Pretty awesome that this game just won the Steam Award for "VR Game of the Year," and you got to be a big part of bringing the game to life and making it what it is!
I've never seen a composer explain her work in such a detailed, well edited, compelling, and inspiring way. The music is fantastic but the way you communicate and inspire with what you do seems otherworldy to me. I really hope you get a lot of work in this line, because I'm SO into seeing this kind of super detailed, technical (well timed plugin showing), and well written showcases of composer work. Anyway, big fan. Really hyped that you've become such a massively appreciated and loved composer by your own community.
Thank you so much! It's almost like making video diaries about my projects for me at this point. I'm glad others enjoy them too. 🙂I very much would love to do more video game music since this is the most fun I've ever had!
I'm not a gamer so I'll probably never play the game. But I've always liked your music, and I think from what you showed in the video, this is a really great score. I love the Yana theme the most, although it went by pretty fast😂 Look forward to more videos like this!
I'm almost finished playing through the campaign (Chapter 10). Your music has been a highlight. The game is super-immersive. I've gotten chills throughout several parts. Some of the low strings you've used in numerous places have been amazing and added immensely to the sense of dread. You've done a great job of blending emotion with suspense, with intensity, dread, and more. Great work!
You guys just bring new sound and feeling for soundtrack for my favourite game series. It fits really well for this universe. And definitely, the music is one of the strongest part of this game (especially the song with great Lena's voice and final Khan theme). Thank you for your great job! And special big thank to you Anne!
Thank you so much for making a behind-the-scenes for the OST! I was not expecting the music to be as good as it was. The song that plays when you reunite Roxanna with Alex put tears in my eyes. You truly captured the morose beauty of the Metro
Thank you so much for watching! It's really a testament to the game developers for putting so much importance on the story, visuals, immersive sound, and music. 🙂
@@KevinKuschel There are only a few composer who use Studio One and shares their workflow on YT and you're one of them, I just want to thank you for being helpful for people like me 🙏🏻
Wow! I really appreciate the music. Although I am not a gamer, it closely resembles my experience composing for dance companies. In my work, I often create a complete "story" or a series of standalone pieces. These formats enable a large work with a unified style, as well as a diverse selection of individual pieces for a more varied program. Thank you, Anne-Kathrin, for the video-it is both entertaining and informative, with fantastic music!
I don't play games, but this video presentation about the composing process and your wonderful soundtrack was fascinating to where I'm considering playing! When scoring a project such as this, do you create a template specific for this or use your mainstay? I wish I had 1/10th of your talent and drive. Sheesh...
Excellent work Anne-Kathrin! Thank you for the ‘making of’ with your hindsight’s into your work processes. One can see that you enjoyed the experience. Let’s hope you get the chance to use your new gained skills in other games. Schöne Grüße von Leverkusen
Thank you very much! It's like a genuine documentary! I've also gone through presets of Thrill and Mysteria and was like: I don't know what to do with this. Great for soundscaping a horror film, I guess. And don't get me wrong, GP01 Natural Forces was one of the first libraries I bought from Heavyocity, so I like soundscaping, but now I see how those are used - as well as Slate + Ash.
Thank you! These are slowly turning into my own little video diaries. 😄 I'll also make a more in-depth video soon about how I used all the plugins to create these tracks / sounds.
I played the previous Metro Games and was very excited to see that you are the composer for this latest one! Thank you for creating this Making-Of video :)
This is AWESOME!! The score sounds sooo dope ! And I can really get the sense from this video alone that you and the team from Vertigo Games really put y'all all into making a really great experience for us gamers.
Thanks for this great score. I follow your channel for quite a time now. My second hobby besides music has always been gaming. In recent years I completely switched over to playing exclusively VR titles. When I started up the new Metro game, I was thrilled to read your name right at the beginning. I had no idea, that your were involved in making this game. Really love your score and really enjoy the game. Thanks again!
