I started a Necron army at the beginning of ninth, however with all the new OP codexes, they sit on the shelf. It is really a shame, because I love the design of the new units. It was a balanced codex, but no match against the new unbalanced codexes. Necrons need a character within 6 inch, ad mech do not. Necrons need to decide on their protocols before the game, ad mech do not. And so on and so on... GW stop the bullshit!
ADmech is literally just Necrons , bigger better , cheaper and without Reanimation. Who needs that when you can bring two for the price of one and not have to worry about a 5+ roll?
Factoring in unit cost, damage output, buff flexibility (as you mentioned), and durability (reanimation vs easy access to 2+ save in the open), admech basic troops are 3 to 4 times better than necron basic troops.
Yo crons are pointes waay too high but we atill have some things going for us. Take them off tge shelf and use them and instead of theorizing they suck compared to other units. All armies are different. I used to be lile you. Always conparing armies. You'll gp crazy if you do while missong how good and fun necrons are
Remember, Omnissia is a Void Dragon shard, so admechs are kinda crons in some way 😎 However, 40kGW develooment department is keen on Imperium, so do not expect anything good from them
Makes sense because the name of the game is consistent firepower and we really don't have anything else besides destroyer cult for that. Warriors are not pretty bad with whats running around the table easily able to wipe a 20 blob in one attack even through a 5++ which honestly should be very hard to do but isn't. I feel like with the last few codexes it would be fair to say they can RP even if the whole unit is wiped and make rp a 4+. Thats the power level gw is releasing books now.
GW clearly pulled one on us necron players. Promising Pariah to be our saving grace when we finally got it only to skip it. I feel like they were intending on designing pariah to fix necrons decided to make necrons the big bad of 9th and put Pariah on the shelf only to completely forget to design the necron codex so they grabbed pariah and changed a few things to core and called it a day leaving us with a halfassed expansion book as our codex.
Dumbest being ancient Technomancer with ability to modify their own units having to roll random, while less advanced AdMech in their dark age can choose the upgrade...
@@darko-man8549 you are right it’s another one of the gw deciding to say something to excite people with no real intentions to bad it up. Like necrons you will get the last pa and it will be good. Or hey KT players we are bringing all the old KT map packs back look at these pictures of them(not pictured the actual sets they are selling with less terrain then the pictures they are actually showing and still charging more for the new boxes than the original releases).
The lance shouldn't have been nerfed you will land an average of 2 dice to someones save per game if you shoot every turn. Most units that this would target have an invuln so maybe 1 dice makes it though. No one in the right mind will ever spend 10 pts unless they cant fit anything else.
They nerfed the chronomancer to try and make the worse crypteks more appealing. And now they all suck. Instead of nerfing the chronomancer they shouldve buffed the other crypteks. And instead of nerfing the lance by making it 10 points more they shouldve made the chronomancer without the lance cost 10 points less.
Balance this edition was never on GW's cards. 20 man blobs of warriors are fragile. Really gotta agree with The Outer Circle on the ever growing power buffs
@@TheGrumbliestPuppy oh I know. But this edition I’m pretty sure, above others they really did go hard on “balance”. They’re doing similar with Kill Team.
Necrons need more ways to get +1 to reanimation protoctols and rp should work even if the unit gets wiped out. thats the whole problem. Reinimation protocols should be better than feel no pain and its sadly not.
@@Khobai Forget getting +1, it needs to be a 4+ by default. Only two ways RP has ever existed. 4+ and its a one and done or 5+ and you roll till the unit is wiped. Rolling till unit is wiped would be stupid with the rolling when unit finishes shots so eaiser just make it a 4+ default. Also for Multi Wound it needs to be you get X number of wounds back to the unit, but must do whole models where possible, aka you roll a Skorpekhs 3 rolls get 1 4 it gets up with 1 wound remaing, roll 2 Skorpekh worth and get 3, well you get one back the other dies. Right now 3+ wound models with RP SUCK.
@@memnarch129 I would be fine with 4+ on warriors. 5+ on everything else with 1 wound. And 6+ on multiwound models BUT instead of rolling one die per wound and having to get that many successes you only roll one die per model and they get back up with full wounds. So if like 3 destroyers die, you roll 3d6, and on each 6+ a destroyer gets back up. That massively simplifies reanimation protocols and makes it worthwhile for multiwound models again.
@@Khobai Making it a different roll for different models is too much complexity. GW never does that they always do its same roll for everyone, so it will either be a 4+ or 5+. Simplest is what I said, roll for each wound, get that many wounds back, must do whole models where possible. 2 Skprekh, roll 6 dice, get 4 4+s, you get both back with one at 1 wound. Now is that a tad strong? Yeah, but have you seen what other codexs have? Its completely fine compared with other rules.
Immortals are seeing play over warriors nowadays in big part to the changes to other armies. It's harder to field big, expensive blobs of warriors when armies like admech or Drukhari can entirely wipe them with sheer force. As a result, the pts are often saved to make space for more resilient units (like lychguard)
Thanks mate, I got a recruit edition, then I got the command edition. This has helped me decide to get the combat patrol for the immortals and I wanted the tomb blades but it's online only is Aus now
I'll be glad when the new Tyanid Codex comes out, so I can let my Necrons gather dust on the shelf until maybe they get a good Codex in the 10th edition for a change.
That feeling, when you planned on adding lychguard and more Immortals to your army and they are the strongest choice 😅 Now I only need more anti-tank...
@@Pantor1643 agreed protocols are worthless. protocols should be way stronger and way more integral to how necrons play. GW completely dropped the ball with protocols.
