Mac Gaming Sucks...but that's CHANGING! - Apple Game Porting Toolkit

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 9 тис.

  • @LinusTechTips
    @LinusTechTips  Рік тому +1820

    The GPU value in the hud is the HUD is frame time in milliseconds, not % utilization.
    A more meaningful evaluation of the performance left on the table is the differences in performance from game to game. Stay tuned for the whole video becuase there are a few big surprises - LS

    • @darkpixel1128
      @darkpixel1128 Рік тому +6

      might want to pin this comment.

    • @MCCmp
      @MCCmp Рік тому +52

      @@dftfire LTT screwed it up. Games on M1 MAX are 3x as fast.

    • @dipship5062
      @dipship5062 Рік тому +39

      Great video. Though now I’m wondering for cyberpunk, how is it that you’re getting only ~10 fps at 720p on an M1 Ultra when on Andrew Tsai’s channel he’s getting ~30 fps on an M1 max at 1440p on med preset? ua-cam.com/video/HlYn2fVfl1M/v-deo.html

    • @Andytizer
      @Andytizer Рік тому +92

      Linus if you need help putting this video let me know, I am pretty good at getting good gaming performance on Macs. You should have way higher framerates and compatibility on your games.

    • @lunlunnnnn
      @lunlunnnnn Рік тому

      ​@@szaszm_ MS has had an emulator for quite a while, but as you said it performs awfully.
      Apple's emulator doesn't rely on any Apple-specific CPU features though - the Linux build (which is intended for VMs on an M1) can even run on other CPUs

  • @cnr_0778
    @cnr_0778 Рік тому +1926

    And none of this would've been possible withouth Valve and the Linux community.

    • @HeyItsHades
      @HeyItsHades Рік тому +78

      They merely took a shortcut. They are a multi-trillion dollar company, if they wanted to spend the time & money to develop a port 100% for themselves they would have & easily could have.

    • @Camper_Samu
      @Camper_Samu Рік тому +18

      ...but Apple doesn't agree

    • @HeyItsHades
      @HeyItsHades Рік тому +68

      @@Camper_Samu important being "if they wanted to spend the time & money"
      we all know this is something Apple just threw together to make the people asking for games on Mac quiet for a bit.
      They could really careless how well it works, it's more for optics I think. Like a "see we care about gaming" while not actually doing anything.
      Truth is, Apple is obv. focused on turning Apple computing into a AR/VR direction. You can clearly see this because it's not just a VR headset, they specifically barely mentioned VR & talked a lot about AR & the ability for the headset to handle 2d screens straight out of the box. They clearly see the headset replacing the Mac (at least the base models) in the future.

    • @Camper_Samu
      @Camper_Samu Рік тому +5

      @@HeyItsHades and I agree on that, maybe I should add a * to my comment with "*and doesn't care"

    • @arranmc182
      @arranmc182 Рік тому +7

      Not 100% true as Valve just expanded on work already been done but the main thing is valve have the money to get real action done in a much faster time frame rather than just mostly people coding in spare time, so credit to valve for risking its own money.

  • @Anton1699
    @Anton1699 Рік тому +501

    I think if Apple truly cared about gaming on macOS, they'd add a Vulkan backend to their graphics driver. Getting a developer to write a Metal renderer, which only Mac users would benefit from, is probably a way harder sell than a Vulkan renderer, which would work on Windows, Linux and macOS.

    • @BelacDarkstorm
      @BelacDarkstorm Рік тому +71

      I honestly think this should be brought up more. If they simply supported Vulkan instead of forcing everyone to use Metal, it would just make the platform far more open to porting and give more performance when running non-native Vulkan games. That's not even mentioning that DXVK ALREADY EXISTS so D3DMetal is basically just starting over from scratch.

    • @l0zerth
      @l0zerth Рік тому +32

      It's actually really simple, Apple has always intended to be a walled garden, and still seems to stay they way for the foreseeable future.
      They say flat out in their documentation and even in the press event that this method is intended for devs to test certain things before doing a full port, not for actual user gaming.
      The fact as Linus mentioned about still having a hack compatibility layer over 30 years in for something as basic as non-Apple printer drivers tells you all you need to know about their corporate culture.

    • @javiej
      @javiej Рік тому

      If they truly cared about gamers they would not have banned Nvidia drivers and removed thunderbolt eGPU support in the first place. They don't care about gamers, they care about their money. They don't want gamers, they want slaves.

    • @jarboer
      @jarboer Рік тому +9

      @@l0zerth at least printers work on Apple Silicon… can’t say the same for Windows running on ARM. Most printers don’t work on the Window ARM version and printer companies haven’t added any support in the roughly 8 years that Microsoft has had an ARM version of Windows.

    • @TejWC
      @TejWC Рік тому +6

      @@l0zerth Not always. They used to support OpenGL and even X11 back in the day. Now they have the upper hand, they don't want anything in common with other platforms.

  • @jose152171
    @jose152171 Рік тому +396

    There seems to be an issue with the game porting tool kit and the ultra chips due to it being 2 M1 Max chips together, others have got higher performance from lower chips

    • @spencerrr9878
      @spencerrr9878 Рік тому +11

      Do you know if this is a problem with the just M1 Ultra? I’ve heard that the M1 Ultra is actually 2 M1 Max chips stuck together but in hardware parallel which might explain this issue , whereas the new M2 Ultra is supposedly done in the proper way so that it actually doubles performance

    • @zigmej
      @zigmej Рік тому

      nobody cares about your chip musings, this now about trans inclusivity.

    • @TrestonDodd
      @TrestonDodd Рік тому +5

      @@spencerrr9878 yes the m1 ultra has a lower cache bandwidth so it has some issues with unoptimized apps, the m2 ultra is upgraded and has a higher scaling for there core counts

    • @Dozeball
      @Dozeball Рік тому +6

      @@TrestonDodd All three of you seem to have overlooked the fact that these technologies and Operating Systems have ONLY JUST BEEN ANNOUNCED, and are STILL IN DEVELOPER PREVIEW stage - They ARE NOT IN A CONDITION TO BE USED BY THE PUBLIC, because a lot of work still has to go into them…The reason why DEVELOPER PREVIEWS are released, is so that APP developers can get a head start updating, fine-tuning and otherwise tweaking their already existing apps, so that when the new versions of the OS release, everything is ready to go….Developer Previews - ESPECIALLY THE FIRST ONE - Are not meant to be an indication of the final product in any way at all…In fact, they’re the opposite: They’re an indication of how something will run in the WORST POSSIBLE conditions…A real world description is: Disconnect the ECU from your car’s engine, run it like that for a bit, and then compare it to a late model BMW M3…The difference is so severe that it shouldn’t even be a thing…Linus is just showing WHAT IS COMING and what it’s capable of…Not what is here and now.

    • @FloatingWeeds2
      @FloatingWeeds2 Рік тому +2

      @@Dozeball thank you for the insightful comment grounded in reality. We just have to wait.

  • @TheUncleshady
    @TheUncleshady Рік тому +3630

    It's never a bad idea to get games on different platforms.

    • @phlatz
      @phlatz Рік тому

      Unless it's apple lol, fuck apple

    • @Matt561
      @Matt561 Рік тому +114

      But at what cost

    • @odobenusrosmarus9495
      @odobenusrosmarus9495 Рік тому +166

      100% agree. PC gaming will always be there, but Mac ports being common will help get games to more people. More competition too.

    • @ncard00
      @ncard00 Рік тому +37

      Don't get the cyperpunk performance in the beginning, I've seen it running on an M2 max macbook pro at 4K ultra at 30fps.

    • @ForOdinAndAsgard
      @ForOdinAndAsgard Рік тому +66

      @@ncard00 They are testing on an M1. Plz stay awake while watching a video. Still 30 FPS is to cry. My Linux gaming rig pulls 100 FPS on Cyberpunk 2077 easily.

  • @espi742
    @espi742 Рік тому +1233

    The number of translation layers for this is pretty hilarious.
    When playing something DX11 you have DXVK, MoltenVK, Wine and Rosetta between the game and the hardware.

    • @jayplay8140
      @jayplay8140 Рік тому +84

      if it works it works

    • @boneappletee6416
      @boneappletee6416 Рік тому +176

      @@jayplay8140 True, but it would likely work significantly better if there were fewer translation layers between the bare metal and the base code.

    • @eugenn2848
      @eugenn2848 Рік тому +74

      That's why the performance drops twice.

    • @mvxsdreams
      @mvxsdreams Рік тому +30

      And Emily

    • @Rhedox1
      @Rhedox1 Рік тому +60

      This isn't using DXVK or MoltenVK. It goes through Apples MetalD3D translation layer instead.

  • @slembcke
    @slembcke Рік тому +409

    As a gamedev who used to be an avid Mac user... yeah Apple sometimes says one thing then does another in regards to gaming. Keep in mind it's a big company. Like there seem to be pockets of folks in the company that have tried to make the platform more viable for gaming as far back as the 90's with stuff like Game Sprockets. Then there are folks that seem almost embarrassed that Apple devices can be used for something as juvenile as games. Jobs infamously had commented on how games made the Mac look unprofessional.

    • @hishnash
      @hishnash Рік тому +39

      I think many of the people who had those views have since left or are not longer in positions that have insouciance over the Mac, apple have been hiring in the space rather aggressively over the last few years.
      that said do not expect them to ship a plastic cased Mac book with RGB

    • @Simply_Jerry
      @Simply_Jerry Рік тому +29

      Jobs never saw how big the gaming industry would be

    • @kirishima638
      @kirishima638 Рік тому +11

      Game Sprockets! Wow. That is going WAY back...

    • @NightDevilMacGeneral
      @NightDevilMacGeneral Рік тому +26

      On the other hand Jobs proudly presented Halo on the MacWorld on a Dual PowerMac G4. Unfortunately Microsoft saw it and bought Bungie to finally have an exclusive release title for their upcoming Xbox.

