D100 Dungeon has been on my 'want to play' list for so long and this has definitely persuaded me to buy a copy. I'm looking forward to coverage of the supplement books.
Hi The Dour Kin, thank you for the kind words. I have had this on my list of "To Do" for some time. Further supplement books are on their way. I do have the D100 Dungeon: World Builder review up as well if you have not see that one as of yet. It is the best supplement so far, in my opinion. All of the supplements are good in their own right, but World Builder takes the cake to be sure. Thank you so very much for taking the time to watch and lend your thoughts, I truly appreciate it The Dour Kin. :)
Excellent review, sir. You have touched on all major aspects and have made the case for D100 Dungeon being one of the most compelling dungeon delving experiences. The Diablo/Dark Souls reference is also very accurate, in my opinion. I would even go further and stress the fact that some players' tendency to cheer on avoiding early encounters or letting "worthless" monsters escape shows they are missing the point of the game, by leaving their combat track empty. (Another analogy I would make is, strangely enough, to the sci-fi computer game FTL - you NEED encounters, even some near-failures in order to truly progress). I completely subscribe to your opinion that "success through failure" is indeed one of the best things about D100 Dungeon. One nitpick though - at 11:20, I think you are outlining Armor/Shield values, not Defense values. Although you correctly describe the individual processes for both A/S (incoming damage mitigation to location armor) and DEF (overall incoming damage reduction), I believe the table referenced in the video is not the correct one for your description at that point. Only A/S have fixed values/item - DEF is not a set value: - it requires a lot of luck to find - it comes in really small increments (0.X) - it only matters once total DEF from all items is above 1 - the total DEF you have is always rounded DOWN - it must be obtained while rolling for new Armor or other equipment and then added on a separate column on the adventure sheet. Also related to Armor values, contrary to popular belief, an A0 piece of armor is NOT that bad - even if it does not reduce incoming damage, the item itself offers up to 5 protection to that location through the damage track pips (i.e. it can take a minimum of three hits before being destroyed: 2 + 2 + 1). So even an A0 item is better than none at all. :) To sum up, I have thoroughly enjoyed your video, I completely agree with your praising this game and I hope you will continue to cover D100 Dungeon in the future, especially as Martin is still actively working on it. (It also needs all the visibility it can get, what with it being self-published and consequently having limited marketing).
Hi Migail Stegaru, I obviously agree with your thoughts. I really appreciate the correction there. You are spot on with that rules clarification. I am really glad you enjoyed it. I wanted to do a video that really did the system justice. I was just talking with my wife this morning about needing to put out a couple more reviews after my next recording. So I should have two more uploads and another review. My first choice was the "World Builder". So more D100 coverage is coming. Thank you so very much again!
@@adventuresinsolitaire Thank you for your reply. Playing solo RPG's is also something I discuss with my wife (as they usually take HOURS :) ). And I do not have to upload any videos (more HOURS for editing). Thankfully, my wife is also a gamer (on PC), so she understands the need for some games. :) Please do a detailed playthrough for the base game, as well as one for World Builder - I feel the two are quite separate affairs, with the hex bit being a game in itself. The combined D100 Dungeon + World Builder form the complete experience, indeed, but I believe dungeon delving is still the core of the game. Regarding DEF, there is a five minute video on Martin's channel dedicated to this topic. Very educational, with in-combat examples and all. :) He even has a +2 DEF item on the sheet (although the chance to get that item in-game is tiny). Have a great week! Regards from Bucharest. Mihail
Sorry for the delayed response. I have been considering a detailed playthrough of D100 dungeon along with Four Against Darkness. I absolutely agree with you on the world builder supplement. I will be doing a standard review of D100 Dungeon World Builder soon. That will be my next video upload. Thank you for the thoughts and my apologies again for the long response time.
