@@Tylerjstratton negative sir (unless ye be comin near St.Louis). The crew I serve, and shares I earn don't be leavin much for the way of travels abroad. I would totally be willing to ship it somewhere (and back). My book isn't complete without your signature my man. Can I contact you on discord?
Amazing video! I do have a question. At around 5:40 you switch from naval to melee combat, and the ships are already aligned on the new map. Is this something you have automated somehow, or do you set it up manually? If the former, I'd be very interested in the method. Thank you in advance!
Where/which map is used in the video? I have looked on Limithron's website, but their map ledger is so vast that I am overwhelmed. I just want to buy a physical copy of the open ocean with 1" hex grids. I don't know where to try next.
@@limithron I just downloaded Foundry and started to learn how to use it. Wow it does everything. I am a Patreon and look for waste to using this for some epic sessions. We are three sessions in and love it.
Glad you like it Brad! 3:39 ships must move at least 1 space unless they are anchored or in close combat or in irons. So you can move between 1 square and your full speed rating (say like 1-4).
This is indeed a great video resource for my next game in two weeks! I am a bit confused though. It's mentioned that the broadsides can only be fired at 45 degree arc from the sides of the ship. But the arrows are pointed at 90 degrees. But in the example combat the broadsides are pointed directly at the enemy. What am I misunderstanding?
You know I've been saying 45 degrees for 2 years, but as you just pointed out it's actually more like 90 degrees! It's a little hard to tell on a hex grid. See the diagram at 2:28 in the video for clarity.
one thing i dont understand is the close combat part of the naval combat rules. when a ship uses a boarding action are we meant to try and do a combat between potentially 150 npcs as well as the pcs? basically my question is how to actually handle close combat between ships
The official answer is "Handle it how ever you like!" But what we do we switch to personal scale combat using our Ship battle maps (or theater of the mind). Then we say that all the Crew on each ship are fighting each other in the background and they will win or lose based of what the players are able to do. If one side had a lot more crew then I'll give that side more NPCs as "active" npcs in the fight. Using lots of descriptions to color in background actors around what the players are doing. Just like watching a Pirates of the Caribbean movie. Works great. After words I might roll some dice to see how many died, and how many were wounded.
I didn't know that ship HP was also a measure of crew health - that's helpful. Still, how would you handle mob/mass combat between crews during boarding?
13.12 "doesn't add its presence bonus" for the second broadside action? But p75 says: "If multiple PCs take the attack action, each may add their Presence to one roll. Limit one PC per attack roll." I am confused here.
If one PC rolls both attacks, they only add their presence to the first. If two PCs make the attacks then they both add their presence mods to their respective attack rolls.
@@Tylerjstratton I SO wish I still had some. I’ll look in my storage, but I remember donating a small box of those (one of their tins) to the library the last time we moved - along with some comic books
@@christullo4191 just wondering which boxes from Firelock Games I need in order to get a decent start for my Pirate Borg campaign. I’m wondering if the Core Box would be enough…
The GM rolls to attack, players don't roll defense. Though you could have the players make the roll... just "defending" doesn't make as much sense as the ship rolling to hit.
You mention that in Pirate Borg a ship can take more actions per turn if the players take them. But the 5e Limithron guide is a bit more unclear. Can someone clarify for the man stuck in 5e forever 😅?
Hey Spam. In Limithron's Guide to Naval Combat the cabin has action points to spend. They spend those action points to do different actions. This could be one repair action, or firing the guns 4 times. Just depends on the ship and how many points they have. Players on the ship just help achieve those actions that the Captain chose. Join the discord if you'd like more help!
Tyler....as my Quartermaster, it is your sworn duty to sign my treasured copy of Pirate Borg.
I live to serve the crew! Coming to any conventions?
@@Tylerjstratton negative sir (unless ye be comin near St.Louis). The crew I serve, and shares I earn don't be leavin much for the way of travels abroad. I would totally be willing to ship it somewhere (and back). My book isn't complete without your signature my man. Can I contact you on discord?
Discord: Sorth24
Happy to help.
Discord server for Pirate Borg: discord.gg/ra9Jtw7W
Loved Tyler's explanation of naval combat at PAX Unplugged!
Excellent Video! Concise, entertaining and educational!
We are using this for our next live play and review! So excited! Great job on this!
Huh. For some reason I thought this was coming tomorrow. Nice!
Great explanation, Tyler - really clear and helpful. I had a ball playing my first session of PB at GenCon - hands down my favorite game of the con!
Hoping to run PB this weekend on Alchemy! This is a great tutorial!
Glad you liked it!
Well done Tyler!
We had to use this last week. Thank you
This would have been very useful in my Skull and Shackles campaign.
LOVED YOU GUIDE TO NAVAL COMBAT FOR DND 5e and the fvtt support keep growing my friend you deserve it
Thanks Tyler!
This is a great video! Well done!
Ive checked your Patreon page and is full of awesome free map downloads. Thank you very very much ❤❤❤❤
THX for this wonderful content
Amazing video! I do have a question. At around 5:40 you switch from naval to melee combat, and the ships are already aligned on the new map. Is this something you have automated somehow, or do you set it up manually? If the former, I'd be very interested in the method. Thank you in advance!