    • @rudysal1429
      @rudysal1429 Рік тому +9

      ​@@Simply_Jerry woz is the true genius

  • @MajorPickleSwag
    @MajorPickleSwag Рік тому +435

    Should have used an M1 Max or M2 Max to test. For some reason games have worse performance on the Ultra chips

    • @earnistse4899
      @earnistse4899 Рік тому +21

      M2 ultra has fixed the scaling issues.

    • @sinigangpapi3379
      @sinigangpapi3379 Рік тому +66

      That's Linus not doing his homework, which is research. Sad and misinformation and that's a fact.

    • @MajorPickleSwag
      @MajorPickleSwag Рік тому +1

      @@earnistse4899 oh really? I guess it was just the m1 ultra then

    • @Deja117
      @Deja117 Рік тому +18

      ​@@sinigangpapi3379 Okay but he barely does any research anyway... He's the face of LMG, he employs people (or used to) to manage all that.
      He doesn't really use Apple for anything, since he likes being able to try new hardware in his computer without buying an entire new computer... Just as I like paying for a license on Google Play and giving them a cut of my earnings instead of paying $100 per app, and giving them a big cut of my earnings.

    • @Nikitafrom233
      @Nikitafrom233 Рік тому

      @@MajorPickleSwag yep, I get x3-x4 FPS especially in cyberpunk ob my M1 Max 32gb

  • @isaacryu
    @isaacryu Рік тому +315

    Hi! It's Isaac, I'm working hard on smoothing out the issues with Whisky but as always Wine sucks to work with as a library. Hoping to have everything working smoothly in a few weeks ❤

    • @RMED24
      @RMED24 Рік тому +9

      Hi isaac you're famous now. Insane all the work you do

    • @hearthing_dev
      @hearthing_dev Рік тому +2

      Thanks for all the hard work you do!

    • @blathablather
      @blathablather Рік тому

      boost

    • @isaacryu
      @isaacryu Рік тому +7

      @mattm7125 lol what

    • @insu_na
      @insu_na Рік тому +3

      @Matt M Isaac clearly talked about winelib, not wine the executable... And winelib is not easy to develop against on Linux either.

  • @Cull_Obsidian
    @Cull_Obsidian Рік тому +357

    What Linus had with not hitting things in Elden Ring is called “aim punching”. It’s to do with hit boxes glancing off each other, it’s a known bug and can cause people to lose multiplayer matches.
    Funny when you’re on the winning side, not really the other way round.😊

    • @Camper_Samu
      @Camper_Samu Рік тому +8

      AAA broken mess as always :)
      I wish I could actually like that game, but in the state it's left feels like a waste of time...
      I swear an audiobook of the lore feels like a better use of my time.

    • @Cull_Obsidian
      @Cull_Obsidian Рік тому +14

      @@Camper_Samu that’s a shame because the game is is fantastic. “A broken mess” is objectively false. Same you don’t enjoy it because it’s so fun!

    • @mariastevens6406
      @mariastevens6406 Рік тому +2

      Thanks for explaining that, I always wondered why newer arena fps's sucked.

    • @Camper_Samu
      @Camper_Samu Рік тому +5

      @@Cull_Obsidian Both on Windows and Linux I get terrible input lag and frames for a 3080 + Ryzen 5800X combo, with stutters and minor graphic issues (eg. shadows flickering, even with RT on) that make me nauseated after every session; I tried some mods to fix the issues, it somewhat helped but it wasn't enough, so after playing some seamless coop I dropped the game because it was literally a pain to play, specially considering all the bugs and just frustrating inconsistencies put there for literally no reason outside of the developers not knowing how to make a game engine (both in single and multiplayer).
      I am not the only one having issues, some of my friends in my friend group suffer from bugs and issues like mine and InfernoPlus' coverage (+ some personal research) of the engine From Software uses for their souls games gives me some clues to why this game has so many issues and as a developer myself I find Elden RING to be complete ass on a technical level (and I repeat, on a TECHNICAL level).
      I enjoy more looking at UA-cam videos on the game and enjoying it that way, Ymfah and Albino make great content on it from time to time for example, but for a AAA release that got entitled as GOTY this is just outrageous.
      If this sounds harsh or looks way too verbose, it's because I've had this argument several times on the internet and I found that disclosing everything immediately is the best way to dodge a toxic discussion, I am not saying that all Elden Ring is trash, but on a technical level it's close to being straight up trash (which doesn't define the game in its integrity).

    • @Camper_Samu
      @Camper_Samu Рік тому +4

      *Also I might try to play it again once Convergence gets a release, that mod looks sick but I hope to find the game in a better state.

  • @itsthesola10
    @itsthesola10 Рік тому +472

    there _is_ a Linux distribution specifically for Apple Silicon called Asahi Linux and they recently put together a GPU driver as well, would love to see you guys compare gaming performance using that

    • @ForOdinAndAsgard
      @ForOdinAndAsgard Рік тому +9

      You would not get very far as DRM is not licensed on ARM Linux platforms

    • @dylan2452
      @dylan2452 Рік тому +37

      asahi doesn’t use metal, which is what these compatibility layers are for, so this doesn’t really affect gaming on asahi.

    • @NRP-vp9dx
      @NRP-vp9dx Рік тому +35

      Actually... Asahi Linux is not a Linux distribution.
      It is a project porting the Linux kernel to M1.

    • @berkeguzel5979
      @berkeguzel5979 Рік тому +8

      Asahi is still under heavy development though. Gotta keep that in mind.

    • @maximmk6446
      @maximmk6446 Рік тому

      Well tbh it's a great project but it still has a long way to go if I'm correct because they still need some stuff to figure out

  • @gordoncreAtive
    @gordoncreAtive Рік тому +125

    It's quite weird that Apple dropped their support for gaming eventually as this was something that was important for the success early Apple Computers (like Prince of Persia).

    • @Atixtasy
      @Atixtasy Рік тому

      because it wasnt in the VISION!!!
      lmao dumbasses....oh well ty M$ i guess for making gaming what it is today!

    • @MaxLittleBuddy
      @MaxLittleBuddy Рік тому +31

      Steve Jobs was so pissed when MS bought bungie.
      Halo was supposed to be a Mac game.

    • @NoX-512
      @NoX-512 Рік тому +3

      Commodore made much better computers for gaming.

    • @JanTuts
      @JanTuts Рік тому +12

      ​@@MaxLittleBuddy Imagine the weird alternate reality where the original Xbox completely flopped, because Halo was an Apple exclusive, and instead we got an entire family of Apple Pippin console generations.

    • @MaxLittleBuddy
      @MaxLittleBuddy Рік тому +3

      @@MrGamelover23 some say the game would be ported to windows later because it used OpenGL. But this is what we get and the Gearbox port is very shitty despite Xbox use DirectX

  • @SuperAsianboy95
    @SuperAsianboy95 Рік тому +97

    there is a community port for FF14 for mac, which actually runs way better then the native Square enix port of the game, I`d love if you could look into that approach, since it works perfectly well and works even better than what the developer does

    • @schizofennec
      @schizofennec Рік тому

      @@13Maur you only need to own it on PC to play Xivformac, native requires a mac license

    • @raracool04
      @raracool04 Рік тому

      I’m not a final fantasy fan, has FF14 been reverse engineered? I don’t see how else a community could make a better Mac version otherwise

    • @lyyre_mzr
      @lyyre_mzr Рік тому +3

      @@raracool04the official “port” of FFXIV is based on an old version of Wine without really any optimization.
      XIV on Mac (the 3rd party launcher) is constantly kept up to date, and iirc is based on Crossover, resulting in about 2-2.5x performance.
      Went from 20-30fps to solid 60-100fps with Reshade enabled. It’s great for gaming on the go.

  • @DuaneJeffers
    @DuaneJeffers Рік тому +191

    As a game developer, I remember when Apple counter programmed Game Developers Conference in 2011 and 2012 to announce their iPad 2 and 3, respectively. They even took the time slot of Iwata-san during his very influential keynote in 2012, and dominated the press for that day for an iPad refresh. Kinda not surprised that they are half-assing their implementation of the translation layers and offering zero support outside of their developer portal. Great breakdown on this video though! Showing the work that Apple still needs to put in to make sure they can actually run games properly.

    • @Roger44477
      @Roger44477 Рік тому +3

      Sorry your comment got stolen by a bot

    • @Omar-kl3xp
      @Omar-kl3xp Рік тому +4

      Tbf at the end of the day it will be up to developers to make the games on Mac ,if developers feel like it’s not worth it to make games for macOS there is not much you can do

    • @hishnash
      @hishnash Рік тому

      So there is a lot more to the porting lookout than the wine based tool they showed in this video. And apple do have DTS teams that can help the trick is just like Sony or MS you need to get their attention.

    • @kenshinhimura9387
      @kenshinhimura9387 Рік тому +4

      As a gamer in telling you that nobody cares about Mac. It's irrelevant. No gamer is going anywhere near an apple product.

    • @DuaneJeffers
      @DuaneJeffers Рік тому +3

      @@hishnash I agree that Apple does have DTS teams, and their developer agreement allows for 2 help incidents per year, but in my experience, it's only been help on the iOS side of things. When I was helping sunset Rocket League on Mac/Linux, one of the major reason for stopping development on the mac version was the total lack of support for MacOS, as opposed to iOS. Same for Linux. There were other reasons as well, but the main reason was the support. In any case, Apple tends to only help/support Middleware (like Unity and Unreal) or developers who make highly requested, or blockbuster games. It's the reason why Kojima was part of the gaming announcement this last week.

  • @kenningtonrund282
    @kenningtonrund282 Рік тому +335

    As a PC gamer, I REALLY want gaming on Mac to take off. It could incentivise game devs to make games for limited hardware again. The only area we really see small game files with anymore is the Switch. Game devs cant expect Mac users to buy an upgraded model just to play their game.

