This is not me playing and no one has a download to this version. It's in-editor gameplay from early 2016 and a download doesn't exist and never will because it was never packaged like all other versions of HN are. This version has since transformed into Alpha 2 and is now gone forever.
To be honest, this seems like it would've been the best edition of Hello Neighbor if it were polished up and finished. The story and art style in the final game are ok, but they stray so far from what the original game was. This build seems great though, but the cutscenes would need to be polished a little. (specifically the transitions from the protag waking up in his home, then immediately cutting to the Neighbor knowing he's there.)
@@bloodbonnieking Alpha 1 my Favorite, also for the house, i wonder how all the rooms would have been of they existed,and the basement... What was in the basement,some people show that in the basement Theresa and irl image and out car, but i belive Theres something darker in there, i wonder what It Is, Alpha 1 and 2 are the best for me, also cause alpha has the room where the neighbor enters, in the basement, whats in there?There are so many questions that cant be ansewered ,the basent has truly an end?Welp i Guess the only thing web can do Is theorize until Tiny Build reveals us all these things
@@BXACModsBecause its literally alpha 2 mixed with alpha 1 making it actually scary and also both alphas are considered to be the best versions of hello neighbor
It would be cool 1.5 was alpha 2 it was more realistic and cooler imagine stun neighbor With fireworks it would be very good while your escaping and too the textures of the house and old style looked like a 1960-70 house of a Psychopath
Speaking of the old artstyle, if they kept the same artstyle I think it would make the rest of the games twice as more scarier, but it was their decision to change it.
Their’s some positives and negatives in this trailer. A negative on this video is that the neighbor has no voice. The positive is that the bird actually alerts the neighbor. Also I like the noice of the magnet gun
The bird does alert the Neighbor, but because of the wall, the Neighbor can't go to the second floor. But if you destroy the wall with the command DestroyTarget, the wall will be gone and it will give a sort of Alpha 1.5 experience.
The full game would be perfect if it has options where you can choose between new or old artstyle/textures,and also options for the new or old furniture (not original idea)
They would technically have to make a new Nicky model since he was designed for the cartoony artstyle unlike Mr. Peterson in which you can slap him on anything and he would still fit in (except for hyper-realistic games like CoD and stuff like that)
This version is the perfect mix of the old alphas and the new alphas. If they kept the art style and fixed up animations and fixed the AI to the original kinda, I would love it.
This kinda feels like "Alpha 1 and Alpha 2 are the most loved versions, let's make an Alpha 1.5 combining the Alpha 1 artstyle and Alpha 2 fun puzzles"
Its better than the alpha 2 and making the house more realistic (well its the same) but i like when he doesnt have BIG CHUNGUS HOUSE but i like more this version.
Alpha 1.5 is Alpha 2, well, not exactly the same, but it has a realistic artistic style of drawing, lightweight gameplay (Due to lightweight gameplay, it’s not so interesting to pass the game) I remember how Nikita Kolesnikov (Dynamic Pixels game designer, creator of Hello Neighbor) wanted to leave the old style of drawing in Alpha 2, it’s a pity that Dynamic Pixels added a cartoon...
These graphics are SICK!! I'm not even going to talk about the ArtStyle because there are already a lot ofbpeople talking about that, just look at the lightning and those shadows, it looks so damn good
All The Versions Of UE4 That Tinybuild Used For Alphas Pre-Alpha: 4.8.3 Alpha1: 4.10.1 Alpha2: 4.12.3 Alpha3: 4.13.1 Alpha4: 4.15.1 Thats All Of It Just Said Just For Any Help Of What Version You Need Also The Helloneighbor Mod Kit Is Actually The Same Unreal Engine Version As The Full Game Of Hello Neighbor
This is much better then Alpha 2, It’s still sad that this build is gone and we may never see it again since it got turned into alpha 2 but at least there’s mods and great remakes that basically resemble it out there so it’s not the end yet.
actually nate didnt give proper details on why it cant be downloaded, its actually because this version was overwritten by later versions of alpha 2 infact.
