If it's worked that would be great : Oxygen not included ep 15

Поділитися
Вставка
  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 109

  • @DroCaMk3
    @DroCaMk3 Місяць тому +75

    Your plastic melter is so cool, it set one of the metal tiles to absolute zero 😎

  • @VasiliiAlferov
    @VasiliiAlferov Місяць тому +60

    with 1kg per second you should be able to use those plastium mini liquid pumps, might save you a couple tiles here and there :)

    • @mikhailgusev2394
      @mikhailgusev2394 Місяць тому +1

      Aren't they more meltable? They are made of plastic. What is the overheating temp on those?

    • @picadilly6813
      @picadilly6813 Місяць тому

      @@mikhailgusev2394 na you can chuck those into magma. Plastium is the upgraded plastic and has really high melting point

    • @fishecod2552
      @fishecod2552 Місяць тому +10

      @@mikhailgusev2394 plastium was added at some point, which is essentialy thermium, but counts as plastic for building things.

    • @nopenope8418
      @nopenope8418 Місяць тому +2

      Do you have access to plastium if spaced out is disabled though?

    • @xenosai371
      @xenosai371 Місяць тому +4

      ⁠@@nopenope8418 Yes as Plastium is made using Plastic and Thermium, the latter being found as a space material. A super niche material but it comes in handy

  • @ocko8011
    @ocko8011 Місяць тому +15

    Last time I was this early, Knuckles hadn't left Rimworld yet.

  • @gradious7497
    @gradious7497 Місяць тому +14

    0:25 Carlos Plastic Brute-Force Batch Boiler
    2:16 Ol' Francis's Old Energy Efficient Recycling Sour Gas Boiler from the Classic Badlands
    4:14 Baby Francis's Baby Sour Gas Boiler from the Tiny Base (Hydrogen Vent Included)
    5:30 Oxygen Not Included Compendium of Amazing Designs Steam Workshop
    6:02 "I prefer ta not use magic too much in these things" -- Francis John, 2024
    6:10 The test map
    6:23 The five stages of the natural gas cycle
    14:20 attempt number 1
    22:17 attempt number 2. Revisions to allow for start and stop operation.
    37:50 attempt number 3. Plastic melting spot moved inside the sour gas tube.
    38:47 attempt number 4. Preheat plastic through the output natural gas. Open gap between metal preheating tiles, solid block at the end for the melter.
    7:09 alternating heat exchanger for solid melting.
    8:14 "but then I realized something. How do we preheat this plastic from a cold system?"
    9:06 prevent diagonal teleportation into the wrong room.
    9:40 bead pump to move sour gas.
    9:56 "It's not cheaty, it's just taking advantage of the some of the laws of physics!" -- Mad Scientist Francis, 2024
    10:31 balance of heat. Either excess cooling or excess heating must be managed.
    11:30 counterflow heat in the sour gas vs natural gas.
    12:30 1 ton of water inside aquatuner room. This is a standard amount, not specific to the build.
    12:41 forgot a temp shift plate.
    13:03 set thermo sensor to 545C to keep the aquatuner room hot enough to flash sour gas.
    13:13 set liquid pipe thermo sensor to 169C (not minus temperature) to keep the cold side cold enough to make liquid methane.
    13:35 Both sensors are connected to an OR gate. Logically, the system runs the aquatuner unless both the room is hot enough AND the coolant is cold enough.
    14:20 Start up the system. Load plastic onto conveyor loader.
    14:28 Conveyor meter valve with constant reset becomes a flow meter.
    14:50 Problem: melting loop clogged.
    16:08 set flow meter to 2/3 conversion ratio.
    17:08 adjust loop, so the empty shipping baskets do not block more plastic from entering the loop.
    18:17 add more tiles for more thermal contact.
    18:40 "Problem is we can't get the plastic to melt consistently. You need this plastic to melt on the first rotation." Why even have a loop if everything should melt on the first pass?
    18:55 triple layer solid heat exchanger.
    19:36 preheat incoming plastic using the output natural gas.
    20:24 Realization: there is no need to limit the incoming plastic. Increase the conveyor meter valve to 2 units.
    22:17 attempt number 2
    23:24 design does not use a lot of thermium.
    23:50 aquatuner hot box cannot be externally cooled.
    27:03 mistake: the metal tiles on top of the natural gas room have an insulated pipe.
    28:33 turn it off and on again.
    29:46 "Ahheheheh. It broke! It broke!"
    29:55 "there is a tiny blob of liquid methane here."
    30:15 Fix: deconstruct the tile above the vent to allow another gas flow path.
    31:00 shiny tile due to plastic melting in the walls.
    34:55 two shiny tiles appear.
    35:20 restart game removes shiny tiles.
    37:50 attempt number 3.
    38:47 attempt number 4.
    39:28 "Maybe I should put a little bit of flow control on this."
    40:45 outro

