MB-LAB -- Amazing Human Generator For Blender

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 278

  • @gamefromscratch
    @gamefromscratch  4 роки тому +17

    Link:
    gamefromscratch.com/mb-lab-1-7-8-released/

  • @viniguerrero
    @viniguerrero 4 роки тому +25

    The AGPL can be an obstacle in case someone wants to create a closed source game or closed source 3D models using 3D characters made with MB-Lab because the AGPL will propagate from the base models and from the database to the output models.

    • @nextlifeonearth
      @nextlifeonearth 4 роки тому +2

      That's why it was removed. The previous release forced AGPL, the new one doesn't.
      > Of perhaps most importance to game developers however is this announcement from BlenderNation describing the new character tools, enabling game developers to create assets that aren’t limited by the AGPL license.

    • @surabax
      @surabax 4 роки тому +9

      @@nextlifeonearth Nothing was removed, the AGPL base meshes are still present in MB-LAB. The latest update made possible to add non-AGPL base meshes, but someone has yet to actually make them.

    • @starvr
      @starvr Рік тому +1

      @@nextlifeonearth If you can create your own base meshes then why would you need this software? (Not joking, serious question)

    • @Infinity-Minus-One
      @Infinity-Minus-One 9 місяців тому +1

      @@starvrbecause making it yourself costs lots and lots of time

  • @Huguillon
    @Huguillon 4 роки тому +165

    So, we can make the character we want, but we can't use it in our productions... let me stay with MakeHuman

    • @KryptKicker5
      @KryptKicker5 4 роки тому +76

      Yeah, these sorts of licenses just give open source a bad name. What’s the point if 99% of usage cases are excluded? Dumb.

    • @Huguillon
      @Huguillon 4 роки тому +2

      @pachimonster What are you saying is OpenSource mess up in a galactic level or is commercial use with extra steps?? I mean "Work for my product for free and I will charge people for your work"

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 4 роки тому +9

      By definition, the AGPL license forces the output of the program to also be open source, so you don't actually own anything produced by MB-Lab.

    • @NdxtremePro
      @NdxtremePro 4 роки тому +11

      This latest version allows you to make your own base meshes to be manipulated by this toolkit, which will then allow you to use it in whatever you want.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 4 роки тому +27

      @@NdxtremePro That creates a problem. The plugin is supposed to speed up your workflow. If you have to create your own base meshes, you better off simply making the entire character yourself, as that would take less time.

  • @surabax
    @surabax 4 роки тому +71

    So non-AGPL base meshes are still missing, that's a dealbreaker.

    • @Sylfa
      @Sylfa 4 роки тому +13

      If your working on a game, especially in Unity, I'd suggest having a look at UMA 2 instead, it's MIT and you can use it to make a character creator ingame.
      Or MakeHuman ofc, 1.0.2 gives you CC0 results, later versions give you CC-BY results IIRC.

    • @VanderJamesHum
      @VanderJamesHum 4 роки тому +1

      @@Sylfa ive been using makehuman and read those characters are free to use as you like once exported, as long you dont make a competing product with the models?

    • @perregrinne2500
      @perregrinne2500 4 роки тому +3

      Wait, didn't he say at 13:30 that this isn't the case anymore? It literally says on the screen, "users can build new characters with restriction-free licensing so that they can be used in commercial games among other things"

    • @VanderJamesHum
      @VanderJamesHum 4 роки тому

      @@perregrinne2500 not sure if they mean with the imported base models though. would love confirmation on this.

    • @surabax
      @surabax 4 роки тому +6

      @@perregrinne2500 That's only the half of what is needed to solve this issue: new non-AGPL base meshes can now be added, but someone has to make them first. Until these base meshes are made, the output of MB-LAB is still licensed under AGPL. Base meshes are basically the source data from which your custom meshes are generated from by MB-LAB, they are morphed according to your input, e.g. age, mass, muscle tone, etc.

  • @paulsmith8289
    @paulsmith8289 4 роки тому +2

    Under CHARACTER DESIGN -> Body Measures -> Measurements (enabled) there are loads parameters for adjustment of the character, especially the face. For instance the nose has about 30 params. That is where the section for Expressions are too.

  • @KelechiIkegwu0
    @KelechiIkegwu0 4 роки тому +34

    5:19 we now know that gamesfromscratch has a cat (:

    • @nibblrrr7124
      @nibblrrr7124 4 роки тому +3

      Or wacky pyromaniac gnomes.

    • @WoodysAR
      @WoodysAR 4 роки тому +2

      IT WAS ABOUT THE STUPID NUDE 3D MODEL EINSTEIN...

