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Narrated D&D Story: How I Ran An Epic One-Shot For 13 Players And Lived To Tell The Tale
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- Опубліковано 4 лют 2020
- Today we'll see DMs run an epic dungeons and dragons one-shot for 13 players!
Story Source (By u/IzzetTime, Reddit): bit.ly/EpicOneS...
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This D&D session was honestly the most fun and inspiring session I have been a part of (I was the cantaur bard called titysios 2nd otherwise known as Tyson) all of the DMs allowed for an amazing atmosphere and on behalf of the group I would like to thank all things dnd for deeming this story worthy of the privilege to be on his channel😁👌
Maybe you can give some more details about the story.
Is it true that all the centaurs are related?
I only know about our side mission because it was like a month or two ago but here I go. So we were told we needed to go and get the bell from the church called "the fat lady" we all decided it would be best to get there asap so we dropped everything and went. On the way we encountered I think it was 4 human priests carrying a large bell with the heart missing going in the direction of the bell tower. At the time we didn't realise and decided to kill of them. Me being the bard cast bigbys hand and tried to shake them off the bell but failed miserably. More enemies turned up ( can't remember what exactly) so we had to fight them all off to secure the bell. We were then told that we could find the heart of the bell in a chapel down the street so the group took the bell there. We got there and the door had collapsed meaning we couldn't walk in but there was an entrance to the cellar down an alley way so we followed. We were presented with three flasks of blood from a demon, vampire and Ork I believe. The room we were in there was a huge mirror with the heart of the bell inside (not in the room aka a puzzle) so our rogue decided to drink all of the flasks of blood and surprisingly somehow didn't die from poison. But after drinking the vampire blood her reflection wasn't in the mirror. She proceeded to walk through the mirror and grab the bell. We then ventured into the church where we met kethis (as mentioned in the video) he said he was going to kill is so we booked it out the cellar but of course he followed. As we were running me being the bard I was whipped out the beater for my drum and started playing Tokyo drift with the bell as we ran (announced to all of the groups that they heated screaming and a bell in the distance as we entered the room playing the song) while we were running one of our team members was downed and had a perk on that allowed us to spawn 4 creatures of our choice (we chose 4 giant eagles.) Everyone except me jumped in the bell as 2 eagles took it and I was picked up by the third and the forth was just there. Kethis decided to attack me as we flew away (he can fly) and I was downed meaning someone had to jump onto my eagle to stabilise me. The rogue rolled a nat 20 (thank god) and saved my life but was quickly charmed by kethises charming looks and was turned into a badger with no intent on killing kethis. This went on for a while and kethis killed one of our eagles untill we arrived at the town centre and began to ascend towards the ship (which is why kethis ended up there in the first place((we were supposed to kill him but couldn't be bothered))) and then the main battle begun
@@andresmarrero8666 yes and they are all called tyson
@@liger-9990 and now I am thinking of a bear bard that steals beards and weaves them into his fur.
"the DM wanted the possibility of one of the players playing Abserd". Never in a century did I expect to hear that line!
QVJIPN - 42 it was me I was the DM!
QVJIPN - 42 I’m hoping you know who Abserd is! If so, then I absolutely agree with that statement. If not, then look up Puffin Forest, Abserd.
"I mean seriously I'm an archer that can't shoot, I fighter that can't fight, a healer who can't heal, a wizard who can't cast spell does that sound like a broken character to you?" Here is the main issue of having as Abserd into your group (had a past experience in a group and yes the character was strait up useless)
I had to go back and relisten to the absurd comment and it made me laugh because I all I hear is "When I say a Jack of all trades I mean a Jack of all trades..." I want a DM like this I designed a useless character who was a know it all who sucked at everything but would run into situations claiming "I got this" however I never got to us it because the DM had a cool Idea for a game but it reqired everyone's characters dying in the first adventure and being brought back as undead. I would have enjoyed the game more if I had gotten to roll play the character that I made with the stats he originally had until he got himself killed by his own stupidity, or if the DM have told us the characters were thorw aways
Hellooooooooo I am being Abserd! it is the nice to meeeeeet you
Puffin forest absurd legend as spread
manic tornado
“ABSERD IS VERY POWERFUL!”
he's made a mark definitely.
Glorious!
That is What I thought. Maybe its one of PuffinForests's games?
Ha, great.
"because one DM wanted the possibility for someone to play Abserd... Nobody played Abserd"
Sad Abserd noises in every class
A man of culture 👌
@@elecstorm3701 Yes
I had a mini heart attack at both Abserd and the cannon of De Rolo
ThatOneOtherBoi yeah, I saw de rolo and had a big ass grin
Same here
We all know that that cannon is really bad news...