Really cool! Thanks for this great video. It's incredible seeing how much sound design went into this, I liked the little glimpses into some of the libraries and plugins you used. The whole thing sounds deeply unsettling to my ears, exactly as it's meant to! Great video (and nice to see Michael Baugh who I recognise from the work he's done with Thinkspace)
Absolutely amazing! Thanks for this wonderful deep insight in the creation process. Love the electric harp guitar theme... goosebumps. I hope it gets a worldwide release. Viele Gruesse aus Deiner alten Heimat. :)
Every VST device you featured just got a boost in sales. Thank you for sharing your journey in an authentic way possible. Excellent live musicians and the many times you credit Mark for an amazing idea shows the reason you are an excellent leader. Great video format for presenting this information.
Thank you so much! I wanted to have Mark in the video but there was no time left to get the footage in the middle of the release. So at the very least I felt I should credit him and his ideas since they were so fundamental in shaping the sound of this score. 🙂
Simply amazing! Recently Cameron (Venus Theory) also revealed that he's been working on the music to the game Avowed, and now this with Metro Awakening...I love it!
Great video, really highlights the process from commission, to briefing details, creative process and the demands of complex layering systems to evoke mood levels in Game Music. More so, the resulting full score is bang on contemporary with multiple styles and emotions. Awesome and very inspiring.
Thank you so much! I'll definitely make some follow-up videos as well since it's such an interesting process that is SO different from scoring movies and TV shows. 🙂
This was such a great piece of work that you made. I'm not much of a gamer but I'm hoping that you make a video of the creation process in detail. Very nice. I'm also looking forward to your next Christmas film score. That should be another fine work.
Thank you! Definitely planning more videos about video games and musical sound design and implementation - it's such a different process from scoring movies. 🙂
I have so much respect for this woman; this composer: Anne-Kathrin Dern. She continues to show us what it takes to be a professional composer in the world of film and games, etc.. I feel so lucky to be living in this world at the same time as Anne-Kathrin Dern and the people with whom she surrounds herself.
5:39 would have been great to have heard the unedited, mixed and processed performance. To hear what it sounds like pre and then post editing yadda, yadda-yadda. Very cool for you to have shared this though.
Now I really have the urge to drive a motorcycle out onto an empty road, put on some sunglasses on a cloudy day, and play an epic harp guitar solo. But good stuff Anne, the soundtrack is great! Hopefully there's more projects that give you this level of freedom in your future! Also I'm realizing I need to put more thought into the sound design aspect of scoring, you got some really cool sounds going on there.
Listen, gigantic mutant spiders jumping onto your face in VR is no joke. 😆 I actually also just used the "no spiders" setting in Ori and the Will of Wisps.
Congratulations! Immediately recognizable musical themes and emotions. This truly is a win / win - for the franchise aswell as for your portfolio! I'm curious whether you needed to make any hardware changes due to the demanding advancements in CGI.
YOU ABSOLUTELY KILLED IT! the music was insane, the game is amazing. the entire team did a PHENOMENAL job. also, as a slav, (pole to be exact) the opening song was simply stunning.
I'm so glad to hear this! A lot of love and effort went into the whole experience so I'm happy you enjoy it! And yes, Lena really put a lot of thought into the song, making it as authentic as possible. ❤
What a treat 🎉 I feel so happy and inspired. Never played any computer games except in the 90s dandy for a short while. But I love soundtracks, of course Jesper Kyd and alike. The book author Глуховский is also very cool, now in exile for obvious reasons.
Hi Anne, I hope you’re well. I know it’s all personal choice…but, I'm in a bit of a pickle. I have got some very good deals on 3 libraries. Spitfire SSO $377, Steinberg iconica opus $350 (which i have been waiting for) and Berlin strings $270 I know Berlin is just a string library Time is running out, if it was you, which one? Many thanks Steve
I have never seen a video like this one on game music! Very interesting. And I like to hear you enjoyed it so much. I am not a gamer myself but I like that modern games are paying so much attention to the music. Well done Anne-Kathrin! I am curious if this music is available in Spotify as well. Going to look into it.
I definitely want to make more game music and more videos about it! I think the channel that has the most BTS content about this is Austin Wintory's. And yes, I love how passionate the entire gaming community is about game music, both the developers as well as the players.
