T-100 in the 1st battle did everything right. Spotted for team early; opened fire only to finish off a low health opponent; then went behind enemy lines to kill those arty when he saw an opportunity. Textbook.
Taugrim is the very best WOT youtuber there is. Id be willing to bet if Taugrim played with gold he would have as good if not better stats as Skil. Go Taugrim!
Appreciate the compliments. If I used premium ammo, my performance would certainly be better. I wouldn't say I'd be as good as skill4ltu, who has 3-marked every tank in the game and is a very talented player.
There are several UA-camrs I watch who are amazing. Taugrim and Skill are among them. I wouldn’t want to try to compare their abilities. But what Taugrim manages with pure standard ammo is extremely impressive.
Another great video. I very rarely leave comments but I just needed to say you do an awesome job of explaining your play. Very methodical, keep up the great work.
Your patience amazes me. It has taken me years to develop a fraction of what you have. Several minutes into the second battle you had only done 1 shot of damage. When I’m in that situation a little voice in the back of my head starts yelling, “get your gun in the game!” and that pressure causes me to freak out and make bad decisions. But you stay patient, find good positions, and the damage starts to accumulate. Thanks for acknowledging that hand-eye skills do matter. I’ve heard many unicums claim they don’t, and I think people who say that often just don’t realize that they have better hand-eye skills than some of us. They assume everyone else can do what they do. When I’m in a wheelie, jousting with another wheelie, I regularly get owned for no other reason than that the other guy can hit shots on fast moving tanks while also in motion, and I’m bad at that. It’s funny that you say bad players tend to do better in heavies. I’m meh (high 1500s WN8 after 37K battles) and I do better in all classes other than heavies. I can shoot from concealment (glass cannon TDs), face-punch (assault TDs), or run and gun (MTs and LTs), but something about the HT play style makes them problematic for me. If I aim well enough to hit shots I tend to take too much damage. If instead I focus on avoiding damage, I tend to miss most of my shots.
Patience is a virtue! I don't think bad players tend to do better in heavies. What I said is that I see a lot of bad players in heavies but not playing them correctly. That really hurts their team. Pretty much anyone can play a sniping TD and contribute. But playing a heavy correctly means you have to brawl.
Thank you Taugrim for all of your vids. Super helpful to explain your mindset. Many times when I was in bad situations I asked my self how would an unicum player do in my place. Your second video expalined that perfectly. More videos about how to handle certain difficault situations would be nice :)
That Southern Push on Malinovka is like the valley push on Lakeville. It rarely pays off but people still insist on doing it. I especially cannot fathom why heavies will try that Southern push. They invariably get spotted and wrecked by TDs that they never even spot. About the only time I have seen it work, unfortunately, is when teams that I have been on lemming rushed North and left the South unguarded. In those situations I just tend to head back to the redline and see how much damage I can do before we get run over.
would you still recommend: coated optics/ Gun Rammer / vertical stabilizer. I ask because no one of these gets the "boost" (speedometer icon) or do you recommend now improved rotation mechanism or Improved Ventilation?
Great video man. Playing through this tank right now and its actually pretty fun. I enjoyed the tier VIII more for some reason... Maybe because my replayed was featured on Jingles with that tank... but the tier IX is great. Cant wait for the tier X.
Great video! I think the Udes 16 is better than the 15/16. I bounce way more shots in the tier 9 and have a 74% winrate in it compared to the 54% in the tier 10....
Thanks a lot for posting this. Really appreciate the time, effort and knowledge you put in to your videos. How do you find the "mode switching" of the tanks affecting your game? I find it's thrown a couple of my shots off, as it kicks in
@@rabbitholeresident i wouldnt say that it's exactly the same gameplay. The udes has way slower mobility in siege mode making it almost completely unable to move. It also has no armor and it can position it's gun higher up than the strv.
@@mrzucc3605 camp bush,don't get spotted and farm. It's the same gameplay,other small details don't matter really. You're gonna shoot rarely when not in sidge mode so that extra elevation doesn't really matter. You don't wanna be close enough to other tanks to use your armor neither in the udes nor in the Strv so that's not a big deal
@@rabbitholeresident You can definitely use your armour in the tier 9 and 10, even somewhat in the S1. But you need to know gun calibres of the enemies and don't make your cupola easy
I just started playing on PC a week ago. Going down the Swede line to the Kranvagn. Going from console to pc is a massive culture shock. Mistakes are capitalized on almost immediately. Arty is vastly more deadly and vision is so much more important. Holy crap!
I haven't played console but that makes sense. There's probably a lot more technical depth to the PC version, and with the diversity of 3rd party mods available, players can customize the experience to suit their tastes/needs.