Don't forget horseworts school of eldritchcraft and lizardry
Glad to hear mention of Abserd in more places.
Gladder to hear no one played Abserd.
I'mma be honest. I lost it at Horsewort's School of Eldritchcraft and Lizardry
The Cannon of De Rolo... Gained from a man with white hair... I see what you did there...
Lord Percival Fredrickstein von Musel Klossowski de Rolo III of Whitestone I believe?
@@malgorzatakawken HUZZAH!
I love this little detail. Except I don’t think it’d be easy to beat him in a bet with how he thinks.
I dont...what is it?
@@BiggieMFCheese It's a reference to the webshow Critical Role, where a bunch of nerdy ass voice actors sit around and play D&D. One of the player characters is Percival De Rolo, a human gunslinger (homebrew class) who builds his own firearms and use them in combat.
0:58 it's official
Puffin, your character has gone down in DND history
The Cannon of de Rolo huh, seems like Percy has been busy with more than just guns
Maybe there's a cult of de Rolo. Wouldn't be surprised if Percy unknowingly gained a cult.
Given all the demons he’s made deals with, his weapons of choice along with any civilians seeing his shadowy-demon-nope-form he’d definitely have a cult.
I'm glad people caught that
I was one of the three DMs, specifically the one that ran the Fat Lady quest. I have the full account of what exactly happened during the session.
- The four in the party had to run to the church in order to retrive the Fat Lady, with one going assassin's creed style across the rooftops, thabkfully not falling off.
- On the way, they had to make a passive perception check, which only two managed to pass (it was somewhat high, due to the sky already being filled with chaos).
-Those who passed were able to dodge out of the way of an approaching red dragon's breath attack as they see it coming down, the rest got roughly scorched by the flames, the only casualty thankfully being the warlock's pet rat. One charred rat was added to his inventory.
-They make it to the plaza outside of the church, which is surrounded in panicking civilians and flames, including a group of four priests and nuns carrying away a large bell from the church.
-The group tries many different attempts to stop them, ranging from the bardic centaur trying to rile up the civilians to 'save his baby from inside the bell' and the rogue threatening them with dagger-point diplomacy.
-Before they could even respond or co-operate, the dragon from before landed in the centre of the plaza, two githyanki disembarking from its back. The group knew what was coming next and got out if the way of another breath attack, the priest and nuns however being reduced to ashen bones.
-The fight commences, and throughout the plaza burns in magic flames, leaping across the cobbles. The Bard makes an attempt to use Charm Monster, which fails but was themed as too much of a success, a hurtful, damaging success with 'love taps' as the dragon now focuses the bard.
-The fight is finished and the bell retrieved, but the ringer, the Heart of the Fat Lady is missing. They enter the cellar of the church and find it in a large mirror, but it only seems to exist in the mirror. Around them lay many potions, ranging from vampire essence, demon blood and out of date chicken soup. The group tries to grap the heart out of the air, dosent work. They try messing with the mirror surface, feeling not glass but their own hand pressed against another....
-They go through drinking much of the potions before getting to the vampire essence, which causes their reflection to vanish. Putting their hand through this time is met with no mirror-flesh resistance, and they pull the heart back out of the mirror.
-Reveling in their success, the group explores the church a bit more, going upstairs into the main building, much of the stonework and glass destroyed from the siege. It is here they meet the entity the church accidentally created, the Angel of the Statue, Kethis the Indomidable, a large resplendant angel whose beauty emanated from their badger head.
-Misfortune seems to follow the group as the Angel seems to be utterly demented, proceeding to attack the 'Bell Theives' as it called them with an appropriately badger themed arsenal, wielding the Blades of Badgerism to knock one of the members out and turn another into a badger with the Marked for Badger ability.
-For once they make the reasonable choice to book it from the church, bell, heart and badger-member in tow. Kethis is too large to go through the cellar after them, so it summons its own avatar. Running from the church into the blazing plaza, the group sees a very, very large stone fist punch through the collapsed front of the church, growling loudly and second only in volume to Kethis' screeching of accusations of theft.
-The chase begins as the party take to a side street to avoid the rubble thrown by what is revealed to be a Stone Colossus, made in the likeness of Kethis, both of which lock on and chase after the party. A long distance of running and the Marked for Badger wearing off, the druid of the party is taken down, triggering her Faithful Summons as four Giant Eagles. After a very quick stabalisation of the Druid, the decision is made that they cant outrun Kethis and the Colossus forever, so they can at least try to outfly them. Three eagles take hold of the bell like a gondola and the fourth carries the Pimp Daddy Centaur (an achievement for attempted dragon seduction, pleasing the Bard Gods).
