I'm Concerned about One Card Combos

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  • Опубліковано 20 вер 2024

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  • @nerfirelia8235
    @nerfirelia8235 4 місяці тому +183

    There are quite a few SE players at my locals and it's crazy how often you see someone get handtrapped 3 or 4 times and then scoop after they see the normal SE Ash. Had a guy the other day stare at his opponent like how Jesse Kotton stares at his opponents after getting shiftered. It's one thing for a 1 card combo to generate a lot of advantage, but it's another thing for that same combo to generate that advantage AND give tons of followup. It's just silly and it looks like we're gonna be in a similar situation with the fiendsmith stuff once INFO comes out.

    • @Oloistogamersloungeeistepisogl
      @Oloistogamersloungeeistepisogl 4 місяці тому +2

      Reality Check , is Snake-Eyes Ash and the board it generates all that powerful ? All the Snake-Eyes have literally zero protection and so the noobs run a zillion hand traps to protect them so the other noobs can't play around it. I laugh with all that. I'd rather be afraid of Majespecters. They all can't be targeted or destroyed... Oh and they easily beat Snake-Eyes unless Snake-Eyes get too lucky. But of course noobs can't think outside of the box they just copy whatever deck list won some major tournament and play with that Hahahahaha you disgust me all of you noobs.

    • @edche4571
      @edche4571 4 місяці тому +1

      noo the funny comment got deleted i wanted to screenshot it

    • @joplin4434
      @joplin4434 4 місяці тому +113

      @@Oloistogamersloungeeistepisogl so true, everyone playing a million hand traps is a scrub noob, including the ycs winners. If only they had a winner gigachad like you taking majespecters to a top 8 finish in your 7 persons local to show them how it's done.

    • @pitsa9838
      @pitsa9838 4 місяці тому

      @@Oloistogamersloungeeistepisoglwho tf? Bro istg your shit, like I already know you are if you actually talking about majespecters. Just be quiet g Mai.

    • @deel2331
      @deel2331 4 місяці тому

      @@Oloistogamersloungeeistepisogl That is the dumbest shit I’ve ever read in my life.

  • @kroffen7
    @kroffen7 4 місяці тому +54

    I like a lot of 1 card combo decks, small engines are fun.
    But the problem is that these 1 card combo decks are not ending on a Drident or Widow Anchor and then the rest of their hand has to carry them.
    Snake-Eyes does absolutely everything, 1 card starter, nearly every starter is also an extender, tons of follow-up, no 1 card board breaker can put enough of a dent into their end board, nearly impossible to OTK and Ash alone is a full OTK on any other deck.
    The power gained for the commitment is so disproportionate that any 2 card combo deck like Dino, Swordsoul or even Unchained look silly by comparison.

    • @UncleJrueForTue
      @UncleJrueForTue 3 місяці тому +3

      As a Dino player I felt this in my soul. Every time I begin to draw 5, it comes with the caveat that every card in my deck is not a streamlined, minmaxxed, and in-archetype package. It's just a good pile of synergistic 1.5/2 card themed combos that require alot of deck space and resource management and at times a lack of follow-up.

    • @kroffen7
      @kroffen7 3 місяці тому +3

      @@UncleJrueForTue When Ash doesn’t kill Snake-Eye Ash fully.
      But an Ash kills your Misc summon or Animadorned eff and hence making any baby in hand and useless, it feels real bad knowing that SE is more rewarded anyways even if both of you pop off :p

    • @UncleJrueForTue
      @UncleJrueForTue 3 місяці тому +1

      @@kroffen7 So real

  • @mintagenart
    @mintagenart 4 місяці тому +17

    I'm so glad you mentioned Limit One. I enjoyed that festival last year, and now it's just spoiled because of the one card combos in SE. What made it fun last time was that you didn't know what kind of combo you can pull off, but SE just kills that theme.

    • @That_Daily_noko
      @That_Daily_noko 3 місяці тому +1

      I agree last year, like 30 decks where playable, I played Orcust personally

  • @monotone8299
    @monotone8299 4 місяці тому +27

    The issue with hyper consistent one card combos is that it homogenizes the game. The line you'll end up seeing will be broadly the same each time its executed, and its not satisfying to play out because it becomes "did they resolve it?" If so you lose, if not you win.

    • @michaelkeha
      @michaelkeha 4 місяці тому +1

      See that's what game designers have to actively fight against meta/comp players want flow chart games

    • @zeneck7387
      @zeneck7387 3 місяці тому +7

      @@michaelkeha No one wants flow chart game, even " meta player ". It's just that it's the unfortunate best way to win a game.
      There will always be a meta, the job of the game designers is to make it fun.

    • @michaelkeha
      @michaelkeha 3 місяці тому

      @@zeneck7387 Bullshit on even meta players a bunch of strung out pill bunnies and zombies need flow charts to function they lack the lateral thinking skills to play any other way and game designers job is to actively break metas preferably often enough that people finally learn the secret of all the best of the best in every game and every sport that playing the meta only leaves you painfully average the best break it they are always ahead of it and their legacy defines what the cult of mediocrity slavishly follows

    • @DragonBallsolosyourverse
      @DragonBallsolosyourverse 3 місяці тому

      The meta for yugioh has not changed much since 5ds era
      Very much the same sorta combo deck strats just faster and faster

    • @michaelkeha
      @michaelkeha 3 місяці тому

      @@zeneck7387 No the job of the designs is to break metas often and hard enough that hopefully the lesson will finally get into the heads of the pill bunnies and grind zombies that make up the meta player base which is playing the meta in any card game or any sport is not how you become the best it's not even how you become good it's how you shackle yourself to the cult of mediocrity and fight over the scraps
      Also yes meta players want flow chart gameplay it's the only thing most of them can comprehend

  • @WitchVulgar
    @WitchVulgar 4 місяці тому +174

    Master Duel June Banlist:
    Banned
    -None
    Limited
    -Oak
    -Temple
    Semi
    -Flamberge

    • @Jyxero
      @Jyxero 4 місяці тому +25

      You forgot limit Subversion and Kurikara

    • @chicabu67
      @chicabu67 4 місяці тому +7

      No gonna lie the oak hit seems real
      After some people play 2 in the ranked

    • @cnydo
      @cnydo 4 місяці тому

      @@chicabu67and they are getting fire king lol

    • @sdedy379
      @sdedy379 4 місяці тому +5

      If they generous they'll also semi the poplar 😂, like not a lot of people play 2 anyway.

    • @Oloistogamersloungeeistepisogl
      @Oloistogamersloungeeistepisogl 4 місяці тому +1

      Semi Flamberge he says when everyone plays 1 or 2 anyways Hahahahaha and limited Oak that everyone plays 1 Hahahahaha and the way you wrote this I can assume you are not trolling. Yet you are getting so many likes by saying the weaker cards of the archtype should get limited... I guess proves what kind of noobs I am dealing here with.

  • @Hyperencrpted12345
    @Hyperencrpted12345 4 місяці тому +62

    Can't wait for 0 card combos where it just has to be in your deck to use.

    • @callmeosho7792
      @callmeosho7792 4 місяці тому +21

      “If you control no cards, you can special summon this from your deck.

    • @jeanpitre5789
      @jeanpitre5789 4 місяці тому +3

      ​@callmeosho7792 ain't gonna lie, people complained about kashtira format last year but it was the best yugioh had been since before TOSS format with the most diversity. For once it felt like an interactive game where decks could really shine and play in unique ways. Shame Konami killed that in under a year.

    • @OmarAhmed-rp6vz
      @OmarAhmed-rp6vz 4 місяці тому +1

      yacine656 did it 😂

    • @RavenCloak13
      @RavenCloak13 4 місяці тому +4

      Charmers has that but no one uses them.

    • @babrad
      @babrad 4 місяці тому +8

      @@jeanpitre5789 Kash format was still bad because Ariseheart just like Colossus was gatekeeeping every rogue deck. The best format recently (to me a modern TOSS) has been AgOv format, while PoTe (and to a lesser extend DaBL) was very interesting before Ishizu shufflers/millers ruined everything.

  • @jonanderirureta8331
    @jonanderirureta8331 4 місяці тому +320

    The final is a good example of why 15+ handtraps are too much

    • @ak47dragunov
      @ak47dragunov 4 місяці тому +33

      This argument never made any sense. In a non one-card-starter deck, what would those handtraps be? Extenders that if drawn alone also do nothing, and don't provide the defense that HT's at least do? Only difference is aesthetically you bricked on useless archetype cards rather non-engine

    • @heinzpeterson
      @heinzpeterson 4 місяці тому +89

      @@ak47dragunov In a Deck with Multiple 2 Card Combos it would mean you draw the second one of your 2 card combo way more often. Raidraptor for example comboes with basically any 2 birds, so every bird is starter/extender.
      Your argument only works if Extenders do not provide any value if not drawn with the right starter card. But thats not how extenders work, so your argument is nonsense

    • @ak47dragunov
      @ak47dragunov 4 місяці тому +16

      @@heinzpeterson In Snake Eye almost all of the starters also function as extenders, and you have a plethora of them, so no, your counter doesn't make any sense. Again, the parallel scenario to what happened in the video to a non 1-card deck would be just swap one of the HTs for an archetypal extender that does nothing on its own.