Appreciate the tip. I average around 45-55 FPS, which is good enough for playability (I can't tell the difference between 40/50/60 FPS to be honest), and I like the immersion :)
anyway, you can go over map tactics, for a player who just can't seem to grasp the new maps after having stopped playing for a year and lost touch on the meta.
I don't make map guide videos, because maps change and how you play a map is very dependent on which tank you are in and the compositions of both teams (e.g. how many arties, how many heavies, etc).
Hey Taugrim, I hope you get to see this, I'm wondering how did you get that profile/face for the female commander on this Swedish tank? I looked for it in game but I can't find it. Was it exclusive or did they change/remove it?
I'm working up the Italian medium line now, currently at the tier 7. So reviewing that line, starting from either tier 5 or tier 6, is what I'll be working on next.
Coming back to this to report my progress so far in this tank. I free xp unlocked top gun because it makes the biggest difference. And, by WG logic, the longer top gun weighs less than the shorter stock gun. WIth top gun, I can use stock tracks, engine and turret with all 3 pieces of equipment. 1st battle, mountain pass, 4k damage in a loss. If I had top everything, I might have done slightly better. After that, a few ok battle, a few 0 damage battle, then aced it in the 10th battle with 1312 base xp. Now I can unlock top turret, and will probably grind the other 2 modules without spending free xp. My experience with this and UDES 14 5 is the gun is a little derpy. I use improved aiming device on UDES 14 5. On UDES 16, it's slightly better.
Great games and commentaries from you, as usual. Always give you a like because I love the commentaries. I will make a small criticism though: if you've titled your vid with "[tank] Review", there should be a bit more detail in the review. Anyone who finds this after googling for "udes 16 review" would be disappointed by the informational content.
That's fair criticism. Garage-based reviews are commonplace. What my videos strive to show is mechanics-in-action and mechanics-in-application, and I would argue that's the less obvious and more valuable content.
@@taugrim so after playing these Swede meds how do you feel about them? I maintain the opinion I had on test, they should have a toggle that locks you below the cut speed for siege mode. The amount of frustration I have had going 1kmph over the limit as I'm creating and throwing off aim is immeasurable. Furthermore I can tell others have this issue because I have popped shots into the hulls of these tanks as their hulls pitch up as they approach a ridge. Just seems absurd to be automatic when we have the perfectly good toggle used for TDs.
About that thing of light drivers thinking yoloing is their job... Old school light drivers are too used to being teamkilled for NOT yoloing. True story.
For as long as I've played - dating back to 2018 - how light tanks are supposed to be played is something that many in the community fundamentally fail to grasp. It is for that exact reason that I posted that in-depth 40-min video (Epi #41) on how to play lights correctly. It makes sense - light tank gameplay is incredibly nuanced and requires a strong understanding of vision mechanics, map design, game flow, and how to deal with having a fragile tank with weak weaponry.
@@taugrim This is not limited to lights...case in point was a recent game (June 9/19) I played on the Glacier map in my M56 Scorpion. At the count down our VK 30.02 D announces to the team that he will shoot any that camp. This assertion is echoed by our SU-100M and Leo. Once the game begins we spawn on the east side of the map and our two King Tigers, SU-100M and a SU-101 all yolo the A line and the Leo goes mountain road and I follow at a distance and keep cover between him and I. Our Vk digs in at B0 and stays there for almost three minutes, but eventually moves to the G7-F6 area where he is killed by the enemy P43.ter. Our assault on the A line fails completely (all 4 vehicles are destroyed and enemy suffered no lost vehicles). We lose the game as expected, but the comments at the beginning had an effect (at least on me), I could not trust I wasn't going to be TK'd so I positioned and moved with shielding my self from those I thought would do so. It is difficult to jump rope with a foot and the opposite hand tied together.
I have only ever team killed one light (pushed him into the water at lakeville) . He refused to protect rt from an e25 that yolo'd river road. It was satisfying especially since i had to carry the game. Got plenty of positive feedback from my team
What would be the best load out for this tank I’ve seen QB’s opinion on it but I’d like your opinion and as always thanks for your guidance on map control and tactical wisdom.
Not for 6 years. I used to stream in the early days of Twitch but my constant dialogue with stream viewers didn't give my wife much peace. I find doing UA-cam videos allows me to be efficient with my time and yours as a viewer.
I enjoy your vids on WOTs. I'm a beginner and becoming aware that "tank types" have certain places to go on each map. I recognize that this is not a rigid program but other players seem to believe that "he doesn't know where heavy tanks go." Yes, I'm the "he" there. But in generalities should heavy tanks go there on one map and on another, somewhere else? The answer of course is "it depends," but it would be nice to know since there is little or no communication between players and working on that premise it would be nice to know if there is a baseline? Obviously not but what the h"**l.
