- 6
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Systron
Germany
Приєднався 4 лип 2006
Hi,
I am a german guy who builds roller coaster in NoLimits 2 (and NoLimits 1 ages ago).
Enjoy
I am a german guy who builds roller coaster in NoLimits 2 (and NoLimits 1 ages ago).
Enjoy
Queenda Ka | Intamin Hydraulic Launch Coaster With Rollback | OnRide & OffRide | NoLimits 2
Hey,
this is my second coaster. I know I am a bit late to the party, but I simply love Intamin's hydraulic launch coasters, so here is a version from me. So, the first shutout goes to TheCodeMaster for realising his hydraulic launch kit to make this possible. My coaster is obviously inspired by Kinda ka (Six Flags Great Adventure, USA) but it is a bit lower and slower than Kingda Ka to allow for a longer layout while keeping the price of the coaster somewhat reasonable and realistic (Ok, I admit its properly too expensive xD).
This time my main focus was on the control of the coaster. So, I scripted the coaster completely by myself and heavily modified the code of the hydraulic launch kit to make the coaster as realistic as possible. The launch sequence is coded to start when the catchcar is ready at starting position and the train ahead enters the final block-brake, but the launch-brakes are not released before the final block-brake is free again. The coaster features a random occurring rollback and a forced rollback (which can be activated via a control-panel by the player). After a rollback, the coaster automatically recovers itself. Also the emergency stop works in very situation (also affecting the catchcar of the launch) and the control is able to recover the coaster after the emergency stop is deactivated again. Furthermore, the coaster control will check the weather before every launch and will put the launch into a waiting state if the weather is too bad. You can see the state of the launch-section in the control panel (Shown at Block "BB Launch") and also the console will inform you all the time over the status of the coaster. Here you can also see the current and total capacity each time a train leaves the station (riders/hour). Additionally, the acceleration is not constant over the launch segment but roughly follows the acceleration profile from "Speed Monster" (TusenFryd, Norway) which I extracted from: A.-M. Pendrill, 2008 Phys. Educ. 43, 483: physics.gu.se/LISEBERG/eng/pe8_5_003.pdf. Finally, the coaster also features a working elevator at the top-hat which is fully controllable by the player via a panel inside the elevator.
Cheers,
Systron
Stats:
- Height: 116 m (380 feet)
- Length: 1745 m (5725 feet)
- Launch: 0 to 177 km/h (110mph) in 3.2 s
- Launch: Mean acceleration 1.6g; Max. peak acceleration 2.0g.
Steam Workshop Link: steamcommunity.com/sharedfiles/filedetails/?id=3346373856
Third Party Assets:
- "Hydraulic Launch Kit" by TheCodeMaster
- "Red's Track Sensors" by Red-Thirten
- "Red's Speakers" by Red-Thirten
- "Red's Panels and Operators" by Red-Thirten
- "Effect Set" by 3creativeD
- "Turnstile v2" by thekadani
- "Customizable Fog Machine (With Trigger Ability)" by RobbinBob
- "TCS's Dummies Pack" by The Creative Studio
Sounds:
- "Realistic Giga train sounds" by TheCodeMaster
- "Custom Coaster Noises" by Emonadeo
- Heartbeat by TobiasLudwig -- freesound.org/s/387072/ -- License: Attribution 4.0
- FR- Truck Hydraulics pump.wav by Dan_AudioFile -- freesound.org/s/610061/ -- License: Attribution 4.0
- Motor.wav by dpsa -- freesound.org/s/341596/ -- License: Creative Commons 0
- metal_clicking_noise_sounds.mp3 by Artninja -- freesound.org/s/700909/ -- License: Attribution 4.0
- Scary Monster Roar #2 by NicknameLarry -- freesound.org/s/489901/ -- License: Creative Commons 0
Chapters:
00:00 - Intro
00:31 - OnRide
02:39 - Rollback
03:30 - OffRide
05:02 - Outro
this is my second coaster. I know I am a bit late to the party, but I simply love Intamin's hydraulic launch coasters, so here is a version from me. So, the first shutout goes to TheCodeMaster for realising his hydraulic launch kit to make this possible. My coaster is obviously inspired by Kinda ka (Six Flags Great Adventure, USA) but it is a bit lower and slower than Kingda Ka to allow for a longer layout while keeping the price of the coaster somewhat reasonable and realistic (Ok, I admit its properly too expensive xD).
