And look how good it turned out! Also, Bethesda also had about the same time between Oblivion and Skyrim as they had for CP. … At this point I hope CDPR falls apart and gets eaten by EA/Ubisoft to develop a Cyberpunk card game.
I actually liked the constant first person perspective. The facial animations for custom characters never hold up well enough to be the star of a game with lots of dialogue and nuanced emotions to be animated. Look in a mirror click smile and see what I mean. I felt the same way about fallout 4 and I always disable the cinematic dialogue option.
I disagree, I feel like the first person perspective is way more immersive, plus I hated all the face options so it was better not being able to see my character
The third person perspective in the suicide ending follows the pattern of all the other endings, which are portrayed in third person. The reason why it switches to third person by this point is to illustrate to the player that this is the end of V's story. But honestly if a game is gonna have first person or third person, it should either have both or only one of those two. The reason why is because it can really be jarring to see third person after playing the whole damn game in first person. But that's just my opinion. I think the reason why all interactions in the game are first person is to help immerse the player more in this world. The dev team wanted the player to feel like they were there. Everything from heist deals gone wrong with Royce, to shredding chords on stage with Kerry, to being there with Jackie in his final hours. First person would also help the player sympathize with Johnny by letting you experience his memories from his perspective. Third person would take a lot of that away in some sense; you'd feel more like you were watching a movie rather than experiencing it. A perspective that CDPR later decided on to enhance the impact on the player with these interactions after building their game initially to play in Third Person if you look at old alpha builds that were leaked online. Honestly I wish CDPR would just make first/third person toggles like how Bethesda did it in Fallout and Elder Scrolls. I am aware it was a rushed and poorly kludged together mess at launch, so I see why they didn't.
@@alexanderthemagnifcent2573 If the space race had continued at the same furious pace of the early Cold War, this would have been entirely plausible in our timeline.
I never really saw the problem with setting aside a dozen quests until I was ready to do them until recently where I started playing Daggerfall. If you’re summoned by one of the royals you either have to ignore it and piss them off or manage your time so you can complete active quests without missing the deadline. It isn’t until later in the story where they start requesting you to arrive at *your* earliest convenience, but by this point you’re used to the time management so you likely won’t make them wait three in game years before going to see them. It’s far more immersive than keeping the greybeards waiting for an eternity before you finally drop by (something I do on every Skyrim playthrough)
I don't think of it as shirking the responsibility, especially when it can radically alter the game world to continue a questline. I prefer Jackie, Takemura, and even Dex as they are before _The Heist._ A question I hear too much from a certain impatient NPC in Skyrim: "I thought you had already gone to Bleak Falls Barrow. [Why are you still in Dragonsreach?]" A: I don't want to spawn Alduin yet and have him start resurrecting dragons, and also this is the most convenient enchanting table and early spellbook vendor. 😁 _The jarl isn't a patient man, neither am I for that matter._ The game code says otherwise! The dragonborn may come eventually, but not today: I'd rather join the thieeeeeves guild and get some of the stealth missions out of the way before dragons can randomly intervene.
@@Patrician you’d assume so, but based on what has come out as far as conversations with between them and investors they WEREN’T. In fact investors were upset that CD Projekt decided to release the game in its current state and more so upset with CD Projekt for not being truthful with them when talking to investors about the state the game was in.
@@fusionfountain That's the nature of handling investors. Do you want to tell the men who have thrown millions of dollars at you that they're not going to see a return on it when you said they would? And while they may be unhappy with the state the game released in, that should go without saying. They clearly didn't want the product to be received poorly, but the likelihood that those investors have any really stake in the quality of the game rather than just how it affected sales is incredibly low, which wouldn't be saying much if it weren't for the countless examples of people willing to buy up poor products regardless.
@@Avagantamos1 This argument is ridiculous, it’s not moral or legal to tell FLAT OUT LIES to your investors otherwise why have meetings where they talk to the company. They lied to the people investing their own money, and now that those people have faced blow back for the company’s actions after the company lied to them about pertinent information they deserve to have to own up to it in court and see whether or not they’re liable for those people losses If they don’t want to have to deal with shareholders then they can operate as a private business that’s a valid option
People keep pointing out the spoilers which is funny because people who haven't played the game wouldn't know unless they saw you actually point it out lol I was gonna leave a comment at 1k subs and I came back to 1.1k lmoa. Thanks for the comments and support!
Recommendations while you wait -Kenshi (computer) -fallout new Vegas with all DLC’s (any system except ps3 cuz it’s shit there) -Morrowind if you’ve never personally played it before (go in blind and on computer) -Skyrim (just in case your one of the few who hasn’t played it lol)
@@linkinmusic559 I played it and it was ok. I don’t think I’m ever gonna play it a second time though. Plus restarting Morrowind for the 500th trying to do a legit run to level 78. Extreme time waster lol
Yeah, it struck me as odd, when at the end of the first teaser you had a message saying "we are looking for people to work in this game". They started the hype engine just as soon as they had the licence on their hands.
No, the biggest mistake was insisting on the game being available on the last gen too, which is something that caused a ton of troubles during the development.
It's a shame that they turned the actual game into a cutscene montage and instead quickly cobbled together a narrative built around Keanu Silverhand stolen together from Johnny Mnemonic, Blade Runner and Strange Days. A lot of the game feels like placeholders that were meant to connect or lead elsewhere but were left unfinished, like how i.e. the vast majority of your choices mean nothing. And the gameplay feels completely seperate from the narrative. It's a game that doesn't know what it wants to be and as a result fails at everything.
It’s unbelievable how unknown you were before the long form elder scroll video and how little views you had for how much quality these videos are. Here’s to even more growth and quality content!
Agree 100% with your critique of linear storytelling in open worlds. Would love to see more games recognize this issue and build organic breaks into the central narrative.
Talking about mentioning spoilers, while showing footage of a potential endboss fight, is one the funniest thing I've seen all week. Looking forward to enjoy the rest of it.
@@Patrician Yet some people might be checking out this video, hear you mentioning 'no spoilers until I say so', and yet your footage shows plenty of story line spoilers without any prior warning. If you are going to spoil things, just open with that straight away :( I've already completed the game, but I really don't get why you would mention a warning, and then spoil anyway.
@@Patrician lol obviously they dont bother you after you have played the game. easy way to not restrict yourself: put spoiler warning in the title. like this: review(spoilers)
The argument regarding the story progression is unsolvable. Literally there is not solution to this , the best you can do is hide it as best as you can. I think the Witcher 3 generally hid it well enough. After you meet ciri the progression in my opinion is excellent. You are given enough time Inbetween mission to do stuff and there are even excuses in the game for it , big battle coming at the keep , better get your equipment upgraded etc. The worst possible way to do it is fallout 4. You are with your son , you son is taken away in front of your eyes but you can still ignore all that. In the Witcher you don't role play as you but as the predefined character Geralt. Geralt doesn't necessarily care about the Griffin killing people although he is good hearted enough that i believe he would kill the Griffin as early as possible or at least not waste too much time. However since there is no huge time jump in the game , you can do most side quests without breaking the illusion of the world. Need help killing a monster? That can wait a few days until more important tasks are completed. It's not like that haunted place us going anywhere. That's why I love the quest where geralt gives a potion to a hurt girl. You can ignore it completely but there are consequences and that's ideal. Give the player the option to complete a quest or not a quest and face the consequences. So the problem with main quest pressure can't really be solved but the quests , especially timed quests , really affect the state of the world. An example is the witch ( can't remember the name ) . You can do her mission and a) kill her b) let her go through with her plan and die later c) make her join you at the big battle. A perfect example where a side quest affects the main quest .
i think CB story on paper is easily fixable, you just have to switch it around, for example first you have to build up street cred thus game making you do quest aka hitting major leagues and only then do you get proposal from dex. As right now dex hires some no name shitters from streets to steal top secret tech from ARASAKA...
@@martynas5757 Totally. Because of the sense of urgency and the good story telling I felt compelled to finish the main quest and Panam's/Johnny's Arc before ending the game. When that was done and I finished the game with the nomad ending/panam romance and I was transported back in front of Embers to meet with Hanako I didn't feel like making any gigs. I mean, I'm already a super renown merc with a huge nomad clan backing me, why would I waste time to go steal some data of a random guy of the street. I feel that they should have made the map open, tell you look go do some gigs until you reach X amount of street creds and then you get a call from Dex. That way, it makes sense that he calls you, but it also allows the player to do some minor side quest that do not affect the ending, to do some NCPD encounters or gigs because they unlock the main quest. Doing it like that they would have go around the problem of urgency/doing side quest since you would have done a decent numbers of them even before beginning the main quest.
Really like this review, it has a lot of charisma in it, and brings up some minor stuff I feel like everyone was thinking playing this game. A youtube recommendation done right.
Anyone here would have preferred a rags-to-riches story? The whole Relic chip story is this black cloud that forms over your head from the prelude of the game, and stays till the end credits roll... it really just dampers the whole experience; it kills this game's replayability.
Agree with most the points you make. I would add on that during my own initial play through I genuinely had no idea what was happening in the background of the main story... it really does a bad job of explaining the motives and plans of what the son was doing with Arasaka. I was like wait what, why are there attempted coups, and why is he trying to overturn democracies.
My best guess: the idea was that the son wanted to be like Johnny Silverhand and rebel against the system, except in reality he was the system. Wasted potential as the game had ample opportunity to at least explain what it was that he was doing.
*SPOILER ALERT* My biggest issue with this game's narrative is how it handles the idea of whether or not copying a person's personality to an engram is actually transferring their consciousness or if it's just making an exact copy. On one hand, they make it seem as if Johnny truly had his consciousness transferred to the biochip AT THE TIME of his body's death, and that he in fact lives on. But then they show that Saburo copied his consciousness BEFORE he died. For all we know the copy we're shown at the end is months or years old, so it proves that when Saburo "comes back to life", that it's not actually him, it's just a copy made before he died. I love the idea of whether or nor a consciousness can truly be transferred or live on past the death of the body, and with Johnny it directly offers us the chance to internally question this idea. But then with Saburo i feel like it openly admits that the engrams are just copies and are not actually alive. Just really sophisticated AI based on a person's personality.
Consciousness exists "in the cloud" and not just exclusively inside of your body. Your brain is an interface to that cloud consciousness. Creating a perfect AI copy of someone doesn't transfer their consciousness itself, but rather it creates a new interface for accessing the universal one. The brain and the chip are just different kinds of terminals for accessing the same thing. However, some things are stored in biological states or in the chip's memory, which are lost if they aren't copied as well to the new medium as well. Thus, there is a divergence between flesh Saburo at the time of his death and chip Saburo, due to them being exposed to different stimuli leading to different stored states. Consciousness is the essence, not the whole form. You're welcome.
Dunno man I got like 80 hours in game doing all the side quests. There's probably more than you think there are and for the record I hardly did any gigs they're mostly boring as fuck
You rushed the game, obviously... In 30 hours, I just met Johnny silver hand and did only 4 or 5 side quests. Yes, I read every shards, try to craft my equipment, do not steal every vehicle I see, Dont use fast travel, think a lot about my stats. So maybe I am a "slow" player. But you did the game in 25 hours? Man, take your time. No way you can enjoy fully a game playing like that. Especially a RPG. "role play"... Go play fortnite if you want immediate fun.
@@Dankmemeslover69 lol. Do you know what RPG means... In cyberpunk, you can choose an origin, your dialog options, your sex and your look, your gameplay style over hundreds of capacity and weapons...RPG = role playing game! This IS all you need to role play, DUMB ASS! And they even designed the game in first person view to emphasize this feeling. The game has more than 5 endings to be coherent with your choices. The licence itself is based on a table role playing game, cyberpunk 2020! Think twice before writing such a dumb comment.
Thank you for sharing your intellectual attributes with us through this digital projection into the dimension of youtube. You're a great youtuber, i appreciate you.
Thanks for this, I hadn't seen much level headed content about this game yet. I do want to push back against the idea that there's a liveable or ok amount of crunch that we can ask of developers - or actually most workers in most contexts - though. You can't get back 6 Saturdays with your family: they're gone forever. But in terms of days worked, that's only a little over a standard office week of time. We can wait a week for a game if it means the people working on it have a better quality of life.
@@samuelscalise9686 I don't have any judgement against people who accept exploitive working conditions in order to be able to stay employed and meet their basic needs. But I do think that we as consumers are doing the bidding of these corporations when we describe the situation as 'just the way things are' or 'realistic' or what have you. Cutthroat practices are not the natural order of things - permanent and impossible to edit - they are deliberate decisions of people on huge salaries taken against the best interests of the people who have done the creative labour that they profit off. As gamers, we need to stop "oh well, it's a very competitive industry whatchagonnado"-ing this shit and call it out for the unacceptable exploitation that it is.
8:59 YES! exactly! The immersion of having someone call me then immediately ask me "hey bro you free tonight bro?" after the 5th person that wanted to meet me "this evening" was to say the least, irking me.
