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- Опубліковано 15 сер 2024
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Nah, don't support any tools that infringe copyright
didnt watch yet. but automatic uv unwrapping and retopology will shock me, because we obviously need it, nothing else.
I could get behind the idea of the ai texture generators for generating the extra channels, especially for a rough stage or concept setup, though what concerns me is where its sourcing the images from, like if its stuff willing submitted to be sampled from thats all fine but I hate the idea of it being sourced from anything potentially stolen as that part wont sit right for me.
Everything in generative AI is stolen unless an artist has trained the AI specifically on their own artwork.
Love it! 😍 Can't wait for AI that can generate meshes
hyperhuman's rodin
Could one integrate a blender 3d image map and use it for lml language model learning large, so that 3d object identification could change ai machine learning models to process fluent 3d graphics, gifs, videos and keep consistency in (aperture mode)? ?
Weitere Vorschläge ansehen
Vorschlag 1
Yes, it is possible to integrate a Blender 3D image map and use it for LML language model learning large, so that 3D object identification could change AI machine learning models to process fluent 3D graphics, GIFs, videos, and keep consistency in aperture mode.
Blender is a free and open-source 3D creation suite. It can be used to create 3D models, animations, and simulations. LML is a large language model from Google AI, trained on a massive dataset of text and code. It can generate text, translate languages, write different kinds of creative content, and answer your questions in an informative way.
By integrating a Blender 3D image map with LML, it would be possible to train the language model to identify 3D objects in images and videos. This would allow the language model to understand and process 3D graphics in a more fluent way. Additionally, the aperture mode would help to keep the consistency of the 3D graphics, regardless of the viewing angle.
This would be a significant development in the field of AI, as it would allow for more realistic and immersive 3D experiences. It could also be used in a variety of applications, such as gaming, virtual reality, and augmented reality.
Here are some of the benefits of integrating a Blender 3D image map with LML:
Increased realism and immersion in 3D experiences
Improved accuracy of 3D object identification
Increased consistency of 3D graphics
Wider range of applications for 3D graphics
Of course, there are also some challenges that would need to be addressed in order to make this integration successful. For example, the language model would need to be trained on a large dataset of 3D images and videos. Additionally, the aperture mode would need to be carefully implemented in order to ensure that the 3D graphics are consistent regardless of the viewing angle.
Overall, the integration of a Blender 3D image map with LML has the potential to be a significant development in the field of AI. It would allow for more realistic and immersive 3D experiences, and it could be used in a variety of applications. However, there are still some challenges that need to be addressed before this integration can be successful.
Vorschlag 2
Yes, it is possible to integrate a Blender 3D image map with an LML language model to improve 3D object identification. Blender is a free and open-source 3D creation suite that can be used to create 3D models, animations, and simulations. LML language models are a type of large language model that are trained on a massive dataset of text and code. By integrating a Blender 3D image map with an LML language model, it is possible to teach the language model to recognize 3D objects in images and videos. This could be used to improve the accuracy of AI machine learning models that are used to process 3D graphics, gifs, and videos.
In order to integrate a Blender 3D image map with an LML language model, you would need to first create the image map. This can be done by exporting a 3D scene from Blender as an image sequence. Once you have the image sequence, you can then use it to train the language model. There are a number of different ways to do this, but one common approach is to use a technique called transfer learning. Transfer learning involves taking a language model that has been trained on a large dataset of text and code and then fine-tuning it on a smaller dataset of 3D images. This can be done using a variety of different machine learning frameworks, such as TensorFlow or PyTorch.
Once the language model has been trained, it can be used to identify 3D objects in images and videos. This can be done by feeding the language model an image or video and then asking it to identify the objects in the scene. The language model will then output a list of possible objects, along with the probability that each object is present in the scene.
The use of Blender 3D image maps with LML language models has the potential to significantly improve the accuracy of AI machine learning models that are used to process 3D graphics, gifs, and videos. This could lead to a number of different applications, such as improved object recognition in self-driving cars, virtual reality, and augmented reality.
