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Decapitation deserves S tier because of its epic environment, cinematic moments like blowing up the bridge, and it ends with a difficult but fun boss fight.
What the heck kind of comment is this lol, who doesn't "know" that a bridge blows up lol weird take. Of course everybody "knows" what happens in these missions lol it's not like you're privy to some secret bridge explosion animation that I've never seen haha. Just say you disagree and you like it more than I do, that's fine. Losing your mind because I put it one single tier lower than you is wild internet behavior man.
@@TrueVanguardyou can’t please everyone. Tier listing things mix objective and subjetive perceptions. You did great, don’t worry. That said, this Op is S-Tier for me.
I normally played with bots, so unless I was a big dmg dealing class, I would just skip it entirely. Assault/Bulwark for me meant heck no on Decapitation :).
People who die to mobs while you tank the Hive Tyrant the entire fight for them make decapitation a nightmare. At this point I literally have a better success rate playing decap solo than with randoms.
@@Seijik4702I solo'd the second phase of the fight on ruthless yesterday as a heavy while my 2x25 teammates died to mobs. I honestly don't understand how people play the game enough to get 25 and are still so bad 🤷♂️
I vastly prefer Reliquary over Ballistic Engine and Vox. The sandstorms get very old on harder difficulties, and Vox is riddled with elevators and instances where you aren't going anywhere fast. That along with the underwhelming event at the end makes it terrible for me.
@@spartanlemon9397I like Vox because you can fight both enemies, while they also fight each other. Really adds some immersion to an already incredibly cinematic game.
I love #2 operation with boss fight My Grenade Launcher boss Slayer tactic MELTS the boss. Simple scan + 11 granades And boss Is 60% HP lower. And in rdy with scan And 11 granades again for phase two. Love them Grenade spamming Edit (playing Lethal)
One problem with reliquary is that if you play bulwark or assault you are dependent on your teammates to dps the drake. Meanwhile if you've got a tactical + sniper or heavy you can nearly one phase it. Extremely uneven experience.
I just hate fighting neurothropes and Zoanthropes as a bulwark and running out of ammo for DPS I feel useless against them when they can fly and you're primarily a melee tank.
Decapitation is the best. 1 : it's pretty cinematic 2 : tyranids 3 : good boss fight 4 : you are not f*cked depending on the class you choose (not like the drake bs) 5 : now, you obtain a guaranteed armory data by beating the hive tyrant
I’d put decapitation in S because 1) it felt the most cinematic (bridge collapse, following the wounded tyrant, etc. and 2) the BOSS FIGHT. I hope we get more gun/mobile boss fights like that
@@judgmenthammer5254 It only has 1 armory point but it's also the fastest operation in the game. If you got 2 armory data points from this mission no one would run any of the other missions.
Latest patch does give 2 data max which is great, but yeah, the sheer relative speed of it is amazing and the Hive Tyrant boss is hilariously fantastic. Decapitation is probably the lowest S tier, with Termination above it imo
I failed a few on substantial this weekend due to zionothropes everywhere, got frustrated and turned it off. Saw another creator yesterday saying the the enemy spawns are a mess and creating issues. I thought the same thing but what about the rest of you?
It's already been confirmed the devs broke the spawns and it's being speculated that the AI Director is fucked up. That paired with nerfs that applied to Sub and Ruthless are what has most people passed besides that Close Proximity shit in Lethal. The Devs deserve all the hate they're getting right now and the review bomb. They shouldn't have touched the first four difficulties and instead just added Lethal for the people who wanted it. Now Sub is arguably harder than Ruthless used to be.
@@HollywoodActual151honestly, the people that actually deserve the hate are the few extremely loud voices saying “the game NEEDS to be harder, if you can’t handle it, play a different game. I want my SM2 to be DarkSouls because muh lore!” I’ve ran into numerous people saying these changes to the AI director for lower difficulties and all the nerfs are “improvements”, and everyone struggling should quit the game. The devs were catering to the people with this update because they’ve been EXTREMELY loud and persistent within the community. They’re the ones that deserve the hate.
@@devendoffing7004 I kind of like the changes to the AI director, it makes the games feel a lot more frantic... problem is it's shifted all the difficult levels by almost 1 level. Average now feels as hard as substantial used to, substantial feels more like ruthless. That would be fine if it weren't for the fact unlocks are linked to the difficulty, relic can't be unlocked unless you play ruthless so ruthless needs to be accessible. The game recommends that you start playing substantial at level 10 from memory, but a team of level 10 newbies is probably going to get wiped in the starting area of a substantial run now.
Would love more operations where both enemy types are present. Seeing the bugs fighting the traitors is a sight to behold. Great contrast seeing their tactics collide.
I put Fall of Atreus much higher but I actually agree with every point you made! Everything up until the train cart really boosts it for me, enough that I can ignore the wrinkles in the finale, but it can be miserable flipping those switches while a Helbrute is slamming on your head.
The part of Reliquary where you are trying to advance on the bridge while the Drake rains fire down on you would have been an incredible final boss fight. Like you complete your objective and on your way to the extraction you get ambushed by the Drake and have to kill it in order for the shuttle to be able to land.
To me Ballistic and Inferno are pretty much the same mission more or less in terms of encounter design, which is actually kinda nice since it gives you another farmable mission, especially if you don't have a ton of time to play some of the longer ones. If you have a good class setup and running with a full squad I also like to mix in Decap just because the RNG factor with matchmaking and it having a final boss. My list just in general order would be: Ballistic Engine, Termination, Decap, Inferno, Vox, Atreus, Reliquary (I think the first 5 in that list are all excellent).
My first run on termination was on substantial and buddy let me tell ya it was painful. I was was playing assault cause I enjoy the class even though it’s not the best. My teammates were random matchmaking acquired and they were level 7 and 9. I kid you not, they died collectively 11 times. But it was alright until I picked up the targeting system in the last area. I didn’t know that I was unable to use my pistol when I picked it up. I was alone, fighting off majoris and minors when two zoanthropes spawned and the biotitan was launching his venomous bombs. I was so totally helpless it was kinda unreal. I could not drop the targeting system to engage with the zoanthropes. I was eventually downed 1 second after one of my fallen comrades respawned. I agree with everything you said about termination, but you definitely need to be able to drop the targeting system if you want to. Literally almost cost us the whole run
I think termination is probably the hardest mission just because the boss fight. If you don't have a good team it's bad news. If you're like me running with randoms the boss fight just becomes chaos.