    • @blakeshelton6463
      @blakeshelton6463 4 місяці тому

      9-12 I’ve tested is the correct ratio

    • @Xavme_
      @Xavme_ 4 місяці тому +3

      @@ak47dragunovit can be alternative starters, ngl pulling a hand full of hand traps imo isn’t interesting, I never go above like 8-11

  • @JakeTheJay
    @JakeTheJay 4 місяці тому +70

    I think one card combos should be in decks that require a lot of engine to work. Like Earth Machine. You basically sacrifice versatility in answers for consistency. The problem is a lot of one card combos just don't require much space to work

    • @SkyllerSY
      @SkyllerSY 4 місяці тому +24

      the thing is that earth machine ends on nothing, and these 1 card combos ends on everything

    • @O6i
      @O6i 4 місяці тому +5

      I used to play earth machine, and then one day some sided system down against me 😅

    • @JakeTheJay
      @JakeTheJay 4 місяці тому

      These days they can end on like, one thing, but yeah, the other engines do way more with fewer cards as well@@SkyllerSY

    • @Jyxero
      @Jyxero 4 місяці тому +3

      @@O6i System down? Locals I suppose? Cause the hate is real...
      My grain of salt here are Pend decks, at least those who play like actual Pendulums (Just ignore the Wakaushi incident...)

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 4 місяці тому +1

      Cards need to also stop having graveyard effects or “when removed from the field” effects because that’s just more combo that, in some cases, is exactly what the deck wants.

  • @pableitor2009
    @pableitor2009 4 місяці тому +51

    Another problem I have with SE is how stupidly pushed their effects are: Why does oak add/ss back from banishment? No other SE cards works with the banishment zone. Why does flamberge triggers if sent from hand? No SE card works by discarding cards. Why does wanted returns from banishment? It totally nullifies what should've been the drawback of using original's GY effect. And what more can be said about poplar at this point...
    It feels like all those effects were deliberately added to the cards to reduce drastically the amount of counterplay possible. Which is baffling when so many other cards have strict but understandable restriction on them.

    • @DerKaizer
      @DerKaizer 3 місяці тому +11

      They are def pushed but flamberge triggers from hand due to diabellestar who was made to work with them.

    • @milehighgambler
      @milehighgambler 3 місяці тому +3

      Konami: We have to keep some of these cards banned like Pot of Greed because they are way too overpowered. No Mystic Mine either, we need it fair an balanced.
      Also Konami: haaaaaa Snake Eye goes brrrrrrrrrrr

    • @lemlem35
      @lemlem35 3 місяці тому +6

      @@milehighgambler to be fair pot of greed is a really bad example to push your point here; pot of greed being legal only means every deck plays pot of greed + whatever they were already playing, meaning snake eyes is still the best deck

    • @milehighgambler
      @milehighgambler 3 місяці тому +3

      @@lemlem35 if you play snake eyes just say that bro

    • @darrellford9120
      @darrellford9120 3 місяці тому +2

      @@milehighgamblerexcept, he makes a valid point

  • @Jaddas
    @Jaddas 4 місяці тому +154

    I feel like its less "one card combos are too strong" and more "a single cards doing too much on its own are too strong".
    I do not mind strong combo endboards when my opponent actually had to commit his entire hand to their strong combo.
    I do mind strong combo endboards when its a single card creating the entire setup.
    I do not mind my opponent using 3 backrow cards like karma canon or Ice dragons prison to stop my turn.
    I do mind if my opponent stops my entire turn with just a single Dimensional barrier.
    I do not mind my opponent using their hand to break my field and set up their own.
    I do mind my opponent clearing my entire field with just a single evenly matched.
    I do not mind my opponent stopping most of my turn with 3 handtraps.
    I do mind my opponent straight up turnskipping me with a shifter.
    This is not to say that i dont want good cards to exist. I just descibed 4 scenarios that are very bad for me, but i dont see as problematic.

    • @chicabu67
      @chicabu67 4 місяці тому +3

      I think that i disagree
      I don't think that end boards being made by a single card is a problem
      For example I don't think circular was a problem when the deck made a heatsoul and a trishula as a end board with follow
      But with the firewall suport made it a heatsoul, a spell negate,a effect veiler, trishula

    • @danielhertz1984
      @danielhertz1984 4 місяці тому +32

      @@chicabu67 circular was a problem at every scenary, a FAIR one card combo to this day would probably be Invoked with normal summon aliester and that was strong for a good chunk of time and only asked to be banned not because it was broken but to actually no be a good option every meta 3 years ago, speedroid terrortop was also fine even tho it rotted on banlist for a long time

    • @chicabu67
      @chicabu67 4 місяці тому +5

      @@danielhertz1984 that's not being fair. It's just being far to weak or are you gonna say that invoked is a good deck post-POTE

    • @chicabu67
      @chicabu67 4 місяці тому +8

      @JasonM-lq7ri not necessarily
      A single card doing to much apply to a one card combo but not necessarily
      Let use the opposite of a combo card in the example "super poly"
      It's a card that make a body that draw a card while dealing with two cards for the opponent while also being impossible to respond

    • @hatefulgaming1800
      @hatefulgaming1800 4 місяці тому

      Wait what kinda of board do you have set up that loses to one evenly?

  • @squishyflowers
    @squishyflowers 4 місяці тому +23

    When I don't play 12+ handtraps, I feel like I am waiting to be victimised going 2nd because the 1-card combo decks are so strong and they can be backed up by 2, 3 or 4 handtraps most times they go first. The current meta forces players to build their decks in this manner if they want to have even a half chance when they lose the die roll.

    • @cheryltunt6934
      @cheryltunt6934 4 місяці тому +12

      Yeah there’s no east answer here. Either I run my deck so that I don’t brick all the time and get FTK every other game, or I load up on hand traps and draw enough to stop them but then me and my opponent play uno for 2 turns until I either draw enough of my engine or they draw their 1 card starter.

    • @RatedDartz
      @RatedDartz 4 місяці тому

      Ive been having no problem going for no handtraps and use power spells instead. Its all about knowing how to Break boards

    • @Maximusls2400
      @Maximusls2400 3 місяці тому +1

      @@cheryltunt6934or play a different format, dont give into they ignorant spam

  • @arjanzweers6542
    @arjanzweers6542 4 місяці тому +83

    Something I have been saying since the beginning, ban Original Sinful Spoils. Disconnecting Snake-Eyes from the Diabellestar engine significantly hits their starter consistency, while also reducing their ceiling as you eliminate the synchro line. Snake-Eye Ash becomes the only 1 card starter, and the deck has to rely 2 card starters, reducing the amount of non-engine it can play as it needs to play more searchers like Where Arf Thou? to get to their 2 card combo. It would make the deck much more reasonable to deal with.

    • @misbahahmed6997
      @misbahahmed6997 4 місяці тому +9

      And also ass which I don’t think they want. Not defending it, I don’t like the deck, but they’re probably not gonna do that

    • @torakandwolf6786
      @torakandwolf6786 4 місяці тому +2

      But…my T.G.s 🥲

  • @metalmariomega
    @metalmariomega 4 місяці тому +24

    One card combos should not be the ENTIRE board, but still enough that if you're forced to end on one you won't lose on the spot. That's incredibly difficult in a game with so many blowout cards and two-sided floodgates that can be abused to be one way or only active during the opponent's turn.
    The main reason people play THIS many hand traps(to the point of literally BRICKING on them), is to avoid losing instantly to those annoying one card end boards to begin with. So either an opponent counters your hand traps and sets up a board anyway(defeating the purpose), or both sides keep ending their turn because they only drew ONE one card starter and it gets stuffed, leaving them passing multiple turns in a row because neither side can play anything because they don't get to set up. But as long as generic hand traps do enough that it's worth the risk of bricking on them, people are going to persist in running them.
    And it's not like you can't direct your hand trap lineup to support your deck either, there are instances where you can turn a level 1 hand trap into a Link-1 in order to facilitate certain plays, or use a tuner hand trap to just Synchro into something that extends your hand in different directions. If anything that's part of the problem, since Board Breakers are more efficient at dealing with established boards than hand traps are with disrupting them in progress, but people are so terrified of letting a board get established they'd rather run more hand traps that synergize less with their deck, even if it means bricking more often than running a smaller board breaker package they actually NEED to be consistent with their higher investment play lines. Even decks that come with their OWN hand traps would still rather use the generic ones at higher counter(which is necessary when they can't be easily searched), which makes games play out as a sackfest of sorts.
    Rather than explore the kind of utility synergistic and even ARCHETYPAL hand traps provide, instead the FEAR of one card combos just stifles peoples' willingness to express their skill in favor of running as many "safe" disruptions as possible with as compact an engine as possible to get to the kind of consistency running that many potential bricks requires. While this is even more apparent in formats that make use of Maxx "C", that's just a symptom of the ACTUAL problem that every top deck is getting closer and closer to being a micro engine paired off with as many generic disruptions as possible to ward off other micro engines.

  • @MiyaoMeow588
    @MiyaoMeow588 4 місяці тому +90

    You know, i was hoping with smth like White Woods we were moving away from 1 card combos that do everything you could ever want, but then i remember Fiendsmith is also in INFO

    • @Dr.Moogle
      @Dr.Moogle 4 місяці тому +1

      For what looks to be an archetype that will have a major impact(getting early branded vibes). I sure hope so.

    • @Exisist5151
      @Exisist5151 4 місяці тому +20

      White woods is very well designed though. It’s splashable but gets bonuses if you’re sending its own archetypal s/t’s to grave. Few 1 card combos, the endboards aren’t insane, and the deck has redundancies built in. Excited to see what it does.