Honestly, my biggest problem with the game's story, or at least with the Nomad ending I ended up going with, is the lack of change I felt like I had on the world around me. Compared to that other famous game where you get shot in the head, by the end of Cyberpunk, at least when I sided with the Aldecaldos, no power structures were challenged, and Night City never made me feel like I was one of it's great heroes. Say what you want about Bethesda games, they put you through a decent enough power fantasy that has me coming back at least every year or two. It's worse when the whole "street cred" system was a mechanic that guarded late game augments behind a wall, instead of representing how famous I was or how much impact I as a player had on Night City. I finished the game with 100% completion and I don't plan on coming back until any major DLC comes out.
Something worth noting is that there’s a juicy bit of info nestled away in a loading screen when you start up the game to continue from a save. If you start the save at the camp where the Aldecaldos are preparing to leave with the basilisk, a business news report indicates that Arasaka’s tanking as a result of Mikoshi’s destruction, as well as the loss of all the technology the nomads stole on their way out. Yorinobu also fled his office in NC for Japan. Needless to say, even if Arasaka survives the ordeal, V’s little stunt landed a significant blow to their grip on Night City. I wish that news report made it into the actual epilogue, because it was kind of gratifying to hear just how badly it went for the corporation.
That's kinda the whole point of this game. Johnny in the end achieved nothing, Arasaka was still standing. Whole story was always about saving yourself, not the world since you're a nobody.
@@elk_moonshine Mikoshi is destroyed if you choose to have Alt enter the system though, so at least there’s that. But overall I agree. I like that it’s more about self preservation and raging against the dying of the light than trying to stop some great evil, though I guess Adam Smasher will have to do lol
@@mwrench4185 So what was the point then? I wouldn't ever pretend I'm excellent or understanding media, but considering how my problem with the game in this comment is the lack of change by the end of the game, do you read it differently? Id be open to an interpretation where we dont have agency in capitalist sytstems, but Id be open to what you think
Something that really bothers me about the whole false urgency angle is that games almost never design side content around it. In dead rising the actual ticking clock forced the devs to consider the time every single thing in the game took. In cyberpunk, especially considering that as far as the narrative is concerned there is no post-ending play, it's completely outlandish that so many missions in the game expect you to wait around for 24 or more hours while you have a few weeks to live. Is canonical V supposed to have some how completed every single side activity in the game in a span of less then 2 weeks?
Pathfinder Kingmaker creates the perfect balance of urgency and freedom to explore. It's hands down the greatest rpg I've played and I've played them all. (47 yrs old) You gush about Morrowind but I think you would really enjoy Pathfinder. It's now turn based and is absolutely amazing.
how did they succeed to make everything not enjoyable in a game with endless potential to be enjoyable...... the hacking, the stealth, the engagements, the interactivity with the world.... with your own body, that your stuck in this linear path story of dying... not even the driving is fun... the looting, the gun upgrading, its all not enjoyable... i just do not get this..... like how.... how is this it..... sorry to be so harsh here.
6:10 Well, let's be honest for a little: Act 1 is the best the Witcher 3 has to offer in terms of pacing the main plot. In Act 1 you have to run around Velen, Novigrad and Skellige tracking Ciri. Some of the leads you follow aren't that direct, it's not one quest straight after the other and not all that much tension either. The Wild Hunt is a strong opponent so you have some incentive to explore and gear up. Act 2 has you actively doing side quests to gain allies for a big conflict, a conflict you have to prepare for as well, hence more exploring. Act 3 is the only faster paced part, but at that point you are aware of how the Hunt tracks Ciri and you're side has the initiative, you are free to explore and better prepare yourself. I want to emphasize the fact that most side activities (not the question marks on the map, the actual quests) are framed as contracts, or at least start out as such. Geralt does them for the coin. Exploration is what lets you get alchemy formulae and crafting diagrams which you need (along with the previously mentioned coin) to upgrade and maintain your gear.
So I'm not the only one that thinks the plot was mediocre. Tbh it doesn't deal that well with the concept of mortality bc it doesn't really focus on it as there aren't dialogue choices that have an impact that focus on this concept. Yes the endings ik but it just feels so unsatisfying, like there's a missing act of the game in which there is supposed to be a new chapter, guessing it will be dlc LMAO.
That's not exactly a bad thing, world building is hard and while Sapkowski deserve most of the credit for writing such an incredible world and nuanced characters, CDPR deserves enough credit for the stories & characterization we find the game. If world building was enough, Bethesda games wouldn't have such bland narratives. Benioff&Weiss comparison doesn't exactly hold up since they didn't write their own stories based on Martin's world, they tweaked existing material.
a friend shared your morrowind video with me and it seemed too long so i checked out this video, glad i did. ill be watching that morrowind video now, subscribed!
I say this every time it comes to talking about cyberpunk: why the hell did they introduce an act structure if they just have two acts, and act 1 is the tutorial
This game could really benefit from constructing your own ending, ideal for me would be - accept Hanako offer, go to the meeting, kill everyone here, double boss fight with takemura and oda, entire arasaka family and all the heads of corporation, on the other hand, ask Panam to create a diversion, ie they do what they do when you choose nomads plan, but without you (maybe it would involve more peoples to die), so you asked them for diversion, and then wait for you in tunnels, meanwhile you solo wipe out your way to mikoshi, kill smasher, Jhonny goes to cyberspace, you meet with Panam, and ride into the sunset with Judy and Nomads. All these parts already in the game, a few months of work and it can be possible to be developed (I hope they do). Also no saves on final mission is super great, you got one shot, do or die)
I was praying that the game would have post-game content or exploration and not a “point of no return” like Witcher 3 or BioWare games. Lo and behold there’s that exact warning and I was hoping it was just a matter of “beat the bad guy and then go back to exploring and having fun” and then boom I’m back to before I did the final quest. You don’t even cure yourself and are basically doomed regardless of whatever you do and it’s disappointing
Note: I actually saw the first Morrowind video when it first came out and started blowing up a bit. I commented on the entire 7 hour long combo video to respond to the arguments about length. I just now realized that I saw this channel at less than a few hundred subscribers and subscribed when it was at perhaps 6 or 7k, and it is now at 10.1k when it was at 1k a week ago. Congratulations, my friend. You have caught a wave.
I always enjoy well thought out game review. It's strange to say, but i felt similar playing this game as i did playing fallout 4 when it released. I had a blast but as soon as the novelty wore out, I put the game down. This game just lacks a lot of features I expected, hopefully they add them later..
Hey you seem to be really interested in gameplay and story reinforcing one another and I think it may be worth your time to play the game Pathologic 2. Its not a particularly fun game but it is incredible at using punishing or demoralizing game mechanics to root and immerse the player in the layered narrative.
My biggest issue is that nightcity / cyberpunk doesn’t feel alive. A lot is so useless. Your apartment , the ugly clothes, so many skills that you can’t use because of the level cap of 50. I can keep going on. I don’t even talk about the bugs that constantly remove the immersion of the game. For me every 5 minutes I see a bug I can’t ignore. Really disappointed when you come from The Witcher. Ps: amazing review and channel. Keep them coming!
There's this annoying phrase people use when talking about Skyrim which is super overdone, which is 'as wide as an ocean and as deep as a puddle'. Imo Cyberpunk 2077 is 'as wide as a puddle and as deep as a puddle'.
"Its a problem with no solution" arguably the solution is to abandon the open ended rpg style and make a more linear experience that doesn't have to compromise its message or gameplay loop and maintain its urgency. But obv that wasn't the game they were trying to make.
I like your take on the silverhand situation. I feel the stakes would have made more sense if they set guidelines for what kind of bodies the ai could or couldn't live in.
Just found out your channel, i have to say, good contents. Sometimes it feels rushed, sometimes i just wanted 5 more minutes for how interesting they are. That said, i really hoped for this game to be some kind of Fallout new vegas quality of roleplaying games, because my friends are starting to hate me for referring to that game only, when i talk about the best RPGs.
Life paths don't really change anything except a few dialogue options that made no difference on the missions except once where I got pointed to an area for being a nomad for free.
Can't help but wonder if this game was *over* developed. Just like if you leave the oven on the food gets burnt, if you develop too long it's possible to ruin a game, because with that extra time you add a new feature which breaks everything. So you remove an older feature that was functional but which conflicts with the new feature. A tangled mess of code, leftover functions from older features. Eventually you're forced to waste time cleaning up the codebase, and your game is full of half-finished new features and glitched old features that *used* to work fine. Management sets a deadline at the worst possible time. Like, they may have had a stable product pretty much ready 2 years before release, but then continued working on it until it circled back to broken. Especially if there were major story changes halfway through development, requiring new mechanics that weren't in the design doc.
I've heard rumors before that John Wick joining the project caused them to revamp the game. I don't know the veracity of that claim, or if I even believe it. However, I definitely believe that the game was overdeveloped, without the necessary oversight to create mechanical cohesion. The games lack strong central vision, basically.
Panam is a lot better when your a nomad male. Better dialogue that made their relationship feel more natural. A lot of the relationships seemed kinda iffy if you weren’t a specific background/gender. For example male V taking to river felt weird because it always seemed that he wanted something more but isn’t into men. Yet Female V conversations actually felt natural. I was excited for this game because of the dark future aspect giving off Fallout new Vegas vibes but it definitely did not come out the way it was marketed. Cyberpunk 2077 has a great base story that drew me in real hard because I love the genre. But when I want to go play an open world I’ll go back to my 3000+ hours of unmodded Fallout New Vegas. I ain’t a little shit though I’m not gonna refund CP2077 because I thought the story was worth it. And I’ve played a lot of it so that’s be rude of me lol
@I want to suplex Joe Cecot if it’s any consolation I got to 200 hours in kenshi in two weeks after buying it. And now I’m at 410 But for new Vegas I’ve bought it on 5 different systems. Love that game to death. I estimate 3000 but I’m almost certain I’ve past 4000 I just can’t track all the consoles. So I say 3000 to be safe Ps3 was first (its terrible on it but I was a kid back then so I didn’t notice and I never finished the game but it was like the only game I played back then Xbox 360.... Besides Minecraft that was the only game I played on it Computer logged 500 there Ps4 finished each ending all the way through from the beginning and got all the achievements I spent less time their but still a lot of time Xbox one finally got it again because I’m married now wand wanted to show my wife the every part of the game (she watches her shows while I play the game our TVs are set up in a L shape) so i had been playing it a lot waiting for cyberpunk. And showing her all the scenarios I had already played like 4 times Before new Vegas all I had was Morrowind and I’ve finally chilled on new Vegas and am now trying to get a non cheating lvl 78 Morrowind character. (Max) I tried to do modded once but I’m lazy and couldn’t figure it out and when I played new Vegas on computer all I had at the time was a laptop so modding never really worked out well without my laptop screaming at me Just got an Xbox series X cuz my target had 1 lol and thx to this I’m downloading it again. I consider myself and FNV expert. If I rember correctly I’ve beaten it 15-18 times probably 16 but idk exactly but I’m for sure on 15 cuz 12 times for achievements cuz different systems and I like to play through the whole game rather than save scum. And I know pretty much every glitch and exploit. What perks are actually worth something and what aren’t. Some depend on how your playing of course. (Other 4 were me testing out endings for my actions like kill everything yada yada) My shortest run through the game was 2 hours just cuz I wanted to try speed running the yes man stuff. I can get to new Vegas in 5 minutes and that’s all I really care about lol. But I like to take my time so I never did it again While every cod game I’ve wasted 60 bucks on to play for 10 hours each and then never go back to it again. I’m not going back to those. Just keeps pissing me off and I’m actually good at them just boring to me cuz no story. For some reason new Vegas has never lost my interest
@I want to suplex Joe Cecot - somehow I never got into destiny. Got it free just never played it past the beginning stage. I’m definitely half-addicted to new Vegas but I drop it every time I find an interesting game that gets my brain moving like Kenshi, Scum, GTA, stellaris, starbound, morrowind, Skyrim, and just random games here and there. But those ones mentioned were probably bigger ones that I spent more time on. I have a hard time when my Brian goes ideal on certain games cuz I always feel like crap when I come back out of them. I think I just like breaking game stats where I’m not actually breaking the game and a lot of those games fall under that feeling minus GTA and Scum
You sir, are criminally under subbed your content rocks I just wish there was more of it, I wont lie I have all your videos in a play list playing over and over just because they are good info and can be listened to whilst doing other things.
I was scared to watch this because this was one of my favorite games in recent years despite all the mainstream trashing. So far though this has felt like a completely fair review, so as an admitted fanboy that tries to stay self aware, thank you lol One thing I do want to note though (not that you'll ever read this at this point) is your comment about the ending dilemma being meaningless because they could just remove Johnny early and it wouldn't harm either him nor V, and no one even suggests this. I've put enough hours into this game to safely say that this possibility was ruled out from the very start of the second act when V wakes up in the ripperdoc clinic. The doc, Vic, explains that from the damage V took from the bullet to the head and the nature of the shard itself that it's beyond his ability to safely remove or disable the shard without killing V. Even then, if there was a way to somehow download Johnny off the shard, the shard itself would still be rewiring V's brain to be compatible for Johnny; that wasn't a result of Johnny's engram being present, it was a separate function of the shard which itself can't be safely dealt with for the reasons missing above. Not meaning to come off all "wElL AcKsHuLy" about it; you're one of the few people who's actually treated the game fairly so far, so I figure you're also actually worth the effort of typing all this out.
