The economy is better now than it was for players with not alot of gold. Lucky for me I made a good chunk of change right before the prices on everything dropped. Still I think prices being lower is better for the new players who need/ want stuff.
To save those that don't have time to watch this 26 min vid: The main Answer to this UA-cam vid is at 25:27 where he says that: "The Economy right now is fixed not broken and it is not in a depression; it is were it should have been all along."
I put stuff up for sale, undercutting the average sale price by 10% and it doesn't sell. At the 14 day time limit, the value has dropped at least 10% less than what i listed it for.
Yeah there are definitely some problems because I used to be able to put a lot of stuff up on the traders and the greater majority of it would sell within two days. But now hardly anything sells at all. If this continues they need to either go to a central auction house system like other games or they need to dramatically reduce the cost of the traders, because it isn't even worth bidding on a spot any more as it is.
It is interesting to see what side effects this change in the economy will cause. For example, the PC player base is more endgame-heavy compared to the console player base. This creates a problem where older content (IC, overland, etc.) is not played as much. Veteran players aren't interested in gathering materials or farming Tel Var stones-they already have their sticker books filled and make their money by selling motifs from harder endgame content. Two years ago, as a new player, I was incentivized by astronomical prices to venture into IC to get my PA staff and hakejos. Now, with everything becoming dirt cheap in the upcoming patch, newer players can just stick to daily writs and buy all the items from traders. P.S. I will never miss that jewelry prices though.
This is interesting. but I’m gonna give you another scenario and I know for a fact that it took place back in 2016’ 17’ and 18’… I’m on PS and was pretty tight with one of the guild masters associated with, what was known at the time as, the Mournhold mafia, and he said straight out they would go and buy every single Dreugh wax as a multi guild conglomerate, out of every guild trader and then re-post the prices 2 to 3 times as much as they were before they did the mass buy up.
This is pretty funny because I actually got in trouble for this on WoW as a kid. The guild I was in decided to invest in buying out a certain mat from the market to make it much harder to craft high level weapons at the beginning of a season so we could try for realm first in the raid. The whole core team got a ban for market manipulation within 2 weeks and we didn't get realm first because we were too busy manipulating the market/getting banned lol
I stopped selling when they changed guild traders to be 2 weeks and then our gold vanishes. A lot of casual players stopped selling. And because we stopped selling, we don't have gold to spend. I work in shifts of 3 weeks. I can't take my PC with me. I was happy to play ESO and would sell/buy a bunch of stuff and play a lot with my three weeks off. Then come back in 3 weeks. Repeat. That update to the game killed my participation. I know other guildies who have kids staying with them for 2 weeks at a time because they are divorced parents. They aren't participating in guild trading anymore either... which means they don't have gold to buy things. Other MMOs don't need to make gold vanish from mailboxes to make their games run smoothly.
Yea the change in listing time was a wild choice, I'm assuming it was to speed up the economy changes but yea it really pushed out a lot of people. Not to mention all the wasted gold in the taxes to post it.
I mean... I don't mind prices being low for the new players and such, but crafting and selling are always a BIG part of any MMO game for me. One thing that has me playing ESO is being able to turn gold into guilds looking to buy traders using TCE b/c I'm not rich irl. Now... I may never get to see many of the crown items I would normally get to enjoy.
That is a great point, since endeavors takes literally months to get anything good. But hopefully the crown-gold conv. will lower. When I left Xbox NA like 6~ years ago the crown to gold ration was 80g-1crown. Then logged in to PCNA and seen 1200-1 and about threw up lol
The gold farmers are part of the problem. They have put to many items in the market. Then most players don't make good profits so they don't farm those materials. The bots are in these big guilds selling at very low prices, the guild leaders are forced to sell outside of guild store to make enough to buy good trader spots. They resort to buying gold from the bot accounts. This causes a bigger issue then everyone wants to admit too. Yes prices can be too high or low at times but not fixing the bot problem causes a lot of issues in the trading system. It's not the only issue it's just a part of the problem
I do writs on 19 characters, all the tempers I receive I undercut by 10% and they sell within a couple of minuets. I don't see the point in being greedy but there are people who are out there with ridiculous prices.
Yeah i cant imagine the stress on guild leaders when decent trade spots are 40m gold bid. All the stuff i used to sell is dirt cheap. Mats are flooded, even herosim pots arent selling. Havent tried roe yet. Future looks grim for guild trading.