    • @Dr.Moogle
      @Dr.Moogle 4 місяці тому +4

      @@Exisist5151 And that is only right out of the gate. I can only imagine, what support will look like and how it will integrate with others from the Lore.

    • @MiyaoMeow588
      @MiyaoMeow588 4 місяці тому +7

      ​@@Exisist5151that's exactly what my comment implied tho
      I LIKE white woods
      I dont like Fiendsmith

    • @Exisist5151
      @Exisist5151 4 місяці тому +5

      @@MiyaoMeow588 I wasn’t disagreeing, I was saying it as a modifier. Fiendsmith is poorly designed but White woods is extremely well designed. So I think the net trend is in the right direction?

  • @spacecoyote6101
    @spacecoyote6101 4 місяці тому +11

    I don’t think this type of gameplay is necessarily the result of 1 card combos. While 1 card combos are probably too strong, I don’t think it causes the 15+ handtrap meta. Rather, the problem is how small engines are getting. If your deck is optimally played with a 20 card engine, even if it doesn’t have strong 1 card combos, you’ll still end up playing 15+ handtraps because you have the space and there’s very few better things to be playing.

  • @ArcheTelos
    @ArcheTelos 4 місяці тому +6

    I miss when the normal summon was super important, and once you committed that you were vulnerable to interaction hitting a chokepoint. Back when "one card starter" meant a single high impact normal summon and not "you can open with five of these and just play through everything".

    • @autobotstarscream765
      @autobotstarscream765 4 місяці тому

      Player 1: Normal Summon starter
      Player 2: Hand Trap
      Player 2: OTK opponent

    • @DragonBallsolosyourverse
      @DragonBallsolosyourverse 3 місяці тому +1

      The normal summon resource dont matter when most decks can operate without even normal summoning
      Special summon decks can do 20 summons each turn.

  • @johnnywilson3071
    @johnnywilson3071 4 місяці тому +3

    This is perhaps one of the biggest reasons why I'm such a fan of Vaalmonica because while they aren't in the top tiers they are at least rogue relying on just two card combos but are relative to each other so you can branch into your standard plays. White Woods to is quite similar in regards to having a bunch of two card combos that kind of bridge into each other. Not to mention these decks by nature want to run less non-engine to ensure that they consistently go to their gameplan which is another design benefit.
    Imagine a meta where every deck is at most only running 7-10 handtraps, I would like that.

    • @autobotstarscream765
      @autobotstarscream765 4 місяці тому

      Too bad White Woods shuts off all use of Pendulum Scales with a walking floodgate and Calamity Locks with Centur-Ion cards, meaning run 20 hand traps or White Woods will kill you on sight.

  • @thekrispiestkreme5609
    @thekrispiestkreme5609 4 місяці тому +8

    In the rogue decks the freedom to search your ‘correct’ interactions and not the obvious only choice is a freedom that comes at the cost of the deck just not being able to put up either the resistance or the force that’s necessary to defeat the bigger meta contenders.

    • @jeanpitre5789
      @jeanpitre5789 4 місяці тому +2

      Sid Meier once said that a game is a series of interesting choices. By that measure, modern yugioh might as well not be a game at all because you have 1 singular choice and 1 choice only,
      EVERY
      SINGLE
      TIME!

  • @foolyghouly8687
    @foolyghouly8687 4 місяці тому +7

    Man I love when decks have 14 copies of their 1 card combo.

  • @gabrielarocena3074
    @gabrielarocena3074 4 місяці тому +27

    They will not outright ban Snake-eyes since they are like Branded, the main multi set archetype that has a set that either introduces a new archetype from their story or supports older released archetypes.
    The last banlist only pushed out all the Synchro decks like Mannadium or Superheavy Samurai out of the meta, as they lost their key cards of Baronne and Savage, with now only Tenpai left as one of the other options against Diabelstarr engine decks.
    Best you can hope for in the next banlist is limit Wanted, Diabellstar and Ash to 1 since they are the main contributers to the Fire format.

    • @kotzenderkeks61
      @kotzenderkeks61 4 місяці тому +1

      bro mannadium and superheavy samurai meta?

    • @saniblues-5013
      @saniblues-5013 4 місяці тому +2

      There's no reason to touch Diabellstar at all. Ban Original Sinful Spoils and either limit or semi-limit SE Ash so that you actually have to tech in more cards to kickstart their engine.

    • @indescrepit9973
      @indescrepit9973 4 місяці тому +9

      Found the master duel player lol. TCG actually bans cards, so its a very real possibility that snake eyes recieves a noticiable ban at some point

    • @gabrielarocena3074
      @gabrielarocena3074 4 місяці тому

      @@saniblues-5013 True, but hitting Diabellstar and SE ASH to 1 is much more in line on OCG philosophy of going after consistency cards. Banning OSS just kills off the Diabellstar package on Fire decks, which is already in decline thanks to the introduction of Fiendsmith. Also, there will be more Diabellstar support and it may still revolve around Snake Eyes, soo I would not count on OSS being banned just yet.

    • @RavenCloak13
      @RavenCloak13 4 місяці тому +1

      ​@@indescrepit9973
      No it doesn't.
      And when they do they ban things that fuck over people who DON'T play the meta stuff.

  • @Cybertech134
    @Cybertech134 4 місяці тому +55

    The only reason decks can still have any bit of consistency while playing so many hand traps is one card combos. I've been saying for years that one card combos are a problem but everyone called me a yugiboomer. I love that all my "terrible" takes from the past several years have only proven to be correct as time goes on.

    • @dudono1744
      @dudono1744 4 місяці тому +18

      The problem is how good the one card combos are. Imo it's good that you can always do something with only 1 card, but you shouldn't be able to do stuff like summon Red Supernova Dragon + set Red Zone with 1 card.

    • @llamaryder1
      @llamaryder1 4 місяці тому +19

      The difference between something like Aleister one card combos and snake eye is night and day though.

    • @SkyllerSY
      @SkyllerSY 4 місяці тому

      ​@@dudono1744 talking about how good 1 card combos are, uses the worst, least competitive example ever, that also isn't good.
      Amazing.

    • @CocTheElf
      @CocTheElf 4 місяці тому +8

      @@dudono1744 Supernova + Red Zone is a mega mid board. RDA is a good example of one card combos done right.

    • @mariobutcher1223
      @mariobutcher1223 4 місяці тому +1

      skill issue yugiboomer

  • @tuvillo
    @tuvillo 4 місяці тому +3

    You may have missed that not only do one card combos force you to play a bunch of hand traps, they also LET you play a bunch of hand traps because of your own combo’s consistency.

  • @arrownoir
    @arrownoir 4 місяці тому +7

    1 card combos are the reasons why handtraps run rampant and why you’re forced to run a million of them. It’s depressing.

    • @justawarlord
      @justawarlord 4 місяці тому

      wrong, even decks that don't have 1 card combos run handtraps it just makes it easier, just look at drytron they still run 12+ handtraps yet doesn't have a single 1 card combo

    • @N12015
      @N12015 4 місяці тому +1

      And because of handtraps they started to made one card combos who end up in 3 boss monsters instead of just a Dante or singular shadoll fusion.

    • @exalted8571
      @exalted8571 4 місяці тому

      @@justawarlord 🧢 drytron has like 6 nonengine space max

  • @jyounochi
    @jyounochi 4 місяці тому +4

    not only the onecard combos are the problem, links are also part of the problem, you can take 2 negated bodies, link and keep playing

    • @autobotstarscream765
      @autobotstarscream765 4 місяці тому

      As opposed to immediately forfeiting because you *WILL* die otherwise?

  • @eclipse3479
    @eclipse3479 4 місяці тому +5

    I wouldnt mind 1 card combos that much, if you actually had to play a ton of engine for those combos to work. Having space for 20 non engine while also having 1 card combos that end on everything is just super toxic

  • @ct1296
    @ct1296 4 місяці тому +12

    IMO one-cards are fine as long as they aren’t also extenders that essentially blank a handtrap.
    Something like TOSS format Orcust, where you had one-cards like Arma Knight / Mathmetician / Recycler, and still ended on a very strong board for the time, still didn’t feel oppressive. As the opponent, depending on your hand, you could try and stop the one-card and hope for the best, or try and hit a lower-impact but harder-to-play-through chokepoint further down the line. There was skill in anticipating how the gamestate would change depending on where you interacted. With Snake Eye, it’s often just a question of whether you have more engine than the opponent has handtraps - it’s rare that you have to adjust to interactions in unique ways, as you usually either have a way to push to something resembling full combo or end up passing on very little with a bunch of handtraps of your own.

  • @Skygaaze
    @Skygaaze 4 місяці тому +4

    It's funny how people complain about Lab when it doesn't let them play but no one talks about one card combo decks and how can they use +15 hand traps. People only likes the game when their one card combo works and summons 3 negates + handtraps + 4 cards in hand + summon even more in opponents turn. Konami needs to diverse the game a little bit more.

    • @halomasta21
      @halomasta21 4 місяці тому

      Exactly!

    • @galaxyvulture6649
      @galaxyvulture6649 3 місяці тому +1

      And lab isn't even that good. A hand trap can easily screw them over and if you run backrow removal like you should anyways it's even less of a problem. I'll admit it is bull to go against if they run dimension since you auto lose if you play an archetype that relies on fusions, synchros, or xyz mainly to get their lines.

  • @08megamon
    @08megamon 4 місяці тому +39

    A lot of players in LATAM have stopped taking part in Ygo tournaments, and have moved into other games (Digimon, PTCG, OPTCG). I guess this is just a sympthom caused by something that began when the got the January '24 banlist.