You said you seldom have extremis enemies at the end of Inferno. I started lvl'ing assault and power fist at the same time on average and substantial and get 4 to 6 zoanthropes at the end Everytime.
I love it........ when playing with friends. If it comes up when matchmaking with randoms I leave immediately because randoms can't be trusted to reliably do the altar puzzle at the end. Or not get roasted when crossing the bridges.
After beating all 7 lethal missions, I find mission 5 is the most difficult. The enemies snipe and fire rockets across the map, and there is not much can be done unless there is a sniper in the team. All the other 6 missions can be cleared with generde launcher and multa but not mission 5.
Huh. That is interesting I actually find FoA to be the EASIEST mission in the whole game. The opening part has almost no enemies, and then you make it to a Dreadnought that deletes the others, and there are like 3 stim spawns that are guaranteed there. The crain sequence is easy, and sorcerers are only a minor annoyance compared to any Tyranid extremis. Then you get carried by the dreadnought again, and then the final part is just stick with the ever moving cover.
S: termination, decapitation A: inferno, reliquary (I don't know, I like this mission, especially because I can two-shot the dragon on heavy if my friend is tactical) B: ballistic engine, atreus fall C: vox liberatis
Your criteria for what makes a good mission is completely wrong. Gimmicks and objectives are the last thing I care about, unless it forces interesting encounters. Inferno and Decapitation not being S tier is... a take I guess? All we want are excuses to kill enemies that don't get annoying, with a fairly quick completion time. You didn't even talk about the fire trap on the last part for inferno, which is pretty fun IMO. Same with decapitation. Very straight forward, easy to blitz through, with a unique boss at the end that's fun to fight. How is that not S tier? All a mission needs to be good in this game is have Tyrannid enemies, not be too long, and the stage gimmicks not be annoying. Ballistic Engine is the only Tyrannid mission I'd say isn't S tier because its a little long and the fog is ANNOYING, not fun. Its not fun to obscure your vision. Nobody ever likes it when games put crap in it like that. That mechanic doesn't add fun it adds annoyance. Doesn't seem like you understand where the fun is in this game. You're complaining on Inferno "its just rooms to kill wave in until you get to the Cadian base". Uh so? The COMBAT and AI director are the only reasons to play. That's all I want. I don't need stupid objectives alongside that all the time, to have a good time.
opinions are just opinions man, same way I wouldn't tell you that you're wrong for liking what you like. you just value different things, nothing wrong with that.
@@TrueVanguard I think the truth is always important, and why so many people put stock in tier lists because done right it can reflect how most of the fans feel, and specify the WHY behind those shared values. You have more dislikes than usual here, I think that shows your takes are flawed. Yeah its your opinion, but In think you don't really understand the game like you think, and that you didn't really put any real thought into the criteria for rank.
Termination will probably be my number one, once they fix the bugs. Right now any time I touch it, there's about a 70% chance it will freak out on me. Fundamentally awesome map though.
Man we were done with Termination after 1 run. End events with all those mechanics can bite me. We're still leveling classes and weapons, so our opinions tend to lean towards length of map, and Termination takes so long, my clothes go out of style before it's done. Before the 4.0 patch, Ballistic Engine was S Tier. You could skip questionable encounters with the elevator setups on that one or entire sections. For my premade group, if we already had the seed/data, we'd just run past the trainyard section entirely if you knew the layout. I should point out that we come from a long history of Vermintide/Darktide. For us, all the levels are too long in SM2, and Ballistic Engine pre-patch allowed us to shorten it just a bit. Was fun.
Inferno is the best length of time. Ballistic engine still takes around the same as Inferno WITH the skips you're talking about, which doesn't get done a lot of the time so Inferno is superior. Ballistic engine is also annoying too with the fog gimmick. Termination is very fun, I like the mechanics at the end. Its pretty straight forward what you need to do, the markers tell you exactly what needs to happen bro. Just be aware where the Bio Titan is firing his barrage and stay close to team. Its not the longest in the game, that goes to Fall of Atreus and that battery escort section. Chaos really needs a change they just aren't that fun to fight. More Rubric marines should be melee only and function like Tyrannid warriors, that would fix some of it.
Decapitation would be S tier if terminus bosses spawned as well and because of the maps dynamic spaces and verticality it would elevate the fight against a carnifax or neurothrope. Another good idea would be to have the Cadians at the beginning of the mission help you push until you reach the bomb planting phase. Imagine fighting with cadians against waves or a terminus while trying to reach phase 2 rather than seeing them stand there doing nothing rarely fighting minoris after loading in
SS: Decapitation Ah yes. This is the perfect level in my opinion, it's got the perfect pacing and set pieces. I love planting the bombs and the bridge set piece, making it feel earned. The city looks great, and it's the perfect length for running over and over, or just playing once. S: Fall of Atreus I love everything about this, but yeah the ending is iffy. I do love the atmosphere and the Dreadnought. Termination Inferno These two are interchangeable for me, I think Inferno is the better overall level, but that boss battle wins me over at the end of Termination. But they feel really similar A: Vox Liberatis This mission grew on me a lot, I don't mind the ending and I wish that there was more missions where there was Nids and Chaos for sure. B: Ballistic Engine The dust storm is a nice change up, but it gets old eventually, and ending horde waves feel the most lame here for some reason, but that giant explosion at the end is perfect. C: Reliquary I really don't care for this mission at all, the skull section sucks, and the ending is so lame.
My favourite map to grind is Ballistic Engine, I really like the sandstorm addition and the final battle area can be fantastic, as all hell breaks loose. Closely following that would be Inferno, especially just now when it feels like they've dialled the mobs up to 12, massive waves backed up by extremis enemies, really feels like you're trying to hold the line.