  • @ncl3rdy2
    @ncl3rdy2 4 роки тому +2

    I have been watching your videos for a while now. They always come up on my feed even though I wasn't subscribed this whole time. [honestly thought I was already] But one thing that always makes me chuckle every time I click on one of your videos is how it sounds like you just main lined a 55 gallon drum of Red Bull. And myself being from NJ I typically am told I talk too fast. lol Great content as usual. I subscribed btw. And thanks for all the coverage on Blender. I have been using it for over a decade professionally and I appreciate seeing it get the attention it has over the years. Videos and content like this are easy to forward to clients that may not be familiar with the software and want assurance that it's something that can be relied on. So thanks for that. That and all the game engine related videos are a huge plus of course.

  • @johns2873
    @johns2873 4 роки тому +2

    i was literally searching for this exact thing less than a day ago, you never disappoint

  • @smpsports
    @smpsports 4 роки тому +3

    I'm so happy this is back. I use man lab in Unity with salsa lip sync for my game.

  • @fourshore502
    @fourshore502 4 роки тому +5

    one of the most prominent features of aging is that the jawline starts to droop, i didnt see any of that when you increased age to 76 so that was a bit disappointing. the eyelids would be thick and drooping also.

  • @steevmsteevm
    @steevmsteevm 4 роки тому +3

    You can edit your recordings and extend frames in Camtasia, allowing your to remove sections like the waiting or any mistaken nudity. It's super-quick to-do, you don't need to obsess about it during the actual recording process.

  • @Mautar55
    @Mautar55 4 роки тому +46

    So! When is it getting the epic mega grant?

    • @brutal6129
      @brutal6129 4 роки тому +6

      makehuman is better

    • @Mautar55
      @Mautar55 4 роки тому +3

      @@brutal6129 and when it that one getting it?

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 4 роки тому +1

      Never.

    • @Mautar55
      @Mautar55 4 роки тому +2

      @@sigrid714 I'm waiting for makehuman to get it too. As a topology tool for terrain a friend uses as well. I think the tools not so popular that get it have some integration with makehuman.

    • @feshprod1121
      @feshprod1121 4 роки тому +1

      Absolutly not stable for a megagrant !

  • @logix8969
    @logix8969 4 роки тому +5

    "This is Blender 2.83 I think" your Blender version is displayed in the very bottom-right, on the statusbar :)

  • @roadtopro-rtp695
    @roadtopro-rtp695 4 роки тому +11

    6:28 actual tutorial if you don’t wanna hear about the history

  • @ty_teynium
    @ty_teynium 4 роки тому +6

    I actually did have an idea for a free game (not battle royale fyi) but I think MH deserves more attention. Mblabs base mesh models are waaay too detailed. Which means - depending on your machine a lot of waiting for rendering.
    Also no rig compatibility for UE4.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 4 роки тому +2

      That compaitilibty will never happen thanks to the AGPL license.

    • @rohitaug
      @rohitaug 4 роки тому +2

      MB-LAB base meshes are at 30-40k range if you remove subdiv. That's too much? Even mobile platforms can handle that easily with Unity or Unreal. Unless you have 100s of characters with no LOD or instancing.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 4 роки тому

      That's a lot of quads for a game model. Most character models are not even close to 10k quads. Remember that your game is not just character models, but several 3D models too. Sure, you could use those in a game, but don't expect it to run at higher framerates. Most of the magic of game models is in texturing and the tricks using maps, not poly count.

    • @rohitaug
      @rohitaug 4 роки тому +2

      @@BrunodeSouzaLino Have you actually tested it are you just blindly following a decade old rule of thumb? Are you using LODs or no? 10k is way too low for an LOD 0 model nowadays. Your environment probably consists of static meshes which can be GPU instanced so it shouldn't matter that much as long as they are optimized.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 4 роки тому

      Some people like their game to run on as many machines as they can. Other's live in the PC Master Race bubble or the Developer bubble, where everyone has high end or enthusiast level hardware and can upgrade at any point by simply wanting to do so.

  • @مقاطعمترجمة-ش8ث
    @مقاطعمترجمة-ش8ث 4 роки тому +4

    Thanks for clearafy licence status for this plugin since many afraid it's wont allow you use is commercially

  • @xylordkhan1
    @xylordkhan1 4 роки тому

    You can move the sliders smoothly if you untoggle the subsurf temporarily! Useful trick.

  • @Ric_93
    @Ric_93 4 роки тому +3

    YES, this looks great!