    • @Lessonius
      @Lessonius 4 місяці тому +10

      As someone who quit YGO and went to OPTCG (and am extremely glad I did that) I can tell you that it's probably not a simple banlist reaction, but a general dissatisfaction with YGO and what it has become: Diceroll roulette -> 1 card combo + handtrap roulette -> repeat and even if you win said roulettes you won nothing in terms of prizing.
      Am not from LATAM though so can only speak for myself and my friends, none of us are probably ever going back to YGO.

    • @N12015
      @N12015 4 місяці тому +4

      ​@@Lessonius I'm from there though (There's even a YCS on my country in 4 months), and I'm sure is a symptom of a lot of stuff: Decks costing more than the minimum monthly wage, one card combos, handtrap go-fish minigame and in general just poor gameplay experience. Unlike in USA or Canada we just can't really afford to sunk any more cost on a card game.

    • @isaiahaldhafera9752
      @isaiahaldhafera9752 4 місяці тому +5

      N12015 is right, in my case i left the game before that banlist, since Tear format i've seen locals die and prices get high, i know high prices are nothing strange to YGO but what happens is that no one will pay more than the minimum wage just to MAYBE play, you can just move on to another TCG and know for sure you can get your money's worth and more important you can PLAY. On the other hand, tournament prices rarely pay off, if ever so... why even bother? MTG locals do this thing where they give you store credit if you do well, maybe that could be a solution to get more people back into playing BUT that doesn't fix the gameplay itself and at the end of the day that's why i left but that's just a matter of preference on my part. MTG lets me play "Dinomorphia" for less money, no floodgates and without risking someone raging at me because of my deck choice. I like to believe that YGO can be "fixed" if Konami puts alternate formats on the spotligh and develops them but idk

    • @N12015
      @N12015 4 місяці тому +2

      @@isaiahaldhafera9752 If I had to guess is because rogue gets overly punished by handtrap spam. It was only expensive to play meta, but you could play suboptimal, but now the gap is just too large due to all the disruption going around so you don't get to play period. And btw, I was talking about minimum wage in my country who is around 600 USD (double the average), still less than a Snake-eye set and kinda like a Tear set.

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 4 місяці тому

      The game has always been in a not fun place. First it was biggest beater, then it went into weaker effect monsters, then it went into more combo, then it became more efficient combo, then hand traps, then one-card combos. The game being stuffed with feel bad cards like Dark Hole and Harpie’s Feather duster, Confiscate, Delinquent Duo, Change of Heart, etcetera to break hard established boards was also bad with bans being more of a reaction than anything. It’s just the way the game.

  • @matthewernst6178
    @matthewernst6178 4 місяці тому +2

    I ultimately need to go to a locals and spend some time around yugioh in person to make the ultimate decision if I’d like to return to this TCG or if I’d like to pickup MTG.
    I was last playing about a decade ago and I was running all different frog decks. Usually Frog Monarch or Lancer. I loved summoning Obelisk. Favorite thing to do.
    But now that I want to return and I watch gameplay I feel overwhelmed with how much the game is about not letting your opponent play. I don’t feel like duel master is allowing me to learn the game.
    My heart still loves the content and I’ve enjoyed your perspective and videos as I chew on what do. I look forward to attending a locals in the near future.

    • @UncleJrueForTue
      @UncleJrueForTue 4 місяці тому +2

      Well, I hope you don't make the mistake most people starting MTG make(I was one of them): Do not pick up standard! Huge waste of money as Commander, Modern, and Pioneer(in that order) are by far the most played and best use of your money formats.

    • @Oloistogamersloungeeistepisogl
      @Oloistogamersloungeeistepisogl 4 місяці тому +2

      @@UncleJrueForTue MTG Sucks to begin with. Start with that. And nothing else to say. If people keep making broken decks that end the game in turn 4 or 5 and CAN'T be countered then the whole game sucks. Idc if there are many formats I should be able to counter EVERY deck in EVERY format like I can do in Yu-Gi-Oh! but in MTG I can't. In Yu-Gi-Oh! I can counter everything. Noobs who think they can beat me cause they play Snake-Eyes are a joke. But in MTG either I play meta or I lose. Then the game is not worth playing. Needless to say also the cards are A LOT more expensive than the cards in Yu-Gi-Oh! and fucking Wizards is even worse than Komaney so yea no worth. Also they don't have an online platform to play MTG online. MTG Arena costs a lot of money I heard. How hard is it to make a program that you can play MTG online for free duh.

  • @Clonekiller66
    @Clonekiller66 2 місяці тому

    Maybe. We can start printing stronger board breakers to allow for a comeback mechanic.
    Dark Ruler No More is the perfect example to me. Giving player 2 a chance to comeback after his 3 hand traps failed to stop a combo. But it doesn't let you otk either.
    Maybe if we print more cards like Dark Ruler No More, for different situations. That way we can allow other decks to fight back after an SE combo goes full throttle uninterrupted.

  • @marchmelloow
    @marchmelloow 4 місяці тому +14

    We need more decks that have completely different combo lines and end board depending on your starting hand. I play the new Shining Sarc deck, and it's fun that you can either do a big Gandora play if you open it + Ebony DM with Shining Sarc (to end on a fusion + spell negate), or do a simple Ties play (to end on a spell, monster, and targeting negate).

    • @monkfishy6348
      @monkfishy6348 4 місяці тому +8

      There's a fair number of decks like that, but they go completely under the radar because they aren't competitive. It's practically impossible to design a competitive yugioh archetype that doesn't have powerful one card combos and doesn't go through linear combos now. Decks are just so crazy efficient and streamlined, that there's no other way for them to be competitive. Yugioh archetypes have hit critical mass on powercreep. Barring the insane stuff like Ishizu-Tearlaments.

    • @spyro2002
      @spyro2002 4 місяці тому +6

      A lot of decks are like that actually, they just get brushed off as bad. It's in my opinion the correct direction for modernized plays but they never get a chance to shine

    • @Anthony_Committe
      @Anthony_Committe 4 місяці тому +1

      @@spyro2002glad someone gets it

    • @quint2568
      @quint2568 4 місяці тому

      So more kashtira lol. If I draw Kash tear or the normal spell opening I'm dropping a second ira plus using a level 7 Kaiju to go into either a level 10 synchro, or 7xyz depending on what I mill

    • @marchmelloow
      @marchmelloow 4 місяці тому

      @@quint2568 I don't mean like that, where you end on slightly different or better boards. I'm talking about decks where most or all of your combo _and_ end board are different.

  • @mouhbear6769
    @mouhbear6769 4 місяці тому +1

    I play the diabellstar version of the deck because I thought you play her and sling her spell and traps towards the enemy and control the game. Snake eyes only for paying her cost to stay on field. It is super fun (no bonfire , no snake eye but with 3 poplar). It is one of the most engaging and fun decks I have played. But without the snake eye, the deck is mid at best. Because she is the only piece that is present at the board, you rarely can go into extra deck or do crazy combos, which is fine, but we need better spells for her. Unfortunately I see wanted/original being limited/banned and this without any support is pretty much the death of my spellcaster commander vibe deck. Very fun. I lose more than I win but man absolute worth it. Buz yes I do agree, the cards without snake eyes are fair. I splashed 1x oak, 1x ash and 1x flamberge just to have access to my extra deck.

  • @nebilmusema5
    @nebilmusema5 4 місяці тому +85

    This is literally becoming solitaire

    • @mauvemus5810
      @mauvemus5810 4 місяці тому +12

      Yugioh should strive to become balatro instead

    • @KaitlynFedrick
      @KaitlynFedrick 4 місяці тому +24

      My favourite kind of solitaire is when 2 players stop each other early in the game and neither get to fully play. Well known solitaire experience

    • @UncleJrueForTue
      @UncleJrueForTue 4 місяці тому +5

      The 3 states of Yugioh: solitaire, 52 card pickup(pile decks), or waiting to UNO out.

    • @survivorfreaknr
      @survivorfreaknr 4 місяці тому +3

      Its currently go fish

    • @SDREHXC
      @SDREHXC 4 місяці тому +8

      People have been saying this for like 10 years lmao

  • @LS-qs9ju
    @LS-qs9ju 4 місяці тому +4

    The problem is not one card combo, many deck has one card combo. Synchron is one card combo who ends on negates endboard.
    The problem exist when that one card combo also doubles as extender.
    Did you see that Snake Eye vs 4 handtraps video? It really shows how broken SE is when every card can be a starter and extender.

    • @kylianos3907
      @kylianos3907 3 місяці тому

      Also Synchron needs a lot of specific cards in deck. Which can be bricks, but also limit space for non-engine, so you can't play 20 handtraps.
      Synchron has a few powerful one-card combos, but is still fair since there's a noticable trade-off

  • @lmr4403
    @lmr4403 4 місяці тому +1

    One-card combos have been a thing for many decks, but snake-eyes (and mathmech) have many one-card combos that still lead to the full exact same combo even if one or several of the other one-card combos get stopped.

