@@Tylerjstratton negative sir (unless ye be comin near St.Louis). The crew I serve, and shares I earn don't be leavin much for the way of travels abroad. I would totally be willing to ship it somewhere (and back). My book isn't complete without your signature my man. Can I contact you on discord?
Amazing video! I do have a question. At around 5:40 you switch from naval to melee combat, and the ships are already aligned on the new map. Is this something you have automated somehow, or do you set it up manually? If the former, I'd be very interested in the method. Thank you in advance!
Glad you like it Brad! 3:39 ships must move at least 1 space unless they are anchored or in close combat or in irons. So you can move between 1 square and your full speed rating (say like 1-4).
This is indeed a great video resource for my next game in two weeks! I am a bit confused though. It's mentioned that the broadsides can only be fired at 45 degree arc from the sides of the ship. But the arrows are pointed at 90 degrees. But in the example combat the broadsides are pointed directly at the enemy. What am I misunderstanding?
You know I've been saying 45 degrees for 2 years, but as you just pointed out it's actually more like 90 degrees! It's a little hard to tell on a hex grid. See the diagram at 2:28 in the video for clarity.
I didn't know that ship HP was also a measure of crew health - that's helpful. Still, how would you handle mob/mass combat between crews during boarding?
Where/which map is used in the video? I have looked on Limithron's website, but their map ledger is so vast that I am overwhelmed. I just want to buy a physical copy of the open ocean with 1" hex grids. I don't know where to try next.
13.12 "doesn't add its presence bonus" for the second broadside action? But p75 says: "If multiple PCs take the attack action, each may add their Presence to one roll. Limit one PC per attack roll." I am confused here.
If one PC rolls both attacks, they only add their presence to the first. If two PCs make the attacks then they both add their presence mods to their respective attack rolls.
You mention that in Pirate Borg a ship can take more actions per turn if the players take them. But the 5e Limithron guide is a bit more unclear. Can someone clarify for the man stuck in 5e forever 😅?
Hey Spam. In Limithron's Guide to Naval Combat the cabin has action points to spend. They spend those action points to do different actions. This could be one repair action, or firing the guns 4 times. Just depends on the ship and how many points they have. Players on the ship just help achieve those actions that the Captain chose. Join the discord if you'd like more help!
The GM rolls to attack, players don't roll defense. Though you could have the players make the roll... just "defending" doesn't make as much sense as the ship rolling to hit.
@@limithron I just downloaded Foundry and started to learn how to use it. Wow it does everything. I am a Patreon and look for waste to using this for some epic sessions. We are three sessions in and love it.
@@Tylerjstratton I SO wish I still had some. I’ll look in my storage, but I remember donating a small box of those (one of their tins) to the library the last time we moved - along with some comic books
@@christullo4191 just wondering which boxes from Firelock Games I need in order to get a decent start for my Pirate Borg campaign. I’m wondering if the Core Box would be enough…
Tyler....as my Quartermaster, it is your sworn duty to sign my treasured copy of Pirate Borg.
I live to serve the crew! Coming to any conventions?
@@Tylerjstratton negative sir (unless ye be comin near St.Louis). The crew I serve, and shares I earn don't be leavin much for the way of travels abroad. I would totally be willing to ship it somewhere (and back). My book isn't complete without your signature my man. Can I contact you on discord?
Discord: Sorth24
Happy to help.
Discord server for Pirate Borg: discord.gg/ra9Jtw7W
Loved Tyler's explanation of naval combat at PAX Unplugged!
Excellent Video! Concise, entertaining and educational!
We are using this for our next live play and review! So excited! Great job on this!
Hoping to run PB this weekend on Alchemy! This is a great tutorial!
Glad you liked it!
Great explanation, Tyler - really clear and helpful. I had a ball playing my first session of PB at GenCon - hands down my favorite game of the con!
This would have been very useful in my Skull and Shackles campaign.
Huh. For some reason I thought this was coming tomorrow. Nice!
We had to use this last week. Thank you
Well done Tyler!
LOVED YOU GUIDE TO NAVAL COMBAT FOR DND 5e and the fvtt support keep growing my friend you deserve it
Ive checked your Patreon page and is full of awesome free map downloads. Thank you very very much ❤❤❤❤
This is a great video! Well done!
Thanks Tyler!