That’s what I... didn’t get. They can create AI, robots, and cyber enchancements but couldn’t make a body for Johnny to live in, or put V’s consciousness into another body. Hell, what about someone who’s brain dead, but their body is kept in ice and V’s conscious can be put in there? Idk, the ending just didn’t make sense to me, and the fact that it all ended the same ( relatively ) irritated me
One comment I think that is relevant to some of the early criticism in the video, about clothing/wearing whatever is best, instead of style - with crafting you can essentially make anything worth wearing, especially with enough components. Iconic weapons and armor are meant to be upgraded through both schematics upgrading the rarity as well as normal upgrading. I do absolutely agree with the rest of that criticism though - it is mind boggling that you can't even get your hair cut in this game, not only from the perspective of the game itself with all the body modification but CDPR literally had barbers in their previous game. Anyway, great ass video man, loving your stuff so far and I only found out about you yesterday. Sent your Morrowind video to all my friends, you make some damn good work.
They could have changed the impending death from a couple of weeks to a couple of months. Then the "going off to do minor jobs" bit doesn't quite feel so off. It doesn't fix everything of course but it would help I reckon
I think if they would have sold me this game as an action/adventure game, I probably would have been less disappointed than I am. This isn’t an RPG. TW3 felt more like an RPG and Geralt was his own character. Here we get a chance to create our own story and I felt I had no much control over V. It does have brilliant moments with some of the main story and side missions but very very uneven experience when it comes to any RPG aspect.
I believe they changed their marketing by saying the game was more of an open world story experience rather than a true RPG. It’s similar to TW3 as V is more or less an established character rather than a blank slate. I think that’s a good thing.
@@Bendaak That's fine that V is an established character but that is not what they told us. I was expecting to make my own decisions and make my own character. I don't always want V to be sarcastic or be an asshole or whatever. The key is the lack of control we have over it. If that was the initial intention that's fine but I felt like I was lied to when actually playing. It didn't really matter.
panamakira I knew they wouldn't allow you to create your own character's personality. V has always been a voiced protagonist so it was obvious, to me at least, that they would be unable to create a true branching conversation path. No RPG with a voiced player character has ever managed to create the level of player agency seen in isometric RPG titles with non-voiced player characters or text only speech. It would require an immense amount of effort which a medium sized studio like CDPR (compared to EA/Ubi) would never manage. Extremely large studios can't do it either so I don't know why people believed this game was going to be any different. There ARE varied player choices in certain missions so CDPR didn't outright lie, but they sure did embellish the notion that player agency in this game was going to break new ground.
@@Bendaak I feel like if games like Fallout, Dragon Age or even Mass Effect give you that illusion, I thought this game could. But V was the least of my problems with the game to be honest.
I appreciate your comments on crunch. I worked many years in retail (front facing, basic corporate retail. Walmart. Macy's.). Sustained crunch is definitely a bad thing, but we all know what Christmas is going to look like. Three-four 50+ hours a week and then it goes back to normal.
This was a pretty solid analysis and mirrored my own to a large degree. After a2 opened up I ended up sidelining the main story quests to do all the side missions and it felt very weird being constantly reminded as time passes that I'm on a clock, yet seemingly ignoring that clock. As well as telling 5+ ppl I'll be right there then not being there for days. Loved your morrowind analysis. Never played it before but bought it after listening to the video 3x through as background work food. It's a pretty interesting game so far.
Hey dunno if you'll read this but since it's your most recent video and, coming off your Morrowind video, you seem to actually put thought into what you say, I was wondering what you thought of Silverhand as a character. I personally fucking despised him and I'm at least satisfied with the game giving you ample opportunities to express dislike for him but I get the impression the average player adores him because his dialogue is palatable and he's a Keanu Reeves marketing tool. The scene especially where if you accept letting him take over your body for a while to do a specific thing he just uses and abuses you like a puppet, lied through his teeth to get what he wanted and jerks himself off for a couple of hours and then at the end of it you don't get to make any kind of harsh comment about how much of an irredeemable scumbag he is. I suspected something like that would happen so I ended up reloading a save and just wrote off the entire Silverhand arc, I don't care about helping him or his story, he is of such a pathetic moral fibre that I sincerely want only bad things to happen to him as a character. The ending also seems seriously ill-considered. Alt makes V a construct but you can't just be downloaded back onto the chip or transferred into another body? When the entire problem was a construct on the chip was overriding you in the first place? For what logical reason would it not be possible to just rip Johnny off the chip, replace him with V and call it finished? The chip will continue doing exactly what it did before but with V overriding V.
Silverhand is a great character. Complete fucking asshole, but very consistent, and some of the best stuff in the game was dealing with people who knew him while he was alive. They all remembered that he was a total tool, but they also had 54 years of nostalgia. I absolutely agree with the sentiment you have when you lend him your body, I only wanted to exercise the demon at that point. But after a while I cooled down because I realized that he was trapped in your head, and everything he did while he was in control was effective at getting useful information. He also never does it again after V asks him to just do what they agree he'll do. What I admire about his character is that he goes as hard as he can for his friends, up to the point of nuking Arasaka to free his girlfriends trapped soul, and when given control of V's fate he sticks to the plan and doesn't just steal his body to satiate his desire for revenge. He also generally agrees with my sentiments towards free will, so a fair few quests I did what he wanted because it was part of my character as well.
@@Patrician I can't say I'm onboard the Silverhand being a great character boat. From an interaction-to-interaction basis yeah he's solid, absolutely consistent as you said, but in a larger sense the only significant thing he really accomplished was making it so people could say Americans nuked the Japanese for a third time. In his interactions with Alt he was mostly abusive, he both directly and indirectly got Alt captured in the first place, he spent his entire life and unlife spouting vague high ideals about rebellion and freedom from the corporate overlords but didn't procure anything lasting in that regard and in always taking the most direct, least considered route possible to solve all of his problems he effectively killed Alt himself. The game seriously glosses over the entire philosophical element of AI being people or if a person who cut and pastes their consciousness into an AI is still really that person, but the one moment it does touch on it Alt (as an AI) says she no longer considers herself to be Alt the person. Related, but not really what Alt was. All of this is perfectly fine if not good as characterisation but my problem is the game never gives you an opportunity to address it really, you don't get to call Silverhand out on his flaws, how he's fucked up every single thing in his life, destroyed all of his relationships through sheer force of personality, died as nothing more than a minor footnote in the grand scheme of things and even now in unlife can only manage to be a lecturing parasite gradually killing the PC who in the majority of endings is utterly superfluous and useless to succeeding in your goal. Maybe I'm just overly cynical or something about him doesn't jive with me but while I appreciate the extent to which the game doesn't force you to be pals with him, I wish there'd been an opportunity for a real coming-to ultimatum where your character could express a little more righteous indignation towards him. Arguably it's a minor distinction but I've begun to care more about those with time and what could have sold me on Silverhand was how he reacted to an all cards on the table scenario like that. Plus, it doesn't help that characters not pointing out things which seem obvious to me in fiction is something of a peeve of mine, even worse when you're controlling the character and you don't get to express what you're thinking simply because it didn't occur to a writer.
@Starless I'd argue my criticism doesn't just boil down to "he's mean." Part of my criticism is Silverhand's incompetent in how he operates, he is largely a failure or at least has accomplished absolutely nothing of note and he's gotten everyone around him who did or ever could have cared about him killed or disinterested in his cause because of his carelessness. My point was while none of that equates to bad writing on its own, it isn't what I consider good when the game and universe are trying the entire time to sell you how cool and legendary he was without ever letting you have a real moment of confronting him on his faults. He's constantly lecturing you on how the world works and what you're supposed to do when he didn't seem to contribute absolutely anything of worth in his own lifetime, all while being a parasite killing you from the inside out. Your only choices in interaction with Silverhand are essentially passive aggression with an occasional moment of saying you're sick of him or treating him with fuzzy soft gloves and acting like he's your new best friend. I just don't like in fiction when there's obvious things I wish a character would say and then they don't simply because the writer didn't think of them or couldn't be bothered to include them.
@Starless Right, but that's my issue with it. You aren't getting a second hand account or the popular perception of him, you're seeing the real events directly through his memory and talking to the actual guy - there's no excuse of bias to explain away his deficiencies, it's more or less entirely his fault that everyone around him died or was pushed away. This is the guy who accidentally killed his girlfriend he supposedly cared about because he couldn't stop to think for a moment if maybe he shouldn't just yank a cord attached to her brain out without trying anything else first or maybe looking for a power button, and all because he wasn't able to prevent her from getting captured in the first place. He spouts high ideals at every possible moment and lectures you on everything but accomplished nothing with any longevity. There isn't a single thing Johnny Silverhand didn't screw up in some way and there are zero results to give anything he says any weight beyond the most obvious statements anyone could figure out on their own like 'corporations bad' and 'society sucks.' The fact that you can't point out how pathetic he is to his face and have a proper confrontation again leads me to believe only one of two things; the writers couldn't be bothered to give you the opportunity or alternatively they themselves were so enamoured with Silverhand that they didn't stop to consider the plaintext of his actions and their consequences. That's what I don't like. The content of Silverhand's character is fine but how you interact with it falls on its face. The closest the game ever got to letting me have the kind of confrontation I wanted with Johnny was right at the end when he isn't inside your head anymore, but even then that's really only letting you comment on how you're glad he isn't your problem anymore and he barely even reacts to it to the point of two of his lines are effectively identical back-to-back. The odd time where you get to point out a hypocrisy of his isn't the same thing as getting to tell him exactly what his entire existence amounted to to his face, which is to say an abject failure and to his very worst enemies he obsessed relentlessly over a minor footnote who will and already mostly has been totally forgotten.
@Starless Yeah, I think you're completely right about that. My first impression of Johnny right after he tried to murder you was "Well, fuck this guy, I'll treat him like a parasite that I want excised at the soonest opportunity." and then in under the next five interactions you're right onto casual speaking terms with him. If I had to put it in some succinct way I guess I'd go with it feels like the writers expected the player to like Silverhand and want to be friends with him which will do all the legwork for them, and then didn't really account for the alternative of players who hate him and want nothing to do with him beyond paying occasional lip service. Attention should have been given to potentially having way, way more conflict in that relationship.
one year later, still no walk toggle, and the animation for the monowire is still broken in ultrawide. two really small problems that could be fixed easily but really take me out of the game. meanwhile CDPR takes a year and fixes things like the position V lays down in his bed (something you hardly ever see and really doesn't matter), and makes a big song and dance about the update.
I've been binging your videos the last couples days and im glad to see you've gained a couple hundred subscribers since then. I hope you get many more and keep up the quality content 👌
"Working an extra day a week for 6 weeks isn't a sustained crunch." Yeah, no, it is. Having 1 day off per week for a month and 1/2 (especially given this wasn't the only crunch the devs had during development) is not excusable. Using "I've done it" or "it's not that bad" as justification is just weak ethics. The point is it shouldn't be done. Ever. Otherwise, fine review.
@@DevonD.B except they were NOT giving an opinion. Thats the point. Taking a few extra days is fine. Being forced to work a few extra days NO MATTER HOW MANY DAYS THAT IS, is not fine.
Were u being sarcastic, when u said u had a vested interest for CP to fail so u can advance ur career? Bc u said right after, that u avoided external influence to make an honest as possible review. I'm interested in what u mean, bc its a self-aware view, and it can apply both ways to wanting a game to succeed or fail, to make a video on it. I think the worst thing a game can be for a content creator is have a neutral response to audiences. I enjoyed several of ur reviews (battlefront, MW2, fraze). Personally I'd like to see a review on genshin impact bc im strongly against the gacha mechanics, waifu/weebo exploitation, monetization structure, and billions those kind of mobiles games make for the amount of content they lock behind a pay or time wall. I'd like to see ur review on the game play, plot, monetization strategy and see what u can claim as pros or cons for one of the most successful (among many) gachas in recent years. I would really like to see ur opinion/review of that game.
Ok having gotten tired of the game after about 100 hours I would like to say the editing during the spoiler free section is some of the best I have ever seen. The things in the video from the game relate vaguely to what is being said. It is hilarious to watch.
It sounds like the game forces some hard choices on you (which is a good thing), but it doesn't adequately explain why things have to be the way they are. It's a tough tightrope to walk, contrivance on one hand and narrative gravity on the other. Even if the writer knows nothing about the technology in question (magic versus science fiction), you still want to make the scenario and the actors seem plausible and relatable, respectively.
Some of the marketing shone an interesting light into the development. The sound engineers had a very interesting process for picking out engines for car audio, for example, and it was cool to hear the musicians approach.
I'm glad I found your channel. The 7 hour Morrowind review popped up randomly as I was looking for longer form content and, the game being one of my favourites, I loved your video. So I watched this one and its the same, your content is excellent. You're very good at getting to the meat of the game and your thoroughness is exemplary. I look forward to watching this channel blow up and will definitely spend time on the content i've missed thus far. Keep on keeping on!
Honestly urgency vs agency thing can be solved with expiration dates. I personally interpreted the story as a bucket list, you are already dead so you try to do everything you want to do. Of course you try to solve your illness but you also want to become the most well known name in the afterlife. And I think the sidequests and gigs work great in that regard, things to do to build reputation. But the game suffers from triple a massages, where “we can’t have it be TOO unapproachable, as if we put everything on a time limit we stress the player out rather than make sure they are having a good time”. I went in playing cyberpunk with no expectations and am having a good time. I just hope they get some confidence and add a schedule system to the game.