I remember how hard it was to make my first million gold as a new player. The one thing I liked about the inflated market was that it was its own mini game. In order to play the game you had to be able to sell something. My reward was buying crowns with my gold and getting things I liked.
I think you are wrong with putting luminous ink first, because: a) this is only for Gold Road Chapter purchasers, b) there is another reason why there is such large quantities of materials, namely the anniversary event in April when they gave a huge chance to get a lot of materials, especially valuable ones. The plating deflation: it's true, probably something that hit market the most in recent years, especially as they didn't communicate clearly enough how they want to solve the issue. A big impact was from the mailbox update and listing times. This made people to list items more carefully.
You missed another very very important addition to the game that most overlook or dont use.. Infinite archieve vender. The one that sells mats 2k for a roll at some goods.
Actually, it used to cost 4 Chromium Plating to upgrade a piece of jewellery while for the other crafting skills it was 8 gold materials. That was still a lot of gold to pay. And now they changed it to 8 platings since they deleted the grains.
Yea I was worried about saying it because I couldn't exactly remember it lol I just remembered that I decided back in greymoor that I would never try to gold jewelry again and keep it purple until prices dropped lol
[14:36 - 15:00] made me laugh out loud! I can’t disagree with most of what you’ve said. I’ve actually had come to the same conclusions for the most part.
Disagreeing with nothing you have said, but there is something that has become a bit broken, and that is obtaining a trader, it can be quite expensive I was a part of trading guild that essentially went under due to the price of obtaining a trader vs. the ability of that trader to generate revenue by guild members. Some guilds have raised requirements at a time of incredible deflation just to compete for a good trader. Other guilds are now surveying members as to whether a trader is needed or expected by members obviously because maintaining a trader can be difficult. Trading should be fun, easy passive income accessible to all guilds and accessible to more players through the guild system. Moderating the economy should not have diminished one of the great things about guilds, it should have enhanced it. It should not be a side note that guild leaders are players too, champions of the guild system, do not get paid to create events and content, and we should be making much easier for them to enjoy and maintain these guilds stress free.
I totally agree, and I feel the guild trading will be a bit shaky for their trading spots for a bit. But honestly I am happy about that. I know that the trading guild I am a part of is ran by a group of like ~5 people and they run 6 other massive trading guilds. At one point last year they had almost every trader in elden root. Also, the same few guilds have held the best spots in the best cities for years here. Although it's mean to be happy to see their down fall since they are indeed other players just like us, I would be lying if I said I don't enjoy seeing such steadfast opposition fall lol
Golding your jewelry is a big waste of gold. You upgrading your trait and set only. Rather than increase defense or damage too. I’m happy devs changed it
Check the prices on MM or TTC and NEVER EVER go under them when you put something on sale. I always stay at this price or 1-2% above it, and my stuff sells! The idiots who keep going under the average price destroy the in-game economy.
The anniversary event ruined the economy for traders because they flooded the market with gold mats...and rare mats. Maybe it was smart to do, IDK...I do know a lot of traders who harvested mats quit because all of their time spent saving mats was now ruined by ZOS just printing items...and it might be that mats become less available. Another side effect of ruining the economy is the fact that traders would really need eso plus and if a trader quits they also drop their sub, which seems to be happening a lot.
If they gave us a resource dump for pvp it would fix the economy faster. Give each side a tower in one of the fields in Cyrodiil that consumes resources for upgrades.
honestly, I wish they would give us the ability to destroy the resource towers again. lol i miss having a ball group run into one, and instead of negating and ulting them, just tear the tower down lol
There are fishing bots on PC at the Alikr Goats Head Oasis and in Nikolvara's Kennel in Wrothgar all the time. ZOS takes their time booting them when you report them too.
They def do take their time addressing bots, but that isn't really their fault. These large games have to do ban waves, because if they did live bans the people botting would be able to learn from it way faster. But the fact that they have been doing the same bot farms for 5+ years is wild
Lots of crafted items selling below craft cost - its a buyers market, buy if you can or give your money away selling, Im only selling things that dont cost me anything right now grand master crafter wasted at the moment.
aloha^^ feel half and half like real live economy less player base equals less production, just hope for skynny cheeks his project will came live to bring back even old players to decrease the hole player base. will be olso god for economy. its just about to remake the sets that exist but will be an big impact on gameplay and balance will be olso chaotic but will bring back many players that will olso benefit the economy on selling ore producing things corse new build posibillities for pvp and pve
This is very simply supply/demand. They exchanged our plates 1:10. So it very much is like a real life scenario. When supply goes up, price comes down.
