EVE Online | Viridian - Lancer Dreadnoughts

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  • Опубліковано 4 жов 2024
  • Another big addition to the EVE Online: Viridian expansion will be the introduction of the new lancers. These Tech II dreadnoughts will be specialized ships that bring unique combat strategies and serve a distinct role in the capital ship ecosystem. The development team behind these exciting new ships explain what they’re working on and what you can expect in preparation for the big launch in June 2023!
    EVE.Online/Fly_Now
    #eveonline #mmo #spacegames

КОМЕНТАРІ • 273

  • @SlumMattress
    @SlumMattress Рік тому +87

    I need a triglavian T3C in my life

    • @peterpekar6436
      @peterpekar6436 Рік тому +9

      And triglavian marauder.

    • @max-cg6ip
      @max-cg6ip Рік тому +1

      @@peterpekar6436 and triglavian titan

    • @profanemagic5671
      @profanemagic5671 Рік тому +2

      That's what I've been saying for years :(

    • @geshscale6068
      @geshscale6068 Рік тому +1

      @@max-cg6ip it should be the daz world ark for titan or supercarrier.

    • @blork74
      @blork74 Рік тому +1

      I want a Triglavian noobship.

  • @burnouttx2415
    @burnouttx2415 Рік тому +78

    Well, now this doesn't put the regular carriers deeper into the dust bin.

    • @DartLuke
      @DartLuke Рік тому +1

      I thought that regular carriers hide somewhere on deepspot and provide fighter support

    • @TanaisNL
      @TanaisNL Рік тому +10

      @@DartLuke Not been like that for years. Carriers now need to be on grid with their fighters for the fighters to do something. Also, fighters can no longer be assisted. Been like that since 2014/15 :)

    • @DartLuke
      @DartLuke Рік тому

      @MB wow. CCP realy nerfed carries. Do fighters have the ability to follow carrier in warp? Or even this was nerfed?

    • @xPreatorianx1
      @xPreatorianx1 Рік тому +5

      That's why they hinted at a balance pass. All caps are gonna get redone again.

    • @wingspantt
      @wingspantt Рік тому +10

      ​@@DartLuke let's be honest controlling fighters from across system was kind of bullshit

  • @ganthore
    @ganthore Рік тому +25

    "Dreads have some of the most clear / defined roles in the capital eco system"
    ......Expensive suicide ships to gank supers? I guess you could say that is a "Clear role"....

    • @armastat
      @armastat Рік тому +3

      Now they will jump into the middle of a pack of enemies and nuet them all out every time it fires. lol.

    • @lavalampex
      @lavalampex Рік тому

      big fat ship with huge damage?

    • @rammix1
      @rammix1 Рік тому +1

      Faster death to supers? I'd say it's always a nice thing. We need to revive the small- and mid-scale.

    • @ivanlat3rrible39
      @ivanlat3rrible39 Рік тому

      ​@@rammix1 all depends on the measuring device rly 😊

  • @dastetv
    @dastetv Рік тому +29

    20 years and logistics still don't get assist on kills.

    • @lavalampex
      @lavalampex Рік тому +3

      better not be the revenge target

    • @jigglypuff4227
      @jigglypuff4227 Рік тому +2

      true....

    • @HwangInhoBooNam
      @HwangInhoBooNam Рік тому

      You mean the game has some sort of aim assist? Because the gameplay is basically automatic that makes the firing system fully autonomous as if the ship is controlled by an AI 😂

    • @jigglypuff4227
      @jigglypuff4227 Рік тому +3

      @@HwangInhoBooNam no ccp promised to get logi pilots on kill mails when the people who were shooting the enemies got repairs, so you dont miss out on the kills as a logi pilot while the rest of the fleet who doesnt need to rep and only shoot, gets all the kill mails on zkill

    • @nvsouli
      @nvsouli Рік тому

      Ccp pls fix

  • @MrRavenBlackwing
    @MrRavenBlackwing Рік тому +47

    Unopposed under crimson skies
    Immortalized, over time their legend will rise
    And their foes can't believe their eyes, believe their size, as they fall
    And the dreadnoughts dread nothing at all
    (Seriously, making me want to come back.)

    • @teeborg1519
      @teeborg1519 Рік тому +3

      give in

    • @emoment1088
      @emoment1088 Рік тому +3

      God, the guitar riff for that song is absolutely glorious

    • @gilodis23
      @gilodis23 Рік тому +2

      Thanks for making me discover that song, I need to listen more Sabaton lol

  • @L45A1
    @L45A1 Рік тому +11

    Caldari - Minmatar Pirate Ship when?
    Angel dread when?
    Trig T3C when?