    • @abdulbasitado6180
      @abdulbasitado6180 4 роки тому +2

      Hey Ric. I'm a big fan of yours. Literally got into game dev after watching your channel❤️

    • @Ric_93
      @Ric_93 4 роки тому

      @@abdulbasitado6180 I'm very glad to read that Eust, thank you so much for the nice comment! Have a nice day

  • @ivailoburov1295
    @ivailoburov1295 4 роки тому

    Works with Blender 2.8.2 and 2.8.3. With version 2.9 it sometimes gives an error when finalizing.
    With the subdivision off, the model is about 18K triangles. Rig works without problems with external bhv animations (so far I have tested it without muscles), including finger animation (unsolved problem with makewalk). Slow interface and finalization even with subdivision off. There is a description for creating your own model in the utilities section, but it needs to be tested.

  • @epicdragon5505
    @epicdragon5505 4 роки тому +2

    I so happy you did an update video to this plus maybe you could do an update video on vroid studio and making clothes plus they have a blender import addon to

  • @aikidoshi007
    @aikidoshi007 3 роки тому +1

    Thanks for the tip! There goes Saturday :-)

  • @rewindcat7927
    @rewindcat7927 4 роки тому +1

    Oh that looks like a lot of fun to play with- thanks!

  • @revotiva
    @revotiva 4 роки тому +11

    I'm confused, can i use MBLAB for commercial projects or not?

    • @Sk4lli
      @Sk4lli 4 роки тому +7

      Not yet, they still need to put the free models into the product, they're just working on that for now. But it's not there yet.

    • @revotiva
      @revotiva 4 роки тому +2

      @@Sk4lli thank you

    • @lrnzo73
      @lrnzo73 3 роки тому

      @@Sk4lli A quiestion. I am working on a game that I am creating with friends. If I use this add-on to create the characters, could I use it o I can't?

    • @Sk4lli
      @Sk4lli 3 роки тому

      @@lrnzo73 It depends on what your plans are for that game, right now with the license of MBLAB, you'd have to put your project under the same license as MBLAB models. That's often not good. But I'm no lawyer.

  • @dbzlinkinpark99
    @dbzlinkinpark99 4 роки тому +2

    if you have trouble like i am uploading the created character to Mixamo to add an animation, try deleting the MBl skeleton armature before you export the .fbx file from blender and upload it to Mixamo. They'll have you rerig it with their rig and then the character will be uploaded for you to check out animations on with Adobe's rig. if you don't this then the fbx file fails to upload to Mixamo, and this was the first and quickest fix i found for getting around that.

    • @Safetyman99
      @Safetyman99 4 роки тому

      This^^

    • @kyleclark795
      @kyleclark795 2 роки тому

      Was about to start messing with MB-Labs and I had this exact issue with a TurboSquid model's bones not lining up with Mixamo's animations. Was curious if this would be an issue with MB, so thanks for saving me the troubleshooting time!

  • @rahmanlinux9602
    @rahmanlinux9602 4 роки тому

    The output is awwsome 👍

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому

    2:40 What I have started doing in my default startup file is add a “Prefs” workspace where the Preferences editor is already open in a window. That way it is just one click on a tab to switch to or from preferences settings, without having to select from a menu.

  • @JoussefJouda
    @JoussefJouda 4 роки тому +2

    I always love your content.

  • @LUNARIAproject
    @LUNARIAproject 2 роки тому +1

    Where to find the hair asset? I don't have that in my version of the program (the latest).

    • @infinite_power7628
      @infinite_power7628 2 роки тому +1

      I think its bugged? I don't have the hair option either...

    • @LUNARIAproject
      @LUNARIAproject 2 роки тому

      @@infinite_power7628 Yeah, seems strange. I downloaded the 2.79 version and it has the hair options luckily. 😉

  • @Tallacus
    @Tallacus 4 роки тому +1

    I would use both, while both have their strengths there is some limited ability to MB-Lab that Make Human has and like wise, btw Mike thank you for telling me about MB- Lab's auto update tool

  • @zevidmusic
    @zevidmusic 4 роки тому +2

    The only problem I have since I use it for a while is the face isn’t rigged yet even there’s a face rig button. Or is it just me who dont know how to use it

  • @christophervaca7116
    @christophervaca7116 4 роки тому +9

    I can't wait to keyframe age.

    • @cameron7374
      @cameron7374 4 роки тому +4

      Keyframe it to .5 at the beginning of your animation and .500000006 at the end for that sweet, sweet realism.