Honestly, I got into VR for this gig and it's SO worth the experience. VR is still in its early stages and there are some minor things to still develop but it's already one of the most fantastic immersive experiences I've had. I play games on my device regularly now and can't wait for what the future holds.
Amazing video, Anne! Thank you so much! One question: As far as I know, most game developers won’t pay any performance royalties (BMI/ASCAP/GEMA etc.). All you get is a buyout fee. Was it the same with this project (if you’re allowed to say)?
Loom was/is such a great game! Our family's first game, I think back in 1994. then we broke our 7000$ PC when my brother and I fought about what to do next 😆 the repair of the computer cost over 1000$ 😮💨
@@AnneKathrinDernComposer so true! Especially the beautiful 8-bit sound 🥰 I remember finding an emulated version of it couple of years ago and played it through in one night 😂 so interesting how much of the solve-path was still stuck in my memory. I then drifted into Flight simulator, Anno, Age of Empires and Civilization 😄
I hope this will be released as a soundtrack album. I haven’t played video games in years but I may start again soon. Steam has made things quite easy. Maybe I’ll get a chance to play this one.
This video is gold for someone like me who has just starting to make experience in the world of game composition, very inspiring! I see familiar products for hybrid score in the video, but for the orchestral parts do you use the libraries and templates you usually talk about in your videos or something more specific and modern sounding? (I noticed some images of Symphobia and Novo for example). I ask because many well-known and suggested libraries are meant to have a classical sound, with a strong hall reverb baked in that is difficult to control, whereas in video games I hear drier sounds, more controlled and modern. This video is a good example of the direction I'd like to take. Do you have any advice?
Great video! It will be fantastic if you'll go deeper in gaming music layer - intensity system, it is very interesting how to work with complex ingame music, issues with complex harmony and instant transitions to other track, how do you solve it. I think it will be very usefull video, cause there are little information on youtube about this.
Very interesting, Madam AKD, thank you. Personnaly I would be interested to compose for video games, the challenge and the technic are realy interesting. And compose something to illustrate a canibal cult, yeah, I could like that! But my main problem is I don't play them. Honnestly I don't like video games at all! (And don't get me wrong, I've nothing against some canibal cults or other foreign cultures, I'm modern & open) , and consequently I don't know what the player could expect or like. I realy like the fact the people in the office had to sing the chant of the "worm priest" (yuck!!!) , so cool! But my main question about this video game is technical: they seem to make a lot of open fires and BBQ. And it's supposed to be undergroung. How they evacuate the smokes? Everybody is smelling like herrings before dying of suffocation? 😁
Wow, cool! Leider hab ich kein VR-Headset, also muss ich mir den Soundtrack wohl anders Besorgen. Beneidenswert. Wollte nach meinem Sounddesign Studium genau sowas machen. Herzlichen Glückwunsch :)
Thank you for checking in! I live south of Santa Monica around the Marina del Rey area so I’m not impacted by the Palisades fire or the other ones. You can see it from down here but it usually stays in the mountain areas. ❤️🙏🏻🙂
Pretty awesome that this game just won the Steam Award for "VR Game of the Year," and you got to be a big part of bringing the game to life and making it what it is!
I've never seen a composer explain her work in such a detailed, well edited, compelling, and inspiring way. The music is fantastic but the way you communicate and inspire with what you do seems otherworldy to me. I really hope you get a lot of work in this line, because I'm SO into seeing this kind of super detailed, technical (well timed plugin showing), and well written showcases of composer work.
Anyway, big fan. Really hyped that you've become such a massively appreciated and loved composer by your own community.
Thank you so much! It's almost like making video diaries about my projects for me at this point. I'm glad others enjoy them too. 🙂I very much would love to do more video game music since this is the most fun I've ever had!
This is amazing! The video is fantastic, and the score is absolutely awesome! Thank you again for allowing me to be part of this incredible project!
And your part is absolutely wonderful, Lena!
Your part was exquisite.
Thank You, Anne-Kathrin!