@@netherspectre I know but this art style looked so good and honestly did drive the horror aspect. The non existent chase music. The house's furniture. Only during the basement does the music pick up and thats what I mostly favor about this
If they continued with this art style and theme. The full game would be much more scarier. In the actual game, you don’t feel much knowing that he is trapping a kid in the basement. But in this version, it shows so much more intensity and horror. This is what hello neighbor was made to be
@@RoanRants He was unrealistically fast in the Pre-Alpha, probably more so than any other version. As for intelligence, he is smarter in the full game than he is in Alpha 1. The horrible level design just makes it hard for the AI to shine.
I really wish that there was an option to have the old art syle in the full game. Or have the old chase music back. The old chase music made it feel like you were actually in danger and it felt like if you didn't escape the neighbor, he would have your head. The old art style made the game eerie and made you have second thoughts of going in the neighbor's house, because at the time we had no idea what the neighbor's backstory was. All we knew was that the neighbor was hiding something in the basement. I miss those times. There was no hide & seek to give us all even more questions about HN, no Secret Neighbor for us to get ducking scared when you see that pumpkin turn into the neighbor. And all we have now we have a neighbor that only scares you when you least expect him, and instead going "AHHH!" when you see him, it turned into "Again? Really?" when you see Theodore Peterson. Not only that but the chase music suffers too. Plus the screen goes darker when we are nearby the neighbor so we don't jump in fright when he pops out of nowhere, and no chaotic chase theme to make us get adrenaline to escape the neighbor. The chase music is now just depressing, it sounds like someone just doing random stuff and making it a theme.
@@GamerPVP06 probably because the original version of alpha 2- *cough cough* I mean or alpha 1.5 doesn't exist anymore. It's remodeled and rescripted. It won't work anymore like it had. The textures and furnitures, they were remodeled into scrap looking' crap. Appearantly the old models don't exist since it's been an long time. (Except for mods)
I don't understand why Tiny Build didn't used this textures,animations and this basement for their full game.Alpha 1.5 and 2 look more realistic,I just wish they explained it a bit more and this will be perfect.Full game looks like those weird mobile adds,animations are "good" and the neighbour is more like an drunk muchaco than smart AI 😐
NateEMG I felt like the simple version without the difficulty was better. (Just my opinion) I think that alpha 1 was my favorite it was so fun and the whole game didn’t rely on parkour
@@TheOneIndieGamer It's easier to beat this than Alpha 1. I think that Alpha holds a bit more stealth and I get scared more in Alpha 2 than in Alpha 1, which makes it my favorite build. Alpha 1 had more puzzles elements and mysteries than Alpha 2 though.
@@cone4066 the neighbor in alpha 2-3 were more stupid because in alpha 4-final game he open the cupboard more far but in alpha 2-3 it was early opening cupboard maybe the owner didnt show the part where he leave and neighbor catches
I guess that they were planning to put the golden apple just like alpha 1 when the neighbor slams the door you can pick the slammed door and it turned into golden apple
I think it's more accurate. Making a Prototype as a fan game is easier than making Alpha 1.5. Since To make Alpha 1.5 is the same as making Alpha 2, all these hands must be done with animations. You have to get everything. Do it yourself. Or ask someone for help. In short, the moral is, make Prototypes. Or something similar to it, like my game;)
@@BXACMods My comment was made a year ago. I understand quite well that there are already a lot of fan game remakes of prototypes. I also don’t understand why there are so many of them. The same thing with remakes of Alpha 1.5, there are also a lot of them. Therefore, it makes no sense for me to do remakes of prototypes and Alpha 1.5, it’s simply not necessary.
@@Evil-Bad_Neighbor I understand that your comment was made a year ago. I reply to comments regardless of how old they are, if I want to add something. I totally agree that it is unnecessary. I would say it is unnecessary to remake any build at this point. They are all overdone.
Magnet = Green Apple Because in that version the Magnet is not textured as a Magnet.. and the untextured Icon seems like that Green Apple Green Apples Icon Texture = Default Untextured Items Icon, or something.. Edit: Thanks for the like.
if this was realsed it would've been probably my favorite version of the game i like the textures in the older versions because they make it look like a real horror game and not a dr suess book
Welp, they must've had a reason to change the art style, but i dont know why they removed the chase scene (I know it was scripted in this trailer, but it wouldn't be hard to make it soo yeah idk
i personally like how alpha 2 came out, but it was too short. I wish we can play the 1.5 version or however many versions before art style change there were.