Vorschlag 3
Yes, it is possible to integrate a Blender 3D image map and use it for LML language model learning large, so that 3D object identification could change AI machine learning models to process fluent 3D graphics, GIFs, videos, and keep consistency in (aperture mode).
Blender is a free and open-source 3D creation suite. It can be used to create 3D models, animations, and even games. LML is a large language model (LLM) developed by Google AI. It is trained on a massive dataset of text and code, and can generate text, translate languages, write different kinds of creative content, and answer your questions in an informative way.
To integrate a Blender 3D image map with LML, you would need to first create the image map in Blender. This can be done by importing a 3D model into Blender and then creating a texture map for the model. The texture map should contain the 2D images that you want to use to represent the 3D model in LML.
Once you have created the image map, you would need to save it as a PNG file. You can then use the PNG file as input to LML. LML will be able to identify the 3D objects in the image map and generate text descriptions of them.
You can also use LML to process fluent 3D graphics, GIFs, and videos. To do this, you would need to convert the graphics, GIFs, or videos into a format that LML can understand. This can be done using a variety of tools, such as ffmpeg or Blender.
Once you have converted the graphics, GIFs, or videos into a format that LML can understand, you can then use LML to generate text descriptions of them. LML will be able to identify the 3D objects in the graphics, GIFs, or videos and generate text descriptions of them.
It is important to note that LML is still under development, and its ability to process 3D graphics, GIFs, and videos is not perfect. However, it is a promising technology that has the potential to revolutionize the way we interact with 3D content.
Yes, it is possible to integrate a Blender 3D image map and use it for LML language model learning large, so that 3D object identification could change AI machine learning models to process fluent 3D graphics, GIFs, videos, and keep consistency in (aperture mode).
Blender is a free and open-source 3D creation suite. It can be used to create 3D models, animations, and even games. LML is a large language model (LLM) developed by Google AI. It is trained on a massive dataset of text and code, and can generate text, translate languages, write different kinds of creative content, and answer your questions in an informative way.
To integrate a Blender 3D image map with LML, you would need to first create the image map in Blender. This can be done by importing a 3D model into Blender and then creating a texture map for the model. The texture map should contain the 2D images that you want to use to represent the 3D model in LML.
Once you have created the image map, you would need to save it as a PNG file. You can then use the PNG file as input to LML. LML will be able to identify the 3D objects in the image map and generate text descriptions of them.
You can also use LML to process fluent 3D graphics, GIFs, and videos. To do this, you would need to convert the graphics, GIFs, or videos into a format that LML can understand. This can be done using a variety of tools, such as ffmpeg or Blender.
Once you have converted the graphics, GIFs, or videos into a format that LML can understand, you can then use LML to generate text descriptions of them. LML will be able to identify the 3D objects in the graphics, GIFs, or videos and generate text descriptions of them.
It is important to note that LML is still under development, and its ability to process 3D graphics, GIFs, and videos is not perfect. However, it is a promising technology that has the potential to revolutionize the way we interact with 3D content.
She's outta bubbly, chum
The party is over now, alas
Time for some water
Is it possible to create a sscene in blebder with camera moving and generate this shot as vid2vid inside Blender? like in comfy
Thx!
Some people have great imaginations but cannot use 3D applications to bring their ideas to life. AI is a solution for individuals in this situation.
How exactly? It is like asking Da Vinci to paint 101 Mona Lisas and then pick one up and calling it your "creativity". Sounds like delusion and temper tantrum in one, frankly.
Look guys: I know AI can steal jobs, and AI can be uncanny, but I legit think that for some generators (like the AI texture generator) can be a blessing in disguise, namely allowing us to kiss those aganoizing hours of reaching for the right, free, seamless texture goodbye
just wait a few years to write a script and the ai will generate an entire animation scene.