But the difference is, it was done on purpose and that was only the beginning. The Gold Road supply of extreme amounts of resources into the market is what dropped the rest of the prices back to what they should have been
Economy is not fixed. U pay more for potions and food than armor.And upgrade materials should be expensive,but values should be lowere f.e white to green upgrade 100%, green to blue upgrade 30% of base value, blue to purple 5%, and gold upgrade 1%. All armor reconstructed and crafted should have durabilility (maybe increased duble with every upgrade,to make game not hardcore). This way ppl will use armor of lower quality,upgrading to gold it would almost be cosmetic. And with expensive upgrades ppl would buy dropped sets just to avoid its destuction. All dungeon sets should be unbound.Why pvp players are forced to farm Tarnished set. Let PVE players to earn some gold by farming sets for PvP players. Then economy would be fixed and everyone would farm what he/she likes. Also new crafting-scroll crafting would be nice. This way u could deconstruct all trash recipes/motifs/styles for materials,so either they would get its real worth,or u could get materials. Event styles should be pricefull reward,to encurage players to parcitipate. Holiday styles are hard to give for free,so all holiday events I just make tickets and forget. Same some recipes/ motifs,they take lot of time to farm and very fast their price drops. P.S and material farming is good source of gold exept from bots,for new players. They cant farm harder content,so way not to pay them,for their hard work of harvesting?
Paying new players for resources well is a good point, as well I def feel dungeon and trial sets should be unbound and able to sell. It would make dungeons actually worth it once you're in endgame for sure. But I really think keeping mats and upgrade materials expensive being a good thing, just because of the fact that it's a big buy to try new builds and that typically makes a big barrier for people to try new things and wedges in the meta even harder. But, that's just in my personal experience.
@@Kelpci ur right, I already farmed all dungeon sets and when I get random DLC,I just quit and relog on next character to avoid penalty. and all my characters r 5 key tanks,so I leave ppl without tank in dungeon, ZOS has to learn how economy and farming works in MMO, everything is calculated gold per hour. And economy should work like this,that,if u dont wanna farm particular thing,u should be able to buy it for gold earned in other way,
what to you mean? The addition of scribing IS the theory. They added scribing knowing everyone would farm the hell out of resources to get the ink, flooding the market with resources driving down prices. Paired with not needing to rebuild meta toons, and halved listings it drove down avg. prices within a few months. And with every addition of new affixes/grimoires they can effectively pump the economy full of resources, or at least give a reason for people to farm their own for more than just the resources but also the ink
@@Kelpci In reference to the part of about the overland crafted sets being weak on purpose. Everyone knew the ink would depreciate super quick and plenty of people made millions anyway. Everything else is likely just as simple and supply versus demand. Bot farmers keep going 24/7, despite the demand dropping dramatically. People having more reason to pick nodes does the most damage to supply, I just don't think it was intentional. I have also noticed a lot of EU players migrating to NA on console. . .
The economy is better now than it was for players with not alot of gold. Lucky for me I made a good chunk of change right before the prices on everything dropped. Still I think prices being lower is better for the new players who need/ want stuff.
Are you pc na?
Look at how expensive it was before to gold out with jewels and wax. It was millions to upgrade a build. Crazy.
I like the price drop, now I can upgrade items.
For sure, I like being able to gold out silly off meta builds and not having to worry about it costing me 1mil+
To save those that don't have time to watch this 26 min vid: The main Answer to this UA-cam vid is at 25:27 where he says that: "The Economy right now is fixed not broken and it is not in a depression; it is were it should have been all along."
I put stuff up for sale, undercutting the average sale price by 10% and it doesn't sell. At the 14 day time limit, the value has dropped at least 10% less than what i listed it for.
Yeah there are definitely some problems because I used to be able to put a lot of stuff up on the traders and the greater majority of it would sell within two days. But now hardly anything sells at all.
If this continues they need to either go to a central auction house system like other games or they need to dramatically reduce the cost of the traders, because it isn't even worth bidding on a spot any more as it is.