  • @McCrecket
    @McCrecket Рік тому +71

    Can't wait to have ships in the game capable of lancing, or maybe I'm forgetting some nerfed shiptype that's been reduced to an ansiblex for like ~2 years now hmmm

    • @iamtired164
      @iamtired164 Рік тому +13

      Sell the titans, driveby dreads new meta.

  • @cookiejarvis3856
    @cookiejarvis3856 Рік тому +5

    This woman couldn't sound more robotic with how she's reading that script.

  • @Korraganitar
    @Korraganitar Рік тому +13

    Hmmmm, captiol ships made to hunt other capitols and punish blobs... that could be interesting...
    Also, CALDARI DREAD THAT WONT BE HANDICAPPED BY MISSILES BEING CRAP AT THAT SIZE LETS GOOOOO.

  • @tomsmith48
    @tomsmith48 Рік тому +15

    Hmmm, concerned about impact on carriers, but as someone said maybe a balancing incoming. For those complaining 'Amarr - no lazers' this is a Khanid T2 ship, which are all missile based so it's lore correct, but maybe they should have selected one of the other T2 corps to build it. Off the top of my head, I think Ishukone make rail leaning ships, so the lore part of my brain is happy. Practically speaking, I do wonder if it might have been better to go with some other T2 corps who don't use the 'non-standard' weapon systems of Amarr and (to a lesser extent) Caldari, but my guess is most of the functionality of these ships is in their fancy new lances, and their weapons will be comparatively 'meh' compared to even T1 dreads, at least considering the additional costs.

    • @scheballs7
      @scheballs7 Рік тому

      Yeah, perhaps lowering the sig radius on carriers to avoid instapop by Lancer?

    • @tomsmith48
      @tomsmith48 Рік тому

      @@scheballs7 possibly. I guess I hope the ewar / drain / debuff side of things is more of the focus than the damage, otherwise it may just feel like nothing more than a baby Titan DD, although the talk about sig radius makes me think the damage component might be considerable. I'd be okay with that too, but some variation from the Titan DDs might be nice.

    • @Sepaedius
      @Sepaedius Рік тому +1

      it's actually really important that they did this since it's them making an effort not to step on the roles of existing dreads, which was their stated intent. The Bane looks absolutely gorgeous and I want one.

    • @HBon111
      @HBon111 Рік тому +1

      I miss when most Minmatar ships had a choice of both turrets and missiles, and shields and armour. Real mix and match.

  • @giantnerd14
    @giantnerd14 Рік тому +17

    I like the area neut around the firing ship, can't just blob up with the rest of the fleet without messing up repairs/weapons.

    • @mycroft16
      @mycroft16 Рік тому +1

      This is an especially cool little addition. Gonna change the look of battles if everyone can't blob. It also puts them at risk of getting singled out and attacked. So some different defensive strategies maybe?

    • @giantnerd14
      @giantnerd14 Рік тому +1

      @@mycroft16 Especially since the dread is probably stuck in some sort of extended siege and/or doesn't have enough cap to jump away.

    • @somebodyintheworld5036
      @somebodyintheworld5036 Рік тому

      @@mycroft16 ehhh. I dont think so. If its not possible to create a fit that negates the cap drain effect, or its not posible to organize logi to provide enough cap, then all that will happen is main dread blob warps at range X, T2 dreads warp at range X-1, x-2, x-3, etc. You can organize your fleets so they all stay apart from each other, while also staying in range of logi.Its more annoying to setup to keep everyone in logi range, but considering dreads have to bastion...its not like being called as primary is going to make that big a difference in a T2 rather than t1. Also, the difficulties in organizing a T2 to fight without capping out fleetmates might be so high that players just end up sticking with T1's for good. Kind of like how a lot of nulsec blocks just stick with T2 HACs for mainline fleets instead of upshipping.