If I am able to be the Tactical, all stages are S tier and fun. Tactical just make everything easier by a huge margin. I mean HUGE! Save the scan ONLY for Zeonthropes. Instant die if you headshot it(Class perk every 120seconds). Grenade launcher the other one, usually 3-4shots. Not more than 15 seconds. Lictors and Raveners are easy too. You usually start off a perfect parry, gun strike, shot the head, 1 dead. Scan the others if you want but unnecessary. They attack you so frequently and you will get the pefect parry so often.(Perfect parry scan perk) Just manage your grenades in the entire match. Always check how many you have left. You get infinity 11 grenades every 30 seconds. Save at least 3 so you can instantly incapacitate a majoris in the next fight and get back 11 again. Do NOT spend all your grenades mainly on minors mobs or in a short time. Tactical should be the only class carry and dominate the entire match. If you end up lower than or same damage as sniper or heavy, you are doing it wrong. Just did a few random lethal on Inferno, Helldrake, Atruis, train stage and the new map Termination as Tactical. Finished them all only 1 try. Yea, I am also surprised. More comfortable if you got a Bulwark teammate, others doesn't matter.
I completely agree with Chaos being less fun due to how their attacks work, just a lot more nonsense that you can't do much about. I haven't played the new op yet, but it sounds like a blast
Making this comment before watching, if this tierlist does not have Decapitation in the S Tier I will be flagging this video for HERESY and WILL invoke the emperor’s wrath! Edit: HERETIIIC!!!!! But in all actuality this was a cool vid, hope your day goes well bro
Decapitation is great for having an actual boss fight. Shame we don't get more of them. But what's to stop other Tyranid forms or Chaos malarkey from taking place? Hopefully we'll see more like the Tyrant.
I was just thinking about this last night, great timing! I would put Inferno at B, even though I totally agree with you on all your points! To me it's the baseline "good if not always great" operation, which puts it kinds of right in the middle for me.
After clearing all these on Lethal, I think Fall of Atreus is so tedious with the charging cart section it is definitely the worst of the bunch. On the other side, I think Decapitation also makes it to S tier just for the whole fantasy of what's going on. The only real boss fight of the lot.
Vox Liberatis is a tough one for me. On one hand, I find capturing those Chaos altars tedious, especially in the final room. On the other, I love that you fight both Tyranids and Chaos and my favourite part is the flooded courtyard with stairs where you typically get into a free for all against both enemy factions. I'd probably give it a B (maybe bottom of A) as well due to mechanics alone, but it still holds a special place for me as it feels most like 40K should (the enemy of your enemy is also your enemy). Besides that I like Tyranid missions more overall, but it's mainly because my favourite classes are melee (Assault and Bulwark) so I prefer a group of Warriors and a couple dozen hormagaunts to Rubric Marines porting all over the place with snipers on top of that. Also, not a fan of either the Helldrake fight or the battery escort.
I main Vanguard or Tactical and have a similar view of Vox Liberatis. The fact you can fight both enemy factions makes it the best to me. I switch between melta and plasma for tyranids and chaos for a more varied experience. Top quality comment on "the enemy of your enemy is also your enemy"!
I wish reliquary would skip the escort part of the mission. I dont mind searching the servitors bodies for the power source but the escort part really drags the mission down. The rest of the mission i feel is pretty fun.
Reliquary is awful because randoms can't be trusted with the Heldrake puzzle. Vox and Atreus are good Inferno/Termination/Ballistic Engine are great Decapitation is amazing. This is my personal list from my experience in the game so far.
Every t3 mission I do has had a neurothrope show up at some point. I dont care too much, the fight ia fun, but it's gone from: "Oh shit! A neurothrope!" to "ah, a neurothrope. Right on cue"
It depends on how you rank them. On the best to clear for levelups i’d rate S for Fall of Atreus (only 3 possible gene seed locations), A for Decapitation, B for Vox Liberatis, Inferno and Ballistic Engine and D for Reliquary, I haven’t played enough of mission 7 but it feels like a C atm. Now if we were to rank them for FUN, S Tier is decapitation, A is Vox Liberatis, Inferno and Ballistic Engine, B is Fall of Atreus and Mission 7, while D remains Reliquary, i fucking hate that map, and the end fight is not fun for me
Tyranid missions have their problems (zoanthropes mid-wave while playing a melee class) but are to play both in regards to enemies and objectives. In comparison chaos missions feel mostly like a chore with no fun enemies aside from the melee terminator - they all seem twitchy because of their aura which combined with them being the same size as you and often getting obscured by your model making spotting their shoves and kicks hard. Flamer's zone attack has a bigger hit box than indicated etc making it even more unfun as a melee class with the helldrake topping it off.
I agree with your tier list. But I'll play Inferno or Decapitation still simply because I dislike Chaos mobs & dislike having my toons press buttons. That said, when are we getting Horde mode? My Assault is waiting.
For me, 1&6 are A, the rest are B-C, except the Helldrake mission, with all the bs rng in the two early stages and then the crappy boss fight, that's a D at best.
I think the speed of operation should be a consideration. On a separate note, I hate how bullet spongey the neurothropes are they make me want to skip the mission, most particularly because i enjoy assault the most, and i can't help fight them, so if they aren't near an ammo crate im screwed.
I agree on almost everything I like Fall of Atreus finale with the switches we had a lot of fun exciting fights there We just starting to feel out Lethal Maybe its too hard on that difficulty
for people looking to run ruthless, the tierlist is about mitigating risk. Decapitation is fantastic because you don't get a surprise terminus enemy because the hive tyrant is one, which also makes getting double armory data more reliable. Also there are certain maps with risky boss locations that make them harder to fight than others. Fighting a neurothrope in a hallway (mind beams!) or a carnafex in a cramped room comes to mind.
@@baddogkelevra1 I do recall seeing it drop once in the last few times I’ve done Decapitation but I never really payed attention to it. That was my only gripe with Decapitation, was not getting double armory data. Inferno and Ballistic Engine both have really good chances of spawning a terminus for it, but if there’s any consistency with Decapitation to get double armory data then that would be awesome.
iN ORDER...iNFERNO > Engine / Decapitation > Heretic one [where you stand in the pools ] > the rest don't matter cause they aren't fun :) The new one is good till the whole end mechanics : to annoying with the ground spam green stuff and annoying barbs everywhere throughout.