    • @nazgu1
      @nazgu1 Місяць тому +2

      Holy Molly! Talk about not-your-average-timestamps post! 😮

    • @martinfitzsimons5884
      @martinfitzsimons5884 Місяць тому

      That's dedication right there. or OCD or a bit of both :P Good job!

  • @MrClunkers
    @MrClunkers Місяць тому +19

    The amount of accidents and fixes will always be the ultimate perception check no matter how many times others or myself have had something explode haha, Always a fun one watching these design episodes Francis

  • @Adirelle
    @Adirelle Місяць тому +6

    I usually do not feel asleep while watching youtube videos in my bed (actually I do but bear with me), but when I do I am lullabied by Francis John designing a methane boiler.

  • @gradious7497
    @gradious7497 Місяць тому +4

    The mini liquid pump made of plastium can now survive inside the sour gas boiler. This makes the design process even more complicated but leaves the option open to replace the 1Kg liquid valve and large pump with a single mini liquid pump.

  • @devonwilliams9576
    @devonwilliams9576 Місяць тому +5

    I appreciate the effort you put into making stuff like this in such a way that others can use them too, rather than custom making something for just your play through

  • @basedlegit
    @basedlegit Місяць тому +5

    I usually just dump all the redundant plastic into my petroleum-sour gas boiler lol... but these new builds actually interesting, good job as always Francis!

  • @hellvor7015
    @hellvor7015 Місяць тому +6

    I have yet to figure out why plastic Dreco farming reminds me of cheese.

  • @nommy8599
    @nommy8599 Місяць тому +2

    I just finished watching a Hyperspace Pirate video where he made an auto cascade refrigeration device from AC parts and junk to cool stuff to -80C in his garage.
    It used mixed gases and counter flow heat exchangers like this!
    I can't recommend that channel enough, it's funny and super interesting and clever and explained for laymen like myself. It sounds kinda boring but I reckon most folks would be pleasantly surprised.
    Anyway thanks FJ. Hope you're fully recovered.

  • @keithstathem872
    @keithstathem872 Місяць тому +1

    For my heat exchangers, I've been using a solid block of igneous (non-insulated) tiles. The heat exchange inside the tile is barely less than a metal tile, and between tiles it takes a couple cycles to even out. In practice, it seems to be taking up about 1/3 the space as the checkered design. YMMV of course, especially with intermittent use since the temperature does eventually even out, also I haven't tested it with liquid-liquid exchange yet, that's an upcoming build. My calculations say one side of it may need to use metal tiles.

  • @esven9263
    @esven9263 Місяць тому +2

    I wonder how big of a colony you could run on just bonbon trees. They only need sunlight and you can boil or refine nectar into water, sugar, and plastic. From heating and cooling plastic you get naptha, sour gas, sulfur, and methane. Burn the methane and you get polluted water and co2. Polluted water means polluted dirt, etc. It seems like you can make pretty much everything to supply a colony with just nectar as input.

  • @amil7554
    @amil7554 Місяць тому +4

    I enjoyed watching your build and design process, I wouldn't mind seeing these more personally

    • @gitripgutkick1105
      @gitripgutkick1105 Місяць тому

      yip, would love to see the full 3/4/5+ hour design process and Francis's thoughts from start to finish.

  • @Serpher1
    @Serpher1 Місяць тому +2

    I love when Francis goes crazy inventor mode.

