How I Rigged And Oldham Coupling | Blender Rig Workflow

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  • Опубліковано 26 січ 2025

КОМЕНТАРІ • 13

  • @LevelPixelLevel
    @LevelPixelLevel  3 роки тому +1

    Check out part 2 here where I make the rig stable: ua-cam.com/video/BK3a90OaElA/v-deo.html

  • @rodotisation
    @rodotisation 2 роки тому

    adding a sin(object rotation) to Y driver in local position feeded with the other object rotation works for me, i found this thanks to you.

  • @stefanguiton
    @stefanguiton 3 роки тому +5

    Excellent approach, motion paths are underrated.

  • @Bradzy108
    @Bradzy108 3 роки тому +1

    This is awesome, I liked seeing how you problem solved.

  • @animatorizwan
    @animatorizwan 3 роки тому +2

    Perfect idea and the idea is amazing. Nice tutorial mate. 👌🤓

  • @Cadknowledge
    @Cadknowledge 3 роки тому +1

    thanks sir really appreciate

  • @PaulEckhardt
    @PaulEckhardt 2 місяці тому

    I don't usually comment, but when I do, it's because I had also set my set origin to 3D cursor to ctrl+alt+shift+c many years ago.

  • @logesh-h6k
    @logesh-h6k 12 днів тому

    can you provide me a video regarding how to properly rig a overhead conveyor chain the link has to perfectly and flexibily turn around the radius similarly like using follow path modifier instead of using curve modifier coz if i use curve modifier i have the pattern the object so the model gets heavy if i use follow path modifier i can duplicate the object by linking method so the object dont get too much weight , this is wat im doing regularly for my project is there any alternate way for doing this perfectly with flexibile link also.

  • @ShafaulHaque
    @ShafaulHaque 10 місяців тому

    How to rig tube-wells plunger

  • @mbarupa
    @mbarupa 3 роки тому +1

    I could be wrong but it looked like the rough curve you keyframed into the graph (after changing Bezier to straight) was approaching the original Bezier curve. Curious to know if Bezier would have worked to create circular motion? And eliminated the need to create the motion path

    • @LevelPixelLevel
      @LevelPixelLevel  3 роки тому +1

      Yes, that was a curve generated by my hand animated attempt. And yes, I could have continued with the animation and used an action constraint. But I would be stuck with this, if I ever wanted a larger or shorter distance I would have to reanimate, where a circle filled path I can make dynamic.

    • @mbarupa
      @mbarupa 3 роки тому +1

      Cheers! That makes sense