I stand by that Mask of Eternity is one of the most atmospheric games I've played. The sound design for the game is actually really impressive. That, tied with the low draw distance and darker color palette, really gives you that overwhelming sense of eerie loneliness.
One of the greatest parts of this game? The instruction manual. You read correctly. That manual was thick with info on every character, location, and monster in the game. The creativity behind their backgrounds and behaviors was incredibly in depth (if only the tech could live up to it at the time :P). I would read that manual just for fun sometimes, and every time it would put me in the mood to play the actual game. Even the stupid "spriggans" had a background! I miss this kind of detail. . .
I played KQ 3, 4 and 6 growing up, and I really liked this one when It came out. I accepted it for what it was, and I liked the grimmer feel of the game. Although the 3d wasn't perfect, nor very advanced by todays, or even 2000's standards, they did it in such a way that I had a feeling of wonder in that world, and still remember many moments of playing it, and it was the fist KQ game I actually finished.
@@joshuawiley6506 yeah man. She was born in 1953 and this game she talks about here was released in 1998, so she's supposedly ~45 years old here, but she looks like she's in her 20s!
They have the release date wrong. The game actually came out in 1998. I was 18 when it was released didn't know about it until recently! I remember playing the earlier Kings Quest games back in the early nineties. I feel old.
I honestly think this game gets an unfairly bad reputation. It should never have been released under the King's Quest label, for sure, but it really isn't a bad game on its own merits. Not great, by any means, but nowhere near as bad as people make it out to be. Hell, the action/RPG elements weren't even as big a part of it as people seem to think, the emphasis was still very much on exploration and puzzle solving.
@Casanuda I think you're overreacting just a bit. The game was good....not great by any means....but still decent. Honestly I believe what killed adventure games per se was the combination of people not wanting to think at all when they play games, and the internet with instant access to walkthroughs. I think one of the best parts of the KQ series was having no walkthrough system at all to conveniently access which meant you were FORCED to actually think and figure stuff out on your own.
I respect this game for what it is (too me anyways) which is a different take on the King's Quest world. I like that they went some where different with the series, added a new main character instead of using just another one of the royal family, they introduced us to Connor. I'll admit it is REALLY weird coming out of playing KQ7 and then going into playing THIS. KQ7 was like a Disney cartoon and this...well this is NOT. Kudos to Roberta, Ken, and Sierra for this.
@RichieEastside Let's see, I wonder if any other games came out that year with better graphics.... Half Life, Baldur's Gate, Unreal. Which I guess you could easily say weren't the same genre. Too bad no good 3D adventure games came out that year, except Grim Fandango.
@RichieEastside I wonder if any free open world games came out that year that didn't have the constant pop-up samey enemies, and dull level design. Actually, I can really think of one that stands out pretty easily. Legend of Zelda Ocarina of Time came out that same year, spent almost the same amount of time in production, and was for a console system which had a lower graphical ceiling. King's Quest was a critical, design, and sales failure. Nostalgia has clearly clouded your judgment.
The only KQ I never played. I think my PC was too slow to play it, plus the 3D look of the game didn't interest me like the hand painted backgrounds did in games like KQ6, my favorite KQ game
@@severyansilver8207 Sierra Entertainment but it closed..some games survived somehow..like homeworld but i dont kow full story here is list of games they published...and sometimes they developed.. www.google.com/search?sxsrf=ACYBGNQjbHfoE72vKOxyu0dC-7MtXPr-mw:1573472079690&q=sierra+entertainment+video+games&stick=H4sIAAAAAAAAAONgFuLQz9U3SClPzlGCs7QkspOt9JPL0vXTE3NT43MTs1OLrEDM4kWsCsWZqUVFiQqpeSWpRSWJmXm5QJZCWWZKar4CWMkOVkYA5imDgVYAAAA&sa=X&ved=2ahUKEwiYtv6iiOLlAhUHlYsKHTqyB2oQzTooATATegQIDhAC&sxsrf=ACYBGNQjbHfoE72vKOxyu0dC-7MtXPr-mw:1573472079690&cshid=1573472097534474&biw=1536&bih=722
Thank God they said it wasn't "necessarily a King's Quest" -- see, even they were like "OMFG what are we doing calling this a King's Quest???" I think they had a good idea in trying to 3D-ize adventure games but... uhm, this was not an adventure game. This was an RPG.
Nah, this was an adventure - there was barely any RPG elements in there, you did not have a choice on how to progress you character, the character himself was already predefined, the apparel choice was pretty straightforward (the next weapon/armour you pick up is just better than the one you had), and the way of finishing the story was as well, pretty straightforward. But I agree, there were a couple RPG elements as well.
Wow...looks nothing like the finished product save for a couple things. Too bad it crashes like no other when run on XP. ...I also hate the built-in 16fps limit. It's playable but when it gets to more demanding areas, you're going to want that full 16 back.
@Johnrl21 Yes, this game is terrible. It is repetitive, boring, and mindless. It is a complete betrayal of what the series is supposed to be in every way and makes for a really dull experience on its own. What made this game good? The graphics weren't even that good for the time.