A lot of lists are completely abandoning them if they can eke out the smallest reason to which is pretty sad. Read the new admech book and see how bad protocols are. They get two versions of protocols one they can hope between every turn stuff like +1 to hit in range but you also get -1 to hit in melee and the reverse the other either ups your move and lowers your save or ups your save and lowers your move. They just have to have a doctrina assembler alive and that is it everyone gets these no 6 in bullshit and get this and they choose every turn not preplaned before game. Then you have canticles which they cant choose the same one twice but they get to choose every turn and all these effects are far stronger than command protocols. Once you read other army books its insane how bad necrons look. Luckly for GW because they rules are paywalled most people never will so they will keep on not realizing how bad their book is until confronted with it.
Protocols albeit free are pointless to worry about. Take all the rules you are willing to spend on them in multiple detachments and save enough for a few strats that could help when the situation arises
Funny how, upon the codex release, most people seemed to say Sword and Board Lychguard weren't worth taking and Scythes were the way to go with a Chrono. My 10 s/b Lychguard and I had the last laugh!
theyre still not a good unit. everything else is just worse. because tremendous damage creep has happened since then. now sword and board lychguard are the only necron unit that sticks around more than one turn. there is very obviously something fundamentally wrong with reanimation protocols and necron durability in general when people no longer want to field max units of necron warriors.
I think the 20 man warrior blobs are disappearing because there are just too many things that can delete them. Any "fighty" army has a good chance of wiping them in a charge, and Ad Mech was often wiping a unit a turn with the auto-wound strategy. Even with the nerf that took, I'm not sure you'll see a resurgence :S
Funny enough, it'll take vehicle-centric codexes (Knights, IG, or even Tau) to come out to make Warrior blobs preferable again. Once people start building more anti-tank into their lists, the Warriors can march again.
If I were to take a guess we’re seeing more Immortals now because you can take them in smaller units to take objectives and do actions. Base cost of a Necron Warriors unit is 130 while base cost of a unit of Immortals is 85. Plus, especially when in cover, those 5 Immortals can sometimes be even more of a pain to shift than the 10 Warriors depending on what’s on the other side of the table.
The other reason is more armies are able to wipe a 20 man blob of warriors in a single unit activation and warriors are a waste of points if you never get to roll RP not to mention their guns are pretty bad outside of reapers but we are seeing much stronger melee armies and gl getting into 12 inches before a DE unit piles out of a transport getting 3 in of movement basically, moves 8 gets to advance and still charge and all of a sudden you have to be about 24+ inches away to not just get charged and destroyed.
@@amn1088 taking small immortal squads also free up points for more lychguard. and lychguard are basically the only units necrons have that can solidly hold the center.
@@about99ninjas56 deathmarks actually arnt that bad because they can deepstrike. I think their ability to deepstrike is undervalued. if you take them you never take more than one unit though.
Admech dont even have to care about being in range of a unit they can just say +1 to BS or +1 to WS and the entire army gets it for the round. MWBD never looked so shitty.
I wish gw balanced the codex's as necrons already feel underpowered. 20 man warrior blobs can die in one turn, over costed characters, d6 shots with d6 damage compared to other armies d3+3, core keyword problems and newer units being very undercosted. Feels bad to know that they will probably be the worst army when everyone else's codex is out but at least I don't play at tournaments so my friends and I can balance the game ourselves if an army loses too much.
The Doomsday cannon being D6 damage while guns 1/15th it's size are D3+3 is almost insulting on balance level, fiction level and slap-in-the-players-face level
It's nice to hear the sympathy from other players. I'm brand new to 40k and jumped on the franchise with necrons cuz they had a "good box to start with" only to feel steadily outpaced by other factions. I don't regret diving in, I love my skelly bois aesthetics and mythos but it has made it hard for me to keep investing in them beyond the 500pts I have so far. Fortunately, I decided from the get go to diversify my interests and picked up some druhkari and they have certainly kept me happy. Not quite the spirit I was looking for, but they are fun! I'm also looking forward to thousand sons, good or bad. The psyker stuff just makes me excited :)
@@danevans9742 I would just get the armies you like due to looks and lore rather than just strength wise as rules can always be changed for more fun and the new codex's will always be stronger so you will constantly have to change armies. Besides that a better player will win more times than a player with a better army. Also necrons are still a good army at the moment especially compared to armies without codex's.
@@alexanderbernau8023 This seems like the way to go when you can swing it. Maybe not a full rewrite but fixing the clear "every other dex got buffs like this, it really should be this way"
There's an underlying issue in the methodology of the video, this is based on common usage, so as a reuslt you've picked up on the HQs, but HQs outside of crypteks, are more or less a tax unit in necron lists, so these are not what one would define as the strongest unit, but more a 'best tax unit', the same with troops, like you ahve to take troops to fill out any list more or less, and there are literally only two choices - hence top of the list.
Funny enough, the CCB is a non-Cryptek HQ brought for standing on it's own. Damage, tankiness, protocols, and area buffs. Standard Overlord is chosen to save a few points (also Lychguard can't protect the CCB).
@@alexanderbernau8023 yup only friendly games for me cant play with uber nerd that freak the fuck out if i slip ona rule or fuck me if i dont have my army painted lol so yeah just friendly games lol. good change since before i was running orks into his nids. necs nids should be a fun change
Necron units = Mediocre. They don't do anything well, compared to other armies. DG are better tanks, Admech are shootier, every other Marine army does better melee, and a few have better jank rules. Which leaves Necrons with no real purpose since everyone else does their job better. I've already had my army on the shelf collecting dust since that seems to be all they are good at, and instead I'm having more fun playing other armies.
@@thomasmacabee8361 Still grinds my gears that unique Necron rules like the one on the Tesseract Ark were stripped away and added as a strategem to Primaris tanks.
@@thomasmacabee8361 That's exactly why they do this. They do 2 books at a time and purposely power creep every month so that you'll keep buying new armies.
@@TheGrumbliestPuppy I know this, it's why they buff weak units so people will buy them. Also you implying that I continually but new armies when I have had 2 since 3rd edition is funny. Yea I rotate between the two depending on if it's playable in my current meta.