-An airbattle ensues, Kethis trying time and again to knock out the Eagles only to be shooed away by the party, managing to successfully Charm to rogue to ease the bombardment of annoyance. Below them the whole time, the Colossus never gave up its slow pursuit, waddling through the city buildings and growing larger by the second with every block of rubble absorbed into its mass.
-The group make it back to the feast area, the eagles finally giving out to spill the party out of the bell to the ground before vanishing. Kethis lands, triumphant that she now has them at her mercy. This is extremely short lived as before the final blow is struck, she is carried off by one of the attacking red dragons, clearly the best target it couldve went for by sheer stroke of luck.
-The bell is given back to the Father, Heart installed, and taken to the bell tower to ring. Upon its chimes, the ship shields are torn asunder and the party is taken away by a new form of transport, a large silver dragon from another part of the Epic, to the final battle.
This session was phenomenal. And probably my favourite session I've ever been in. (I was the dragon born killed by the brain frog). The three DMS were inspiring and did so much work that paid off so well. Congrats to all involved!!!
I love the nod to Puffin Forest! He is such an amazing storyteller animation channel! ❤️
Does he mean abserd? The abserd from puffin forest?
YOnewBUDDY ME!! Can confirm I was a DM.
@@liger-9990 NOICE sad no one did tho
@@liger-9990 soo.. what was an Abserd btw?
@@inserisciunnome ua-cam.com/video/4ZCIh_3b5K8/v-deo.html
@@TheBubbleob ...what the actual fuck did i Just see.
no one played absurd.. that's....... AAABBBSSSUUURRRDDD!!!!!!!!
Everybody is talking about Abserd but did someone notice the reference to the Disc-World of Terry Pratchet (the Ape-Librarian) ?
@KEKE4823
Ook!
Ook!
Ook!
Ook!
Ook!
Wow, I did almost the same thing, but worse.
10 people, not 13.
And I died too.
Lonely Shade tempted to run a table of 13 players and 1 DM for a campaign JUST to flex on them.
Came close at S0 with 8 players, then it dropped to an activity rate of 2-4
@@flyingturret208thecannon5 my regular table used to be 7 players and me as the DM. (now it's 6 players) and during birthdays I have DMed for 11 people. It's not impossible, but it is hard and combat can be slow.
Necro wolfgang *skil* *stonks rising image*
There are 9 pc in my regular table and I am the only dm.
And I found the biggest problem is combat are slow
Kin Hei Chau do they work on figuring out what they’re doing their combat action?
“Immune to creature and logical thought” ahh theres are many Jokes that can be made from that but I’ll use my restraint. Jeez there are a lot of words in this one That flew past me, oh well this is a pretty badass story! Yirbel lives!!
It’s abs-air-ed but stretch the air part. PUFFIN FOREST FOREVER.
Lol I bout choked when I heard the name
Now i know i'm insane. for the last few weeks i've been slowly and carefully starting to solo DM a campaign that has 22 players. all PCs are starting at level 1 unless directly derived from Mighty Nein characters, when they get to start at level 2 as Critical Role started at that level for the second campaign.
Love that a Puffin Forest fan was among the DMs.
And Gambledor? Combo of Gandalf and Dumbledore anyone?
bethany smith both ideas were mine I’m a huge Puffin fan his stuff is great!
@@liger-9990 my younger brother introduced me to Puffin Forest and my oldest brother introduced me to all things D&D.
I'm currently looking for a group near where I live. I'm thinking of doing a starting character that's a rogue/bard. I'm hoping to work in a few of the antics that Ben has done with his characters, like the basket as a disguise with Detective Clancy.
I just love the librarian from diskworld reference...
This reminded me of a time in my AL group when a DM didn’t show up. Another DM put his table with the missing DM’s table and ran a table of 15 players by himself.
ABSERD!
Puffin Forest is awesome
ThE gReAt AbSeRd!!!1!!
Last I knew, he was Brian *Blessèd* as in Bless-ed. Yes, without the accent above the letter you'd normally pronounce it "blessed" but it's a proper noun and proper nouns often have different pronounciation rules from the default.