This game was one of the better games of that time, and once you actually IGNORE THE NAME "KING'S QUEST", it isn't that bad. Having said that, the game ultimately was a failure, and I can exactly tell you why. It tried to be both an action and adventure game and it turned out to be neither. Far too easy for an adventure game (puzzles were solved by shooting, clicking etc.), but the fights were not sophisticated either and required 0 staregy and tactics (just shoot arrows).
Actually, it depends. If too much effort is put into the graphics and not enough effort in gameplay, then yes, it's going to suck. *coughCastlevaniacough* If the game's boring, nobody will want to play it, regardless of how awesome the graphics are.
The camera sucked, the graphics were bad (even for the time), and the combat was dull. On top of that, the story was as simple as Mario 64, gather the objects from various levels. The puzzles were braindead, and the villain had no motivation beyond being evil. What a great game.
"We needed to do something with the adventure game genre" So you lit it on fire and threw it off a bridge? This game not only killed the King's Quest series, and didn't just kill Sierra, it destroyed the entire point and click adventure game genre. This game was so awful that after the ending cutscene locked up (yes I bought/played/beat/wasted my time playing this game) up I opened the CD tray and snapped the disc in half to forever destroy this pathetic excuse for a game. Curse you Roberta.
They have the release date wrong. The game actually came out in 1998. I was 18 when it was released, didn't know about it until recently! I remember playing the earlier Kings Quest games back in the early nineties. I feel old.
I stand by that Mask of Eternity is one of the most atmospheric games I've played. The sound design for the game is actually really impressive. That, tied with the low draw distance and darker color palette, really gives you that overwhelming sense of eerie loneliness.
One of the greatest parts of this game? The instruction manual. You read correctly. That manual was thick with info on every character, location, and monster in the game. The creativity behind their backgrounds and behaviors was incredibly in depth (if only the tech could live up to it at the time :P). I would read that manual just for fun sometimes, and every time it would put me in the mood to play the actual game. Even the stupid "spriggans" had a background! I miss this kind of detail. . .
I can believe that. King's Quest 6 had an amazing manual.
I played KQ 3, 4 and 6 growing up, and I really liked this one when It came out. I accepted it for what it was, and I liked the grimmer feel of the game. Although the 3d wasn't perfect, nor very advanced by todays, or even 2000's standards, they did it in such a way that I had a feeling of wonder in that world, and still remember many moments of playing it, and it was the fist KQ game I actually finished.
wow, I never thought I would actually see something like this. i loved that game as a kid, it really got me.
I think this was on the game disc.
I used to play sierra games on my old computer in the 80's and 90's.
This game would be sick with today's graphics.
I remember watching this video on my Roberta Williams Anthology CD =w=
Wow I never knew Roberta Williams was so cute back then.
Complete agreement!
@@joshuawiley6506 yeah man. She was born in 1953 and this game she talks about here was released in 1998, so she's supposedly ~45 years old here, but she looks like she's in her 20s!
Thumbs up if it's one of the best game you've played and if you still play it sometimes! So many memories!
Yup. Still do, My favourite so far.
@ArixOdragc I really enjoyed it and to this day still remember it fondly.
They have the release date wrong. The game actually came out in 1998. I was 18 when it was released didn't know about it until recently! I remember playing the earlier Kings Quest games back in the early nineties. I feel old.
It has been so long since I last did King's Quest Mask of Eternity.
I honestly think this game gets an unfairly bad reputation. It should never have been released under the King's Quest label, for sure, but it really isn't a bad game on its own merits. Not great, by any means, but nowhere near as bad as people make it out to be. Hell, the action/RPG elements weren't even as big a part of it as people seem to think, the emphasis was still very much on exploration and puzzle solving.
@Flackon
I'm glad you have a well reasoned, logical reason for that.
@Casanuda I think you're overreacting just a bit. The game was good....not great by any means....but still decent. Honestly I believe what killed adventure games per se was the combination of people not wanting to think at all when they play games, and the internet with instant access to walkthroughs. I think one of the best parts of the KQ series was having no walkthrough system at all to conveniently access which meant you were FORCED to actually think and figure stuff out on your own.
"so who's this girl we keep hearing about?"
me: 2:16
I'm stuck fighting the creature you fight after you get the axe.
There's a save game file for that! Just look them up!
I played this Game so many Times, it's so much fun. But know i can't play it anymore! On Win 7 64 it's not working.. Is there a way to play it again?
Yes, are you still interested?
@@joshuawiley6506 probably yes?
I respect this game for what it is (too me anyways) which is a different take on the King's Quest world. I like that they went some where different with the series, added a new main character instead of using just another one of the royal family, they introduced us to Connor. I'll admit it is REALLY weird coming out of playing KQ7 and then going into playing THIS. KQ7 was like a Disney cartoon and this...well this is NOT. Kudos to Roberta, Ken, and Sierra for this.
@RichieEastside
Let's see, I wonder if any other games came out that year with better graphics.... Half Life, Baldur's Gate, Unreal. Which I guess you could easily say weren't the same genre. Too bad no good 3D adventure games came out that year, except Grim Fandango.
