"debug_actor" (unused object) - Pikmin 3
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- Опубліковано 29 вер 2024
- A weird object, left unused in the game's files. You can't lock-on to it, and it's completely invisible. Judging from the way Pikmin and leaders are dragged by it, it looks like it's just a short pillar that sways back and forth.
To get this, I changed the game's files in order to spawn it on Tropical Forest (edited /content/CMCmn/generator/mis1/poko.szs/default.txt, swapped a Dwarf Red Bulborb object with a "debug_actor"). Then, I ran the game in Cemu. This was recorded in Cemu 1.4.2 on Lubuntu 16 (under Wine). As such, I apologize for the silence and poor framerate. - Ігри
Huh. interesting.
This emulator looks like absolute garbage. No offense but you should have done it on a real console like BielR3 does.
You say that like it's as easy as flipping a switch. For one thing, I'd need to mod my console, which isn't something I'm easily willing to do. Secondly, I'd need a capture card in order to be any better than the current video, and for Europe, those don't come cheap. Cemu has been updated since, so future videos should look better, anyway.
Sorry, I didn't know.
It's all right, don't worry about it.
Thanks
I heard you hacked into the Character D and E files and found Louie and Olimar's (respectively) textures and animations. Could you post a video showing us? I wanna see for some reason :p
There's nothing to show. They're the Olimar and Louie you see as playable characters on the DLC missions.
Espyo
As in the icons, or the actual characters?
I dunno why, but I like seeing textures of things placed off of the model, lol. That's why I asked.
Well, all of it. They're just a normal part of the game. Sorry, but if you want to see their textures, you'll have to check on like The Textures Resource. I'm quite busy figuring stuff out on Pikmin 3 to create a video of just textures.
Espyo I understand. Thanks for the clarification.
You're welcome.