  • @jenestar5513
    @jenestar5513 Місяць тому +3

    at some point you will have enough tallow for cooking. you could have one storage prio ~6 with eg 1t close to kitchen (storage tile maybe?) and the rest is idling around the corner. you could burn that too. @80°C its changing to oil

  • @seanhunter111
    @seanhunter111 Місяць тому +1

    That bug with the metal tile going a funny colour and going down to absolute zero is something I've seen before in debug mode. When I'm trying to clear out gasses by painting with the "vaccuum" fill tool if you touch a tile it goes that colour and that happens. The tile has weird/bad properties after that. I've never seen one flip like that without me using vaccuum fill though. I think maybe the funny colour is a visual indication that two things are in the same place (which should never be possible). In my case it' s a tile and a vacuum. In your case it's liquid naphtha and a metal tile.

  • @PhysicsManual
    @PhysicsManual Місяць тому +1

    If you move the bottom of your sour gass drop chamber up by 1 (which you can do since it is so efficient) you can fit in a door to conrol heat injection into the plastic melting chamber. That way the part melting plastic is not in direct contact with the part boiling sour gas so you should have no flashing of the plastic into sour gas anymore

  • @turtlenumber13
    @turtlenumber13 Місяць тому +1

    its amazing the crazy designs like this that have come out of years of players experimenting. making things I would of never thought of on my own by just playing the game. had this been a game that came out pre-internet I don't know that it would of worked out to be so good and have the community of players that enjoy it.

  • @rewto5131
    @rewto5131 Місяць тому +1

    Francis: the person who will create 200 kinds of "light bulbs" just to light a standard room.
    Edison had made over 100 light bulbs, but only one way to make them work. I'm saying Francis is the reverse, 100+ ways to do 1 thing.

  • @Br3ttM
    @Br3ttM Місяць тому +1

    Conveyor loaders don't interact thermally with their contents. Items in the loader work like debris on the tile with the conveyor port, and the loader is a building. You can even put items hot enough to melt the loader in it when in a vacuum, and cool the loader from the other end with a blob of liquid or conduction panel.
    If you want to heat or cool items in the loader, the items will exchange heat with a solid tile below them, although debris transfer to tiles uses lowest conductivity, so that is mostly useful for cooling hot metal.

  • @custume
    @custume Місяць тому +2

    4:35 I love that map, also you made a great base there

  • @FerrybigGaming
    @FerrybigGaming Місяць тому +1

    a few months ago I send in a base for the base loving series that features a plastic smelter, if you need more ideas. It is a more vertical build, because that was the space I had. It has a 33% aquatuner uptime, processes 1000kg/s plastic and outputs methane at -13.3c (The methane then gets used as cooling for the natural gas generators, before reaching 30C, then it is turned into natural gas)

  • @ServantOfSatania
    @ServantOfSatania Місяць тому +1

    Francis went in trying to make sour gas boiler and ended up making vacuum metal tiles

  • @Yunners
    @Yunners Місяць тому +1

    You load 16 tons, what do you get?
    Another day older and deeper in debt 🎵

  • @JesseBayne
    @JesseBayne Місяць тому +1

    I started doing this playthrough around the same time as you,, and while I've already completed mine, it's been so fun seeing how VASTLY different you've gone with it. I love it.

  • @douglasohf1439
    @douglasohf1439 Місяць тому +3

    Watching this sour gas boiler kinda reminds me of the one I did, also a few based in your one of mini-base. Posted it in Discord BTW 😂

  • @michaelsotomayor5001
    @michaelsotomayor5001 Місяць тому +1

    5:30 ah! you found it, I'm glad you at least noticed that build. I'm gonna copy those.

  • @ThePiachu
    @ThePiachu Місяць тому +1

    Might be good to add some pressure sensors to disable the sour gas pumps if pressure is below a gram or something.

  • @Taliseth
    @Taliseth Місяць тому +2

    This to be honest is the most fun of Oxygen Not included it's one of those oh i should go to bed soon but lets just finish this tiny thing and next time you look at the clock you are at 2 am or like 3 hours further haha, love it.
    Can't wait how much further you change and fiddle with it, maybe go for a 2kg version instead of a 1kg that way you only need to build 4 blocks of them instead of 8. especially if designed in such as a way that you can run the 2kg version at 1 or 2kg or anywhere in between.
    Then as you want on of switches, maybe make something that turns on off automatically based on how much surplus plastic you have, though measuring that out may be a bit of a pain.
    On/off switches are horrible to add but i find that when i don't design for that it often makes my life even more difficult, of course i do almost all design build in a playthrough which just causes horrible mess.
    I Should really look into setting up a test map like yours, maybe i'd actually finish a game for once (as in send someone through the tear)

    •  Місяць тому

      You can probably dump all your plastic in one area, and use a weight measuring plate for that?