There are strategems and character buffs that you can use to give Lychguard a strength of 8. Use Illuminor Szeraz's ability on them for instance, then a strategem (1cp) also gives them a +1 strength. Considering that they get a +2 strength with their axe, they should get a strength readjustment value of Strength 8, which is enough to take on Titans. Combine that with a 4+ Invulnerable Save and reanimation protocols and it's easy to see why they are so popular. Personally, I'm surprised that you didn't mention Wraith's or Triarch Stalkers.
I like to run 3 units 5 canoptek wraiths instead of running skorpek destroyers . As I know they there not a hard hitting but they can 1 hit kill a space marine , move faster , have 4+ invulnerable save and can have a gun to small amount shooting short range shooting (prefer to run them plain and have something else for the points) . Depending on size of game I give technomancer a canoptek control node & veil darkness teleport big blob of warriors or 10 man squad of lychguard behind them so they got support and 1 or 2 squads of wraiths might benefits on +1 to hit rolls .
Surprised Dearhmatks aren't there, considering how much a few characters in other armies can buff the rest of them, like an Apothecary and Librarian buffing Crusaders or Shield Guard or whatever the relic sword, shield, and gravis armor is called.
We got one of the worst codexes 8th early on in the edition and were promised one of the last PAs to help us only to get skipped. Now we got one of the worst 9th codexes early in the edition and its seeming like we will get one of the last warzone books to help us while other factions DG, DE, AM all got updates already with way more powerful books. I think we are just going to be baited again and have to wait til 10th where we get an early book have to play as many games as possible while we have one of the only 10th codexes and retire the army again once more books come out.
DAMN IT! I just legitimized my immortalspams with: If they are sooooooo imba, why are warriors played more XDD. Daaaaamn. All kidding aside, gread vid.
I can see why immortals beat out warriors. If they are point for point comparable, but one is less vulnerable to blasts (due to being more points per model, thus requiring less models), and able to be fielded for less points (due to the small minimum squad) then they have some real advantages.
It's cheaper to buy a squad. They might be more expensive per model but they're only sitting at the back so cost-efficiency isn't relevant, only actual cost. There is a real need to have a cheap unit that can sit on the back lines doing nothing except hold the objective and occasionally shoot.
@@Karzzack I think the idea is that the troop options are kind of weak and not something you want to bring too many of, but if you have to bring 3, you might as well pick the cheapest unit and then just dump them on back objectives, then dedicate the rest of the army to fighting.
Cryptothralls - Correct me if I am wrong, but wouldn't they hit on 2s when paired with a Technomancer? As they'd get Systemic Vigour which brings them to 3, and then the Canoptek Control Node to give +1 to attacks as long as they are within the 6".
@@Grossmond Depends. If the Necron player intends for thralls to stay near the Cryptek and said Cryptek is also following around a squad, the node may be a good choice. Otherwise you take the cloak for extra movement (and healing) or just leave it naked.
For the first dex of the edition, we're not outright horrible. This last burst of dexes on top of the GT21 changes have dunked us pretty hard though, and I no longer believe we're competitive. No Prisoners in particular has been brutal. The point premium we pay for durability isn't helping when so many things are capable of overcoming it efficiently. Secondaries are still troublesome as well.
I think the trouble with Necrons vs. other armies is that other armies have rules that help them kill things quickly, but Necrons have rules that just help them lose more slowly.
@@andrewbakescakes9684 We have a few tricks, but you're right. The durability used to be good enough for us to score points while still chipping away at threats. Now, there are enough things that will outright blow through a max blob of warriors in one turn, or even one go.
At least you know you're going to be better than the eventual Knights Codex, the way 9thED is designed and structured just isn't compatible with Knights so even when we eventually get our codex it will be impossible for us to defeat any one.
@@PinoyCarter necron durability isnt even good. reanimation protocols is worse than feel no pains in most cases since necrons dont get RP when the unit gets wiped out.
The negativity isn't solely about being mediocre. It's being made intentionally mediocre because Space Marines need a punching bag. Last edition was Chaos' turn. Then you have the different reasons for something being mediocre. Tau are in a TERRIBLE state right now, because they're using a codex written for 8th edition (which also makes assumptions about core rules, such as units with being able to fall back and shoot). Then there's having a new codex, and quicky being sidelined by the next codex release. Necron players pay money to play the game, same as anyone else. Why the treatment of "you're intended to play at a disadvantage"?
I’m not purchasing directly from games workshop until they change their fab film policies so I’m not their biggest fan, but almost ever single comment on vids about the game itself are exactly the same
@@shipkipsamazingchannel3248 theyre definitely not okay. they suck badly especially since they dont get reanimation protocols for combat attrition or psychic phase. reanimation protocols needs to work against everything that kills necrons then they might be okay.
Yep Necrons have the bad luck to be one of the first 2 codixes in 9th and not have been Space Marines. A Codex invalidated in around 6 month great GW great
You have it backwards. No Prisoners says: "Each time an enemy model is destroyed, unless that model is a VEHICLE, MONSTER or CHARACTER, add a number of marks to this tally equal to the Wounds characteristic of the destroyed model." If you destroy a Canoptek Scarab base, you add 4 to the kill tally. If you destroy a vehicle, monster or character, you don't add anything to the tally.
what is mind blowing is that GW hates necrons so much they released nearly an entire codex of new models...all with trash rules. What a supreme middle finger to existing cron players. The models you have now just stay mediocre, and these amazing new models are mostly bad. Oh, and we will make all your FW models worse while giving their unique rules to Space Marines as a strat...and completely nerf the Seraptik. Yeah, I own 3 Tesseract Arks and 2 Seraptiks... Screw you too GW, I am still not going to play your trashbag imperium or elder, the only xenos you do anything with because people will buy 6 different books to soup with.