  • @cosmasrafi6294
    @cosmasrafi6294 Рік тому +24

    I for one am going to maintain positivity and actually fly the damn ships to see what it is they are capable off instead of just outright bashing them before hand. i look forward to flying these ships CCP. kudos on the effort you put behind this and everything else that still makes this game the best even after 20 years. it must be acknowledged that you did alot of things right more than wrong coz i still enjoy the game.
    👍😎

  • @Sepaedius
    @Sepaedius Рік тому +3

    KHANID DREADNOUGHT
    KHANID DREADNAUGHT
    THE HYPE IS REAL

  • @totalinotabot
    @totalinotabot Рік тому +29

    10/10 for who thought skilling into a revelation just to skill into missiles afterwards or skilling into a phoenix to skill into hybrids afterwards would be a great idea

    • @Lone_GamerUK
      @Lone_GamerUK Рік тому +2

      Seems just a huge skills and isk sink? Requiring cross racial ships/weapons plus this Lance thing and now 4 types of dread faction, normal, navy, t2 🤔

    • @xPreatorianx1
      @xPreatorianx1 Рік тому +14

      If you are a cap pilot, and going into Tech 2 caps, you should have plenty of cross training already. These aren't low tier ships. They are "end game" ships. Everyone who is gonna fly them, will most likely already have the skills trained up for the exact weapon system. I mean personally, I have ALL weapon skills maxed. Even my spec skills are level 5. That includes drones, fighters, etc. Every single weapon system in the game, I have maxed out skills.

    • @Lone_GamerUK
      @Lone_GamerUK Рік тому +1

      @@xPreatorianx1 well my cap pilots over 10 yrs old still don’t have all 4 racial capital guns or all types to max(maybe close). But some are based on faction so to, still more stuff so good to see how they play out 🤙

    • @DogNationUnited
      @DogNationUnited Рік тому +2

      you do the same thing early game when you choose a race, you choose ONE of their weapon platforms to train/use first. now if you want to fly the other ships of that race that use the other weapon platform, YOU HAVE TO TRAIN IT. I swear half the people commenting have never even booted the game up.

    • @feronanthus9756
      @feronanthus9756 Рік тому

      @@DogNationUnited arguably people make more focused capital alts, but I don't know what everyone else has been training on their capital alts once they were done with those, but I cross trained into the other dreads because why not.

  • @MrKarlSync
    @MrKarlSync Рік тому +18

    Now we just need Tech 3 Battleships.

    • @scheballs7
      @scheballs7 Рік тому +5

      T3 Battlecruiser should come first, right?

    • @spec2759
      @spec2759 Рік тому

      We dont, but who cares?

    • @emoment1088
      @emoment1088 Рік тому +3

      ​@@scheballs7we don't have T3 frigates either, I think the order I would prefer is T3 frigates, functionally similar to the "Build Your Own" concept of the T3 cruisers, since there's so many frigate types, and then T3 battleships similar to the mode select concept of the T3 destroyers, and then T3 battlecruisers, which idk whether those should work with the modularity of the T3 cruisers or the mode select of the T3 destroyers. Or the battlecruisers could do something different maybe, idk

    • @HwangInhoBooNam
      @HwangInhoBooNam Рік тому

      Why does the Revelation looks like a slug-worm? 😂

  • @nekonari22
    @nekonari22 Рік тому +17

    Interesting they're using these interview-based videos instead of traditional cinematic trailers. ... Can we get some cinematic trailers? I always love EVE's trailers.

    • @MichaelJohnsonAzgard
      @MichaelJohnsonAzgard Рік тому +1

      These are much better than the news reports.

    • @nekonari22
      @nekonari22 Рік тому +3

      @@MichaelJohnsonAzgard Not the Scope feeds. I meant cinematic trailers we used to get with each quadrant drops.

    • @Jeff55369
      @Jeff55369 Рік тому +5

      @@MichaelJohnsonAzgard I like the scope videos.
      But yes, you should expect an expansion trailer when the expansion drops.

    • @arnelarboleda2870
      @arnelarboleda2870 Рік тому +1

      Interview-based are cool. It gives the sense of rationality behind the update rather than overhyping trailers.

    • @ondrez5114
      @ondrez5114 Рік тому

      I liked this one too plus she's cute.

  • @weeslayer
    @weeslayer Рік тому +14

    yay. more ships I'm never gonna fly

  • @rood6422
    @rood6422 Рік тому +14

    Now i wantvto see a triglavian esclation response to this by introducing to us a trig titan

    • @GottHammer
      @GottHammer Рік тому +6

      playable Triglavian World Arks when? lol

    • @GrayThePickle
      @GrayThePickle Рік тому +4

      @@GottHammer this

    • @rood6422
      @rood6422 Рік тому +5

      @@GottHammer Plllllz? With a giant F U cannon instead if a bridge, Plz?

    • @emoment1088
      @emoment1088 Рік тому

      I could really see Trigs doing something kinda similar to the Komodo from a lore perspective, but for game balance and to the preserve the Komodo as being the only Titan with fighters, I don't think we'll see that sadly. But yeah, I want some form of Trig Titan.