Years? More like months
It's been 5 months, we there yet?@@captanblue
On my third 8-hour day, trying to get Blender-Controlnet working. The creator is MIA and little resources.
Thanks for the recap!
There goes being skilled
there comes being creative
This channel needs an A.I voiceover😁
FALSE
You are right! Pronunciation is really odd, eating words, too much chewing!
How rude.
Super cool! These will help artists a lot!
Great….You just revealed all my newest works flow to everyone! Haha
All these comments so negative on AI... digital artist take work from traditional art now complaining they are being taken advantage of... all the while believe copyright helps artist not companies obtaining IP rights and locking out future artist via forms of art that where largely in public domains... in the words of Picasso "Art is Theft" and “Good artists copy, great artists steal.”
There's a HUGE difference between artists learning from traditional art and an AI COPYING an artwork that it has been trained on without consent.
I'm not gonna get into it rn because i don't have the energy to do so, and honestly, i highly doubt you or any of the other pro-ai people want to listen to WHY we're so upset about Generative AI.
The digital artists who "take work from traditional art now" are still people though - if companies use AI tools that steal the works of prior humans, the only person making money from the massive output is the one getting paid to input the prompts, and that could even just be an unpaid intern. It's going to lead to a monocukture of art, when the AI doesn't have any more real art to use as input, and then it'll be using its own "works" as input. A copy of a copy of a copy of a copy will eventually be garbage.
@@MegaShot12you don’t understand what it does then, it’s the same thing that real artists do
You show it a picture of an apple, tell this it’s and apple and show it more
It will learn what an apple looks like.
Same with how humans learn what is what
@stonesymmetry AI abso-fking-lutely does not learn how artists do....
AI does not think, it is not creative. The only thing it does is copy and mash existing shit together.
That it not how artists do this shit.
You saying that it's the same shows that you are NOT an artist.
Oh yea @megashot12, real artists are all nimby elitists that’s why they’re losing to AI instead of getting ahead of it.
If you are lazy just install stable diffusion locally XD , joker!
Thanks for the vid
NOOOOOOOOOOOOO
That is insane... on both sides of the equal sign....
whatever you're using to process your voice track is seriously pretty bad; the volume ramping up at the end of longer vowel-consonant sounds; I have to skip the video.
I guess he did it on purpose.
i need a text to mesh ai addon
The video editing is distracting in this one.
epic
hoh
AI is going to put millions upon millions out of work.
I dont think Im going to participate in any of it.
Best O luck though.
its a losing game. do big companies think we'll keep buying their shit if they replace us and we can't make money?
@@GrindhouseCinemaLLC THey dont care. You see all the self help terminals popping up in MCDonalds, and grocery stores, and convenience stores? THey simply dont care. RIght now they are using the white collars to replace the blue collars. Because they need the white collars to implement the ground level systems. Once thats done, the white collar jobs are already a done deal. Thats the easiest for AI.
THis is why I got out of network engineering. Its all about automation now. I refuse to work on those networks. I refuse to participate. Even if I did, nothing will save you. Programming and network troubleshooting is already being phased out. Its happening rapidly this very moment.
Every 3D artist is waiting some AI for low poly and UVs creation) Normal artists won't loose their job, AI is just an instrument which will help them to make their work more efficient and easy.
@@Gelonyrum You guys all think the future will be enhanced humans with AI as your assistant. Its not gonna happen. The first thing AI will do is obliterate the workforce. THats being done right now. Easily 80% of the human race will likely starve to death or kill each other for food.
Sounds crazy but there is no way out of this. The people implementing it dont care about you. They see the same end result and are preparing for YOU to be the loser not them. The rich truly believe they will inherit the earth. They don't need labor anymore. They dont need YOU. They have all the technology they need now. Your on the chopping list, you just haven't gotten the memo yet.
The Titanic has already hit the iceburg. Were all still in the ballroom partying. And when the party is over, the dying begins. I would estimate this will all be done and over by 2030.