I broadly agree with your assessment here; 2077 is a 'Good Game' in the sense that it competently (excluding bugs) hits the criteria necessary for a game to hit. However, I think that's probably where my fondness ends. Bug are not a dealbreaker to me; in fact often they seem to be the inevitable conclusion of a development company that is operating on the limits of their technical ability for complexity in systems. Games like Kenshi and Morrowind have innoculated me against most major frustrations around progression stopping bugs through sheer practice. That is not my issue with 2077. My main issue, besides the one you highlighted wrt urgency clashing with agency, is that no one in the world really wanted anything particularly interesting. Perhaps the most interesting motivations come from a character that you have very little opportunity to communicate with (Neon Genesis Art Bell-ion) and its motivations are ultimately only interesting because they're not explained and so I had to fill in the blanks myself. Johnny lacks a mental map of how to do anything that would support his moral stances and is reduced to infantile bombings and murders because he anthropomorphises a corporate organisation employing thousands of people within a meta-structure of self-destructive competitive drive and thinks he can do things like 'give it a bloody nose'. Panam's entire storyline arc is reduced to 'my boss doesn't let me do whatever I want whenever I decide to and is more cautious than I'd like him to be'. I hoped I would see some kind of development in both my Corpo V and with Takemura as they both realise that the value structures they've internalised are completely at odds with an economic and social system that exists to deprive them of agency; I hoped that cyberpsychosis might be tied together with attempts from wanky literary characters to critique the way in which humanity's attempted mastery of nature has simply revealed its impotency to transcend it; I hoped for a little bit more PKD and Deus Ex and a little bit less Ridley Scott and Human Revolution.
5:17 I am legit shocked. I have never related with someone on such a specific thing with no hesistancy. The preparation aspect of Witcher 3 was *the best* part of the game. When you mentioned that Morrowind was about the minuta of adventuring, I kinda took that as a token gesture to RPG realism but now I see that you really meant it. Hell yeah, man. Glad you have the soapbox and the megaphone.
That urgent story stuff is partially what ruined Fallout 4 for me. It insists that you build bases and wander but the main story is about a father/mother looking for their child that was kidnapped.
Just watched your furi review and I really enjoy your style. Haven't watched the 7 hour extravaganza yet. A thing to note on the non-lethal stealth is that some missions/dialogue changes depending on your playstyle so even if a full pacifist playthrough isn't possible with certain choices, I still enjoyed the roleplay freedom to be able to choose to let some npc's live or die depending on the circumstances. As for the endings of just storing Johnny or V is not an option in so far Mikoshi is about to be destroyed and all the personalities there absorbed into Alt. As far as we know, there is no other way to store engrams since Arasaka are the ones who hold sole control over this technology and they built Mikoshi specifically for that purpose.
well-made video and I particularly like what you said in the conclusion about having a vested interest in seeing the game do poorly, due to being a content creator. This is the single biggest reason I fully intend to get the game and give it a try once a few bugs are ironed out; everything is so driven by outrage clicks these days that it's become way too easy to just write off literally everything as being shit without even experiencing it. Also thanks for avoiding spoilers! Good content looking forward to seeing more from you.
Up until Jackie died this was one of the best games I’ve played in recent memory, the on rail story was such a refresher compared to the fake non impactful “roleplaying” that I’m used too. Unfortunately as soon as Jackie died and the on rails section ended this game was insufferably boring. I think I could only play for like an hour after that before I got bored af.
The problem with the leveling is that the game encourages exploration and seeing it's quests, but if you do that, you start to out level everything. Playing on Very hard I was one shotting everything and the 'hard' secret ending was a cake walk. I had to handicap entire play styles to make fights even remotely interesting. It was bummer unless they were going for a power fantasy thing. I also did all the side content so I got to the end and the problem came up that I have with a lot of 'choices matter' games where if you save right before the big decision, you get all the endings. I get it, the developers want people to see the content they created, and making branching paths from a mid point or early on in the game is a lot of work and frustrating for players who want to experience everything in one playthrough. Like, after making a deep bond with Johnny and everyone in the city and the people in it and having strong ties with the people, it makes very little sense that the option to betray them all and side with Arasaka at the end anyway is still available, whereas if you rush through the story and they're you're only option and you don't care about Johnny that much, it makes more sense.
nah doubt they went for power fantasy style game. they just didnt balance the game correctly. i played my first playthrough on normal and played with high intelligence. i ended up clearing rooms with one contagion hack did restart the game not long ago after some updates. it seems its not that overpowered anymore. but yea you are correct. game is too easy if you go systematically from quest to quest. and difficulty doesnt change much
9:53 You probably havent seen tech revolver that doesnt need charging but still gets benefits of fully charged weapon. Also there is tons of skills for charging. 13:32 Motocycles are nice, very easy to drive in first person
Nice I played game to post second act. I was feeling very awkward about game and consequences presented, something was bit off when I initially figured out scenario. You just put in the words what I felt about dilemma presented interviewed on consciousness and ai. Very well thought and presented analysis liked it. Earned a sub.
Comparing the marketing with the real game is night and day. More than half of the features got cut just to make a half-baked story with Keanu Reeves because they got star struck. Combining the crunch and the Watch Dogs level of downgrading make this a perfect storm that is the downfall of CDPR.
I feel like the devs did want to deliver the game that was presented in the marketing - but the shareholders wanted their money in 2020, so they forced the devs to release a game that needed at least another year.
@@Somnolentone the thing is ; shareholders were lied about state too. Like, this is just CDPR being hellhole which made most of Witcher three devs quit because development was badly managed, no surprise that issue became worse after being jerked as second coming.
"working an extra day a week for 6 weeks is not a sustained crunch" I'm sorry, what? A month and a half is not "sustained"? Crunch is poor project management, end of story.
@@DevonD.B Great! That's wonderful for you and your boss that you have nothing better in your life going on that you'd rather do than make a few extra bucks. I'm not exactly sure what voluntary overtime has to do with mandatory overtime, though.
Been avoiding the review until i got around to beating it myself. Just did. So I’ll give my own cliff notes version of where I’m left feeling personally. Before i watch the video: (For those just curious about my opinion and don’t want to read: I think it’s a 7.5/10 Come for the story, lore, world building and the atmosphere. Because generally the gameplay and RPG/Open World elements feel shallow. I am not including any glitches or bugs in my scoring, because that would be unfair and i just didn’t see many in my run.) -Characters are for the most part a slam dunk in my opinion. Most feel realistic, and their motives and methods feel true to their respective backgrounds. Characters who stand out to me though are Johnny, Panam, Takemura, Jackie, and Judy. -Open world feels bland if anything. Pretty, sure. Beauty is only skin deep. And the “Open World” here is not very deep. -Atmosphere on the other hand is wonderful. I look around and actually feel like I’m catching a glimpse of the future. I have had no experience with the Cyberpunk universe before this game, but it definitely made me start looking into things more, and scrolling the Wiki’s for more context and information. They nailed that part, making me want to understand and get to know the world they made. -Voice acting and Mo-Cap are amazing at almost all parts of the game. Sure, there’s a few lines here and there that sound a bit hammy (Especially some of Keanu’s deliveries), but even he managed to make me like Johnny, and i was sad to see him go. Male V’s voice actor really impressed me as well. -Visuals were very good for the most part. Not the end all be all of gaming that they hyped them up to be, but still a very pretty game. Lip syncing/speech animation here is what impressed me the most. Graphics tend to get less impressive as you get away from the more Set-Piece missions though, where the extra curated Mo-Cap scenes are fewer and far between. The graphics shine most when you’re doing story content. Obviously. -Driving sucks cocks, on PC at least. Feels like I’m driving on sticks of butter, spinning out all the damn time. Not to mention that unlike GTA, there’s no reaction to your vehicle from other drivers. Meaning no one will ever make room for you; you have to plow through them. -Performance: I play on PC with a 2070 and i7 9700k, so i was able to play at max settings with everything cranked besides RTX lighting which was at medium. Game ran at 42+ frames more often than not, and never dropped below 30. So not bad but also not good. (I consider myself a graphics whore, so i will take lower frames for better graphics) -Dialogue skill checks have to be one of the most pointless things in the entire game. I always kept a handful of attribute points on me incase i need to pump up a certain skill during a dialogue, so i could pass the check... Those checks never matter. You get the same result using the other options, and the only difference is some different lines. -I clocked just under 50 hours, played on the hardest difficulty and i did all the major side gigs (So no cyberpsycho stuff, no boxing matches, no check list stuff besides finding all 20 tarot cards) Included in this time is about 4 hours of me fucking around with my graphics settings getting everything just right. I only did story missions when i ran out of side gigs, so in no way did i blow through the campaign... but some how i still feel short changed. I feel like had i just ignored side shit, and focused on the main story I’d have finished it in 10-15 hours. Which is not a long time at all. They touted this game as having 175 hours of content, but even with the stuff i didn’t do there’s no way i could find another 125 hours worth of stuff to do. Nor would i want to. Overall opinion? They built a beautiful new house on a crumbling, broken foundation. The story and world is what holds this game up, the gameplay and core mechanics are mediocre and shallow at best. They needed to focus more on the gameplay foundation, because even with a bad story people will play your game... But only if it’s fun and mechanically sound. This game is not. It’s like using a piece of plywood as a bridge. It works, for a little bit. But soon you’ll start to feel the cracking and bowing.
This isn’t 50 hours long...
just finnished the morrowind review paying factorio, my body was ready for a 50 hr one
Hahahha
Same here. But maybe this length is what the game deserves
I finished it in 70
@@babylonian5 aye took me 62
I came here from your Morrowind video.
Not gonna lie, I was kinda bummed that this wasn't, in fact, a 50 hours review.
Im sure your having a blast with the oblivion video now lol
Well, I am now
@@RaffoBru lolol i just finished it myself, definitely worth it
I was thinking the same thing! XD
I like the dry humor in the titles haha.
'50 hour review': 25 minutes
'Short retrospective': 12 hours
ok I watched the first 25 minutes, just 49 hours 35 minutes left
lmao
@@Patrician mmao
@@Patrician llao
@@dekarmeryalmar8774 AO LETS GO
okay not sure why you don't have more likes, i just lol reading this comment
the subtle but not so subtle sprinting out of Panam's house fucking killed me.
CDPR spent more on just marketing CP77, than Bethesda’s TOTAL Skyrim budget. The whole industry is just fraudulent through and through now.
And? It's normal that about half of games budget goes to marketing.
Yep, $100000000 to sell you $60 turd. Totally normal and good.
just don't ask the budgets of films on marketing! haha
@All_lives_matter, reject fabricated racism by govt be quiet when adults are talking
And look how good it turned out!
Also, Bethesda also had about the same time between Oblivion and Skyrim as they had for CP.
…
At this point I hope CDPR falls apart and gets eaten by EA/Ubisoft to develop a Cyberpunk card game.
It’s amazing how much better the third person cutscene was at the end.. it’s almost like we should have had them throughout the game lmao
Probably cut to make the 2020 release. :(
Time?
I actually liked the constant first person perspective. The facial animations for custom characters never hold up well enough to be the star of a game with lots of dialogue and nuanced emotions to be animated. Look in a mirror click smile and see what I mean. I felt the same way about fallout 4 and I always disable the cinematic dialogue option.
I disagree, I feel like the first person perspective is way more immersive, plus I hated all the face options so it was better not being able to see my character
The third person perspective in the suicide ending follows the pattern of all the other endings, which are portrayed in third person. The reason why it switches to third person by this point is to illustrate to the player that this is the end of V's story.
But honestly if a game is gonna have first person or third person, it should either have both or only one of those two. The reason why is because it can really be jarring to see third person after playing the whole damn game in first person. But that's just my opinion.
I think the reason why all interactions in the game are first person is to help immerse the player more in this world. The dev team wanted the player to feel like they were there. Everything from heist deals gone wrong with Royce, to shredding chords on stage with Kerry, to being there with Jackie in his final hours. First person would also help the player sympathize with Johnny by letting you experience his memories from his perspective. Third person would take a lot of that away in some sense; you'd feel more like you were watching a movie rather than experiencing it. A perspective that CDPR later decided on to enhance the impact on the player with these interactions after building their game initially to play in Third Person if you look at old alpha builds that were leaked online.
Honestly I wish CDPR would just make first/third person toggles like how Bethesda did it in Fallout and Elder Scrolls. I am aware it was a rushed and poorly kludged together mess at launch, so I see why they didn't.
Yes us cyberpunk table top can have been here in the shadows this whole time.
The underground fanbase of hundreds of thousands of Cyberpunk 2020 hyperfans revealed themselves at long last.
@@Patrician fun fact in this world mankind had space colonies before WiFi.
@@alexanderthemagnifcent2573 If the space race had continued at the same furious pace of the early Cold War, this would have been entirely plausible in our timeline.
@@voland6846 yaaa. Fun fact in cyberpunk the USSR control Mars.