  • @duyknguyen
    @duyknguyen 3 місяці тому +1

    Love your discussion, BUT we have to first look at "Why" from Konami perspective!! We have plenty of FAIR non-1CardCombo archetypes but nobody cares because to our surprise...... it's WEAK and we dont appreciate fair card design, we cant lower Power Level anyway. If we want non-negation board and still being "Meta" we have to deal with +8 cards resource. The latest card design aims at shifting a bit away from Ash, Imperm perspective is our latest Tenpai with unaffected field => so as we play more Ghost Ogre (And we still hate it because of its non-interaction...) . There's no actual perfect solution right now 😅 I hate how i turns out and Konami's way of card design, but just enjoy what we have for now I guess

  • @stanfar4934
    @stanfar4934 3 місяці тому

    I feel like the problem is not completely in one card combos, but in the fact that cards can still carry on those combos despite being interrupted. Making it so that a single card can demand 2 or even 3 interruptions before it is truly stopped from working, which is insane and tend to make games way more boring cause everyone is then demanded to run insane amount of interruptions against decks that have even a "few one card combo" cards.

  • @1337Sess
    @1337Sess 4 місяці тому +1

    13:17 yes, and it was rescue ace hydrant that they summoned instead which might be even worse to play against. I also want original sinful spoils - snake eye to get banned as I think that would be more fun than limiting/banning all the snake eye cards. Also probably takes away the need to limit Wanted which hurts new potential Diabellstar archtypes like White Woods. Limit 1 festival just felt like a complete solitaire fest as all the hand traps and board breakers were also limited.

  • @cantcommute
    @cantcommute 4 місяці тому +2

    i really wish they never printed the snake eye stuff (or at least remove poplar/princess/flameberge etc. diabbelstar should've been fire king support !)

  • @anassgh5743
    @anassgh5743 3 місяці тому +1

    I think 1 card combos are fine if the ceiling is low. The problem is 1 Card combos that generate 6 interruptions with tons of follow up.

  • @iLune218
    @iLune218 4 місяці тому +2

    A deck of several small engine systems and 15+ hand traps is not healthy.(like snake eye,you can add Fire King, kashtira,which are not independent from the main Snake Eye engine because they can facilitate your combo and resist hand traps). Those decks with big engines will be hard to survive in future because you have to take many trash in your deck and you can only take less hand traps,such as Branded,all of trash cards you put in your deck is just to find Branded Fusion 😂

  • @Kintaku
    @Kintaku 4 місяці тому +1

    The point about the relief you feel when Sinful Spoils doesn’t summon Ash is so true. I like the card design on those (minus Wanted getting to search AND draw in the same turn), but with SE it’s just too much.

  • @gorgobleu
    @gorgobleu 4 місяці тому +13

    When might be the first Link 0 coming? Or a Starter that just materializes out of the deck?

    • @noahclay9020
      @noahclay9020 4 місяці тому +7

      Phantom of Yubel, Vicious Astroloud, Ritual Beast Ulti-Nochiudrago

    • @Jyxero
      @Jyxero 4 місяці тому +2

      As long as you don't commit to normal summon, things like Unexpected Dai (Loci / White Duston for Fiendsmith) or Origin works like it
      Close example would be the lvl 5 charmer companions, mainly "Awakening of the possessed: Nefarious Archfiend" for Selene shenanigans (But you need to commit first, I know)

    • @Pantagana9000
      @Pantagana9000 3 місяці тому +2

      That is basically Fenrir if you think about it,and it banishes card face down LOL

  • @jeanpitre5789
    @jeanpitre5789 4 місяці тому +2

    Lorcana added it's FIRST search card in the set that released last week, and it searches for another Madrigal card (from Encanto) to place on top of your deck. The thing is, there are MANY Madrigal cards that came from this set and in draft format youre not bound by mana color so it feels the most genuine searching for a card based on the situation you need to overcome rather than searching for one thing and one thing only.
    Thats the problem with modern yugioh. The newer meta relevant decks aren't creative or skillful. You really have no choice on your actions and all effects do one linear thing. Sure, you can search ANY level 1 fire monster with Ash, but you will never EVER add anything else but poplar. Sure, you could add ANY fire dragon with paidra, but you'll only ever add chundra. Theres NO skill expression or problem solving. Its literally like memorizing the answers for a test rather than actually studying the content to understand how to arrive at the answers.

  • @HapsterHap
    @HapsterHap 4 місяці тому

    THANK YOU, I’ve been saying this. SE Ash is the problem card. Wanted is fine for other decks like Infernoid, Noble Knights, Boxers, etc.
    Ash might get hit to 1 next list, but that card needs to go eventually.

  • @namelessanonymous2913
    @namelessanonymous2913 4 місяці тому +2

    Decks do too much turn 1 -> handtraps need to exist -> decks need to be resilient to disruptions -> decks do too much turn 1 -> we need more handtraps
    How long can we keep this cycle until it implodes on itself?

    • @michaelkeha
      @michaelkeha 4 місяці тому

      Probably for a little while longer before the bubble bursts that forces yugioh into an actual reboot not a half hearted one like Rush

    • @autobotstarscream765
      @autobotstarscream765 4 місяці тому

      ​@@michaelkehaRush Duel is a take every card away from everyone, burn them, and rewrite the rules from scratch complete hard reboot. Are you thinking of Duel Links/Speed Duels?

    • @michaelkeha
      @michaelkeha 4 місяці тому

      @@autobotstarscream765 I consider it half hearted because it's kept in the OCG and duel links they haven't actually committed to it properly

    • @autobotstarscream765
      @autobotstarscream765 4 місяці тому

      @@michaelkeha You mean your actual problem is that they don't release and support physical Rush Duel product in gaijin territory because they hate us? Yeah, that's pretty much how everyone feels right now.

    • @michaelkeha
      @michaelkeha 4 місяці тому

      @@autobotstarscream765 it's why I consider it a half hearted reboot since only one territory got it and the rest of the world is still playing the normal game not much of a reboot if you don't release it to everyone else and you keep printing and supporting the other game anyway

  • @robertbauerle5592
    @robertbauerle5592 4 місяці тому +14

    *Post-modern Design*
    We need more decks like tearlament and labrynth that are designed to not only require a lot of engine in order to play the game, but also have the ability to play reactively. I'd prefer if the decks could also play on the opponent's first turn, even though I know that a lot of players dislike that, I don't see how it'd be possible for this game to advance in a healthy state without that type of card design, barring a massive banlist or new master rule that somehow completely changes the dynamic of yugioh as a whole. I'd also love to see more cards that actually require your opponent to play the game or have played the game in order to get full value, something like tearlaments havnis (my favorite card design in the history of the game for that reason), or even just cards like the furniture pieces/cooclock and tearlaments kashtira that allow a deck to play some of their engine on the opponent's first turn instead of needing to wait for the opponent to finish their 40-part combo in order to begin playing the following turn.
    *Hand traps in modern yugioh*
    Personally, I don't like the dynamic that handtraps introduce in the meta of yugioh. They feel more like gatekeepers than anything else. Deck's are only meta when they can play around handtraps extremely well, and if meta decks can play around handtraps extremely well.... then what's the point of hand traps? Just play boardbreakers at that point instead of gambling that the opponent doesn't have the out or extender. I aknowledge that if all hand traps suddenly got banned then some extremely toxic decks would suddenly become playable, like hero that gets to end on a one-sided macro cosmos, skill drain, and sometimes also an imperial order, but those decks would immediately get hit if that was the case.
    *What if we remove the problem cards?*
    Since I've heard many-a yugioh player use this argument in the past: Yugioh doesn't exist in a constant state - making the argument "If X didn't exist then Y deck would be broken" isn't valid, because even if that was the case for a period of time, the ban list would simply update to fix it (and even in those scenarios hopefully konami would have the foresight to pre-hit stuff like that). Now of course making change for the sake of change isn't a good reason to do it, but if Konami thinks they might be able to move the game in a better direction long-term I'd be more than happy to sit through a couple of terrible formats.

    • @CMaxoknight31
      @CMaxoknight31 4 місяці тому

      the first point I absolutely agree with and honestly, in my opinion, it would also kinda fix the problem with 15+ hand traps since you can't fit many of them anyway

    • @dudono1744
      @dudono1744 4 місяці тому +4

      The most efficient way to get lots of decks to play on turn 0 would be to release semi generic turn 0 cards (for example, a card that enables turn 0 plays for machine decks). This avoid needing thousands of new cards and should cover 95% of decks, the 5 remaining percent being ungodly pile decks and archetypes that don't work well with the turn 0 cards they're supposed to use (for example, SHS could have that issue if the support is made of traps).

    • @theyaire
      @theyaire 4 місяці тому

      this is why i love R-Ace, you have your combo and endboard but you get the best of the deck only if your opponent also play the game

    • @lucasalarcon3230
      @lucasalarcon3230 4 місяці тому

      ​@@dudono1744that how you end with isolde,electrum and halq 2.0

    • @metalmariomega
      @metalmariomega 4 місяці тому +1

      It's honestly crazy how many decks have cards that do more if, or even REQUIRE the opponent to have things on the field to actually do anything, but even in those cases people would rather run bricky hand traps than take advantage of those consistency bonuses. That should clue people in on how much of a problem it is that strong end boards are so easy to make nowadays.

  • @duduvec5971
    @duduvec5971 4 місяці тому +6

    That's the thing, it really all goes back to how yugioh be built. One card combos were created because handtraps was too strong because huge combos were too strong and these are to some degree all streamlined and clear cut interactions and i don't know if konami want to fix this.

  • @Slobo182
    @Slobo182 4 місяці тому +4

    I like the taste of the glue with sparkles.

  • @haydenz0
    @haydenz0 4 місяці тому +9

    1 card combos are cool when they have lower ceiling that gets backed up by non engine. The issue rn is that 1 card combos are doing everything (like at least Mathmech it was just OTK).