  • @EmilioNorrmann
    @EmilioNorrmann 4 роки тому +2

    dude ! chill ! amazing content but .. relax :D

  • @KryptKicker5
    @KryptKicker5 4 роки тому +5

    We’ve come a long way from Poser 5 lol

    • @melarmstrong21
      @melarmstrong21 4 роки тому +1

      LOL! Indeed! I remember those days!

    • @breceeofficial
      @breceeofficial 4 роки тому +1

      My thoughts exactly! Those were good times :P

  • @pavelyankouski4913
    @pavelyankouski4913 4 роки тому

    Can't believe its completely free + free license

    • @etta777
      @etta777 3 роки тому

      It's not. APGL.

  • @OscarRobbing
    @OscarRobbing 4 роки тому +6

    "Oh-oh! Stop that!" I'm dying 😂

  • @VitusPolikarpusSM
    @VitusPolikarpusSM 2 роки тому

    Thanks for this tutorial, I'll try to use it

  • @Schyferyel
    @Schyferyel 4 роки тому +1

    Is there a way to move the eyes? I've been playing around with it, but there's no widget(?) to move/track the eyes. It's weird to have the character just stare straight ahead all the time

  • @snesmocha
    @snesmocha 4 роки тому +86

    interesting, i can make shittier games in less than a minute now

    • @cok3n
      @cok3n 4 роки тому

      you read my mind dude XD

    • @darkenergy7291
      @darkenergy7291 4 роки тому

      lmao

    • @abdullashuhair4088
      @abdullashuhair4088 3 роки тому

      Well we better know this is gona give birth to more of how mafia works video's..

  • @DanMcLaughlin
    @DanMcLaughlin 4 роки тому +4

    The license in GitHub (github.com/animate1978/MB-Lab/blob/master/license.txt) is still AGPL, under section "LICENSE OF MODELS GENERATED BY THE SOFTWARE" as "The default license for models generated by the software is AGPL 3: www.gnu.org/licenses/agpl.html. As derived product of the AGPL'd database, the models must be distribuited under AGPL 3, with the same copyright of the database."
    So I don't know what that post is saying, the license is still a no-go.

  • @nextlifeonearth
    @nextlifeonearth 4 роки тому +4

    He asked for it on FB? I didn't know people still used that.

    • @Kisama001
      @Kisama001 4 роки тому +2

      LOL, WTF is a FaceBook ?

    • @shimmentakezo1196
      @shimmentakezo1196 4 роки тому +2

      @@Kisama001 A famous spyware

    • @yemo34
      @yemo34 4 роки тому

      I feel like he blamed the blender community for being a horrible salesman. The guy got mad that noone wanted to buy his cart of fifty dollar Nintendo switches. Because he whispered they were on sale in a Costco bathroom.
      Other then changing his license for new MBL, to sell it as a paid add-on. Or I dunno, SELLING IT TO SOMEBODY ELSE! No, he had to erase it off the face of the internet because he got mad.
      Mario had mental health issues, and he blamed us for 'em.

  • @j3ffn4v4rr0
    @j3ffn4v4rr0 2 роки тому

    Which would you suggest for creating realistic "actors" for movies (vs game characters)? MB-Lab or MakeHuman?

  • @daryladhityahenry
    @daryladhityahenry 2 роки тому

    Wait? So, how about the current license? Is it free to use for commercial right now? Since it's not quite clear I think @__@. Thanks

  • @ashleyjohn-baptiste9619
    @ashleyjohn-baptiste9619 2 роки тому

    Thanks. When I click "finalize", it doesn't work. I just get an error message. Do you have any tips on how to fix this please?

  • @dayworkhard
    @dayworkhard 4 роки тому

    thanks for sharing this is very cool. gonna try for my own rig :D

  • @johnpekkala6941
    @johnpekkala6941 4 роки тому +2

    Finally someone continued on with this free and great character creation tool to make it compatible with Blender 2.8 versions! I used Makehuman before with earlier Blender versions but the plugins for Blender (MHX) dont work with 2.8 versions as I get it. The development of both MBlabs and Makehuman came to a complete stop before indeed. I guess It was because Blender 2.8 use python 3 whereas earlier versions used Python 2.7. Since Python 3 and python 2.7 are not compatible this means you have to revrite plugins and tools from scratch to work with Blender 2.8 and upwards and I guess thats why MB gave up. Gonna give this a test spin later. What I see is promising!

    • @igorgiuseppe1862
      @igorgiuseppe1862 4 роки тому +1

      make human is still acive.
      i dont know about their MHX importer, but you can export as other formats then import on blender

    • @VanderJamesHum
      @VanderJamesHum 4 роки тому

      @@igorgiuseppe1862 yes exactly, i currently have a good workflow for importing makehuman to Blender 2.8 through to Unity with mocap animation and facial lypsyncing.
      The only hard part is adding clothes that dont already come with makehuman.