I’m surprised Decapitation isn’t S Tier. For the lore fans fighting a FUCKING HIVE TYRANT even that injured is just fucking PEAK 40K. 3 Astartes in lore are nowhere near enough to kill one of those things even on deaths door.
hey TV can u make a guide on whats still good to use post this latest patch. im even struggling on the level 15 difficulty now. doesnt help that when i matchmake i cant find anyone lol
It's very weird to me how while the game is better looking, bigger, better and clearly more advanced and expensive than their previous game, world war z, the previous game actually had way more fun levels, with each having at least two parts where you set up actual defenses and hold out against zombie hordes. Anyone that played it remembers, the levels were way more fun, with the objectives, various ways to do them, defend against hordes checkpoints etc
Spore mines fucking suck on Decap. But when you get the normal Tyranid wave it's so much easier after 4.0, only 1 majoris to deal with and minoris are just minoris on all difficulties
Honestly it’s not even close between the Tyranid and Thousand Sons operations. All the Thousand Sons operations can suck a D. The enemies are so frustrating to fight and the marines are ridiculously tanky.
I wanna love reliquary but i really think a heldrake was just not the right choice for a chaos boss. Shouldve chose like a deamon engine or something grounded. Also i swear ive had that goddamn skull go through all the bodies, then RESTART THE LOOP before finding what it needs
I really didnt like Reliquary because being randomly one-shot by the dragons breath felt so lame but now I hate it even more after you leveled all the other things that suck about it. I agree mostly with the list but honestly feel Termination is overhyped on the list because of how new it is. Its okay but I doubt you put it back in S tier if you do this tier list again in 6 months
This is recency bias. Decap is hands down the best mission. It’s got the most landscape diversity, battle diversity and the only one with an actual boss fight.
Reliquary is my least favotite operation. A lot of the time my teammates never go for the buttons, and the whole mission feels super long. I've never timed it so I dont know if it IS the longest, but it feels like it takes 40+ minutes.
I know the meltas are supposed to be more for ad clear, but it feels nigh useless against bosses. Not only can you not interact with the Drake, barely touch the neurothrope, but also does (imo) pitiful damage to the couple bosses you can hit.
How does bro mention Decapitation but completely ignores the bridge sequence!? Shooting tyranids over the bridge is incredibly satisying, offers a fantastic set peice, the scale of the area is massive and adds a sort of "plot twist" to the mission. L list off the bat holy fuck
What the big difference from the helldrake fight and the bio titan. You really just doings things to watch something else do damage. Both boring bosses needed another hands on boss like the hive tyrant.
Reliquary is simply ASS. I can’t stand it. I beat it on lethal last night just to finish off the lethal grind, but my God, only playing sniper made it bearable
What's your favorite Operation in the game?
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Decapitation deserves S tier because of its epic environment, cinematic moments like blowing up the bridge, and it ends with a difficult but fun boss fight.
Yeah this dude constantly tells on himself that he doesn't know enough. L list
What the heck kind of comment is this lol, who doesn't "know" that a bridge blows up lol weird take. Of course everybody "knows" what happens in these missions lol it's not like you're privy to some secret bridge explosion animation that I've never seen haha. Just say you disagree and you like it more than I do, that's fine. Losing your mind because I put it one single tier lower than you is wild internet behavior man.
@@TrueVanguardyou can’t please everyone. Tier listing things mix objective and subjetive perceptions. You did great, don’t worry.
That said, this Op is S-Tier for me.
I normally played with bots, so unless I was a big dmg dealing class, I would just skip it entirely. Assault/Bulwark for me meant heck no on Decapitation :).
Decapitation and Termination are S for me
People who don't prioritize ad clear during the Hive Tyrant make Decapitation a nightmare.
Wait you people kill the ads?
People who die to mobs while you tank the Hive Tyrant the entire fight for them make decapitation a nightmare.
At this point I literally have a better success rate playing decap solo than with randoms.
True. If you don’t have Tyrant aggro you should be clearing. If you DO have aggro you need to kite it away from your battle brothers.
@@ImBarryScottCSS Bro. True & real.
Nothing I hate more as a Heavy is "tanking" the boss with 7-8 gaunts on me
@@Seijik4702I solo'd the second phase of the fight on ruthless yesterday as a heavy while my 2x25 teammates died to mobs. I honestly don't understand how people play the game enough to get 25 and are still so bad 🤷♂️
*I think most people would agree that Reliquary is the worst mission.* 😅😅
Its my favourite mission but just because i'm a space knight enthusiast and it covers all of my epic quest kinks 😭
And it's the last one I need to complete all missions on lethal😩
I vastly prefer Reliquary over Ballistic Engine and Vox. The sandstorms get very old on harder difficulties, and Vox is riddled with elevators and instances where you aren't going anywhere fast. That along with the underwhelming event at the end makes it terrible for me.
@@spartanlemon9397I like Vox because you can fight both enemies, while they also fight each other. Really adds some immersion to an already incredibly cinematic game.
I love #2 operation with boss fight
My Grenade Launcher boss Slayer tactic MELTS the boss. Simple scan + 11 granades And boss Is 60% HP lower. And in rdy with scan And 11 granades again for phase two. Love them Grenade spamming
Edit (playing Lethal)
Remember brothers, save your krak grenades for the zoanthropes and problem solved
This needs to be higher. Krak grenades turn Zoans into floating piñatas
Decapitation reminds me of an old Destiny raid, I cannot have enough of it. S-Tier in my book.
It's the one where you feel "I have to lock in now" at the end. I still prefer Vox Liberatis for the 3-way fight anyhow.
One problem with reliquary is that if you play bulwark or assault you are dependent on your teammates to dps the drake. Meanwhile if you've got a tactical + sniper or heavy you can nearly one phase it. Extremely uneven experience.
It SUCKS as bulwark LOL. I’ve never felt more useless
Yeah the head should really enter melee range during boss dps phases
Help the long range homies by helping ad clear
It's not that bad but as a heavy main, trying to dps the drake down while adds are up are a hassle so add clear
I just hate fighting neurothropes and Zoanthropes as a bulwark and running out of ammo for DPS I feel useless against them when they can fly and you're primarily a melee tank.
Decapitation is the best.