I'm not a gamer so I'll probably never play the game. But I've always liked your music, and I think from what you showed in the video, this is a really great score. I love the Yana theme the most, although it went by pretty fast😂 Look forward to more videos like this!
I'm almost finished playing through the campaign (Chapter 10). Your music has been a highlight. The game is super-immersive. I've gotten chills throughout several parts. Some of the low strings you've used in numerous places have been amazing and added immensely to the sense of dread. You've done a great job of blending emotion with suspense, with intensity, dread, and more. Great work!
Thank you so much! You got further in the game than I ever got. 😅 I'm too chicken for this!
@@AnneKathrinDernComposer if it makes you feel better, I couldn't really play this one much at night. It's terrifying! 🤣
You guys just bring new sound and feeling for soundtrack for my favourite game series. It fits really well for this universe. And definitely, the music is one of the strongest part of this game (especially the song with great Lena's voice and final Khan theme). Thank you for your great job! And special big thank to you Anne!
Thank you so much! I really appreciate the kind words, especially coming from a fan of the series! ❤
Thank you so much for making a behind-the-scenes for the OST! I was not expecting the music to be as good as it was. The song that plays when you reunite Roxanna with Alex put tears in my eyes. You truly captured the morose beauty of the Metro
Thank you so much for watching! It's really a testament to the game developers for putting so much importance on the story, visuals, immersive sound, and music. 🙂
NO WAY!! Had no idea who wrote the score of this. Congrats! :)
@@KevinKuschel There are only a few composer who use Studio One and shares their workflow on YT and you're one of them, I just want to thank you for being helpful for people like me 🙏🏻
Wow! I really appreciate the music. Although I am not a gamer, it closely resembles my experience composing for dance companies. In my work, I often create a complete "story" or a series of standalone pieces. These formats enable a large work with a unified style, as well as a diverse selection of individual pieces for a more varied program. Thank you, Anne-Kathrin, for the video-it is both entertaining and informative, with fantastic music!
I don't play games, but this video presentation about the composing process and your wonderful soundtrack was fascinating to where I'm considering playing! When scoring a project such as this, do you create a template specific for this or use your mainstay? I wish I had 1/10th of your talent and drive. Sheesh...
Excellent work Anne-Kathrin! Thank you for the ‘making of’ with your hindsight’s into your work processes. One can see that you enjoyed the experience. Let’s hope you get the chance to use your new gained skills in other games.
Schöne Grüße von Leverkusen
This is really great. I really appreciate you sharing this. I’m currently going to TSE so I can compose music and sound effects for video games.😊
Noticed the Amazonic VST. Love those. Used those a lot in my soundtracks a few years ago.
17:55 Tili Tili Bom! I think that was the perfect song to sing in this scenario. Amazing work!
First of all, BIG CONGRATS!!! I wish this to be the first of many full soundtracks you'll make for games.
It sounds awesomely epic.
Thank you so much! Here's to hoping for more in that realm!
OMG, I didn't know you made that! It's amazing!
Kept it under wraps for SO long, I was gonna explode!
Thank you very much! It's like a genuine documentary!
I've also gone through presets of Thrill and Mysteria and was like: I don't know what to do with this. Great for soundscaping a horror film, I guess.
And don't get me wrong, GP01 Natural Forces was one of the first libraries I bought from Heavyocity, so I like soundscaping, but now I see how those are used - as well as Slate + Ash.
Thank you! These are slowly turning into my own little video diaries. 😄 I'll also make a more in-depth video soon about how I used all the plugins to create these tracks / sounds.
I played the previous Metro Games and was very excited to see that you are the composer for this latest one! Thank you for creating this Making-Of video :)
This is amazing! Thank you for sharing this!
Very interesting ! thanks !
This is AWESOME!! The score sounds sooo dope ! And I can really get the sense from this video alone that you and the team from Vertigo Games really put y'all all into making a really great experience for us gamers.
Thank you! We really did! It helps that we're all gamers ourselves so it's very important to us to give everyone the best experience possible. 🙂
Thanks for this fantastic video.