    • @zylle1993
      @zylle1993 Рік тому

      There was / is a vid that shows a Triglavian titan actually or what one would assume to be a Triglavian titan. I hope they introduce that too

  • @riesstiu2khunning
    @riesstiu2khunning Рік тому +3

    Allow Carrier use in High-Sec already.

    • @Thvl3
      @Thvl3 Рік тому +2

      lol hell no

  • @adawg3032
    @adawg3032 Рік тому +3

    Yay, AOE attacks are making a comeback

  • @TheyCommanderBacara
    @TheyCommanderBacara Рік тому +1

    Give Sansha their own unique Dreadnought already!!!

  • @Zetverse
    @Zetverse Рік тому +2

    Khanid Master Race!

  • @misterdragon9253
    @misterdragon9253 Рік тому +3

    So what it seems is that Navies are still the extreme for DPS, but Lancers are for cc and less direct killing

    • @thorveim1174
      @thorveim1174 Рік тому +1

      yeah regular/navy for dread bombs, while the T2 dreads weem to act like siege breakers/artillery platforms. that wont want to get in the thick of a fight, they will want to sit far from in and hit the enemy balls of death with its lance. Subcaps may not die from it, but I doubt they will appreciate still

  • @Kenabukanyo
    @Kenabukanyo Рік тому +3

    The amount of hatred in this comment section is saddening. I can't wait for the new missile effects. :)

  • @TheFlonn
    @TheFlonn Рік тому +5

    I'd like to know why they decided to mess up weapon type of 2 most popular dreads...

    • @DogNationUnited
      @DogNationUnited Рік тому +3

      you know there are other amarr ships that shoot missiles right? And there are caldari ships that use hybrids too, its wild.

    • @df1707
      @df1707 Рік тому +1

      Money.. they want your focus trained characters to master new weapons to T2 extra large levels, making players sub for months or buy injectors to catch up.

    • @RandoGrunt
      @RandoGrunt Рік тому

      Navy Dreads and Zirn are still gonna be the primary damage dunkers by the looks of it though. These doomsday dreads seem to be more of an auxiliary support role than mainline dakka.
      I do wonder how much cap they'll have to eat to fire their lance, or if they have to be in siege to fire it either. Capital Neuts and Bhaalgorns just might save the day against them though

  • @sdoo-ou2ni
    @sdoo-ou2ni Рік тому +3

    We're going to get T2 and fashion carriers eventually right.... right....

  • @alinn.4341
    @alinn.4341 Рік тому +2

    DDD!!! Everybody loves a tripple D xD

  • @hellstormllc1277
    @hellstormllc1277 Рік тому +2

    Caldari took a double hit on this one! Extra long skill train and requires lots of cap to fire guns. KARURA took one for the teams

  • @solomoncyj
    @solomoncyj Рік тому +5

    cant wait for the update

  • @komivalentine3067
    @komivalentine3067 Рік тому +4

    So you can point it on a super sitting on a keepstar, untether it, and then bring in your other friends to blob it??? Wild!
    This means my control towers will sell better \o/

    • @wingspantt
      @wingspantt Рік тому +1

      I'm going to guess you can't target already tethered ships, but I could be wrong lol

    • @DogNationUnited
      @DogNationUnited Рік тому +1

      Hehe...yes, this will be fun

    • @jorjlmoz5878
      @jorjlmoz5878 Рік тому

      @@wingspantt maybe Lancer doesnt need targetting and it's just a area selection to fire

    • @Gosti85
      @Gosti85 Рік тому +1

      Very likely that it stops ships from tethering, but doesn´t effect already tethered ships

    • @isaacmcquaid5885
      @isaacmcquaid5885 Рік тому +1

      @@wingspantt The way Lances (in their current Doomsday wepn role) work, is they are a tight aoe stream of energy. No target lock required, so these will almost certainly affect alr. tethered ships

  • @Mr112nick
    @Mr112nick Рік тому

    2:47 - "It's still vertical..." caught me so hard X)

  • @Minimeister317
    @Minimeister317 3 місяці тому

    Happy to see Khanid getting some love

  • @kwaizar
    @kwaizar Рік тому +6

    "See u on the battlfield" Can you start by making these battles sane, and not solid lags?

    • @Kenabukanyo
      @Kenabukanyo Рік тому +1

      Upgrade your rig boi. Don't rush, do it in time. Until then, mine, mine and mine.