    • @1unar_eclipse
      @1unar_eclipse Рік тому +55

      "western game dev has been here"
      "How can you tell?"
      "Size: 120 GB"

    • @GermanMythbuster
      @GermanMythbuster Рік тому +10

      ​@@1unar_eclipse It's annoying to DL but storage is cheap AF these days.

    • @FilSapia
      @FilSapia Рік тому +9

      Well they don't really need to, developers tend to target a common baseline. The Steam Deck I think goes a long way in getting Devs to optimize for that hardware profile for example. If a game is optimized for Steam Deck, there's little reason it can't run just as well on a powerful enough Mac once Devs optimise it further.

    • @PaulVonBarron
      @PaulVonBarron Рік тому +11

      The majority of mac users I know; they upgrade all the dang time, for overpriced hardware. I think the linux proton path is the most likely path for gaming in the future, as windows gets more locked down. Time will see though.

    • @mar2ck_
      @mar2ck_ Рік тому +5

      MoltenVK wouldn't need to exist if Apple just supported Vulkan natively.

  • @gabyy1827
    @gabyy1827 Рік тому +39

    Yooooo it's Emily!
    It's good to see her again

    • @lizkeres2593
      @lizkeres2593 Рік тому +4

      I was also really surprised. It's so cool to have trans representation in LTT now. The fact that she's so accepted there makes them even more sympathetic to me

    • @35manning
      @35manning Рік тому +2

      ​@@lizkeres2593 well, if you really think about it, we always did.
      We just didn't know about it.
      I'm glad she's able to come out and with such a supportive employer not for the sake of trans people, but for her own benefit. 🏳️‍⚧

  • @tato-chip7612
    @tato-chip7612 Рік тому +69

    As much as i would like for this to be an open source solution that both apple and valve will work together on. It won't.
    And historically Game devs hate porting their games. There is a reason why the steam deck was a success.

    • @kninezbanks
      @kninezbanks Рік тому

      Hate porting? there are many PC games that are console parts, switch games that were ported etc......The game porting toolkit is a first step in the right direction.

    • @tato-chip7612
      @tato-chip7612 Рік тому +6

      @@kninezbanksthey port to windows because that is historically the only platform on PC that matters.
      The only reason steam deck is so popular with devs is because they don't need to port stuff. They might need to change a few default configs, might need to patch some bugs specifically for WINE. Other than that they can just use the Win32 build which has proven itself to be the most stable API.

    • @kninezbanks
      @kninezbanks Рік тому +1

      ​@@tato-chip7612 It doesn't matter game developers still make many games for console then port many console games to PC, porting is not abnormal, it's very normal. Game dev's are just lazy these days, we can't keep asking which comes first, chicken or egg.
      For a very long time, the biggest problem with apple was the lack of powerful hardware....most macs were weak for gaming and had integrated intel graphics.
      Apple now has powerful hardware in their base laptops and Ipads that can run AAA games like resident evil village fanless.
      They've now given devs the tools to more easily port games over.
      Apple has done all they can, there are now tens of millions of apple silicon potential gamers, metal api, porting toolkit.
      It's all up to the developers now. No more excuses on their end.
      They aren't like windows where an OEM builds a machine like;
      OEM: Lenovo/MSI/Razer/Asus/Dell...etc
      CPU: Intel/AMD
      GPU: AMD/Nvidia
      OS: Microsoft
      API: DirectX/Vulkan (Open API)
      For Apple it's;
      OEM: Apple
      CPU: Apple
      GPU: Apple
      OS: Apple
      API: Metal (Apple)
      Apple has an entire ecosystem to consider, Watches, Phones, Tablets, Laptops, desktops, Apple TV etc.......and since they make all their Operating systems......and make all their own CPUs/GPUs.....it was in their best interest to make their own universal optimized API that works well across their ecosystem.
      and we've seen how well that worked out.......apple has been sticking AI Neural Engines in their devices since A11 Bionic.
      Apple in literally their first year of launching MetalFX Upscaling.......it uses the Neural Engine and Machine Learning components of their Silicon......... like Nvidia tensor cores work with DLSS.........to upscale games and boost performance, first year, already better than FSR and competing with DLSS.
      It's why apple started sticking the M1 in the Ipad Air.....they have long term plans.
      I won't be surprised if AAA games start coming to the Ipad Air/Ipad Pro's in the next year or two.
      That would make Android tablets look like cheap toys running COD mobile and Genshin Impact while the IPads run Death Stranding, Resident Evil, Devil May Cry 5 etc.
      I wonder what apple haters will say then. lol

    • @cristiangomez4537
      @cristiangomez4537 Рік тому

      ​​@@kninezbanks well that's the problem it's 1 eco system so it's limited most people who buy a mac buy it for work not gaming and you can't upgrade any part on a mac and because mac has a complete diff build and os any bugs or error will be unique to mac users and will have to make a team just for that just won't be worth making a completely different port that wont be fully upgradeable due to the limit in parts

  • @Immudzen
    @Immudzen Рік тому +310

    Most developers won't adopt it because they are worried that Apple will just randomly drop support. As a result at one of their Apple conferences they will announce a whole new system to replace this and that effective immediately this one is discontinued and burn all the developers currently trying to use it. That has been their history so far and I see no reason to expect that to change.

    • @unkown34x33
      @unkown34x33 Рік тому +31

      Agree... I know this. They can't see it, but I can. Since they dropped support from Nvidia, amd, 32bit and a lot more a bet.

    • @yvan2563
      @yvan2563 Рік тому +13

      @@unkown34x33 Why would Apple support things that are no longer on their roadmap?

    • @Immudzen
      @Immudzen Рік тому +50

      @@yvan2563 The point is that Apple has a long history of just dropping things. At their conferences they have announced major news APIs and twice Adobe announced Photoshop for that API at next years conference when Apple announced it was no longer supported.
      They don't even tell some of their largest application partners about this stuff before they just abandon it. It makes it much harder to get developers for the platform.

    • @bierrollerful
      @bierrollerful Рік тому +2

      Especially considering that most of their game revenue comes from mobile games, so this API might just be a side hustle.

    • @tapio_m6861
      @tapio_m6861 Рік тому +3

      @@bierrollerful Most of game revenue comes from mobile games, period. Mobile game revenue far surpasses any other form of gaming.

  • @erikheijden9828
    @erikheijden9828 Рік тому +15

    What happend to Anthony?

    • @be8w
      @be8w Рік тому +11

      He changed teams lol

    • @roguesource8035
      @roguesource8035 Рік тому +1

      Got PRIDED by Hunter Biden during a crack binge

    • @roguesource8035
      @roguesource8035 Рік тому +3

      ​@@be8w now hims lezbionic because he couldn't get a woman as a fat nerd man. 🤣🤣🤣🤣🤣🤣

  • @dylantaylor490
    @dylantaylor490 Рік тому +274

    My work gave me a Mac and the lack of windows snapping was probably one of my first complaints. Rectangle is a godsend, and it is free. I'd recommend it if you also have to use a Mac but miss basic window management.

    • @mr.anirbangoswami
      @mr.anirbangoswami Рік тому +2

      I have a Mac too. Am I allowed to download rectangle?

    • @dylantaylor490
      @dylantaylor490 Рік тому +16

      @@mr.anirbangoswami ask permission from your company if you're not sure

    • @1oglop1
      @1oglop1 Рік тому +20

      MacOS 2023 is like Linux 2003. Finder is the worst file browser out there, I rather use terminal alternatives!

    • @ferinzz
      @ferinzz Рік тому +19

      biggest issue I still have with it is the way it handles minimised windows and tabbing through stuff.. The rest is _fine_ but while windows feels designed for people using multiple programs, mac feels like something made for people to use only one program at a time.

    • @Braindead154
      @Braindead154 Рік тому +15

      @@ferinzz you should try using multiple desktops

  • @RifterDask
    @RifterDask Рік тому +414

    Speaking as a Linux gamer, Apple are high if they think developers are just going to come over without any incentive. The Steam Deck is receiving explicit developer support because of the massive pre-existing business framework and audience surrounding it.
    Proton is great. Devs barely even have to target it to get a game running perfectly these days. But if Proton were all Valve had to offer nobody would even be thinking about supporting Linux.

    • @jcdenton2819
      @jcdenton2819 Рік тому +58

      The main difference is that you do not need to buy dedicated overpriced hardware from a corporate monopoly to run Linux, unlike Mac OS .

    • @Adam-vx6to
      @Adam-vx6to Рік тому +26

      @@jcdenton2819 You think macs are overpriced? LMAO

    • @jtjones4727
      @jtjones4727 Рік тому +48

      @@Adam-vx6to I know they are overpriced. Especially products on the low end side of the scale. As for Linux, I think Valve has done a good bit of work over the years to bring gaming to other platforms. Remembering SteamOS, and the SteamOS SFF machines they sold as an example. I mean, I'm sure for Valve, they would love to sell more software for Linux, Mac, or whatever ecosystems they can. I just noticed the other day, one of the game I've been patiently waiting for is the Layers of Fear coming out on 6/15/2023, is also coming to Mac's running Apple's own silicon. Now I do think the new Mac systems-on-a-chip are very impressive. That M2 or whatever it was called looks amazing. CPU, GPU, System memory, AI accelerators, all integrated on one big @$$ chip, it is probably the way and wave of the future.

    • @SudoYETI
      @SudoYETI Рік тому +12

      @@jcdenton2819 It actually makes it easier. Much like consoles, when you have a much more limited amount of potential hardware you have to support it makes programming for the hardware easier. You can target the lowest end of M1 macs and if it runs well on that, you can be assured it will run well on everything up the stack.

    • @Adam-vx6to
      @Adam-vx6to Рік тому +26

      @@jtjones4727 Sorry, anyone who believes the old myth that Macs are overpriced in the current gen cleraly have a massive bias against Apple.
      Your opinion no longer hold weight. Goodbye.