    • @Taliseth
      @Taliseth Місяць тому

      You'd still have to do some fancy work to determine how many of the blocks to turn on.

  • @OnatBas
    @OnatBas Місяць тому

    You’re tiny mask play through is the one I enjoyed the most!

  • @labadf
    @labadf Місяць тому

    Watching you work is hypnotic

  • @silaskjrsgaard5394
    @silaskjrsgaard5394 Місяць тому +5

    is there a good reason why you arent using small liquid pumps? both pumps pump less than 1kg/sec, also is there a reason you pump the sour gas, instead of just letting it flow directly down to the condenser through a heatexchanger? The problem with the sour gas would have likely also been fixed by just increasing the amount of naphta before the pumps starts to like 500kg and some shift plates.

    • @beheroot
      @beheroot Місяць тому +2

      they are plastic. they'll melt along with plastic ;) And making plastium is harder than thermium.

  • @LuigWollknaeuel
    @LuigWollknaeuel Місяць тому

    The effect you saw with the metal tiles is useful for deleting the diamond window tiles of a melted rocket interior. Let me explain:
    The solid inside the conveyor rail (in this case plastic) converts to a liquid (in this case naphta). The naphta doesn't have anywhere to go, so it replaces the metal tile. This replacement is not properly registered by the game engine, so the tile is displayed as it is: Bright, because it doesn't have a material anymore, and at absolute zero, because it doesn't have a temperature anymore. For this change to take effect, the tile would need to interact with something around it, which it doesn't do because it's insulated tiles. If you were to deconstruct the insulated tile above it and drop water on top, the tile would vanish.
    This trick is usable for tardis rockets by heating up the diamond window tiles to something high, 1000°C should be sufficient. Then you build a conveyor rail through them and encase them in insulated tiles. Onto the conveyor rail, you put ice, and loop it through the windows until the ice melts. When the window tiles light up, you deconstruct the tile above, and drop water onto it. The tile gets deleted, and can be replaced with whatever you would like to build there.
    This technique avoids needing to melt the diamond at almost 4000°C, which cannot be done with molten steel.

    • @5rjoud
      @5rjoud Місяць тому

      Sounds amazing, I will try that.

  • @ieggn1te
    @ieggn1te Місяць тому +2

    Hey FJ, I'm wondering if you will keep doing base lovin in the future because I have loved that series.

  • @picadilly6813
    @picadilly6813 Місяць тому +1

    i recon if it melts on the belt it would teleport to the right into the right side where it gets dripped anyway.

  • @michaelsotomayor5001
    @michaelsotomayor5001 Місяць тому

    32:00 this is why I don't like heat counter flows like that. You have very limited control on what is happening.
    There is one thing I can suggest that you seem to have forgotten! (condensation, I know): Remember on the old base game maps how players would melt regolith?
    They would have the conveyor rails moving up a tall tile touching magma and it can freely melt in any distance of that tile and drop into the middle spacing?
    If I may crudely make a design here:
    [] = tiles
    x = space
    [] x []
    [] x []
    and continue down the path. The [] would be the metal tiles you have there creating two columns and leaving a space x in the middle. That space x would sit neatly above the liquid pump.
    Now, you get the liquid pipes and conveyor rails to exchange in an S path, you know
    s
    s
    s
    snaking plastic on its way down and methane on its way up. If ever a piece of plastic on the rail melts prematurely, it will freely be pushed into the center tile dropping into the naphtha tank.
    You're welcome ;)
    edit: never mind you did it later /facepalm

  • @Josh-ks7co
    @Josh-ks7co Місяць тому +2

    Apart from start/stop and cold start functionality all builds must be every tile serviceable. Bonus points for serviceable without atmosuites.
    I've played the game too many hours to bother with anything else.