    • @JRcomments
      @JRcomments Рік тому +2

      @@Kenabukanyo Tidi is a server thing, nothing to do with any one's rig per se which is what I assume he was referring to. Biggest fights are grand but so anti climactic when either side uses server limitations as tactical warfare.

  • @Twizted4511
    @Twizted4511 Рік тому +4

    Can these lances be fired in lowsec?

    • @griznatle
      @griznatle Рік тому +1

      For everyone else yes, all canadian IPs will be blocked from it

    • @Arjunvandemataram
      @Arjunvandemataram Рік тому

      @@griznatle 🤣🤣

    • @griznatle
      @griznatle Рік тому

      @@Arjunvandemataram he's a camgirl now so he deserves it

  • @GrayThePickle
    @GrayThePickle Рік тому +1

    "UnPrEcEdEnTeD tacactics"
    As warping caps in a fleet still launches them at mach jesus due to them colliding, bumping and glitching together like an unoptimized half life mod :D
    This is essentially putting the cart into play when you haven't even discovered horses yet.
    Don't get me wrong- this is really exciting especially for the future of carriers, faxes & gameplay... but there needs to be a way of moving these behemoths around that makes sense and is scaled properly, nothing like moving 10x 4km ships in a 1km diameter ball.

  • @justrandomguy5010
    @justrandomguy5010 Рік тому +4

    Missiles for Amarr dred? For Real?..

    • @tomsmith48
      @tomsmith48 Рік тому +4

      Tbf it's a Khanid T2 dread, and Khanid T2 subcaps do use missiles.....so it's lore correct at least. But it is a bit of a pain if you aren't trained up into cap missiles.

    • @justrandomguy5010
      @justrandomguy5010 Рік тому

      @@tomsmith48 exactly. It was already a mess, but for people who trained capital lasers? Bruh

    • @DogNationUnited
      @DogNationUnited Рік тому +4

      @@justrandomguy5010 your skill queue didnt disappear after capital lasers, get to training

    • @emoment1088
      @emoment1088 Рік тому

      ​@@DogNationUnitedI agree with that tbh, looks like I gotta throw some XL hybrids in now

    • @justrandomguy5010
      @justrandomguy5010 Рік тому

      @@DogNationUnited EVE dev?

  • @TarisRedwing
    @TarisRedwing Рік тому +1

    Dang thats cool. Love super weapons and cool it's based on sig radius.

  • @geemooney2229
    @geemooney2229 Рік тому

    Oh My! Proliration of WAVE MOTION GUNS!

  • @KapitanObvious
    @KapitanObvious Рік тому +2

    Reduce cost of subscription from 20 to 10. And you will get x2 x4 x10 player base increase.
    Or even some hybrid model for 5% like in EVE Echoes so account will be in omega status

    • @Mic_Glow
      @Mic_Glow Рік тому

      doubt it. Old players (with multiple alts) got fed up with bad updates and broken economy/ industry, not with sub price, they won't come back. At least not easily.,
      and new ones can play as alphas and slowly skill/ gather iskies to plex the account. If someone likes the game and wants to play, consistently plexing one or 2 accounts after couple months of play/ skill training to be able to fly better ships/ use better mods, isn't an issue. Not mining ore in high sec ofc, need to move out of the tutorial zone after 2-3 months.

    • @KapitanObvious
      @KapitanObvious Рік тому +1

      @@Mic_Glow that the problem, old players care only about old players.
      Game need to be ailive with new players too.
      I know that ldies have 1000000 trillions of isks.
      New players come into game.
      And get ganked by players wh looking for fun killing noobs with builds 5kk-20kk.
      --------
      You will say but its a game.
      I will say if expirienced players dont care about new players.
      That will be as result DEAd game.
      Dead game no income.
      And no game.
      Its simple.
      What mechanicks are broken in EVE?
      Game is older that 80% of whole player base in a game

  • @Evoislife
    @Evoislife Рік тому

    Rest in piece Shawn smith “aka vile rat in game” just watch the documentary about you and dam. You loved the fuck outta this game and couldn’t see where it is today. I hope they memorialize you in game or at least recognize/know who you are or were. A real solider and a badass one at that played this game

  • @Spiritt_Daphiti
    @Spiritt_Daphiti Рік тому +1

    Cool ...at last Capitals !!! So i assume that there will be more anomalies and minerals in low and null (pirate space ) becose like that more and more players will able too see and build these ships , otherwise Soverenity Space again will prevail ... there will be No battle and players if ships not been build and space to be provided.......o7

  • @minecraftshortsminecraftsh8762

    VIRIDIAN is - Content for 1% of ppl , make more content for regular Capsuleers not for nolifers with unlimited VISA for this ships

    • @digitaltestings
      @digitaltestings Рік тому +2

      true

    • @berrother8490
      @berrother8490 Рік тому +1

      +

    • @USSF18Pilot
      @USSF18Pilot Рік тому +2

      How long does it take for a new player to learn to these ships? 5 years ? game is pay to win

    • @Benchmarklab
      @Benchmarklab Рік тому +1

      When will there be content for new players? and not those who have been playing for 10 years, why are there no new Abyss for battleships for example?