Heavies have the most predictable places to go, followed by sniping TDs. Lights and mediums tend to have the highest variability of where to go. Brawling, typically-non-turreted TDs can have some variability, because the lack of a turret really hurts certain brawling (e.g. hill in Himmelsdorf).
welcome in my world when i get heavy's in every match like that camping in the back letting mediums take the charge/hits and when their support dies off they decide to stronk push and die off almost imm... like they don't understand heavy's are strong in begin-stage of the game and not endgame where lights and mediums shine.
I almost always do, but sometimes when I install Windows patches, Nvidia Share doesn't record. I have to reboot my PC, and sometimes I don't feel like waiting.
It's a flexible position. I do think when top tier that playing back there is a bit too passive, especially if there are no arties. I'd consider going hill in such a situation.
Interesting. From the view counts on my videos (and the dislikes), it seems that many viewers are either uninterested in wheeled vehicle guides or dislike them being in the game. I've been thinking of making another video on the EBR 75 FL 10/
@@taugrim ye maybe, but i dont think u can ignore the wheeled vehicle tree just becuz 90% of ppl dont favor them. In almost every game we encounter them so we should learn to play them better or how to counter them. Also personly i have no clue how to be useful sometimes when my team falls apart around me. I try to support loosing flanks but wv have low pen and most ppl dont react to my spots so i start making risky plays to distract enemies wich ultimately gets me killed.
Silly thing to do, going head on into at least one TD that potentially has another guarding it's rear. This is a flanking tank, use cover and flank, fight something pointing their gun in the wrong direction and have cover to retreat to. The M41 did not have to do what he did, he made his choice poorly and if he had not suicided would have potentially been a valuable asset in the end.
These Swedish meds sure seem squishy, can understand the caution in your play. Going head on to anything with better armour is a death sentence it seems as I have killed a bunch of these that threw caution to the wind.
Agreed. I've found the tier 9 and tier 10 to be best-played with limited ridge brawling. And the tier 9 lacks the speed to escape from trouble quickly.
I have to ask what is your suggestion if you are on the south spawn you work your way up to the windmill on top of the hill and you clear that area out. So now you're on top of the hill you're saying not to go down towards the church I think that's what it is which I can kind of understand because you'll get spotted from tank destroyers and whatnot that are sitting still in the trees and they'll just smack the snot out of you. But then you got your team yelling at you somebody push push push go down bush well then they get pissed at me cuz I don't want to go down that Hill because I know what's going to happen. now if I were in a light tank or a wheeled vehicle I might do it because you got the speed button a medium or a heavier just too big of a targeting too slow so do you suggest that you go back down towards your calf and work your way around to the west side of the map by the water and go up around that way to flank them or do you think of set up on the hill and wait for them to get spotted just looking for your professional opinion on what to do once you take the hill because like you said I see too many teams take the hill and then I just get the crap knocked out of them trying to make it down the other side of the hill before they even make it to that church building
I don't think that 50 tp played bad, he just realised that the enemy heavy would take the hill, it was better to stay alive them just die together with is 7
www.tanks-encyclopedia.com/coldwar/Sweden/Swedish-prototypes-paper-projects.php Paper tank.. And for some reason they consider Swede tanks not to have good ground clearance. This for a country that has lots of Soft soils... Tnaks have no acceleration, and Drag bottom. ritastatusreport.blogspot.com/2015/03/swedish-tanks-part-xxii-udes.html Udes 14..It was only one studied.. Combat weight: 26,4 ton Length: 5,6m Width: 3,1m Height: 2,38m Ground clearance: 600mm Track width: 450mm Turret armor: 66/30/20 Hull armor: 77/10+20/10 Armament: 105mm L7 L/45, 105mm L7 L/51, 105mm Kan Strv 103 (Manual) Elevation/depression: +20/-5 Ammo carried: 44 rounds Engine type: Diesel Engine output: 544 hp Power to weight ratio: 20,6 hp/t Max speed: 70 kph Crew: 4 men
I am usually really good at playing mediums with gun depression and good turrets (near 60% win rates), but this tank I'm struggling at a 40% win rate my strvs are also a 57% win rates... idk
The UDES isn't techically a tank with always-on gun depression, which is part of the challenge of playing in it. How many battles do you have in the UDES 16 so far? It may be an issue with small sample size.
Oh, if you didn't have the top gun especially, it's hard to evaluate a tank. I usually use Free XP to get the top gun, then grind out the upgrades for engines, suspension (if it's possible to use the stock suspension and still mount modules and equipment), and radios last.
Is this a review on UDES 16 or on map strategy? Throughout the whole video, never hear anything related to "tank review". Only "play this way on this map"
There are a bazillion garage reviewers if that's what you're looking for. I demonstrate how to actually use tanks properly. That's why my reviews are about.