Immortals become a major pain in yhe butt when you combo CoA:Pitiless Hunters and MWBD ability from an Overlord Phaeron. 20 shots hitting on a two up at max range with the buff off of MWBD is a tough combo to ignore.
My biggest problem with necron list building has been the 10 model min squad size for warriors. It would be nice to run them in squads of 5 to free up points for more elite units.
Nightbringer isnt very good for 370 points. Hes incredibly overcosted compared to characters like Morvenn Vahl. Morvenn Vahl is only 265 points and shes way better than Nightbringer as a character which means Nightbringer is at least 100 points overcosted!!!
Nightbringer is much stronger than Vahl due to ctan powers and the fact he one shots her in melee has fly and can only take 3 wounds per phase. But Def over costed should have dropped the other ctan 20points rather than putting NB up 20 instead
@@thehusband3254 Way to ignore everything else Vahl does. Yes Nightbringer is better in combat (except the turn Vahl fights twice I think shes better). But Vahls ability to support and synergize with her army is what makes her a superior character. Nightbringer doesnt even get dynastic abilities! Sisters can also potentially kill Nightbringer in one turn. Doing 3 damage to Nightbringer in shooting, pychic, and melee phase is not difficult for Sisters to pull off. Nightbringer is not very durable against armies that can damage him in every phase. He also has no mortal wound protection either and sisters can do tons of mortal wounds. They absolutely destroy Nightbringer. Its not just Nightbringer either; all of the named Ctan are massively overcosted dumpster fires which is exactly why theyre seeing less play now or not being played at all. The Void Dragon absolutely sucks at 350 points and would still suck at 330 points. They need to be more than 20 points cheaper...
I'm confused? They are still a pretty good army and are fairly well balanced. It's just that the top factions are extremely unbalanced atm. The necrons aren't a waste as long as you enjoy them as a faction. They are a waste if you just bought them because you wanted a top tier faction, because even with Drukarai and Ad Mech, who know if they will just get tabled by another faction within a couple of months.
the silent king is trash hes so many points, the annihilation beams are the only scary shooting and they die to a stiff enough wind,he has no rerolls what so ever and his melee is underwhelming, ive had a game where between his shooting and melee he failed to kill a chaplain on bike over two turns....i get far more mileage out of a CCB and a transendant ctan for the same points.
well i wouldn't call it trash, in fact before the release of the last few absolutely broken codex he was actually quite good and reliably destroyed more than his own cost on average. now however it's bad, but that sadly the case with almost the whole codex
With 9th it feels like they tried to dial the buffs back with core, but then immediately forgot after the necron codex
Don't worry Necron players, my Genestealer Cult are still around to make your army look good 😁
Untill they get their 9th ed Codex anyway.
Once the get 9th codex they'll be able to kill a custodes with a pencil, well, if current trends continue
Feel the same with tau here can respect the stealy bois
Necrons are still no Problem for GSC. 😁
Hope you guys get some love soon as well
I started a Necron army at the beginning of ninth, however with all the new OP codexes, they sit on the shelf. It is really a shame, because I love the design of the new units.
It was a balanced codex, but no match against the new unbalanced codexes.
Necrons need a character within 6 inch, ad mech do not. Necrons need to decide on their protocols before the game, ad mech do not. And so on and so on... GW stop the bullshit!
ADmech is literally just Necrons , bigger better , cheaper and without Reanimation. Who needs that when you can bring two for the price of one and not have to worry about a 5+ roll?
Factoring in unit cost, damage output, buff flexibility (as you mentioned), and durability (reanimation vs easy access to 2+ save in the open), admech basic troops are 3 to 4 times better than necron basic troops.
Agreed
Yo crons are pointes waay too high but we atill have some things going for us. Take them off tge shelf and use them and instead of theorizing they suck compared to other units. All armies are different. I used to be lile you. Always conparing armies. You'll gp crazy if you do while missong how good and fun necrons are
Remember, Omnissia is a Void Dragon shard, so admechs are kinda crons in some way 😎
However, 40kGW develooment department is keen on Imperium, so do not expect anything good from them
I've been running a destroyer cult the past few games and having good luck with it.
Makes sense because the name of the game is consistent firepower and we really don't have anything else besides destroyer cult for that. Warriors are not pretty bad with whats running around the table easily able to wipe a 20 blob in one attack even through a 5++ which honestly should be very hard to do but isn't. I feel like with the last few codexes it would be fair to say they can RP even if the whole unit is wiped and make rp a 4+. Thats the power level gw is releasing books now.
The Necron codex feels kind of like a 8 1/2 edition codex.
GW clearly pulled one on us necron players. Promising Pariah to be our saving grace when we finally got it only to skip it. I feel like they were intending on designing pariah to fix necrons decided to make necrons the big bad of 9th and put Pariah on the shelf only to completely forget to design the necron codex so they grabbed pariah and changed a few things to core and called it a day leaving us with a halfassed expansion book as our codex.
Dumbest being ancient Technomancer with ability to modify their own units having to roll random, while less advanced AdMech in their dark age can choose the upgrade...
@@amn1088 The idea of necrons being the big bad of ninth is just laughable. it's gone nowhere in rules or lore it seems
@@darko-man8549 you are right it’s another one of the gw deciding to say something to excite people with no real intentions to bad it up. Like necrons you will get the last pa and it will be good. Or hey KT players we are bringing all the old KT map packs back look at these pictures of them(not pictured the actual sets they are selling with less terrain then the pictures they are actually showing and still charging more for the new boxes than the original releases).
8th edition repeat, I knew this would happen Gw hasn't liked Necrons for a while.
"small nerf" to chronomancer lance, same size nerf drukhari raiders got and raiders are still undercosted
The lance shouldn't have been nerfed you will land an average of 2 dice to someones save per game if you shoot every turn. Most units that this would target have an invuln so maybe 1 dice makes it though. No one in the right mind will ever spend 10 pts unless they cant fit anything else.
