I like your explanation of things up until the halfway mark. Maybe the alcohol was setting in. I think fireproofing is underrated because in a chase or while driving to an objective, it buys you time to get to a gas station in the event you take enough damage to catch fire / smoke but not explode. Example: I had a heavy item drop mission on final. I had a Seiyo Espacio with steel plating 3, fire proofing 3, and quick fix chassis. My teammate was driving, and I was riding in passenger seat. We had 45seconds left to travel 400m. I was repairing using blow torch, and kevlar 3 as we tanked damage from multiple car collisions, an osmaw, alig, and a dmr. Our other teammates eventually slowed the pursuit which bought us headroom to make the drop. However, by the time we reached 100m of the drop, my blowtorch was completely spent, and the Espacio was on fire. But it did not explode because of fireproofing. We also had no time to move it because we had literally 5 more seconds to unload from the van and drop the item. We won the mission thanks to these perks! I was like a blockbuster movie; I wish I had recorded it!
Brick has some interesting quirks which I discovered when I was using Devil Dog's Cisco. Namely, when brick is active, you get credited for every kill the vehicle causes, even when an enemy blows it up and kills themselves or their teammates in the process. This was kind of funny in Baylan shipping when I let it drive into enemy camping spots behind the containers and watch them kill themselves (and no, I did not use mobile detonator because even I have standards).
Car surfer is best for sticking with your teammates because everyone drives the same 2 seat cars. Flak jacket is most meta when facing players using explosive weapons like OSMAW/OPGL and cardet. Fragile is underrated as it takes practice but the advantage of faster movement even when shooting is very strong. Happy Landings 3 is powerful for getting around, You can immediately jump down from a even great height before or after a fight without fear of dying or even resetting the regen timer. You won't suddenly become a one hit kill either. Kevlar 3 sucks in general as the speed decrease is just too damn strategically and tactically detrimental, The consumables help a bit but compared to clotting agent which needs no help it clearly is worse. Kevlar 1 is a decent poor mans flack jacket and 2 can be sorta good but CA is just so much better overall Hard landing can be really strong when dropping on top of players claiming ladders or shooting while falling as you won't get interrupted on landing but you will noticeably die to fall damage more often. Radar jammer is very strong when used right which takes practice as the ability to deny your enemy information about the exact location of your teammates AND their teammates means the enemy won't fully know if you got the first shot off or their teammate did and how many enemies there are which makes it VERY hard to gauge if they should retreat or push forward and finish the enemy off. Remote detonator is an incredibly powerful tool for area denial which can easily be used to force the enemy to reveal their location or delay an objective. I honestly haven't seen enough players using spotter or used it myself enough to know how good or bad it is. Fireproofing lets you keep a car moving for a long distance even when it starts smoking which is actually the first stage of the car burning up, This allows you escape and make it to repair way more often than you think. Armored engine allows you keep driving a car normally at full performance even when it's heavily damaged which can easily be the difference between escape and death, But the sudden transition from smoking to exploding will get you killed at times. High octane fuel lets you use your car as cover even when its about to blow up and is therefore not comparable to either fireproofing or armored engine. Brick is really good for obscuring when you ditch your car as it will appear occupied while as it drives off, It is also useful as a weapon with heavier vehicles as it allows you to crush other cars without fear of betting caught in the resulting explosion. Chassis strengthening is a pure upgrade with no downside for any vehicle that wasn't strong enough to crush other vehicles in the first place, No other green mod can say the same. Cargo space is a bit underrated, It's really funny to see enemies spare a vehicle they assume cannot carry the heavy item objective only for you to drive off with it anyway. Explosives is a good upgrade if you intend to use your vehicle for area denial regardless if you use remote detonator, Enemies have to stay even further away from your vehicle but so will you. Muffler is really underrated for not just sneaking up to objectives without revealing your location but ramming people to death as they won't see you on radar when you come from behind. Really good when combined with ramming plate for not just killing at low speed but also crippling other cars. I recall mobile radar actually being pretty good but I think it's broken now right? Allowed you to deny an area differently from explosives as often enemies don't want to reveal their position if they are not shooting at someone. Bandolier is best on weapons with short reload times like most shotguns as the resupply time is based on magazine reload speed and for shotguns it's based on the per shell reload speed.
Car Shield perc now is actually good because it can be used on Compacts which are currently must have in squads, because usage of compacts is mostly in narrow-box areas with MSU, so less damage might be actually good other than that i fully agree with you
I feel like Happy Landings isn't actually that bad. If you're playing on roof tops and someone rushes you, half the time they don't h it their shots when you just catapult off of a roof. Sure it isn't meta, but Enf r255, I thoroughly enjoy using it as a scapegoat. Love the tier list though, do you have one for weapons?