I seem to be having some good games in the Standard B, at least more often then the T50. Looking at the Udes16 I think it will be a more difficult tank to get consistent good games in. I would sooner fight a Udes 16 than either a t50 or Standard B in any tier 8 just because I seem to be killing a fair share of them. They do look cool though.
@@theripper5859 same. like Taugrim I had some nice games in my T50, but overall I think I like the Italian medium line better. two frustrating things about the Skoda T50 is its gun depression isn't as good as the Italian, and its large silhouette. but a solid tank!
The Standard B has a better profile and armor than the Skoda T50. I'm on the tier 7 Italian so it won't be too long before I get to see for myself firsthand.
only watched till 19:34 now, but I don't understand why you didn't just flex over to J2, which would've meant 2 heavys and you vs. 2 of their heavys and you could've just pushed and cleared them (with your two guys being alive, the T110E4 being isolated against potentially 3 of you, 1/2 line being opened up for a potential attack path. You literally had ages time to do that, yet you hung around mid and 6 lane (doing some semi useful/useless stuff) and letting that flank collapse completely. Really don't understand, why sometimes you don't just create a local superiority and push (maybe because u play on NA and that doesn't work there? On EU that would've worked imho and you had minutes to do so).
If you understood the capabilities of this tank and its limits you would understand. Going head to head with enemy tanks with this would end badly. His best bet would have been what he was attempting to do, get in a strong position for flanking shots, unfortunately enemy strength in mid prohibited that and repositioning after he would have been trashed from the abbey. Sometimes you have to wait for your opportunities which worked out well in the end. Wish I had his patience as I am sure I would benefit a lot from it.
The Ripper hit the nail on the head. The E4 would have auto-penned me. On flat land (1 lane) the T-10 would have easily penetrated the flat panel in my mid-hull. You can't brawl on flat ground with this tank, it's simply not built for it.
lol "t100 is realy smart and has carried game for us." look in chat and see some noob calling him "dumb light tank" seems like the worst people are the first to blame the LTs
Am i the only one who thinks when neither team can push into the enemy because there is 300 trees and bad terrain that is just really shit map design. I absolutely hate the map just because if you win hill or south you cant do anything about it, Your just sitting there hoping a light tank will knowingly suicide or you rush them with 5 tanks
GARBAGE! Gun is disgustingly bad, i mean what you can do with 260 pen on the gold ammo?! Good luck penning super heavies on the WEAK SPOTS even. and gun misses a LOT!!! i hate this shit tank.
@@taugrim try to put lowe (with the accent in google translate) and should give a hint of how it spells. Luv-ah seems weird but if thats hoe you like it np striv too btw :)
T-100 in the 1st battle did everything right. Spotted for team early; opened fire only to finish off a low health opponent; then went behind enemy lines to kill those arty when he saw an opportunity. Textbook.
Taugrim is the very best WOT youtuber there is. Id be willing to bet if Taugrim played with gold he would have as good if not better stats as Skil. Go Taugrim!
Appreciate the compliments.
If I used premium ammo, my performance would certainly be better. I wouldn't say I'd be as good as skill4ltu, who has 3-marked every tank in the game and is a very talented player.
@@taugrim Would love to see you, skill, and maybe Circon platoon together though lel
@@zeroyuki92 Taugrim and Sir Foch are the best for me.El naturale :)
There are several UA-camrs I watch who are amazing. Taugrim and Skill are among them. I wouldn’t want to try to compare their abilities. But what Taugrim manages with pure standard ammo is extremely impressive.
I mean the NA server also hampers everyone on it since the rate of gold spam (from watching streamers) seems WAYYYY higher than on EU or RU.
The way you communicate with the team is so amazing. Its very rare.
Another great video. I very rarely leave comments but I just needed to say you do an awesome job of explaining your play. Very methodical, keep up the great work.
Thanks for taking the time to write, really appreciate the kind compliment.
Your patience amazes me. It has taken me years to develop a fraction of what you have. Several minutes into the second battle you had only done 1 shot of damage. When I’m in that situation a little voice in the back of my head starts yelling, “get your gun in the game!” and that pressure causes me to freak out and make bad decisions. But you stay patient, find good positions, and the damage starts to accumulate.
Thanks for acknowledging that hand-eye skills do matter. I’ve heard many unicums claim they don’t, and I think people who say that often just don’t realize that they have better hand-eye skills than some of us. They assume everyone else can do what they do. When I’m in a wheelie, jousting with another wheelie, I regularly get owned for no other reason than that the other guy can hit shots on fast moving tanks while also in motion, and I’m bad at that.
It’s funny that you say bad players tend to do better in heavies. I’m meh (high 1500s WN8 after 37K battles) and I do better in all classes other than heavies. I can shoot from concealment (glass cannon TDs), face-punch (assault TDs), or run and gun (MTs and LTs), but something about the HT play style makes them problematic for me. If I aim well enough to hit shots I tend to take too much damage. If instead I focus on avoiding damage, I tend to miss most of my shots.