  • @theob1712
    @theob1712 Рік тому +178

    I wonder if they intentionally aligned this with the announcement of their AR headset. Being able to run PC VR games would significantly increase the value proposition.

    • @mihnealazar7039
      @mihnealazar7039 Рік тому +5

      Hmmm good point

    • @maksymfedoriaka2851
      @maksymfedoriaka2851 Рік тому +5

      My understanding is that VisionOS is based on iOS, rather than macOS, therefore this porting toolkit will not have massive impact there

    • @m4a44
      @m4a44 Рік тому +15

      You absolutely do not want to run VR games through a translation layer. At best, you can only play the most simple of games, at worst, instant nausea.

    • @hdtube7
      @hdtube7 Рік тому

      @@maksymfedoriaka2851given the similarities in hardware architecture now though does this mean it could be doable in future?

    • @luminus3d
      @luminus3d Рік тому

      ​@@m4a44 The thing is, gaming on vision pro does not necessarily mean VR games. Standard games that usually run on a monitor could just be in a giant window in front of you.

  • @Ozzymandius1
    @Ozzymandius1 Рік тому +108

    This is probably the most under-researched video I’ve ever seen LTT put out.

    • @stephenvalente3296
      @stephenvalente3296 Рік тому +6

      If Apple funded developers to port games and develop new titles, they'd sell more Macs, and those of us who prefer Macs would be very happy. They need to stop obsessing with the iPhone sales and increase Mac sales to ramp up the user base.
      Linus is speaking like a true PC cultist in this video, not knowing what he's talking about!

    • @nickkalister6291
      @nickkalister6291 Рік тому +6

      yeah seriously this is just embarrassing for LTT

    • @mustchow3771
      @mustchow3771 Рік тому +5

      Seriously. Woulda gotten better performance with any other mac chip than the ultra.

    • @bardockshiny
      @bardockshiny Рік тому +3

      in what way? I'm totally ignorant about macs and apple in general

    • @mattc2674
      @mattc2674 Рік тому +6

      @@bardockshinyT used the M1 Ultra for their testing which has known compatibility bugs with the Gaming Toolkit. The Ultra chips are basically two SoCs merged together and it seems the Gaming Toolkit doesn’t play nice with that specific chip - the Max, Pro, and Base M chips all have decent performance for a lot of games.
      Literally if they had used any other Apple Silicon chip they would have seen much better performance.

  • @ILoveWomen
    @ILoveWomen Рік тому +164

    I don't know if i missed it, but Proton was actually initially available on MacOS. But Valve got sick of Apple's approach to gaming and dropped it a few months after Protons announcement. They've also given up with VR support, with that only working on x86 and not ARM. However, Valve did update Steam to be 64 bit, and apparently it's the only client which features it (windows and linux clients are supposedly still 32 bit), because other wise they'd be locked out of being used on Catalina onwards (iirc)

    • @RadikAlice
      @RadikAlice Рік тому +12

      In that you're correct, and frankly. Not worth putting up with Apple's attitude
      Even when someone does what they want, they still pull the rug afterwards

    • @l0zerth
      @l0zerth Рік тому +1

      Umm, Windows and 64 bit Linux are actually 64 bit, in fact, some 32 bit Windows native programs will not even run on 64 bit Windows builds.

    • @raracool04
      @raracool04 Рік тому +17

      @@Blox117how is this relevant?

    • @cnr_0778
      @cnr_0778 Рік тому +22

      ​@@Blox117 keep your transphobic comments to yourself.
      Either accept her (Emily, not Anthony) or leave.

    • @cnr_0778
      @cnr_0778 Рік тому +8

      ​@@l0zerth Pretty sure they just meant the Steam client, not the OS.
      Funfact: Linux was the first OS to support x86_64. Way before you could even buy x86_64 hardware.

  • @matthewbarnard2000
    @matthewbarnard2000 Рік тому +7

    I had a big smile when Emily showed up

  • @EmblemParade
    @EmblemParade Рік тому +142

    It's super annoying that Apple isn't doing this with a true open source community, but now that the community sees it's possible there's nothing stopping a true open source solution from happening eventually.

    • @David_Quinn_Photography
      @David_Quinn_Photography Рік тому

      till then Proton is our friend.

    • @Skyflairl2p
      @Skyflairl2p Рік тому

      its existed for nearly 2 decades mate, and there have been success in that too. Apple is just slow (as always) outside the sphere of making fashion devices.
      Wine (which has many variations at this point, and dates back to 1993), crossover and many others.

    • @stevethepocket
      @stevethepocket Рік тому

      I think the open source community is already avoiding anything Apple makes like the plague anyway and has no motivation to care about any of this.

    • @adora_was_taken
      @adora_was_taken Рік тому

      @@Blox117 go outside

    • @l0zerth
      @l0zerth Рік тому +2

      Apple has fundamentally been against being open about anything since it's founding. As Linus said they have a long history of using open source elements to develop their highly proprietary code, and contributing very little back, even actively fighting back at times when the open source community makes breakthroughs in opening their OS's.
      Apple was built as a walled garden, and are clearly doing everything they can to stay that way as much as they can.

  • @thedopjan
    @thedopjan Рік тому +49

    As someone who grew up gaming and ended up switching to mac for work, I’d love to see developers adopt this tool and optimize for other platforms! If Apple incentivizes game devs to make their games cross platform, I feel this could be a big hit

  • @KreeTheBasilisk
    @KreeTheBasilisk Рік тому +259

    I remember Mac gaming via Steam being sort of okay back in the day. It wasn't very big but hey you could boot up a small indie game or two without needing to boot up your dedicated gaming PC. But then the 32 bit to 64 apocalypse happened where Apple just gave up on keeping the Rosetta translation around. Apple really needs to get serious and put in the effort to upkeep on APIs and Steam support if it really wants to get past this stigma of gaming on Macs.

    • @MrJakson112
      @MrJakson112 Рік тому +11

      Or people could just abandon them like the y deserve

    • @thomasko0947
      @thomasko0947 Рік тому +1

      it still can boot up a lot of indie games

    • @Atixtasy
      @Atixtasy Рік тому +2

      LOL mac gaming

    • @MaxLittleBuddy
      @MaxLittleBuddy Рік тому +2

      Rosetta is for translating PowerPC apps. It get dropped on OS X Lion.
      The 32 bit support is just some old libraries. They are not the same thing.
      As soon as Apple thinks intel CPU is completely done for. They will remove Rosetta 2 as well. Making macOS only run ARM64 apps.
      I still have machine running on OS X Snow Leopard so I can use those old apps.

    • @NoX-512
      @NoX-512 Рік тому

      Apple sucks.

  • @Custmzir
    @Custmzir Рік тому +140

    Games being added to different platforms like Linux and Mac is a big step forward for the tech future

    • @NonsensicalSpudz
      @NonsensicalSpudz Рік тому +4

      new platforms?

    • @boneappletee6416
      @boneappletee6416 Рік тому +7

      @@NonsensicalSpudz I think they meant 'new platforms' as in making new ports of games (old or new), and bringing gaming to platforms that were not usually natively supported in the past.

    • @Custmzir
      @Custmzir Рік тому +3

      @@NonsensicalSpudz shit I meant to say like different platforms

    • @BraxtonMeyer
      @BraxtonMeyer Рік тому

      bro they don't need to add games to linux. Wine and shit make most games just work

    • @ryshellso526
      @ryshellso526 Рік тому

      Yeah just what we need more idiots with money in gaming. BRING ON THE MICROTRANSACTIONS!!!

  • @busti4552
    @busti4552 Рік тому +85

    Metal makes developing cross platform applications that use the GPU a nightmare. Vulkan was supposed to unify the ecosystem, but Apple again tries to lock users into their ecosystem by not supporting it and shipping their slightly similar garbage instead.
    It is unfortunately very anti-consumer behavior and makes Apple a garbage choice for developing games for.

  • @durbeshpatel3047
    @durbeshpatel3047 Рік тому +17

    That is a large assistant, are those extensions?

  • @r45661
    @r45661 Рік тому +60

    Unfortunately here are multiple wrong statements:
    - The GPU display in the Metal Performance HUD is not the usage in percents but the time taken by the GPU in milliseconds to render the image
    - Hollow Knight was already working without GPTK

  • @cromefire_
    @cromefire_ Рік тому +100

    if Apple only supported Vulkan... That would basically enable them to run Proton with Rosetta and make it easier for native ports too. But after all Apple is still Apple.

    • @MaddTheSane
      @MaddTheSane Рік тому +1

      MoltenVK exists.

    • @hishnash
      @hishnash Рік тому +1

      VK support would not allow you to just run proton. Or run run native PC VK engines.
      Apples GPUs are TBDR pipeline GPUs and while you can write a VK engine for this type of GPU PC VK engines (and proton) are not written for defined rendering GPUs and if they run they would run very very badly. This is the tradeoff you have with any low level api, you get better perf but you also sacrifice portability.

    • @arnox4554
      @arnox4554 Рік тому +6

      I'm going to be VERY blunt here... I just want Apple to die at this point. The M1 was the only good thing they've put out since, literally, the first iPhone. Otherwise, they've been nothing but an awful influence in every industry they inhabit. (And Microsoft is starting to get just as bad too, so I'm NOT defending them either.)
      And it sucks because I get the appeal of their core driving force. Customized software for their own customized hardware. It's a noble goal to be sure, but Apple is not the company (or at least, not these days) that can actually follow through with their promises of quality. All I see from them for the most part is just greed and anti-consumer bullshit. Oh, and """courage""".

    • @Astra3yt
      @Astra3yt Рік тому +1

      What's even funnier on this is that the people reverse engineering M1 for the Linux port found out that the GPU is designed in a way to also support Vulkan, but the software does not.