Thanks for this great score. I follow your channel for quite a time now. My second hobby besides music has always been gaming. In recent years I completely switched over to playing exclusively VR titles. When I started up the new Metro game, I was thrilled to read your name right at the beginning. I had no idea, that your were involved in making this game. Really love your score and really enjoy the game. Thanks again!
Haha, thank you! I really had to keep quiet about this for over a year so I'm glad people can finally enjoy the game and the soundtrack! 🙂
Really cool! Thanks for this great video. It's incredible seeing how much sound design went into this, I liked the little glimpses into some of the libraries and plugins you used. The whole thing sounds deeply unsettling to my ears, exactly as it's meant to! Great video (and nice to see Michael Baugh who I recognise from the work he's done with Thinkspace)
Thank you! I'm actually planning on making a video on the sound design aspect of scoring since it's so crucial in modern scoring. 🙂
Absolutely amazing!
Thanks for this wonderful deep insight in the creation process. Love the electric harp guitar theme... goosebumps.
I hope it gets a worldwide release.
Viele Gruesse aus Deiner alten Heimat. :)
Thank you so much, Anne, for preparing this kind of informative and full of effort videos 🙏🏼♥️👏🏼 always worths to watch 💯
Love it, such a great score. Thanks for sharing this, and congrats to everyone involved.
Lovely 😍
It hit immediately on that opening in the game. I almost pulled the headset back off to look up the soundtrack
Haha, so glad you enjoyed it! 😀
Amazing video of the process and results - thanks for sharing this!
My pleasure!
This all sounds fantastic, what an awesome project. Congratulations!
Thank you! 🙂
Thanks for showing the plug-ins!
Gotta give the developers their flowers! I'll make a more in-depth video soon to show how I really used them. 🙂
So awesome to know these more in detail
Congrats for all the project and everyone involved on music!
Every VST device you featured just got a boost in sales. Thank you for sharing your journey in an authentic way possible. Excellent live musicians and the many times you credit Mark for an amazing idea shows the reason you are an excellent leader. Great video format for presenting this information.
Thank you so much! I wanted to have Mark in the video but there was no time left to get the footage in the middle of the release. So at the very least I felt I should credit him and his ideas since they were so fundamental in shaping the sound of this score. 🙂
Simply amazing! Recently Cameron (Venus Theory) also revealed that he's been working on the music to the game Avowed, and now this with Metro Awakening...I love it!
Fantastic job and thanks for sharing the process and journey!
My pleasure! Thanks for watching! 🙂
Nice 👍!
Great video, really highlights the process from commission, to briefing details, creative process and the demands of complex layering systems to evoke mood levels in Game Music. More so, the resulting full score is bang on contemporary with multiple styles and emotions. Awesome and very inspiring.
Thank you so much! I'll definitely make some follow-up videos as well since it's such an interesting process that is SO different from scoring movies and TV shows. 🙂
This was such a great piece of work that you made. I'm not much of a gamer but I'm hoping that you make a video of the creation process in detail.
Very nice.
I'm also looking forward to your next Christmas film score. That should be another fine work.
Thank you! Definitely planning more videos about video games and musical sound design and implementation - it's such a different process from scoring movies. 🙂
Great job!
Just outstanding ! Such a great and professional job has been done1 Thank you for this video. Very inspiring...
I have so much respect for this woman; this composer: Anne-Kathrin Dern. She continues to show us what it takes to be a professional composer in the world of film and games, etc.. I feel so lucky to be living in this world at the same time as Anne-Kathrin Dern and the people with whom she surrounds herself.
That is the kindest thing anyone could possibly say! I really really appreciate you continued support and I hope our paths may one day cross. ❤
Ik heb al een hele tijd geen games gespeeld… Maar met deze muziek misschien toch weer eens proberen! Klinkt heerlijk immersive! Complimenten, Anne!
Bedankt! VR is wel de moeite waard en een super leuke ervaring! ❤
This is incredible! Everything sounds Perfect!!