  • @beheroot
    @beheroot Місяць тому +3

    ...and what about sulfur? I want that sulfur... how do you get it out?

  • @zarquan3144
    @zarquan3144 Місяць тому +1

    31:40 This was a debug error. Instant dig can 'dig' up built tiles, resulting in them not really existing anymore. It won't happen in game.
    EDIT: Nevermind, what I said was wrong. My new theory: When the naphtha melts, it annihilates itself and 1 kg of the mass of the metal tiles. When the mass hits 0, it becomes shiny and no longer exists.

    • @silaskjrsgaard5394
      @silaskjrsgaard5394 Місяць тому

      that can also happen a few other ways, one of them is whenever an element attempts to emit entirely inside a solid tile and cannot be displaced anywhere

  • @bialix1
    @bialix1 Місяць тому +1

    I like your design from narcoleptic series where you freeze metane to solid state.

  • @wizz1358
    @wizz1358 Місяць тому

    Wouldn't an "n" shaped boiler be better for on/off operation? Have the aquatuner in the hot side and a liquid tepidizer in the cold side, so when you shut down the system you could just stop the aquatuner and the liquid pump so the sour gas will stop liquidfying and no heat exchanger would happen, the whole "heat exchanger" would just eventually take a mid temperature with the sour gas cooling down and the natural gas heating up, but it shouldn't affect the system, just slowing down the boot up

  • @DriwChannel
    @DriwChannel Місяць тому

    31:15 the white tile will be deleted if you put water on that, because the plastic was melted inside of it and "destroy" the metal tile mass, this process is the same to destroy window tiles from rocket melting using ice (100kg per tile). But if you reload or descontruct probabbly not happens, in case of rocket we drop a little water to destroy the window, I belive if reload save nothing will change.

  •  Місяць тому +1

    I'm at the start of the video. I hope Francis will be using the new conduction panels later.

  • @SpittalGames
    @SpittalGames Місяць тому +1

    I'm curious as to why Francis uses a checkerboard pattern for the heat exchanger? Wouldn't a solid block of metal tiles be more compact?

  • @comodo1789
    @comodo1789 Місяць тому +3

    Title has grammar error, excellent

  • @disinclinedto-state9485
    @disinclinedto-state9485 Місяць тому +7

    Frankyboi, do you think, like me, a big enough chunk of your audience would like to hear you read out a public domain book? Your tone and cadence helps me sleep (it's a good thing, not a snide thing!), and listening to you read war and peace of something would save a fortune in melatonin. Lemme know your thoughts!
    Also, keep all the awesome gaming vids going. I play tons of ONI inspired by you vids. :)

  • @johncolt3582
    @johncolt3582 Місяць тому

    The conversion of 1000.0kg of sour gas is exactly 670.0kg of Methane and 330.0kg Sulfur

  • @Talderas
    @Talderas Місяць тому

    Francis... I have an interesting idea for you. Make a spigot seal sour gas boiler.
    The key conversion to keep in mind is tallow changes to crude oil at 80 degrees.

  • @MafiaCow01
    @MafiaCow01 Місяць тому

    UA-camr discovers one weird trick to make things absolute zero

  • @richard2mitchell
    @richard2mitchell Місяць тому

    i wish someone would be a base that is all mined out and open to space...so the whole map has no gasses (other then the sealed rooms you make)

  • @qwoptermain
    @qwoptermain Місяць тому

    OH. A Petrolium Boiler which USES plastic.
    Here I was expecting you to throw together a petroleum boiler MADE OUT OF plastic.

  • @Metaz
    @Metaz Місяць тому

    Keep them coming Francis! 😁

  • @Phantom-309
    @Phantom-309 Місяць тому

    Watch Francis John design something for 40 minutes? Yes please

  • @Tetrahedron64
    @Tetrahedron64 Місяць тому +1

    yay francis uploaded

  • @bengoodwin2141
    @bengoodwin2141 Місяць тому +1

    I really wish there was an in game way to copy build presets between save files, or even just between planets, and have the dupes be smaet enough to recreate the whole thing perfectly. They can build complicated looking aincle object buildings automatically, so why can't they build ones that we design as a single reliable actions?