    • @haphazard1342
      @haphazard1342 Рік тому

      @@hishnash Precisely. The problem for supporting VK is fundamental to the architecture. My bet here is that Apple was committed to their current GPU architecture at the fundamentals level too far before VK came into the picture, so they went off and did their own thing. This wouldn't be the first time Apple "reinvented the wheel" because their product development lifecycle didn't align with industry movements, even when those industry moves could be seen coming years ahead. People underestimate how long Apple hardware products are in the pipeline before they see the light of day, and it has a huge effect on these sorts of things.

  • @kzip2009
    @kzip2009 Рік тому +40

    I wonder how many comments have been deleted.

    • @TheMclover99
      @TheMclover99 11 місяців тому

      @@MudSluggerBP you know why?😏

    • @Game_guru448
      @Game_guru448 11 місяців тому

      @@MudSluggerBPcome on you know why

  • @ChaseTheVerb
    @ChaseTheVerb Рік тому +32

    Emily!!! I'm so glad she's back in videos ❤

    • @adomb1285
      @adomb1285 Рік тому +5

      @@burnzy3210 Emily is the name of the woman who appeared on camera with Linus.

    • @theod0r
      @theod0r Рік тому +3

      They have two Emilys.

    • @adomb1285
      @adomb1285 Рік тому +4

      @@burnzy3210 Anthony transitioned. Their name is Emily now.

    • @valentinanicol
      @valentinanicol Рік тому +2

      Usual trolls. Don't feed them

    • @codyssmith73
      @codyssmith73 Рік тому +2

      @@Xjuijau She dyed her hair & she changed her name. She’s also taking HRT, and there’s probably other things she’s doing too to help herself be who she is.

  • @bionic-beaver
    @bionic-beaver Рік тому +40

    What is a troon?

  • @parkerb3519
    @parkerb3519 Рік тому +124

    This looks great, I’m excited to see where it leads. I’m glad LTT is taking time to talk about it too.

  • @downet89
    @downet89 Рік тому +43

    I'm sticking with windows for now, think macs are still massively expensive for what they are, plus I like the ability to upgrade my PC

    • @PXAbstraction
      @PXAbstraction Рік тому +18

      Not to mention repair it.

    • @ThatOtherAndrew
      @ThatOtherAndrew Рік тому

      To be perfectly honest, I don't think the idea of the Game Porting Tool is meant to be about converting Windows or Linux users to MacOS; I think it's more about giving MacOS users more opportunities to play games on the Macs that they already own.
      Is more systems that enabled devs to get their games to more gamers with the same or less effort supposed to be a bad thing?

    • @schizofennec
      @schizofennec Рік тому +4

      macs are cheaper than windows pcs, better built and have better hardware. you can get a m1 air for 799 which has DAC Premium build i7 speeds and great software and screen, for 800 youll get some shitty chromebook or i5 11th gen laptop that lags, is plasticky creaky cheap and has a terrible trackpad.

    • @downet89
      @downet89 Рік тому

      Okay let me be a little bit more fair to the mac, I think if I want a standard office computer I'd go windows, If I wanted a high end gaming computer I'd go windows again. If I wanted a computer to do high end graphic design type stuff I'd then go for a mac. I think they're great at what they do but windows PCs just seem more versatile.

  • @AaronLehman-b7j
    @AaronLehman-b7j Рік тому +23

    emily may have a new name but they are still my favorite ltt member.

    • @harryl6596
      @harryl6596 Рік тому

      What was her old name

    • @35manning
      @35manning Рік тому +1

      ​@@harryl6596 does it matter? She is the same person she has always been, except now she's able to live publicly as she is and not need to hide it. 🏳️‍⚧

  •  Рік тому +332

    I think apple is slowly realizing that they have to bring new users to their platform.
    From my perspective, it seems like everybody who wants to be locked into the Apple eco system, already is. If they can get Windows programms to run decently too, they will have a massive chunck of new potential users.
    I am not a fan that people are switching to a company like Apple, but it is definitely great that they are improving on their eco system.
    And it is also cool to see some games work halfway okish for now that aren't supported on the platform.

    • @dadudeme
      @dadudeme Рік тому +22

      Well new apple users will definitely not come from current Linux users unless there is a very radical change in the company.
      Linux at least partially brings you into the mindset "I can do anything here" and that will never be welcome at apple so Linux usere won't move.
      except if asahi Linux becomes mainstream.

    • @168original7
      @168original7 Рік тому +39

      Linux is a small subset of users, they make up 1% of all pcs.

    • @verumignis4778
      @verumignis4778 Рік тому +12

      @@168original7 I bet that will increase when win10 goes EOL

    • @vik1ng313
      @vik1ng313 Рік тому +47

      @@verumignis4778 That's pure cope. Linux is a better platform, but the user-friendliness is NOWHERE near Windows. Imagine having to put "code" into "consoles" to simply install basic programs. I'm sorry but people will rather switch to Win11 (its getting slightly better at a snail's pace) at the end of Win10 than switch to Linux.

    • @verumignis4778
      @verumignis4778 Рік тому +7

      @@vik1ng313 All user friendly distros have graphical package managers so theres no need to ever open a terminal for the average user. If you want to do something more advanced like VMs with GPU passthrough (generally something only power users would want to do) then the terminal is really useful and thats why its there. If you insist on everything being graphical then openSUSE has YaST which pretty much replaces the terminal.
      Im sure a lot of people will downgrade to win11 when win10 goes EOL but some of them will upgrade to linux and with more users comes more support.

  • @utubekullanicisi
    @utubekullanicisi Рік тому +56

    From what I've seen from other people running the game I think it's safe to say that the Cyberpunk performance would've been a lot better if the shaders were fully compiled as well. I've seen it running at 30fps at 1440p Ultra settings on the M2 Max (which is probably still nowhere near nativ performance, in Metal-optimized cross platform benchmarks the M2 Max benchmarks like a laptop 4080).

  • @flameshana9
    @flameshana9 Рік тому +42

    I sense a 30 day gaming on Mac challenge.
    Which will last all of 3 days.

  • @aucamancallisto5291
    @aucamancallisto5291 Рік тому +16

    Where did Anthony go?

    • @YamiSpyro2011
      @YamiSpyro2011 Рік тому +5

      Emily is Anthony
      Just things have changed and she is now more comfortable as who she is now
      I do hope that it doesnt discourage you from watching LTT and any videos hosted by her

    • @bionic-beaver
      @bionic-beaver Рік тому +30

      @@YamiSpyro2011 He's a troon

    • @dopaminedreams1122
      @dopaminedreams1122 Рік тому +30

      @@YamiSpyro2011 I literally can’t watch without cringing, 50000 years of human evolution being laughed at will do that to normal people. It’s hard to watch a guy you know speaking like a girl

    • @PanicAttackz
      @PanicAttackz Рік тому +18

      He went to imagination land.

    • @OilFreeFeathers
      @OilFreeFeathers Рік тому +18

      He went to the current thing shop and got some sterilization drugs for his AGP fetish. Hot market right now. His experimental sacrifice will be remembered.

  • @AuraBOI
    @AuraBOI Рік тому +29

    The part that gives me the most hope was the very end where you showed SotTR at average 32fps on GPT but native 110fps. That's a HUGE DIFFERENCE. So any games that are running in GPT 30-60fps sound like they would be GREAT if ported natively.

    • @reidond
      @reidond Рік тому +2

      very bold to assume most game studios will port anything on macos unless paid directly to do so

    • @the1ben
      @the1ben Рік тому +1

      That is a monumental 'if' at the end there

    • @mysticalos
      @mysticalos Рік тому

      it really depends on game. I think some of those extremes are due to fact that the layer has a heavy cpu tax, and many games are cpu bound and gpu bound not just gpu bound. if you run a game that isn't heavy on cpu, porting kit gpu performance is probably only about 20% off of fps from native. but if game needs a lot of cpu, that's a problem cause cpu is doing heavy lifting going through literally 3 layers of translation (x86 to arm, windows to wine, D3D to Metal)

  • @sylvie_v2939
    @sylvie_v2939 Рік тому +13

    Hi Emily!! Is this your first proper video back!! Nice to see you back on the channel!

  • @chloefletcher9612
    @chloefletcher9612 Рік тому +86

    Hopefully this brings more games to Mac. I primarily work on a Mac and, while I do have a PC (which hardly ever gets turned on because work takes all my time but is theoretically for gaming) it means people like me who use a Mac for our day to day work don't need to spend extra money on another computer, if we want to game. More options for consumers is a win.

    • @patrickmohr6985
      @patrickmohr6985 Рік тому +7

      Interesting to me is now the cost risk analysis for developers has shrunk. I'm trying not to get high on the copium but I'd think it's no longer safe to assume developing for Mac is a write-off.

    • @ferinzz
      @ferinzz Рік тому +7

      @@patrickmohr6985 It will still require all of the dev work to port. The tool is not at all fit to be used inplace of a port. The real issues are
      1) userbase. How many people owning a mac are people that will want to game
      2) their review system. Supporting a product on mac is worse than supporting one on any other platform if the issues that plague the phone store also affect the pc.
      If there is not a large enough userbase to warrant it, and the support from the platform owner is 3rd tier, why bother?

    • @musicalhistory4392
      @musicalhistory4392 Рік тому +6

      Yeah in the past you could run Boot camp and have decent support for games on there on a Mac computer, the loss of that on Apple Silicon has been detrimental, so hopefully they can have better support moving forward.

    • @chloefletcher9612
      @chloefletcher9612 Рік тому +1

      @@patrickmohr6985 People have always made money developing on Mac, for Mac but I'd suggest the overwhelming majority of developers who *need* a Mac are developing for iPhone. I don't technically need a Mac for work - I *could* use a PC, I just have everything set up the way I like on Mac, been using it for about 5 years and I'd prefer to leave it that way.