@@Bren71319 You are correct. DEF is a value. However, to my DEFense :), I was "enjoying" Covid at the time of the comment, so probably I was not at my mental best. Please see my explanation below and correct me if I am wrong, as I have not played D100 Dungeon since last year, so I am not the sharpest sword in the inventory on the topic right now. :) What I wanted to express was the unreliability of DEF as a damage mitigation factor. While A/S are set values, with immediate effects / location as defined in the book(s), which you can immediately and repeatedly use in combat unless the item is destroyed, irrespective of the value of the monster's attack roll, DEF reduces incoming damage by its value only if the monster's natural attack roll is equal to or below one's current DEF value (so, to my understanding, a total DEF of 0.1 to 0.9 is useless in combat). DEF between 1 and 1.9 is also pretty useless, with only a 16.67% chance of applying and even then deducting a grand total of exactly 1 DMG. Besides, if the monster keeps rolling 1s, I think even paper armor protects you from that fairly well :)). DEF is general (it applies to all locations, even to those unprotected by armor), is a sum of all the DEF stats of various items that are much rarer than... well, any armor or shield you find or buy, and it is also rounded down. As far as I know, 1.9 DEF still counts as only 1 DEF - that extra 0.9 has no effect, even if it took a helmet, a necklace and a pair of boots to get it. :) A DEF of 3-5 is godly, but that is another topic... So, yes, DEF is a set value (eventually might even be useful), but relies heavily on luck to even work, which makes it... less SET to me. :) If that makes sense... Regarding 3 DEF on an item - with 5 DEF being the theoretical maximum I believe one can reach (no invulnerability against the D6 in D100 Dungeon :) ), 3 DEF would be incredible (I am used to seeing 0.X DEF / item and have only found just one such item in my playthroughs). I imagine it takes a lot of luck and time to reach even 2 DEF, let alone 3-5. Have you found any items with such large DEF values?
Hi Christopher, I really appreciate the feedback. Without it I question my direction. Thank you for joining the channel. I'll do my best to keep good content coming.
The Adveturers Companion rules The Lost Tome Extraordinary rules characters Dragons Return Full list monsters I also got D100 DUNGEON MAPPING game. I absolutely love this game system! No other RPG has combat rolls and armament set as well as D100 Dungeon.
I agree BhudaTao. It is a wonderful system. I am always anxious for future content by Martin Knight. I have a review for D100: Space coming soon. I am super excited about that as well!
My homebrew works well for game play: Str 50 mighty blow Exploding 6's melee 60 mighty attack 2D6 Dmg 70 aim strike roll twice hit location 80 smash strike 3D6 DMG Dex 50 perfect aim roll twice hit location 60 crushing aim range Exploding 6's 70 perfect peirce range Dmg 2D6 80 steady aim 3D6 DMG Int 50 can cast spells 60 Arcana blast Exploding 6's and 10's 70 competant caster no cost successful spell 80 radius strike add 3D6 DMG * Example A/I/W roll on each table * roll of 95-100% = characters earn 2 xp and a roll curse table c during a crit fail 10-01 crit success 1 xp roll table B Advisories Boons AV 60 striker DMG 2D6 70 Crusher DMG 3D6 80 Aimer Explding D6's Special moves on crit d100 rolls.
I would argue that we gain more using a skill than being taught the skill. This is on the job experience. Many RPGs give you experience and then, without any explanation whatsoever, you can magically learn a skill. The experience you gained was from your quests and from combat ( typically ). So to go on a quest, and then not use a skill that you are choosing to "level" never made much sense ( as it was, again, from your questing and combat). Not from down time. Now if you were to say, take a week off and for every week you get experience, then you could say you had "down time". But I would still ask what you were doing with that down time as a GM. If you were relaxing and taking the time to enjoy yourself then you aren't likely to be drilling yourself on lock-picking. Did you seek out a trained and experienced professional to help in said training? In the real world I would rather have a 12 year uneducated tax professional, rather than one that just got done training at a trade school. There is a reason, that on the job experience, matters. You can train a soldier all and drill them, but you dont want green troops holding up the middle, you want vets who have had that pressured experience. So games like Skyrim are appreciated, as I am learning while I am using said skills. I think most of us learn this way, much as soldiers in combat. I find that most people dont take their work home with them, unless they have to. They learn on the job and receive additional training on the job. They typically are ready to be "done" for the day by the time the work day is over. Thank you for the comment as it gave me some food for thought. I would like to know your take on those ideas as well. I tend to value use it an learn it systems that are more grounded. But I think, to your point, it can also just be the way you look at it. From the right light a system that lets you "pick at will" is just as valid. Let me know your thoughts and thank you Tysto.
