@@chunkerino3920 if I ever learn a combo or make a new one, I make sure to learn how to do said combo facing left immediately to get my muscle memory going.
@@chunkerino3920 Same, I used to play Tekken competitively and movement on 2P side was always easier so I always played facing left. Now I just play 2P in every FG when I have the choice XD
They said they wouldn't add trials but instead a feature where everyone can upload combos they found online. Hopefully this one gets uploaded when the feature's out.
Started learning this combo and found out the difference between ending with dash up 2h and invite hell is 1 damage(308 for 2h, and 307 for 22h). Just gonna end in 22h every time now. No need to make this twice as hard for 1 damage. I ain't that sweaty. Edit: apparently I am that sweaty. Focus on dashing after the first clap cancel, and wait for amorphous to get close then dash and 236+S. Use the dash button so you don't whiff a damned fang. The 6H combo after was only possible at a specific space when 2s xx unsummon would case the opponent to fall on the wall during the unsummon animation, so that's a bit too specific to get consistent for 309. Landing dashing 2H or 5H isn't that hard for 308 and 22H is the easiest ender for 307.
This make me remember back when I first put my hands in Zato and spend HOURS in the lab... Btw, did he summon Eddie during the first Leap or he just directly input the 236 S?
@@ЙирюВонаирда if you put yourself in a position for a zato to land this not only do they deserve it you deserve to eat it do you see how difficult, tight, and specific this combo is lol
@@ЙирюВонаирда a 6p counter hit at the very top of the opponent’s jump arc. They have to be high up. The timing on this is very specific lol. You should try to do the combo and you’ll understand
@@Smirkosantana I tried to play xrd before Strive came out and I couldn’t complete any character combo tutorials fully, combo’s in general were much harder in that game
@@Smirkosantana Its always a challenge to help progress and help with precision!!! Tho...I have to say there is one character that comes to mind that does have easy trail combos compared to the cast.
"Now do it facing left" ~Sun Tzu, The Art Of War
omg
i actually prefer player 2 side so that's completely invalidated
@@chunkerino3920 if I ever learn a combo or make a new one, I make sure to learn how to do said combo facing left immediately to get my muscle memory going.
@@chunkerino3920 Same, I used to play Tekken competitively and movement on 2P side was always easier so I always played facing left. Now I just play 2P in every FG when I have the choice XD
Blocking you ~Kizzie Kay, The art of dodging bullshit
6:19 ah yes, the part of labbing a hard combo where something you mastered just becomes finicky again. Gotta love seeing it.
I love that shit
*does a more optimal wallsplat finisher*
"No, I want to do 2H."
I was wondering why he wanted the less optimal one
@@fugax_vulpes1797 probably cuz it seems harder to do I think
It's called doing the combo from the video you are watching
If it was a trial mode combo he'd have had to do it again
Tldr wanna do the combo he saw
@@Kizzie_Kay i mean at that point i feel like when you get the wallsplat you've more or less done it
The moment arcsys gets combo trials in this game, im grinding them put like crazy
They said they wouldn't add trials but instead a feature where everyone can upload combos they found online. Hopefully this one gets uploaded when the feature's out.
Its a big shame that the game doesnt have trials and frame data at release.
When he said 1 minute, he meant a Freiza minute
Lmao
*comes in with May and does the same damage with hs tosugeki five times in a row*
Damn, we nice
I want to break my controller every time I hear that little shit say “totsugeki” over this cheery ass music as I get frame trapped into oblivion
You should make more videos like this learning every characters hardest combo
Good idea?
@@Kizzie_Kay I suggest jack-o
@@Kizzie_Kay this is definitely a GREAT idea!! Honestly I feel every character may have a difficult combo to perform! Yes Even May!
@@Kizzie_Kay yes
@@solidawesomeness gimme some links
Kizzie: "This combo is so f***ing tight!"
Me: *War Flashbacks*
Love the fact it was all done to I-no
I-No gang rise up
Yo want smoke ? Dont flame guitar wifu
@@bes112 guitar waifu mix is weak! Hair waifu mix strong!
Mix waifus weak, rush down waifus strong!
Yes
Started learning this combo and found out the difference between ending with dash up 2h and invite hell is 1 damage(308 for 2h, and 307 for 22h). Just gonna end in 22h every time now. No need to make this twice as hard for 1 damage. I ain't that sweaty.
Edit: apparently I am that sweaty. Focus on dashing after the first clap cancel, and wait for amorphous to get close then dash and 236+S. Use the dash button so you don't whiff a damned fang. The 6H combo after was only possible at a specific space when 2s xx unsummon would case the opponent to fall on the wall during the unsummon animation, so that's a bit too specific to get consistent for 309. Landing dashing 2H or 5H isn't that hard for 308 and 22H is the easiest ender for 307.