1 : it's pretty cinematic
2 : tyranids
3 : good boss fight
4 : you are not f*cked depending on the class you choose (not like the drake bs)
5 : now, you obtain a guaranteed armory data by beating the hive tyrant
I’d put decapitation in S because 1) it felt the most cinematic (bridge collapse, following the wounded tyrant, etc. and 2) the BOSS FIGHT.
I hope we get more gun/mobile boss fights like that
Can't be S. Only one armory data on the whole map. No regular boss spawn. Would easily be S-Tier if you got one for the Hive Tyrant.
@@judgmenthammer5254 It only has 1 armory point but it's also the fastest operation in the game. If you got 2 armory data points from this mission no one would run any of the other missions.
He guys. You DO get two armory data from this map since the patch 😂
Latest patch does give 2 data max which is great, but yeah, the sheer relative speed of it is amazing and the Hive Tyrant boss is hilariously fantastic. Decapitation is probably the lowest S tier, with Termination above it imo
@@gammothdraws Really? Thanks for the heads up.
I failed a few on substantial this weekend due to zionothropes everywhere, got frustrated and turned it off. Saw another creator yesterday saying the the enemy spawns are a mess and creating issues. I thought the same thing but what about the rest of you?
It's already been confirmed the devs broke the spawns and it's being speculated that the AI Director is fucked up. That paired with nerfs that applied to Sub and Ruthless are what has most people passed besides that Close Proximity shit in Lethal. The Devs deserve all the hate they're getting right now and the review bomb. They shouldn't have touched the first four difficulties and instead just added Lethal for the people who wanted it. Now Sub is arguably harder than Ruthless used to be.
@@HollywoodActual151honestly, the people that actually deserve the hate are the few extremely loud voices saying “the game NEEDS to be harder, if you can’t handle it, play a different game. I want my SM2 to be DarkSouls because muh lore!” I’ve ran into numerous people saying these changes to the AI director for lower difficulties and all the nerfs are “improvements”, and everyone struggling should quit the game. The devs were catering to the people with this update because they’ve been EXTREMELY loud and persistent within the community. They’re the ones that deserve the hate.
@@devendoffing7004 I kind of like the changes to the AI director, it makes the games feel a lot more frantic... problem is it's shifted all the difficult levels by almost 1 level. Average now feels as hard as substantial used to, substantial feels more like ruthless. That would be fine if it weren't for the fact unlocks are linked to the difficulty, relic can't be unlocked unless you play ruthless so ruthless needs to be accessible. The game recommends that you start playing substantial at level 10 from memory, but a team of level 10 newbies is probably going to get wiped in the starting area of a substantial run now.
I don't mind extra mobs, but I hate the ranged mob spam we currently havr. Just give me like 20 melee warriors please 😂
Overall seems like we just have 1 ai director which is too much for lower difficulties.
Would love more operations where both enemy types are present. Seeing the bugs fighting the traitors is a sight to behold. Great contrast seeing their tactics collide.
I'm pretty sure Inferno and ballistic engine was made by the same people. They are really made about the same in so many ways
The real operation were the friends we made along the way
Screw that, I want my Relics.
I put Fall of Atreus much higher but I actually agree with every point you made! Everything up until the train cart really boosts it for me, enough that I can ignore the wrinkles in the finale, but it can be miserable flipping those switches while a Helbrute is slamming on your head.
If it wasnt for the current zoanthrope apocalypse in nid missions I'd just put chaos all at the the bottom because ranged spam sucks
The part of Reliquary where you are trying to advance on the bridge while the Drake rains fire down on you would have been an incredible final boss fight.
Like you complete your objective and on your way to the extraction you get ambushed by the Drake and have to kill it in order for the shuttle to be able to land.
To me Ballistic and Inferno are pretty much the same mission more or less in terms of encounter design, which is actually kinda nice since it gives you another farmable mission, especially if you don't have a ton of time to play some of the longer ones. If you have a good class setup and running with a full squad I also like to mix in Decap just because the RNG factor with matchmaking and it having a final boss.
My list just in general order would be: Ballistic Engine, Termination, Decap, Inferno, Vox, Atreus, Reliquary (I think the first 5 in that list are all excellent).
Focus entertainment had a tweet this past weekend saying Inferno is most played operation
They are all very cinematic, I like them all. Crazy amount of work was put in these.
My first run on termination was on substantial and buddy let me tell ya it was painful. I was was playing assault cause I enjoy the class even though it’s not the best. My teammates were random matchmaking acquired and they were level 7 and 9. I kid you not, they died collectively 11 times. But it was alright until I picked up the targeting system in the last area. I didn’t know that I was unable to use my pistol when I picked it up. I was alone, fighting off majoris and minors when two zoanthropes spawned and the biotitan was launching his venomous bombs. I was so totally helpless it was kinda unreal. I could not drop the targeting system to engage with the zoanthropes. I was eventually downed 1 second after one of my fallen comrades respawned.
I agree with everything you said about termination, but you definitely need to be able to drop the targeting system if you want to. Literally almost cost us the whole run
S- Inferno
A- Ballistic Engine, Termination and Decapitation
B- Fall of Atreus, Vox Liberatus
C- Requilary
Thats my take! Good vid!
I think termination is probably the hardest mission just because the boss fight. If you don't have a good team it's bad news. If you're like me running with randoms the boss fight just becomes chaos.
then there's guys whose friends sort of suck at it and have a better time with randoms like me
You said you seldom have extremis enemies at the end of Inferno. I started lvl'ing assault and power fist at the same time on average and substantial and get 4 to 6 zoanthropes at the end Everytime.
I usually always get one with the first and last waves that spawn in the Inferno finale.
Spore mines are the deadliest enemy in the Tyranid army right now.
Who the hell likes Reliquary? :D I'm not judging, i would just be surprised
I love it........ when playing with friends.
If it comes up when matchmaking with randoms I leave immediately because randoms can't be trusted to reliably do the altar puzzle at the end.
Or not get roasted when crossing the bridges.
my brothers favorite map, he's always been weird
Termination shows that the team understands what the players love about operations
After beating all 7 lethal missions, I find mission 5 is the most difficult. The enemies snipe and fire rockets across the map, and there is not much can be done unless there is a sniper in the team. All the other 6 missions can be cleared with generde launcher and multa but not mission 5.
