Unreal Engine 5.4 - Wave Pattern Generator (Chainlink, Threads.etc)
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- Опубліковано 5 лип 2024
- In this video we take a look at how to create a pattern generator with HLSL and Custom nodes in Unreal. This pattern generator uses a simple sine wave to produce thread, weave, and chainlink like patterns. These patterns will have various controls and the ability to modify them to produce all kinds of interesting results.
HLSL Tutorial Series:
• Unreal Engine 5 - Tech...
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Discord:
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Tags:
Unreal Engine HLSL Tutorial, Unreal Advanced Shading, Wave Pattern Generator, Chainlink in Unreal, Fabric in Unreal, Unreal Material Nodes Tutorial, Thread Pattern, Custom Texture Generation, Procedural Textures, Parametric Textures, Custom Nodes, Shader Programming, HLSL Custom Patterns, Unreal Engine Shader Tips, Unreal Tips & Tricks, Unreal Shading Tutorial, Shader Node Customization, HLSL For Beginners, HLSL In Unreal
Another great one. HLSL is always a good subject.
Good stuff as always!
Gold
so sick. I love it
Boss--How do I set a switch for this effect to make it move and stop at any time?
Awesome work! Could I ask what would the usage of this be? What purpose would this be for so I can guide my way of thinking?
my first thought was maybe to use it as a base for some cool caustic effects
Great video! which plugin are you using for the custom node (to make it look more like a proper IDE lol)
No plugin, in Unreal 5.4 it looks like that now by default. I just wish it had line numbers.
That looks amazing but way above my current knowledge and skills LMAO sad noob noises.. I still know jackshit about programming and I suck at math..
Start off with the intro video to this series here,
ua-cam.com/video/lsXB1PQdGx0/v-deo.html