Brian Blessed is the man who single-handedly broke the Ham Barrier. That's where ham acting stops being bad and starts being good. ;) Brian Blessed didn't only break through the Ham Barrier; he then went sailing straight on to MAGNIFICENT! :D
I subscribed to Puffin Forest back when he had less than 100k subs, and it makes me so happy that he's becoming well known enough to get references from other videos/channels
Wonder if he’ll return the favor someday 🤔 I’ve watched almost all of his videos
I now want to hear "Final Countdown" all in Kazoos
ua-cam.com/video/3U36zas52wk/v-deo.html
You’re welcome.
Once the OP mentioned Brian Blessed, I now imagine a scene with King Siegebert leading a massive airforce of Aarakocras shouting "ONWARD, MY BRAVE HAWKMEN!!DIIIIIIVVVVEEEE!!!" While Queen music played in the background...probably the only thing that would have made this more awesome 😁
I would LOVE to be in a campaign like this one or the "West March" campaign from a previous vid. They sound so freakin' EPIC!
Also, as a Puffin Forest fan, I was blown away by the Abserd reference!
0:58 Puffin Forest want's to know your location and congratulate you sir :D
For anyone wanting more information on the "fat lady" adventure here you go 😁👌 (it is quite long) I only know about our side mission because it was like a month or two ago but here I go. So we were told we needed to go and get the bell from the church called "the fat lady" we all decided it would be best to get there asap so we dropped everything and went. On the way we encountered I think it was 4 human priests carrying a large bell with the heart missing going in the direction of the bell tower. At the time we didn't realise and decided to kill of them. Me being the bard cast bigbys hand and tried to shake them off the bell but failed miserably. More enemies turned up ( can't remember what exactly) so we had to fight them all off to secure the bell. We were then told that we could find the heart of the bell in a chapel down the street so the group took the bell there. We got there and the door had collapsed meaning we couldn't walk in but there was an entrance to the cellar down an alley way so we followed. We were presented with three flasks of blood from a demon, vampire and Ork I believe. The room we were in there was a huge mirror with the heart of the bell inside (not in the room aka a puzzle) so our rogue decided to drink all of the flasks of blood and surprisingly somehow didn't die from poison. But after drinking the vampire blood her reflection wasn't in the mirror. She proceeded to walk through the mirror and grab the bell. We then ventured into the church where we met kethis (as mentioned in the video) he said he was going to kill is so we booked it out the cellar but of course he followed. As we were running me being the bard I was whipped out the beater for my drum and started playing Tokyo drift with the bell as we ran (announced to all of the groups that they heated screaming and a bell in the distance as we entered the room playing the song) while we were running one of our team members was downed and had a perk on that allowed us to spawn 4 creatures of our choice (we chose 4 giant eagles.) Everyone except me jumped in the bell as 2 eagles took it and I was picked up by the third and the forth was just there. Kethis decided to attack me as we flew away (he can fly) and I was downed meaning someone had to jump onto my eagle to stabilise me. The rogue rolled a nat 20 (thank god) and saved my life but was quickly charmed by kethises charming looks and was turned into a badger with no intent on killing kethis. This went on for a while and kethis killed one of our eagles untill we arrived at the town centre and began to ascend towards the ship (which is why kethis ended up there in the first place((we were supposed to kill him but couldn't be bothered))) and then the main battle begun
Gotta love the Puffin Forest reference :D
"Cannon of de Rolo" if that's not a Percy plug I don't know what is. Also a big 10/10 for this story.
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Notes from a NG Human idiot;
Greetings from lovely Restenford(it's a rather nice day here despite the rain)!
Much as i would love to either run (or play in)one of these, i unfortunately don't have the people to do it. This sounds PERFECT for a Convention event though. As always, keep up the good work bru...
May your pantheon ever favor you
Baron Trevelyan of Restenford
that was pretty epic, the biggest game i been in was a WOD with a total of 9 people(think i missed one or two) including one GM i played a Get of fenris werewolf we also had 2 mages and the rest played vampires
My University Role Playgroup had a game bigger than this called Athesia reborn athesiareborn.fandom.com/wiki/Athesia_Reborn_Wiki too many players to count and about 13 DM with one chief DM. The game ran twice a year for a full long weekend each time (Friday evening to Sunday afternoon) It started as D&D + kingdom building on top transitioned from 3.5 to 4th where I joined in players started at 10th level. 5th edition was not a thing at the time so when the players got fed up with combat causing games to overrun or be split over multiple quest slots the DMs made a homebrew system that went through many changes. Each day quests would be put forward in the in-character council room and then DMs would volunteer to run them. Each weekend also had the main questline. Players would then sign up to quests. Saturday also included and in character bring and share lunch. My fondest memories from Uni and I joined the group of Alumni players who returned to play even when they had left uni and move away. My character was Gill Gem Flametounge a dragonborn sorcerer
My local game store did this for starwars day massive group of 6GMs 1Master GM and about 6 people per group raiding a stormtrooper base
I didn't play in a game like this, but I did play a one-shot with a halfling monk during a crash course in D&D at my local game shop. My highlight was talking to the only female player and asking her about her tiefling character. In role, my monk never saw a tiefling so he was confused by her looks so he asked "I have never seen one such as you." The player cried "You never saw a woman before?" Then I said "Are you half-dragon?" That was epic hilarity.