They nerfed the chronomancer to try and make the worse crypteks more appealing. And now they all suck. Instead of nerfing the chronomancer they shouldve buffed the other crypteks. And instead of nerfing the lance by making it 10 points more they shouldve made the chronomancer without the lance cost 10 points less.
This is a cool format.
I like the objective look.
Balance this edition was never on GW's cards. 20 man blobs of warriors are fragile.
Really gotta agree with The Outer Circle on the ever growing power buffs
That's literally always been what GW does. People have complained about it for over a decade, but we keep buying so GW keeps doing it.
@@TheGrumbliestPuppy I'm just glad this is a dice game. So at least the strongest armies can still be handicapped by bad rolling.
@@TheGrumbliestPuppy oh I know. But this edition I’m pretty sure, above others they really did go hard on “balance”. They’re doing similar with Kill Team.
Gws is all about money
Put red hoods and capes on them and proxy as admech, done
Thats pretty funny actually.
Lmao!
I saw a funny artwork like this actually, I'll see if I can find a link.
@@thomasmacabee8361 did you find it?
Imagine opening a Necron starter box and "OOPS!! All Scarabs"
I wish. I’m tired of buying recruit box sets just to get 3 scarabs.
Necron Warriors are awesome till 20 bricks get wiped in one turn by 9th edition op units
Incubi did this to me for the first time a few days ago, terrifying.
Necrons need more ways to get +1 to reanimation protoctols and rp should work even if the unit gets wiped out. thats the whole problem. Reinimation protocols should be better than feel no pain and its sadly not.
@@Khobai Forget getting +1, it needs to be a 4+ by default. Only two ways RP has ever existed. 4+ and its a one and done or 5+ and you roll till the unit is wiped. Rolling till unit is wiped would be stupid with the rolling when unit finishes shots so eaiser just make it a 4+ default. Also for Multi Wound it needs to be you get X number of wounds back to the unit, but must do whole models where possible, aka you roll a Skorpekhs 3 rolls get 1 4 it gets up with 1 wound remaing, roll 2 Skorpekh worth and get 3, well you get one back the other dies. Right now 3+ wound models with RP SUCK.
@@memnarch129 I would be fine with 4+ on warriors. 5+ on everything else with 1 wound. And 6+ on multiwound models BUT instead of rolling one die per wound and having to get that many successes you only roll one die per model and they get back up with full wounds. So if like 3 destroyers die, you roll 3d6, and on each 6+ a destroyer gets back up. That massively simplifies reanimation protocols and makes it worthwhile for multiwound models again.
@@Khobai Making it a different roll for different models is too much complexity. GW never does that they always do its same roll for everyone, so it will either be a 4+ or 5+. Simplest is what I said, roll for each wound, get that many wounds back, must do whole models where possible. 2 Skprekh, roll 6 dice, get 4 4+s, you get both back with one at 1 wound. Now is that a tad strong? Yeah, but have you seen what other codexs have? Its completely fine compared with other rules.
The best Necron units are in the Ad Mech codex 😆
Skitarii are literally Necron warriors but better. Hell they stole the classic auto wounding gauss weaponry.
@@thomasmacabee8361 Omnissia is Void Dragon, remember)
Immortals are seeing play over warriors nowadays in big part to the changes to other armies. It's harder to field big, expensive blobs of warriors when armies like admech or Drukhari can entirely wipe them with sheer force. As a result, the pts are often saved to make space for more resilient units (like lychguard)
It definitely “feels” like Necrons are victims of both Codex Creep and their Reanimation Protocols.
Thanks mate, I got a recruit edition, then I got the command edition. This has helped me decide to get the combat patrol for the immortals and I wanted the tomb blades but it's online only is Aus now
I'll be glad when the new Tyanid Codex comes out, so I can let my Necrons gather dust on the shelf until maybe they get a good Codex in the 10th edition for a change.
Never lol, 8th sucked for them and 9th as well. 10th won't be any different. Trust me I wish they were good but I have no expectations.
@@thomasmacabee8361 Hope is everything we have left!
Lol I feel the exact same way. I play both Necrons and Tyranids as well!
Great vid mate, should continue with this series!
That feeling, when you planned on adding lychguard and more Immortals to your army and they are the strongest choice 😅
Now I only need more anti-tank...
Overlord is practically compulsory given the protocols.
Protocols are worthless. I’m thinking of just running 2 different Detachments
@@Pantor1643 agreed protocols are worthless. protocols should be way stronger and way more integral to how necrons play. GW completely dropped the ball with protocols.
A lot of lists are completely abandoning them if they can eke out the smallest reason to which is pretty sad.
Read the new admech book and see how bad protocols are. They get two versions of protocols one they can hope between every turn stuff like +1 to hit in range but you also get -1 to hit in melee and the reverse the other either ups your move and lowers your save or ups your save and lowers your move. They just have to have a doctrina assembler alive and that is it everyone gets these no 6 in bullshit and get this and they choose every turn not preplaned before game. Then you have canticles which they cant choose the same one twice but they get to choose every turn and all these effects are far stronger than command protocols.
Once you read other army books its insane how bad necrons look. Luckly for GW because they rules are paywalled most people never will so they will keep on not realizing how bad their book is until confronted with it.
Or a lord but protocols are niche and difficult to maintain in the game
Protocols albeit free are pointless to worry about. Take all the rules you are willing to spend on them in multiple detachments and save enough for a few strats that could help when the situation arises
Funny how, upon the codex release, most people seemed to say Sword and Board Lychguard weren't worth taking and Scythes were the way to go with a Chrono. My 10 s/b Lychguard and I had the last laugh!
theyre still not a good unit. everything else is just worse. because tremendous damage creep has happened since then. now sword and board lychguard are the only necron unit that sticks around more than one turn. there is very obviously something fundamentally wrong with reanimation protocols and necron durability in general when people no longer want to field max units of necron warriors.