    • @JRcomments
      @JRcomments Рік тому

      @@USSF18Pilot Back in the day it was a lot harder. I spent 6 months just training learning skills. Basically spent 1/2 year just training skills to train future skills faster. Now
      Skill injectors = pay to win.

  • @NETFQ
    @NETFQ Рік тому +1

    Ohh wouldn't it be interesting, if these new lances could actually break the tether of other ships? I'm thinking capital ships tethered to stations they can't dock in.

    • @somebodyintheworld5036
      @somebodyintheworld5036 Рік тому

      I dont think it breaks tether. It only prevents tethering if you hit the ship first is what I got from the video. So you need to lock and fire at a capital before it gets tethered, then it just sits by the upwell structure, unable to warp off, with reduced logi, and unable to tether until it dies.You cant just show up, lock an already tethered ship, and then fire to untether them.

  • @skothk9367
    @skothk9367 Рік тому +2

    disrupt teather.. hmm might be a reason to re-sub my cap alts now.

  • @AsterEmanon
    @AsterEmanon Рік тому +1

    So, when will you release the T2 or Navy issue of the 3rd class battle ships?

  • @chaosfire321
    @chaosfire321 Рік тому +6

    Doomsday's on a dread is wild.

  • @Mr6Blindside
    @Mr6Blindside Рік тому

    I assume offensive use of the aoe neut effect was considered when tuning? If it is desired to only be a side effect to prevent stacking these up it would need to drain enough cap, while requiring enough cap, that it couldn't be fueled with boosters or a trivial amount of cap transfers (moot if it require siege).
    If the tuning is off these could be used to cap out enemy capitals en masse

  • @Nickrogaming
    @Nickrogaming Рік тому +1

    Oh god, capkillers 😯😯😯

  • @luxvox6021
    @luxvox6021 Рік тому

    Wisdom has been chasing you, but you have always been faster.

  • @Rikuto01
    @Rikuto01 Рік тому +2

    Dreads purpose: Shoot structures and capitals.
    T2 dreads purpose: Shoot structures and capitals.
    Yup, very different ship.

    • @Mic_Glow
      @Mic_Glow Рік тому

      T2 resist profile + specialization bonuses on top of racial spaceship command bonus.
      So what most T2 hulls give.
      + the aoe

    • @Rikuto01
      @Rikuto01 Рік тому

      @@Mic_Glow I guess the problem I have is that caps in general aren't very interesting to begin with. Caps are used to kill caps.... at times it almost feels like an unnecessary part of the game.
      Here they say, we're not making just a bigger badder dread... but in reality, yes, yes they are. It's just a bigger dread with a bigger gun.

    • @mycroft16
      @mycroft16 Рік тому +1

      @@Rikuto01 Except that's not it. You cant group these. These thinks prevent tethering and other actions. This isn't just a bigger gun. The AEO alone forces some tactical changes to a fleet including them.

    • @Rikuto01
      @Rikuto01 Рік тому

      @@mycroft16 But it's still just for killing caps. Even if its the difference between an axe and a chainsaw, its still the same job.

    • @mycroft16
      @mycroft16 Рік тому

      @Rikuto01 yes... that's the point. To introduce new strategies and new mechanics into cap fleet battles. Can't just blob everything any more. Which is going to require protection for these ships, but they get drained if too close to it when it fires... so it's going to involve some rethinking.

  • @mariuspuiu9555
    @mariuspuiu9555 Рік тому +2

    I bet we'll see a lot of friendly fire :)

  • @ryanswiegers9370
    @ryanswiegers9370 Рік тому +1

    Tech 3 Mining ships when?

  • @armastat
    @armastat Рік тому +1

    SOOOoooo ... When I fire a Lancer while right next to a Station or Structure that structure is going to lose some power? Especially that pesky tackle fleet, hehehe

  • @rammix1
    @rammix1 Рік тому

    Some harshness in the voice or the mic is terrible, not completely sure. She's cute though.
    Yay to new ships.