@@alexanderthemagnifcent2573 Now That's What I Call A _Red Planet._
*Sad trombone*
I never really saw the problem with setting aside a dozen quests until I was ready to do them until recently where I started playing Daggerfall. If you’re summoned by one of the royals you either have to ignore it and piss them off or manage your time so you can complete active quests without missing the deadline. It isn’t until later in the story where they start requesting you to arrive at *your* earliest convenience, but by this point you’re used to the time management so you likely won’t make them wait three in game years before going to see them. It’s far more immersive than keeping the greybeards waiting for an eternity before you finally drop by (something I do on every Skyrim playthrough)
I don't think of it as shirking the responsibility, especially when it can radically alter the game world to continue a questline. I prefer Jackie, Takemura, and even Dex as they are before _The Heist._ A question I hear too much from a certain impatient NPC in Skyrim: "I thought you had already gone to Bleak Falls Barrow. [Why are you still in Dragonsreach?]" A: I don't want to spawn Alduin yet and have him start resurrecting dragons, and also this is the most convenient enchanting table and early spellbook vendor. 😁 _The jarl isn't a patient man, neither am I for that matter._ The game code says otherwise! The dragonborn may come eventually, but not today: I'd rather join the thieeeeeves guild and get some of the stealth missions out of the way before dragons can randomly intervene.
i go to the graybeards right away, i need all the words of whirlwind sprint asap
Every day I sent death threats telling them to keep delaying the game. WHY didn't they listen.
The investors probably demanded a 2020 release. Not a good position to get crushed between the purseholders and the fans.
@@Patrician you’d assume so, but based on what has come out as far as conversations with between them and investors they WEREN’T. In fact investors were upset that CD Projekt decided to release the game in its current state and more so upset with CD Projekt for not being truthful with them when talking to investors about the state the game was in.
@@fusionfountain That's the nature of handling investors. Do you want to tell the men who have thrown millions of dollars at you that they're not going to see a return on it when you said they would? And while they may be unhappy with the state the game released in, that should go without saying. They clearly didn't want the product to be received poorly, but the likelihood that those investors have any really stake in the quality of the game rather than just how it affected sales is incredibly low, which wouldn't be saying much if it weren't for the countless examples of people willing to buy up poor products regardless.
@@Avagantamos1 This argument is ridiculous, it’s not moral or legal to tell FLAT OUT LIES to your investors otherwise why have meetings where they talk to the company. They lied to the people investing their own money, and now that those people have faced blow back for the company’s actions after the company lied to them about pertinent information they deserve to have to own up to it in court and see whether or not they’re liable for those people losses
If they don’t want to have to deal with shareholders then they can operate as a private business that’s a valid option
@@fusionfountain and that's why the shareholders are suing them. I wasn't making an argument in favor or against it, just telling it how it is.
People keep pointing out the spoilers which is funny because people who haven't played the game wouldn't know unless they saw you actually point it out lol
I was gonna leave a comment at 1k subs and I came back to 1.1k lmoa. Thanks for the comments and support!
and now we are at 5k ^^
best reviews every, you are my new IGN...skyrim review plz???
Can’t wait when you hit 100k and I’ll get to brag about being here from the morrowind saga :D keep making videos bro you’re doing an awesome job.
Gratz on 10k subs cutie
at this rate 100k next week, 1mil the day after
I still kinda want to play it...in a year or so.
I mean you could always play it on PC.....
Recommendations while you wait
-Kenshi (computer)
-fallout new Vegas with all DLC’s (any system except ps3 cuz it’s shit there)
-Morrowind if you’ve never personally played it before (go in blind and on computer)
-Skyrim (just in case your one of the few who hasn’t played it lol)
@@thomasrial4444 kenshi is an absolute treat. Wish the game was optimised better though.
@@thomasrial4444 you seem to be missing Outer Worlds!
@@linkinmusic559 I played it and it was ok. I don’t think I’m ever gonna play it a second time though. Plus restarting Morrowind for the 500th trying to do a legit run to level 78. Extreme time waster lol
their biggest mistake was announcing the game before they actually had anything to show and let the hype take controll while fueling the hype fire
Yeah, it struck me as odd, when at the end of the first teaser you had a message saying "we are looking for people to work in this game". They started the hype engine just as soon as they had the licence on their hands.
No, the biggest mistake was insisting on the game being available on the last gen too, which is something that caused a ton of troubles during the development.
It's a shame that they turned the actual game into a cutscene montage and instead quickly cobbled together a narrative built around Keanu Silverhand stolen together from Johnny Mnemonic, Blade Runner and Strange Days.
A lot of the game feels like placeholders that were meant to connect or lead elsewhere but were left unfinished, like how i.e. the vast majority of your choices mean nothing.
And the gameplay feels completely seperate from the narrative. It's a game that doesn't know what it wants to be and as a result fails at everything.
dont forget ghost in the shell with that ending
It’s unbelievable how unknown you were before the long form elder scroll video and how little views you had for how much quality these videos are. Here’s to even more growth and quality content!
Agree 100% with your critique of linear storytelling in open worlds. Would love to see more games recognize this issue and build organic breaks into the central narrative.
Talking about mentioning spoilers, while showing footage of a potential endboss fight, is one the funniest thing I've seen all week. Looking forward to enjoy the rest of it.
I really don't care about spoilers. I was half a second away from including his entrance.
Spoilers have never bothered me. I think worrying about them is an unnecessary restriction when writing.
@@Patrician Yet some people might be checking out this video, hear you mentioning 'no spoilers until I say so', and yet your footage shows plenty of story line spoilers without any prior warning. If you are going to spoil things, just open with that straight away :(
I've already completed the game, but I really don't get why you would mention a warning, and then spoil anyway.
@@Patrician lol obviously they dont bother you after you have played the game. easy way to not restrict yourself: put spoiler warning in the title. like this: review(spoilers)
@Patrician You really don't respect anyone but yourself, do you? No wonder you get into childish mudslinging fights with other UA-camrs.
The argument regarding the story progression is unsolvable. Literally there is not solution to this , the best you can do is hide it as best as you can. I think the Witcher 3 generally hid it well enough. After you meet ciri the progression in my opinion is excellent. You are given enough time Inbetween mission to do stuff and there are even excuses in the game for it , big battle coming at the keep , better get your equipment upgraded etc. The worst possible way to do it is fallout 4. You are with your son , you son is taken away in front of your eyes but you can still ignore all that. In the Witcher you don't role play as you but as the predefined character Geralt. Geralt doesn't necessarily care about the Griffin killing people although he is good hearted enough that i believe he would kill the Griffin as early as possible or at least not waste too much time. However since there is no huge time jump in the game , you can do most side quests without breaking the illusion of the world. Need help killing a monster? That can wait a few days until more important tasks are completed. It's not like that haunted place us going anywhere. That's why I love the quest where geralt gives a potion to a hurt girl. You can ignore it completely but there are consequences and that's ideal. Give the player the option to complete a quest or not a quest and face the consequences. So the problem with main quest pressure can't really be solved but the quests , especially timed quests , really affect the state of the world. An example is the witch ( can't remember the name ) . You can do her mission and a) kill her b) let her go through with her plan and die later c) make her join you at the big battle. A perfect example where a side quest affects the main quest .
i think CB story on paper is easily fixable, you just have to switch it around, for example first you have to build up street cred thus game making you do quest aka hitting major leagues and only then do you get proposal from dex. As right now dex hires some no name shitters from streets to steal top secret tech from ARASAKA...
@@martynas5757 Totally. Because of the sense of urgency and the good story telling I felt compelled to finish the main quest and Panam's/Johnny's Arc before ending the game. When that was done and I finished the game with the nomad ending/panam romance and I was transported back in front of Embers to meet with Hanako I didn't feel like making any gigs. I mean, I'm already a super renown merc with a huge nomad clan backing me, why would I waste time to go steal some data of a random guy of the street. I feel that they should have made the map open, tell you look go do some gigs until you reach X amount of street creds and then you get a call from Dex. That way, it makes sense that he calls you, but it also allows the player to do some minor side quest that do not affect the ending, to do some NCPD encounters or gigs because they unlock the main quest. Doing it like that they would have go around the problem of urgency/doing side quest since you would have done a decent numbers of them even before beginning the main quest.
@@martynas5757 that's a good idea, but since johnny is so important to the story and also part of the side quests, i can see why they didn't do that
@@maaaaaap when you think aobut its as they written themselves into the corner, will extra dlc feature johhny? or is it post ending content
@@martynas5757 well i dont know what they have said about dlc, but maybe it's not about V but someone else, and therefore wouldn't need Johnny
Really like this review, it has a lot of charisma in it, and brings up some minor stuff I feel like everyone was thinking playing this game. A youtube recommendation done right.
Anyone here would have preferred a rags-to-riches story?
The whole Relic chip story is this black cloud that forms over your head from the prelude of the game, and stays till the end credits roll... it really just dampers the whole experience; it kills this game's replayability.
"Giving me bedroom eyes for a battle buddy ass slamming" absolutely killed me omg lol
Agree with most the points you make. I would add on that during my own initial play through I genuinely had no idea what was happening in the background of the main story... it really does a bad job of explaining the motives and plans of what the son was doing with Arasaka. I was like wait what, why are there attempted coups, and why is he trying to overturn democracies.
My best guess: the idea was that the son wanted to be like Johnny Silverhand and rebel against the system, except in reality he was the system. Wasted potential as the game had ample opportunity to at least explain what it was that he was doing.
*SPOILER ALERT*
My biggest issue with this game's narrative is how it handles the idea of whether or not copying a person's personality to an engram is actually transferring their consciousness or if it's just making an exact copy.
On one hand, they make it seem as if Johnny truly had his consciousness transferred to the biochip AT THE TIME of his body's death, and that he in fact lives on. But then they show that Saburo copied his consciousness BEFORE he died. For all we know the copy we're shown at the end is months or years old, so it proves that when Saburo "comes back to life", that it's not actually him, it's just a copy made before he died.
I love the idea of whether or nor a consciousness can truly be transferred or live on past the death of the body, and with Johnny it directly offers us the chance to internally question this idea. But then with Saburo i feel like it openly admits that the engrams are just copies and are not actually alive. Just really sophisticated AI based on a person's personality.
Consciousness exists "in the cloud" and not just exclusively inside of your body. Your brain is an interface to that cloud consciousness. Creating a perfect AI copy of someone doesn't transfer their consciousness itself, but rather it creates a new interface for accessing the universal one.
The brain and the chip are just different kinds of terminals for accessing the same thing. However, some things are stored in biological states or in the chip's memory, which are lost if they aren't copied as well to the new medium as well. Thus, there is a divergence between flesh Saburo at the time of his death and chip Saburo, due to them being exposed to different stimuli leading to different stored states. Consciousness is the essence, not the whole form.
You're welcome.
I was so disappointed with how short the main quests were. I was doing many side quests and still beat the game after 25 hours. Not long enough imo.
Dunno man I got like 80 hours in game doing all the side quests. There's probably more than you think there are and for the record I hardly did any gigs they're mostly boring as fuck
You rushed the game, obviously... In 30 hours, I just met Johnny silver hand and did only 4 or 5 side quests.
Yes, I read every shards, try to craft my equipment, do not steal every vehicle I see, Dont use fast travel, think a lot about my stats. So maybe I am a "slow" player.
But you did the game in 25 hours? Man, take your time. No way you can enjoy fully a game playing like that. Especially a RPG. "role play"...
Go play fortnite if you want immediate fun.
Robin H it ain't rpg tho
@@Dankmemeslover69 lol. Do you know what RPG means...
In cyberpunk, you can choose an origin, your dialog options, your sex and your look, your gameplay style over hundreds of capacity and weapons...RPG = role playing game! This IS all you need to role play, DUMB ASS!
And they even designed the game in first person view to emphasize this feeling. The game has more than 5 endings to be coherent with your choices. The licence itself is based on a table role playing game, cyberpunk 2020!
Think twice before writing such a dumb comment.
@@robinh7745 CDPR themselves changed the classification of the game from RPG to action adventure game on their twitter.
I came here from your epic Morrowind analysis. This is probably the best video about Cyberpunk 2077.
Had to watch this video over 100 times to get the PATRICIAN TIER 50h version
Thank you for sharing your intellectual attributes with us through this digital projection into the dimension of youtube. You're a great youtuber, i appreciate you.
The cutscene after the first main raid is hilarious. The number of times V gets knocked down in a row is just... it's just too much.
Thanks for this, I hadn't seen much level headed content about this game yet.
I do want to push back against the idea that there's a liveable or ok amount of crunch that we can ask of developers - or actually most workers in most contexts - though. You can't get back 6 Saturdays with your family: they're gone forever. But in terms of days worked, that's only a little over a standard office week of time. We can wait a week for a game if it means the people working on it have a better quality of life.
@@samuelscalise9686 I don't have any judgement against people who accept exploitive working conditions in order to be able to stay employed and meet their basic needs. But I do think that we as consumers are doing the bidding of these corporations when we describe the situation as 'just the way things are' or 'realistic' or what have you. Cutthroat practices are not the natural order of things - permanent and impossible to edit - they are deliberate decisions of people on huge salaries taken against the best interests of the people who have done the creative labour that they profit off. As gamers, we need to stop "oh well, it's a very competitive industry whatchagonnado"-ing this shit and call it out for the unacceptable exploitation that it is.
@@samuelscalise9686 You're right. We should be angry at all of these circumstances. Crunch shouldn't be a normalised part of work in any industry.