Patience is a virtue!
I don't think bad players tend to do better in heavies. What I said is that I see a lot of bad players in heavies but not playing them correctly. That really hurts their team. Pretty much anyone can play a sniping TD and contribute. But playing a heavy correctly means you have to brawl.
I've watched and played with and against you since Rift, I love your videos concerning WoT's
I love your videos. You explain the game better than any other youtuber I watch.
Thanks.
Thank you Taugrim for all of your vids. Super helpful to explain your mindset. Many times when I was in bad situations I asked my self how would an unicum player do in my place. Your second video expalined that perfectly. More videos about how to handle certain difficault situations would be nice :)
Thanks for the videos I am currently grinding this line and they are very helpful. I bought this tank yesterday.
Well done! I was struggling with this line until I saw your last video
That Southern Push on Malinovka is like the valley push on Lakeville. It rarely pays off but people still insist on doing it. I especially cannot fathom why heavies will try that Southern push. They invariably get spotted and wrecked by TDs that they never even spot. About the only time I have seen it work, unfortunately, is when teams that I have been on lemming rushed North and left the South unguarded. In those situations I just tend to head back to the redline and see how much damage I can do before we get run over.
What is going to be the #100...........have you got a bloopers reel for us.
thx for your work, you help me a lot to improve my gameplay
would you still recommend: coated optics/ Gun Rammer / vertical stabilizer. I ask because no one of these gets the "boost" (speedometer icon) or do you recommend now improved rotation mechanism or Improved Ventilation?
Thank you for making these videos , they help me a lot! Keep up the good work!
Great video man. Playing through this tank right now and its actually pretty fun. I enjoyed the tier VIII more for some reason... Maybe because my replayed was featured on Jingles with that tank... but the tier IX is great. Cant wait for the tier X.
The tier 10 is much more capable of brawling compared to the tiers 8-9 - the armor is meaningfully improved. So it's worth getting.
so what you are saying is that i have to sniper schnitzel this tank? got it.
Always a pleasure watching you work, Taugrim. Keep them coming and GL to you out there.
10:18 love the way you baited him there
Great video! I think the Udes 16 is better than the 15/16. I bounce way more shots in the tier 9 and have a 74% winrate in it compared to the 54% in the tier 10....
Thanks a lot for posting this. Really appreciate the time, effort and knowledge you put in to your videos. How do you find the "mode switching" of the tanks affecting your game? I find it's thrown a couple of my shots off, as it kicks in
You mean the hydraulic suspension? Most of the time it's been OK - I usually trigger it when I'm trying to aim down over a ridge.
Can you do the udes 03? I am working my way there and would like any tips n tricks.
kemp bush
Look at the strv103b guide,it's the same gameplay
@@rabbitholeresident i wouldnt say that it's exactly the same gameplay. The udes has way slower mobility in siege mode making it almost completely unable to move. It also has no armor and it can position it's gun higher up than the strv.
@@mrzucc3605 camp bush,don't get spotted and farm. It's the same gameplay,other small details don't matter really.
You're gonna shoot rarely when not in sidge mode so that extra elevation doesn't really matter.
You don't wanna be close enough to other tanks to use your armor neither in the udes nor in the Strv so that's not a big deal
@@rabbitholeresident You can definitely use your armour in the tier 9 and 10, even somewhat in the S1. But you need to know gun calibres of the enemies and don't make your cupola easy
I just started playing on PC a week ago. Going down the Swede line to the Kranvagn. Going from console to pc is a massive culture shock. Mistakes are capitalized on almost immediately. Arty is vastly more deadly and vision is so much more important. Holy crap!
I haven't played console but that makes sense. There's probably a lot more technical depth to the PC version, and with the diversity of 3rd party mods available, players can customize the experience to suit their tastes/needs.
I'd like to see the game of that LT-100.
Arty is such a great game mechanic it makes entire portions of the map unplayable...
Great Analysis ........... always helpful info
thanks for the replay and analysis.
Hey, I don't know if matters a whole lot to you but if you turn shadows to minimum and lighting to min/med, you'll get like 10+ fps gain.
Appreciate the tip.
I average around 45-55 FPS, which is good enough for playability (I can't tell the difference between 40/50/60 FPS to be honest), and I like the immersion :)
anyway, you can go over map tactics, for a player who just can't seem to grasp the new maps after having stopped playing for a year and lost touch on the meta.
I don't make map guide videos, because maps change and how you play a map is very dependent on which tank you are in and the compositions of both teams (e.g. how many arties, how many heavies, etc).