Thank you so much! 🙂
5:39 would have been great to have heard the unedited, mixed and processed performance. To hear what it sounds like pre and then post editing yadda, yadda-yadda. Very cool for you to have shared this though.
wow! thank you for this video
Now I really have the urge to drive a motorcycle out onto an empty road, put on some sunglasses on a cloudy day, and play an epic harp guitar solo. But good stuff Anne, the soundtrack is great! Hopefully there's more projects that give you this level of freedom in your future! Also I'm realizing I need to put more thought into the sound design aspect of scoring, you got some really cool sounds going on there.
Thank you! I'll actually make a video specifically about this since it's SO important for modern scoring gigs. 😀
Espectacular!
Great work as always!
Getting Muriel Anderson to play the harp guitar part is like getting Bruce Lee to to the fight scene.
Indeed, she's SO fantastic! 🙂
Bravo, Catherine!
This is awesome! Music sounds fantastic.
Fantastic music, and what a voice!
Great soundtrack. Great video!!
loved it
Very cool! Thanks for sharing so much with us. Looks like it was a lot of work but a lot of fun, too.
Indeed it was! ❤
Such a joy to see a composer seek out new instruments with their players rather than just new libraries 🙂
Insane stuff!
Beautifully crafted sounds.
that's hilarious that they put a setting to turn off spiders in the game itself haha
Listen, gigantic mutant spiders jumping onto your face in VR is no joke. 😆 I actually also just used the "no spiders" setting in Ori and the Will of Wisps.
Congratulations all! Sounds incredible! Good video too ^^
I had no idea you were involved in the game. What a pleasant surprise
Imagine my own surprise. 😄 We kept this under wraps for over a year too so I was about to explode.
This was awesome. With more people would do stuff like this for their music.
Awesome, and what a great game to score
Congratulations! Immediately recognizable musical themes and emotions. This truly is a win / win - for the franchise aswell as for your portfolio! I'm curious whether you needed to make any hardware changes due to the demanding advancements in CGI.
YOU ABSOLUTELY KILLED IT! the music was insane, the game is amazing. the entire team did a PHENOMENAL job. also, as a slav, (pole to be exact) the opening song was simply stunning.
I'm so glad to hear this! A lot of love and effort went into the whole experience so I'm happy you enjoy it! And yes, Lena really put a lot of thought into the song, making it as authentic as possible. ❤
@@AnneKathrinDernComposer no problem. nice to see you reply. :)
Beautiful
Thank you very much!
What a treat 🎉 I feel so happy and inspired. Never played any computer games except in the 90s dandy for a short while. But I love soundtracks, of course Jesper Kyd and alike. The book author Глуховский is also very cool, now in exile for obvious reasons.
Very cool!
great job!
Hi Anne, I hope you’re well. I know it’s all personal choice…but, I'm in a bit of a pickle. I have got some very good deals on 3 libraries. Spitfire SSO $377, Steinberg iconica opus $350 (which i have been waiting for) and Berlin strings $270
I know Berlin is just a string library
Time is running out, if it was you, which one?
Many thanks
Steve
@@stevescooking - SSO is probably the best bang for buck out of those choices.
@ Iconica sounds fantastic though. Haven’t seen many reviews on it though…thank you
I have never seen a video like this one on game music! Very interesting. And I like to hear you enjoyed it so much. I am not a gamer myself but I like that modern games are paying so much attention to the music. Well done Anne-Kathrin! I am curious if this music is available in Spotify as well. Going to look into it.
And yes, it is!😃
I definitely want to make more game music and more videos about it! I think the channel that has the most BTS content about this is Austin Wintory's. And yes, I love how passionate the entire gaming community is about game music, both the developers as well as the players.
Awesome and amazing!
Damn... I guess I have to buy a VR headset now. Thank you for this.
Honestly, I got into VR for this gig and it's SO worth the experience. VR is still in its early stages and there are some minor things to still develop but it's already one of the most fantastic immersive experiences I've had. I play games on my device regularly now and can't wait for what the future holds.
Amazing stuff ;)
Amazing video, Anne! Thank you so much! One question: As far as I know, most game developers won’t pay any performance royalties (BMI/ASCAP/GEMA etc.). All you get is a buyout fee. Was it the same with this project (if you’re allowed to say)?