The reason for that is because in alpha 1.5 the neighbor from basement was not an ai but a scripted neighbor. Meaning that they even had to make neighbor in basement. Alpha 2 gates and locks were also broken.
@@amaritineenthusiast The AI didn't get butchered, in the full game it's actually far smarter than when it was in the alphas. It's the fact that the level design of the houses made an absolutely abhorrent use of the AI system because of how many places the neighbor can't access.
@@amaritineenthusiast Act 3 is the perfect example, he cannot access close to anything besides the first floor without the player interacting with items that open up areas.
I miss the old times of hello neighbor because the graphics made the game even scarier and the cutscenes were scary. the newer version doe sn’t even seem scary and it’s just so confusing and physics breaking at least in act 1 the cutscene was pretty scary and violent plus act 1 brought back a little more of the creepy vibe from the old versions of hello neighbor. Im just comparing the old and new versions of hello neighbor
Things that i dont like about this alpha 1. The player crouching is weirder than usual 2. The magnet icon is a golden apple 3. The magnet sound when you try to magnetize something and drop it its so uncomfortable 4. The firework also is a golden apple (might be a magnet im not sure) 5. The neighbor doesnt gasp in this alpha 6. If you enter the neighbors basement you can hear very creepy noises (crying, coughing, screaming, etc.) 7. And at the end you can hear a female screaming
I get that but remember this was a very early prerelease of alpha 2 which was made for devs only until release for fixes the so the icons not being displayed as it should had been expected the magnet sound is ok tells you and notifies you that hey you are use the magnet also remember old hello neighbor was intended to be a stealth indie horror game until it turned into a shit show laughing stock so the creepiness of the basement is kinda expected
If they kept this design and a couple of the things in this version in the game and added a few features from alpha 2 then this by far would’ve been the best hello neighbor alpha but they had to just had to ruin it
Because the basement in Alpha 1.5 was all scripted. Say the whole of the basement was in the public Alpha 2, it would be complicated for the devs to create a Neighbor that would chase a real human player.
Well you CAN technically explore the whole basement in the real game, you just need to use the console commands, go in ghost mode, fly through the wall (NOT THE DOOR) and you can explore the whole basement, not everything fully functions tho, like keys and stuff.
This is not me playing and no one has a download to this version. It's in-editor gameplay from early 2016 and a download doesn't exist and never will because it was never packaged like all other versions of HN are. This version has since transformed into Alpha 2 and is now gone forever.
I wanted to play it but it looked fun even though it’s not you playing it still looks fun
@@madnessgmd can he just make a mod like the prototype one
How did you get the full clip?
@@fingernamedkid4055 read the description!!!!!
NateEMG Alright.
To be honest, this seems like it would've been the best edition of Hello Neighbor if it were polished up and finished. The story and art style in the final game are ok, but they stray so far from what the original game was. This build seems great though, but the cutscenes would need to be polished a little. (specifically the transitions from the protag waking up in his home, then immediately cutting to the Neighbor knowing he's there.)
To be honest, I kind of miss these more realistic textures of Hello Neighbor, they would’ve made the game feel more like a horror game
@@bloodbonnieking
Alpha 1 my Favorite, also for the house, i wonder how all the rooms would have been of they existed,and the basement... What was in the basement,some people show that in the basement Theresa and irl image and out car, but i belive Theres something darker in there, i wonder what It Is, Alpha 1 and 2 are the best for me, also cause alpha has the room where the neighbor enters, in the basement, whats in there?There are so many questions that cant be ansewered ,the basent has truly an end?Welp i Guess the only thing web can do Is theorize until Tiny Build reveals us all these things
lets be honest alpha 1 is alright
@@drxafro Mmm, it was ok, but I think the upgrade to Alpha 2 really helped the game, lots of people enjoyed Alpha 2.
@@akaBIGDAVE yea alpha 2 most dev help with the game
You're Right
I liked the intro music in Alpha 2, but Alpha 1.5 still has a place in my heart for being the best version of Hello Neighbor
The intro music is now unused from the hello neighbour franchise
they should've kept Hello Neighbor like this, would've probably done better for being scarier
How do you figure that Alpha 1.5 is the best version of Hello Neighbor?