I think the 20 man warrior blobs are disappearing because there are just too many things that can delete them. Any "fighty" army has a good chance of wiping them in a charge, and Ad Mech was often wiping a unit a turn with the auto-wound strategy. Even with the nerf that took, I'm not sure you'll see a resurgence :S
Funny enough, it'll take vehicle-centric codexes (Knights, IG, or even Tau) to come out to make Warrior blobs preferable again. Once people start building more anti-tank into their lists, the Warriors can march again.
because a 20 man blob of necron warriors should be the kindve unit that sticks around the entire game. not the kindve unit that dies in one turn.
Great style video.
Very succinct.
If I were to take a guess we’re seeing more Immortals now because you can take them in smaller units to take objectives and do actions. Base cost of a Necron Warriors unit is 130 while base cost of a unit of Immortals is 85. Plus, especially when in cover, those 5 Immortals can sometimes be even more of a pain to shift than the 10 Warriors depending on what’s on the other side of the table.
The other reason is more armies are able to wipe a 20 man blob of warriors in a single unit activation and warriors are a waste of points if you never get to roll RP not to mention their guns are pretty bad outside of reapers but we are seeing much stronger melee armies and gl getting into 12 inches before a DE unit piles out of a transport getting 3 in of movement basically, moves 8 gets to advance and still charge and all of a sudden you have to be about 24+ inches away to not just get charged and destroyed.
@@amn1088 taking small immortal squads also free up points for more lychguard. and lychguard are basically the only units necrons have that can solidly hold the center.
@@Khobai my lychguard have been consistently been getting wiped in one turn in cover from my friend that plays admech sooooo
@@alexanderbernau8023 yeah that actually doesnt surprise me. unfortunately lychguard are the best thing weve got right now.
Could you do the same comparison out of Blood Angels or Imperial Guard?
We have like 5 units with the core keyword vs space marines that have like 37. And compared to ad mech, necrons codex is already underpowered.
Tomblades are core? I just stared cronz and had no idea
and one of those 5 are the deathmarks :D Already 2+, never close to an overlord :D
@@barnidavide4069 if desthmarks got 2 shots, they might be viable.
@@about99ninjas56 deathmarks actually arnt that bad because they can deepstrike. I think their ability to deepstrike is undervalued. if you take them you never take more than one unit though.
Admech dont even have to care about being in range of a unit they can just say +1 to BS or +1 to WS and the entire army gets it for the round. MWBD never looked so shitty.
Hey I painted that! ❤️
Awesome breakdown as always Auspex.
Very interesting especially for someone who is planning to get back into tournaments with his Necrons.
I wish gw balanced the codex's as necrons already feel underpowered. 20 man warrior blobs can die in one turn, over costed characters, d6 shots with d6 damage compared to other armies d3+3, core keyword problems and newer units being very undercosted. Feels bad to know that they will probably be the worst army when everyone else's codex is out but at least I don't play at tournaments so my friends and I can balance the game ourselves if an army loses too much.
The Doomsday cannon being D6 damage while guns 1/15th it's size are D3+3 is almost insulting on balance level, fiction level and slap-in-the-players-face level
It's nice to hear the sympathy from other players. I'm brand new to 40k and jumped on the franchise with necrons cuz they had a "good box to start with" only to feel steadily outpaced by other factions. I don't regret diving in, I love my skelly bois aesthetics and mythos but it has made it hard for me to keep investing in them beyond the 500pts I have so far. Fortunately, I decided from the get go to diversify my interests and picked up some druhkari and they have certainly kept me happy. Not quite the spirit I was looking for, but they are fun! I'm also looking forward to thousand sons, good or bad. The psyker stuff just makes me excited :)
@@danevans9742 I would just get the armies you like due to looks and lore rather than just strength wise as rules can always be changed for more fun and the new codex's will always be stronger so you will constantly have to change armies.
Besides that a better player will win more times than a player with a better army. Also necrons are still a good army at the moment especially compared to armies without codex's.
My friend group Is creating our own codex's and rule sets from scratch since GW is worse that someone trying to fuck it up when it comes to balancing
@@alexanderbernau8023 This seems like the way to go when you can swing it. Maybe not a full rewrite but fixing the clear "every other dex got buffs like this, it really should be this way"
Great video! Please make this a series of videos going through factions and chapters (starting with ultramarines because I'm a normie)
I knew those cryptothralls were good even back when I didnt play the game.
It's like you know I received my necron army yesterday in the mail
There's an underlying issue in the methodology of the video, this is based on common usage, so as a reuslt you've picked up on the HQs, but HQs outside of crypteks, are more or less a tax unit in necron lists, so these are not what one would define as the strongest unit, but more a 'best tax unit', the same with troops, like you ahve to take troops to fill out any list more or less, and there are literally only two choices - hence top of the list.
Funny enough, the CCB is a non-Cryptek HQ brought for standing on it's own. Damage, tankiness, protocols, and area buffs. Standard Overlord is chosen to save a few points (also Lychguard can't protect the CCB).
my buddy just picked me up a new necron codex for my birthday yesterday, so this is perfect timing lol
I'm sorry/ I hope you plan on only playing friendly games
@@alexanderbernau8023 yup only friendly games for me cant play with uber nerd that freak the fuck out if i slip ona rule or fuck me if i dont have my army painted lol so yeah just friendly games lol. good change since before i was running orks into his nids. necs nids should be a fun change
>Necrons
>Strong units
I'm gonna have to ask you to pick one chief.
Necron units = Mediocre. They don't do anything well, compared to other armies. DG are better tanks, Admech are shootier, every other Marine army does better melee, and a few have better jank rules. Which leaves Necrons with no real purpose since everyone else does their job better. I've already had my army on the shelf collecting dust since that seems to be all they are good at, and instead I'm having more fun playing other armies.
@@thomasmacabee8361 Still grinds my gears that unique Necron rules like the one on the Tesseract Ark were stripped away and added as a strategem to Primaris tanks.