    • @guangzhou9149
      @guangzhou9149 4 роки тому

      you can use mhx2 exporter/importer which is bundled in the 1.2.0 beta or if you use older versions download the mhx2 plugin for makehuman and blender. its also very powerful in my experience

    • @igorgiuseppe1862
      @igorgiuseppe1862 4 роки тому

      i forgot to mention this:
      watch?v=5adTaWiCWvM
      this was done on godot using an human model that was designed on makehuman, then the person did some modifications on blender to make the character look more appealing.
      as you can see the rigging is working fine

  • @DevGods
    @DevGods 4 роки тому

    This looks promising!!! Character creator 3 is in trouble!!

  • @syedrizvi6408
    @syedrizvi6408 4 роки тому +2

    Super tutorial, great one.
    Is it possible to put my face or your face on this character?

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 3 роки тому

    These random realistic builder is much better than MakeHuman.. will try it for sure.. thank you

  • @gower1973
    @gower1973 4 роки тому +5

    Show us how to do the clothing Mike! Its the most important part

    • @MagnoVJ10
      @MagnoVJ10 4 роки тому +1

      I agree... There are already plenty of tools for base mesh character generation. I don't see alot of Clothing/Garment solutions apart from creating everything from scratch in Marvelous Designer/Zbrush.
      I'm looking for a tool for Clothing generation for quick prototyping but I can't find any...

    • @MagnoVJ10
      @MagnoVJ10 4 роки тому

      Hair is another problem...

    • @Siphonife
      @Siphonife 4 роки тому +2

      @@MagnoVJ10 Search for Blender Cloth stitching. You get a lot of the work done with an easy cloth sim and now with the cloth brush or smooth tool to add or remove wrinkles. Get your real world dimensions down right and you should have some nice clothes. Join the new cloth mesh to your character and weight paint or auto weight and now it animates with your character.

  • @_PathOfExile
    @_PathOfExile 3 роки тому +1

    Powerful , BUT it doesn't support mediocre or low poly characters, which you end up with something like 500k vertices that is not suitable for game dev

  • @TheKevphil
    @TheKevphil 2 роки тому

    This looks a lot like the $70 "Human Generator." However, _that_ app seems a bit more stable, if nothing else. Still, this looks quite interesting. Thanks!

  • @RealityXHD
    @RealityXHD 4 роки тому +1

    The only thing you are missing right now to make your video a rap music video is just some background music or some looping beats...lol

  • @Setuna26
    @Setuna26 Рік тому

    When I try to go to the website for MB lab I keep getting my connection is not private

  • @Adnancorner
    @Adnancorner 3 роки тому +1

    i am new to animation and blender in all can we create an animated small clips ?? with this i think from explanation i believe so... please if you have small tutorial ?? Thanks

  • @nekofiredemon407
    @nekofiredemon407 4 роки тому +1

    I undestand the AGPL license doesnt apply to 2d renders...so would making sprites with the models for a game also require me to give the models and game for free?

    • @TheTrycehyman
      @TheTrycehyman 4 роки тому

      That seems to be what the license conveys: mb-lab-docs.readthedocs.io/en/latest/license.html#note-about-2d-rendering

  • @possumridgeentertainment4614
    @possumridgeentertainment4614 4 роки тому +1

    If I understand correctly if you use this to make a UA-cam video or the like you don't have to host and link to the assets, so it's still useful for video work. However, as someone who can't make character models it's still absolutely useless for game development. "Do the thing you can't do and we won't infect your game with digital herpes." If you can make your own characters you might as well cut MB-Lab out of the loop.
    I mean it's their software and they're free to release it under any license they see fit, but it's kind of a tease if you want to do anything other than Cycles/Eevee rendered videos.

  • @olenalikesutau4611
    @olenalikesutau4611 2 роки тому

    I can't get it to install in Blender 3.0 nowadays, any advice?? Maybe do an updated tutorial??

  • @timetorelaxfocus9642
    @timetorelaxfocus9642 4 роки тому +4

    There is something similar to this on Steam, I forget the name offhand.

    • @slowbro13215
      @slowbro13215 4 роки тому +4

      Adobe Fuse?

