@@KURUMAKI14mobile users on UA-cam have the top comment appear beneath the video even if you don’t open the comments, so it’s to stop people from having the video spoiled
Another great strategy video! It gave me the resistence to remain in a battle of back and forth on the world map and I actually won! Thank you for making good content that is fun to watch and for introducing me to Risk 😊
On turn 1 you couldve taken the alps from the bot with only adding 2 or 3 troops to your 3 stack and then if you held for even 1 turn you can leverage yhat massively to push for the orient
I love being a beginner and beating 2 masters and a expert it take over 3 hours yes did the expert self destruct on the last master yes did I go in taking the 5 capitals I didn't have with my 7k stack yes
Can somebody please tell me how to get more tokens without paying? I know they replenish automatically but it’s so slow and I never have enough to play more than one game since I’m not good enough to win
Why do you bother with the slider if you are just attacking at 100% success chance anyways? I get it if you move the slider to see how close you are to failing and guage how many troops you might lose, but I don't understand why you mess with it when you are in situations where you are attacking at 100% success rate anyways. I would just use the full bar. Then you don't waste time on situations when you need to move across the board quickly. Not trying to tell you what to do, just genuinely curious.
The slider determines how many troops you send in, which includes checking how many you can lose. It makes it more likely to lose more troops, so when cutting through 20 territories, you might have 5 fewer troops by the end if you just slightly misplace the slider. That can be the difference between winning or losing.
@@R00KIE_GUY Yeap, the balanced blitz dice is broken in design. A lot of risk content creators try to raise this issue to SMG but it still hasn't been fixed. Hence the use for slider.
🛡Spoiler Shield🛡
@@KURUMAKI14 From all the "first" comments and such. I noticed a trend on his vids and was like.... does this actually work??? It appears it does!
@@KURUMAKI14mobile users on UA-cam have the top comment appear beneath the video even if you don’t open the comments, so it’s to stop people from having the video spoiled
This
60 second turn timer is really nice if you don't slider when taking large amounts of territory
Another great strategy video! It gave me the resistence to remain in a battle of back and forth on the world map and I actually won! Thank you for making good content that is fun to watch and for introducing me to Risk 😊
You should atack the big stack before the small stack because u don't loose much atacking the big stack
@@SebastianLinnarssonwhat he says is that he should have attacked the one player
On turn 1 you couldve taken the alps from the bot with only adding 2 or 3 troops to your 3 stack and then if you held for even 1 turn you can leverage yhat massively to push for the orient
i love your vid’s cg keep up the great vids
that orange kill yikes
Awesome!
I love being a beginner and beating 2 masters and a expert it take over 3 hours yes did the expert self destruct on the last master yes did I go in taking the 5 capitals I didn't have with my 7k stack yes
Can somebody please tell me how to get more tokens without paying? I know they replenish automatically but it’s so slow and I never have enough to play more than one game since I’m not good enough to win
yeah the system sucks, the game would be sooo much better if they weren't so greedy into getting you to pay
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1st comment in the 4th dimension
Not first
No you definitely are 😂
First comment 3rd time
7th
first
your not tho
Why do you bother with the slider if you are just attacking at 100% success chance anyways? I get it if you move the slider to see how close you are to failing and guage how many troops you might lose, but I don't understand why you mess with it when you are in situations where you are attacking at 100% success rate anyways. I would just use the full bar. Then you don't waste time on situations when you need to move across the board quickly. Not trying to tell you what to do, just genuinely curious.
The slider determines how many troops you send in, which includes checking how many you can lose. It makes it more likely to lose more troops, so when cutting through 20 territories, you might have 5 fewer troops by the end if you just slightly misplace the slider. That can be the difference between winning or losing.
@@flint9759 Does it really change it if you're at 100% success no matter what? If so, that is a dumb game design. Thanks for the response.
@@R00KIE_GUY Yeap, the balanced blitz dice is broken in design. A lot of risk content creators try to raise this issue to SMG but it still hasn't been fixed. Hence the use for slider.