    • @claire6452
      @claire6452 4 місяці тому +6

      Mathmech only otk? are you high? Mathmech ends on one S/T negate, one omni, and one pop + handloop. All of them you can't really interact with in most main decks.

    • @FakeHeroFang
      @FakeHeroFang 4 місяці тому

      Just like everything else in Yugioh, not all 1 card combos are created equally. Normal Aliester is a joke compared to what your normal summon is expected to lead into these days.

  • @tristianmeganblagoueakajay9174
    @tristianmeganblagoueakajay9174 3 місяці тому

    There were plenty of turns for both players to win. I think snake eye is a balancer deck meaning it conforms the format

  • @DaShikuXI
    @DaShikuXI 4 місяці тому +3

    The reason one card combo's are a problem is not because of the concept of a one card combo itself, but the actual real end boards they can produce in the modern day. Pretty much any good deck can produce ridiculous end boards now if unchecked, from just a single starter card. Many of which consist of broken generic boss monsters. The reason you need 15 hand traps in your deck is because you will lose if you let a deck actually play to their ideal end board. You have to interrupt it, otherwise you simply won't be able to play on your turn.
    End boards need to be nerfed. If you nerf the end boards then comboing in and of itself gets nerfed by proxy, as the reward level for the combo's goes down. If you nerf comboing by proxy, then 1 card combo's are obviously also nerfed and less of a problem. If you nerf the end board, you wont have to fear your opponent ending on 5+ interactions with monsters you can barely swing over if you don't have 5+ interactions yourself turn 1.
    If the end boards in the games were actually reasonable and manageable by a turn 2 player, you would not see a need for excessive interruptions in the game. We need to get rid of broken generic end boards that can just stunlock your opponent if you get to do your combo.

    • @cheryltunt6934
      @cheryltunt6934 4 місяці тому

      Yeah master duel going second is pretty much “did I draw a hand trap?”, if the answer is no, you then have to scoop because you aren’t going to play thorough apollos 4 negates, baron negate, plus whatever other hand traps they also have.

    • @metalmariomega
      @metalmariomega 4 місяці тому +2

      @@cheryltunt6934 You can get rid of 2 of those things in one Super Poly which then protects the rest of your plays from targeting, guess which ones those are? The ones on the field. There's a reason Baronne + Apollousa is NOT a good end board against any deck with a generic or Fusion ED. You can also chain things like Droplet and Solemn Strike to deal with monsters on the field when using Spells or Traps respectively. You know what those cards are LESS useful against? Hand Traps.
      It all comes down in the end to hand traps being a huge annoyance that helps the starting player more than it hinders them. It's never just been about Maxx "C", it's always been about the hand traps it draws into that make you fight a board at the same time as hindering your attempts at making one.

    • @alphashina
      @alphashina 4 місяці тому

      That's true. In addition, if you don't interrupt your opponent, you have to wait 5 minutes before your turn. This is not fun.

  • @Kumo-s6f
    @Kumo-s6f 4 місяці тому +9

    Pokemon is a testament of how consistency isn't the problem in a card game. You can have cards that are literally double Graceful Charity. The problem lies in that consistency winning you the game on the spot, an issue exclusive to Yugioh. Save for some kind of fundamental rule change, I don't see a way to fix it. Konami can ban Ash or Spoils, but those are just symptoms, not the actual disease.

    • @幽霊船-o4h
      @幽霊船-o4h 4 місяці тому +2

      Pokemon is not as balanced as you think. HP basics powercreep is absurd and so is the meta. You cant play non EX GX decks anymore. Rotation also kills any strategy after 2years (lets be real 6months).
      No side deck is terrible imo.
      Only 3 good decks in any meta is also boring af compared to ygos 20meta decks and like 100rogue decks

    • @Salvo_117
      @Salvo_117 4 місяці тому

      There is not that many competitive decks in yugioh right now at least not those numbers above. I would love to see these 20 meta decks or 100 rouge decks play against snake-eyes or voiceless voice there’s a few more but to say that there’s a lot of decks people can play with out the massive handicap is naive.

    • @幽霊船-o4h
      @幽霊船-o4h 4 місяці тому

      @@Salvo_117 look at any event top cuts. 50 percent is always random. And the others are like 6 different decks which are all build very differently with different engines and extradecks etc.
      Yes rogue has handicap. But the gap isnt like 2017 19 anymore.
      Rogue decks do win. Just not 12rounds in a row usually.
      You cant have 20tier 1 decks. But we definitely have 20decks viable in tiers the rest is rogue.
      Also pokemon is boring because theres no interaction and you cant COOK

    • @Ghsbr
      @Ghsbr 4 місяці тому

      @@幽霊船-o4h Man tf U saying? No EX/GX decks? What's Ancient Box then?

    • @幽霊船-o4h
      @幽霊船-o4h 4 місяці тому

      @@Ghsbr not viable

  • @Kiribandit
    @Kiribandit 4 місяці тому

    A one card combo I can think of that is fair is cyberdark horizon. It can start up your entire process fir cyberdark end dragon which is a disgustingly powerful card, but its not an instant win. You still need a good hand to pull it off and it takes over half your avaliable monsters to summon. If it gets outed then you cant just bring it back with one card (monster reborn aside ofc) and it has big weaknesses to handle. Theres a combo with a buster blader card that stops your opponent from accessing the extra deck but that is incredibly hard to do and *will* always take 2 turns minimum unless your opponent mills it from your deck to be equipped. Cyberdark has no fancy costless omni-negates and while powerful, the boss monsters are stoppable.

  • @tehy123
    @tehy123 4 місяці тому

    Honestly the issue isn't the hand traps, they're fine. This is like old Yu-Gi-Oh where you have traps to stop your opponent's plays. The issue is, unlike with old Yu-Gi-Oh, if you do not have enough traps, the game is pretty much over. That makes it so that the games are kind of back and forth but only until one player resolves an effect and then it's GG. This also means you can't play more strategically with your disruptions since you have to negate certain stuff.

  • @jeslucas2515
    @jeslucas2515 3 місяці тому

    2 major problems I have with this game: the special-summon abundance and the effects of the cards able to be special summoned.
    There is no fun or fairness in watching your opponent fill their entire board, or most of it, with 7+ star, 3000+ ATK/DEF monsters who each have effects that can't be countered because they disable/destroy anything you try to counter them with. All of it in one turn for one measly spell/trap card or monster that attacks the opponent and gives their opponent LP from damage difference. There is no fun or fairness in it when you're the one doing it either. I can't understand why people want the unlimited special summons and I never will.

  • @sr4nd
    @sr4nd 4 місяці тому

    I think the main cause of needing all those hand traps are turn 1 unbreakable boards or floodgates that don’t let you play.
    Letting SE go through their entire combo and ending on a 2/3 mat apo, princess in grave, ip into sp and maybe a set imperm is simply too much for almost every deck, not considering perfect hands.
    The issue here is that there the end boards are too strong in general, with too many interruptions your opponent has to face.
    I think that Konami should rethink about the overall card design and the direction they want their game to go: a SE endboard without apo or without an omega handloop is manageable even with just a couple of board breakers, and I’m taking SE just as an example, but that extends to things like puppet lock, secret village, the upcoming gimmick puppet, the pre-baronne-ban mannadium endboard and so on..

  • @ItzMiKeKirbY
    @ItzMiKeKirbY 3 місяці тому

    Holy crap I’m not the only one who’s been feeling this way as of late.

  • @jdp3578
    @jdp3578 3 місяці тому

    What if they limit every hand trap to 1? It might actually force people to play. Otherwise its either start with 1 card combo, or use an entire hand of hand traps to disrupt your opponent until you pull your 1 card combo........

  • @galaxyvulture6649
    @galaxyvulture6649 3 місяці тому

    Snake eyes is unironically the reason I picked up runick fiendsmith magical musketeer. I literally searched every card that can banish and I invested all of it into hate. Now with the latest support for galaxy im hating even more by running ftks for it bc I swear our handtraps do jack to them, but they do everything even to other meta decks.

  • @idalwave
    @idalwave 4 місяці тому +6

    One card starters arent the issue. Neither are handtraps. The underlying problem is the end board. If the ceiling for decks werent too high, it wouldnt matter if one card did everything. It’s also the reason why, if you dont stop a combo in 2024, you get OTK’d. If a card plussed and used saved that advantage for follow up, and not vomit it onto the board bc there’s an obvious OTK line, then it wouldnt matter as much that one card did everything.
    Look at a deck like wave 1 Chimera. You know how the basic flow line always had that one Gazelle search that could be anything, but since it couldnt add extenders or anything to further the board, people added follow up or the candle dude? That’s a perfect example of a deck that has a one card starter that does the whole flow for you, and then some, but because the ceiling isnt insane, it’s okay. More decks should be like that.
    The issue has and always will be how inflated the generic Extra Deck pool is atm. Youre not contesting a Snake Eyes Ash summon, you’re contesting the SP, the Hiita, the Princess, the Zealantis, the Raging Phoenix all in one. Take away the generic ED stuff and the SE gameplay loop is fair. A card can be Junk Speeder but if the most it can produce is Junk Warrior alongside Nitro Warrior and Turbo Warrior then no one will bat an eye. I’m not saying we should scale /that/ far back, but I think the theory here is sound. If we had resources to always be able to make plays, and those plays didnt outright win the game on the spot once resolved, things would be fun and engaging for everyone. But as is, if you let the SE Ash do what it wants to do, you lose the game. End of. That cant be entirely SE Ash’s fault when there are 15 bombshell utility options waiting to be accessed almost for free inside of the ED

  • @Ragnarok540
    @Ragnarok540 4 місяці тому +8

    I think one card combos are fine, but only if the combo is not linear. For example Tearlaments, Perlereino/Reinoheart is a one card combo to get to Kitkallos (I only play MD btw) but what you add (or send) using her depends completely on the rest of your hand, if Maxx C is active, etc. and then the random mills dictate what else you get to do in your turn. When the combo is completely linear and deviation leads to a less powerful endboard, that's when 1 card combos get boring. Also these kind of deck are usually handtrap heavy and the handtrap wars can get boring pretty fast.