Nice thorough review! Makes me want to pick it up and play right now. I appreciate the video and look forward to hearing about that world builder sometime 😏
Hi Philip! Thank you for the kind words. I felt the same way as I reviewed it. I am very anxious to do a world builder review....It is definitely coming. ;)
Loved the review and looking to buy some of the PDF's. Which books and accessories do people think are the most crucial to really enjoy the game and which are just nice to have?
I think it depends on what you are looking for. Personally, if the World Builder supplement was available when D100 Dungeon came out I would have bought the two together. Without the World Builder supplement you are confined to a dungeon. If you really really want to do a lot with magic then the "Lost Tome of Extraordinary Rules" would be a huge miss not to purchase. I do plan on doing some reviews of these in the near future. I might step aside a bit here though and see if the community has their own thoughts as well. Great question and thank you for the positive feedback!
@@adventuresinsolitaire Thanks for the feedback. I appreciate it. I would love to see you do a quick review of the other books just to examine what things each adds to the game.
Although you may have got an update for the review. I just finished and uploaded the "World Builder" supplement/expansion review. Sorry for the delayed reply. I was going through my comments to make sure I didn't miss anything and there your comment was. Alone and unanswered. I would love yo know your thoughts if you feel like watching and have the time. Thank you for reaching out. :)
good review. I know this game looks designed for me. simple setup (not heavy to put on the table, easy to do a 'save game'), dungeon delving with tons of surprises, dark fantasy, quests.. Will play more 4AD and get those books later. If there is a sale, I will buy them ASAP!
Hey Patrick, thank you for the comment. I think I was lucky in that I purchased the games as they came out and the cost of the hardbacks were not as expensive as other hard-backed books. If I was just introduced today I would have my hands in my hair on what I could purchase. It's a great series of books and a great work. Thank you Patrick!
I find this and 2d6 dungeon very interesting. One thing I have done is create my own encounter tables depending on the dungeon i'm exploring... like a Goblin lair, or evil monster community, etc. I have 5 so far... I used to use 1e DMG to do solo adventuring.
Since the pandemic, and I guess at earlier times of my life, I've looked into solo gaming, but never pulled the trigger. A multi-book experience like this seems overwhelming. Also, my home situation is so cluttered, I can't even lay out the books and map. What's your opinion of the computer assistant available on Steam? It supposedly still uses the books, but assists with the map/record keeping. Also, take this with a grain of salt, but look into your audio volume. I've done some UA-cam video content creation, and I've found that what sounds good on my headphones is almost inaudible on other devices. Thanks for the video.
Hi Chris, I will check the audio. Thank you for that call out. I haven't tried the software on mobile or on steam. I generally try to stay unplugged with my board gaming and pen and paper role playing. However, I have had a few people ask for program reviews. I may need to entertain those types of review in the near future. Sorry if that isn't the response you were looking for and thank you so very much again for pipping up.
@@adventuresinsolitaire I understand the appeal of paper and dice. I grew up with that. When I played Shadows of Brimstone, and used a character sheet, it transported me to when I was twelve years old.
Hi Chris, I have played with just paper & dice, with the mobile app, and with the steam app. They are all slightly different experiences of the same content, and each has its pros & cons of course. I'd generally prefer all paper & dice, and you really only need the core book to have dozens of hours of extremely fun solo play. But the two apps do speed some of the mechanics and bookkeeping up significantly. 1.) The mobile app - "D100 Dice & Table Roller" (android only, no ios). It is a helper app that is fully compatible with the core book and the first expansion "The Adventurer's Companion" but no others, and unfortunately there are no plans to update it. But it is fully functional and speeds up play a lot by facilitating all combat & table rolls. So you can tap once and see all the dice results of a single round of combat. Or if you have to roll d100 on a table like Weapons, you can simply tap the Weapons button and it will show a random result as well as its text description from the book. But it won't bookkeep or map for you, you'll still need to keep track of everything with a paper character sheet, combat sheet, and map sheet. 2.) The Steam app - This is more of a full replacement for all rolling and bookkeeping. You could say it almost turns D100 Dungeon into a text-based video game, however you still need to own the core book in PDF or print to reference rules and results. As you play you will start to memorize certain references, and you will open the book less and less. Pros: Does all the bookkeeping, mapping, combat, table rolls, everything, no paper or dice needed. Also dramatically speeds up the game, a dungeon crawl that might take 2 to 3 hours at the table will only take about 15-20 minutes with the Steam app. Cons: Only compatible with the core rulebook (but currently in beta testing to add Adventurer's Companion and Dragon Armour expansions). Steep learning curve, difficult to grasp the functions if you aren't already familiar with the game, even with the tutorial. Definitely designed to help a current player more than a new one. Also feels like a very different game. The processes involved at the table sort of define the pacing and "feel" of D100 Dungeon. Playing it entirely on a computer is quick & fun, but not nearly as satisfying an experience to me. It's like a video game that mostly plays itself while you observe and mitigate. I like both apps, but sometimes I don't want to use either one.