@@frankieh Go figure, right..
@@thomasmacabee8361 That's exactly why they do this. They do 2 books at a time and purposely power creep every month so that you'll keep buying new armies.
@@TheGrumbliestPuppy I know this, it's why they buff weak units so people will buy them. Also you implying that I continually but new armies when I have had 2 since 3rd edition is funny. Yea I rotate between the two depending on if it's playable in my current meta.
There are strategems and character buffs that you can use to give Lychguard a strength of 8. Use Illuminor Szeraz's ability on them for instance, then a strategem (1cp) also gives them a +1 strength. Considering that they get a +2 strength with their axe, they should get a strength readjustment value of Strength 8, which is enough to take on Titans. Combine that with a 4+ Invulnerable Save and reanimation protocols and it's easy to see why they are so popular. Personally, I'm surprised that you didn't mention Wraith's or Triarch Stalkers.
Great review
i see ‘Crons content: i click
Just picked up a silent king to start upgrading my indomidus box.
I like to run 3 units 5 canoptek wraiths instead of running skorpek destroyers . As I know they there not a hard hitting but they can 1 hit kill a space marine , move faster , have 4+ invulnerable save and can have a gun to small amount shooting short range shooting (prefer to run them plain and have something else for the points) . Depending on size of game I give technomancer a canoptek control node & veil darkness teleport big blob of warriors or 10 man squad of lychguard behind them so they got support and 1 or 2 squads of wraiths might benefits on +1 to hit rolls .
I like this format.
One of the weakest new codexes. Each new release makes them look even more outdated, I'm afraid.
Surprised Dearhmatks aren't there, considering how much a few characters in other armies can buff the rest of them, like an Apothecary and Librarian buffing Crusaders or Shield Guard or whatever the relic sword, shield, and gravis armor is called.
Necrons phase out rule still going strong in spirit!
D3+3 killed off TSK
And our anti tank is still d6....
9th edition necrons is a total joke compared the other codex that have been released. Wake me up next edition.
We got one of the worst codexes 8th early on in the edition and were promised one of the last PAs to help us only to get skipped. Now we got one of the worst 9th codexes early in the edition and its seeming like we will get one of the last warzone books to help us while other factions DG, DE, AM all got updates already with way more powerful books. I think we are just going to be baited again and have to wait til 10th where we get an early book have to play as many games as possible while we have one of the only 10th codexes and retire the army again once more books come out.
Nest edition: same shit but worse
Love your video
DAMN IT! I just legitimized my immortalspams with: If they are sooooooo imba, why are warriors played more XDD. Daaaaamn. All kidding aside, gread vid.
I can see why immortals beat out warriors. If they are point for point comparable, but one is less vulnerable to blasts (due to being more points per model, thus requiring less models), and able to be fielded for less points (due to the small minimum squad) then they have some real advantages.
It's cheaper to buy a squad. They might be more expensive per model but they're only sitting at the back so cost-efficiency isn't relevant, only actual cost. There is a real need to have a cheap unit that can sit on the back lines doing nothing except hold the objective and occasionally shoot.
@@arandombard1197 That's where Cryptothrall units become handy, especially with objectives that's behind obscuring terrain.
@@Karzzack I think the idea is that the troop options are kind of weak and not something you want to bring too many of, but if you have to bring 3, you might as well pick the cheapest unit and then just dump them on back objectives, then dedicate the rest of the army to fighting.
My dream is that ripper swarms become like scarabs in the new dex.
Cryptothralls - Correct me if I am wrong, but wouldn't they hit on 2s when paired with a Technomancer? As they'd get Systemic Vigour which brings them to 3, and then the Canoptek Control Node to give +1 to attacks as long as they are within the 6".
The node isn't a default. It costs points. But yes in theory
@@fundongleFX Oh yeah I wasn't implying the node was free, but I often run it because it's imo very cost effective.
@@Grossmond Depends. If the Necron player intends for thralls to stay near the Cryptek and said Cryptek is also following around a squad, the node may be a good choice. Otherwise you take the cloak for extra movement (and healing) or just leave it naked.
I did Enjoy this video
what was the nerf to the catacomb command barge in the chapter approved?
iv just checked, it was a points increase by 10pts
@@adamridsdale1392 oh damn, I've been using battle scribe so I hope it's already added that
@@Glasshammer_Matt me to. i bought one earlier in week and not realising the nerf. oh well, i do like the model.
Such a half arsed codex, underwealming compared to the other 9th edition. ( so much d3 and d6 ,lackluster characters )
Thanks for the video
Have a nice day!
All hail the necon Lords 🙏
I've got a large necron army and they don't work. There over priced and are lack luster. As each new codex comes out, the damage creep grows.
For the first dex of the edition, we're not outright horrible. This last burst of dexes on top of the GT21 changes have dunked us pretty hard though, and I no longer believe we're competitive. No Prisoners in particular has been brutal. The point premium we pay for durability isn't helping when so many things are capable of overcoming it efficiently. Secondaries are still troublesome as well.
I think the trouble with Necrons vs. other armies is that other armies have rules that help them kill things quickly, but Necrons have rules that just help them lose more slowly.
@@andrewbakescakes9684 We have a few tricks, but you're right. The durability used to be good enough for us to score points while still chipping away at threats. Now, there are enough things that will outright blow through a max blob of warriors in one turn, or even one go.
At least you know you're going to be better than the eventual Knights Codex, the way 9thED is designed and structured just isn't compatible with Knights so even when we eventually get our codex it will be impossible for us to defeat any one.
@@PinoyCarter necron durability isnt even good. reanimation protocols is worse than feel no pains in most cases since necrons dont get RP when the unit gets wiped out.
Heavy destroyers have been working very well for me the last games I have played.