    • @sfcoawol6273
      @sfcoawol6273 4 роки тому +2

      Its Adobe fuse. And it's for non commercial use :/

    • @timetorelaxfocus9642
      @timetorelaxfocus9642 4 роки тому +1

      @@sfcoawol6273 oh, too bad

    • @xfxmrl6059
      @xfxmrl6059 4 роки тому +6

      It is for commercial use.
      " - Can I use the characters and animations commercially?
      - Yes. The characters created in Fuse, characters downloaded from mixamo.com, animations downloaded from mixamo.com, and animations available in Photoshop CC can be used for commercial projects without any licensing or royalty fees."
      helpx.adobe.com/beta/fuse/faq.html

    • @virtual_intel
      @virtual_intel 4 роки тому +2

      The Steam version of Fuse isn't the actual Adobe version.They are slightly different in that Adobe owns their very own version made available through their Adobe Creative Cloud suite. Steam's version is made available through a seperate Mixamo connection/partnership not affiliated with Adobe's version.

  • @HellSpawnRulerOfHell
    @HellSpawnRulerOfHell 3 роки тому +1

    How does exporting work with MB-LAB?

  • @n30hrtgdv
    @n30hrtgdv 4 роки тому

    About the license, is it possible to make a open source repository with only your characters but have the rest of the game (music, levels, actual code and whatnot) still closed? Or the full game has to go Public Open Source?

    • @ivailoburov1295
      @ivailoburov1295 4 роки тому

      I have the same question in other case you could be owner only for the screenshots of derived from base models - it is sarcastic.

  • @tofvn2115
    @tofvn2115 3 роки тому

    Great add-on! But when I finalze my skin becomes pale like a zombie like 10:57. What can I do to solve this problem?

  • @zionhillhill9913
    @zionhillhill9913 4 роки тому

    You have to select the character mesh for the hair to work.

  • @taskmasterblaster
    @taskmasterblaster 4 роки тому +1

    Guess this is why DAZ are getting of their asses and working on official importers now.

  • @krausshusha2694
    @krausshusha2694 3 роки тому

    You're too fucking worried about that YT algorithm.

  • @GekataQm
    @GekataQm 4 роки тому

    Thanks for such cool video!
    Plese tell me why in material priview i see only violet color insted of texture of character's skin?
    I will be grateful for the answer!

  • @VanderJamesHum
    @VanderJamesHum 4 роки тому

    does it mean we need to import our own base characters to avoid the AGPL? or we can use this addon and export as is and be ok?

    • @Sylfa
      @Sylfa 4 роки тому

      You gotta use your own base characters, you can see in the video that all starter models he had to choose from all had the text AGPL at the end of the name. Don't use one of those.

  • @yasienshow1983
    @yasienshow1983 3 роки тому

    thank you

  • @slendi9623
    @slendi9623 4 роки тому +9

    When is he going to be a professional rapper

  • @BrainSlugs83
    @BrainSlugs83 4 роки тому +3

    @7:01 shit dude, I hope I look that good at 76...

    • @fourshore502
      @fourshore502 4 роки тому

      ikr, stopped watching at that point. looks more like 40.

  • @vnhg
    @vnhg 4 роки тому

    Don't forget Blender Sensei

  • @lokhz9876
    @lokhz9876 4 роки тому +2

    blender wants to crush maya somehow? damn, i see blender everywhere it's amazing

    • @kullenberg
      @kullenberg 4 роки тому +1

      Because of a free character creator that produces models that looked like something from the late 20 years ago? Yes I am sure the Maya developers are really shaking with fear.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 4 роки тому +1

      Most Maya users are still using Z-Brush and Real Illusion's Character Creator, which is miles ahead of this plugin.

    • @lokhz9876
      @lokhz9876 4 роки тому

      @@BrunodeSouzaLino so maya is still better than blender ?

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 4 роки тому

      It's not a matter of better or worse. It's what people work in the industry use. CC3 is not part of Maya, but a separate piece of software made by another company.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 роки тому

      Maya doesn’t have plugins that can do this.

  • @DustinM83
    @DustinM83 4 роки тому +1

    Somebody get them an Epic Mega Grant!

    • @etta777
      @etta777 3 роки тому

      For what? You even can NOT use it in games. It is AGPL

    • @user-lk2vo8fo2q
      @user-lk2vo8fo2q 3 роки тому

      @@etta777 you can use it in games if you aren't a leech

    • @etta777
      @etta777 3 роки тому

      @@user-lk2vo8fo2q what do you mean? You can't use it in commercial products, but video games are 99,9% commercial

    • @user-lk2vo8fo2q
      @user-lk2vo8fo2q 3 роки тому

      @@etta777 you can use it in a commercial product though. you would just have to adapt your business model to the fact that you would be obligated to release your source code under AGPL. there is plenty of commercial GPL-licensed software, most notably commercial uses of the linux kernel like android, RHEL, etc.