    • @YourLocalZombie
      @YourLocalZombie Рік тому +1

      Alternatively, they could bring back Bootcamp for Apple Silicon. I use Bootcamp on a 2017 iMac right now and it's fine, irritating to reboot for half my games but SSDs make it much easier than back in the early 2010's. I know they need Windows on ARM first, but ARM is a significant and growing segment of the market so It's coming.

  • @Atari8888
    @Atari8888 Рік тому +42

    41%? More like 41% body fat

  • @DanielPrice-ic1od
    @DanielPrice-ic1od Рік тому +9

    I like how Emily's name is 3 syllables just sits right with my brain

    • @kodybuffettwilson
      @kodybuffettwilson Рік тому +1

      Anthony's name is 3 syllables.

    • @MetalMarianne
      @MetalMarianne Рік тому +1

      ​@@kodybuffettwilson Anthony who?

    • @kodybuffettwilson
      @kodybuffettwilson Рік тому +1

      @@MetalMarianne Anthony Young, the other man in this video aside from Linus Sebastien.

    • @sophiophile
      @sophiophile Рік тому +2

      ​@@kodybuffettwilson The fact that you feel this need to run through every comment on this video and say these things makes me think you need to take a loooong look in your closet's mirror.

    • @kodybuffettwilson
      @kodybuffettwilson Рік тому

      @@sophiophile I see a man, just like Anthony.

  • @MachFiveFalcon
    @MachFiveFalcon Рік тому +11

    I remember learning about the history of Mac gaming a while ago - the classics like Myst and Bungie's Marathon. Not nearly the number of games as on PC, but some very innovative ones. I'm excited to see where this attempt at reviving Mac gaming goes!

  • @Etienne_O
    @Etienne_O Рік тому +5

    There is something wrong with your testing guys! I’m getting 3x the performance on a mbp. You shouldn't have uploaded this video, it's a lack of professionalism.

  • @matthewblank7691
    @matthewblank7691 Рік тому +72

    The problem with the Mac was never porting, Unity especially makes it easy and Unreal is not far behind. The problem was user base. We had our games ported to the Mac and the sales were just low compared to PC and Consoles. And its not even the sales thats the issue, its the support cost for the platform. Its always an additional platform to build (which takes time even if you have a CI solution implemented), test, and resolve unique bugs for. And the bugs are often unique and hard to fix as most devs are working on Windows. If you’re not supported by Apple on the platform then there is almost no return on the investment and the “official” port of wine will not change that. Making native apps when you are using Unity or Unreal is already doable and requires the similar amount of work without the additional overhead by wine. And won’t change the amount of support you need to do for the platform.

    • @coopercummings8370
      @coopercummings8370 Рік тому +6

      This isn't accurate. Apple used to have the lead in gaming user base, in the 90s, but they squandered it by making it difficult to develop for and not putting any effort into attracting gamers.

    • @matthewblank7691
      @matthewblank7691 Рік тому +20

      @@coopercummings8370 I'm talking about a current situation, not what led to it :)

    • @giantsloth126
      @giantsloth126 Рік тому +10

      @@matthewblank7691 but can't you see, Matt, 30 years ago the situation was different!

    • @marcogeracao1999
      @marcogeracao1999 Рік тому

      Oh yes .... the "who came first, chicken or the egg?" dilemma is all over your comment. Yeah, who came first, the user base or the games that support it ?

    • @matthewblank7691
      @matthewblank7691 Рік тому +4

      @@marcogeracao1999 You need to have the user base. It can emerge organically like with Windows but often you need to build it. One way to build it is to throw a lot of money (what Epic’s trying to do with their store) on exclusives, ports and other deals, so the gamers come and the devs see there is money to be made. Other way is to migrate them - what Apple tried to do with Apple Arcade basically - from other places. Valve succeded with it with the Steam Deck. They took the users from PCs to their own platform and behold, the native Linux builds for it are a non issue for devs big and small.

  • @jax1670
    @jax1670 Рік тому +9

    AYYY Welcome back Emily, Been a while since we've seen her in videos

  • @MajorMokoto
    @MajorMokoto Рік тому +11

    HI EMILY! GLAD TO SEE YOU AGAIN!

  • @ChaseDuRand
    @ChaseDuRand Рік тому +36

    Wait… Emily?? I’m confused. I thought that was a dude and the second best computer guy on the team

    • @tezy0193
      @tezy0193 Рік тому +41

      well.. you're right, it is a dude

    • @la1niwakura
      @la1niwakura Рік тому +8

      she (emily) came out as trans publicly a month or so ago, but was on a break from showing up on LTT for the sake of her mental health & the team. you may have known her as anthony before!

    • @ChaseDuRand
      @ChaseDuRand Рік тому +2

      @@la1niwakura yeah I looked in to this and it makes sense now

    • @skinwalker69420
      @skinwalker69420 Рік тому +10

      Yeah I'm thinking that this Emily guy might be on the spectrum and transitioned to fit into a community. It almost happened to me and I suspect the same of him.

    • @holyguy2940
      @holyguy2940 Рік тому +2

      It’s a mentally ill dude

  • @jamieknight326
    @jamieknight326 Рік тому +14

    Great to see Emily on the channel. We’re behind you. This is awesome :)

    • @user-is6do7pi4i
      @user-is6do7pi4i Рік тому

      @@burnzy3210 He's trans now

    • @35manning
      @35manning Рік тому +1

      SHE'S transgender and always has been.
      She has only now come out publicly as such. 🏳️‍⚧

    • @valentinanicol
      @valentinanicol Рік тому

      Usual troll! Don't feed into it

  • @SWinxyTheCat
    @SWinxyTheCat Рік тому +91

    I want Apple to support Vulkan natively. I really would like Vulkan to be the future of graphics APIs.

    • @Velerios
      @Velerios Рік тому

      They won't, they want everything to be forced in their own ecosystem.

    • @Caddy666
      @Caddy666 Рік тому +2

      that wouldn't change a thing for gaming as a whole.

    • @cnr_0778
      @cnr_0778 Рік тому +20

      @@Caddy666 that's not true.
      Vulkan is easily the most performant graphics API, it's a fully open standard and it's crossplatform.
      Supporting Vulkan would get rid of two separate translation layers on MacOS. Or even more if the game itself supports Vulkan.
      That would mean a huge performance and compatibility gain.

    • @legendaryz_ch
      @legendaryz_ch Рік тому +4

      yeah but Microsoft tries to force direct x bullshit

    • @sokarash
      @sokarash Рік тому +6

      @@cnr_0778 Its not supported on Xbox and PlayStation, only PC. And these are the more important platforms for most genres and regions. D3D is both Xbox and Windows-PC, making it easier to port. There is a reason, why almost no one (outside of mosty id Software, which have a history using OpenGL instead of D3D on PC) uses Vulkan on PC for commercial gaming products.

  • @bluhbluhblahblah
    @bluhbluhblahblah Рік тому +84

    This seems a lot like what Linux is doing with proton and wine(he’ll it seems to use a lot of the same technologies under the hood). But it seems like they want to make it seem like they did all the work and made something brilliant.

    • @boneappletee6416
      @boneappletee6416 Рік тому +28

      From what I've heard, Apple heavily relies on open-source tools and technologies for their toolkit. Essentially throwing ~proton~ Wine into the toolkit.
      Unfortunately though, Apple are known for barely contributing development back to the open-source tools and packages their software forks from/uses.

    • @jonathanalonso6492
      @jonathanalonso6492 Рік тому +5

      @@boneappletee6416 More specifically, it uses Wine and Apple's translation DLL for DirectX12 to Metal.

    • @boneappletee6416
      @boneappletee6416 Рік тому +3

      ​@@jonathanalonso6492 You're correct, I hadn't finished the video yet when I commented. 😂

    • @3polygons
      @3polygons Рік тому +2

      So... all this and it's just Wine.... :o

    • @ForOdinAndAsgard
      @ForOdinAndAsgard Рік тому +9

      @@3polygons No it is Wine plus Rosetta.

  • @essentials1016
    @essentials1016 Рік тому +35

    What happened to anthony?

    • @OilFreeFeathers
      @OilFreeFeathers Рік тому +44

      Victim of big pharma exploitation.

    • @evelynuwu
      @evelynuwu Рік тому +6

      she came out as trans, her name is emily now

    • @stefanos8547
      @stefanos8547 Рік тому +12

      Ar you serious. Wot is happening in Canada and USA only sheet. Bat remember in the bigining. The Good created Adam. And. Eva. Man and Woman.

    • @essentials1016
      @essentials1016 Рік тому +2

      @@evelynuwu oh okay, thx.

    • @evelynuwu
      @evelynuwu Рік тому +2

      @@idkanymore3382 im not sure why you're calling me a groomer? i don't work as a pet groomer

  • @odinsplaygrounds
    @odinsplaygrounds Рік тому +56

    Because Bootcamp (running Windows natively) is dead on Apple Silicon, this is a good change! I think bootcamp was always the "excuse" to the terrible native support for games on Macs, so they really had to do something when it's no longer there! Personally I have moved away from using my mac for gaming, as I have a windows SFFPC for that now. Just using Mac for work, which it is excellent at... but maybe if this progress enough, I would use it for some gaming on the go.

    • @xt6997
      @xt6997 Рік тому +1

      valve has been officially allowing peeps to install windows natively on the steam deck for some time now while still constantly improving gaming on linux. So it sucks that apple isnt doing the same thing for mac os.

    • @TheOfficialOriginalChad
      @TheOfficialOriginalChad Рік тому +2

      ​@@xt6997 It's not that Apple doesn't allow users to install Windows on Mac, it's that Microsoft doesn't make an OS that can run natively on the Apple Silicon. That's Microsoft's problem. If you WANT Windows on an Apple Silicon Mac, Parallels does the whole thing for you. I'm a software engineer and don't have any performance gripes with it.

