One Nerf I Would Give to EVERY Character In Smash Ultimate Part 17
Вставка
- Опубліковано 16 вер 2024
- You can watch the full video here: • 1 NERF I Would Give to...
I talk about one nerf I would give every single character in Super Smash Bros Ultimate for Nintendo Switch
#larrylurr #supersmashbros #nintendogame
You can watch the full video here: ua-cam.com/video/v4NoV45PtPA/v-deo.html
Bro forgot steve because he wants him removed
I do too good job larry lurr
I think he might have buffed byleth😂
Imagine doing up b into bair or fair near the ledge at 55-60%
They’re either dead or super off stage
@@hypermariosunshine or even side b
Yeah give me that "nerf" lol
The hitbox size for Sephiroth’s counter was increased in a patch to make it connect more reliably from the initial multihits. The only buff he got, and he literally needs it otherwise the move doesn’t work properly.
terry go meter ahould be like actual kof meter when three stocks remain give him 3 go meter 2 stock give him 4 go meter then 1 stock it should be 5 go meter
Minmin's dragon arm is one of her mechanics in ARMS. in ARMS each character has 3 default gloves (which can be changed to any other once unlocked) and 2 character specific mechanics. Minmin's other exclusive mechanic is her kick which deflects punches.
Yeah, getting rid of her grab boost or her Up Smash reflector would basically remove what makes Min Min.... Min Min. A better nerf would be to probably just decrease the length of her attacks
Finally someone talks about sephiroths counter hit box thats ridiculous 😂😂😂
You're wrong about sephiroth counter lol, the one hitbox you are showing is the max counter he has when strong hits connect (if they don't break his counter lol). His actual counter is way smaller
I agree.
That's not the max counter, that's the *minimum* successful counter. The max power one is big enough to cover his own body while he performs it.
@@user-jw2it4qf2rnot that big of a difference lol
@@ABC-ik9vj You'd be surprised, I've KOed Zeldas by countering their fully charged Phantom while they jumped behind me and tried to Bair me from behind, getting vaporized because she had her foot over Sephiroth during the intangibility frames, it's hilarious
Bro just removed the whole mechanic 💀
Pretty sure byleth up B spike is untechable as well for no reason. You can tech a mid air turn around falcon punch(the strongest version) at 100+% but not byleth up b spike at 50 lol
Womp womp
Byleth UpB is never stage spiking you anyway, and if you make it techable on the floor then it just becomes even worse onstage than it already is
Actually an aerial falcon punch both less knockback and damage than a grounded one
Ganon is the one who get's stronger in the air as he sacrifices his super armour
As a Min Min main this is fair
That Terry nerf is so necessary
Sephiroth Counter Is already inconsistent.
Some moves ignore his counter,so why do you blame his counter if you can pocket it.
If your REALLY want to nerf Terry? Take out the auto turn, Terry is the FGC that benefits the most out of this mechanic
A smart nerf for min min would bento give a hurtbox to her arms. Like that, she's still at an advantage at distance, but with good timing you can fight back
Nah there's to many multi hit aerials this would completely kill her viability
Not that I'm against that lol
You cant do that to us byleth mains
Bro wdym that's a buff
Why does min min need that!!!???!!!
Kirby
Doesn't Byleth's up b sound starting at 50%?
You could have just removed byleths up b spike entirely :/
The thing is that in Arms, Minmin’s arm does get powered up after she grabs you. I think a better nerf would be to lower the kill power of the Dragon arm or at least reduce the damage the boosted arm does
hell naw make ram ram purely vertical knockback