Very helpful vid taugrim, thanks
Hey Taugrim, I hope you get to see this, I'm wondering how did you get that profile/face for the female commander on this Swedish tank? I looked for it in game but I can't find it. Was it exclusive or did they change/remove it?
I have no idea. I let the game randomize the appearance. She was probably from a campaign reward.
@@taugrim Ah I see, thank you for the reply.
great video do you use the low end Turret for thr extra armor or do you use the top turret for view range?
Top turret. It's got a lower profile as well.
@@taugrim Thx buddy
Where has the videogone for the ranked battles gone
Great video 👍 Could you please do one on the Leopard 1 in it's current state
I'm working up the Italian medium line now, currently at the tier 7. So reviewing that line, starting from either tier 5 or tier 6, is what I'll be working on next.
Coming back to this to report my progress so far in this tank. I free xp unlocked top gun because it makes the biggest difference. And, by WG logic, the longer top gun weighs less than the shorter stock gun. WIth top gun, I can use stock tracks, engine and turret with all 3 pieces of equipment. 1st battle, mountain pass, 4k damage in a loss. If I had top everything, I might have done slightly better. After that, a few ok battle, a few 0 damage battle, then aced it in the 10th battle with 1312 base xp. Now I can unlock top turret, and will probably grind the other 2 modules without spending free xp.
My experience with this and UDES 14 5 is the gun is a little derpy. I use improved aiming device on UDES 14 5. On UDES 16, it's slightly better.
Two great games, thanks for sharing.
Great games and commentaries from you, as usual. Always give you a like because I love the commentaries. I will make a small criticism though: if you've titled your vid with "[tank] Review", there should be a bit more detail in the review. Anyone who finds this after googling for "udes 16 review" would be disappointed by the informational content.
That's fair criticism. Garage-based reviews are commonplace.
What my videos strive to show is mechanics-in-action and mechanics-in-application, and I would argue that's the less obvious and more valuable content.
@@taugrim so after playing these Swede meds how do you feel about them?
I maintain the opinion I had on test, they should have a toggle that locks you below the cut speed for siege mode. The amount of frustration I have had going 1kmph over the limit as I'm creating and throwing off aim is immeasurable. Furthermore I can tell others have this issue because I have popped shots into the hulls of these tanks as their hulls pitch up as they approach a ridge.
Just seems absurd to be automatic when we have the perfectly good toggle used for TDs.
About that thing of light drivers thinking yoloing is their job... Old school light drivers are too used to being teamkilled for NOT yoloing. True story.
For as long as I've played - dating back to 2018 - how light tanks are supposed to be played is something that many in the community fundamentally fail to grasp. It is for that exact reason that I posted that in-depth 40-min video (Epi #41) on how to play lights correctly.
It makes sense - light tank gameplay is incredibly nuanced and requires a strong understanding of vision mechanics, map design, game flow, and how to deal with having a fragile tank with weak weaponry.
@@taugrim This is not limited to lights...case in point was a recent game (June 9/19) I played on the Glacier map in my M56 Scorpion. At the count down our VK 30.02 D announces to the team that he will shoot any that camp. This assertion is echoed by our SU-100M and Leo. Once the game begins we spawn on the east side of the map and our two King Tigers, SU-100M and a SU-101 all yolo the A line and the Leo goes mountain road and I follow at a distance and keep cover between him and I. Our Vk digs in at B0 and stays there for almost three minutes, but eventually moves to the G7-F6 area where he is killed by the enemy P43.ter. Our assault on the A line fails completely (all 4 vehicles are destroyed and enemy suffered no lost vehicles). We lose the game as expected, but the comments at the beginning had an effect (at least on me), I could not trust I wasn't going to be TK'd so I positioned and moved with shielding my self from those I thought would do so. It is difficult to jump rope with a foot and the opposite hand tied together.
I have only ever team killed one light (pushed him into the water at lakeville) . He refused to protect rt from an e25 that yolo'd river road. It was satisfying especially since i had to carry the game. Got plenty of positive feedback from my team
What would be the best load out for this tank I’ve seen QB’s opinion on it but I’d like your opinion and as always thanks for your guidance on map control and tactical wisdom.
P.S. my Leo has broken the 5,000 damage marker that’s to your guide on it thanks a lot!
I love your videos. Do you stream anywhere?
Not for 6 years.
I used to stream in the early days of Twitch but my constant dialogue with stream viewers didn't give my wife much peace. I find doing UA-cam videos allows me to be efficient with my time and yours as a viewer.
U use rather uncommon nicks for the WZ and tge Stritzwagen, quite confusing :)
HOW MANY SHOTS DID YOU MISS IN MALI GAME
I enjoy your vids on WOTs. I'm a beginner and becoming aware that "tank types" have certain places to go on each map. I recognize that this is not a rigid program but other players seem to believe that "he doesn't know where heavy tanks go." Yes, I'm the "he" there. But in generalities should heavy tanks go there on one map and on another, somewhere else? The answer of course is "it depends," but it would be nice to know since there is little or no communication between players and working on that premise it would be nice to know if there is a baseline? Obviously not but what the h"**l.