It is interesting to see what side effects this change in the economy will cause. For example, the PC player base is more endgame-heavy compared to the console player base. This creates a problem where older content (IC, overland, etc.) is not played as much. Veteran players aren't interested in gathering materials or farming Tel Var stones-they already have their sticker books filled and make their money by selling motifs from harder endgame content. Two years ago, as a new player, I was incentivized by astronomical prices to venture into IC to get my PA staff and hakejos. Now, with everything becoming dirt cheap in the upcoming patch, newer players can just stick to daily writs and buy all the items from traders.
P.S. I will never miss that jewelry prices though.
The jewelry prices will forever haunt me. I didn't get Summerset right away, and by the time I did my friends were rich and I was sadly not. lol
This is interesting. but I’m gonna give you another scenario and I know for a fact that it took place back in 2016’ 17’ and 18’… I’m on PS and was pretty tight with one of the guild masters associated with, what was known at the time as, the Mournhold mafia, and he said straight out they would go and buy every single Dreugh wax as a multi guild conglomerate, out of every guild trader and then re-post the prices 2 to 3 times as much as they were before they did the mass buy up.
Perhaps this is still going on, if in the near future you see a massive spike in price you can bet your bottom dollar this is probably what happened
This is pretty funny because I actually got in trouble for this on WoW as a kid. The guild I was in decided to invest in buying out a certain mat from the market to make it much harder to craft high level weapons at the beginning of a season so we could try for realm first in the raid. The whole core team got a ban for market manipulation within 2 weeks and we didn't get realm first because we were too busy manipulating the market/getting banned lol
I stopped selling when they changed guild traders to be 2 weeks and then our gold vanishes.
A lot of casual players stopped selling.
And because we stopped selling, we don't have gold to spend.
I work in shifts of 3 weeks. I can't take my PC with me.
I was happy to play ESO and would sell/buy a bunch of stuff and play a lot with my three weeks off. Then come back in 3 weeks. Repeat.
That update to the game killed my participation.
I know other guildies who have kids staying with them for 2 weeks at a time because they are divorced parents.
They aren't participating in guild trading anymore either... which means they don't have gold to buy things.
Other MMOs don't need to make gold vanish from mailboxes to make their games run smoothly.
Yea the change in listing time was a wild choice, I'm assuming it was to speed up the economy changes but yea it really pushed out a lot of people. Not to mention all the wasted gold in the taxes to post it.
btw for the PA Ice staff, the drops are now curated, that also helped in significantly reducing the price of it
I mean... I don't mind prices being low for the new players and such, but crafting and selling are always a BIG part of any MMO game for me. One thing that has me playing ESO is being able to turn gold into guilds looking to buy traders using TCE b/c I'm not rich irl. Now... I may never get to see many of the crown items I would normally get to enjoy.
That is a great point, since endeavors takes literally months to get anything good. But hopefully the crown-gold conv. will lower. When I left Xbox NA like 6~ years ago the crown to gold ration was 80g-1crown. Then logged in to PCNA and seen 1200-1 and about threw up lol
@@Kelpci Yeah with current prices and the current TCE ratio, I'm basically not in a good spot.
The gold farmers are part of the problem. They have put to many items in the market. Then most players don't make good profits so they don't farm those materials. The bots are in these big guilds selling at very low prices, the guild leaders are forced to sell outside of guild store to make enough to buy good trader spots. They resort to buying gold from the bot accounts. This causes a bigger issue then everyone wants to admit too. Yes prices can be too high or low at times but not fixing the bot problem causes a lot of issues in the trading system. It's not the only issue it's just a part of the problem
Was getting close to 90-98k for west wield treasure maps, now lucky to get 10k
I do writs on 19 characters, all the tempers I receive I undercut by 10% and they sell within a couple of minuets. I don't see the point in being greedy but there are people who are out there with ridiculous prices.
doing the same thing over and over 19 times a day- youre working a job not playing a game!
@JoyOfSnarks it only takes 24min to complete 19 characters. Not a job at all.
Yeah i cant imagine the stress on guild leaders when decent trade spots are 40m gold bid. All the stuff i used to sell is dirt cheap. Mats are flooded, even herosim pots arent selling. Havent tried roe yet. Future looks grim for guild trading.