  • @zeneck7387
    @zeneck7387 3 місяці тому

    One card combo are the best thing you could run in a deck. So to counter that you are forced to play the HT that stops said one card combo.
    Then Konami makes a one card combo deck that play around some HT until there's an other one to stop the combo. The more they print card the more powercreep is getting tiresome.
    I wish that for once Konami slow down on the powercreep or adresses this problem on the banlist or why not set rotations.

  • @darkjak565
    @darkjak565 4 місяці тому

    Genuinely some of the best games i've had in MD recently have been because I've been playing Rescue Ace Diabellstar, and I've had a lot of opponents stick through the games as well. I like to think the opponents are enjoying the breath of fresh air as well and having a lot more points of interaction and decision making instead of just waiting to see the Ash. I've got no real evidence for this other than far fewer early concessions, but i'unno. Seems to be the case.

  • @ErosIRL
    @ErosIRL 4 місяці тому +1

    “Best we can do is semi-limit Oak”

  • @Darkcaius
    @Darkcaius 4 місяці тому

    I play a small snake-eye engine with volcanic (2 ash, 1 oak, 1 poplar, 1 birch , 2 OSS , 1 flamberge , 1 SE diabel , 1 field ) and it's insane the amount of ressources it gives me with only 10 cards

  • @SpainLord
    @SpainLord 4 місяці тому +1

    personally i dont feel relief when i dont see original into ash because in my experience it's usually been into hydrant which i know isnt as powerful, but if they got that far and i didnt interrupt it's already too late let's be honest
    im going to face the same board but backed by backrow

  • @chazzitz-wh4ly
    @chazzitz-wh4ly 4 місяці тому

    When I play against Snake Eyes, it feels like one card does everything the deck needs it to do including grabbing another one card that does everything. Turn two comes around and if you don’t have the right tech in hand, you’re just waffling and anything you do just starts them again but on your turn.

  • @ThatsSoGiorgio
    @ThatsSoGiorgio 3 місяці тому

    This is why I love playing Branded with my only hand traps being 2 Bystials and 1 Tri-Brigade Merc.
    That’s it. 40 cards. I literally have time to eat my food while my opponent plays their combo game 1 😂 It’s amazing. I can just watch them set up and then when I go, it’s time to break the board.

  • @kuma9239
    @kuma9239 3 місяці тому

    12:48 that's why I hate they are hitting Wanted instead of banning Oak and limiting Flamberge in MD.

  • @Protocurity
    @Protocurity 4 місяці тому

    I don't believe for one second that the regular winners are there because they are skilled. I think they've learned how to stack their shuffles, which is why they win far more consistently than they should.

  • @ashemabahumat4173
    @ashemabahumat4173 4 місяці тому

    If they happen to not ban Flamberge and only semi-limit Ash when they do address the deck, I'll probably pick up "pure" Snake-Eye as a fun deck. It may be/continue to be meta, but its still got neat lines that I think look cool as hell

  • @brianmontero-ford7165
    @brianmontero-ford7165 4 місяці тому +2

    Hey Joshua, how do you feel about players just not going for game. For example, I could have an empty board or one face up defense monster that is beatable with no effect and the opponent could have game with the monsters they have on the field when comparing the total damage they can cause to my life points. Instead of going into battle phase and ending the game, it feels like so many players are either bming or just not aware that they don't need to try to do a 10 card combo of removing and special summoning and syncho, xyz, link summoning, all these extra steps just to end the game. I find it pretty annoying for the most part, but how do you feel about it and why do you think players do that?

    • @sangan7641
      @sangan7641 4 місяці тому +1

      skill issues

    • @Ragnarok540
      @Ragnarok540 4 місяці тому

      This happens very often in MD. People over extend for absolutely no reason, and in a few cases I have been able to punish them by using Nibiru, if they had just attacked they would have won. Literal skill issue. Is understandable if they want to have a negate to avoid losing to something like a bystial on the battle phase, but it happens even when you are at zero cards, also it happens most often with Kashtira, a deck famous for not having negates.

  • @JacobKendrick
    @JacobKendrick 4 місяці тому +2

    IMO, dragonlink was and still is the perfect combo deck in terms of where yugioh should be, flexible in its engine to allow it to constantly adapt and allow for deck building talent to show, it has 1 card combos but they end on very little, mostly a couple interupts and follow up, but you can continue to invest into that endboard to make it bigger at the cost of resources so there are decision trees in how far you want to push depending on what your playing against. Also it has no hard bricks, hard bricks suck to play, soft bricks also suck to open but the fact theyre still playable makes them fine. and no 1 card in the deck (minus chaos space) generates too much advantage to not consider whether to interupt it or hold.
    Ofcourse varients of dlink like halqcross aren't what im talking about but theres a reason it was meta for like 4 years (still playable now) and yet had very few complaints laid against it

    • @autobotstarscream765
      @autobotstarscream765 4 місяці тому

      Pachinkomoney hates Dragon Link with the burning passion of 1,000 suns and is constantly banhammering it out of existence.

  • @幽霊船-o4h
    @幽霊船-o4h 4 місяці тому +6

    1card combos are fine.
    1card combo that ends on a full 10card board with 5 cards in hand 2 handrips, full recovery is too much.
    Because no matter what happens if one thing goes through nothing mattered what u interrupted.
    1 card combo into 2negates and maybe 3 cards on field that do something but ni recovery is fine imo like older meta decks

  • @Droufte
    @Droufte 4 місяці тому

    I feel the problem isn't the one card combo here, at least not entirely. I play Centur-ion Horus, Centur-ion can start with the terrain, Emblema, Primera or Trudea. If Primera is stunned after her effect, she cannot be special summoned for the rest of the turn. If Emblema is used, and the card still on the board, you cannot do anything other than a Centurion Extra deck monster. Yes we play Calamity and yes this card should be banned. But the reason we play this is because going to another card like Cristal Wing or Blazar is considered "bad" because it's only one negate.
    SE should have had a lock like this, either "you can only summon fire monsters until the end of the turn" so that a Omega/Dis Pater auto win combo T1 or a Zealantis ban field trigger Promethean trigger Phoenix you lose well play gg could'nt be made. It's a fire deck that plays way to many non fire powerful cards. I don't know, it's really not healthy. Prices are like so dumb right now. SP is still so high priced.
    For me the real problem is the number of effect every SE/SS cards have, with so little/none restrictions, and the power of those effects. Like Flamberge can send any cards the player wants to the backrow and next turn it will be his card + can summon two monsters from the graveyard if he touches the gy by any way. It's not like when only destroyed, it works when they link, it works when it's in the backrow, it works everytime. this is just so dumb, the cards re-summoned can also use their effects, the spells are way too strong, the fact they printed a Bonfire is ridiculous considering it was not a limited card on release when a Reinforcement of the Army has been limited for so long. We know Konami does this because stonks high prices high chased cards, shortprints.
    So now they are at a state where either they hard hit SE but take the risk of seeing player leave the game because after spending an entire salary in their deck they cannot play it, or do little hit by little hit and we will see this format for 6 months again. Also this fucking extra deck is way too toxic. Ending on a board with Apo 3, Flamberge, Ip to SP, Promethean Princess on GY, Raging Phoeniw on GY. Raigeki it and the board is even stronger. Also the monster reborn from Promethean is just way too much.
    I feel bullied by this deck.

  • @FN-170
    @FN-170 4 місяці тому

    The fact that we are starting to power creep existing handtraps should be a concern that most player be aware of. This is not healthy for the future of the game. 1 card combo + easy extender (poplar like effect) should not be where we are going.