@@GrrrlStyleNow true
8:59 YES! exactly!
The immersion of having someone call me then immediately ask me "hey bro you free tonight bro?" after the 5th person that wanted to meet me "this evening" was to say the least, irking me.
I read that if you say no to any of the romance options you get locked out of the sex, which definitely doesn't help with the paranoia.
This channel is about to blow up
Honestly, my biggest problem with the game's story, or at least with the Nomad ending I ended up going with, is the lack of change I felt like I had on the world around me. Compared to that other famous game where you get shot in the head, by the end of Cyberpunk, at least when I sided with the Aldecaldos, no power structures were challenged, and Night City never made me feel like I was one of it's great heroes. Say what you want about Bethesda games, they put you through a decent enough power fantasy that has me coming back at least every year or two. It's worse when the whole "street cred" system was a mechanic that guarded late game augments behind a wall, instead of representing how famous I was or how much impact I as a player had on Night City. I finished the game with 100% completion and I don't plan on coming back until any major DLC comes out.
Something worth noting is that there’s a juicy bit of info nestled away in a loading screen when you start up the game to continue from a save. If you start the save at the camp where the Aldecaldos are preparing to leave with the basilisk, a business news report indicates that Arasaka’s tanking as a result of Mikoshi’s destruction, as well as the loss of all the technology the nomads stole on their way out. Yorinobu also fled his office in NC for Japan. Needless to say, even if Arasaka survives the ordeal, V’s little stunt landed a significant blow to their grip on Night City. I wish that news report made it into the actual epilogue, because it was kind of gratifying to hear just how badly it went for the corporation.
That's kinda the whole point of this game. Johnny in the end achieved nothing, Arasaka was still standing. Whole story was always about saving yourself, not the world since you're a nobody.
@@elk_moonshine Mikoshi is destroyed if you choose to have Alt enter the system though, so at least there’s that. But overall I agree. I like that it’s more about self preservation and raging against the dying of the light than trying to stop some great evil, though I guess Adam Smasher will have to do lol
I'll be blunt: you completely missed the whole message of the game.
@@mwrench4185 So what was the point then? I wouldn't ever pretend I'm excellent or understanding media, but considering how my problem with the game in this comment is the lack of change by the end of the game, do you read it differently? Id be open to an interpretation where we dont have agency in capitalist sytstems, but Id be open to what you think
You’re a cynical dude in the right way, I really appreciate that man.
Maybe a bit too cynical honestly
@@nothuman3319 absolutely not
@@nothuman3319 To analyze a game you need a bunch of cynicism.
Something that really bothers me about the whole false urgency angle is that games almost never design side content around it. In dead rising the actual ticking clock forced the devs to consider the time every single thing in the game took. In cyberpunk, especially considering that as far as the narrative is concerned there is no post-ending play, it's completely outlandish that so many missions in the game expect you to wait around for 24 or more hours while you have a few weeks to live. Is canonical V supposed to have some how completed every single side activity in the game in a span of less then 2 weeks?
you sprinting out of the shack after getting shot down by panam got a good laugh out of me
Pathfinder Kingmaker creates the perfect balance of urgency and freedom to explore. It's hands down the greatest rpg I've played and I've played them all. (47 yrs old) You gush about Morrowind but I think you would really enjoy Pathfinder. It's now turn based and is absolutely amazing.
how did they succeed to make everything not enjoyable in a game with endless potential to be enjoyable...... the hacking, the stealth, the engagements, the interactivity with the world.... with your own body, that your stuck in this linear path story of dying... not even the driving is fun... the looting, the gun upgrading, its all not enjoyable... i just do not get this..... like how.... how is this it..... sorry to be so harsh here.
6:10 Well, let's be honest for a little: Act 1 is the best the Witcher 3 has to offer in terms of pacing the main plot. In Act 1 you have to run around Velen, Novigrad and Skellige tracking Ciri. Some of the leads you follow aren't that direct, it's not one quest straight after the other and not all that much tension either. The Wild Hunt is a strong opponent so you have some incentive to explore and gear up. Act 2 has you actively doing side quests to gain allies for a big conflict, a conflict you have to prepare for as well, hence more exploring. Act 3 is the only faster paced part, but at that point you are aware of how the Hunt tracks Ciri and you're side has the initiative, you are free to explore and better prepare yourself. I want to emphasize the fact that most side activities (not the question marks on the map, the actual quests) are framed as contracts, or at least start out as such. Geralt does them for the coin. Exploration is what lets you get alchemy formulae and crafting diagrams which you need (along with the previously mentioned coin) to upgrade and maintain your gear.
So I'm not the only one that thinks the plot was mediocre. Tbh it doesn't deal that well with the concept of mortality bc it doesn't really focus on it as there aren't dialogue choices that have an impact that focus on this concept. Yes the endings ik but it just feels so unsatisfying, like there's a missing act of the game in which there is supposed to be a new chapter, guessing it will be dlc LMAO.
based
I have no one else to blame but myself for thinking the story/narrative was going to be as good and compelling as New Vegas.
people seem to forget that CD Project Red could refer to incredible source material for the witcher series. I begin to sense Benioff&Weiss vibes here
There's source material for Cyberpunk 2020 as well. But you're probably right, my favorite Witcher stories were taken from the novels
That's not exactly a bad thing, world building is hard and while Sapkowski deserve most of the credit for writing such an incredible world and nuanced characters, CDPR deserves enough credit for the stories & characterization we find the game. If world building was enough, Bethesda games wouldn't have such bland narratives.
Benioff&Weiss comparison doesn't exactly hold up since they didn't write their own stories based on Martin's world, they tweaked existing material.
a friend shared your morrowind video with me and it seemed too long so i checked out this video, glad i did. ill be watching that morrowind video now, subscribed!
I say this every time it comes to talking about cyberpunk: why the hell did they introduce an act structure if they just have two acts, and act 1 is the tutorial
This game could really benefit from constructing your own ending, ideal for me would be - accept Hanako offer, go to the meeting, kill everyone here, double boss fight with takemura and oda, entire arasaka family and all the heads of corporation, on the other hand, ask Panam to create a diversion, ie they do what they do when you choose nomads plan, but without you (maybe it would involve more peoples to die), so you asked them for diversion, and then wait for you in tunnels, meanwhile you solo wipe out your way to mikoshi, kill smasher, Jhonny goes to cyberspace, you meet with Panam, and ride into the sunset with Judy and Nomads. All these parts already in the game, a few months of work and it can be possible to be developed (I hope they do). Also no saves on final mission is super great, you got one shot, do or die)
I was praying that the game would have post-game content or exploration and not a “point of no return” like Witcher 3 or BioWare games. Lo and behold there’s that exact warning and I was hoping it was just a matter of “beat the bad guy and then go back to exploring and having fun” and then boom I’m back to before I did the final quest. You don’t even cure yourself and are basically doomed regardless of whatever you do and it’s disappointing
Note:
I actually saw the first Morrowind video when it first came out and started blowing up a bit. I commented on the entire 7 hour long combo video to respond to the arguments about length.
I just now realized that I saw this channel at less than a few hundred subscribers and subscribed when it was at perhaps 6 or 7k, and it is now at 10.1k when it was at 1k a week ago.
Congratulations, my friend. You have caught a wave.
"Blew up" isn't the right term. It only has about 700 views, but it did show up in my recommendations.
I always enjoy well thought out game review. It's strange to say, but i felt similar playing this game as i did playing fallout 4 when it released. I had a blast but as soon as the novelty wore out, I put the game down. This game just lacks a lot of features I expected, hopefully they add them later..
Ergo Proxy?!
@@calmexit6483 Nooo Evanescence ;)
@@807D14M0ND5 The female protagonist was inspired by Evanescence, so we're both right.
@@calmexit6483 it was a joke ;) maybe not that clear
Hey you seem to be really interested in gameplay and story reinforcing one another and I think it may be worth your time to play the game Pathologic 2. Its not a particularly fun game but it is incredible at using punishing or demoralizing game mechanics to root and immerse the player in the layered narrative.
Yeah, that could be a good one given what I saw of Pathologic!
My biggest issue is that nightcity / cyberpunk doesn’t feel alive. A lot is so useless. Your apartment , the ugly clothes, so many skills that you can’t use because of the level cap of 50. I can keep going on.
I don’t even talk about the bugs that constantly remove the immersion of the game. For me every 5 minutes I see a bug I can’t ignore.
Really disappointed when you come from The Witcher.
Ps: amazing review and channel. Keep them coming!
There's this annoying phrase people use when talking about Skyrim which is super overdone, which is 'as wide as an ocean and as deep as a puddle'.
Imo Cyberpunk 2077 is 'as wide as a puddle and as deep as a puddle'.
And the puddle is glowing neon green.
What a hidden gem of a channel I've found here. Amazing stuff dude!
"Its a problem with no solution" arguably the solution is to abandon the open ended rpg style and make a more linear experience that doesn't have to compromise its message or gameplay loop and maintain its urgency. But obv that wasn't the game they were trying to make.
I like your take on the silverhand situation. I feel the stakes would have made more sense if they set guidelines for what kind of bodies the ai could or couldn't live in.
It's not even impossible, the main quest has you encounter robots controlled by basic AI.
Just found out your channel, i have to say, good contents. Sometimes it feels rushed, sometimes i just wanted 5 more minutes for how interesting they are. That said, i really hoped for this game to be some kind of Fallout new vegas quality of roleplaying games, because my friends are starting to hate me for referring to that game only, when i talk about the best RPGs.
Life paths don't really change anything except a few dialogue options that made no difference on the missions except once where I got pointed to an area for being a nomad for free.
Can't help but wonder if this game was *over* developed. Just like if you leave the oven on the food gets burnt, if you develop too long it's possible to ruin a game, because with that extra time you add a new feature which breaks everything. So you remove an older feature that was functional but which conflicts with the new feature. A tangled mess of code, leftover functions from older features. Eventually you're forced to waste time cleaning up the codebase, and your game is full of half-finished new features and glitched old features that *used* to work fine. Management sets a deadline at the worst possible time.
Like, they may have had a stable product pretty much ready 2 years before release, but then continued working on it until it circled back to broken. Especially if there were major story changes halfway through development, requiring new mechanics that weren't in the design doc.
I've heard rumors before that John Wick joining the project caused them to revamp the game. I don't know the veracity of that claim, or if I even believe it. However, I definitely believe that the game was overdeveloped, without the necessary oversight to create mechanical cohesion. The games lack strong central vision, basically.
The integrity you have is astounding
@@henrycrabs3497 beep boop mr crab
Please keep the content coming. You have something special building here
Panam is a lot better when your a nomad male. Better dialogue that made their relationship feel more natural.
A lot of the relationships seemed kinda iffy if you weren’t a specific background/gender. For example male V taking to river felt weird because it always seemed that he wanted something more but isn’t into men. Yet Female V conversations actually felt natural.
I was excited for this game because of the dark future aspect giving off Fallout new Vegas vibes but it definitely did not come out the way it was marketed.
Cyberpunk 2077 has a great base story that drew me in real hard because I love the genre. But when I want to go play an open world I’ll go back to my 3000+ hours of unmodded Fallout New Vegas. I ain’t a little shit though I’m not gonna refund CP2077 because I thought the story was worth it. And I’ve played a lot of it so that’s be rude of me lol
@I want to suplex Joe Cecot if it’s any consolation I got to 200 hours in kenshi in two weeks after buying it. And now I’m at 410
But for new Vegas I’ve bought it on 5 different systems. Love that game to death. I estimate 3000 but I’m almost certain I’ve past 4000 I just can’t track all the consoles. So I say 3000 to be safe
Ps3 was first (its terrible on it but I was a kid back then so I didn’t notice and I never finished the game but it was like the only game I played back then
Xbox 360.... Besides Minecraft that was the only game I played on it
Computer logged 500 there
Ps4 finished each ending all the way through from the beginning and got all the achievements I spent less time their but still a lot of time
Xbox one finally got it again because I’m married now wand wanted to show my wife the every part of the game (she watches her shows while I play the game our TVs are set up in a L shape) so i had been playing it a lot waiting for cyberpunk. And showing her all the scenarios I had already played like 4 times
Before new Vegas all I had was Morrowind and I’ve finally chilled on new Vegas and am now trying to get a non cheating lvl 78 Morrowind character. (Max)
I tried to do modded once but I’m lazy and couldn’t figure it out and when I played new Vegas on computer all I had at the time was a laptop so modding never really worked out well without my laptop screaming at me
Just got an Xbox series X cuz my target had 1 lol and thx to this I’m downloading it again. I consider myself and FNV expert. If I rember correctly I’ve beaten it 15-18 times probably 16 but idk exactly but I’m for sure on 15 cuz 12 times for achievements cuz different systems and I like to play through the whole game rather than save scum. And I know pretty much every glitch and exploit. What perks are actually worth something and what aren’t. Some depend on how your playing of course. (Other 4 were me testing out endings for my actions like kill everything yada yada)
My shortest run through the game was 2 hours just cuz I wanted to try speed running the yes man stuff. I can get to new Vegas in 5 minutes and that’s all I really care about lol. But I like to take my time so I never did it again
While every cod game I’ve wasted 60 bucks on to play for 10 hours each and then never go back to it again. I’m not going back to those. Just keeps pissing me off and I’m actually good at them just boring to me cuz no story.