@@BXACModsBecause its literally alpha 2 mixed with alpha 1 making it actually scary and also both alphas are considered to be the best versions of hello neighbor
It would be cool 1.5 was alpha 2 it was more realistic and cooler imagine stun neighbor With fireworks it would be very good while your escaping and too the textures of the house and old style looked like a 1960-70 house of a Psychopath
Speaking of the old artstyle, if they kept the same artstyle I think it would make the rest of the games twice as more scarier, but it was their decision to change it.
Yeah
So it first started in the full finished alpha 2
Half of them. Changed
Later they changed this again in alpha 3
Now there is no old artstyle like stuff now in alpha 4
6:22
Player: **hides in closet**
Neighbor: "Oh hello there"
general peterson you are a bold one
@@bongiestudios5000 oh i dont think so
that one genuinely startled me for a second lmao
The reason I like alpha 1.5 is because there are old doors and furniture in the house XD
same tho..
Same :(
it's like alpha 2 but better
Like old Doors
I just like that it’s more realistic... and the doors
the trailer playthroughs are way better then what we have
I know right? The prototype, this and to an extent the gameplay in the AI rundown looked far cooler and creepier than any official release
@@somecreativename_In the case of the prototype/announcement trailer that’s in part due to it likely being scripted.
3:13 they should’ve kept this sound, not just this, all the others too it made the game way scarier
they should of it kinda make it scary alpha 2's bam sound for the coatragfall is a little bit good but alpha 1.5's was better
the magnet sound too
3:03 damn they should've included that sound
My man fell down the piano stairs.
@@smallfork72 LMAO
The sound was unused...
Their’s some positives and negatives in this trailer. A negative on this video is that the neighbor has no voice. The positive is that the bird actually alerts the neighbor. Also I like the noice of the magnet gun
The bird alerts the neighbor in Alpha 2 too, though he cannot get up there because of the secret wall
Magnet gun is my favorite item in hello neighbor (:
The bird does alert the Neighbor, but because of the wall, the Neighbor can't go to the second floor. But if you destroy the wall with the command DestroyTarget, the wall will be gone and it will give a sort of Alpha 1.5 experience.
@@BastianTheGreatestCreatorEver two years late but thanks
@@sumsitup5816 lol
The full game would be perfect if it has options where you can choose between new or old artstyle/textures,and also options for the new or old furniture (not original idea)
The art style isn't why the full game is mediocre
I think Alpha 2 has better music when player opens the main door first time.
They would technically have to make a new Nicky model since he was designed for the cartoony artstyle unlike Mr. Peterson in which you can slap him on anything and he would still fit in (except for hyper-realistic games like CoD and stuff like that)
Yeah I agree
@@Ad-fu6tj Yes, it’s very good 99999999999/10
This version is the perfect mix of the old alphas and the new alphas. If they kept the art style and fixed up animations and fixed the AI to the original kinda, I would love it.
This kinda feels like "Alpha 1 and Alpha 2 are the most loved versions, let's make an Alpha 1.5 combining the Alpha 1 artstyle and Alpha 2 fun puzzles"
@@THIAGO_247 i dont see it...
I wish that they had kept this art style in the game. To the point that it looked cartoony yet realistic and not just like a 1930’s Disney sitcom.
Fax
Its better than the alpha 2 and making the house more realistic (well its the same) but i like when he doesnt have BIG CHUNGUS HOUSE but i like more this version.
I love big changes hous
Big boi = big chungus
@@candacecoyle4741 I know it’s your opinion, but why?
@@zavellie6032 It looks better than alpha 2 and way more fun.
@@zavellie6032 Yeah and the final alpha 2 soundtrack is better than this alpha
This style was so realistic and cool, so unexplainable!
POV: you at 3 AM trying to get snacks from the pantry
Your mom: 3:12
Alpha 1.5 is Alpha 2, well, not exactly the same, but it has a realistic artistic style of drawing, lightweight gameplay (Due to lightweight gameplay, it’s not so interesting to pass the game) I remember how Nikita Kolesnikov (Dynamic Pixels game designer, creator of Hello Neighbor) wanted to leave the old style of drawing in Alpha 2, it’s a pity that Dynamic Pixels added a cartoon...
These graphics are SICK!! I'm not even going to talk about the ArtStyle because there are already a lot ofbpeople talking about that, just look at the lightning and those shadows, it looks so damn good
That hammering noise though....
Depressed Idiot wow your right so ear breaking
I like it
6:25 when you hide from the police and they check everywhere
You hide from the police?
