Shyway’s Curb Slide Masterclass
Вставка
- Опубліковано 15 чер 2024
- A Masterclass on the "Curb Slide" technique in Halo infinite.
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Twitter: / shyway
Instagram: / 4lexanderhope
Twitch: / theshyway
Join my Community on Discord: / discord
FOLLOW BRADEK (Video editor)
Huge thank you once again to Bradek for the edits on this one! Make sure to check him out here:
YT: / @bradek
Twitter: / bradek_
TIMESTAMPS:
(0:00) Intro
(1:22) Curb Slide Basics
(4:20) The "Science" behind Curb sliding
(6:48) Downward & upward momentum when Curb sliding
(9:38) "Fast falls" & "Edge Stalls" Advanced Curb sliding
(16:45) Secret approach to edge lineups during combat
(19:48) The MOST CHALLENGING Curb Slide tech
(21:20) Putting it all together - final tips & discussion
#haloinfinite #shyway #fpsgames - Ігри
Your content is so incredibly insightful. Really hope S3 does enough to bring the community back and your videos get the views they deserve.
it wont and you know it wont. i don't get why anyone thinks a halo without collision is ever going to "bring the community back"
@@tintin6291 Lol you think the reason people aren't playing is because the game doesn't have player collision. What are you smoking bro?
The reason people aren't playing is plain and simple: 1. Desync and shot reg are horrible. 2. Game is still in early access. 3. There has been almost no content added since release.
@@tintin6291 most people don't gaf about collision why are you pretending like they do- i'd be curious to know why you even care about something as nuanced as that lo
@@supernice_auto your not a halo player then. All real halo players don't play halo infinite. They all left so of course nobody complains because it won't change
@@tintin6291 that might be one of the dumbest things i've ever read LMAO yeah bro i'm not a 'real' halo player because i play halo and you don't- that makes a lot of sense lmaooo all the halo pros are also fake halo players but you're a real halo player, got it.
Shyways putting in more work than 343 to promote how cool this game is
How cool it could BE.
@@tacticalbt1023 It already is technically, just needs more stuff in it.
Too bad none of it reaches to SEA
@@eliaxxz5360 it needs to fix netcode and servers first. The game is too buggy.
its not cool at all hes grasping at straws to make content. look at his halo 5 vids compared to this
this game is so underrated its crazy. Its better than any Halo since H3. Just needs some love and some netcode/desync work.
completely agree
I fully believe that you, Shyway, are responsible for the lion share of Infinite's movement meta evolution. 343 would do well to pay attention. Happy you're back!
yes because most competitive people don't like halo ifniite. they liked halo 5. only a few are willing to drag themselves thru the mud to create content for this game and those who do create content have partnerships with halo in some form. if the game was as technical as he claims then many of the best fps players would be making videos on it.
@@tintin6291 Not true. A game can be technical and more competitive but less successful - see 2007 Shadowrun the most skill based FPS to ever exist. Infinite has no casual fans or audience and therefore isnt worth playing for most pros unless you just love the game or a top 4 team.
Hell yes, literally half an hour ago I was looking at your page hoping for new content. Great to see you back at it brother!
Honestly bro, your analysis is so top notch as always , your an asset for the halo community hands down. Great video . Max skills also. Also totally agree halo has always been much more skillful and unforgiving than all other fps shooters .
Specifically halo 2 >all
Need a grenade breakdown shyway. All nades and the ways to use them best. also how broken they can be, are they tracking
I played many fps games but something about halo fps feels way better and i keep going back
I really enjoy seeing you make this content. Please don't ever stop. Even if I never nail these mechanics, I'm closer to doing it with this information than I would ever be without it
Your videos are the only reason I still pray for the game's success.
Thank you for all you do for this game.
This is the ultimate video for sliding, with the in depth explanation I’ve been looking for. Time to practice!
I always wondered why I couldnt get some of these slides.. it is 100% that upward momentum for me, I don't think I would have noticed that on my own.. thanks Shyway!
sometimes, lol, I'm a very tough kill, and your videos a a big part of that. But this week, I've been zipping around like my name is Druk
The best content in the scene by far.
Nice video man! 😀
I'm still playing Halo like its 2008, I really need to work on my movement. 😅
So happy to have a new video! Great work bro!
The best 🎉
Yeah snap slide master class sounds dope
I can't believe I saw multiple people at the beginning of the video that I've played against.
This channel inspired me to get more competitive. Already going from 3:4/1:1 to 3:2/2:1 consistently in social games. Thank you!!!! Excited to level up some more
I still fully believe that Halo 5 had the highest FPS skillgap of all time
Quake CPMA crushes it.
Noooooo way Halo 2 and H3. H5 was nice and all but wasn’t that hard to dominate
Thruster peeking on top lift on fissure. (Insane gameplay)
Dude, you are the best! Cannot WAIT for this snapslide Masterclass!