Awesome review! I'm totally gonna get the hardcover book now. BTW - is it possible to use minis for the game? Can it be tactical in a sense, with movement and cover rules? Or is it straight up dice rolls and taking notes on paper?
Hi MANILA PCGAMING, Thank you for the wonderful comment. It would be difficult, compared to other systems, to incorporate miniature mechanics to the game. I think it would be easier to do so with something like Four Against Darkness. I would recommend that you look at the board game conversion kit that it has on the MkGames website as it does make it feel more like a board game and less about taking notes. Hopefully that helps.
I have 4 of the books but dident played yet. I like the game but hate some choises the autor made (selling the character sheets?) and not ofering the pdf when you buy the phisical vertion. Maybe im bad acustumated by the majority of sellers on drivethru that offer the pdf when you buy the Phisical book. As some one that need to have the phisical books drivethrurpg is not an option anymore for me as the last time one book cost me double becouse they now charge the VAT taxes as they send from UK and when the books arrived i payed VAT over what i allrady payed. Drivethrurpg is not Euro friendly anymore. So if i cant have the phisical books i will not buy the pdfs.
I know those rates can be very expensive. I also know how you feel about physical media. I am the same way and I often discuss this in my videos. I can certainly understand where you are coming from.
I understand the frustration, but there are a couple pretty major details you seem to have been misinformed about. For one, there is an option on DriveThruRPG to purchase the book and the pdf at the same time. The other point is that if shipping cost is an issue, the PDFs are printable, and just about any public library can help facilitate a full print job and a three-hole punch. I own the entire D100 collection and love it, and every book is a print of the PDF three-ring-bound. (P.S. always get the PDF version either way, as you will also have access to download & print revisions, which you won't get if you only buy the physical book, you'll have to deal with reference errata sheets)
HI Lan, Thank you for that advice. I didn't think of that. So often I get wrapped up at what "I" can do and not what is available to everyone. Thank you for those additional options.
@@Tarryk i dident missinformed. As i sayd, when you choosing to buy the phisical + pdf, in this case (D100 dungeon), you are paying the phisical book and paying the pdf. There are a bunch of sellers that you get the pdf for free when you choose to buy the phisical vertion, you just see that the phisical + pdf is at the same price as just the phisical book. On this case the phisical + pdf is more expensive then just the phisical book, thats becouse you are playing the pdf
@@IAcePTI The reason for this is two-fold, and you may disagree with the final price, but it's a fair reason: 1.) If you buy the physical book, you are paying for that one printing. If you own the PDF, you are also owning all future revisions that happen to it. You cannot change your physical book, but you can reprint PDF pages every time there is an update or correction to that volume. 2.) Martin Knight is an independent designer who focuses almost all of his time on this one game. He's going to charge what he deems fit for the amount of work he puts into it. All things considered; I don't think the price is unfair. But I only buy the PDFs anyway. :)
D100 Dungeon has been on my 'want to play' list for so long and this has definitely persuaded me to buy a copy. I'm looking forward to coverage of the supplement books.
Hi The Dour Kin, thank you for the kind words. I have had this on my list of "To Do" for some time. Further supplement books are on their way. I do have the D100 Dungeon: World Builder review up as well if you have not see that one as of yet. It is the best supplement so far, in my opinion. All of the supplements are good in their own right, but World Builder takes the cake to be sure. Thank you so very much for taking the time to watch and lend your thoughts, I truly appreciate it The Dour Kin. :)
Excellent review, sir. You have touched on all major aspects and have made the case for D100 Dungeon being one of the most compelling dungeon delving experiences.