@@razorwave2250 this joking
@@razorwave2250 it’s a joke…
@@ihatelife5464 I also meant it in a jokey way...
No it was a glitch because the neighbor did not have a animation to open closets so thats why it looked like that
All The Versions Of UE4 That Tinybuild Used For Alphas
Pre-Alpha: 4.8.3
Alpha1: 4.10.1
Alpha2: 4.12.3
Alpha3: 4.13.1
Alpha4: 4.15.1
Thats All Of It
Just Said Just For Any Help Of What Version You Need
Also The Helloneighbor Mod Kit Is Actually The Same Unreal Engine Version As The Full Game Of Hello Neighbor
Wow
I'll probably never use this information but thanks anyway
1:46 That makes it even more nostalgic
If alpha 1.5 had been released in state like this (but a little bit polished) then it would be easily one of my favourite alphas ever ngl
Im glad that we can see videos of this version instead of it being completely lost
The early version looks more graphical then the actual alpha 2
No
@@screech1738 wym “no”
This is much better then Alpha 2, It’s still sad that this build is gone and we may never see it again since it got turned into alpha 2 but at least there’s mods and great remakes that basically resemble it out there so it’s not the end yet.
actually nate didnt give proper details on why it cant be downloaded, its actually because this version was overwritten by later versions of alpha 2 infact.
Alpha 2 is the closest we will ever get to play 1.5 i think
This isn't a "Build"
@@BXACMods Technically it is, it's just that it was never properly packaged for a release.
This was honestly slightly better but I wish they stayed with the old art style it made the game so much cooler
I would have Bin cool but we still got the game
@@netherspectre I know but this art style looked so good and honestly did drive the horror aspect. The non existent chase music. The house's furniture. Only during the basement does the music pick up and thats what I mostly favor about this
If they continued with this art style and theme. The full game would be much more scarier. In the actual game, you don’t feel much knowing that he is trapping a kid in the basement. But in this version, it shows so much more intensity and horror. This is what hello neighbor was made to be
I kind of wish they stuck to the pre-alpha/alpha 1 style of the Neighbor too where he wasn’t unrealistically fast and was smarter.
@@RoanRants He was unrealistically fast in the Pre-Alpha, probably more so than any other version. As for intelligence, he is smarter in the full game than he is in Alpha 1. The horrible level design just makes it hard for the AI to shine.
2:55 its says water not milk 😐
I feel so betrayed
Who the f*ck drinks water out of a jug
Depressed Idiot I drink water in a jug
@@lukester8472 thats fucking weird
It says milk
the transition from house to basement is insane
I kind of love the player theme in this build. tinybuild should release all these old alpha tracks in some official capacity.
I really wish that there was an option to have the old art syle in the full game. Or have the old chase music back. The old chase music made it feel like you were actually in danger and it felt like if you didn't escape the neighbor, he would have your head. The old art style made the game eerie and made you have second thoughts of going in the neighbor's house, because at the time we had no idea what the neighbor's backstory was. All we knew was that the neighbor was hiding something in the basement. I miss those times. There was no hide & seek to give us all even more questions about HN, no Secret Neighbor for us to get ducking scared when you see that pumpkin turn into the neighbor. And all we have now we have a neighbor that only scares you when you least expect him, and instead going "AHHH!" when you see him, it turned into "Again? Really?" when you see Theodore Peterson. Not only that but the chase music suffers too. Plus the screen goes darker when we are nearby the neighbor so we don't jump in fright when he pops out of nowhere, and no chaotic chase theme to make us get adrenaline to escape the neighbor. The chase music is now just depressing, it sounds like someone just doing random stuff and making it a theme.
I Also Wish They Had An Option To Switch To Old Style And Old Chase Music
@@rapidoffriends777 that would take for ever and it would not keep your progress
@@bongiestudios5000 it would never happen but it would be nice
developers don't want to talk about it for some reason
@@GamerPVP06 probably because the original version of alpha 2- *cough cough* I mean or alpha 1.5 doesn't exist anymore. It's remodeled and rescripted. It won't work anymore like it had. The textures and furnitures, they were remodeled into scrap looking' crap. Appearantly the old models don't exist since it's been an long time. (Except for mods)
In my personal opinion, this versión was better than to the other alphas and the final game. I love horror and classic tematic
Ye too they should keep these wood footsteps from alpha 1 They gave satisfaction for me
The part here where you get chased inside the basement actually (kinda) ended up in the final game.