I love this kind of videos, because it gives me a better understanding and insight of how these mechanics works so I can apply them into my Forge maps later this year, so thanks! 😄👍
It would be great if you could do a deep dive about all Equipments in the game, if there are more to them than expected 🤔
And perhaps how you/the player(s) could combine the Equipments together just like in Overwatch how you can combine the Ults together. If that's a thing in Halo with the Equipments that is, because I’ve never seen it🤔 Well kind of in Halo 3 though
Good to see you back in action
Thanks for putting out such great content! Always fun to watch and easy to understand the concepts. Really good stuff.
@Shyway.. This real? Or a scam?
This was exactly what I needed .___. You're actually a god thank you so much
Thank you for all the content man!
You make this so easy to learn. Props and thanks!
Proof that Shyway is 100% amazing 👏. Great video and well done Teacher 👏✔️👍 , very appreciated!
Thank for explaining how the tech works. I love how deep it does if you spend some time.
Super content, great tutorial, and yet I still find it hard. I guess it's all about really grinding in custom games to eventually get it right...
Yeah man I'd watch a snap slide tutorial. Great vid here, thank you
Goddamn. I was wondering why my consistency wasn't working at every ledge. Thank you.
Super stoked to see a shy vid!
Great to see a new video man. Been a minute. Great stuff! Well thought out and presented. Per usual!
Typical excellent and informative shyway video!
I never knew Halo was this technical with movement.
there is so much skill in doing this smoothly, shooting at the same time.
At work now. But def watching tonight when I get home! Glad to see you back!!
I hope you're doing well man and sorry that you had to deal with all the drama recently.
That's what's up my boy ❤️💚❤️
Love the knowledge some good stuff here keep up the good work dude!
Love the video's Thank you for the indepth info
hey Shyway! I've been watching your videos for a while, thanks so much for your tips! Just wondering how you got your voice to change? In your older videos, you sound way different, and now your voice pitch is lower, how did you do that?
This is my favorite thing about Infinite.. compared to other halo games.. and I've been playing since CE all nighters on Lan with my big brother and his friends when I was 7
You can do this with the grapple as well when you grapple on the floor.
I played over 1000 matches in Infinite and never tried this. sounds awesome!
Mastercheeks on a stick of butter lol
studying this for Sunday(aka tmrw), thank you king
Np! Good luck 🫡
Would you be willing to do a full callouts breakdown? Would be super useful.
I'd argue that Halo 5 was more technical, but infinite has some good tech too. I'm not sure if Halo Infinite can take "most technical fps game that is still supported" (eg not h5). Despite all the movement tech, the aiming skill gap isn't as wide as other competitive titles partly because of aim assist. The sheer percent of kills in infinite that are either trades or are subsequently traded makes it more like "make sure you're full shield, shoot first and don't whiff horribly simulator" mid-gunfight. compare that to a game like cs or valorant where winning a fight with less health, while it's still a disadvantage, is possible if you aim better whereas br fights in infinite are drawn out and fights are usually (not always) decided with the first bullet meaning that the longer ttk doesn't actually add that much skill when following up is way too easy for pros in most cases. that being from a top level pov of course.
That’s the team aspect. If you’re not playing as a team you’re toast.
@@jeroddunn that's true and playing as a team should improve your probability of winning but the long ttk combined with relatively easy aiming can make it feel a tad boring, especially from a spectating pov, because every time you see 2 players fighting you know who's going to win within the first 0.25s and then the next 1-2 seconds feel expositional
Very useful, thank you!
I'm here 4 all of it... Loved your movement in H5 and loving it in Infinite... Keep it up brother... (Halo 5 is King 👑) and yes, I'm still 47 years old.. That picture is about 20 years ago... Pretty damn Grey now
sheesh
Love your videos, keep them coming!
Thank you 🐐
great stuff as always, this tech is the only thing holding me to this game. please do a snap slide video!
Very nice video although it is extremely hard to do with a normal layout controler that i am use to playing and it has the Sprint on Pushing down the thumb button .
How do you get the locked on 40’ melee lunge
Sick! Time to practice. Thanks for the content gold. Subscribed.
halo movement meta papa strikes again!
@Shyway If u posted videos of your connected curb slide routes, like you did on streets, for every map.. would be amazing!! I still practice that same route on streets.. it way very helpful!!
You just on some other level with this sh*t. 😦
But thanks for sharing. 👍
Need to practice this
disappointed you cant cast hcs anymore, love your stuff
Controller does have access to some beautiful movement not presently possible on keyboard widening the skill crevasse that is the input gap.
Keyboards only have access to 8 way digital input, so you're going full speed in whichever direction you're inputting, which is why keyboard movement can be kinda speedy, but lacks the ability to manipulate directional velocity to do precise ledge line ups
However this is only because the way the game currently registers game inputs, it does not allow for analog keyboards or mixed input peripherals.