Heavies have the most predictable places to go, followed by sniping TDs. Lights and mediums tend to have the highest variability of where to go. Brawling, typically-non-turreted TDs can have some variability, because the lack of a turret really hurts certain brawling (e.g. hill in Himmelsdorf).
welcome in my world when i get heavy's in every match like that camping in the back letting mediums take the charge/hits and when their support dies off they decide to stronk push and die off almost imm... like they don't understand heavy's are strong in begin-stage of the game and not endgame where lights and mediums shine.
Thank you for T9. What do you think about gun handling on this tank? I heart, that it is not very good compare to t8 and t10.
The gun handling is fine IMO, especially with VStab equipped. The tier 8's gun isn't particularly accurate.
Why you didn't record the battles live ?
I almost always do, but sometimes when I install Windows patches, Nvidia Share doesn't record. I have to reboot my PC, and sometimes I don't feel like waiting.
lmao, watching this 4 years later, not realizing how old it is... "wtf was that team damage?" lol
That's My spot! I go there all the time 1:55
It's a flexible position.
I do think when top tier that playing back there is a bit too passive, especially if there are no arties. I'd consider going hill in such a situation.
Love ur vids. But i would love to see more wheeled vehicle action and indepth guides on those.
Interesting. From the view counts on my videos (and the dislikes), it seems that many viewers are either uninterested in wheeled vehicle guides or dislike them being in the game.
I've been thinking of making another video on the EBR 75 FL 10/
@@taugrim ye maybe, but i dont think u can ignore the wheeled vehicle tree just becuz 90% of ppl dont favor them.
In almost every game we encounter them so we should learn to play them better or how to counter them. Also personly i have no clue how to be useful sometimes when my team falls apart around me. I try to support loosing flanks but wv have low pen and most ppl dont react to my spots so i start making risky plays to distract enemies wich ultimately gets me killed.
That strv towards the end, you should've done what the M41D did. You had the armor, but no, you went around in a slower tank...
What the M41 did? You mean die like an idiot?
Silly thing to do, going head on into at least one TD that potentially has another guarding it's rear. This is a flanking tank, use cover and flank, fight something pointing their gun in the wrong direction and have cover to retreat to. The M41 did not have to do what he did, he made his choice poorly and if he had not suicided would have potentially been a valuable asset in the end.
These Swedish meds sure seem squishy, can understand the caution in your play. Going head on to anything with better armour is a death sentence it seems as I have killed a bunch of these that threw caution to the wind.
Agreed.
I've found the tier 9 and tier 10 to be best-played with limited ridge brawling. And the tier 9 lacks the speed to escape from trouble quickly.
I have to ask what is your suggestion if you are on the south spawn you work your way up to the windmill on top of the hill and you clear that area out. So now you're on top of the hill you're saying not to go down towards the church I think that's what it is which I can kind of understand because you'll get spotted from tank destroyers and whatnot that are sitting still in the trees and they'll just smack the snot out of you. But then you got your team yelling at you somebody push push push go down bush well then they get pissed at me cuz I don't want to go down that Hill because I know what's going to happen. now if I were in a light tank or a wheeled vehicle I might do it because you got the speed button a medium or a heavier just too big of a targeting too slow so do you suggest that you go back down towards your calf and work your way around to the west side of the map by the water and go up around that way to flank them or do you think of set up on the hill and wait for them to get spotted just looking for your professional opinion on what to do once you take the hill because like you said I see too many teams take the hill and then I just get the crap knocked out of them trying to make it down the other side of the hill before they even make it to that church building
I don't think that 50 tp played bad, he just realised that the enemy heavy would take the hill, it was better to stay alive them just die together with is 7
www.tanks-encyclopedia.com/coldwar/Sweden/Swedish-prototypes-paper-projects.php
Paper tank..
And for some reason they consider Swede tanks not to have good ground clearance. This for a country that has lots of Soft soils... Tnaks have no acceleration, and Drag bottom.
ritastatusreport.blogspot.com/2015/03/swedish-tanks-part-xxii-udes.html
Udes 14..It was only one studied..