    • @bialix1
      @bialix1 Місяць тому

      @@bengoodwin2141 there is blueprints mod which Francis has been used in earlier videos

    • @bengoodwin2141
      @bengoodwin2141 Місяць тому

      @@bialix1 if it just copied and pastes whole buildings for free, or creates all the build orders at once, that's not sufficient for complex builds.

  • @chrisrodriguez2275
    @chrisrodriguez2275 Місяць тому +1

    Only 26m in so may be a bad idea. Curious would it be better to use liquid as a heat transfer instead of hydrogen to pre-heat the plastic?

  • @allyourgardeningneeds
    @allyourgardeningneeds Місяць тому

    Love me a good design video!

  • @papajoots
    @papajoots Місяць тому

    Can't that sulfur be used for farming and ranching? Shouldn't you add something to get that out of there? Is it too cold to add a visco lock to the dups can get it?

  • @daftvader1505
    @daftvader1505 19 днів тому

    The white tiles are because they now contain gas... for some reason

  • @hquest
    @hquest Місяць тому +2

    How long until FJ drops the first "don't care" on today's video? Find out at 9.

  • @CameraManBlaise
    @CameraManBlaise Місяць тому

    why not go from plastic straight to sourgas instead of plastic to naptha to sourgas. you should still be able to exchange the heat with the cold plastic and hot sourgas and any natha that does form should flash to sourgas when it hits the tile above the aquatuner. no liquid pump required.

  • @ancientgammoner6961
    @ancientgammoner6961 Місяць тому

    Francis- Not sure if it still loads, but I emailed you a save a few years ago for Base Lovin' ('The Oil Pit'), which has a unique 10kg/sec sour gas boiler of my own design that is fully solid state, so no physical gas or liquid flow (or cheesy mechanics which I also dislike), it's just a lot of piping/counterflow heat exchangers. It does take up a decent amount of space (barely matters on a large map though) and requires Thermium gas pumps, but I ran several of them for like 1000 cycles without issue.
    Now that was designed for crude oil input, but I feel like the general design could still work for what your trying to do by modifying the input heat exchanger (which is counterflowing oil against hot sour gas) to start by melting plastic then pumping in the resulting naphtha for the remainder. Naphtha/plastic have a much lower thermal conductivity, a slightly higher specific heat capacity, and likely a lower input/starting temperature (25C vs 90C) than oil, so the input heat exchanger will likely need additional stages. This setup also requires slightly more heat to vaporize the input material, but I don't think that will be an issue here, the system has to bleed off excess heat from the sour gas vaporization chamber into the methane output anyways in order to maintain the temperature balance with the aquatuners, so it is already biased toward accommodating additional heating of the input material, that should actually lower the methane output temperature (not that it's hugely impactful, since the methane is immediately burned for power).

    •  Місяць тому

      By solid state, you mean it's all out in the open, and not in pipes?

    • @ancientgammoner6961
      @ancientgammoner6961 Місяць тому +1

      The opposite, by 'solid state' I meant there is no physical flow of liquid or gas tiles, like in basically every other sour gas boiler design, all heat exchange/material flow happens within piping.

    •  Місяць тому

      @@ancientgammoner6961 Oh, interesting.
      I'm trying to design one that uses the minimum of pumps and conveyor loaders.

  • @TheGreatJNK
    @TheGreatJNK Місяць тому

    Shouldn't the sour gas counterflow with the naptha/plastic to preheat it?

  •  Місяць тому

    Instead of sending your solid plastic around in circles, you can probably make a linear conveyor belt, and use a counterflow?
    EDIT: oh, the start of the plastic conveyor already works like this.

  • @RaiNAgara
    @RaiNAgara Місяць тому +1

    Did the Tepidizer died near the end?

  • @snowgw2
    @snowgw2 Місяць тому

    This is so much fun

  • @OleksandrKolyvushko
    @OleksandrKolyvushko Місяць тому

    great stuff

  • @fortheregm1249
    @fortheregm1249 Місяць тому

    In Debug mode, when you overwrite a tile with another tile ( ie place a metal tile ontop of an existing insulated tile), IF something melts in that metal tile or a pipe breaks, the liquid will ALSO occupy the same space and the metal tile will stop acting/conducting like a metal tile. at 31:04 when you see the metal tile brighten as if its under sunlight that's exactly what happens.
    When in Debug mode Deconstruct tiles and place new ones instead of overwriting.
    Btw i sent you an email on how to do aquatuner overflow bypass and you featured it in a video. yet you are still doing it the old wrong way !

