AD&D Greyhawk Module I1 Dwellers of the Forbidden City
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- Опубліковано 26 сер 2024
- A jungle city to explore for levels 4-7
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Tony - I love this video!! My current campaign (which I’ve been running for 3yrs) is based on I1 Dwellers. I have significantly expanded the number of encounter areas. I’ve kept Horan as the main mover in the City but beefed up the Yuan Ti to be a rising Demon Cult (Demogorgon) and added a Mummy Lord that the last high priest of a Lovecraftian God. I switched the Pan Lung over to Froghemoth so I could connect the City with Expedition to the Barrier Peaks. Dwellers is a great outline for a DM to drop an entire campaign arc into. I’d love to share further if you’d like.
Good changes and expansions.
oh what a great one this was. Old school D&D pulp adventures at its best. Right there with Isle of Dread.
I remember this module. I recall the boys fighting and arguing over who would "get" the elf mage.
This is the first module I ever played in. It was an interesting and fun time. I now have used it several times.
This is one of the few old school modules I never had.
Thanks for the video! I played a bit of 2E using just the core books during my first go through, and tried a bit later in that era with some of the Skills & Powers stuff, but always returned to 1E AD&D which I still mainly play when doing any RPGing. All of that is just to fairly caveat the following statement, which is to say that I feel David "Zeb" Cook was absolutely the best person at TSR post-Gary to move the franchise forward. From his shepherding of 2E to Planscape to the many adventure modules he wrote / designed / developed, I think he is the main hero keeping TSR alive even as many of the business decisions which ultimately destroyed TSR were working against Zeb's many successful moves. There were other stars and top notch creatives, artists, and writers in-house and freelance back then but I think Zeb was on another level. This particular adventure / module (mini-setting, really) is the sort of no-nonsense writing and design that really showed his understanding of what made AD&D great!
Thank you for doing another module review, very cool when you do these.
Thank you for the video. Adventure sounds interesting and can't wait until we run it.
The interesting thing about Tournament Play is that randomization is reduced in order to better make comparisons between players and groups, and this is why damage rolls are averaged to find the mean score. So, if your sword could hit for 1-8 or 1-12 points of damage, you would just do 5 or 7 points per hit.
I don’t know how prevalent Tournament Play is now, but it used to be a very regular feature at conventions, especially the GenCon ones. It was a good way to play test modules, and to inspire top level creative play among the players.
This is one of my favorites from back in the day. It offers (or once offered) something different from the bog-standard dungeon crawl. 😂
I recall the new monsters in this module being quite a special treat when they were actually "new". Of course they have likely lost that quality if encountered today. The concept of a lost city itself remains useful, however. The referee today may need to invent a few unique inhabitants to keep the idea fresh. Encounters with new creatures should be a part of any "discovery" type of adventure, imo.
Cheers!
Sounds like a blast
It's modules like this that make players have to think quite a bit.
Fighters in plate mail tend to sink in the swampy areas so they need a different plan when it comes to armor. Makes them wish they had kept that "worthless" suit of +1 leather armor.
Never went through this one. Looks like a real slog. Honestly don't know if I'd enjoy it, but I'm sure I'd like reading it. Thanks!!!
When I bought this on eBay 20+ years ago it came with an expansion typed up by the previous owner and it was very professional I might add
An underground temple of the Yuan Ti, made this a compelling climax to the module
I enjoy all of Page121 Tabletop Roleplaying Games videos
I bought this when it came out and thought it was an interesting looking module. Never tried to run it. Mostly because it didn't fit with the campaign I was in at the time.
👍🏻😎🇺🇸
So different from current day D&D where so many players think their PCs are plot-armored heroes. I'm trying to teach my son, a budding DM, that without the risk of failure and/or death, there are no stakes and no real excitement in adventuring. He's getting there.
Never played this one. Thanks for the review. Lots of saves for a low level party, kind of iffy as you will lose party members due to failed saves.
Great, another person that has the belief that the players can never fail.
@@pccleric Oh, no. I prefer ad&d 1e, 5e is easy mode and no fun at all.
@@sebbonxxsebbon6824 well you know what to say in 5th edition I got 35 problems and the death save isn't one.
@@pccleric We rolled up 3 characters everytime we started a campaign. You would lose at least one, and we did training, a week training per level and a 1000 gold each level.
This is a dynamic that a DM is justified in being mindful of - is the effects, or potential probabilities, of failed saving throws.
A good adventure mix is going to have a little bit of everything, and will generally avoid too much of one thing, or not enough of another thing.
It’s not a mistake to be aware of potential gaming problems and to provide some remedies to balance things out, as required. It depends a lot on the playing group too, as they’ll have different experiences & expectations.
Cheers!🍻
Am I the only one that thinks the map looks like Alaska ??