I'm still confused as to why he looks damaged and bloody when he's taking continuous photos because that's at the City Hall and back then, he hadn't even properly interacted with Sebastian, let alone fight him, until Sebastian reactivated the Stable Field Emitter, but then again, they've just been lazy and kept on reusing his damaged model in every out of bounds place, so I'm not surprised
@@ShenaniganJian Usually people would be all like, "It's been two years, why are you bothering me with a reply!!!", but I'm happy that you took the time to do so. As for your reply, your logic is quite true, but the question still stands, why would Bethesda use Stefano's wounded phase 2 model from his boss fight when said fight wasn't even close to happening at this point in time?
While reusing Game Models isn’t a uncommon thing in developing games, Rockstudy did it a lot in their Arkham Games, especially in the “Blue Hell” debug models. But if I had to guess, the boss was probably created first with the 2nd phase being first then the 1st done afterwards, but that’s speculation. Another possibility is as stated before, Stefano in those scenes is so far away, you won’t see him up close to know the difference between each Model. Even using a Scope I could tell the difference when playing the game. Same goes for the Red Room (Don’t know the actual name of them) scenes, Stefano’s back is turn opposite of Sebastian when looking at them, so you can see his face, Suit or more horrifically the dead body. I’m not a Game Designer but I’ve seen some exploits online that Gamers have found themselves that I find interesting as I usually doubt the game makers themselves didn’t expect them to do.
@@ShenaniganJian I do agree with what you're saying about the unseen models and everything (and, I have seen the Blue Hell area in Batman Arkham City that you're referring to), but Stefano's wounded mode being utilised, in scenes before his fight, and made first or something along those lines wouldn't really make any sense in terms of game design and such since It only appears shortly before his end and 99% of his appearances have no use for It, so It's quite strange for them to use It for any reason, but like you said, It is out of bounds, so yeah
@@renashcroft8794 they probably didn’t animate the game in order too so probably the animator who did animations for when Stefano was more damaged did these animations and was like eh just use the same model whatever
6:24 The crescendo of the music as he attacked you was EXQUISITE 😩😩
I'm still confused as to why he looks damaged and bloody when he's taking continuous photos because that's at the City Hall and back then, he hadn't even properly interacted with Sebastian, let alone fight him, until Sebastian reactivated the Stable Field Emitter, but then again, they've just been lazy and kept on reusing his damaged model in every out of bounds place, so I'm not surprised
Considering your not ment to see him up close like this, it would be impossible to know. Hints why they probably did this
@@ShenaniganJian Usually people would be all like, "It's been two years, why are you bothering me with a reply!!!", but I'm happy that you took the time to do so.
As for your reply, your logic is quite true, but the question still stands, why would Bethesda use Stefano's wounded phase 2 model from his boss fight when said fight wasn't even close to happening at this point in time?
While reusing Game Models isn’t a uncommon thing in developing games, Rockstudy did it a lot in their Arkham Games, especially in the “Blue Hell” debug models. But if I had to guess, the boss was probably created first with the 2nd phase being first then the 1st done afterwards, but that’s speculation. Another possibility is as stated before, Stefano in those scenes is so far away, you won’t see him up close to know the difference between each Model. Even using a Scope I could tell the difference when playing the game. Same goes for the Red Room (Don’t know the actual name of them) scenes, Stefano’s back is turn opposite of Sebastian when looking at them, so you can see his face, Suit or more horrifically the dead body.
I’m not a Game Designer but I’ve seen some exploits online that Gamers have found themselves that I find interesting as I usually doubt the game makers themselves didn’t expect them to do.
@@ShenaniganJian I do agree with what you're saying about the unseen models and everything (and, I have seen the Blue Hell area in Batman Arkham City that you're referring to), but Stefano's wounded mode being utilised, in scenes before his fight, and made first or something along those lines wouldn't really make any sense in terms of game design and such since It only appears shortly before his end and 99% of his appearances have no use for It, so It's quite strange for them to use It for any reason, but like you said, It is out of bounds, so yeah
@@renashcroft8794 they probably didn’t animate the game in order too so probably the animator who did animations for when Stefano was more damaged did these animations and was like eh just use the same model whatever
Stefano's so extra, even just standing there LOL
He would be a fun DBD killer
+++
I'm Stefano waiting for him dead by daylight
божественно! Всё, перепрохожу!
Imagine if we spawn behind him🤣💀
a extended part 2, detailing animations + some more out of bounds detail.
ua-cam.com/video/mlABXuFqcMA/v-deo.html
That's awesome!
yooo this is cool. How did you no clip??
How is she screaming without a head?!
Please don't stuck at the details.
.