COMPONENTS - Standard GMT fare. The boards are thick and well-made, the wooden blocks are nice (though you have to sticker them yourselves), and the many cards and tokens are all good quality. Playthrough video - ua-cam.com/video/tr-Ta0L5s6c/v-deo.html 0:00 - Introduction 0:43 - Scenario onboarding 1:13 - Dogfighting 2:36 - Raids and intercepts 3:25 - Campaign play 4:39 - Bomber battles 5:28 - Final thoughts
There IS a VP chart somewhere in the play or rule book. It will tell you what kind of victory (or defeat) you have achieved based on how many victory points you earned.
@@lakingsgeek THANKS! Man, that's a small little table isn't it. I would prefer something with a bit more narrative attached to it, what happened in the Battle of Britain because of you, that kind of thing, but at least it's something! Appreciate you finding the page.
Enjoyed your review! This is among my top games in my collection for sure! For the dogfights, attacking the escorts does affect them in different ways, they can be suppressed and unable to attack during the escort phase or you can reduce them from heavy to light OR from light to removed from the map. This also heavily depends on how many fighters you choose to send to intercept the escorts, and the die roll haha! So it adds some strategic element to if you want to engage the escorts, how many of your fighters to commit in order to increase the odds of affecting them, also positioning your flights plays a huge role on shifting the potential dogfight in your favor. Also the escorts may be reduced from the escort cards as well and they may move stations too. And if the raid presses further, there are more chances that escorts will leave the map as well. So technically the escorts have a limited life on the board. As for the VPs, as already stated, the "scenario book" will show you if you can even move on to the next chapter with your squadron or not and if you do a little less than OK on 2 chapters, it's basically a fail the campaign sort of deal. Or if you mismanage your pilots you can fail that way too. So the campaign part, at least for me, was really fun to manage the pilots as well as I could, but also see how they did in the air.
Oh for sure the actions to directly confront the escorts can have big ramifications. But I’m mostly talking about the random dogfights that can pop up at other times, like during the bombing runs and such
My main Con without even playing the game is the bloody Spitfire on the box art. Should be a Hurricane! lol Thanks as Always for a great review, Mike. Had the playthrough on a tab that I still need to watch
@@OneStopCoopShop I know, but the Spitfire is always promoted above the Hurricane in BoB media, when the Hurricane was responsible for 70% of the kills. I protest against the lack of public recognition for the Hurri! lol
Great review! I love this game. I would say that as your pilots become veterans and aces, they're are more choices in dogfights based on the skills you can use. Makes for tough choices when to expend the skill for the mission especially if you know you may have more fights still to come. Also, each patrol has a VP threshold determining whether you succeeded or not.
COMPONENTS - Standard GMT fare. The boards are thick and well-made, the wooden blocks are nice (though you have to sticker them yourselves), and the many cards and tokens are all good quality.
Playthrough video - ua-cam.com/video/tr-Ta0L5s6c/v-deo.html
0:00 - Introduction
0:43 - Scenario onboarding
1:13 - Dogfighting
2:36 - Raids and intercepts
3:25 - Campaign play
4:39 - Bomber battles
5:28 - Final thoughts
There IS a VP chart somewhere in the play or rule book. It will tell you what kind of victory (or defeat) you have achieved based on how many victory points you earned.
You gotta give me the page number, because I thought I went through it cover to cover and didn’t see it 😅😅😅
@@OneStopCoopShop Situation Manual, pg. 42
@@lakingsgeek THANKS! Man, that's a small little table isn't it. I would prefer something with a bit more narrative attached to it, what happened in the Battle of Britain because of you, that kind of thing, but at least it's something! Appreciate you finding the page.
Glad you finally got to this one. It’s one of my favorite solo games. Really amazing narratives and tension the whole time
Agreed! I had a lot of fun :)
Enjoyed your review! This is among my top games in my collection for sure!
For the dogfights, attacking the escorts does affect them in different ways, they can be suppressed and unable to attack during the escort phase or you can reduce them from heavy to light OR from light to removed from the map. This also heavily depends on how many fighters you choose to send to intercept the escorts, and the die roll haha! So it adds some strategic element to if you want to engage the escorts, how many of your fighters to commit in order to increase the odds of affecting them, also positioning your flights plays a huge role on shifting the potential dogfight in your favor.
Also the escorts may be reduced from the escort cards as well and they may move stations too. And if the raid presses further, there are more chances that escorts will leave the map as well. So technically the escorts have a limited life on the board.
As for the VPs, as already stated, the "scenario book" will show you if you can even move on to the next chapter with your squadron or not and if you do a little less than OK on 2 chapters, it's basically a fail the campaign sort of deal. Or if you mismanage your pilots you can fail that way too. So the campaign part, at least for me, was really fun to manage the pilots as well as I could, but also see how they did in the air.
Oh for sure the actions to directly confront the escorts can have big ramifications. But I’m mostly talking about the random dogfights that can pop up at other times, like during the bombing runs and such
@@OneStopCoopShop OOOOhhhhhhh! My bad then HAHAHAHAHA!
Ok I get that mixed point then, for sure
My main Con without even playing the game is the bloody Spitfire on the box art.
Should be a Hurricane! lol
Thanks as Always for a great review, Mike.
Had the playthrough on a tab that I still need to watch
Both are in the game as options :)
@@OneStopCoopShop
I know, but the Spitfire is always promoted above the Hurricane in BoB media, when the Hurricane was responsible for 70% of the kills.
I protest against the lack of public recognition for the Hurri! lol
Great review! I love this game. I would say that as your pilots become veterans and aces, they're are more choices in dogfights based on the skills you can use. Makes for tough choices when to expend the skill for the mission especially if you know you may have more fights still to come. Also, each patrol has a VP threshold determining whether you succeeded or not.
Fully agree on that, at least in a limited capacity