My halfling monk did some reckless things while helping the party defeat a goblin toll gate but it was all good fun. If I could drive, I'd gladly come to the shop every weekend and join a group in D&D, it would be more fun and less expensive than Wizard101. ^_^
0:39 "... a terrible, horrible, no good, very bad idea".
I understood that reference!!!
Wait
Cannon of *de Rolo?!* you mean our lord and saviour Percival Fredrickstine von Muselk de Rolo Kloswosski the Third of Whitestone?
I'm asking my self the samething
I can assure you, that silver haired man had more names than "de Rolo"
Sean Boyle he got a full name mention in one of the disclaimers of the voting forms.
Librarian seems very akin too the same librarian from Discworld.
Awesome one-shot. I have my own campaign world. I had only a few who knew how my campaign world works and each of them had at least a couple of friends that were interested in gaming with me. I told them to tell their friends to create characters for their campaign worlds, start them at level 5, give a primary mission history for each level and two side-mission histories for each level, and I gave a pool a system for their starting gear (some points for magical, some for wealth, and a conversion to trade magical allotment for wealth, all must be portable on the character), and they can have any status they wanted their characters to have in their campaign world. I heard that all loved the idea. They all did it.
Then, it came to their characters entering Loom of Magus. I described how they were gated in by a single wizard. Some knew each other while others were complete strangers. They suddenly realized that all they were and all they had were only relative to their own abilities and what they carried. It was originally meant as a one-shot but became a whole summer of regular gaming with almost a dozen gamers. The first session was nothing but role-playing in the wizard tower. It was a couple of hours of game time but about six hours of real-world time. What I created as a one-shot became a mini-campaign that was based upon one mission, help the wizard that summoned them and go back home. Based on my player's actions, I had to keep creating more content. That mission was essentially TSR's Eternal Dagger 80s computer game in AD&D form but it became a lot more. It was fun but it was a f^ckton of creativity and intellectually taxing-draining work. It was then that I decided no more than 5 players per session after that.
Why am I calling this story an awesome one-shot and then giving the above summary? I am impressed to the max in how so many players were kept on-mission and it stayed a one-shot. Mine had an awesome structure, including players that were exceptionally skilled at pretending to not know things when playing characters while also being assistant DM's... often crossing into being co-DM's.
I think my glitch was I based my one-shot on a really long C64 computer game, a very interesting one, and had that combined with about twice the players I was adapted to doing. I also had no AD&D tournament experience to give me organizational skills, I had my own system... a system I was really confident in... but I disallowed nothing that was within the rules to do. You can do anything but break the core and house rules.
This one-shot had more players than I did and they never eventually wandered off on their own things. I'm an expert on reversing a derail or adapting to a derail of a handful of players, not about twice that. It's like herding cats.
13 players...
THAT
IS
EPIC!
Abserd so puffin forest’s character?
The Cannon of De Rolo. I wonder if Percy somehow has a secret cult. If so then I would not be surprised if he somehow becomes a deity later on.
I caught that Percival Fredrickstein von Musel Klossowski de Rolo III reference.
I played in a game that had 13 players and 1 DM Every Friday and Saturday night for three years
The trick was An info dump at the beginning of the game. In which everyone is present? Afterwards only those actively Participating in what's going on at the moment sit at the table? Everybody else find something else to do which we had video games and movies ECT going on in other places in the house.
Initiative was constantly used even in non-combat situations
Rule lawyering was forbidden during your turn.
It was common for the group to break into smaller groups of Three or four Sometimes even going on Parallel Adventures with each group heading to a different place
Looking back. It was a chaotic mess, but it was a hell of a lot of fun.