At the end of Act 1.
Yep, the same chase music but it was shorter.
In addition to the basement being a total maze, which was also somewhat placed in act 1 and act 3 of the final game
I don't understand why Tiny Build didn't used this textures,animations and this basement for their full game.Alpha 1.5 and 2 look more realistic,I just wish they explained it a bit more and this will be perfect.Full game looks like those weird mobile adds,animations are "good" and the neighbour is more like an drunk muchaco than smart AI 😐
Hope they won't mess up Hello Neighbour 2 because it looks amazing
Hello Neighbor before it got ruined by puzzles, infinite darkness (in alpha 3) and tons of bugs and secrets just to get into the basement
that was the challenge though, wasn't it?
NateEMG I felt like the simple version without the difficulty was better. (Just my opinion) I think that alpha 1 was my favorite it was so fun and the whole game didn’t rely on parkour
@@TheOneIndieGamer It's easier to beat this than Alpha 1. I think that Alpha holds a bit more stealth and I get scared more in Alpha 2 than in Alpha 1, which makes it my favorite build. Alpha 1 had more puzzles elements and mysteries than Alpha 2 though.
NateEMG agreed
Only for it to be a cliffhanger
Neighbor: got any games on your phone?
6:22
Never knew the neighbor can just catch thru the wardrobe like that.
No it was a glitch because the neighbor did not have a animation to open closets so thats why it looked like that
@@cone4066 the neighbor in alpha 2-3 were more stupid because in alpha 4-final game he open the cupboard more far but in alpha 2-3 it was early opening cupboard maybe the owner didnt show the part where he leave and neighbor catches
@@GrapzMenOfficialNAUTTP it’s not cupboard it’s closet or wardrobe 💀
@@cone4066 in hello mod kit the name is cupboard
@@cone4066 i know but in hello mod kit it says that is cupboard
6:30 THAT'S THE BASEMENT TRAILER
Bro is 7:34😊😊
Did someone else crying?
It’s honstley surprising this came out before pre alpha was even publicly released
Textures in Alpha 1.5 are so realistic.
3:13 that music is just chilling 😨😖
Sounds like a sound that would be in a cartoon
4:18 confirmed magnet thingy is a apple
Placeholder icon.
I guess that they were planning to put the golden apple just like alpha 1 when the neighbor slams the door you can pick the slammed door and it turned into golden apple
I love the song in the beginning
I think it's more accurate. Making a Prototype as a fan game is easier than making Alpha 1.5. Since To make Alpha 1.5 is the same as making Alpha 2, all these hands must be done with animations. You have to get everything. Do it yourself. Or ask someone for help. In short, the moral is, make Prototypes. Or something similar to it, like my game;)
PLEASE DON'T MAKE PROTOTYPES! ANYTHING ELSE, JUST PLEASE NO MORE PROTOTYPES
@@BXACMods My comment was made a year ago. I understand quite well that there are already a lot of fan game remakes of prototypes. I also don’t understand why there are so many of them. The same thing with remakes of Alpha 1.5, there are also a lot of them. Therefore, it makes no sense for me to do remakes of prototypes and Alpha 1.5, it’s simply not necessary.
@@Evil-Bad_Neighbor I understand that your comment was made a year ago. I reply to comments regardless of how old they are, if I want to add something. I totally agree that it is unnecessary. I would say it is unnecessary to remake any build at this point. They are all overdone.
Magnet=golden apple?!
*EXPLAIN THIS MADNESS!*
Actually, it's a sprite of a just a regular green apple. Nothing special.
It’s their placeholder icon
Magnet = Green Apple
Because in that version the Magnet is not textured as a Magnet..
and the untextured Icon seems like that Green Apple
Green Apples Icon Texture = Default Untextured Items Icon, or something..
Edit: Thanks for the like.