    • @etta777
      @etta777 3 роки тому

      @@user-lk2vo8fo2q but UE4 has proprietary license, how can it be compatable with AGPL stuff?

  • @s1rmunchalot
    @s1rmunchalot 4 роки тому +1

    Do you honestly think this is better than DAZ3D to Blender bridge? OK. To each his own.

    • @gamefromscratch
      @gamefromscratch  4 роки тому

      Certainly more affordable

    • @s1rmunchalot
      @s1rmunchalot 4 роки тому +1

      @@gamefromscratch DAZ3D basic version is free. It comes with male and female figures and dozens of morphs to blend into your creations, the Blender bridge is free.. there is a tonne of free stuff for it all over the place. You don't have to buy addons for DAZ if you don't wish... just to get 'humans' , it's completely free.

    • @wethekidsz
      @wethekidsz 3 роки тому +1

      @@s1rmunchalot ofcourse it's (daz) completely free to use but not for comm purposes! read the fine lines in the docs of Daz.. and MB-lab's AGPL is just the cherry on top that stinks worst than ****
      Makehuman followed by Blender's sculpting it is for now - man I get tired just thinking of it :X

  • @MrPhotomorgana
    @MrPhotomorgana 25 днів тому

    Guys, but how do I add hair, clothes, shoes? Please advise.

  • @dantemeriere5890
    @dantemeriere5890 4 роки тому +14

    The viral license makes it useless for game developers.

    • @Sk4lli
      @Sk4lli 4 роки тому +2

      It helps to watch that video. The current models are still AGPL, but they added the tools to change that. Soon the models will be available for commercial use.

    • @etta777
      @etta777 3 роки тому

      @@Sk4lli 5 month later... still not )

    • @donhoolieo4896
      @donhoolieo4896 3 роки тому

      @@etta777 just read the FAQ page and it seems fine unless you want a closed source game mblab.dev/license/

    • @etta777
      @etta777 3 роки тому +1

      @@donhoolieo4896 Unless.

    • @wethekidsz
      @wethekidsz 3 роки тому

      yeah, what a disgrace in the name of open source.. better off with makehuman.. just that, damn, this plugin is pretty neat for facial exp, elf ears (I'm just so bad at sculpting that) and aging/weight-shifting, n all

  • @dakotah4866
    @dakotah4866 3 місяці тому

    Is mbLabs working for anybody what was that shut down cuz I can't get into it.

  • @OscarRobbing
    @OscarRobbing 4 роки тому

    "We just got a fair bit more... gelatinous" hahaha

  • @jon2478
    @jon2478 3 роки тому +1

    Anyone know how to put a beard on the mb lab character?

  • @user-lk2vo8fo2q
    @user-lk2vo8fo2q 3 роки тому

    am i the only one who actually likes that this thing is AGPL? i don't give a fuck about people who want to leech off free software without giving anything back. if they're unwilling to pay in the form of FOSS contributions then i'm sure daz 3d would be more than happy to take monetary payment instead.

  • @DiggnDeeperTV
    @DiggnDeeperTV 4 роки тому

    Do you use LBRY? You don't need to worry about the nude stuff there. Just make sure its labeled correctly.

    • @gamefromscratch
      @gamefromscratch  4 роки тому +1

      Yeah I'm mirrored to LBRY

    • @DiggnDeeperTV
      @DiggnDeeperTV 4 роки тому

      @@gamefromscratch Awesome!! I'll be supporting you there.

  • @weirdscix
    @weirdscix 4 роки тому

    I tried it out with a few characters, unfortunately it kept crashing with Traceback errors when finalizing on 2.90.1

    • @i5u2
      @i5u2 4 роки тому

      Me too. So sad

    • @user-lk2vo8fo2q
      @user-lk2vo8fo2q 3 роки тому

      i had the same issue but i fixed it. go in to the addons screen in blender. underneath the entry for MB lab there's a checkbox thing to enable updates. click that and then click the button on the left that says "update now" or something. for whatever reason the archive they have released on the website isn't the latest version but it's been patched.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому

    11:23 Does “BVH” stand for more than one thing? I thought one meaning was “Bounded Volume Hierarchy”.

    • @mahrcheen
      @mahrcheen 4 роки тому +1

      for me .bvh is the animation file format - en.wikipedia.org/wiki/Biovision_Hierarchy

  • @luizclaudiocostadantas5593
    @luizclaudiocostadantas5593 3 роки тому

    Hello, can these heads be transferred to mb lab in blender?