  • @notreal5135
    @notreal5135 Місяць тому

    I guess I don’t see the reason the naphtha needs to be separate from the sour gas. Sour gas getting in the naphtha section shouldn’t affect anything with this design. Is there something major I’m missing?

    • @LiamWardle
      @LiamWardle Місяць тому

      I think it’s just because he doesn’t want to lose/waste any resource and that sour gas will keep building up.
      Also depending on what stage the build is at in the video, there might be a problem with temperature transfer which will convert even more plastic/naphtha to sour gas. I hope this helps

  • @MrFreak024
    @MrFreak024 Місяць тому +2

    I feel like you are over thinking it and should just treat the plastic as if its oil and not worry so much about all the pumps. i bet you could do it with one pump for the the methane and one for the natural gas and it would work better.

    • @estanislaukalashnikov2306
      @estanislaukalashnikov2306 Місяць тому +1

      Got to agree with you here: it would be simpler to let the plastic flash into sour gas in one side of an ∩-shaped chamber, and then cool it into liquid or frozen methane in the other side of the chamber. Then you just need to pump the frozen/liquid methane out of the system, and perhaps the sulphur.

  • @JaRyCu
    @JaRyCu Місяць тому +1

    OMG you still exist!

  • @wolfen210959
    @wolfen210959 Місяць тому

    Am I missing something? You're using approximately 3kw of power to convert plastic into natural gas, which gives you approx 3kw of power back? I understand that you could scale it up to produce more power, but I still don't understand why go to all that trouble, when there are lots of power solutions on a normal asteroid, from solar to coal, natural gas, hydrogen, etc. As an engineering design concept, it's brilliant, however, I still don't understand why? Is it like that mountaineering thing, where people climb mountains, just because they are there?
    I'm a simple man, and I prefer simple solutions, which is why I have never built a petroleum boiler, I could, but it just seems simpler to feed some water to some oil wells, then convert the oil to petroleum using the refinery, and you get a bunch of natural gas too. I understand that it's inefficient, but it's easy to set up, entirely controllable, needs dupe labour, but even with the small colonies that I prefer(12-16), dupes are never working all the time.

  • @callum.dokkodo
    @callum.dokkodo Місяць тому +1

    Nice

  • @deathisfun123
    @deathisfun123 Місяць тому +1

    Man it was irritating me so bad seeing you delete all of that naptha without putting in an area for it to drip in the end and suddenly you have like a 3 second clip with it there that finally felt good. I'm going to send you my sour gas boiler designs just so you can see how other people are doing them these days.

  •  Місяць тому

    Why is it a problem if the system is too efficient?

  • @MarijnRoorda
    @MarijnRoorda Місяць тому

    I cannot help myself, but you have yet to hook up the third vent from your geothermal, you're already making plenty of power, you have no real need for more, yet you design a intricate design to turn plastic into power, for what? And honestly, that sulfur going to waste, if you're serious about over engineering this, i think you should find a way to remove all solid waste from your boiler design. And find a use for those.

  • @daybot
    @daybot Місяць тому

    Video starts at 41:47

    • @daybot
      @daybot Місяць тому

      Or maybe next episode?

  • @JoelHeloise
    @JoelHeloise Місяць тому

    69042 Max Ways

  • @Dartoras
    @Dartoras Місяць тому +1

    WHY?? am at 19:22 btw so why you dont SEND IT!! plastic on the metal tile above AT it gonna puff into sour gas instead of naphtha ?!?!!?

  • @DarkKuno76
    @DarkKuno76 Місяць тому

    WB FJ

  • @frightenedfreddie
    @frightenedfreddie Місяць тому +1

    666th like on the video

  • @someguy-lt2op
    @someguy-lt2op Місяць тому +1

    Pointless comment

  • @pedrolmlkzk
    @pedrolmlkzk Місяць тому +1

    i always find it weird seeing those overengineered builds when there's an obvious and simpler solution