THX for this wonderful content
Amazing video! I do have a question. At around 5:40 you switch from naval to melee combat, and the ships are already aligned on the new map. Is this something you have automated somehow, or do you set it up manually? If the former, I'd be very interested in the method. Thank you in advance!
Nah it's just already prepped for the video (or session).
need those reference cards to be for sale again !
Thank you for this walkthrough. =-)
that play hex mat also does not appear to be for sale either on your website!
Love and own the game! Double checking: do ships HAVE to move their speed rating or UP TO their speed rating? Thanks!
Glad you like it Brad! 3:39 ships must move at least 1 space unless they are anchored or in close combat or in irons. So you can move between 1 square and your full speed rating (say like 1-4).
This is indeed a great video resource for my next game in two weeks! I am a bit confused though. It's mentioned that the broadsides can only be fired at 45 degree arc from the sides of the ship. But the arrows are pointed at 90 degrees. But in the example combat the broadsides are pointed directly at the enemy. What am I misunderstanding?
You know I've been saying 45 degrees for 2 years, but as you just pointed out it's actually more like 90 degrees! It's a little hard to tell on a hex grid. See the diagram at 2:28 in the video for clarity.
@@Tylerjstrattonthank you for clarifying! I thought I was just totally misunderstanding this.
Thx for the video
I didn't know that ship HP was also a measure of crew health - that's helpful. Still, how would you handle mob/mass combat between crews during boarding?
In the example isn't the Lady Luck in irons when it is facing the direction of the wind? Shouldn't it's move be 0?
You only check for if you are in irons at the start of the round. This allows you to "turn through" the wind. Good question though!
Where/which map is used in the video? I have looked on Limithron's website, but their map ledger is so vast that I am overwhelmed. I just want to buy a physical copy of the open ocean with 1" hex grids. I don't know where to try next.
Here you go! shop.limithron.com/products/water-textured-wargaming-mat-3x3
13.12 "doesn't add its presence bonus" for the second broadside action? But p75 says: "If multiple PCs
take the attack action, each may add their Presence to one roll. Limit one PC per attack roll." I am confused here.
If one PC rolls both attacks, they only add their presence to the first. If two PCs make the attacks then they both add their presence mods to their respective attack rolls.
You mention that in Pirate Borg a ship can take more actions per turn if the players take them. But the 5e Limithron guide is a bit more unclear. Can someone clarify for the man stuck in 5e forever 😅?
Hey Spam. In Limithron's Guide to Naval Combat the cabin has action points to spend. They spend those action points to do different actions. This could be one repair action, or firing the guns 4 times. Just depends on the ship and how many points they have. Players on the ship just help achieve those actions that the Captain chose. Join the discord if you'd like more help!
@limithron Excellent thanks for the clarification.
very helpful.
Look great and easy ro learn
When doing ship combat. Do the PC's still roll all dice for attack and defense?
The GM rolls to attack, players don't roll defense. Though you could have the players make the roll... just "defending" doesn't make as much sense as the ship rolling to hit.
What is the software or app used when we see the ships next to each other 5:37 to 5:42. I need to check it out.
Foundry VTT - a one time buy (as opposed to Roll20)
@@gregoryscaux Thank you. I am checking it out now. Looks great.
Yeah Foundry VTT. We have like 90+ modules for it on our Patreon or webstore.
@@limithron I just downloaded Foundry and started to learn how to use it. Wow it does everything. I am a Patreon and look for waste to using this for some epic sessions. We are three sessions in and love it.
Where did you source the ship minis?
Oak & Iron by Firelock Games
@@christullo4191 thank you - I’ve been thinking of getting that anyway
Also you can use punch out ships from a game called “pirates of the Spanish Main”
@@Tylerjstratton I SO wish I still had some. I’ll look in my storage, but I remember donating a small box of those (one of their tins) to the library the last time we moved - along with some comic books
@@christullo4191 just wondering which boxes from Firelock Games I need in order to get a decent start for my Pirate Borg campaign. I’m wondering if the Core Box would be enough…
Someone have another source for ships? Pirates of spanish Main is almost sold Out. And firelock is way to expansive.
Sails of glory. Come pre painted
Yoink!
How might i adapt this to D&D 5e? i really like this way to run ship combat
lol quit 5E is your best bet