@@DwDNoise just like in alpha 1 when the neighbor takes out a door you can pick the door and the icon will be a green apple
this is a prototype of alpha 2 so they must have not developed the icon yet so they used a placeholder instead
Alpha 1.5 Looks a lot More realistic than The Full Game, Sad They Didn't Go With The Alpha 1.5 Look
though this version is gone I’m glad it still has the old art style not the cartoon style
9:28 you can hear what sounds like a distant music
Fun fact: behind from that door is mr peterson's son
the song when entering the house is the best hello neighbor song
I don’t think like
if this was realsed it would've been probably my favorite version of the game i like the textures in the older versions because they make it look like a real horror game and not a dr suess book
I don’t understand why they changed so much of the game. Like, the basement fells so much better
Welp, they must've had a reason to change the art style, but i dont know why they removed the chase scene (I know it was scripted in this trailer, but it wouldn't be hard to make it soo yeah idk
i personally like how alpha 2 came out, but it was too short. I wish we can play the 1.5 version or however many versions before art style change there were.
The reason for that is because in alpha 1.5 the neighbor from basement was not an ai but a scripted neighbor. Meaning that they even had to make neighbor in basement. Alpha 2 gates and locks were also broken.
The definitive hello neighbour experience
this is literally the version when you breed alpha 1 and alpha 2
This looks so much better then what we have rn
so close yet so far- hello neighbor was a really good game during the alphas, but got let down at the full game release
Alpha 3 for me was when it lost the appeal. Neighbour couldn't even get to you after you went up a floor or two and the ai got butchered
@@amaritineenthusiast The AI didn't get butchered, in the full game it's actually far smarter than when it was in the alphas. It's the fact that the level design of the houses made an absolutely abhorrent use of the AI system because of how many places the neighbor can't access.
@@kabeam5643 Fair, there is definitely just spots he can't ever get to.
@@amaritineenthusiast Act 3 is the perfect example, he cannot access close to anything besides the first floor without the player interacting with items that open up areas.
I miss the old times of hello neighbor because the graphics made the game even scarier and the cutscenes were scary. the newer version doe sn’t even seem scary and it’s just so confusing and physics breaking at least in act 1 the cutscene was pretty scary and violent plus act 1 brought back a little more of the creepy vibe from the old versions of hello neighbor. Im just comparing the old and new versions of hello neighbor
Also everything in the release game is a cartoon form, however this version is realistic.
Me too when it was not cartoony and felt like a horror game
6:27 Ok this part had to be reused for the Basement Gamellay Trailer. It's frame-by-frame identical.
The basement is way better than the real alpha 2 basement
Stacey Holmes
The neighbor in this basement is scripted. So there’s no threat.
0:01 0:24 1:17 1:38 1:47 2:38 3:07 3:13 7:26 7:33 8:01 9:07 9:26
just wanted to save the points with the soundtracks, they are pretty cool to listen
That intro music is soo relaxing
This is one of my favorite versions of HN.. sad that alpha 2 ended up deferent.
i wish fireworks were in the official game it blinds the neighbor way longer then throwing a item at him!
The textures were way better in the early versions of the game
LegalWallhacks i agree
I like how the players house just mysteriously spawns because before the neighbor catches you the players house isn’t there
Things that i dont like about this alpha
1. The player crouching is weirder than usual
2. The magnet icon is a golden apple
3. The magnet sound when you try to magnetize something and drop it its so uncomfortable
4. The firework also is a golden apple
(might be a magnet im not sure)
5. The neighbor doesnt gasp in this alpha
6. If you enter the neighbors basement you can hear very creepy noises
(crying, coughing, screaming, etc.)
7. And at the end you can hear a female screaming
bro did you even watch the video he gasped
He gasps just doesn't make the sound
I get that but remember this was a very early prerelease of alpha 2 which was made for devs only until release for fixes the so the icons not being displayed as it should had been expected the magnet sound is ok tells you and notifies you that hey you are use the magnet also remember old hello neighbor was intended to be a stealth indie horror game until it turned into a shit show laughing stock so the creepiness of the basement is kinda expected
Bro the whole basement thing is on purpose
Alpha 2 also has better cutscenes
The truth is that this version looks much better than the game we have today :/
I think they slightly edited the footage, as the Fraps FPS counter seen on the top of the screen sometimes seems to fade in and out with the screen
It's just in-editor text and icons
i wanna see the whole playermodel cause the texture is different if you notice the body and 9 seconds mark
When a crow is tattling on you
i dont know if its just some bad saturation but i really like this darker aesthetic the game had
Rock = Shoe
I am confusion!!!
