storage_nine_platinum

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 16

  • @sracmon2035
    @sracmon2035 6 місяців тому +21

    I want to use this video to mostly ramble at how much effort it probably takes to make these videos. I know nothing about Cave Story modding and map editing/creation, but even if it's just dragging and dropping tiles, this still must've taken a lot of time to keep in line with how the main Cave Story game looks.
    The subtle change in the way different iterations "move", the way Cave Story, a freeware game anyone can play, is used to tell a story, it's all so amazing to me. I hope whoever is creating these know that they're doing an incredible job

    • @ttm3622
      @ttm3622 5 місяців тому +1

      Bro I just clicked on this video because it looks cool, then I stumbled upon an entire fandom

    • @Riis-Bro
      @Riis-Bro 26 днів тому +1

      Agreed. The people who make ARGs in general are pretty smart and talented. This is no exception

  • @jcoxeye9200
    @jcoxeye9200 6 місяців тому +14

    1. The name of the Last Cave area is apparently 'Last Cave (Truncated)'. Evidently it refers to how the map is literally truncated and made shorter. This seems a much more intentional and specific alteration, implying that whatever is making the levels has gotten noticeably smarter.
    2. This video is attributed to Iteration 4, and is dated Februaru 16, 2010 - approximately four months after coal_five_red, the only other Iteration 4 video.
    3. The 'Sanctuary' area seems much closer to what we see in coal_five_red: abstract tunnels, a lack of a background, and a generally incongruous environment.
    4. Also comparing to coal_five_red, the weapons are the same, but Quote has 8 more health. Presumably not relevant outside of confirming that this is indeed another video of Iteration 4.
    5. The sacred ground seems slightly more coherent and logically follows from the last area's tileset and theme. The same goes for 'High Spire' and beyond.
    6. Worth mentioning is that the player is fairly smart, too; the use the machine gun to hover once the Booster runs out.
    7. The end of the video doesn't reveal anything when going frame by frame. That is, there's not a single frame where the next room shows up on-screen after the door transition.

  • @bionic_dog3976
    @bionic_dog3976 6 місяців тому +8

    Interesting how the one enemy here is an undead dragon from the lategame version of the Egg Corridor--and in a place nothing like the Egg Corridor, too. Sure, we've seen enemies in some other maps, but the theming of this one seems so...different from the environment it is present in here.

  • @vinnyj1234a
    @vinnyj1234a 6 місяців тому +7

    not too much to say about this one. quote explores a barren hell, which is somewhat melancholic with the ai's choice of the balcony theme. the 2 things of interest, the lone dragon and the statue at the end raise a bit more questions on what these generations mean overall. i guess we'll just have to see!

  • @johnmanreal9786
    @johnmanreal9786 6 місяців тому +5

    I’m still curious on what the point of these iterations could be. What’s most interesting to me the ability to transfer _something_ in the context of the way these “maps” are built.
    I doubt it’s for the transfer of anything practical, with the amount of obstacles present in the iterations. If my memory serves me correctly, though, later iterations like 5 and 6 seem a bit safer than earlier iterations, while still being the only iterations (as of right now) to support the transfer of something. So maybe the group that worked on this machine didn’t intend to have the transfer feature before, and this project changed direction at some point. To be honest, though, I find that kind of far fetched. Maybe the obstacles were put in place to stop people not closely associated with the project from reaching important land points, then.
    Keeping the transfer feature in mind, the human body imagery found in these videos adds to the mystery. It leads me to believe that somehow the machine creating these iterations is alive in some way. What transferring does for this living machine is hard to tell.
    Anyways, something I noticed in this video is the controller’s aversion to certain doors/paths. They stop early and backtrack to the entrance in Sacred Grounds B3, and it almost seems like they avoid going near one of the doors in the first Spire room. Strange.

    • @kirimusse
      @kirimusse 6 місяців тому +2

      The screen also kept scrolling at the Spire's Edge; I suspect that the controller would have found a new area on the other side of the gap if it had taken the risk to "yolo" over it with the Booster and the Machine Gun.

  • @Riis-Bro
    @Riis-Bro 26 днів тому

    It makes me wonder, did Iteration 4 develop in some way over time? It looks a little more complex and well made than before (recordings that took place earlier), on par with I5 and I6

  • @gel-pen-gel-drinker
    @gel-pen-gel-drinker 6 місяців тому

    Im fairly sure this inventory can be matched 1:1 to one of the previous ones. the statue's weird.

  • @LeOwwAndRose
    @LeOwwAndRose 6 місяців тому +1

    What is that statue near the end of the video? I feel like I'm missing something

    • @nethowarrior3294
      @nethowarrior3294 6 місяців тому

      it appears in the original game at Balcony, at the edge of the island where you can jump off

  • @dingodongo8735
    @dingodongo8735 6 місяців тому +1

    no chamber C :(

  • @revoblam7975
    @revoblam7975 6 місяців тому

    Did you name these files, or were they already named like this? I feel like they follow a pattern of some sort

  • @eewennn
    @eewennn 6 місяців тому

    Why is it an anomaly

  • @leog9573
    @leog9573 6 місяців тому

    Are these leftover levels of the original game or some wip levels you made? Tho barren it still is pretty interesting