I remember how hard it was to make my first million gold as a new player. The one thing I liked about the inflated market was that it was its own mini game. In order to play the game you had to be able to sell something. My reward was buying crowns with my gold and getting things I liked.
I think you are wrong with putting luminous ink first, because: a) this is only for Gold Road Chapter purchasers, b) there is another reason why there is such large quantities of materials, namely the anniversary event in April when they gave a huge chance to get a lot of materials, especially valuable ones.
The plating deflation: it's true, probably something that hit market the most in recent years, especially as they didn't communicate clearly enough how they want to solve the issue.
A big impact was from the mailbox update and listing times. This made people to list items more carefully.
You missed another very very important addition to the game that most overlook or dont use.. Infinite archieve vender. The one that sells mats 2k for a roll at some goods.
Actually, it used to cost 4 Chromium Plating to upgrade a piece of jewellery while for the other crafting skills it was 8 gold materials. That was still a lot of gold to pay. And now they changed it to 8 platings since they deleted the grains.
Yea I was worried about saying it because I couldn't exactly remember it lol I just remembered that I decided back in greymoor that I would never try to gold jewelry again and keep it purple until prices dropped lol
[14:36 - 15:00] made me laugh out loud! I can’t disagree with most of what you’ve said. I’ve actually had come to the same conclusions for the most part.
Disagreeing with nothing you have said, but there is something that has become a bit broken, and that is obtaining a trader, it can be quite expensive I was a part of trading guild that essentially went under due to the price of obtaining a trader vs. the ability of that trader to generate revenue by guild members. Some guilds have raised requirements at a time of incredible deflation just to compete for a good trader. Other guilds are now surveying members as to whether a trader is needed or expected by members obviously because maintaining a trader can be difficult. Trading should be fun, easy passive income accessible to all guilds and accessible to more players through the guild system. Moderating the economy should not have diminished one of the great things about guilds, it should have enhanced it.
It should not be a side note that guild leaders are players too, champions of the guild system, do not get paid to create events and content, and we should be making much easier for them to enjoy and maintain these guilds stress free.
I totally agree, and I feel the guild trading will be a bit shaky for their trading spots for a bit. But honestly I am happy about that. I know that the trading guild I am a part of is ran by a group of like ~5 people and they run 6 other massive trading guilds. At one point last year they had almost every trader in elden root. Also, the same few guilds have held the best spots in the best cities for years here. Although it's mean to be happy to see their down fall since they are indeed other players just like us, I would be lying if I said I don't enjoy seeing such steadfast opposition fall lol
Golding your jewelry is a big waste of gold. You upgrading your trait and set only. Rather than increase defense or damage too. I’m happy devs changed it
Check the prices on MM or TTC and NEVER EVER go under them when you put something on sale. I always stay at this price or 1-2% above it, and my stuff sells! The idiots who keep going under the average price destroy the in-game economy.
The anniversary event ruined the economy for traders because they flooded the market with gold mats...and rare mats. Maybe it was smart to do, IDK...I do know a lot of traders who harvested mats quit because all of their time spent saving mats was now ruined by ZOS just printing items...and it might be that mats become less available. Another side effect of ruining the economy is the fact that traders would really need eso plus and if a trader quits they also drop their sub, which seems to be happening a lot.
I used to make 5 or 6 million gold every holiday event. Now I'm lucky if I make a little over a 1 million
If they gave us a resource dump for pvp it would fix the economy faster. Give each side a tower in one of the fields in Cyrodiil that consumes resources for upgrades.
honestly, I wish they would give us the ability to destroy the resource towers again. lol i miss having a ball group run into one, and instead of negating and ulting them, just tear the tower down lol
Buying just to resale definitely killed the economy. And taking advantage of all the newer players when they find expensive items exploring
There are fishing bots on PC at the Alikr Goats Head Oasis and in Nikolvara's Kennel in Wrothgar all the time. ZOS takes their time booting them when you report them too.
They def do take their time addressing bots, but that isn't really their fault. These large games have to do ban waves, because if they did live bans the people botting would be able to learn from it way faster. But the fact that they have been doing the same bot farms for 5+ years is wild
Great take! I agree 💯
I made about 3 million gold during the fallen leaves event selling furnishings large wine barrels we selling very good
Lots of crafted items selling below craft cost - its a buyers market, buy if you can or give your money away selling, Im only selling things that dont cost me anything right now grand master crafter wasted at the moment.
