"Whatever their edge, it ain't enough." - The Pilot Timestamps: 0:00 - Build overview (BGM: The Perfect Rose) 1:41 - Defend the Old Spaceport mission start (BGM: On The Land Of Barking Smell) 4:22 - Boss: Raven / NIGHTFALL (BGM: Vendetta) 7:35 - The final play & mission results 8:08 - Comments on Rubicon's Inferno 11:28 - End screen
@@Noi_the_Noivern possibly, but remember in the first mission in the game, the final wreck was similar to nightfalls AC, if you remember the reveal trailer, that's the AC in the wreck, that's Raven, not 617.
@Creature0FSteel yea, but again, it doesn't mean he was dead from beginning. He could be fainted in ac and repair again that's why his loadout is different from trailer. In the trailer he got rifle and smg, rocket and pilebunker. While in the mission against him, he got rifle, songbirds, pilebunker and rockets. So, still it's the same person
I like this video very much. It is great that you have reproduced the style of holding the blade in the right hand and the shield in the left hand, and the situation is very well matched. (Sorry if the English grammar is wrong I am using DeepL translation)
@aidan2747 Sorry for the misinterpretation, it seems the shield's concept art only limited to shoulder-mounted (not back unit) but the way they draw it almost looks like it was arm-mounted
Funfact about the mod The head has the animation of shade eye lockon (Nightfalls head) Unfortunate it doesnt have the visor (which would had made it 10x more cooler) The shield on the other hand seemes to have an problem on my end bc when i let the trigger go it wont go down but in a few seconds
@NotZealot Don't worry. Once you get to his first fight in Inferno, it's Lore Accurate. Breach the Karman Line, though... you gotta see it to believe it.
@cryogenicstardust9245 my problem is that Rusty's fight on the Xylem is tailor made to fit him, you're fighting high in the clouds like how his dialogue mentions, during the sun rise like the lyrics of rusted pride, he's the last line of defense stopping you (except Ayre) and he fully accepted it would probably be the last battle he'd ever fight, it's just a lot more satisfying imo :(
I find the stupidest complaint about the animation, to be when people complained about the fact you couldnt build the exact same settup in ac6 because you cant put a sheild in your hand in game. Like, who cares? In a show that doesn't limit the animators on what they can put on their giant robots, why would they need to respect the barely important limitations of the game.
we care because you could do it in the old games, ac6 just doesn't have that feature it's not a huge deal but it would be really cool if they brought it back, same with right hand melee weapons AC6 cut down a lot of the fluff to make each AC part have a distinct role instead of 8 different auto rifles, which is great, but the older games had more customization you could do
"Whatever their edge, it ain't enough." - The Pilot
Timestamps:
0:00 - Build overview (BGM: The Perfect Rose)
1:41 - Defend the Old Spaceport mission start (BGM: On The Land Of Barking Smell)
4:22 - Boss: Raven / NIGHTFALL (BGM: Vendetta)
7:35 - The final play & mission results
8:08 - Comments on Rubicon's Inferno
11:28 - End screen
Nightfall: I found you, Faker!
John Raven: **tch** You're not good enough to be my fake!
The moat cool part, i saved a lot Arqebus mt and when Raven appears, he get killed by heavy mt lol
She, I mean we really don't know the Real Raven's gender, but as for the boss, it's a she, she's Ravens operator
@Creature0FSteel yea and i think it possibly 617 from ac 6 trailer. He didn't die, he just lost arm and head of ac, so it's him
@@Noi_the_Noivern possibly, but remember in the first mission in the game, the final wreck was similar to nightfalls AC, if you remember the reveal trailer, that's the AC in the wreck, that's Raven, not 617.