The reason really why I put it down there is cos I've been in losing gun fights before and because they've fallen from a height that wouldn't stun them if they didnt have HL3, they got stunned and lost the fight xD. I appreciate comments like this, thank you. And yes, at some point soon I'll make a tier list for weapons!
@@mylowselfesteam Oh! Y'know I completely forgot that when you have htis perk you get stunned and others don't. I'll have to test out playing without it to see! Thanks!
Cargo 3 in Creme de la crime in your Vegas last mission stage uqgrad your caryyable3 items of the vegas from 2 to 4, and thats a BIG GOAL.... Bro do you even tryhard?
cl 2 can have its use in a few meta guns like N-tec, Joker Carbine and a few smgs. I think I've only ever used bandolier 2 on an Osmar so I cant really comment on that. For the sake of simplicity I only went through the level 3 variants since 90% of them are used by the player base.
Time stamps:
00:23 - Character mods
00:34 - Blowtorch
00:51 - Car-surfer
01:44 - Clotting Agent
01:47 - Field Suppler
02:02 - Display Banner
02:33 - Flak Jacket
03:12 - Fragile
03:34 - Happy Landing
04:07 - Hard Landing
04:19 - Kevlar Implants
04:47 - Radar Jammer
05:33 - Remote Detonator
06:40 - Spotter
07:20 - Valzipram Tablets
07:47 - Car Mods
07:56 - High Burn Fuel
08:09 - Brick
08:26 - Armoured Engine
08:54 - Brick again
09:08 - Chassis Strengthening
09:19 - Extra Cargo Capacity
09:22 - Explosives
09:43 - Armoured Engine again
10:03 - Fast-Fix Chassis
10:31 - Fireproofing
11:04 - Mobile Spawn Point
11:14 - Mobile Supply Unit
11:21 - Nitro Booster
11:35 - Muffler
11:58 - Ramming Plate 3
12:20 - Fireproofing again
14:00 - Weapon Mods
14:07 - Bandolier
14:24 - Cooling Jacket
14:28 - Extender Magazine
14:48 - Heavy Barrel
15:01 - High-Magnification Scope
15:17 - Hunting Sight
15:20 - Magazine Pull
15:38 - Mobility Sling
15:45 - 3 Point Sling
16:07 - Muzzle Brake
16:18 - Reflex Sight & Improved Rifling
16:21 - Tagger
16:25 - 3PS3 vs Mobi Sling
I like your explanation of things up until the halfway mark. Maybe the alcohol was setting in. I think fireproofing is underrated because in a chase or while driving to an objective, it buys you time to get to a gas station in the event you take enough damage to catch fire / smoke but not explode.
Example: I had a heavy item drop mission on final. I had a Seiyo Espacio with steel plating 3, fire proofing 3, and quick fix chassis. My teammate was driving, and I was riding in passenger seat. We had 45seconds left to travel 400m. I was repairing using blow torch, and kevlar 3 as we tanked damage from multiple car collisions, an osmaw, alig, and a dmr. Our other teammates eventually slowed the pursuit which bought us headroom to make the drop. However, by the time we reached 100m of the drop, my blowtorch was completely spent, and the Espacio was on fire. But it did not explode because of fireproofing. We also had no time to move it because we had literally 5 more seconds to unload from the van and drop the item. We won the mission thanks to these perks! I was like a blockbuster movie; I wish I had recorded it!
I can't believe you have an opinion diffrent from mine.
Brick has some interesting quirks which I discovered when I was using Devil Dog's Cisco. Namely, when brick is active, you get credited for every kill the vehicle causes, even when an enemy blows it up and kills themselves or their teammates in the process. This was kind of funny in Baylan shipping when I let it drive into enemy camping spots behind the containers and watch them kill themselves (and no, I did not use mobile detonator because even I have standards).
Woah mama!!! Great video mommy mylow!
My guy got good music taste
Car surfer is best for sticking with your teammates because everyone drives the same 2 seat cars.
Flak jacket is most meta when facing players using explosive weapons like OSMAW/OPGL and cardet.
Fragile is underrated as it takes practice but the advantage of faster movement even when shooting is very strong.
Happy Landings 3 is powerful for getting around, You can immediately jump down from a even great height before or after a fight without fear of dying or even resetting the regen timer. You won't suddenly become a one hit kill either.