Huh. That is interesting I actually find FoA to be the EASIEST mission in the whole game. The opening part has almost no enemies, and then you make it to a Dreadnought that deletes the others, and there are like 3 stim spawns that are guaranteed there. The crain sequence is easy, and sorcerers are only a minor annoyance compared to any Tyranid extremis. Then you get carried by the dreadnought again, and then the final part is just stick with the ever moving cover.
If the sand storm affected the enemies I wouldn't hate it.
S: termination, decapitation
A: inferno, reliquary (I don't know, I like this mission, especially because I can two-shot the dragon on heavy if my friend is tactical)
B: ballistic engine, atreus fall
C: vox liberatis
Learning the ops really made me appreciate them all, as I levelled and they became less frantic. Brilliant design in each one
Decapitation is the best mission. I didn’t think anyone thought otherwise
Mission 1, 3, 6, and 7 are my favorites.
I like 3 due to Chaos and Nids at the same is always fun. Hope we get more missions like it.
For me 6 is also in S tier. Love that mission!
Your criteria for what makes a good mission is completely wrong. Gimmicks and objectives are the last thing I care about, unless it forces interesting encounters. Inferno and Decapitation not being S tier is... a take I guess? All we want are excuses to kill enemies that don't get annoying, with a fairly quick completion time. You didn't even talk about the fire trap on the last part for inferno, which is pretty fun IMO.
Same with decapitation. Very straight forward, easy to blitz through, with a unique boss at the end that's fun to fight. How is that not S tier?
All a mission needs to be good in this game is have Tyrannid enemies, not be too long, and the stage gimmicks not be annoying. Ballistic Engine is the only Tyrannid mission I'd say isn't S tier because its a little long and the fog is ANNOYING, not fun. Its not fun to obscure your vision. Nobody ever likes it when games put crap in it like that. That mechanic doesn't add fun it adds annoyance.
Doesn't seem like you understand where the fun is in this game. You're complaining on Inferno "its just rooms to kill wave in until you get to the Cadian base". Uh so? The COMBAT and AI director are the only reasons to play. That's all I want. I don't need stupid objectives alongside that all the time, to have a good time.
opinions are just opinions man, same way I wouldn't tell you that you're wrong for liking what you like. you just value different things, nothing wrong with that.
@@TrueVanguard I think the truth is always important, and why so many people put stock in tier lists because done right it can reflect how most of the fans feel, and specify the WHY behind those shared values. You have more dislikes than usual here, I think that shows your takes are flawed.
Yeah its your opinion, but In think you don't really understand the game like you think, and that you didn't really put any real thought into the criteria for rank.
@@thepunisherxxx6804 I mean... the video has a 95% like ratio so...
Chaos missions including relequary are so fun to play with a sniper. Sniping chaos majors is so much easier than nids
Termination will probably be my number one, once they fix the bugs. Right now any time I touch it, there's about a 70% chance it will freak out on me. Fundamentally awesome map though.
Man we were done with Termination after 1 run. End events with all those mechanics can bite me. We're still leveling classes and weapons, so our opinions tend to lean towards length of map, and Termination takes so long, my clothes go out of style before it's done.
Before the 4.0 patch, Ballistic Engine was S Tier. You could skip questionable encounters with the elevator setups on that one or entire sections. For my premade group, if we already had the seed/data, we'd just run past the trainyard section entirely if you knew the layout.
I should point out that we come from a long history of Vermintide/Darktide. For us, all the levels are too long in SM2, and Ballistic Engine pre-patch allowed us to shorten it just a bit. Was fun.
Inferno is the best length of time. Ballistic engine still takes around the same as Inferno WITH the skips you're talking about, which doesn't get done a lot of the time so Inferno is superior. Ballistic engine is also annoying too with the fog gimmick.
Termination is very fun, I like the mechanics at the end. Its pretty straight forward what you need to do, the markers tell you exactly what needs to happen bro. Just be aware where the Bio Titan is firing his barrage and stay close to team. Its not the longest in the game, that goes to Fall of Atreus and that battery escort section.
Chaos really needs a change they just aren't that fun to fight. More Rubric marines should be melee only and function like Tyrannid warriors, that would fix some of it.
Decapitation would be S tier if terminus bosses spawned as well and because of the maps dynamic spaces and verticality it would elevate the fight against a carnifax or neurothrope. Another good idea would be to have the Cadians at the beginning of the mission help you push until you reach the bomb planting phase. Imagine fighting with cadians against waves or a terminus while trying to reach phase 2 rather than seeing them stand there doing nothing rarely fighting minoris after loading in
SS: Decapitation
Ah yes. This is the perfect level in my opinion, it's got the perfect pacing and set pieces. I love planting the bombs and the bridge set piece, making it feel earned. The city looks great, and it's the perfect length for running over and over, or just playing once.
S: Fall of Atreus
I love everything about this, but yeah the ending is iffy. I do love the atmosphere and the Dreadnought.
Termination
Inferno
These two are interchangeable for me, I think Inferno is the better overall level, but that boss battle wins me over at the end of Termination. But they feel really similar
A: Vox Liberatis
This mission grew on me a lot, I don't mind the ending and I wish that there was more missions where there was Nids and Chaos for sure.
B: Ballistic Engine
The dust storm is a nice change up, but it gets old eventually, and ending horde waves feel the most lame here for some reason, but that giant explosion at the end is perfect.
C: Reliquary
I really don't care for this mission at all, the skull section sucks, and the ending is so lame.
My favourite map to grind is Ballistic Engine, I really like the sandstorm addition and the final battle area can be fantastic, as all hell breaks loose. Closely following that would be Inferno, especially just now when it feels like they've dialled the mobs up to 12, massive waves backed up by extremis enemies, really feels like you're trying to hold the line.
If I am able to be the Tactical, all stages are S tier and fun.
Tactical just make everything easier by a huge margin. I mean HUGE!
Save the scan ONLY for Zeonthropes. Instant die if you headshot it(Class perk every 120seconds). Grenade launcher the other one, usually 3-4shots. Not more than 15 seconds.