  • @WyrmLimion
    @WyrmLimion Рік тому

    So the lance prevents tethering.
    Would it also untether a target?

  • @dennistafeltennis1190
    @dennistafeltennis1190 Рік тому +2

    Niceeee

  • @marakuyovimalesh3793
    @marakuyovimalesh3793 Рік тому +1

    Well then... They look fun.

  • @i-401_yt
    @i-401_yt Рік тому +6

    Well this is how my excitement for the expansion just died down in a speedrun.

  • @SnepSnep420
    @SnepSnep420 Рік тому +2

    This is kinda cool!

  • @NerdishNature
    @NerdishNature Рік тому +1

    Nice! Exciting times

  • @milosh6921
    @milosh6921 Рік тому +1

    So usles titans becoming morr usles ??

  • @thecomposerchanginggames5250

    Look, this could be great so long as the doomsdays don't do that much damage. If they do, titans will become extinct.

  • @ComradePixel308
    @ComradePixel308 Рік тому

    All my homies love new ships that continue to provide less reasons for supercapitals to ever be utilized lmao

  • @ismaeel747
    @ismaeel747 Рік тому

    Amaar dreadnought... but with missiles... heresy!

  • @lavalampex
    @lavalampex Рік тому

    Just use Wall formation fleet warp and every doomsday lancer can shoot :D

    • @MichaelJohnsonAzgard
      @MichaelJohnsonAzgard Рік тому

      They will still be too close to each other.

    • @emoment1088
      @emoment1088 Рік тому

      Wall with the widest spacing, or custom, and have people start spread out enough

  • @Twizted4511
    @Twizted4511 Рік тому +1

    Navy dreads aren't the strongest, Zirns FTW

    • @Twizted4511
      @Twizted4511 Рік тому

      @@jebathga I have not, Zirns are still the strongest dread, when they get "penetrating" hits, it's well into 6 digit territory, and it happens frequently, I have owned every dread and most pirate faction dreads in the game. Zirn is the best non pirate dread.

  • @darkerrorcode
    @darkerrorcode Рік тому

    I'd be very happy if more ships got unconventional weapon bonuses

  • @millies17
    @millies17 Рік тому +1

    bruh wtf....at least give them longer jump range with shorter blue fatigue

  • @ryandavis3445
    @ryandavis3445 Рік тому

    Titans are dead, enter doomsday dreads

  • @Iamsorry0000
    @Iamsorry0000 Рік тому +1

    T2 leshak when?

  • @EsusGali
    @EsusGali Рік тому

    Did u play your own game?

  • @americano0252
    @americano0252 Рік тому

    Esta genial , una sugerencia optimicen mas el juego para combates masivos será lo mejor para eve online .

  • @Justdizzy
    @Justdizzy Рік тому

    All I want is a T3 mining ship :(

  • @Lucinda666
    @Lucinda666 Рік тому

    TITANS DOOMSDAY Can yo bring back old Procurer back......?

  • @FizzleFX
    @FizzleFX Рік тому

    1:25 *the buttons got the WRONG COLORS* .... i made a post about it.
    why is kinetic red? and thermal yellow? ... you had one job............................. oneeeeeeeeeeee jobbbbbbbbbbbbbb

  • @WizardBrandon
    @WizardBrandon Рік тому

    so its just a better titan laser?

  • @tokra2222
    @tokra2222 Рік тому

    If only cap production was viable

    • @Thvl3
      @Thvl3 Рік тому

      It is if you're in a null bloc (;

  • @MnemonicHack
    @MnemonicHack Рік тому +1

    Give us cruisers or BCs that can field a wing of fighters. Good damage potential, but vulnerable when defanged and alone.

    • @emoment1088
      @emoment1088 Рік тому

      I think the smallest ship class that should be able to take a fighter is specialized battleships if I'm being honest, since cruisers only get medium weapons, and battlecruisers can get medium or large, so battleships theoretically could take large, or a small amount of fighters in place of having an "XL" battleship

  • @HUN73RK1LL3R
    @HUN73RK1LL3R Рік тому

    Walking In stations?

  • @savagefox3530
    @savagefox3530 Рік тому +1

    let's make Titans totally useless nice update

  • @bradbowser2546
    @bradbowser2546 Рік тому

    When is this release date?