Honestly, I feel the 2d and 3d animation industry will be the industry that benefits most from AI in terms of utilizing it as a tool.
Many animators, for example, are overworked with tedious tasks. being able to automate mundane tasks can shift focus to a higher end result.
The industries most at risks are corporate industries; office workers, journalists, proof readers, editors, etc. Graphic Designers, Freelance digital artists may be affected as well, but most of those people who turn to AI probably won't be able to afford commissions anyway.
AI can help with automation and troubleshooting, but not EVERY process can be automated easily-- this can be the creative industry's best tool. It can reduce tedious tasks and make room for higher quality output. Story telling / direction and whatnot NEED human input. Creativity needs human input. 3D especially is at the level it is today because of machine learning/ artificial intelligence. Hair movements, physics, particle systems, textures... these are all things that needed to be finetuned.
AI is developing on all rounds- even vehicles are relying on AI-- soon most cars will be self-driven...
Yes there are some sketchy aspects of some image generative AI models out there, but those arent the only models that exist.
Rejecting something that will inevitably happen will just leave you behind. I say learn how it can be integrated into your process ethically.
I for one, am going to keep an eye out and look for anything that can be ETHICALLY integrated into my work flow process.
Some of those are a insult to any actual artist tbh. Not because of the "power" but because of how they were made, how the people behind them behave towards artists and co.
On the other hand, to be honest Maya and 3ds Max still beat Blender especially in this sector (add-ons/plugins) and the plugins above besides of their controversial nature arent going to beat any of the amazing plugins and add-ons made for Maya or 3ds Max some of which are specifically and exclusively made for them.
Artists complain too much, progress is the nature of humanity. Stop crying, man up
@@twinguy9633 classics. Nobody is against the progress. Im even someone who is enthusiastic about AI. The devil lies in details.
@@zeroflame0 Mike, you’re right some of these are use my and 3DS max people complain too much. Don’t wanna teach anybody anything don’t want anybody else to learn the tools because they’re scared of losing their jobs. Fuck them that’s why I made my own shit I’m not trying to work for somebody studio and on their stupid ass movie I’m making my own.
I've been playing with stable diffusion for weeks and honestly it's not there yet when it comes to control (it got a bit better recently). It makes cool pictures for sure but if you have a precise idea in mind it will be really time consuming to achieve what you want with pure AI, and sometimes it's almost impossible. Even with textures. It's a great tool for inspiration/references though, i use it quite a lot for that. I think that a technical knowledge of Blender is still very much required for serious projects, and i don't see that changing in the short term.
@@zeroflame0 my job is already becoming automated. And Im not crying. Man up
Stop using ai
Ai better lol
cry about it
@@iresineherb7 Your comment sounds like it's written by AI.
1
Love your videos but recently have been noticing more AI related videos on channel. Bruh if you are planning in making videos promoting AI related videos, I have no problem unsubscribing the channel. I hope you get the point what I'm trying to say. Please do bring back the old content style you used to have before. Courses, addon... With some motivation videos... Leave this AI crap. Doesn't suits you as a artist❤😊
dirty luddite!
@@P4TCH5S ya buddy whatever.some of us actually have a job.
This video is about addons.
Alot of Software have been using AI for a while... remember-- AI relies on "machine learning". 3D especially relies a lot on machine learning.
Also, most 3d artists don't create their own textures 100% from scratch. They go grab textures from google. So I personally feel being able to generate assets and textures isn't that bad, and is better than someone going on google and grabbing someone's texture.
Huh, AI generator still shitty. Lest move forward calm)
say ai help u talking bro
Even with all this hollywood can't make a decent product.
They can, but it takes a lot of dedicated work by talented humans (whether talking about CGI, or anything else). The current state of the industry speaks to how cheapness and speed dominate all other priorities. Whether generative AI is going to make it better or worse... I know which I'm betting on.
Sheep
@@jumpy2783 lion over here