This time my main focus was on the control of the coaster. So, I scripted the coaster completely by myself and heavily modified the code of the hydraulic launch kit to make the coaster as realistic as possible. The launch sequence is coded to start when the catchcar is ready at starting position and the train ahead enters the final block-brake, but the launch-brakes are not released before the final block-brake is free again. The coaster features a random occurring rollback and a forced rollback (which can be activated via a control-panel by the player). After a rollback, the coaster automatically recovers itself. Also the emergency stop works in very situation (also affecting the catchcar of the launch) and the control is able to recover the coaster after the emergency stop is deactivated again. Furthermore, the coaster control will check the weather before every launch and will put the launch into a waiting state if the weather is too bad. You can see the state of the launch-section in the control panel (Shown at Block "BB Launch") and also the console will inform you all the time over the status of the coaster. Here you can also see the current and total capacity each time a train leaves the station (riders/hour). Additionally, the acceleration is not constant over the launch segment but roughly follows the acceleration profile from "Speed Monster" (TusenFryd, Norway) which I extracted from: A.-M. Pendrill, 2008 Phys. Educ. 43, 483: physics.gu.se/LISEBERG/eng/pe8_5_003.pdf. Finally, the coaster also features a working elevator at the top-hat which is fully controllable by the player via a panel inside the elevator.
Cheers,
Systron
Stats:
- Height: 116 m (380 feet)
- Length: 1745 m (5725 feet)
- Launch: 0 to 177 km/h (110mph) in 3.2 s
- Launch: Mean acceleration 1.6g; Max. peak acceleration 2.0g.
Steam Workshop Link: steamcommunity.com/sharedfiles/filedetails/?id=3346373856
Third Party Assets:
- "Hydraulic Launch Kit" by TheCodeMaster
- "Red's Track Sensors" by Red-Thirten
- "Red's Speakers" by Red-Thirten
- "Red's Panels and Operators" by Red-Thirten
- "Effect Set" by 3creativeD
- "Turnstile v2" by thekadani
- "Customizable Fog Machine (With Trigger Ability)" by RobbinBob
- "TCS's Dummies Pack" by The Creative Studio
Sounds:
- "Realistic Giga train sounds" by TheCodeMaster
- "Custom Coaster Noises" by Emonadeo
- Heartbeat by TobiasLudwig -- freesound.org/s/387072/ -- License: Attribution 4.0
- FR- Truck Hydraulics pump.wav by Dan_AudioFile -- freesound.org/s/610061/ -- License: Attribution 4.0
- Motor.wav by dpsa -- freesound.org/s/341596/ -- License: Creative Commons 0
- metal_clicking_noise_sounds.mp3 by Artninja -- freesound.org/s/700909/ -- License: Attribution 4.0
- Scary Monster Roar #2 by NicknameLarry -- freesound.org/s/489901/ -- License: Creative Commons 0
Chapters:
00:00 - Intro
00:31 - OnRide
02:39 - Rollback
03:30 - OffRide
05:02 - Outro
Переглядів: 43 168
Відео
Gridlocker | Arrow Corkscrew Coaster with Interlocking Loops | OnRide & OffRide | NoLimits 2
Переглядів 12 тис.5 місяців тому
Hey, this is my first coaster in NoLIimits 2 (I built coaster in NoLIimits 1 ages ago). So I tried to start with a more simple and short coaster. Its an Arrow corkscrew coaster with synchronized interlocking loopings. It is a bit inspired by Noch Less (Busch Gardens Williamsburg). I tired to built the coaster with straight segements for e.g. drops like the old Arrow coaster were built. Stats: L...
X-Swing | Intamin Hypercoaster | NoLimits 1
Переглядів 12 тис.16 років тому
X-Swing by StarTrooper (NL-Version: 1.71) Daten: Typ: Hypercoaster Hersteller: Intamin AG Länge: 840,8 Meter Züge: 1-2 mit je 5 Wagen max. Höhe: 34,5 Meter max: Geschwindigkeit: 94 Km/h Inversionen: 2 Airtime: 5 mal Besonderheit: Lim-Lift Fahrtzeit: 55 Sekunden (bis Schlußbremse) Durschnitts Geschw.: 46,5 Km/h (bis Schlußbremse) Download: www.no-limits-coaster.de/media/forum/downloads.php?view=...
Superman | B&M Floorless Coaster | NoLimits 1
Переглядів 11 тис.17 років тому
A video about my coaster recreation: Superman-la Atracción De Acero Downlaod: www.rct-world.com/files/31303.html
Kingda Ka Reloaded | Intamin Accelerator Coaster | NoLimits 1
Переглядів 4,3 тис.17 років тому
A video about my first rocket coaster in Nolimits 1.6 download: www.rct-world.com/files/30513.html
Green Snake | Suspended Coaster | Roller Coaster Tycoon 3
Переглядів 1,2 тис.18 років тому
A video about a RCT3 Coaster
Yooooo, cool video
YASS QUEEN 👑 💅 💅
I always wished they had some type of layout after the hill. They just have a bunny hill while braking. Good attempt at a compact layout, though is the initial hill smaller?