Lictors and Raveners are easy too. You usually start off a perfect parry, gun strike, shot the head, 1 dead. Scan the others if you want but unnecessary. They attack you so frequently and you will get the pefect parry so often.(Perfect parry scan perk)
Just manage your grenades in the entire match. Always check how many you have left. You get infinity 11 grenades every 30 seconds. Save at least 3 so you can instantly incapacitate a majoris in the next fight and get back 11 again. Do NOT spend all your grenades mainly on minors mobs or in a short time.
Tactical should be the only class carry and dominate the entire match. If you end up lower than or same damage as sniper or heavy, you are doing it wrong.
Just did a few random lethal on Inferno, Helldrake, Atruis, train stage and the new map Termination as Tactical. Finished them all only 1 try. Yea, I am also surprised. More comfortable if you got a Bulwark teammate, others doesn't matter.
I completely agree with Chaos being less fun due to how their attacks work, just a lot more nonsense that you can't do much about. I haven't played the new op yet, but it sounds like a blast
Making this comment before watching, if this tierlist does not have Decapitation in the S Tier I will be flagging this video for HERESY and WILL invoke the emperor’s wrath!
Edit: HERETIIIC!!!!! But in all actuality this was a cool vid, hope your day goes well bro
Decapitation is great for having an actual boss fight. Shame we don't get more of them. But what's to stop other Tyranid forms or Chaos malarkey from taking place? Hopefully we'll see more like the Tyrant.
The devs are amazing from what I have seen. Hopefully they see this and make a few changes to level up the lower rated ones
Almost everyone Ive talked to thought decap was the best. Im blown away it wasnt S tier.
I was just thinking about this last night, great timing! I would put Inferno at B, even though I totally agree with you on all your points! To me it's the baseline "good if not always great" operation, which puts it kinds of right in the middle for me.
After clearing all these on Lethal, I think Fall of Atreus is so tedious with the charging cart section it is definitely the worst of the bunch. On the other side, I think Decapitation also makes it to S tier just for the whole fantasy of what's going on. The only real boss fight of the lot.
Vox Liberatis is a tough one for me. On one hand, I find capturing those Chaos altars tedious, especially in the final room. On the other, I love that you fight both Tyranids and Chaos and my favourite part is the flooded courtyard with stairs where you typically get into a free for all against both enemy factions. I'd probably give it a B (maybe bottom of A) as well due to mechanics alone, but it still holds a special place for me as it feels most like 40K should (the enemy of your enemy is also your enemy).
Besides that I like Tyranid missions more overall, but it's mainly because my favourite classes are melee (Assault and Bulwark) so I prefer a group of Warriors and a couple dozen hormagaunts to Rubric Marines porting all over the place with snipers on top of that. Also, not a fan of either the Helldrake fight or the battery escort.
I main Vanguard or Tactical and have a similar view of Vox Liberatis. The fact you can fight both enemy factions makes it the best to me. I switch between melta and plasma for tyranids and chaos for a more varied experience.
Top quality comment on "the enemy of your enemy is also your enemy"!
Great list, love your videos. But how you think its fun to fight a carnifex at the spiral staircase on termination is wild 😂
I just finished all lethal solo.....and fuuuuuuuuuk mission 4
Got this first time - termination? 10 tries 😭
I wish reliquary would skip the escort part of the mission. I dont mind searching the servitors bodies for the power source but the escort part really drags the mission down. The rest of the mission i feel is pretty fun.
You used to get terminus on inferno before 3.0 I’m pretty sure I just wish the waves on that ending were more dynamic
Reliquary is awful because randoms can't be trusted with the Heldrake puzzle.
Vox and Atreus are good
Inferno/Termination/Ballistic Engine are great
Decapitation is amazing.
This is my personal list from my experience in the game so far.
im suprised so many people are ranking termination so highly. i thought the boss battle at the end was a huuuuge disappointment. C tier mission for me
Every t3 mission I do has had a neurothrope show up at some point. I dont care too much, the fight ia fun, but it's gone from: "Oh shit! A neurothrope!" to "ah, a neurothrope. Right on cue"
The fight is* fun
This game is so good, just make 6 or 7 more operations levels in a DLC and cement the legacy for another 24 months easy
2 boss missions that only offer 1 armory data. Need another boss mission. Heldrake is barely a boss fight. Bio titan doesn't count.
In defense of the helldrake, it is using it body as a shield to protect the beacon from the saint beams and the fireteam.
Decapitation is the best and most replayable operation in the game by far. The new mission is also really good imo.
Love the list!
Wish you included some gameplay in the background, but then it would be great to listen to these at work too, if you marked them somehow.
I am not a fan on the boss fight on terminus. I like the idea, but I’m just not feeling the fun factor
It depends on how you rank them. On the best to clear for levelups i’d rate S for Fall of Atreus (only 3 possible gene seed locations), A for Decapitation, B for Vox Liberatis, Inferno and Ballistic Engine and D for Reliquary, I haven’t played enough of mission 7 but it feels like a C atm. Now if we were to rank them for FUN, S Tier is decapitation, A is Vox Liberatis, Inferno and Ballistic Engine, B is Fall of Atreus and Mission 7, while D remains Reliquary, i fucking hate that map, and the end fight is not fun for me
Tyranid missions have their problems (zoanthropes mid-wave while playing a melee class) but are to play both in regards to enemies and objectives. In comparison chaos missions feel mostly like a chore with no fun enemies aside from the melee terminator - they all seem twitchy because of their aura which combined with them being the same size as you and often getting obscured by your model making spotting their shoves and kicks hard. Flamer's zone attack has a bigger hit box than indicated etc making it even more unfun as a melee class with the helldrake topping it off.
Personally I’d say Termination is S tier only downfall is the “boss fight” is kinda lacking and it takes ages to spin the damn wheels
Yeah, my team just shot it from the bridge, and never progressed to the "actual" fight. It took longer, but WAY less chance of failure.
@@judgmenthammer5254 yeah that’s pretty much it other then that I love the map layout and it’s beautiful
I agree with your tier list. But I'll play Inferno or Decapitation still simply because I dislike Chaos mobs & dislike having my toons press buttons.
That said, when are we getting Horde mode? My Assault is waiting.