@Creature0FSteel yea, but again, it doesn't mean he was dead from beginning. He could be fainted in ac and repair again that's why his loadout is different from trailer. In the trailer he got rifle and smg, rocket and pilebunker. While in the mission against him, he got rifle, songbirds, pilebunker and rockets. So, still it's the same person
Left arm shield and right arm meelee is something I hope they add to the game
Right arm melee..!
damn bro no way you took my advice from the last vid 😭
I'm so happy
FROMSOFT!!! GIVE US SHRIEKER AC PARTS, AND MY BANK ACCOUNT IS YOURS!!!
Calling out to them like kratos called upon Ares...I'm all for it.
I like this video very much. It is great that you have reproduced the style of holding the blade in the right hand and the shield in the left hand, and the situation is very well matched. (Sorry if the English grammar is wrong I am using DeepL translation)
I love how buggy this mission can be on Inferno. Luckily, the author will be pushing the final update soon, so looking forward to those changes.
Interestingly, arm-mounted pulse buckler exists in ACVI official concept art so this mod isn't far from being canon
@@RizkT511 does it? I got the big concept art book and never saw any arm mounts
@aidan2747 Sorry for the misinterpretation, it seems the shield's concept art only limited to shoulder-mounted (not back unit) but the way they draw it almost looks like it was arm-mounted
@ all good no need to apologize! But yeah some of the concept art is a little overwhelming, like how the MOONLIGHT blade changes its shape
@@aidan2747 ngl I wished we have shoulder extension units in AC6 like how past installments has
Nightfall vs shrieker with ACVD soundtrack playing in the back goes so hard...
Just proves that Nightfall Raven is a fraud if he can die to the PCA or MT forces without your input
Brings back memories with thr ACVD OST
Funfact about the mod
The head has the animation of shade eye lockon (Nightfalls head)
Unfortunate it doesnt have the visor (which would had made it 10x more cooler)
The shield on the other hand seemes to have an problem on my end bc when i let the trigger go it wont go down but in a few seconds
1:40 bro wtf😭😭🙏🙏
is this the core keannu aka johnny silvercore use?
ye
Aye it is
Loving all the modded battles, could you do Nobless oblige against Rusty (Steel haze Ortus) next?
@NotZealot Inferno replaces Ortus' fight with someone more... intense.
@cryogenicstardust9245 bullshit, rusty is the most intense there is, leave my buddy alone he deserves the Ortus fight.
@NotZealot Don't worry. Once you get to his first fight in Inferno, it's Lore Accurate. Breach the Karman Line, though... you gotta see it to believe it.
@cryogenicstardust9245 my problem is that Rusty's fight on the Xylem is tailor made to fit him, you're fighting high in the clouds like how his dialogue mentions, during the sun rise like the lyrics of rusted pride, he's the last line of defense stopping you (except Ayre) and he fully accepted it would probably be the last battle he'd ever fight, it's just a lot more satisfying imo :(
@NotZealot I always found that fight rather easy. But all I can say is play Inferno and find out.
This game looks cool with the name AC6: Fires of libera- I mean Rubicon!
Man could you please share the color numbers and gloss for the paint? 🙏
The paintjob looks really nice
John Fires vs John Rubicon
how did you get your pulse blade cooling to be so fast??
Also, if I remember correctly, this mission should still have orange hue, right? Did you edit the skybox?
@cryogenicstardust9245 I mean, I did push out a mod that changes the skybox for most missions, so editing the value is nothing new for me.
@KnightValfodr Oh, you did? Awesome, I'll check it out later
Is this a secret mission or is this a modded mission?
I find the stupidest complaint about the animation, to be when people complained about the fact you couldnt build the exact same settup in ac6 because you cant put a sheild in your hand in game. Like, who cares? In a show that doesn't limit the animators on what they can put on their giant robots, why would they need to respect the barely important limitations of the game.
we care because you could do it in the old games, ac6 just doesn't have that feature
it's not a huge deal but it would be really cool if they brought it back, same with right hand melee weapons
AC6 cut down a lot of the fluff to make each AC part have a distinct role instead of 8 different auto rifles, which is great, but the older games had more customization you could do
sucks this mission is a mod