@RichieEastside
I wonder if any free open world games came out that year that didn't have the constant pop-up samey enemies, and dull level design. Actually, I can really think of one that stands out pretty easily. Legend of Zelda Ocarina of Time came out that same year, spent almost the same amount of time in production, and was for a console system which had a lower graphical ceiling.
King's Quest was a critical, design, and sales failure. Nostalgia has clearly clouded your judgment.
@SaucisseMerguez Try running the game though Dosbox. You can download it for free at dosbox dot com.
Nope
The only KQ I never played. I think my PC was too slow to play it, plus the 3D look of the game didn't interest me like the hand painted backgrounds did in games like KQ6, my favorite KQ game
i have this game its good but it sort of crashes at the end of a cutscene i dont know what to do
There is a save game after the ax scene ;) downloD it and put it in your saves folder:)
@Casanuda It's been a while since i've played it but i think it's not the case. This is a really interesting game, all things considered.
i would very like the see this game getting remake but sierra closed...
i hope some developers buys rights (if possible) and remake it..
Hmmm... Who does own the rights to the game then?...
@@severyansilver8207 Sierra Entertainment
but it closed..some games survived somehow..like homeworld but i dont kow full story
here is list of games they published...and sometimes they developed..
www.google.com/search?sxsrf=ACYBGNQjbHfoE72vKOxyu0dC-7MtXPr-mw:1573472079690&q=sierra+entertainment+video+games&stick=H4sIAAAAAAAAAONgFuLQz9U3SClPzlGCs7QkspOt9JPL0vXTE3NT43MTs1OLrEDM4kWsCsWZqUVFiQqpeSWpRSWJmXm5QJZCWWZKar4CWMkOVkYA5imDgVYAAAA&sa=X&ved=2ahUKEwiYtv6iiOLlAhUHlYsKHTqyB2oQzTooATATegQIDhAC&sxsrf=ACYBGNQjbHfoE72vKOxyu0dC-7MtXPr-mw:1573472079690&cshid=1573472097534474&biw=1536&bih=722
@Casanuda How did you know? I didn't bother to type it.
Thank God they said it wasn't "necessarily a King's Quest" -- see, even they were like "OMFG what are we doing calling this a King's Quest???" I think they had a good idea in trying to 3D-ize adventure games but... uhm, this was not an adventure game. This was an RPG.
Nah, this was an adventure - there was barely any RPG elements in there, you did not have a choice on how to progress you character, the character himself was already predefined, the apparel choice was pretty straightforward (the next weapon/armour you pick up is just better than the one you had), and the way of finishing the story was as well, pretty straightforward. But I agree, there were a couple RPG elements as well.
A game made with good intentions, but it was probably made a decade too early.
Wow...looks nothing like the finished product save for a couple things. Too bad it crashes like no other when run on XP.
...I also hate the built-in 16fps limit. It's playable but when it gets to more demanding areas, you're going to want that full 16 back.
Edit engine.cs w/notepad. Change 15 to 60 fps :)
I agree and don't agree.
@Johnrl21
Yes, this game is terrible. It is repetitive, boring, and mindless. It is a complete betrayal of what the series is supposed to be in every way and makes for a really dull experience on its own.
What made this game good? The graphics weren't even that good for the time.
This game was one of the better games of that time, and once you actually IGNORE THE NAME "KING'S QUEST", it isn't that bad.
Having said that, the game ultimately was a failure, and I can exactly tell you why. It tried to be both an action and adventure game and it turned out to be neither. Far too easy for an adventure game (puzzles were solved by shooting, clicking etc.), but the fights were not sophisticated either and required 0 staregy and tactics (just shoot arrows).
KQ was supposed to be adventures and solving puzzles. I never played past V so don't know what happened to these later games.
I haven’t played this since release but what I remember being really unfunny about it was “perfect jump” platform elements.
Actually, it depends. If too much effort is put into the graphics and not enough effort in gameplay, then yes, it's going to suck. *coughCastlevaniacough* If the game's boring, nobody will want to play it, regardless of how awesome the graphics are.
So it took actually a LOT of people to fuck up the king quest series
@UserUK201
You have to be joking. This game is worse than being alive.
The camera sucked, the graphics were bad (even for the time), and the combat was dull. On top of that, the story was as simple as Mario 64, gather the objects from various levels. The puzzles were braindead, and the villain had no motivation beyond being evil.
What a great game.
3d sucks!
"We needed to do something with the adventure game genre"
So you lit it on fire and threw it off a bridge? This game not only killed the King's Quest series, and didn't just kill Sierra, it destroyed the entire point and click adventure game genre.
This game was so awful that after the ending cutscene locked up (yes I bought/played/beat/wasted my time playing this game) up I opened the CD tray and snapped the disc in half to forever destroy this pathetic excuse for a game.
Curse you Roberta.
They have the release date wrong. The game actually came out in 1998. I was 18 when it was released, didn't know about it until recently! I remember playing the earlier Kings Quest games back in the early nineties. I feel old.
It was supposed to come out for Christmas 1997 but behind the scenes issues meant it came out later than expected.