  • @emregursoy1160
    @emregursoy1160 3 місяці тому

    Give 3 different effects to every single card of an archtype and they're broken? Crazy

  • @Linkingx2
    @Linkingx2 4 місяці тому

    One card combos are fine, but only if the engine is big enough so you cant play 15 hand traps or the enboard is not oppressive enough
    next is the consistency of the one card combo which is not the most important but also not an irrelevant point.
    On the topic of SE - I hope they dont hit Original or the Diabelstar line too much, cause they clearly want to connect her to other decks, maybe not as extensive as Visas but they want to do more as we see somewhat with GoblinBiker and White Woods. For SE the issue is one poplar and one Flamberge are kinda enough, but if they lose one of them, idk how much they can still ball - not the biggest expert on the deck tbh. - but I think this has to be the angle, cause the advantage both create is absolutely insane and is the problem.
    Josh mentioned it at the later half as well, the card advantage being generated by just normal summon SE Ash and its not Ash - "Ash is just a Stratos" but then its Poplar who goes plus X and Flamberge later for plus Y. Maybe you guys in the comments have some good ideas?
    Alternatively unbann Ishizu Tear and no one will play Snake Eye anyway ^^

  • @Mattscardcorner206
    @Mattscardcorner206 4 місяці тому +2

    Ban flamberge or field spell, thats a start. Maybe even ban oak

    • @Jyxero
      @Jyxero 4 місяці тому +1

      Banning Oak would only delay the inevitable

  • @SerpiaXerma
    @SerpiaXerma 4 місяці тому

    Honestly, I don't particularly want to see OSS banned. Too many other rogue decks use it to the point where it feels like it would be a shittier hit to them (T.G, Infernoble, Altergeist etc.). Obviously it's a centralising card, but I feel there are bigger problem cards in the deck that enable a lot more
    If they *really* wanted to hurt Snake-Eyes, they'd outright ban Ash/Poplar

  • @hoangphongnguyen4044
    @hoangphongnguyen4044 4 місяці тому

    I think consistently vs 1 card combo is a problem. Some decks can 1 card combo to full board but the versatility/consitency should be reduce to make sure they can’t just do that 1 card combo every time.
    Like brandead fusion for example, 1 spell and you can make your play, but its very vulnerable to most ht so many players is fine with it(except puppet lock) because you still have to work with other cards/engine, and what you stop affected ALOT to stop a 1 card combo so it won’t be sth like snake.eyes when you drop another engine to full combo again too ez.
    Other example I think its raidraptor, the deck is very consistency, you also have 1 card, 1.5 cards combo with it. But the number of archtypes draw in this deck + hand trap is a lot stop it doing the same combo everytime. So raidraptor deck can’t just play it every time because if that deck got stopped by ht in 1 card combo style you are dead. most of the time they have to do combo with 2 cards to play around ht.They really have to commit a lots to play around ht and they have to make sure to manage their extra deck because the deck is lack of outside non-archtypes cards to support the 1 card combo.
    Other examples like red resonator(1 card combo, harder to play around ht) we have 1 card combo, but it should have pay-off(sth like in deck, ability to play around) and the consistency so not every cards in a deck is a stater + engine.

  • @TheArctus
    @TheArctus 4 місяці тому

    I've been saying this since the day they started making one card combos in a game with 0 resources and a 20 card starting hand. It's absolutely ridiculous to think this is where the game has gone

  • @shakeweller
    @shakeweller 3 місяці тому

    The current format is the exact same as the Firewall FTK format. If your opponent full combos you lose. Normal summon Armageddon Knight response?

  • @Seveinis
    @Seveinis 3 місяці тому

    I’m ngl to you, if I see either bonfire or diabel activated and I have less than 3 handtraps in my hand / they have called or cross I scoop. I don’t even bother seeing if they’re playing snake eyes or not

  • @ASMRbyJIO
    @ASMRbyJIO 4 місяці тому

    That’s why marincess and saladmangreat are decent decks. They can play a lot of handtraps and set up decent boards while adding back the starter. If you get ur field cracked u can play still

  • @YGOKingPhil
    @YGOKingPhil 4 місяці тому +1

    you address it at 11:40 but I dont think 1 card combos is necessarily the problem. I think the problem is how linear those 1 card combos are while always filtering through the same general pool of cards. I think if decks were more varied in HOW they combo, then this issue wouldnt be so bad. The issue is that every 1 card combo uses for example, OSS, therefore if OSS gets inturrupted or you're not able to get to OSS you basically just lose. Thats not exactly true about OSS, it's just an example to demonstrate my point.

    • @11wildy63
      @11wildy63 3 місяці тому

      I don't agree, because if 1 card can go into multiple combos, no matter which combo you WANT to play, if it gets stopped it gets stopped and if it doesn't then you have even more differently lines to navigate to a win. Still the same problem.

    • @YGOKingPhil
      @YGOKingPhil 3 місяці тому

      @11wildy63 if the lines weren't so linear then the cost of having so many combos you can do would be the amount of bricks you need to run. If you only have 5-6 1 card snake eye combos for example but you have 5-6 1 card branded combos too, that means you have to run the snake-eye bricks AND the Branded bricks. Not to say playing those decks together is possible, just using them as an example

  • @Coyotebriggs
    @Coyotebriggs 4 місяці тому

    One deck i like playing wirh is using original sinful spoils to summon rhe lvl 1 fire Evolzar and ending on ultimate conductor tyrano, the rank 6 Evo with the Hot red dragon negate, and possibly a lagia or dolka.

  • @tristianmeganblagoueakajay9174
    @tristianmeganblagoueakajay9174 3 місяці тому

    I think heavy hand trap formats are still better than deck winning in one turn

  • @gravemind76
    @gravemind76 3 місяці тому

    I'd disagree i feel limits in snake eye ash and wanted is exactly what the deck needs.

  • @annemarieangue6727
    @annemarieangue6727 3 місяці тому

    I want a card that make Neos spacian and Hero work together damn it

  • @bobby45825
    @bobby45825 4 місяці тому +2

    Maybe Konami needs to unlimit more of the board breakers like Heavy storm, Giant Trunade, Raigeki, etc. to encourage people to approach the game from a different angle. Decks being half of hand traps is lame, but the alternatives aren't that great.

    • @Jyxero
      @Jyxero 4 місяці тому

      Boardbreakers suck when going 1st (Unless fking Fenrir, God I hate that card); several times my only play was to set 1 (Unchained), pass, cause 2 Lava golem, Evenly and TTT, or a similar ratio of boardbreakers... while if drawing Gamma or Nib, while weaker in comparison, it feels safer to deal with opponent's shenanigans
      Was a fan of 3 Dark hole at some point too, but again, it's impact isn't enough unless you're pushing for game

    • @drianna75
      @drianna75 4 місяці тому +1

      S/T board breakers are extremely unhealthy (please ban Duster and Lightning Storm ffs), and they don't hit what you would want them to hit, also Giant Trunade is not solely banned for its board breaker role but because you can also abuse it by bouncing your own stuff.
      For board breakers that hit monsters, nearly everything you could hope for is legal (Raigeki, Dark Hole, Droplet, E-Con, Mind Con, TTT at 3, CoH and Snatch Steal at 1, etc), the issue is that not only they're not good going first, but they don't deal effectively with what Snake-Eye produces in terms of board, gy, hand. Breaking a board isn't enough if you leave your opponent with 2-3 HTs, Flamberge triggering in GY getting 2 bodies that search, still having Promethean, and follow-up.

    • @Jyxero
      @Jyxero 4 місяці тому

      @@drianna75 I know the feel of getting Duster for 5 and Welcome Lab being Ash'd on top of it... but boardbreakers are far from unhealthy (Except Evenly... trading +5 for 1 card isn't "even"), even stuff like DRNM & Lava golem has restrictions on them, and, again, are useless turn 1

    • @drianna75
      @drianna75 4 місяці тому +1

      @@Jyxero S/T breakers are unhealthy because traps are reactive and can't really be protected effectively, there's literally nothing you can do (except having Solemn or Anti-Spell lol), whereas you can definitely play monster-based deck and play around board breakers

    • @Jyxero
      @Jyxero 4 місяці тому

      @@drianna75 Fair enough

  • @truegamerking
    @truegamerking 4 місяці тому

    I agree
    Ive been against one card combos from a card design perspective for a while. It turhs yugioh into flow chart the game. You play one card and you know the rest of your turn. Thats why i liked tear format or like playing lightsworn. You need to be able to pivot or improvise based on a lot of constantly changing variables.
    Also, why i think synchron is cool with hyper librarian.

  • @kuro_f_x
    @kuro_f_x 3 місяці тому

    5:24 nice

  • @kyle7362
    @kyle7362 4 місяці тому

    it's kind of hard to prevent 1 card combos at this point but say we could reel them in. How strong should a 1 card combo be to not end up in the current "open a hand trap or lose" situation?

  • @BanditGaming479
    @BanditGaming479 4 місяці тому +1

    Ban anima would be an interesting hit. Finish what was started on the last banlist.

    • @Jyxero
      @Jyxero 4 місяці тому

      And release a link 1 who asks for light / dark lvl 1... I feel bad for BE and Skull servant already without Linkuriboh

    • @Ragnarok540
      @Ragnarok540 4 місяці тому

      Fine, I'll put salamangreat almiraj in my extra deck.

    • @Jyxero
      @Jyxero 4 місяці тому

      @@Ragnarok540 Isn't as efficient, Poplar is the one that is used for link, not Ash, and remember, must be a normal summon

  • @ryionizer3622
    @ryionizer3622 4 місяці тому +4

    the flamberge ban makes way more sense then the OSS ban, it hurts only pure snake eye and leaves all the other decks with a lvl 1 fire that play diabelle star untouched. Flamberge TBH feels the most unfair cause his form of removal just feels so broken and not even to mention the fact hes a mini soul charge

  • @maztheop1359
    @maztheop1359 4 місяці тому +7

    Activate circular sending sigma. Response?

    • @leeeyles1864
      @leeeyles1864 4 місяці тому +3

      I surrender.

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat 4 місяці тому

      D.D Crow

    • @Jyxero
      @Jyxero 4 місяці тому

      ​​@@Liliana_the_ghost_cat Addition, Alembert gets Ash'd then normal summon Diameter...

  • @redgoesface1671
    @redgoesface1671 4 місяці тому

    I still advocate for a renewal of GOAT format. Konami should make new cards for that specific pool of cards (matching power levels from back then, etc.). Take the game back to basics. The power creep in "modern" Yu-Gi-Oh is running into a wall very quickly.

  • @Maximusls2400
    @Maximusls2400 3 місяці тому

    The root of all problems are handtraps and link summon