Thanks so much for making this series each week. I'm a computational physics/(control systems) engineering guy (so lots of C++ and a Python) and decided to learn Rust. Unlike a sane person, I decided my first Rust project should be a port of some of my visualisation software that runs too slowly in Python+matplotlib+Cairo. It's been a steep learning curve, but this series has helped me fall in love with Bevy and motivated me to stay on that learning curve. Mathematics in my head is very visual and geometric (even abstract algebra). I feel like a world is opening up for me to let others view the world as I see it in my head, and that is truly exciting for me.
@@theninjascientist689I want to be at that place where Rust is a joy. It’s hard if you come from Python “and” don’t have a C/C++ background. The concepts click, but all the fancy annotations and rules (it’s like learning a language that has a different alphabet). Still, I return to trying when between deadlines.
1:44 really nice seeing my game here. i never got any recognition for my projects, so i'm really thankful for showing it here. btw, mijocraft is a temporary name because i haven't thought of a better name yet, lol.
I don't know, that's not an area I engage in much. I've seen people doing things like running a whole ton of snake games to find the optimal game and such.
Yes TY for this series. I’m really struggling with Rust for embedded (work) purposes, but it’s so cool to see that Rust is doing some great stuff for games (play). Cheers
Thanks so much for making this series each week. I'm a computational physics/(control systems) engineering guy (so lots of C++ and a Python) and decided to learn Rust. Unlike a sane person, I decided my first Rust project should be a port of some of my visualisation software that runs too slowly in Python+matplotlib+Cairo. It's been a steep learning curve, but this series has helped me fall in love with Bevy and motivated me to stay on that learning curve. Mathematics in my head is very visual and geometric (even abstract algebra). I feel like a world is opening up for me to let others view the world as I see it in my head, and that is truly exciting for me.
Keep at it! Once you get comfortable with Rust writing it is an absolute joy!
I'm very happy to have played some small part in your journey and comments like this make the work that goes into these videos worth it for me.
@@theninjascientist689I want to be at that place where Rust is a joy. It’s hard if you come from Python “and” don’t have a C/C++ background. The concepts click, but all the fancy annotations and rules (it’s like learning a language that has a different alphabet). Still, I return to trying when between deadlines.
same lol. but luckily, bevy is quite intuitive.
1:44 really nice seeing my game here. i never got any recognition for my projects, so i'm really thankful for showing it here. btw, mijocraft is a temporary name because i haven't thought of a better name yet, lol.
MIJOCRAFT MENCIONADO‼️‼️✔️☠️🗣🤙🤙
having even a temporary name is very helpful when making these videos, it gives something to "attach" explanations and future updates to.
Another great compilation! Thanks for the hard work ❤
The happiest time of the week!
is bevy good for reinforcement learning?
I don't know, that's not an area I engage in much. I've seen people doing things like running a whole ton of snake games to find the optimal game and such.
Yes TY for this series. I’m really struggling with Rust for embedded (work) purposes, but it’s so cool to see that Rust is doing some great stuff for games (play). Cheers
yaaay diisweekiiinbevyyy 🎉
3:48 someone moved from godot to bevy. I panicked and moved from bevy to godot xD
Think i wait untill stable 1.0 release
🐦💜