    • @xt6997
      @xt6997 Рік тому +1

      @@TheOfficialOriginalChad idk if yk this but the biggest reason why windows on arm isnt a thing on arm macs natively was because of a license deal with qualcom. There is no other reason stopping microsoft and apple from realising another bootcamp equiv for arm.

    • @TheOfficialOriginalChad
      @TheOfficialOriginalChad Рік тому

      @@xt6997 but there’s literally no point since virtualization performs just as well…

    • @xt6997
      @xt6997 Рік тому +2

      @@TheOfficialOriginalChad thats a lie, virtualization is very taxing on pcs, and you need a lot of cpu cores to even get decent peformance.

  • @mmonkeyman1403
    @mmonkeyman1403 Рік тому +69

    This is a great tool. Its obvious Apple doesn't have much interest in gaming on their platforms but recognizes that some users might and might not have room or budget for a second unit to game with. Now developers can give it a shot, even if its a lazy version of porting.
    Also, apple silicon has a lot of performance that isn’t being used to its full capabilities by most users, so it’ll be good to see what they can really do when a developer actually gives it a shot.

    • @aidilmubarock5394
      @aidilmubarock5394 Рік тому

      You can stream it already or cloud gaming, playing it natively? Impossible

    • @lande.r1
      @lande.r1 Рік тому +1

      If they putt effort into something it’s because eventually they want a piece of the cut, so they are thinking long term.

    • @collodionpositive554
      @collodionpositive554 Рік тому

      They do on mobile

    • @xaytana
      @xaytana Рік тому

      Apple cares about their ecosystem and nothing else, and what's coming next in the ecosystem besides generational chip refreshes? The headset needs some beefy hardware running it for the Apple level of user experience that's expected, and for everything that isn't needed needs layer upon layer of transcription to run at this same expected level of fidelity. Apple is putting themselves ahead of the curve so that launches are mostly nonproblematic day 1.
      As a side note, this is also huge for ARM and may be one of the last major pushes the industry needs to adopt ARM at the consumer desktop, and quite possibly even workstation, level; hopefully along with interest from ARM themselves in producing a more efficient microarchitecture catered towards the desktop ecosystem, instead of chip manufacturers having to take lower-end microarches and scale them to desktop-like performance. Apple is proving viability of desktop on ARM with every generation, M1 was general viability and general transcription layer use, M2 doubles down and is proving performance viability though they still need to work on transcription and utilizing the entire SOC's offerings, M3 will have to be pretty heavy into hardware viability considering they're wanting to get into XR hardware and complete viability of the transcription layers for any non-native application running as if they were native applications; keep in mind just the display and rendering in VR/AR is a step above, XR is also piping in sensor data for inversed-AR use, not to mention all of the tracking and various other sensor data that has to go through the same chips, etc., M3 will have to be a hardware and software powerhouse, and I'm hoping Apple is smart enough to introduce a coprocessor GPU into the ecosystem, as this will expand the ARM ecosystem and further prove viability of a full hardware desktop with an ARM CPU. Keep in mind that Microsoft wanted to do this exact thing a decade ago when the original Surface launched with Windows RT, yet it failed because they didn't have the hardware backing it, even their most recent attempts at desktop on ARM haven't had the hardware to back it because Apple is the _only_ company in the industry utilizing proper desktop-grade chips, and because of this Apple is pioneering the desktop ARM movement and they have to be the ones to prove viability for any other chip manufacturer to invest into the idea of it, which is why M3-M4 might be the tipping point where we finally see the industry migration to ARM desktops, especially with hardware, software, and performance having been proven to be viable, especially with the software being simple enough to just transcribe x86 with ease, which gives programmers a massive grace period to migrate from one architecture to the other, and that programming changeover grace period is the silver lining that would make an industry migration entirely feasible; not to mention all of this could hypothetically mean we can now run x86 apps on handsets, and the changeover would eventually mean mobile and desktop apps are within the same lineage and only differentiate at scale, plus it'd be interesting to see how mobile apps do scale to desktop applications just for the sake of experimentation especially with games.

  • @reneonyt7
    @reneonyt7 Рік тому +8

    Apple has laid the groundworks to offer developers the ability to build games that run smoothy on Mac, but the developers haven't had the motivation to do so yet. I feel they've released this porting kit so they provide developers with an easy method of releasing some Mac games, which does 2 things: 1. It attracts more gamers to Mac, making it a bigger and more interesting market for game devs, and 2. creates a little frustration with devs when they notice their games don't run as smooth as they should do, which could lead to them releasing a native version.

  • @Juliett-A
    @Juliett-A Рік тому +8

    Shout out for Emily!

  • @Cajerunner
    @Cajerunner Рік тому +33

    This reminds me of back in the day when I would load the Power PC windows emulator software on my ‘crazy fast’ 6100/66mhz power mac! It would just barely run windows and any games run on the system overlay hardly had any frame rate at all! This was back in ‘95. It’s crazy to think that in almost 20 years Apple still hasn’t wanted to get Into the gaming side of the market.

    • @l0zerth
      @l0zerth Рік тому +7

      It goes back to the mindset and corporate culture started by Steve Jobs, believing that desktops are meant for productivity, period.
      Until they get out of their headquarters group-think, Apple will never actually support gaming on Mac OS, certainly not at the level of Microsoft, or even the Linux community.

    • @flandrble
      @flandrble Рік тому +2

      @@l0zerth cough Halo cough

    • @ReValveiT_01
      @ReValveiT_01 Рік тому +5

      30 years.

    • @l0zerth
      @l0zerth Рік тому

      @@flandrble huh?

  • @fezzik1620
    @fezzik1620 Рік тому +20

    Emily? Did I miss a memo?

    • @duckrinium
      @duckrinium Рік тому +6

      LTT retweeted and Emily herself came out as transgender, it's on her new channel, "Emily Young" with her as pfp. It's probably easy to find since video went viral. Hope that helps!

    • @themassmauler
      @themassmauler Рік тому +9

      Poor Anthony has been brainwashed

    • @fezzik1620
      @fezzik1620 Рік тому +5

      Careful there, ​@@themassmauler, that sort of heretical talk will bring down the inquisitors.

    • @themassmauler
      @themassmauler Рік тому +3

      @@fezzik1620 let them come

    • @TheAngryCat_
      @TheAngryCat_ Рік тому +1

      ​@@themassmauleryes

  • @ziegfeld4131
    @ziegfeld4131 Рік тому +35

    What did that dude do to his hair lol

    • @skinwalker69420
      @skinwalker69420 Рік тому +8

      More than that, he's saying he's "Emily" now.

    • @harvardford8752
      @harvardford8752 11 місяців тому

      It’s called a Balayage, my girlfriend had one the other day. Fucking cost me 240 bucks.

    • @emporioalnino4670
      @emporioalnino4670 10 місяців тому +1

      She looks pretty great 😃

  • @JohnPurcell
    @JohnPurcell Рік тому +18

    re: supporting developers: As much as I love the fact they are releasing more compilation and native apple silicon tools, the landscape for professional developers remains tedious. Especially for publishing, where compilation MUST be done on an apple product, Apple is downright hostile to attempts to host machines in any sort of server/shared environment. I would love to see any sort of support come back like that apple server you showcased a few months ago

    • @yerielzamora
      @yerielzamora Рік тому +2

      It's insane because the only way to have anything close that would barely do the job would be the new Mac Pro with expansions to make it a centralized "server"... which is less than ideal. Indie devs may port their game is it's small enough and runs well with minimal tweaking through the Toolkit using like a Mac Mini, but anyone with a more complex workflow and an actual team has to figure out how to add a Mac to their development pipeline, and if you don't want to purchase a Mac Pro (Or MULTIPLE, for a large enough studio), you're gonna be fiddling with a Mac Studio and thunderbolt docks and adapters.
      It's still better than before, just still somewhat inconvenient. Maybe once it's out new projects can experiment including Mac development since the beginning, making it less costly and troublesome, providing data to help further improve these tools. I really want this to take off, because having alternatives to Windows is great, Proton already makes Linux viable for gaming, and Mac is now catching up. I hope in a couple years I don't have to have both a macbook and a windows laptop for gaming, and I can just run a Macbook Pro for portable everything with great battery life.

    • @PowerStudios1000
      @PowerStudios1000 Рік тому

      Yeah especially since Mac OS server edition is dead

    • @LiEnby
      @LiEnby Рік тому

      I still have no idea how to make an app bundle ..

  • @trbdann2
    @trbdann2 Рік тому +127

    I was so stressed out in anticipation of the sponsor segue I couldn't focus on the content.
    13:06 freakin killed me
    You conditioned us Linus, please don't do this again.
    I swear you knew what you were doing to us at 14:13

    • @hiddendrifts
      @hiddendrifts Рік тому +10

      same tbh. i expect a segue anytime he says "just like" or anything of the sort at this point

  • @DangerousNavel
    @DangerousNavel Рік тому +56

    If Apple wants to convince me they care about gaming on their platform, maybe they should do something to allow playing older 32-bit macOS titles. There is a large library of games that are unplayable on modern macOS.

    • @Terandium
      @Terandium Рік тому +5

      Doubt that is happening especially with the new arm architecture

    • @crestofhonor2349
      @crestofhonor2349 Рік тому +3

      I lost a few big games I bought back on the Mac App store because of that and I hate that. They weren't even that old

    • @kcfivetwelve
      @kcfivetwelve Рік тому +2

      Apple silicons own customised CPUs do not support 32-bit anymore. They would have to emulate or translate it.

    • @l0zerth
      @l0zerth Рік тому

      Some 32 bit Windows programs don't even run on modern versions of Windows anymore, and Microsoft is the company that has built itself on backwards compatibility, while Apple has literally said what do you mean you don't have a current gen iphone to set up your other Apple device, so don't hold your breath...

    • @pirojfmifhghek566
      @pirojfmifhghek566 Рік тому

      Might be able to get 15fps on Spectre if you use an emulator.