EXPLAIN THIS MADNESS
Nope!
I know I'm late but, at the time there wasn't a sprite for the rock so they just used the sprite for the shoe instead (as a temporary sprite)
You mean confused
@@sanjavukic222 ne sanja nego confusion kucaj samo na yt video
"I am confusion"
Sanja Vukić r/woosh
9:32 did anyone heard that scream ?
I did
9:07
@@CircleAnimations_Official no he ment the Title screen Scream there was a scream while the Title appeared a low Horror Scream
.....
Btw this is much better than original. Sounds are more nice
i like that music when you openthe door at the beginging
Maaart!
Kim Jagna-an
His name isn’t mart idiot
Depressed Idiot this was before his name was confirmed to be Theodore. The name “Mart” comes from FGTEEV calling him that.
@ut bader THE NEIGHBORS NAME IS MR PRESTON WHO ARE YOU FGTEEV
@@wellsongurung7488 NO NO NO THE NEIGHBOR'S REAL NAME IS THEODORE PETERSON NOT MART OR MR PRESTON!!
If they kept this design and a couple of the things in this version in the game and added a few features from alpha 2 then this by far would’ve been the best hello neighbor alpha but they had to just had to ruin it
*Since this will be lost, It's time for me to mod and make this a reality.*
OMG This Was Recorded In Unreal Engine If you look At The Top Left At The Start Of The Video!
Yes
3:40 soooo... how his hand not broken or does he have fat thumb or a separate bone for a thumb?
It looks like announcement but with less gates
6:25 its looks like neighbour says «Oh, hello»
Bro I can't hear anything
@@Evil-Bad_Neighbor Bro its a joke
I love this version,is a mix of the alpha 1 or pre alpha stealth with the alpha 2 frenetic gameplay
Ah, yes my favorite build of the game Alpha 1.5
It isn't a build though.
@@BXACModsit is it’s just unreleased
When you open the house an alternate version of the alpha 3 intro music plays.
InfinityJXP I was doubting this but when I listened closely you are right. It *IS* an altered version of the intro. Good catch
@@gotoveritlmao8202 where
NateEMG
When you open the doors in the intro
So that other basement part was actually left in the alpha 2 game, but if you try going to the door in alpha 2, the game ends. Why?
Because the basement in Alpha 1.5 was all scripted. Say the whole of the basement was in the public Alpha 2, it would be complicated for the devs to create a Neighbor that would chase a real human player.
@@zakbrown5035 ah ok
@@zakbrown5035 and yet Nate did it
@@HyperrealisticLuigi wdym nate did it?
@@HyperrealisticLuigi he didn't. this is a video released by tinybuild to showcase early alpha 2 (but we call it alpha 1.5)
i know people want these old textures back... and everything, BuT aLl I wAnT iS tHe OlD dOoR sOuNd BaCk
To be honest this look better than alpha 2
This looks so cool and polished
no it isnt polished that much.
I liked the original one
4 years passed and we still can't play this version how sad :(
yes we will never know why it was canceled I am waiting for a response from the developer because I sent him a message to ask him
I got it from gamejolt
@@shadisohi7757 really?
@@neamlos yes IF is deleted get remake
I'm remaking an accurate alpha 1.5 remake lol. In Unreal Engine this time.
I would love to play it too.
it is sad because this is better then the full alpha 2
Wait I just realized that extra section added to the basement must have been there from 1.5
Yea the frickin scrapped it for 0 reason
I recongnized it from the fgteev ghost mode video
If the Alpha 1.5 Version Is Gone How About Remaking The Entire Thing In HelloModKit Or Hn Press Kit
NateEmg congratulation by 202k views
Hello Neighbor alpha 1.5 is better, than Alpha 2
So this is the version of alpha 2 we’re you get to explore more in the basement?
Yes
Well you CAN technically explore the whole basement in the real game, you just need to use the console commands, go in ghost mode, fly through the wall (NOT THE DOOR) and you can explore the whole basement, not everything fully functions tho, like keys and stuff.
@@zedl0l yeah I knew that
Dat door sound in the intro.
This version wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Better than alpha-2 in some ways actually in a lot of ways!
I like how in this game when you light the fireworks it just blows butt in irl if you lighted it in a house it would blow up the house
so this is what alpha 2 COULD'VE been