Loom was/is such a great game! Our family's first game, I think back in 1994. then we broke our 7000$ PC when my brother and I fought about what to do next 😆 the repair of the computer cost over 1000$ 😮💨
Loom is the GOAT! It got me deep into adventure games like Monkey Island, Indiana Jones, Sam and Max, etc. 😅
@@AnneKathrinDernComposer so true! Especially the beautiful 8-bit sound 🥰 I remember finding an emulated version of it couple of years ago and played it through in one night 😂 so interesting how much of the solve-path was still stuck in my memory.
I then drifted into Flight simulator, Anno, Age of Empires and Civilization 😄
Wow 😳❤👏🏼👏🏼👏🏼👏🏼
I hope this will be released as a soundtrack album. I haven’t played video games in years but I may start again soon. Steam has made things quite easy. Maybe I’ll get a chance to play this one.
Great Post. Can you go into your deliverables. Are you using game audio connect into Wwise.
This video is gold for someone like me who has just starting to make experience in the world of game composition, very inspiring! I see familiar products for hybrid score in the video, but for the orchestral parts do you use the libraries and templates you usually talk about in your videos or something more specific and modern sounding? (I noticed some images of Symphobia and Novo for example). I ask because many well-known and suggested libraries are meant to have a classical sound, with a strong hall reverb baked in that is difficult to control, whereas in video games I hear drier sounds, more controlled and modern. This video is a good example of the direction I'd like to take. Do you have any advice?
Bravo
And me ?
👏
Great video! It will be fantastic if you'll go deeper in gaming music layer - intensity system, it is very interesting how to work with complex ingame music, issues with complex harmony and instant transitions to other track, how do you solve it. I think it will be very usefull video, cause there are little information on youtube about this.
I'll definitely make more video game based videos. In the meantime, Austin Wintory's channel is probably a great resource for you. 🙂
Fantastiche!
Loom was wonderful - loved that game :) ... Prolly not the most relevant comment but NICE ATMOS in the score :)
Thank you! And yes, Loom has a special place in my heart forever! And with it, Swan Lake I guess. 😄
Very interesting, Madam AKD, thank you.
Personnaly I would be interested to compose for video games, the challenge and the technic are realy interesting. And compose something to illustrate a canibal cult, yeah, I could like that! But my main problem is I don't play them. Honnestly I don't like video games at all! (And don't get me wrong, I've nothing against some canibal cults or other foreign cultures, I'm modern & open) , and consequently I don't know what the player could expect or like.
I realy like the fact the people in the office had to sing the chant of the "worm priest" (yuck!!!) , so cool!
But my main question about this video game is technical: they seem to make a lot of open fires and BBQ. And it's supposed to be undergroung. How they evacuate the smokes? Everybody is smelling like herrings before dying of suffocation? 😁
Wow, cool! Leider hab ich kein VR-Headset, also muss ich mir den Soundtrack wohl anders Besorgen. Beneidenswert. Wollte nach meinem Sounddesign Studium genau sowas machen. Herzlichen Glückwunsch :)
❤
Excellent work!😎 What's the budget like for this kind of level?
17:45 you're fucking creepy, staring like that
🎶💙
Not a gamer but .. wow! That is a complex project beautifully executed. How many plug-ins did you acquire for the project?
Loom
Loom is the GOAT. I should see if there's a version I can run on Windows 10 so I can re-experience it. 😄
@@AnneKathrinDernComposer ScummVM is your friend. :)
Wait… Scumm as in the Scumm Bar in Monkey Island? 🏝️
Wooo! First?!
Hey girl. We’re watching the news from California. Tell us you are safe. Please
Thank you for checking in! I live south of Santa Monica around the Marina del Rey area so I’m not impacted by the Palisades fire or the other ones. You can see it from down here but it usually stays in the mountain areas. ❤️🙏🏻🙂
@@AnneKathrinDernComposerThat is very good news. SOOO relieved. Stay safe. Go somewhere else and breathe. Thank you for replying to a stranger.