  • @ryan4572
    @ryan4572 Рік тому +7

    to get window snapping, you have to hold the the green button on the top left corner.

    • @sabbath9503
      @sabbath9503 Рік тому

      It's such a poor design, thank god for Yabai actually making their desktop environment usable.

  • @quickhakker
    @quickhakker Рік тому +12

    I think the downside with APGT is its being made by a non gaming company and is pretty much closed source, whereas proton not only is supported by valve the biggest (and some people would argue the only) PC game launcher, but it is also open sourced so theoretically anyone can look at the code see stuff that wouldnt work with say fall guys (just a random example) but know that changing a few lines of code can make it work submit it and then everyone can use the fall guys specific proton version

  • @RocoPwnage
    @RocoPwnage Рік тому +6

    Very cool unexpected cameo from Gorlock the Destroyer

  • @Quizack
    @Quizack Рік тому +10

    See, my mum always said that Wine cured everything. She’s never wrong!

  • @RickyBoobSticks
    @RickyBoobSticks Рік тому +4

    Why Linus is WRONG about Mac's Game Porting Toolkit - ua-cam.com/video/600nlHUNIv0/v-deo.html

  • @joeyjones6
    @joeyjones6 Рік тому +12

    It's great to see Emily back! There's been a serious lack of adult supervision with Linus and Jake left alone...

  • @hendvanduijn758
    @hendvanduijn758 Рік тому +13

    Did Linus say Emelie to Anthony??

    • @ItsMeOscar.
      @ItsMeOscar. Рік тому +12

      She is transgender

    • @hendvanduijn758
      @hendvanduijn758 Рік тому +19

      @@ItsMeOscar. I did not know that, I hope she's happy and got the acceptance she deserves 😄

  • @hardware20x
    @hardware20x Рік тому +14

    Why did Linus call Andrew “Emily”? Am I missing something?

  • @ondrejrehacek6837
    @ondrejrehacek6837 Рік тому +5

    Absolute lack of research. Expected more from LTT.

  • @johnkristian
    @johnkristian Рік тому +17

    Emily? Wait....what?! LOL

  • @supahvaporeon
    @supahvaporeon Рік тому +16

    Happy Pride Emily!!!

  • @strangefolk666
    @strangefolk666 Рік тому +6

    So anthony is Emily now?

  • @ronnoc519
    @ronnoc519 Рік тому +7

    I bet comments are being deleted...

    • @xtraflo
      @xtraflo Рік тому +1

      Eh - I dunno, I've seen some racy comments on here. Hell, I've made a few myself.
      I suggested the obvious name should have been, "Ann-phoney"

  • @itsadreamfrodo6461
    @itsadreamfrodo6461 Рік тому +5

    Lots of incorrect information.

  • @FSAPOJake
    @FSAPOJake Рік тому +64

    These new Apple Silicon Macs have decently capable hardware in them. The PC gamer tinkerer in me has me curious about how games will run on these, so the more games getting easily ported to Apple, the better.

  • @main_rouge
    @main_rouge Рік тому +9

    The "Proton is killing linux native games" just isn't true, take a look at the actual numbers and you'll immediately realize there is more and more new games natively running on linux every year and it keeps going up

  • @drgngd
    @drgngd Рік тому +14

    finally we get a video with Emily. Good shit guys! Glad it didnt take long.

  • @christopherpol112
    @christopherpol112 Рік тому +5

    I was a bit annoyed watching this video tbh, knowing what actual performance people are getting vs what happened in the video. Seems like not much research was done beforehand

  • @gaminggeezer-is-best
    @gaminggeezer-is-best Рік тому +15

    Bro dropped more tech tips Than the amount of my uncles that have fallen down the stairs

  • @KCkohler
    @KCkohler Рік тому +6

    Omg what happen to Anthony when did this happen?

    • @ka7al958
      @ka7al958 Рік тому +2

      Too much Linux

    • @ehtech_
      @ehtech_ Рік тому

      That not her name anymore she came out as transgender her name is now Emily

    • @ehtech_
      @ehtech_ Рік тому

      @@burnzy3210 no she came out as transgender her name is now Emily

    • @KCkohler
      @KCkohler Рік тому +2

      @@ehtech_ is he just joking because he’s clearly a man

    • @ehtech_
      @ehtech_ Рік тому

      @@burnzy3210 wat

  • @triplebog
    @triplebog Рік тому +7

    As a game developer who is currently waiting for another one of my comrades to figure out how to get an ipad specially provisioned so that our cloud build can be opened on the platform so I can test a small change to a single variable, knowing that I will ultimately have to go dig up a macbook and install a ton of proprietary software just to get an accurate profiling setup; I am a bit wary of exactly how easy and pain free and convenient their game porting service will truly be.

    • @hishnash
      @hishnash Рік тому +2

      The main bread and butter of the porting toolkit is not this wine based tool. But chatter the HLSL to Metal IR to Metal machine code compiler that you can run on windows or Mac to compile your shaders to metal compatible shaders. The aim being that you have a single source of truth for your shaders across platforms and that your not using source code transforming tools that tend to be full of bugs but shatter using an LLVM IR transformer that means when you use the Metal debugger you will see the HLSL code from the source maps.

  • @ShanerTheGrey
    @ShanerTheGrey Рік тому +21

    HOW EMBARRASSING FOR LTT

    • @roguesource8035
      @roguesource8035 Рік тому +4

      Yeah.... Emily? 😅

    • @ShanerTheGrey
      @ShanerTheGrey Рік тому +2

      @@roguesource8035 is Emily one of the new trans people? Was that the big guy?

  • @Coollok100
    @Coollok100 Рік тому +55

    Feels a bit phoned in all things considered. If Apple really wanted developers to port their games to Mac the best thing they could do would be to support Vulkan rather than requiring Metal for shaders. This almost feels like a weird middle ground to prevent a compatibility layer good enough that it'd just be built into Steam from existing as it does on Linux

    • @mcslender2965
      @mcslender2965 Рік тому +6

      Apple loves controlling, and having devs using Vulkan instead of Metal is a no go for them

    • @JaceKeller
      @JaceKeller Рік тому

      They do that because Metal is optimized to their OS. They’d rather force the hands of developers than to lose 15 minutes of battery life or 5% performance by supporting vulkan.

    • @blkspade23
      @blkspade23 Рік тому

      @@JaceKeller You are giving them far too much credit on this. Vulkan is open, they can build on it in such a way to have all the advantages of metal. In reality they are doing a MS in reverse. They don't want to open the door to native Vulkan programming on their platform, so that in forcing Metal, things made in Metal stay only on their platform.

  • @wtfcooldown9675
    @wtfcooldown9675 Рік тому +8

    Yoo Anthony’s hair looks great

  • @ValouFCH
    @ValouFCH Рік тому +8

    Happy to see Emily, I missed her !

  • @josef_fritzl
    @josef_fritzl Рік тому +44

    stunning and brave

  • @pieterrossouw8596
    @pieterrossouw8596 Рік тому +7

    Remember when Steve Jobs called Android "a stolen product"... that's rich.

  • @FamousWolfe
    @FamousWolfe Рік тому +16

    Linus: Oh hey, Elden Ring is running at 30 FPS!
    Me: Bruh, if I wanted to play Elden Ring at 30 FPS I would just play it on my Steam Deck and save the money lol

  • @donjames5761
    @donjames5761 Рік тому +7

    did linus say "Emily ?

    • @coralanapdx
      @coralanapdx 4 місяці тому

      They’re trans! 🎉❤

  • @ThePirateParrot
    @ThePirateParrot Рік тому +83

    Great to see Emily back in front of the camera. Hope to see more of her in. solo linux and benchmarking content soon.

    • @boringfinances378
      @boringfinances378 Рік тому +18

      who is Emily

    • @delt-4462
      @delt-4462 Рік тому +16

      Same!! I just hope she takes it at her own pace and doesnt feel pressured now that she's out. Like her own comfort is most important imo.
      That said, happy to see her!! I recall her being in more videoa way back and i liked seeing her around :p

    • @freesiu
      @freesiu Рік тому +33

      it's a he.

    • @mubblr
      @mubblr Рік тому +13

      @@AudioThunderit’s called gender affirmation. Not to hard to gasp. We support emily.

    • @iris4547
      @iris4547 Рік тому +22

      wtf is the emily thing not a joke?

  • @Ciaanh
    @Ciaanh Рік тому +10

    Welcome back in front of the camera Emily !!!

  • @MithicSpirit
    @MithicSpirit Рік тому +28

    Would be really interesting to check how perforfmance compares on Asahi Linux (project for running Linux on Apple silicon). Actually an Asahi Linux video in general seems cool.

    • @xerzy
      @xerzy Рік тому +2

      At the insanely good pacing they have demonstrated (bless you Rust support in Linux modules and Mesa), maybe in a year or two? But no chance you'll get a comparison in time to satisfy your doubts.
      (Don't worry tho: Linux already runs 2-6x faster than macOS in general, so you can still expect insane performance boosts when they eventually get there)

    • @xerzy
      @xerzy Рік тому

      ​@Matt M I'm basing this on evidence shown by Marcan and other Asahi devs. I'd gladly attach them here (they're on Treehouse Social), but UA-cam deletes my comments every time I attempt that or even using the wrong words...

    • @xerzy
      @xerzy Рік тому

      @Matt M 6x is not supposed to be the average, but the best case scenario. The specific test where that came up from was something as dumb as making a tarfile, but it still ended up almost 7 times faster than macOS ‒ I guess it's a synthetic benchmark and not a very telling one, but the numbers are still there nonetheless, and still wild.

    • @mskiptr
      @mskiptr Рік тому

      @Matt M The 2-6× claims are misleading for sure, but they do come from somewhere. Specifically, many CLI tools do consistently run that much faster.
      Also, the disk access layer is supposedly way more optimized when it comes to the Linux kernel compared to XNU which has some OO, message-driven contraption.