Most of the decline occurred before gold roads release.
aloha^^ feel half and half like real live economy less player base equals less production, just hope for skynny cheeks his project will came live to bring back even old players to decrease the hole player base. will be olso god for economy. its just about to remake the sets that exist but will be an big impact on gameplay and balance will be olso chaotic but will bring back many players that will olso benefit the economy on selling ore producing things corse new build posibillities for pvp and pve
This is very simply supply/demand. They exchanged our plates 1:10. So it very much is like a real life scenario. When supply goes up, price comes down.
But the difference is, it was done on purpose and that was only the beginning. The Gold Road supply of extreme amounts of resources into the market is what dropped the rest of the prices back to what they should have been
Whether it was purposeful or not does not change the fact that supply outpacing demand drops prices
I used 3 million for my nirn and Relequen set
for sure, I def spent 20mil+ before the jewelry change
your name is so close to that game that is poppin off rn lol
@@Kelpci which game? And yeah bro shit was wild. Remember when daedra motifs were the expensive motifs
@@Kelpci jewelry was something else
Economy is not fixed. U pay more for potions and food than armor.And upgrade materials should be expensive,but values should be lowere f.e white to green upgrade 100%, green to blue upgrade 30% of base value, blue to purple 5%, and gold upgrade 1%. All armor reconstructed and crafted should have durabilility (maybe increased duble with every upgrade,to make game not hardcore). This way ppl will use armor of lower quality,upgrading to gold it would almost be cosmetic. And with expensive upgrades ppl would buy dropped sets just to avoid its destuction. All dungeon sets should be unbound.Why pvp players are forced to farm Tarnished set. Let PVE players to earn some gold by farming sets for PvP players. Then economy would be fixed and everyone would farm what he/she likes. Also new crafting-scroll crafting would be nice. This way u could deconstruct all trash recipes/motifs/styles for materials,so either they would get its real worth,or u could get materials. Event styles should be pricefull reward,to encurage players to parcitipate. Holiday styles are hard to give for free,so all holiday events I just make tickets and forget. Same some recipes/ motifs,they take lot of time to farm and very fast their price drops. P.S and material farming is good source of gold exept from bots,for new players. They cant farm harder content,so way not to pay them,for their hard work of harvesting?
Paying new players for resources well is a good point, as well I def feel dungeon and trial sets should be unbound and able to sell. It would make dungeons actually worth it once you're in endgame for sure. But I really think keeping mats and upgrade materials expensive being a good thing, just because of the fact that it's a big buy to try new builds and that typically makes a big barrier for people to try new things and wedges in the meta even harder. But, that's just in my personal experience.
@@Kelpci ur right, I already farmed all dungeon sets and when I get random DLC,I just quit and relog on next character to avoid penalty. and all my characters r 5 key tanks,so I leave ppl without tank in dungeon, ZOS has to learn how economy and farming works in MMO, everything is calculated gold per hour. And economy should work like this,that,if u dont wanna farm particular thing,u should be able to buy it for gold earned in other way,
Bidenomics is working
everything too fucking expensive for no reason 🤣
You're wrong about the bots on console. I play Xbox EU and there are no bots. They fixed that problem months ago.
I just seen a video on Reddit about Xbox EU bots like last week.
The addition of scribing kind of disproves your theory. I'm guessing they thought it would be wise not to stir things up too much.
what to you mean? The addition of scribing IS the theory. They added scribing knowing everyone would farm the hell out of resources to get the ink, flooding the market with resources driving down prices. Paired with not needing to rebuild meta toons, and halved listings it drove down avg. prices within a few months. And with every addition of new affixes/grimoires they can effectively pump the economy full of resources, or at least give a reason for people to farm their own for more than just the resources but also the ink
@@Kelpci In reference to the part of about the overland crafted sets being weak on purpose.
Everyone knew the ink would depreciate super quick and plenty of people made millions anyway.
Everything else is likely just as simple and supply versus demand. Bot farmers keep going 24/7, despite the demand dropping dramatically.
People having more reason to pick nodes does the most damage to supply, I just don't think it was intentional.
I have also noticed a lot of EU players migrating to NA on console. . .
think ive got 45mill on one account, but I havent played in 3 years
Send me some money I'm broke 😢