Kevlar 3 sucks in general as the speed decrease is just too damn strategically and tactically detrimental, The consumables help a bit but compared to clotting agent which needs no help it clearly is worse. Kevlar 1 is a decent poor mans flack jacket and 2 can be sorta good but CA is just so much better overall
Hard landing can be really strong when dropping on top of players claiming ladders or shooting while falling as you won't get interrupted on landing but you will noticeably die to fall damage more often.
Radar jammer is very strong when used right which takes practice as the ability to deny your enemy information about the exact location of your teammates AND their teammates means the enemy won't fully know if you got the first shot off or their teammate did and how many enemies there are which makes it VERY hard to gauge if they should retreat or push forward and finish the enemy off.
Remote detonator is an incredibly powerful tool for area denial which can easily be used to force the enemy to reveal their location or delay an objective.
I honestly haven't seen enough players using spotter or used it myself enough to know how good or bad it is.
Fireproofing lets you keep a car moving for a long distance even when it starts smoking which is actually the first stage of the car burning up, This allows you escape and make it to repair way more often than you think.
Armored engine allows you keep driving a car normally at full performance even when it's heavily damaged which can easily be the difference between escape and death, But the sudden transition from smoking to exploding will get you killed at times.
High octane fuel lets you use your car as cover even when its about to blow up and is therefore not comparable to either fireproofing or armored engine.
Brick is really good for obscuring when you ditch your car as it will appear occupied while as it drives off, It is also useful as a weapon with heavier vehicles as it allows you to crush other cars without fear of betting caught in the resulting explosion.
Chassis strengthening is a pure upgrade with no downside for any vehicle that wasn't strong enough to crush other vehicles in the first place, No other green mod can say the same.
Cargo space is a bit underrated, It's really funny to see enemies spare a vehicle they assume cannot carry the heavy item objective only for you to drive off with it anyway.
Explosives is a good upgrade if you intend to use your vehicle for area denial regardless if you use remote detonator, Enemies have to stay even further away from your vehicle but so will you.
Muffler is really underrated for not just sneaking up to objectives without revealing your location but ramming people to death as they won't see you on radar when you come from behind. Really good when combined with ramming plate for not just killing at low speed but also crippling other cars.
I recall mobile radar actually being pretty good but I think it's broken now right? Allowed you to deny an area differently from explosives as often enemies don't want to reveal their position if they are not shooting at someone.
Bandolier is best on weapons with short reload times like most shotguns as the resupply time is based on magazine reload speed and for shotguns it's based on the per shell reload speed.
Car Shield perc now is actually good because it can be used on Compacts which are currently must have in squads, because usage of compacts is mostly in narrow-box areas with MSU, so less damage might be actually good
other than that i fully agree with you
I feel like Happy Landings isn't actually that bad. If you're playing on roof tops and someone rushes you, half the time they don't h it their shots when you just catapult off of a roof. Sure it isn't meta, but Enf r255, I thoroughly enjoy using it as a scapegoat.
Love the tier list though, do you have one for weapons?
The reason really why I put it down there is cos I've been in losing gun fights before and because they've fallen from a height that wouldn't stun them if they didnt have HL3, they got stunned and lost the fight xD. I appreciate comments like this, thank you.
And yes, at some point soon I'll make a tier list for weapons!
@@mylowselfesteam Oh! Y'know I completely forgot that when you have htis perk you get stunned and others don't. I'll have to test out playing without it to see! Thanks!
Cargo 3 in Creme de la crime in your Vegas last mission stage uqgrad your caryyable3 items of the vegas from 2 to 4, and thats a BIG GOAL.... Bro do you even tryhard?
I think some perks are just there for fun. 😅
But it all depends on your play style really.
I think in a tier list you should evaluate the perks by tier. Imo.
gun tier list please
I'll think about it, but the thought of making another apb related video makes me sad
what about bandolier 2 and cl 2 ?
cl 2 can have its use in a few meta guns like N-tec, Joker Carbine and a few smgs. I think I've only ever used bandolier 2 on an Osmar so I cant really comment on that. For the sake of simplicity I only went through the level 3 variants since 90% of them are used by the player base.
after Hardlanding nerf, its useless anymore
Jesus plays APB?
I actually uninstalled it the other day xD
Car Surfer Max Rank Silver ?!?!??!?!? Dislike !
L on the happy landings 3 sure it stuns u but its for like half a sec if ur opponent misses its a fair gunfight.
Carsurder Absolute Swagmachine qerc. you just need skill and you can qlay COlby-qmg on car roof and win haha