The Diablo/Dark Souls reference is also very accurate, in my opinion. I would even go further and stress the fact that some players' tendency to cheer on avoiding early encounters or letting "worthless" monsters escape shows they are missing the point of the game, by leaving their combat track empty. (Another analogy I would make is, strangely enough, to the sci-fi computer game FTL - you NEED encounters, even some near-failures in order to truly progress). I completely subscribe to your opinion that "success through failure" is indeed one of the best things about D100 Dungeon.
One nitpick though - at 11:20, I think you are outlining Armor/Shield values, not Defense values.
Although you correctly describe the individual processes for both A/S (incoming damage mitigation to location armor) and DEF (overall incoming damage reduction), I believe the table referenced in the video is not the correct one for your description at that point.
Only A/S have fixed values/item - DEF is not a set value:
- it requires a lot of luck to find
- it comes in really small increments (0.X)
- it only matters once total DEF from all items is above 1
- the total DEF you have is always rounded DOWN
- it must be obtained while rolling for new Armor or other equipment and then added on a separate column on the adventure sheet.
Also related to Armor values, contrary to popular belief, an A0 piece of armor is NOT that bad - even if it does not reduce incoming damage, the item itself offers up to 5 protection to that location through the damage track pips (i.e. it can take a minimum of three hits before being destroyed: 2 + 2 + 1). So even an A0 item is better than none at all. :)
To sum up, I have thoroughly enjoyed your video, I completely agree with your praising this game and I hope you will continue to cover D100 Dungeon in the future, especially as Martin is still actively working on it. (It also needs all the visibility it can get, what with it being self-published and consequently having limited marketing).
Hi Migail Stegaru, I obviously agree with your thoughts. I really appreciate the correction there. You are spot on with that rules clarification. I am really glad you enjoyed it. I wanted to do a video that really did the system justice. I was just talking with my wife this morning about needing to put out a couple more reviews after my next recording. So I should have two more uploads and another review. My first choice was the "World Builder". So more D100 coverage is coming. Thank you so very much again!
@@adventuresinsolitaire Thank you for your reply. Playing solo RPG's is also something I discuss with my wife (as they usually take HOURS :) ). And I do not have to upload any videos (more HOURS for editing). Thankfully, my wife is also a gamer (on PC), so she understands the need for some games. :)
Please do a detailed playthrough for the base game, as well as one for World Builder - I feel the two are quite separate affairs, with the hex bit being a game in itself. The combined D100 Dungeon + World Builder form the complete experience, indeed, but I believe dungeon delving is still the core of the game.
Regarding DEF, there is a five minute video on Martin's channel dedicated to this topic. Very educational, with in-combat examples and all. :) He even has a +2 DEF item on the sheet (although the chance to get that item in-game is tiny).
Have a great week! Regards from Bucharest.
Mihail
Sorry for the delayed response. I have been considering a detailed playthrough of D100 dungeon along with Four Against Darkness. I absolutely agree with you on the world builder supplement. I will be doing a standard review of D100 Dungeon World Builder soon. That will be my next video upload. Thank you for the thoughts and my apologies again for the long response time.
How is DEF not a set value? You pick up an item that gives you 3 DEF and guess what? You have 3 DEF!!
@@Bren71319 You are correct. DEF is a value. However, to my DEFense :), I was "enjoying" Covid at the time of the comment, so probably I was not at my mental best.
Please see my explanation below and correct me if I am wrong, as I have not played D100 Dungeon since last year, so I am not the sharpest sword in the inventory on the topic right now. :)
What I wanted to express was the unreliability of DEF as a damage mitigation factor. While A/S are set values, with immediate effects / location as defined in the book(s), which you can immediately and repeatedly use in combat unless the item is destroyed, irrespective of the value of the monster's attack roll, DEF reduces incoming damage by its value only if the monster's natural attack roll is equal to or below one's current DEF value (so, to my understanding, a total DEF of 0.1 to 0.9 is useless in combat).