  • @clanker8021
    @clanker8021 4 роки тому +4

    If you have a front and side reference of your character, and know the basics of modelling in blender (or any other tool), you are probably better off making the characters yourself, it's not as impossible as it sounds.
    Better than spending money that you probably don't have on expensive character creators, or depending on free ones that have shitty licenses like this one.

    • @NoMore12345-z
      @NoMore12345-z 4 роки тому +1

      What if you don't have a reference and need to make one though? I can't draw one with a mouse and can't afford a tablet screen.

    • @clanker8021
      @clanker8021 4 роки тому

      @@NoMore12345-z softwares like photoshop, krita, gimp, Inkscape, etc, have some sort of "pen" tool that allows you to draw paths with the mouse and mark strokes.
      They are easy to use, and they don't even need to be perfect, as long as you can get the basic shapes of your character in place.
      The pen tool requires some patience but it's still better than giving up because of the lack of luxurious tools like a tablet

    • @NoMore12345-z
      @NoMore12345-z 4 роки тому

      @@clanker8021 Good point, I got illustrator.

    • @clanker8021
      @clanker8021 4 роки тому

      @@NoMore12345-z Great! Now, if you need some help on the modelling part, I highly recommend a UA-cam channel, Dikko. He has made a cool tutorial series of modelling a character for animation in Blender. Check it out if you want

    • @NoMore12345-z
      @NoMore12345-z 4 роки тому

      @@clanker8021 Thank you! Do you have an Twitter/Instagram?

  • @blackswan6386
    @blackswan6386 4 роки тому

    WOW ! in 1990 this would be realistic. I can make 8 Realistic Human in the same Length of the Video using Blender...

  • @shakaama
    @shakaama 2 роки тому

    the Black character is the same color as the white character lol

  • @DrMACPOW
    @DrMACPOW 3 роки тому

    @9:39 It's Dr. Eggman, yo!

  • @Hypeet
    @Hypeet 4 роки тому

    This may be useful

  • @rsher_digital-art
    @rsher_digital-art 4 роки тому

    How would this addon compare to DAZ or Character Creator?
    Thanks
    .

    • @guangzhou9149
      @guangzhou9149 4 роки тому

      way behind. daz and character creator are always improved each year.daz and cc3 also has lots of assets to work with for fast prototyping but it costs money. this one is free but is agpl licensed which is dumb so this is very bad. would recommend makehuman instead for free character creator

  • @JuliaI.-wf3pw
    @JuliaI.-wf3pw 3 місяці тому

    Hello. I'm trying to change the tariya in MB_LAB and it doesn't change. ChatGPT told me that I need to click "update" for the changes to be displayed - but in the end I get something terrible. Please help. Why do other parameters change when I change one? How can I disable this? ua-cam.com/video/mozVJ74GtAs/v-deo.html

  • @abumusa4625
    @abumusa4625 4 роки тому

    is that you from cg geek?

  • @animeboy93
    @animeboy93 4 роки тому +2

    Screw the UA-cam algorithm if it gets mad over art

  • @TheFizzchozoCorner-zf8hy
    @TheFizzchozoCorner-zf8hy 8 місяців тому

    Um how do you remove the underwear paint?

  • @HurricaneSA
    @HurricaneSA 4 роки тому +1

    Right, so in order to use this in commercial projects you would have to create your own base mesh which kind of defeats the purpose, right?

  • @SalariaStudios
    @SalariaStudios 4 роки тому +1

    Is cool but is rather just sculpt my own at least then I own it

  • @diegoarce490
    @diegoarce490 Рік тому

    Man, the only thing that we need is more clothing options in MakeHuman and it will be all set like the best Human Generator. I tried to export clothing to MakeHuman from Blender but it doesn't work. This program sucks. I wish there was a tutorial on dding clothing to the MakeHuman Community.

  • @mmbhobbies
    @mmbhobbies 4 роки тому

    Hi Mike:
    This is not to criticise you, but to teach you how to pronounce "latin" names. Manuel Bastioni is an Italian name, but Manuel is also widely used as a Spanish name, and Spanish (as well as Italian) pronounce the letters as they are for the most part, so it's pronounced "man" as in "the MAN" & "uel" as in "well", but with a very soft W.
    Thanks & greets from Argentina.
    Marcelo.

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 роки тому

    can we generate hairs by using mb lab

  • @RamHomier
    @RamHomier 4 роки тому

    The face not changing with body mass is weird.

  • @FPChris
    @FPChris 3 роки тому

    Take a breath now and then.