Quick question, is this for lethal?
For me, 1&6 are A, the rest are B-C, except the Helldrake mission, with all the bs rng in the two early stages and then the crappy boss fight, that's a D at best.
I think the speed of operation should be a consideration. On a separate note, I hate how bullet spongey the neurothropes are they make me want to skip the mission, most particularly because i enjoy assault the most, and i can't help fight them, so if they aren't near an ammo crate im screwed.
I agree on almost everything
I like Fall of Atreus finale with the switches we had a lot of fun exciting fights there
We just starting to feel out Lethal
Maybe its too hard on that difficulty
for people looking to run ruthless, the tierlist is about mitigating risk. Decapitation is fantastic because you don't get a surprise terminus enemy because the hive tyrant is one, which also makes getting double armory data more reliable. Also there are certain maps with risky boss locations that make them harder to fight than others. Fighting a neurothrope in a hallway (mind beams!) or a carnafex in a cramped room comes to mind.
Wait does the hive tyrant always drop an armory data??
@@swamp-puppy14I’ve honestly never looked and I can’t find anything about this. I’ll update once I run this map again
@@baddogkelevra1 I do recall seeing it drop once in the last few times I’ve done Decapitation but I never really payed attention to it. That was my only gripe with Decapitation, was not getting double armory data. Inferno and Ballistic Engine both have really good chances of spawning a terminus for it, but if there’s any consistency with Decapitation to get double armory data then that would be awesome.
@@swamp-puppy14It never used to but it does since the patch.
@@ImBarryScottCSS Do you know how consistent the drop is?
Decapitation is the best by a country mile
Only 1 armory data. Definitely needs 1 more for a random boss spawn, and then it would easily be S-tier.
Ikr it deserves the S tier by itself it’s the best
iN ORDER...iNFERNO > Engine / Decapitation > Heretic one [where you stand in the pools ] > the rest don't matter cause they aren't fun :) The new one is good till the whole end mechanics : to annoying with the ground spam green stuff and annoying barbs everywhere throughout.
I’m surprised Decapitation isn’t S Tier. For the lore fans fighting a FUCKING HIVE TYRANT even that injured is just fucking PEAK 40K. 3 Astartes in lore are nowhere near enough to kill one of those things even on deaths door.
hey TV can u make a guide on whats still good to use post this latest patch. im even struggling on the level 15 difficulty now. doesnt help that when i matchmake i cant find anyone lol
2 servo skulls would alleviate the waiting in reliquary.
Fall of Atreus is S tier imo!
It's by far the best Thousand Sons mission atleast.
@@Hunko115 Only reason I wouldn't say S is because the first area is very very empty. It gets good once you make it to the first dreadnought though.
@@judgmenthammer5254 yeah, true
It's very weird to me how while the game is better looking, bigger, better and clearly more advanced and expensive than their previous game, world war z, the previous game actually had way more fun levels, with each having at least two parts where you set up actual defenses and hold out against zombie hordes. Anyone that played it remembers, the levels were way more fun, with the objectives, various ways to do them, defend against hordes checkpoints etc
Spore mines fucking suck on Decap. But when you get the normal Tyranid wave it's so much easier after 4.0, only 1 majoris to deal with and minoris are just minoris on all difficulties
Honestly it’s not even close between the Tyranid and Thousand Sons operations.
All the Thousand Sons operations can suck a D. The enemies are so frustrating to fight and the marines are ridiculously tanky.
You need to dodge more and it seems to disorient their flame shots.
I wanna love reliquary but i really think a heldrake was just not the right choice for a chaos boss. Shouldve chose like a deamon engine or something grounded. Also i swear ive had that goddamn skull go through all the bodies, then RESTART THE LOOP before finding what it needs
Wish you had included footage of the levels so there was more to watch
I love decapitation, probably my favorite
Shocker the new op got “S”
basically all chaos maps are crap. all tyranids maps are ok, and i total agree (no more perks on weapons for chaos damage anymore and i dont miss it)
Decapitation is the only S-tier for me. Most fun boss fight in the game. Chaos maps are not as fun I think :(
I like Hive Tyrant fight so much. I do any operation if it has The Tyrant in it.
I really didnt like Reliquary because being randomly one-shot by the dragons breath felt so lame but now I hate it even more after you leveled all the other things that suck about it.
I agree mostly with the list but honestly feel Termination is overhyped on the list because of how new it is. Its okay but I doubt you put it back in S tier if you do this tier list again in 6 months
This is recency bias. Decap is hands down the best mission. It’s got the most landscape diversity, battle diversity and the only one with an actual boss fight.
Reliquary is my least favotite operation. A lot of the time my teammates never go for the buttons, and the whole mission feels super long. I've never timed it so I dont know if it IS the longest, but it feels like it takes 40+ minutes.
I know the meltas are supposed to be more for ad clear, but it feels nigh useless against bosses. Not only can you not interact with the Drake, barely touch the neurothrope, but also does (imo) pitiful damage to the couple bosses you can hit.
Swop the melta in the final room for the Drake
How does bro mention Decapitation but completely ignores the bridge sequence!?
Shooting tyranids over the bridge is incredibly satisying, offers a fantastic set peice, the scale of the area is massive and adds a sort of "plot twist" to the mission.
L list off the bat holy fuck
It’s his perception, Bro. He didn’t say it’s bad, just not S for him… chill brother.
I also agree Decapitation is S.
Decapitation is the best by far
I HATE reliquary, its the absolute worst, decapitation and ballistic engine are my favourite
i put all of em in s tier if only THE LOADING TIMES ARE FIXED EVEN ON A QUARTER FULL NVME OH GOD AAAAAAAAAAAAAAAAAAAA
What the big difference from the helldrake fight and the bio titan. You really just doings things to watch something else do damage. Both boring bosses needed another hands on boss like the hive tyrant.
18:32 bro went full on aziz ansari
bahahaha
I hate any mission that has the word "Defend" on it.
I agree, tyranids are fun to fight, chaos not that much. Frustrating majoris 🙄
Reliquary is simply ASS. I can’t stand it.
I beat it on lethal last night just to finish off the lethal grind, but my God, only playing sniper made it bearable