DEF between 1 and 1.9 is also pretty useless, with only a 16.67% chance of applying and even then deducting a grand total of exactly 1 DMG. Besides, if the monster keeps rolling 1s, I think even paper armor protects you from that fairly well :)).
DEF is general (it applies to all locations, even to those unprotected by armor), is a sum of all the DEF stats of various items that are much rarer than... well, any armor or shield you find or buy, and it is also rounded down.
As far as I know, 1.9 DEF still counts as only 1 DEF - that extra 0.9 has no effect, even if it took a helmet, a necklace and a pair of boots to get it. :) A DEF of 3-5 is godly, but that is another topic...
So, yes, DEF is a set value (eventually might even be useful), but relies heavily on luck to even work, which makes it... less SET to me. :) If that makes sense...
Regarding 3 DEF on an item - with 5 DEF being the theoretical maximum I believe one can reach (no invulnerability against the D6 in D100 Dungeon :) ), 3 DEF would be incredible (I am used to seeing 0.X DEF / item and have only found just one such item in my playthroughs). I imagine it takes a lot of luck and time to reach even 2 DEF, let alone 3-5. Have you found any items with such large DEF values?
I liked your review style and it answered the questions I had about this game. Subscribed.
Hi Christopher, I really appreciate the feedback. Without it I question my direction. Thank you for joining the channel. I'll do my best to keep good content coming.
The Adveturers Companion rules
The Lost Tome Extraordinary rules characters
Dragons Return Full list monsters
I also got D100 DUNGEON MAPPING game. I absolutely love this game system! No other RPG has combat rolls and armament set as well as D100 Dungeon.
I agree BhudaTao. It is a wonderful system. I am always anxious for future content by Martin Knight. I have a review for D100: Space coming soon. I am super excited about that as well!
My homebrew works well for game play:
Str
50 mighty blow Exploding 6's melee
60 mighty attack 2D6 Dmg
70 aim strike roll twice hit location
80 smash strike 3D6 DMG
Dex
50 perfect aim roll twice hit location
60 crushing aim range Exploding 6's
70 perfect peirce range Dmg 2D6
80 steady aim 3D6 DMG
Int
50 can cast spells
60 Arcana blast Exploding 6's and 10's
70 competant caster no cost
successful spell
80 radius strike add 3D6 DMG
* Example A/I/W roll on each table
* roll of 95-100% = characters earn 2 xp and a roll curse table c during a crit fail
10-01 crit success 1 xp roll table B
Advisories Boons AV
60 striker DMG 2D6
70 Crusher DMG 3D6
80 Aimer Explding D6's
Special moves on crit d100 rolls.
Great review
Thank you WabiSabi! It is a great system. The solo dungeoneering landscape would be that much more barren without it.
Great review! I feel like I know what I’m getting if I buy the book.
Hi Carlo! That you so very much for the feedback. I always struggle to make sure I am covering all the ends.
4:42 The way people really improve their skills is by practicing in their off hours, not by using them under pressure.
I would argue that we gain more using a skill than being taught the skill. This is on the job experience. Many RPGs give you experience and then, without any explanation whatsoever, you can magically learn a skill. The experience you gained was from your quests and from combat ( typically ). So to go on a quest, and then not use a skill that you are choosing to "level" never made much sense ( as it was, again, from your questing and combat). Not from down time. Now if you were to say, take a week off and for every week you get experience, then you could say you had "down time". But I would still ask what you were doing with that down time as a GM. If you were relaxing and taking the time to enjoy yourself then you aren't likely to be drilling yourself on lock-picking. Did you seek out a trained and experienced professional to help in said training?
In the real world I would rather have a 12 year uneducated tax professional, rather than one that just got done training at a trade school. There is a reason, that on the job experience, matters. You can train a soldier all and drill them, but you dont want green troops holding up the middle, you want vets who have had that pressured experience. So games like Skyrim are appreciated, as I am learning while I am using said skills. I think most of us learn this way, much as soldiers in combat. I find that most people dont take their work home with them, unless they have to. They learn on the job and receive additional training on the job. They typically are ready to be "done" for the day by the time the work day is over. Thank you for the comment as it gave me some food for thought.