Nah it's just already prepped for the video (or session).
@@limithron what site/app it was?
@@piotrwisniewski70 foundry vtt
Thank you for this walkthrough. =-)
Thx for the video
Where/which map is used in the video? I have looked on Limithron's website, but their map ledger is so vast that I am overwhelmed. I just want to buy a physical copy of the open ocean with 1" hex grids. I don't know where to try next.
Here you go! shop.limithron.com/products/water-textured-wargaming-mat-3x3
It's just called water-sea from what I can find.
What is the software or app used when we see the ships next to each other 5:37 to 5:42. I need to check it out.
Foundry VTT - a one time buy (as opposed to Roll20)
@@gregoryscaux Thank you. I am checking it out now. Looks great.
Yeah Foundry VTT. We have like 90+ modules for it on our Patreon or webstore.
@@limithron I just downloaded Foundry and started to learn how to use it. Wow it does everything. I am a Patreon and look for waste to using this for some epic sessions. We are three sessions in and love it.
Love and own the game! Double checking: do ships HAVE to move their speed rating or UP TO their speed rating? Thanks!
Glad you like it Brad! 3:39 ships must move at least 1 space unless they are anchored or in close combat or in irons. So you can move between 1 square and your full speed rating (say like 1-4).
This is indeed a great video resource for my next game in two weeks! I am a bit confused though. It's mentioned that the broadsides can only be fired at 45 degree arc from the sides of the ship. But the arrows are pointed at 90 degrees. But in the example combat the broadsides are pointed directly at the enemy. What am I misunderstanding?
You know I've been saying 45 degrees for 2 years, but as you just pointed out it's actually more like 90 degrees! It's a little hard to tell on a hex grid. See the diagram at 2:28 in the video for clarity.
@@Tylerjstrattonthank you for clarifying! I thought I was just totally misunderstanding this.
one thing i dont understand is the close combat part of the naval combat rules. when a ship uses a boarding action are we meant to try and do a combat between potentially 150 npcs as well as the pcs? basically my question is how to actually handle close combat between ships
The official answer is "Handle it how ever you like!" But what we do we switch to personal scale combat using our Ship battle maps (or theater of the mind). Then we say that all the Crew on each ship are fighting each other in the background and they will win or lose based of what the players are able to do. If one side had a lot more crew then I'll give that side more NPCs as "active" npcs in the fight. Using lots of descriptions to color in background actors around what the players are doing. Just like watching a Pirates of the Caribbean movie. Works great. After words I might roll some dice to see how many died, and how many were wounded.
In the example isn't the Lady Luck in irons when it is facing the direction of the wind? Shouldn't it's move be 0?
You only check for if you are in irons at the start of the round. This allows you to "turn through" the wind. Good question though!
Is it possible to use these rules in a Pathfinder 2E campaign?
I didn't know that ship HP was also a measure of crew health - that's helpful. Still, how would you handle mob/mass combat between crews during boarding?
very helpful.
need those reference cards to be for sale again !
I know this is an older comment but here's the link: shop.limithron.com/products/pirate-borg-monster-ship-relics-and-rituals-playing-cards
that play hex mat also does not appear to be for sale either on your website!
I know this is an older comment but here is the link: shop.limithron.com/products/water-textured-wargaming-mat-3x3
Look great and easy ro learn
13.12 "doesn't add its presence bonus" for the second broadside action? But p75 says: "If multiple PCs
take the attack action, each may add their Presence to one roll. Limit one PC per attack roll." I am confused here.
If one PC rolls both attacks, they only add their presence to the first. If two PCs make the attacks then they both add their presence mods to their respective attack rolls.
Where did you source the ship minis?
Oak & Iron by Firelock Games
@@christullo4191 thank you - I’ve been thinking of getting that anyway
Also you can use punch out ships from a game called “pirates of the Spanish Main”
@@Tylerjstratton I SO wish I still had some. I’ll look in my storage, but I remember donating a small box of those (one of their tins) to the library the last time we moved - along with some comic books
@@christullo4191 just wondering which boxes from Firelock Games I need in order to get a decent start for my Pirate Borg campaign. I’m wondering if the Core Box would be enough…
When doing ship combat. Do the PC's still roll all dice for attack and defense?
The GM rolls to attack, players don't roll defense. Though you could have the players make the roll... just "defending" doesn't make as much sense as the ship rolling to hit.
You mention that in Pirate Borg a ship can take more actions per turn if the players take them. But the 5e Limithron guide is a bit more unclear. Can someone clarify for the man stuck in 5e forever 😅?
Hey Spam. In Limithron's Guide to Naval Combat the cabin has action points to spend. They spend those action points to do different actions. This could be one repair action, or firing the guns 4 times. Just depends on the ship and how many points they have. Players on the ship just help achieve those actions that the Captain chose. Join the discord if you'd like more help!
@limithron Excellent thanks for the clarification.
Someone have another source for ships? Pirates of spanish Main is almost sold Out. And firelock is way to expansive.
Sails of glory. Come pre painted
Yoink!
How might i adapt this to D&D 5e? i really like this way to run ship combat
lol quit 5E is your best bet
These rules were actually adapted FROM our 5e rules: shop.limithron.com/products/limithrons-guide-to-naval-combat-for-5e