hi, I have a follow up question, then why is there an additional frequency value "440" beyond the "220"? Thanks!
@@sarahfang7331 Numbers that get sent into the second inlet of [bp~] will override that 220 (which is just the initial value)
what software do you use to visualize the sound like in 1:19?
Ableton's EQ Eight :)
@@SoundSimulator Is there a similar free tool that you recommend?
Hey! I'm a fan of your videos. How can I use a filter on the synth? I've been trying, but I don't understand where I have to put the filter for it to work. Thanks for your help
You can connect the filter object after an oscillator like [osc~]
Thank you so much for the tutorial! How does one replace the noise object with the additive synth we creative in video #2 as you mention around 3:38? Do we have to remake it? or can we load past files/pd projects into objects of an active pd project? thank you!
I thought about it for another minute and realized I could simply copy and paste it from one project to the other, but I am still curious if you can load previous synths/projects as an object or something similar
@@joellstephenson3143 Yep! Copying & pasting is typically what I end up doing. Folder organization is KEY!
We do cover subpatcher in the generative ambient tutorial. But I still need to look more into recalling subpatcher from different folders...
Anyways, I hope you're enjoying the tutorials so far!!
learn alot.thx! can i load PD as a vst in ABLETON LIVE? so i cau make my sequencer in PD to send MIDI to ABLETON?
cause i see the eq monitor seem in ableton.thanks!
plugdata may be what you're looking for :)
@@SoundSimulator if I want to use ableton's EQ visualizer I should use plugdata aswell? Your videos are incredible btw, thank you so much.
@@vascofernandes2111 I recommend plugdata! These early tutorials were made before it was released.
how exactly do you replace the additive synth for the noise? how do you connect the two, once copied into the subtractive synth file?
This tutorial is not really a continuation from the previous one. You can start from a blank patcher!
How do you put this window where you can see the frequency response?
I just overlayed the Ableton EQ in post :)
Is it possible to create something to modulate white noise in pure data? Something like ableton's audio effects - overdrive, amp, distortion etc.? Amazing lessons, really helpful, greetings!
Yep, you can modulate noise in Pure Data much like how it's sculpted with filter in this video.
Mine has the beep sound on top of the noise, why do you think is that?
Sorry for the delay in response. You may have had another patch with [osc~] open somewhere on your computer?
couldnt create object when i type noise˜
The tilde symbol "~" is on the left of "1" on a keyboard.