It's lucky that you got a good dm that is willing to handle this mess
@@kinheichau6098 extremely lucky he was a great DM and he had actually designed the campaign to have that many players even with the amount of time that our gaming group played that campaign we never reached the end of it unfortunately the game fell apart due to outside influence he married a woman who didn't want anything to do with any of his friends let alone DND she isolated him and moved away with him
I recently got the chance to speak with him again after the better part of 15 years his wife passed away and he is raising their son as a single father now I'm just glad things turned out good for him
Black adder called. He's looking for Rincewind in the library
0:56 I feel like this part is referencing puffin forest
I had a DM who was wanting to bring a crossover of all his campaigns and players into one session. Not everyone showed up. From my group me and one other joined in and since we were mostly friends that knew each other made it work at a friend's house. About 15 players and 1 DM. It was basically a LARP. We all had fun. It went well as we pulled together Avengers style and fought a big bad trying to corrupt a holy child. We stopped him and saved a kingdom. and there was plenty of pizza to go around.
5:07 PERCY YOU HAD ONE JOB
Oh God the legend of Abserd is spreading.
At 5:10 "The Cannon of Delrolo. He won from a white haired spectacled man" I see what you did there. Hello Percy :D
No one expects the surprise Puffin Forest reference!
Prize for worst luck.
Definitely the unlucky sod that died three times XD
I was in the epic and I was quite new having only played once before but I agree that he has the worst luck. he frequently plays dnd and his characters always die.
the one other time I played with them his character was basically in a coma for the full two hours we played
This story is awesome.
D&D stories are much better when they're about people having fun and doing cool stuff than when they're just complaints about bad groups.
So many references and I loved them all lol
"From the player who made three out of three of his characters centaurs."
Player after my own heart, that one.
I've personally never played in a huge game like this. Instead I DM'ed one. It was a one-shot for 10 friends of mine. So a total of 11 people on 1 table. It was pretty intimidating, especially because it was my first time behind the DM screen. I had planned way too much so the party only got through half of the things I had set up before we had to end it. Nevertheless, everybody seemed to have fun. The party consisted mostly out of character I prepared myself (lostoff homebrew) and I let the party pick and choose from the ones I created.
The party consisted of a: Dwarven Demolitionist, Elnade Chronomancer, Kajask Mechromancer, Human Dragonrider, Fallen Angel Warlock, Chimeran Juggernaut, Alu-Fiend Bard, Draco-Elf Arcane Archer, Polar Owl Spatial Summoner and lastly a Lycanthrope-Human Shade.
Their quest involved going through the lair of an old wizard who's pet Red Dragon had gone on a rampage. But as to be expected most encounters took a lot longer than I planned for. I spend months preparing by making characters (I made like 15 and 2 players made their own), creating my own maps in Adobe Illustrator and planning an entire one-shot advanture. In the end they only completed half of it and we never planned a follow-up session because the advanture just wasn't fleshed out enough to be a coherent story. Though everybody had fun and that was most important to me.
The things I planned didn't go to waste. I still have them in my back pocket for the future and I'm very proud of the maps I made.
PS. If anyone is interested in the character sheets or maps, I'm more than happy to share them with you all.
Plot Twist: "No One" is actually "Nowan". He played Abserd.
I'm more suprised that someone actually used a Githyanki in their game.
i cant believe absurd became known throughout DnD as a legit silly build lol
Have I ever played in a massive group? Yes. I do this in the meetup group I organize... every two weeks. This, for us, is normal. We have four DMs who run their own campaigns, and, depending on the weather for travel, tend to run each table in excess of 8 players, give or take. Some tables are larger, some are smaller. Mine is usually 10 players bare minimum. I am one DM running a campaign for an average of 12 players every two weeks, as do a couple of other DMs for their independent campaigns.
As you might imagine, combat can take a while... but I have discovered, and use, a simple way to speed up combat (Prop's to Professor Dungeon Master, on the Dungeon Craft channel, for that). What used to take two hours for a regular combat to resolve over three rounds, now only takes 15 to 20 minutes. Our space is limited at our venues, so we tend to pack'em in where we can.
I’m cracking up at all the music references
The frigging dms should have gotten a prize.
Does sound fun, though.