I would like to know your take on those ideas as well. I tend to value use it an learn it systems that are more grounded. But I think, to your point, it can also just be the way you look at it. From the right light a system that lets you "pick at will" is just as valid. Let me know your thoughts and thank you Tysto.
Nice thorough review! Makes me want to pick it up and play right now. I appreciate the video and look forward to hearing about that world builder sometime 😏
Hi Philip! Thank you for the kind words. I felt the same way as I reviewed it. I am very anxious to do a world builder review....It is definitely coming. ;)
Loved the review and looking to buy some of the PDF's. Which books and accessories do people think are the most crucial to really enjoy the game and which are just nice to have?
I think it depends on what you are looking for. Personally, if the World Builder supplement was available when D100 Dungeon came out I would have bought the two together. Without the World Builder supplement you are confined to a dungeon. If you really really want to do a lot with magic then the "Lost Tome of Extraordinary Rules" would be a huge miss not to purchase. I do plan on doing some reviews of these in the near future. I might step aside a bit here though and see if the community has their own thoughts as well. Great question and thank you for the positive feedback!
@@adventuresinsolitaire Thanks for the feedback. I appreciate it. I would love to see you do a quick review of the other books just to examine what things each adds to the game.
Although you may have got an update for the review. I just finished and uploaded the "World Builder" supplement/expansion review. Sorry for the delayed reply. I was going through my comments to make sure I didn't miss anything and there your comment was. Alone and unanswered. I would love yo know your thoughts if you feel like watching and have the time. Thank you for reaching out. :)
good review. I know this game looks designed for me. simple setup (not heavy to put on the table, easy to do a 'save game'), dungeon delving with tons of surprises, dark fantasy, quests.. Will play more 4AD and get those books later. If there is a sale, I will buy them ASAP!
Hey Patrick, thank you for the comment. I think I was lucky in that I purchased the games as they came out and the cost of the hardbacks were not as expensive as other hard-backed books. If I was just introduced today I would have my hands in my hair on what I could purchase. It's a great series of books and a great work. Thank you Patrick!
I find this and 2d6 dungeon very interesting. One thing I have done is create my own encounter tables depending on the dungeon i'm exploring... like a Goblin lair, or evil monster community, etc. I have 5 so far... I used to use 1e DMG to do solo adventuring.
Since the pandemic, and I guess at earlier times of my life, I've looked into solo gaming, but never pulled the trigger. A multi-book experience like this seems overwhelming. Also, my home situation is so cluttered, I can't even lay out the books and map. What's your opinion of the computer assistant available on Steam? It supposedly still uses the books, but assists with the map/record keeping.
Also, take this with a grain of salt, but look into your audio volume. I've done some UA-cam video content creation, and I've found that what sounds good on my headphones is almost inaudible on other devices.
Thanks for the video.
Hi Chris, I will check the audio. Thank you for that call out. I haven't tried the software on mobile or on steam. I generally try to stay unplugged with my board gaming and pen and paper role playing. However, I have had a few people ask for program reviews. I may need to entertain those types of review in the near future. Sorry if that isn't the response you were looking for and thank you so very much again for pipping up.
@@adventuresinsolitaire I understand the appeal of paper and dice. I grew up with that. When I played Shadows of Brimstone, and used a character sheet, it transported me to when I was twelve years old.
Shadows of Brimstone was/is an amazing board game. I understand exactly what you mean. Good game mention there.
Hi Chris, I have played with just paper & dice, with the mobile app, and with the steam app. They are all slightly different experiences of the same content, and each has its pros & cons of course. I'd generally prefer all paper & dice, and you really only need the core book to have dozens of hours of extremely fun solo play. But the two apps do speed some of the mechanics and bookkeeping up significantly.
1.) The mobile app - "D100 Dice & Table Roller" (android only, no ios). It is a helper app that is fully compatible with the core book and the first expansion "The Adventurer's Companion" but no others, and unfortunately there are no plans to update it. But it is fully functional and speeds up play a lot by facilitating all combat & table rolls. So you can tap once and see all the dice results of a single round of combat. Or if you have to roll d100 on a table like Weapons, you can simply tap the Weapons button and it will show a random result as well as its text description from the book. But it won't bookkeep or map for you, you'll still need to keep track of everything with a paper character sheet, combat sheet, and map sheet.