Yes the first Top-Hat is smaller and the velcoity lower. I did this to make the coaster "cheaper" so that an extended layout would be somehow realistically payable in real-life. But I think the coaster would still be supppperrr expensive xD
Subbed just for this video, nice work
What a beautiful ride design!!!!
love these structures. ur stuff looks way cooler and more artistic than the other npcs on yt, i followed and i think u will get a bigger following.
Hollllyyy crap these supports are so good!
this would be cool if it happened now kingda closed
🫤
This would definitely have an lsm launch in reality.
Now thats what I'm talking about !!!!!!!!!!!!!
Oh.. my... god... Seeing that I've been somewhat disappointed with Planet Coaster 2... it's that time again to fire up NL2!
I just marathoned Ka 20x yesterday, and i agree w u on the hydraulic launch coasters,,,,,,,,,,smthng like Ka is S000000 impractical and absurd,,,,,gotta splash a bunch of water on the cable every time it launches,,,,,,w ridiculous model. and UR COASTER is vv good,,,,spiral out the first tophat being a kinda prototype element,,,,the supports,,,,,so so realistic to the form,,,i luv it dude!1!1!1!1!1!1!1!1
This should be the replacement.
It looks like if Kingda Ka had a tumor
It's a dream ride
This was very ahead of its time
That looks wild
Intamin. Build this one please. 💜
Yes
Nice. But, I wonder, though, how much nicer it would be if the train launched right before the training finishing the course was breaking. Seeing that train fly past you seems like it would make the launch feel even faster. And ending the coarse watching the next launch would be killer too. You'd need another block but I think you could find a way. Great work!
Yes, that would be even cooler. But I always try to build my coaster realistic and as you said then I would need another block which fits nowhere in.
The way Kingda Ka should be extended and not closed forever in its near future.
The returning train meeting the departing train is such a cool idea!
Gives big Loch Ness Monster at BGW vibes
That was my inspiration :)
amazing
The airtime on that second top hat looks insane
SO REALISTIC!!!😮😮😮😮
awesome Arrow Looper!👍
I see you, Sis tron
LOL, GRIDLOCKER IS THE PERFECT NAME FOR A LOT OF ARROW LOOPERS.😂
What the name of the game ?
NoLimits 2 :)
I like the unique layout, fun ride!!
Its a really good layout ! Very Nice
Will this be on No Limits Central (for the people without the steam version)
I didn't thought about this. I will upload it there tomorrow :)
@@Systron010 thanks, great job on the coaster!
@@BDubs0610 I uploaded it :)
Personally I’d call it 2 kingda 2 ka
Wow you suck at this game
there's a mistake in the description, 177 kmh is 110 mph not 49
Thanks! I changed it!
This video is 18 yrs old and came up on my recommended!1😮
Hype
Seemed plausible until the last tophat. Just not possible to control speed enough with mag brakes to make that possible. A loaded train would rip through it way, way too fast whereas an empty train wouldn't make it over. Just too much speed to lose throughout the layout. Make that into an overbank or something similar where you can vary the speed by 10-15 mph and you're good.
Thank you. That seems like a fair point. I am not good at the moment to estimate the impact of the weight of passengers. I would love it if you just could add additional weight to the trains in the simulation by (un)checking an option. If there is a way let me know^^
There's a lot of the old Intamin in this.
This is honestly what they should have done for Top Thrill Adding just 1 roll back spike is kinda lame, this just amps up the thrill and add so much more to the ride
queenda qua
The detail on this is absolutely breathtaking
I have to say i love it to see when sombody is going to script a launch correctly with rollback and Recovery. As a nolimits scripter myself I love to see this with the love to details. As spacial with the wheater implement. One thing would be very nice if you can include the peep pack from CoasterGalaxyWorld. If you need help let me know
Thank you. I am not decided finally if i will add the peep pack to my coasters. They did a very greate job with the peep pack and put a lot of effort in it. But in my opinion the people always feel a bit dead and emotionalless xD plus it can cost much performance. So at the moment I like to rather put my time and energy to my other projects before I start with the peep pack :)
I can see this having been built in Fuji Q in like 2009 or something
Hahaha I love this name, creative project
Great concept
Did that says "Fallen"?
Bro took a quiet 16 year break 😊
True ^^
this is sick haha