Look I’m not saying that criticism isn’t good, but I’m a new player and the sheer amount of negativity because a army is mediocre is baffling to me
The negativity isn't solely about being mediocre. It's being made intentionally mediocre because Space Marines need a punching bag.
Last edition was Chaos' turn.
Then you have the different reasons for something being mediocre. Tau are in a TERRIBLE state right now, because they're using a codex written for 8th edition (which also makes assumptions about core rules, such as units with being able to fall back and shoot). Then there's having a new codex, and quicky being sidelined by the next codex release.
Necron players pay money to play the game, same as anyone else. Why the treatment of "you're intended to play at a disadvantage"?
@@Shippo89 I get what you mean and I don’t invalidate any of that criticism, it’s just all I see right now and it’s confusing me a bit
I’m not purchasing directly from games workshop until they change their fab film policies so I’m not their biggest fan, but almost ever single comment on vids about the game itself are exactly the same
Chronomancers and Warriors are NOT cheap! Have you seem how cheap Skitarii Vanguard are with waaay more durability?
all necrons should get a built-in 6+ invuln save
That's because the Skitarii were built unbalanced. The necron warriors are fine as is. Codex creep us one hell of a party ruiner is all
@@shipkipsamazingchannel3248 theyre definitely not okay. they suck badly especially since they dont get reanimation protocols for combat attrition or psychic phase. reanimation protocols needs to work against everything that kills necrons then they might be okay.
@@Khobai I agree that reanimation should be made a bit better, but outside of that and some over priced units, overall they aren't too bad
Yep Necrons have the bad luck to be one of the first 2 codixes in 9th and not have been Space Marines. A Codex invalidated in around 6 month great GW great
No Prisoners only counts the wounds of vehicle, Monster and character. All others are 1 model=1 killpoint
You have it backwards. No Prisoners says: "Each time an enemy model is destroyed, unless that model is a
VEHICLE, MONSTER or CHARACTER, add a number of marks
to this tally equal to the Wounds characteristic of the
destroyed model." If you destroy a Canoptek Scarab base, you add 4 to the kill tally. If you destroy a vehicle, monster or character, you don't add anything to the tally.
@@TheSnek901 oh damn :O
Immortals are better than warriors. been saying that since 9th dropped. frees up points for better units needed for competitive games
no one is running tomb blades?
The bin?
what is mind blowing is that GW hates necrons so much they released nearly an entire codex of new models...all with trash rules.
What a supreme middle finger to existing cron players. The models you have now just stay mediocre, and these amazing new models are mostly bad. Oh, and we will make all your FW models worse while giving their unique rules to Space Marines as a strat...and completely nerf the Seraptik.
Yeah, I own 3 Tesseract Arks and 2 Seraptiks...
Screw you too GW, I am still not going to play your trashbag imperium or elder, the only xenos you do anything with because people will buy 6 different books to soup with.
Immortals become a major pain in yhe butt when you combo CoA:Pitiless Hunters and MWBD ability from an Overlord Phaeron. 20 shots hitting on a two up at max range with the buff off of MWBD is a tough combo to ignore.
Combine that with the Relentless Onslaught and/or Disintegration Capacitors stratagems for some extra spice in that salvo.
I think they realised the power creep cause the orks are getting way more nerfs than buffs it seems
Yes, but what about the almighty Monolith?
My biggest problem with necron list building has been the 10 model min squad size for warriors. It would be nice to run them in squads of 5 to free up points for more elite units.
Replace them with Immortals. Better guns, better save, better tough, and youll save points.
Nightbringer isnt very good for 370 points. Hes incredibly overcosted compared to characters like Morvenn Vahl. Morvenn Vahl is only 265 points and shes way better than Nightbringer as a character which means Nightbringer is at least 100 points overcosted!!!
Nightbringer is much stronger than Vahl due to ctan powers and the fact he one shots her in melee has fly and can only take 3 wounds per phase. But Def over costed should have dropped the other ctan 20points rather than putting NB up 20 instead
@@thehusband3254 Way to ignore everything else Vahl does. Yes Nightbringer is better in combat (except the turn Vahl fights twice I think shes better). But Vahls ability to support and synergize with her army is what makes her a superior character. Nightbringer doesnt even get dynastic abilities! Sisters can also potentially kill Nightbringer in one turn. Doing 3 damage to Nightbringer in shooting, pychic, and melee phase is not difficult for Sisters to pull off. Nightbringer is not very durable against armies that can damage him in every phase. He also has no mortal wound protection either and sisters can do tons of mortal wounds. They absolutely destroy Nightbringer. Its not just Nightbringer either; all of the named Ctan are massively overcosted dumpster fires which is exactly why theyre seeing less play now or not being played at all. The Void Dragon absolutely sucks at 350 points and would still suck at 330 points. They need to be more than 20 points cheaper...
@@Khobai Honestly, the biggest downside isn't the lack of Dynastic Codes. It's that the C'tan shards don't get to benefit from Look Out Sir!
I get tilted whenever Necrons get brought up now...what a waste of my time and money...
Nooo
I'm confused? They are still a pretty good army and are fairly well balanced. It's just that the top factions are extremely unbalanced atm. The necrons aren't a waste as long as you enjoy them as a faction. They are a waste if you just bought them because you wanted a top tier faction, because even with Drukarai and Ad Mech, who know if they will just get tabled by another faction within a couple of months.
the silent king is trash hes so many points, the annihilation beams are the only scary shooting and they die to a stiff enough wind,he has no rerolls what so ever and his melee is underwhelming, ive had a game where between his shooting and melee he failed to kill a chaplain on bike over two turns....i get far more mileage out of a CCB and a transendant ctan for the same points.
well i wouldn't call it trash, in fact before the release of the last few absolutely broken codex he was actually quite good and reliably destroyed more than his own cost on average.
now however it's bad, but that sadly the case with almost the whole codex
please practice pronouncing 'sh'... You whistle and it's horrible through headphones.