If the game allowed for analog key input, or like a keypad with a joystick on it, you could unlock some pretty insane movement technical skill ceiling.
I love hitting the super slide off the cafe spawn next to the AR on streets (usually towards PD). You fly back to your team half the time and saves valuable seconds and lives.
Halos up there, but its not quake. No movement comes close or gives you the same skill ceiling. Curb sliding is the best thing to ever happen to halo in a long time. Its mechanics like this where momentum is actually affected and can make a real difference.
Ive never played Quake before. What is it about Quake's movement that gives the high ceiling?
@@JoshingTV
It's uses the Source physics engine. That's all that needs to be said.
Ok quake doesn't the source engine, but there's still b hopping and air strafing.
@@jackcolson4745 😂 the backwards crouch bounce glitch
@@jackcolson4745 what? source is like 3 engines removed from quake
@@hydb801
Oh I'm thinking of a different game.
Goat !
If you’re trying to convince me to play this dumpster fire again… I’m intrigued
I'll tell you bro, you have a Nak for making the driest vids ever made!!, but I love every second of them, I'm clearly a halo junkie... thanks for all your effort, love your content
Thank you 😊
Banger
0:55 master cheeks 😂
Trying these movement techniques in campaign makes the gameplay more satisfying. Master Chief getting the drop on unsuspecting Brutes-and even Hunters, yes I said that right-is so much fun. Try it in the House of Reckoning portion. It’s still difficult, but it’s easier to bait a Hunter into charging you, drop sliding with rockets or a Skewer, and popping them in the back.
I did this in H5 a lot by thrust sliding to get behind a screaming Knight without its armor and assassinating it.
Thanks Master Sensei Shyway for the tips
Goat video 👏
I’m gonna stick to playing H3 and Reach 🤷🏽♀️
Dat Beard is perfect bruh
Einfach nur krank man. Das ist zu wild für mich. Ein paar slides kann ich auch aber wen man dich beobachtet beim zocken dann denk ich mir wie krank ist das bitte. 🖖🤯
Respect
This video has helped me a lot. Please do one like it for snap sliding!
told you i'd be here.
OMG! Missed you man!!!!!!
Dude shyway thank you for sharing this. I watched your other vids on curb sliding but wasn’t understanding the nuances of sliding off bigger objects
After rewatching this I have a question: any specific tips for MnK players? I’ve been hitting slides more consistently but I’m still not at pro level.
do you think scroll wheel jumping could help better time the slide? kinda like apex wall jumping
please put a video on snap sliding too im getting used to it but I wanna know just how good certain players can get with it
I feel like there's too much to talk a single video about why Halo is the most deep and complex FPS
It ain't though. Its still bested by Quake
Do you have videos about positioning? Not interested in rankeds, but I’ve been playing since ce and it’s always been a problem for me, it looks interesting to try and fix it
So I use a controller with paddles should I move my sprint button too right LS click and leave my crouch on a paddle
I think this is true for console FPS but some PC FPS like quake probably have much more technical movement than halo
For some reason no matter how much i try it, on mkb, u just crouch after falling. No sliding
I’m a scooter. I love to scoot. I’m Scooty puff jr
If we’re not specifically talking about arena shooters here, I’d say CS:GO is more technical than halo infinite. Good movement takes a lot of practice, the mechanics of shooting since you’re not accurate when moving and every weapon has a spray pattern. Understanding angles, when to peek and when not to peek. Learning strategies, utility lineups, all of this can take thousands of hours to master.
It’s a lot more slow paced and methodical, but I think it trumps halo in raw technicality.
Hey bro if you dont mind me asking whats your rank ? Im new to your channel but you seem to be very informed about this game, and have a very detailed understanding of the important little things of halo infinite.
Hey, welcome! Thanks for the kind words, I don't actually have any competitive experience, my background is more on analyzing/commentating the game - but atm I play around onyx ~1800.
@@Shyway thats great man very impressive ! You can tell how you play and how you move that your a high onyx 👏
Any chance you could play me on a 1v1 and give me some pointers on how to improve for halo infinite ?
Do you zoom in with your right or left stick?
About this... just read snap slide is gonna be removed. I'm from the future! 😅 I can see how this might be controversial for some. Such Incredible editing for these videos, man!
They should've named it Halo Meta
if anyone struggling timing the sprint and crouch for the full slide please try these key kinds that LB is sprint, and your left stick click is crouch, it’s a lot easier to direct the movement by just touching one side of the controller I know it’s a common setup but some players play differently and honestly sometimes your own style of play can limit you if not exploring options:)
Does it help if you switch your crouch setting from toggle to hold?
I think so yea, that way you just tap crouch once to slide and don’t have to press the button again to un-crouch. But it’s possible to do this stuff with toggle crouch also
@@Shyway Yeah that makes sense, thanks for your input!