  • @EnzoCaricoTri
    @EnzoCaricoTri Рік тому

    Titan= MegaslSpaceBus now

  • @Infernal_toast
    @Infernal_toast Рік тому

    *says the caldari ship name*
    excuse me -- the what ? xD

  • @tylerstewart3181
    @tylerstewart3181 Рік тому +1

    Wahooooo more ships I can't use in high sec!

  • @dfonda
    @dfonda Рік тому

    Have you ever considered a capital that is ~5B and can only bridge subcaps? Maybe a T2 variant at ~10B that can bridge double distance?

  • @Rusoatrincherado047
    @Rusoatrincherado047 Рік тому

    Ehmmm, vertical minmatars, why they always gets against the current? XDD

  • @haydenmorris1683
    @haydenmorris1683 Рік тому +1

    Amarr is lazers always has been dont chang it and caldari with blasters is just absurd and stupid. now doomsdays on dread not make titans useless and one of there main selling features

    • @MnemonicHack
      @MnemonicHack Рік тому +5

      Amarr hasn't always been lasers, Khanid exists. And Caldari would better be served with rails, not blasters, since that's what their other weapon system is.

  • @Kanikalion
    @Kanikalion Рік тому +1

    Sounds like an interesting concept, but one with a whole lotta worries attached to it. Given how most expansions like this go(read: horribly because CCP doesn't play their own game), this doesn't bode well. Probably woulda been a better play to try this concept on smaller hulls, like battle cruisers and scaled appropriately, first. Jumping whole hog into T2 capitals with new ideas is a heckuva gamble. Cost is going to be a huge factor, as is mobility.

    • @kalrex6615
      @kalrex6615 Рік тому +2

      doomsdays on cruisers is an even worse idea

    • @Kanikalion
      @Kanikalion Рік тому

      @@kalrex6615 I understand reading comprehension is hard for you, but please try harder.
      "and scaled appropriately, first"

  • @LesterSuggs
    @LesterSuggs Рік тому +1

    So, super-duper expensive slow-ass ship, alone on the grid, capable of rendering enemy hair-balls of regularly super-expensive capitals useless. Sounds like another perfect scheme for players to lose a poop-load of isk. Business as usual.

  • @Toliteron
    @Toliteron Рік тому

    doomsday dreadnought?

  • @KnyazGarik
    @KnyazGarik Рік тому

    Где триглавин дроны?

  • @Sharaak
    @Sharaak Рік тому +1

    I honestly wish they would stop reskinning ships and make brand new models

  • @rclines001
    @rclines001 Рік тому

    Damage limited by sig radius? Makes no sense.

  • @0Defensor0
    @0Defensor0 Рік тому

    Can we at some point get a dreadnought like ship that was designed to fit 8 capital turrets/launchers? I mostly want them because I think they would look really cool. My best idea for a role is to also give them Assault Damage Control and make them "surprisingly fast and agile" for their size.

  • @MININGSAFETY
    @MININGSAFETY Рік тому +1

    Nice

  • @fkubtchtt6
    @fkubtchtt6 Рік тому +2

    #ReduceSubCost

  • @sundayridetexas416
    @sundayridetexas416 Рік тому +1

    As a die hard Caldari player..removing missiles from the Karura definitely removes my desire to ever fly it.

    • @Groza_Dallocort
      @Groza_Dallocort Рік тому +3

      I guess you dont fly Ferox, Eagle, Vulture, Rook as well then because the Caldari secondary weapon type is hybrids

    • @craftysquad07
      @craftysquad07 Рік тому +2

      @@Groza_Dallocort or the Harpy, Rokh, Naga, Moa....

    • @Groza_Dallocort
      @Groza_Dallocort Рік тому

      @@craftysquad07 Rokh is a missile/jamming boat, Falcon is the hybrid/jamming boat

  • @Bigtooly
    @Bigtooly Рік тому

    CHANGE COMPANY DIRECTION!!

  • @MrFaaaaaaaaaaaaaaaaa
    @MrFaaaaaaaaaaaaaaaaa Рік тому +1

    Please make it block docking at NPC stations (non-citadel stations). Thank you

    • @Jmsae
      @Jmsae Рік тому +1

      You want every single low-sec alliances to have fortizar

  • @Numira
    @Numira Рік тому

    I hope she is aware thats not true what she sais in 1:05 about faction dreads. they are exactly around 1.3 bil more, which is nothing when you check the baseprice of a regular one. a bpc cost below 1 bil now and they need 1:1 the same materials you just dont get the material effiency. For a whooing +50% base ehp. you are stupid not to use a faction one.