2.) The Steam app - This is more of a full replacement for all rolling and bookkeeping. You could say it almost turns D100 Dungeon into a text-based video game, however you still need to own the core book in PDF or print to reference rules and results. As you play you will start to memorize certain references, and you will open the book less and less.
Pros: Does all the bookkeeping, mapping, combat, table rolls, everything, no paper or dice needed. Also dramatically speeds up the game, a dungeon crawl that might take 2 to 3 hours at the table will only take about 15-20 minutes with the Steam app.
Cons: Only compatible with the core rulebook (but currently in beta testing to add Adventurer's Companion and Dragon Armour expansions). Steep learning curve, difficult to grasp the functions if you aren't already familiar with the game, even with the tutorial. Definitely designed to help a current player more than a new one. Also feels like a very different game. The processes involved at the table sort of define the pacing and "feel" of D100 Dungeon. Playing it entirely on a computer is quick & fun, but not nearly as satisfying an experience to me. It's like a video game that mostly plays itself while you observe and mitigate.
I like both apps, but sometimes I don't want to use either one.
@@Tarryk It's interesting how flipping through a book, and tracking stats is a significant, and seemingly pleasurable part of the experience.
Awesome review! I'm totally gonna get the hardcover book now. BTW - is it possible to use minis for the game? Can it be tactical in a sense, with movement and cover rules? Or is it straight up dice rolls and taking notes on paper?
Hi MANILA PCGAMING, Thank you for the wonderful comment. It would be difficult, compared to other systems, to incorporate miniature mechanics to the game. I think it would be easier to do so with something like Four Against Darkness. I would recommend that you look at the board game conversion kit that it has on the MkGames website as it does make it feel more like a board game and less about taking notes. Hopefully that helps.
@@adventuresinsolitaire Been eyeing the Mapping Game board game conversion as well. But I think I'll try the core book rules first. Thank you!
You are very welcome!
I have 4 of the books but dident played yet. I like the game but hate some choises the autor made (selling the character sheets?) and not ofering the pdf when you buy the phisical vertion. Maybe im bad acustumated by the majority of sellers on drivethru that offer the pdf when you buy the Phisical book.
As some one that need to have the phisical books drivethrurpg is not an option anymore for me as the last time one book cost me double becouse they now charge the VAT taxes as they send from UK and when the books arrived i payed VAT over what i allrady payed.
Drivethrurpg is not Euro friendly anymore.
So if i cant have the phisical books i will not buy the pdfs.
I know those rates can be very expensive. I also know how you feel about physical media. I am the same way and I often discuss this in my videos. I can certainly understand where you are coming from.
I understand the frustration, but there are a couple pretty major details you seem to have been misinformed about. For one, there is an option on DriveThruRPG to purchase the book and the pdf at the same time. The other point is that if shipping cost is an issue, the PDFs are printable, and just about any public library can help facilitate a full print job and a three-hole punch. I own the entire D100 collection and love it, and every book is a print of the PDF three-ring-bound. (P.S. always get the PDF version either way, as you will also have access to download & print revisions, which you won't get if you only buy the physical book, you'll have to deal with reference errata sheets)
HI Lan, Thank you for that advice. I didn't think of that. So often I get wrapped up at what "I" can do and not what is available to everyone. Thank you for those additional options.
@@Tarryk i dident missinformed. As i sayd, when you choosing to buy the phisical + pdf, in this case (D100 dungeon), you are paying the phisical book and paying the pdf.
There are a bunch of sellers that you get the pdf for free when you choose to buy the phisical vertion, you just see that the phisical + pdf is at the same price as just the phisical book. On this case the phisical + pdf is more expensive then just the phisical book, thats becouse you are playing the pdf
@@IAcePTI The reason for this is two-fold, and you may disagree with the final price, but it's a fair reason: 1.) If you buy the physical book, you are paying for that one printing. If you own the PDF, you are also owning all future revisions that happen to it. You cannot change your physical book, but you can reprint PDF pages every time there is an update or correction to that volume. 2.) Martin Knight is an independent designer who focuses almost all of his time on this one game. He's going to charge what he deems fit for the amount of work he puts into it. All things considered; I don't think the price is unfair. But I only buy the PDFs anyway. :)