Love the disk world books being "referenced" with the librarian
How can you pass up the opportunity to play Abserd
We played an adventure like this called Vault of the Dragolich. It was amazing. Each of 4 groups of 6 players had to get a key and started from a different entry point. Once all keys were got we had to get to a central point to deal with the dragolich. Once everyone was gathered we broke up into new parties to deal with different tasks needed to defeat the dragolich once and for all. Nearly everyone died at least once with a mechanic that if you died you had a random permanent debuff. This was only my second time playing and my original party was the only 1 not to be TPKed with 4 members of our party (including myself) living through the whole thing. MVP was our half ork wizard. When any group got their key the dragolich would appear acid breath the party in a flyby and disappear. With everyone at lvl5 this is usually what caused the party wipe with everyone making death saves till death or stability only to be killed by roving monsters. Well our half ork used his endurance to pop back up to 1 hp and went around stabilizing characters and used a potion on our cleric to get everyone up again. Because of that we were the only group to not suffer any deaths and most of use survived our respected encounters at the end. The only thing I might have changed was a moral choice of if we destroyed the artifact keeping all the undead alive would have included our dead as well, creating a moral dilemma. That could have been an interesting end with either noble sacrifices or a continuation of the undead order. I recognize it could have ended in pvp and that some players might have been upset so that we didn't was fair but I still can't help but wonder. It was a one shot and while I have brought back that character, at the time I wasn't that attached even after over 8 hrs of play.
Hm im surprised people weren't talking more about the CR reference
I know some guys who run a similar Mass campaign once a year... It's a one day event called Monster Annual and each year all PC's go up one level.
They don't all go into one at the end... but each table (maybe 7-9 tables of 4-6 PCs each) sends a PC to a common quest table for the first part... Then the second (and last) part each table fights the same "boss fight" (example protecting a different side of the city)...
There are a few awards as well... though the one I remember is "Got the most aces (on a d20)"... (I think someone won with 14)
This needs to be a yearly occurrence. The amount of insanity pumped into this game is downright comical, in the best way. Hats off to the DM's who pulled this off, for they are absolute mad lads.
These types of game have been done many times before and even campaigns similar to this kind have happened. They can be really fun
Now That sounds absolutely epic. I would love to be a part of something like that.
Who needs three DMs, been in a few campaigns with one DM and 9-15 players.
Of course Percy can show up to sell arms at a oneshot, he's an eldritch god. And he needs that money to help rebuild Whitestone after reclaiming it from the power couple that killed his family.
Sounds like an awesome one shot. My compliments to the DMs.
this is pretty cool. I myself have run groups for a table of 13 by myself on a regular basis as we did not have enough dm's at my shop so this did not sound all that crazy to me. I love how this has groups working together and separate create a single story
I master a campaign played with friends, and it's nearly impossible to refuse a new player as all of them were newbies and we decided to play mostly to spend time together.
This lead to a 10 players group.
And it is the first campaigned I mastered.
I turned it into some kind of open table series of one shots and it worked.
the guy who makes just centaurs is basically making the nurse joys of DnD
I see how abserd is becoming a dnd legend
As I said on reddit, I played in such a game once - on a Convention.
The setting was traveller. A diplomatic visit. The groups were physically split, with mine being in space with their spaceshift when it was taken over.
A Discworld AND a Critical Role reference? And how many more were shoved in here besides the off brand Dumbledore?! Lol awesome!
I was the part of something similar, but with five groups of players and each group played with different game systems: there was dnd 5e, 4e, FATE and a pair of none-system
When, in Fall '96, I started DMing due to my own DM transferring to a different school just barely a year after being introduced to tabletop roleplaying and AD&D 2nd Edition, I had 10 players looking to play: four were the other players I had played with up until that point, and the other six were a mix of friends from our class and one class younger (I was a Sophomore at the time) who wanted to give D&D a try or who had played before and wanted to get into a new game. For a truly new DM, that's a nightmare, but a nightmare that helped shape my DMing skills over time.
When I ran my first Forgotten Realms campaign ever (circa 2000-2001) using 3.0 rules when they were still new, I had 11 players. Managed to make it to the end of the adventure, and it was one of the best games I ever ran. Lots of great interparty drama and roleplaying with a party of mixed alignments, though even the Evil characters understood the weight of the group's mission and did their best to fulfill it, even if they did some rather selfish things much of the time.
And the craziest one: one time in 2003-2004, I ran a one-shot six-ish hour Ravenloft game at a local Games Club that I had become a good friend/honorary member of despite not being a student at that college, I ended up with 16 players because when the players were creating characters, we had several (like five or six) walk-in players who were new to gaming and wanted to try, and I didn't have the heart to say "no". Long story short: one PC was killed by two of the Evil ones (one was a Thri-Kreen), two PC paladins lost their faith, and the party permanently split up into smaller groups by the end of the session. Maybe 1% of the actual adventure had seen any progress. :)
EDIT: No, I'd rather avoid having more than eight players these days. But I know that I am capable of focusing at least that many players for a single adventure, should I be stuck in such a situation. Still though.... stressful as hell.
Hey I saw that critical role episode too. 😀 It was a good one. That encounter was so interesting.
