Nice updates!, it would be great to also filter this Orientation Selection (42:44) by borders, so we can tweak only some tilted borders. Thanks for constantly pushing Rizom to greatness!
I don't know if you made some change but i tried it with the blender bridge 2 years ago and i simply drop the idea to buy it because how painful and sluggish it was working with blender.
RizomUV Link is a module in RizomUV that devs / script writers can use to connect to RizomUV, so it depends on how they choose to handle data. With that said, RizomUV requires an actual polygon object to be able to unwrap it. Why would you even need to send an instance? An instance is just a reference to a real object right? So you'd only need to unwrap that original object.
@@RizomUV In our workflow we use dozens/hundreds of instances, this instances should share same UVs, it would be great if once we import the objects in rizom, it only shows one instance so we pack only one of them, but the fbx preserves the instances so when imported to MAX we have the hundreds of objects, all overlapping in the UVs. I know it could be stacked by similarity in Rizom but the scene gets too crowded when we only need to work with few objects.
@@arejustpolygons8890 - We provide and sell the RizomUV SDK / C++ Library. So if a third party wants to incorporate RizomUV into their software, they are free to do so. www.rizom-lab.com/rizomuv_sdk/
1.5x playback speed helps a lot with this video. Excellent information though!
That section on packing and stacking the hair cards is amazing! Exactly what I was looking for.
There is magic new software for 3D developers!!! RIZOM UV! Nice Job!!!!
Thank you for the continued updates! I look forward to trying them out.
Lovely stuff. One of my favorite 3D apps across the board!
This software has come a long way since the Unfold3D days.
Incredible updates, thank you guys!
Nice updates!, it would be great to also filter this Orientation Selection (42:44) by borders, so we can tweak only some tilted borders. Thanks for constantly pushing Rizom to greatness!
In Rhino, repeating last is so necessary that it is assigned to the right mouse button.
25:20 > check the auto unfold
I don't know if you made some change but i tried it with the blender bridge 2 years ago and i simply drop the idea to buy it because how painful and sluggish it was working with blender.
Download it, and trial for 30 days unrestricted, I think you'll be pleasantly surprised.
How can I install RizomUV Bridge into 3ds Max?
You'll have to ask the bridge developer, we don't create or maintain the bridges, these are made by 3rd party devs.
Can RizomUVs link for 3ds max keep their instances? or it looses once the model comes back from rizom?
RizomUV Link is a module in RizomUV that devs / script writers can use to connect to RizomUV, so it depends on how they choose to handle data.
With that said, RizomUV requires an actual polygon object to be able to unwrap it.
Why would you even need to send an instance? An instance is just a reference to a real object right? So you'd only need to unwrap that original object.
@@RizomUV In our workflow we use dozens/hundreds of instances, this instances should share same UVs, it would be great if once we import the objects in rizom, it only shows one instance so we pack only one of them, but the fbx preserves the instances so when imported to MAX we have the hundreds of objects, all overlapping in the UVs. I know it could be stacked by similarity in Rizom but the scene gets too crowded when we only need to work with few objects.
Hi Guys, could rizom in a future could be inside blender, I know artist who are using packmaster instead of rizom just because its inside blender
We don't develop Blender, we have no control in this regard.
@@RizomUV I mean as an addon, like UVPackmaster that is made by one single guy
@@arejustpolygons8890 - We provide and sell the RizomUV SDK / C++ Library. So if a third party wants to incorporate RizomUV into their software, they are free to do so.
www.rizom-lab.com/rizomuv_sdk/