Pentiment Q&A with Josh Sawyer | How did books influence the game?

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  • Опубліковано 5 гру 2022
  • This interview was done for SHARP News Features. You can read a transcription here:
    sharpweb.org/sharpnews/2022/12/07/pentiment-an-interview-with-josh-sawyer/
    0:37 A lot of Pentiment's development took place during a period of the pandemic when many special collections libraries were still closed to researchers. What sort of digital resources did you use to inspire the setting?
    5:38 Josh on rigging and animating the books
    7:43 How did the overall narrative and artistic design mesh together? Did you send Hannah Kennedy and the art team specific books to work from? Did they turn up any digitized books you weren't familiar with?
    12:08 Did you ever consider registering as a reader in any special collections?
    14:53 At what point in the development did you bring in Christopher de Hamel to consult? Was it largely for the scriptoria scenes, or did he have broader input?
    19:31 How did you balance historical accuracy and artistic license?
    25:00 What drew you to books as a vehicle for storytelling?
    28:26 It’s such a tasty irony that certain books have a reputation of being containers of truth, particularly in the Christian tradition, but then introducing this idea of it being subjective like anything else.
    30:26 What do you think of the public's reaction to the game so far? I've seen some really great fanworks?
    34:39 Do you collect any books yourself? Other than the amazing reference books you used on Pentiment!
    37:55 Is there anything you want to tell SHARP and book historians in general?
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КОМЕНТАРІ • 25

  • @mononoke721
    @mononoke721 Рік тому +42

    Josh Sawyer is clearly a passionate and knowledgeable man about his chosen subject matter - it comes through strongly in the game. Very interesting stuff.

  • @priscila_porp
    @priscila_porp 2 місяці тому

    This game changed my perspective about games that take place in medieval/renaissance era. I'm looking forward a sequel or prequel of this game because I loved it beyond my expectations, it has a very special place in my heart.

  • @pressrepeat2000
    @pressrepeat2000 Рік тому +20

    Loved this game. Game of the Year 2022. I hope they make some kind of follow up. It was a deeply moving work of art, no less. Such an incredibly story, so masterfully executed.

  • @Asterwisk
    @Asterwisk Рік тому +22

    It's a pity more people aren't seeing this. A very well done interview, nice work!

  • @silobandnj3967
    @silobandnj3967 Рік тому +5

    Pentiment was such an amazing experience. Very great in terms of intertwining art, music, and history

  • @donkyoofficial
    @donkyoofficial 6 місяців тому +2

    Great interview, and great editing!! I really appreciate editing out dead space and adding visual context

  • @AdobadoFantastico
    @AdobadoFantastico Рік тому +3

    I can see why they didn't go with the subsurface scattering. It really affects lighting and creates work. Every feature has an equal number of reasons to be on or off.

  • @joseybryant7577
    @joseybryant7577 Рік тому +4

    Playing the game now! Wonderful to hear the amount of work that went into it. Especially taking into consideration all the small details in the games journal, including the illustrations in the margins.

  • @MidlifeCrisisJoe
    @MidlifeCrisisJoe Рік тому +1

    Happy for Mr. Sawyer to be able to get out this niche narrative adventure in a market that seems difficult to cater too in the broadest ways, let alone for less commonly understood subject matter like Pentiment covers. Looking forward to experience it myself.

  • @christopherflux6254
    @christopherflux6254 Рік тому +4

    Thank you Josh. It’s a totally unique and high quality game.

  • @codyadams120
    @codyadams120 Рік тому +1

    As a history buff, I really love the dedication and detail that you guys put into this game. And I will be definitely recommending it to all my friends

  • @christopherdolan8751
    @christopherdolan8751 Рік тому +4

    Really glad you shared this! Love the attention to these details which went into the art and writing of this game (and it sounds like I'll need to play again to find a certain necromancer's manual...)

  • @cesare4926
    @cesare4926 Рік тому +7

    Man 2022 was a golden age of gaming. The fact I will remember Pentiment alongside legendary games like Elden Ring & God of War speaks volumes to the absolute masterpiece that the developers created in Pentiment.

  • @androsd4
    @androsd4 Рік тому +1

    Pentiment está en mi top 15 de toda la vida, y he jugado MUCHO.

  • @MikkelKjrJensen
    @MikkelKjrJensen Рік тому +4

    Wonderful interview, thank you very much for making it!

  • @Nnonhomo
    @Nnonhomo 4 місяці тому

    Great interview! Thanks for it and for fantastic work with the editing.

  • @KatalistProductionsKozzySasha
    @KatalistProductionsKozzySasha Рік тому +2

    Great interview, thank you!
    Loved this game and love Josh Sawyer and Obsidian's work.

  • @danton17100
    @danton17100 Рік тому +1

    I would’ve loved to seen references to Boethius’s consolation of philosophy and some music by the Sequentia ensemble.( In game)

  • @matiasocarez
    @matiasocarez Рік тому +2

    Great interview! Glad i found this channel 🙌

  • @yuricer87
    @yuricer87 Рік тому +2

    Outstanding interview!

  • @faradflc
    @faradflc Рік тому +4

    Go play the game , its best way to read a book by playing it which makes it more interesting , plus its a gorgeous game

  • @alexanderchurakov2641
    @alexanderchurakov2641 Рік тому +1

    Great interview, thanks!

  • @ThePatriotDragon
    @ThePatriotDragon Рік тому +5

    Its one of the best games of all time

  • @keithhanisek2465
    @keithhanisek2465 Рік тому +1

    Such a cool game