Combat weight: 26,4 ton
Length: 5,6m
Width: 3,1m
Height: 2,38m
Ground clearance: 600mm
Track width: 450mm
Turret armor: 66/30/20
Hull armor: 77/10+20/10
Armament: 105mm L7 L/45, 105mm L7 L/51, 105mm Kan Strv 103 (Manual)
Elevation/depression: +20/-5
Ammo carried: 44 rounds
Engine type: Diesel
Engine output: 544 hp
Power to weight ratio: 20,6 hp/t
Max speed: 70 kph
Crew: 4 men
I am usually really good at playing mediums with gun depression and good turrets (near 60% win rates), but this tank I'm struggling at a 40% win rate my strvs are also a 57% win rates... idk
The UDES isn't techically a tank with always-on gun depression, which is part of the challenge of playing in it.
How many battles do you have in the UDES 16 so far? It may be an issue with small sample size.
Taugrim yes i think it probably is a small sample size, I’ve played about 40 games, most of which were stock
Oh, if you didn't have the top gun especially, it's hard to evaluate a tank.
I usually use Free XP to get the top gun, then grind out the upgrades for engines, suspension (if it's possible to use the stock suspension and still mount modules and equipment), and radios last.
Gj man nice to see you playing without premium ammo unlike be qb baby....non premium takes more skill your doing great
Is this a review on UDES 16 or on map strategy?
Throughout the whole video, never hear anything related to "tank review". Only "play this way on this map"
There are a bazillion garage reviewers if that's what you're looking for.
I demonstrate how to actually use tanks properly. That's why my reviews are about.
I love the look of the Tier 9 over the 10! will probably replace my Skoda T50 as favorite tier 9 MT
Skoda T50 is one of my favorite tanks in the game. So effective at what it does. It's a totally different playstyle from the UDES 16 though.
I seem to be having some good games in the Standard B, at least more often then the T50. Looking at the Udes16 I think it will be a more difficult tank to get consistent good games in. I would sooner fight a Udes 16 than either a t50 or Standard B in any tier 8 just because I seem to be killing a fair share of them. They do look cool though.
@@theripper5859 same. like Taugrim I had some nice games in my T50, but overall I think I like the Italian medium line better. two frustrating things about the Skoda T50 is its gun depression isn't as good as the Italian, and its large silhouette. but a solid tank!
The Standard B has a better profile and armor than the Skoda T50. I'm on the tier 7 Italian so it won't be too long before I get to see for myself firsthand.
only watched till 19:34 now, but I don't understand why you didn't just flex over to J2, which would've meant 2 heavys and you vs. 2 of their heavys and you could've just pushed and cleared them (with your two guys being alive, the T110E4 being isolated against potentially 3 of you, 1/2 line being opened up for a potential attack path.
You literally had ages time to do that, yet you hung around mid and 6 lane (doing some semi useful/useless stuff) and letting that flank collapse completely. Really don't understand, why sometimes you don't just create a local superiority and push (maybe because u play on NA and that doesn't work there? On EU that would've worked imho and you had minutes to do so).
If you understood the capabilities of this tank and its limits you would understand. Going head to head with enemy tanks with this would end badly. His best bet would have been what he was attempting to do, get in a strong position for flanking shots, unfortunately enemy strength in mid prohibited that and repositioning after he would have been trashed from the abbey. Sometimes you have to wait for your opportunities which worked out well in the end. Wish I had his patience as I am sure I would benefit a lot from it.
The Ripper hit the nail on the head. The E4 would have auto-penned me. On flat land (1 lane) the T-10 would have easily penetrated the flat panel in my mid-hull.
You can't brawl on flat ground with this tank, it's simply not built for it.
THAT'S how you pronounce "Lowe"? Jesus, I've been saying it like the store similar to Home Depot.
Germans and Europeans tell me my pronunciation is bad too 🤣
forum.worldoftanks.com/index.php?/topic/69506-how-do-you-pronounce-lowe/
👍👍👍👍
lol "t100 is realy smart and has carried game for us." look in chat and see some noob calling him "dumb light tank" seems like the worst people are the first to blame the LTs
Am i the only one who thinks when neither team can push into the enemy because there is 300 trees and bad terrain that is just really shit map design.
I absolutely hate the map just because if you win hill or south you cant do anything about it, Your just sitting there hoping a light tank will knowingly suicide or you rush them with 5 tanks
"This is going to sound so obvious...."
Not to the average WoT player, unfortunately.
This tank is ABSOLUTE TRASH. I'm grinding it and I think I just got cancer from playing it.
GARBAGE! Gun is disgustingly bad, i mean what you can do with 260 pen on the gold ammo?! Good luck penning super heavies on the WEAK SPOTS even. and gun misses a LOT!!! i hate this shit tank.
I thought it was a solid tank. 234 silver pen is workable, and the tank has a low bouncy profile and camo.
Pls never spell lowe like that again. Hurts to hear
Did I saw "low" instead of "lurv-uh"?
@@taugrim try to put lowe (with the accent in google translate) and should give a hint of how it spells. Luv-ah seems weird but if thats hoe you like it np
striv too btw :)
LOL. platoon stat padder