Character development lmao
Are that combo in combo search?
if someone does this in any normal match, i think thats when the game has peeked.
Facts
But for MarlinPie,
It was only Tuesday...
everyone, SUPPORT THE BOY
Watching Kizzie learn the combo bit by bit is like watching a plant grow in real time lol
I love supporting my boy ❤️
We love supporting our boy ❤️
Love the fact that the thumbnail is a kof13 combo
The start of the video was so wholesome
Puppet Characters have always interested me but I'm too small brain to play them
Today i finally bought the game, now i will able to follow your path 🙏
I really loved the combo trials, would love to see a return
Zato main and I still can’t get that 4 hit frog combo In the beginning
welp "aneru" "soshite koi" are new inhabitants in my head living rent free.
Zato no matter in what Guilty gear he is in will have extremely difficult combos!!!
Man.. i want to learn Zato SO much...
the person that said zato-1 combos are OD was straight up just preaching XD
COUNTER
LOL the background.
Man looking at this combo makes me want to get strive especially since I play a bit of zato in +r. Sadly I don't have money so I'll wait for a sale
Here’s that sale you were waiting on
That was sick. Now do it on player 2 side
Now do it on Chipp. 😶
🤡
The lab in a nutshell. Also seeing these in Xrd Rev 2 would be nasty :3
Super fun swag combo
so much C O U N T E R
Didn't Infiltration do this combo in an offline tournament? Or was that another Zato 100 meter combo.
Edit: It was a different combo.
No, this one is longer, the one infiltration did stops at amorphous
@@faragaroruga3229 Oh, good to know.
Infiltrations was better imo
"No matter what game, Zato combos are OD!"
Even Dust Strikers?
This make me remember back when I first put my hands in Zato and spend HOURS in the lab... Btw, did he summon Eddie during the first Leap or he just directly input the 236 S?
Yes
Pretty sure it's a normal eddie summon then input slash for the frog.
Bruh I can't even do a dp motion. . . Let alone this shit lmao looks cool asf
Definitely a raw ass combo! 🔥
Now do it on donkey bongos
Man, I'm struggling hard just to get the start. Eddie hop keeps pushing them too far away for my 2S...
Wow that combo was awesome 😮😆
Soooooo, does anyone know if this is uploaded to the combo section? If so do you know the code??
Hey Kizzie, do you think after the buffs and updates Ky matchups changed at all, or are they still pretty much the same?
The same
whole arena punish with wall-break. Fair.
Probably every character has that with 100% meter lol
@@nathaniel817 yeah only that meter spend not on supers but on 0 damage rc. Little detail. But you are right
@@ЙирюВонаирда if you put yourself in a position for a zato to land this not only do they deserve it you deserve to eat it do you see how difficult, tight, and specific this combo is lol
@@TheCosmicUprise To land this you say? Is it rlly rare to make a counter hit with a 6p on zato?
@@ЙирюВонаирда a 6p counter hit at the very top of the opponent’s jump arc. They have to be high up. The timing on this is very specific lol. You should try to do the combo and you’ll understand
Is it an ino specific combo? Or can in be done on. Other characters?
Can anyone help me with this I cannot for the love of God make 2s2h link on the frog seems like 0 time?? Anybody please lol
Wait why did Latif's combo do so much more damage??
the ino in latif's video had a small amount of risc while kizzie's had zero
does this still work?
The 2H did less damage lmfao
It's not about damage......
lowkey even zato's hardest combos in ST feel super easy comparitively, Looks gas though
It's harder in xrd????
@@Smirkosantana I tried to play xrd before Strive came out and I couldn’t complete any character combo tutorials fully, combo’s in general were much harder in that game
@@Mr_Archer15 yeah idk how anyone can get into xrd, I got filtered by inos jump cancel combo
@@Smirkosantana yeah getting into xrd or +r is a dedication. I would know I play +R since June and I'm still playing it
@@Smirkosantana Its always a challenge to help progress and help with precision!!! Tho...I have to say there is one character that comes to mind that does have easy trail combos compared to the cast.
What skin is latif using?
Clearly a mod
@@Spooks_FGC if you can find it for me, that would be great thanks
when try not to laugh challenge
Do u hate urself?
Day 20 of asking kizzie to play the stick figure fighting game called knockout and telling him that his videos make our days a little bit better
Day 19 of asking kizzie to play the stick figure fighting game called knockout and telling him that his videos make our days a little bit better
"Strive is easy and has no combos"
:O
zato combos arent for the most part that hard in like +r and strive guilty gear players just hate putting in practice ig