For some reason new Vegas has never lost my interest
@I want to suplex Joe Cecot that might’ve been an essay but it was true none the less
@I want to suplex Joe Cecot I’ve been playing the game for about 10 years so that affects it to lol
@I want to suplex Joe Cecot - somehow I never got into destiny. Got it free just never played it past the beginning stage.
I’m definitely half-addicted to new Vegas but I drop it every time I find an interesting game that gets my brain moving like Kenshi, Scum, GTA, stellaris, starbound, morrowind, Skyrim, and just random games here and there. But those ones mentioned were probably bigger ones that I spent more time on. I have a hard time when my Brian goes ideal on certain games cuz I always feel like crap when I come back out of them. I think I just like breaking game stats where I’m not actually breaking the game and a lot of those games fall under that feeling minus GTA and Scum
You sir, are criminally under subbed your content rocks I just wish there was more of it, I wont lie I have all your videos in a play list playing over and over just because they are good info and can be listened to whilst doing other things.
I was scared to watch this because this was one of my favorite games in recent years despite all the mainstream trashing. So far though this has felt like a completely fair review, so as an admitted fanboy that tries to stay self aware, thank you lol
One thing I do want to note though (not that you'll ever read this at this point) is your comment about the ending dilemma being meaningless because they could just remove Johnny early and it wouldn't harm either him nor V, and no one even suggests this. I've put enough hours into this game to safely say that this possibility was ruled out from the very start of the second act when V wakes up in the ripperdoc clinic. The doc, Vic, explains that from the damage V took from the bullet to the head and the nature of the shard itself that it's beyond his ability to safely remove or disable the shard without killing V. Even then, if there was a way to somehow download Johnny off the shard, the shard itself would still be rewiring V's brain to be compatible for Johnny; that wasn't a result of Johnny's engram being present, it was a separate function of the shard which itself can't be safely dealt with for the reasons missing above.
Not meaning to come off all "wElL AcKsHuLy" about it; you're one of the few people who's actually treated the game fairly so far, so I figure you're also actually worth the effort of typing all this out.
no
That’s what I... didn’t get. They can create AI, robots, and cyber enchancements but couldn’t make a body for Johnny to live in, or put V’s consciousness into another body. Hell, what about someone who’s brain dead, but their body is kept in ice and V’s conscious can be put in there? Idk, the ending just didn’t make sense to me, and the fact that it all ended the same ( relatively ) irritated me
One comment I think that is relevant to some of the early criticism in the video, about clothing/wearing whatever is best, instead of style - with crafting you can essentially make anything worth wearing, especially with enough components. Iconic weapons and armor are meant to be upgraded through both schematics upgrading the rarity as well as normal upgrading.
I do absolutely agree with the rest of that criticism though - it is mind boggling that you can't even get your hair cut in this game, not only from the perspective of the game itself with all the body modification but CDPR literally had barbers in their previous game.
Anyway, great ass video man, loving your stuff so far and I only found out about you yesterday. Sent your Morrowind video to all my friends, you make some damn good work.
Nice review, and nice that I found this channel, keep up the good work
Love that the spoiler free part is jacked full of spoilers in the background. Fantastic review glad I was suggested your channel.
They could have changed the impending death from a couple of weeks to a couple of months. Then the "going off to do minor jobs" bit doesn't quite feel so off. It doesn't fix everything of course but it would help I reckon
Well now that this is an honest review, I can now safely assume none of your other reviews were honest.
Damn
I think if they would have sold me this game as an action/adventure game, I probably would have been less disappointed than I am. This isn’t an RPG. TW3 felt more like an RPG and Geralt was his own character. Here we get a chance to create our own story and I felt I had no much control over V. It does have brilliant moments with some of the main story and side missions but very very uneven experience when it comes to any RPG aspect.
I believe they changed their marketing by saying the game was more of an open world story experience rather than a true RPG. It’s similar to TW3 as V is more or less an established character rather than a blank slate. I think that’s a good thing.
@@Bendaak That's fine that V is an established character but that is not what they told us. I was expecting to make my own decisions and make my own character. I don't always want V to be sarcastic or be an asshole or whatever. The key is the lack of control we have over it. If that was the initial intention that's fine but I felt like I was lied to when actually playing. It didn't really matter.
panamakira I knew they wouldn't allow you to create your own character's personality. V has always been a voiced protagonist so it was obvious, to me at least, that they would be unable to create a true branching conversation path. No RPG with a voiced player character has ever managed to create the level of player agency seen in isometric RPG titles with non-voiced player characters or text only speech. It would require an immense amount of effort which a medium sized studio like CDPR (compared to EA/Ubi) would never manage. Extremely large studios can't do it either so I don't know why people believed this game was going to be any different. There ARE varied player choices in certain missions so CDPR didn't outright lie, but they sure did embellish the notion that player agency in this game was going to break new ground.
@@Bendaak I feel like if games like Fallout, Dragon Age or even Mass Effect give you that illusion, I thought this game could. But V was the least of my problems with the game to be honest.
I appreciate your comments on crunch. I worked many years in retail (front facing, basic corporate retail. Walmart. Macy's.). Sustained crunch is definitely a bad thing, but we all know what Christmas is going to look like. Three-four 50+ hours a week and then it goes back to normal.
This was a pretty solid analysis and mirrored my own to a large degree. After a2 opened up I ended up sidelining the main story quests to do all the side missions and it felt very weird being constantly reminded as time passes that I'm on a clock, yet seemingly ignoring that clock. As well as telling 5+ ppl I'll be right there then not being there for days.
Loved your morrowind analysis. Never played it before but bought it after listening to the video 3x through as background work food. It's a pretty interesting game so far.
Hey dunno if you'll read this but since it's your most recent video and, coming off your Morrowind video, you seem to actually put thought into what you say, I was wondering what you thought of Silverhand as a character. I personally fucking despised him and I'm at least satisfied with the game giving you ample opportunities to express dislike for him but I get the impression the average player adores him because his dialogue is palatable and he's a Keanu Reeves marketing tool. The scene especially where if you accept letting him take over your body for a while to do a specific thing he just uses and abuses you like a puppet, lied through his teeth to get what he wanted and jerks himself off for a couple of hours and then at the end of it you don't get to make any kind of harsh comment about how much of an irredeemable scumbag he is. I suspected something like that would happen so I ended up reloading a save and just wrote off the entire Silverhand arc, I don't care about helping him or his story, he is of such a pathetic moral fibre that I sincerely want only bad things to happen to him as a character.
The ending also seems seriously ill-considered. Alt makes V a construct but you can't just be downloaded back onto the chip or transferred into another body? When the entire problem was a construct on the chip was overriding you in the first place? For what logical reason would it not be possible to just rip Johnny off the chip, replace him with V and call it finished? The chip will continue doing exactly what it did before but with V overriding V.
Silverhand is a great character. Complete fucking asshole, but very consistent, and some of the best stuff in the game was dealing with people who knew him while he was alive. They all remembered that he was a total tool, but they also had 54 years of nostalgia. I absolutely agree with the sentiment you have when you lend him your body, I only wanted to exercise the demon at that point. But after a while I cooled down because I realized that he was trapped in your head, and everything he did while he was in control was effective at getting useful information. He also never does it again after V asks him to just do what they agree he'll do. What I admire about his character is that he goes as hard as he can for his friends, up to the point of nuking Arasaka to free his girlfriends trapped soul, and when given control of V's fate he sticks to the plan and doesn't just steal his body to satiate his desire for revenge. He also generally agrees with my sentiments towards free will, so a fair few quests I did what he wanted because it was part of my character as well.
@@Patrician I can't say I'm onboard the Silverhand being a great character boat. From an interaction-to-interaction basis yeah he's solid, absolutely consistent as you said, but in a larger sense the only significant thing he really accomplished was making it so people could say Americans nuked the Japanese for a third time. In his interactions with Alt he was mostly abusive, he both directly and indirectly got Alt captured in the first place, he spent his entire life and unlife spouting vague high ideals about rebellion and freedom from the corporate overlords but didn't procure anything lasting in that regard and in always taking the most direct, least considered route possible to solve all of his problems he effectively killed Alt himself. The game seriously glosses over the entire philosophical element of AI being people or if a person who cut and pastes their consciousness into an AI is still really that person, but the one moment it does touch on it Alt (as an AI) says she no longer considers herself to be Alt the person. Related, but not really what Alt was. All of this is perfectly fine if not good as characterisation but my problem is the game never gives you an opportunity to address it really, you don't get to call Silverhand out on his flaws, how he's fucked up every single thing in his life, destroyed all of his relationships through sheer force of personality, died as nothing more than a minor footnote in the grand scheme of things and even now in unlife can only manage to be a lecturing parasite gradually killing the PC who in the majority of endings is utterly superfluous and useless to succeeding in your goal. Maybe I'm just overly cynical or something about him doesn't jive with me but while I appreciate the extent to which the game doesn't force you to be pals with him, I wish there'd been an opportunity for a real coming-to ultimatum where your character could express a little more righteous indignation towards him. Arguably it's a minor distinction but I've begun to care more about those with time and what could have sold me on Silverhand was how he reacted to an all cards on the table scenario like that. Plus, it doesn't help that characters not pointing out things which seem obvious to me in fiction is something of a peeve of mine, even worse when you're controlling the character and you don't get to express what you're thinking simply because it didn't occur to a writer.
@Starless I'd argue my criticism doesn't just boil down to "he's mean." Part of my criticism is Silverhand's incompetent in how he operates, he is largely a failure or at least has accomplished absolutely nothing of note and he's gotten everyone around him who did or ever could have cared about him killed or disinterested in his cause because of his carelessness. My point was while none of that equates to bad writing on its own, it isn't what I consider good when the game and universe are trying the entire time to sell you how cool and legendary he was without ever letting you have a real moment of confronting him on his faults. He's constantly lecturing you on how the world works and what you're supposed to do when he didn't seem to contribute absolutely anything of worth in his own lifetime, all while being a parasite killing you from the inside out. Your only choices in interaction with Silverhand are essentially passive aggression with an occasional moment of saying you're sick of him or treating him with fuzzy soft gloves and acting like he's your new best friend. I just don't like in fiction when there's obvious things I wish a character would say and then they don't simply because the writer didn't think of them or couldn't be bothered to include them.
@Starless Right, but that's my issue with it. You aren't getting a second hand account or the popular perception of him, you're seeing the real events directly through his memory and talking to the actual guy - there's no excuse of bias to explain away his deficiencies, it's more or less entirely his fault that everyone around him died or was pushed away. This is the guy who accidentally killed his girlfriend he supposedly cared about because he couldn't stop to think for a moment if maybe he shouldn't just yank a cord attached to her brain out without trying anything else first or maybe looking for a power button, and all because he wasn't able to prevent her from getting captured in the first place. He spouts high ideals at every possible moment and lectures you on everything but accomplished nothing with any longevity. There isn't a single thing Johnny Silverhand didn't screw up in some way and there are zero results to give anything he says any weight beyond the most obvious statements anyone could figure out on their own like 'corporations bad' and 'society sucks.' The fact that you can't point out how pathetic he is to his face and have a proper confrontation again leads me to believe only one of two things; the writers couldn't be bothered to give you the opportunity or alternatively they themselves were so enamoured with Silverhand that they didn't stop to consider the plaintext of his actions and their consequences. That's what I don't like.
The content of Silverhand's character is fine but how you interact with it falls on its face. The closest the game ever got to letting me have the kind of confrontation I wanted with Johnny was right at the end when he isn't inside your head anymore, but even then that's really only letting you comment on how you're glad he isn't your problem anymore and he barely even reacts to it to the point of two of his lines are effectively identical back-to-back. The odd time where you get to point out a hypocrisy of his isn't the same thing as getting to tell him exactly what his entire existence amounted to to his face, which is to say an abject failure and to his very worst enemies he obsessed relentlessly over a minor footnote who will and already mostly has been totally forgotten.
@Starless Yeah, I think you're completely right about that. My first impression of Johnny right after he tried to murder you was "Well, fuck this guy, I'll treat him like a parasite that I want excised at the soonest opportunity." and then in under the next five interactions you're right onto casual speaking terms with him. If I had to put it in some succinct way I guess I'd go with it feels like the writers expected the player to like Silverhand and want to be friends with him which will do all the legwork for them, and then didn't really account for the alternative of players who hate him and want nothing to do with him beyond paying occasional lip service. Attention should have been given to potentially having way, way more conflict in that relationship.
one year later, still no walk toggle, and the animation for the monowire is still broken in ultrawide. two really small problems that could be fixed easily but really take me out of the game. meanwhile CDPR takes a year and fixes things like the position V lays down in his bed (something you hardly ever see and really doesn't matter), and makes a big song and dance about the update.
I've been binging your videos the last couples days and im glad to see you've gained a couple hundred subscribers since then. I hope you get many more and keep up the quality content 👌
"Working an extra day a week for 6 weeks isn't a sustained crunch." Yeah, no, it is. Having 1 day off per week for a month and 1/2 (especially given this wasn't the only crunch the devs had during development) is not excusable. Using "I've done it" or "it's not that bad" as justification is just weak ethics. The point is it shouldn't be done. Ever.
Otherwise, fine review.