Well this group wins purely for having a the magical librarian be a magical ape.
"Rising against the evil when there is great danger. I am the hero of the story that they call in the name that they are calling as Abseerrrrddd!"
I’ve played no DnD and my only exposure is these stories and what I hear from friends but it sounds like fun. Just wanted to say it was strange to hear Brian Blessed name in this video. He one of only 2 people to become anything from my home town and has the most amazing voice.
Would love to see a full recording of this campaign
A good friend and myself did a series of similar games for a few Cons. Usually we ended up having about 8-10 players, split into two groups, with open mobility between the groups depending on the setting and system we used (Yes, indeed, we took a different system each time).We also kept a chat open, so we could communicate how quick each group was getting ahead and when we coul spring some unpleasant stuff at them at the same time. I am currently remembering three of the one-shots.
The first was a modern horror-mystery game, where the group was seperated into alive and dead. The alive ones had to inverstigate a series of supernatural murders and had to deal with memory loss. The dead ones got more inforamation and could actively recover memories in an institution of the afterlife as well as finding ways to get that information to the alive group. Some ressurections were had and some died of accidents and being murdered....
The second one was a steampunk-setting. The one group were the crew of a aethership that crashed into the scaffolding that held a group of floating islands together. The other group was the maintenace staff of the scaffold and they had, together with the survivng crew the task to keep the islands from breaking apart while some reality-warping entities made that a little bit more difficult.
The third was an adventure to keep a local businessperson from unleashing a ghost-apocalypse. The one group was a number of people who thought they had died and somehow awoke alive in forensics. The other group was a number of ancient spirits that bonded to the former group and knew a bit more about what was going on. Each spirit was creepy to the group, but benevolent and they only had limited ways of communicating which led to a lot of hilarious misunderstandings.
All in all, if you gm for such a great group, splitting them and giving them on GM each is the way to go.
No Absurd, such a missed opportunity.
Can we keep track of how many hails were given during this session?
De Rolo Cannon (Critical Role)
Abserd (Puffin Forest)
The monkey librarian (Diskworld)
I'm sure I missed some others?
That sounds awesome. Id love to play in a game like this
5:08 That sounds like a certain Lord Percivel Fredrickstein von Musel Klossowski de Rolo III of Whitestone
This makes me think that if you DM a bad one shot everyone will be like "Nah, dog. You know the rules." and they all draw their handguns and gun them down.
This sounds amazing I would love to run one of these.
Literally just played table top War Games with each DM acting platoon commander and each group of players, squads. Sounds awesome as hell to coordinate and play I wish I had enough people to try this!
I once did a game like this, 11 players, 10 hours straight, 1 DM (me) they were all new except one, damn it was organized chaos, I'm sure we played for more than 24 hours, but I was so tired i only remember 10
My friend is currently running a 7 player oneshot by himself
This sounds like quite the event. Now only it can become either a yearly or monthly event and be more streamlined and optimized and it could become quite the tradition.
Andres Marrero I’m one of the DMs and can confirm we’re doing a part 2 of this quest.
@@liger-9990 that's great, too bad I would most likely be unable to join. Though I probably would come up with something weird like a child from one of the countless worlds beyond the land of dreams carrying a gaint lilypad/dandelion stalk that is actually a biomechanical weather machine with a technologically enhanced mermecolion (gaint black ant with a lion's head, a gentle creature that typically doesn't live past three days because the ant body can't support the lion's diet of meat) so that the creature can actually live and has two extra crane like arms on the back, as it's partner.
nice Star Wars reference XD. (first time Dm) I am chaotic with my group of 4, how is it possible with 13!? Amazing job
This was an amazing story!!! Just awesome!
I would love to do something like this
I actually have. The park about playing in Adventures League is going to a con and playing in the epics which usually have 12-20 tables ranging all tiers of play. They are usually designed where each table has a mission, a lot of times they get to choose which section of the area they want to go to. When a table succeeds or fails a mission, it will affect a table usually in another tier. Eventually everyone will fight a BBG, usually it's a tier appropriate creature that will go from table to table each round until it is slain. The bad guy probably has 3 or 4 times the amount of HP as a normal monster of that type, judt to make sure it doesn't go down in the 1st or 2nd round.
I had a DM running multiple groups in the same campaign area but accomplishing different tasks. We would hear tales of the other group but never actually came in contact with them. I originally thought this was some kind of back up mechanism in case of TPK, it would allow us to reroll. Turns out we were all planned to come together at some point. It fell apart as one group couldn’t continue playing. My group, sadly