@@DevonD.B except they were NOT giving an opinion. Thats the point. Taking a few extra days is fine. Being forced to work a few extra days NO MATTER HOW MANY DAYS THAT IS, is not fine.
Yeah the urgency: ludonarrative dissonance on point here.
What ever your channel has to offer, if it's anything like that Morrowind video, I want in
Were u being sarcastic, when u said u had a vested interest for CP to fail so u can advance ur career? Bc u said right after, that u avoided external influence to make an honest as possible review.
I'm interested in what u mean, bc its a self-aware view, and it can apply both ways to wanting a game to succeed or fail, to make a video on it. I think the worst thing a game can be for a content creator is have a neutral response to audiences.
I enjoyed several of ur reviews (battlefront, MW2, fraze). Personally I'd like to see a review on genshin impact bc im strongly against the gacha mechanics, waifu/weebo exploitation, monetization structure, and billions those kind of mobiles games make for the amount of content they lock behind a pay or time wall. I'd like to see ur review on the game play, plot, monetization strategy and see what u can claim as pros or cons for one of the most successful (among many) gachas in recent years. I would really like to see ur opinion/review of that game.
Damn I didn't realize you only had 5.6k subscribers you deserve more and with your writing style I think it will be inevitable
Ok having gotten tired of the game after about 100 hours I would like to say the editing during the spoiler free section is some of the best I have ever seen. The things in the video from the game relate vaguely to what is being said. It is hilarious to watch.
It sounds like the game forces some hard choices on you (which is a good thing), but it doesn't adequately explain why things have to be the way they are. It's a tough tightrope to walk, contrivance on one hand and narrative gravity on the other. Even if the writer knows nothing about the technology in question (magic versus science fiction), you still want to make the scenario and the actors seem plausible and relatable, respectively.
I wonder how good the game would be if they spent all that time on game development rather than advertising and making a weekly talkshow about it?
Some of the marketing shone an interesting light into the development. The sound engineers had a very interesting process for picking out engines for car audio, for example, and it was cool to hear the musicians approach.
Wait you think the guys programming are the same dudes in marketing?
@@taranm7887 Wait, you think the guys at the top don't allocate how much resources go in to each team on the project?
I'm glad I found your channel. The 7 hour Morrowind review popped up randomly as I was looking for longer form content and, the game being one of my favourites, I loved your video. So I watched this one and its the same, your content is excellent. You're very good at getting to the meat of the game and your thoroughness is exemplary. I look forward to watching this channel blow up and will definitely spend time on the content i've missed thus far. Keep on keeping on!
A fresh and well thought out review, thank you for your work.
Excellent channel. I subscribed and it’s a shame you don’t have many more subscribers. I’m sure you’ll get there because your content is on point.
Looking forward to seeing this channel grow, fantastic review as always Patrician!
Honestly urgency vs agency thing can be solved with expiration dates. I personally interpreted the story as a bucket list, you are already dead so you try to do everything you want to do. Of course you try to solve your illness but you also want to become the most well known name in the afterlife. And I think the sidequests and gigs work great in that regard, things to do to build reputation. But the game suffers from triple a massages, where “we can’t have it be TOO unapproachable, as if we put everything on a time limit we stress the player out rather than make sure they are having a good time”. I went in playing cyberpunk with no expectations and am having a good time. I just hope they get some confidence and add a schedule system to the game.
Your first comment just earned a subscription, good job standing by your work.
I broadly agree with your assessment here; 2077 is a 'Good Game' in the sense that it competently (excluding bugs) hits the criteria necessary for a game to hit.
However, I think that's probably where my fondness ends. Bug are not a dealbreaker to me; in fact often they seem to be the inevitable conclusion of a development company that is operating on the limits of their technical ability for complexity in systems. Games like Kenshi and Morrowind have innoculated me against most major frustrations around progression stopping bugs through sheer practice. That is not my issue with 2077.
My main issue, besides the one you highlighted wrt urgency clashing with agency, is that no one in the world really wanted anything particularly interesting. Perhaps the most interesting motivations come from a character that you have very little opportunity to communicate with (Neon Genesis Art Bell-ion) and its motivations are ultimately only interesting because they're not explained and so I had to fill in the blanks myself. Johnny lacks a mental map of how to do anything that would support his moral stances and is reduced to infantile bombings and murders because he anthropomorphises a corporate organisation employing thousands of people within a meta-structure of self-destructive competitive drive and thinks he can do things like 'give it a bloody nose'. Panam's entire storyline arc is reduced to 'my boss doesn't let me do whatever I want whenever I decide to and is more cautious than I'd like him to be'. I hoped I would see some kind of development in both my Corpo V and with Takemura as they both realise that the value structures they've internalised are completely at odds with an economic and social system that exists to deprive them of agency; I hoped that cyberpsychosis might be tied together with attempts from wanky literary characters to critique the way in which humanity's attempted mastery of nature has simply revealed its impotency to transcend it; I hoped for a little bit more PKD and Deus Ex and a little bit less Ridley Scott and Human Revolution.
5:17 I am legit shocked.
I have never related with someone on such a specific thing with no hesistancy.
The preparation aspect of Witcher 3 was *the best* part of the game. When you mentioned that Morrowind was about the minuta of adventuring, I kinda took that as a token gesture to RPG realism but now I see that you really meant it. Hell yeah, man. Glad you have the soapbox and the megaphone.
That urgent story stuff is partially what ruined Fallout 4 for me. It insists that you build bases and wander but the main story is about a father/mother looking for their child that was kidnapped.
Just watched your furi review and I really enjoy your style. Haven't watched the 7 hour extravaganza yet.
A thing to note on the non-lethal stealth is that some missions/dialogue changes depending on your playstyle so even if a full pacifist playthrough isn't possible with certain choices, I still enjoyed the roleplay freedom to be able to choose to let some npc's live or die depending on the circumstances.
As for the endings of just storing Johnny or V is not an option in so far Mikoshi is about to be destroyed and all the personalities there absorbed into Alt. As far as we know, there is no other way to store engrams since Arasaka are the ones who hold sole control over this technology and they built Mikoshi specifically for that purpose.
well-made video and I particularly like what you said in the conclusion about having a vested interest in seeing the game do poorly, due to being a content creator. This is the single biggest reason I fully intend to get the game and give it a try once a few bugs are ironed out; everything is so driven by outrage clicks these days that it's become way too easy to just write off literally everything as being shit without even experiencing it. Also thanks for avoiding spoilers! Good content looking forward to seeing more from you.
Up until Jackie died this was one of the best games I’ve played in recent memory, the on rail story was such a refresher compared to the fake non impactful “roleplaying” that I’m used too.
Unfortunately as soon as Jackie died and the on rails section ended this game was insufferably boring. I think I could only play for like an hour after that before I got bored af.
The problem with the leveling is that the game encourages exploration and seeing it's quests, but if you do that, you start to out level everything. Playing on Very hard I was one shotting everything and the 'hard' secret ending was a cake walk. I had to handicap entire play styles to make fights even remotely interesting. It was bummer unless they were going for a power fantasy thing.
I also did all the side content so I got to the end and the problem came up that I have with a lot of 'choices matter' games where if you save right before the big decision, you get all the endings. I get it, the developers want people to see the content they created, and making branching paths from a mid point or early on in the game is a lot of work and frustrating for players who want to experience everything in one playthrough.
Like, after making a deep bond with Johnny and everyone in the city and the people in it and having strong ties with the people, it makes very little sense that the option to betray them all and side with Arasaka at the end anyway is still available, whereas if you rush through the story and they're you're only option and you don't care about Johnny that much, it makes more sense.
nah doubt they went for power fantasy style game. they just didnt balance the game correctly.
i played my first playthrough on normal and played with high intelligence.
i ended up clearing rooms with one contagion hack
did restart the game not long ago after some updates. it seems its not that overpowered anymore.
but yea you are correct. game is too easy if you go systematically from quest to quest.
and difficulty doesnt change much
"Yobinuro Arasaka" it's Yorinobu bro come on
Lmao this popped up at the top of my feed and I almost threw my phone with excitement. Then I realized I've already watched this twicee
9:53 You probably havent seen tech revolver that doesnt need charging but still gets benefits of fully charged weapon. Also there is tons of skills for charging.
13:32 Motocycles are nice, very easy to drive in first person
Nice I played game to post second act. I was feeling very awkward about game and consequences presented, something was bit off when I initially figured out scenario. You just put in the words what I felt about dilemma presented interviewed on consciousness and ai. Very well thought and presented analysis liked it. Earned a sub.
15:14 clearly an intended feature to demonstrate V's skill and confidence.
Comparing the marketing with the real game is night and day. More than half of the features got cut just to make a half-baked story with Keanu Reeves because they got star struck.
Combining the crunch and the Watch Dogs level of downgrading make this a perfect storm that is the downfall of CDPR.
I feel like the devs did want to deliver the game that was presented in the marketing - but the shareholders wanted their money in 2020, so they forced the devs to release a game that needed at least another year.
@@Somnolentone the thing is ; shareholders were lied about state too. Like, this is just CDPR being hellhole which made most of Witcher three devs quit because development was badly managed, no surprise that issue became worse after being jerked as second coming.
"working an extra day a week for 6 weeks is not a sustained crunch"
I'm sorry, what? A month and a half is not "sustained"? Crunch is poor project management, end of story.
A month and a half of 6 day work weeks after four a half years of 40 hour work weeks. How grueling.
@@Patrician Yes. Yes it is. "You were only subject to terrible conditions for a month and a half" doesn't strike me as a particularly humane argument.
@@DevonD.B Great! That's wonderful for you and your boss that you have nothing better in your life going on that you'd rather do than make a few extra bucks.
I'm not exactly sure what voluntary overtime has to do with mandatory overtime, though.
Been avoiding the review until i got around to beating it myself. Just did.
So I’ll give my own cliff notes version of where I’m left feeling personally. Before i watch the video:
(For those just curious about my opinion and don’t want to read:
I think it’s a 7.5/10
Come for the story, lore, world building and the atmosphere. Because generally the gameplay and RPG/Open World elements feel shallow. I am not including any glitches or bugs in my scoring, because that would be unfair and i just didn’t see many in my run.)
-Characters are for the most part a slam dunk in my opinion. Most feel realistic, and their motives and methods feel true to their respective backgrounds. Characters who stand out to me though are Johnny, Panam, Takemura, Jackie, and Judy.
-Open world feels bland if anything. Pretty, sure. Beauty is only skin deep. And the “Open World” here is not very deep.
-Atmosphere on the other hand is wonderful. I look around and actually feel like I’m catching a glimpse of the future. I have had no experience with the Cyberpunk universe before this game, but it definitely made me start looking into things more, and scrolling the Wiki’s for more context and information. They nailed that part, making me want to understand and get to know the world they made.
-Voice acting and Mo-Cap are amazing at almost all parts of the game. Sure, there’s a few lines here and there that sound a bit hammy (Especially some of Keanu’s deliveries), but even he managed to make me like Johnny, and i was sad to see him go. Male V’s voice actor really impressed me as well.
-Visuals were very good for the most part. Not the end all be all of gaming that they hyped them up to be, but still a very pretty game. Lip syncing/speech animation here is what impressed me the most. Graphics tend to get less impressive as you get away from the more Set-Piece missions though, where the extra curated Mo-Cap scenes are fewer and far between. The graphics shine most when you’re doing story content. Obviously.
-Driving sucks cocks, on PC at least. Feels like I’m driving on sticks of butter, spinning out all the damn time. Not to mention that unlike GTA, there’s no reaction to your vehicle from other drivers. Meaning no one will ever make room for you; you have to plow through them.
-Performance: I play on PC with a 2070 and i7 9700k, so i was able to play at max settings with everything cranked besides RTX lighting which was at medium. Game ran at 42+ frames more often than not, and never dropped below 30. So not bad but also not good. (I consider myself a graphics whore, so i will take lower frames for better graphics)
-Dialogue skill checks have to be one of the most pointless things in the entire game. I always kept a handful of attribute points on me incase i need to pump up a certain skill during a dialogue, so i could pass the check... Those checks never matter. You get the same result using the other options, and the only difference is some different lines.
-I clocked just under 50 hours, played on the hardest difficulty and i did all the major side gigs (So no cyberpsycho stuff, no boxing matches, no check list stuff besides finding all 20 tarot cards)
Included in this time is about 4 hours of me fucking around with my graphics settings getting everything just right.
I only did story missions when i ran out of side gigs, so in no way did i blow through the campaign... but some how i still feel short changed. I feel like had i just ignored side shit, and focused on the main story I’d have finished it in 10-15 hours. Which is not a long time at all.
They touted this game as having 175 hours of content, but even with the stuff i didn’t do there’s no way i could find another 125 hours worth of stuff to do. Nor would i want to.
Overall opinion? They built a beautiful new house on a crumbling, broken foundation. The story and world is what holds this game up, the gameplay and core mechanics are mediocre and shallow at best. They needed to focus more on the gameplay foundation, because even with a bad story people will play your game... But only if it’s fun and mechanically sound. This game is not. It’s like using a piece of plywood as a bridge. It works, for a little bit. But soon you’ll start to feel the cracking and bowing.
I really appreciate you divided the video in spoiler-free and “spoiler-full”, thanks