SFV: V-Skill 2 - Kage

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 35

  • @iiMOJA
    @iiMOJA 4 роки тому +62

    Vskill 2 +vt1 gives kage that cheap comeback potential

    • @JonathonTheAsshole
      @JonathonTheAsshole 4 роки тому +1

      VT2 ticking into demon on block now is cheaper.

    • @iiMOJA
      @iiMOJA 4 роки тому +1

      @@JonathonTheAsshole that requires 3 bars vt1 requires 1 though.

    • @JonathonTheAsshole
      @JonathonTheAsshole 4 роки тому +3

      And 1 ex bar for each combo as well meaing you wont get CA.
      VT2 lets you control neutral from anywhere on the screen and you still get the free damage from the VT2 cancel without using meter.

    • @iiMOJA
      @iiMOJA 4 роки тому

      @@JonathonTheAsshole I understand. Its definantly a hard decision choosing between the two because they are both good but I slightly prefer vt1

    • @malmarci
      @malmarci 4 роки тому +1

      @@JonathonTheAsshole But then if you use the VT2 cancel too liberally you can't use demon, so you have to be conservative about it, while VT1 gives Kage side switch combos (heavy shakunetsu teleport DP), mixup situations, pressure with red hado teleport and can be activated twice in a round

  • @Improvs
    @Improvs 4 роки тому +21

    the best thing to come out of this v-skill is the cool juggle combo you can do with teleport's into CA during vt1

  • @garretthopkins7035
    @garretthopkins7035 2 роки тому +1

    Such a casual delivery for a nasty setup. "Here's a cool reset that's +3" *prepares the schmix*

  • @rocher3087
    @rocher3087 4 роки тому +28

    yes

  • @vulcan422
    @vulcan422 4 роки тому +31

    Never liked his VS1. Always felt really flimsy as a pseudo-Focus Attack and is just plain awkward. Even when not using VT1 this one just feels better to use.

    • @antmane7
      @antmane7 4 роки тому +2

      Vulcan422 I think you can dash cancel it now. For some reason though that doesn’t sound like it changes much. There’s no lower body armor either.

    • @Toomnyusernae
      @Toomnyusernae 4 роки тому

      VS1 is flimsy since you're taking grey life just to hit. It's double edged as VS1 can counter hit for some big damage. Too bad its got a weak Achilles heel for low attacks. During VT1 however it comes in handy. The charged version is fast enough to cut through multi-hit projectiles, follow for big damage and meter gain. It also comes out after any high hit stun button for combos and benefits when you corner them. Unfortunately, you need meter to make it shine. VS2 solves the problem by making combos work mid-screen without the need for meter.

  • @fissilewhistle
    @fissilewhistle 4 роки тому +7

    I commend you for being able to pronounce the clusterfuck of a name this move has.

  • @Bloom_HD
    @Bloom_HD 4 роки тому +6

    Hooo!... Or-raruuu... O rabigarubuu ... KAGE!!!

  • @NinF37
    @NinF37 3 роки тому +7

    Y’all. I finally figured it out.
    OTG = on the ground

  • @Kusanagikaiser999
    @Kusanagikaiser999 4 роки тому +12

    NIRVANAAAAA

    • @zeigald
      @zeigald 4 роки тому +7

      Translation: VS2 can also be used as a shimmy

  • @popp4546
    @popp4546 4 роки тому

    tc into vs2 with vt1 active lets you dp or super, or if you're really flashy, hdp, vt cancel, ldp, vt cancel, ldp super

  • @HadesHatredEdge
    @HadesHatredEdge 4 роки тому +7

    V Skill 2 looks decent but I dunno. I'd still use VS1. Just for it being another "poking tool". The damage options is nice though.

    • @iiMOJA
      @iiMOJA 4 роки тому

      Vs1 deff is better but vs2 while trig is active is cheap as hell

    • @tchogon4692
      @tchogon4692 4 роки тому

      VS2 is way better then VS1 as a poking tool

    • @mathewmadcap
      @mathewmadcap 4 роки тому

      @@tchogon4692 no it's not. Vs2 is not very useful in neutral, vs1 is quite.

  • @JasonYJS_xoxo
    @JasonYJS_xoxo 2 роки тому +2

    What's an OTG? On the ground?

    • @Bafael
      @Bafael  2 роки тому +3

      yes, or perhaps off the ground, no one can agree. It's an attack that hits people while they're knocked over, which is normally impossible.

  • @DTortu0
    @DTortu0 4 роки тому +2

    Hey Bafael, not related to the video. I noticed that on Crush Counter Kage gains V gauge, what happened there? It has always been there?

    • @ensanesane
      @ensanesane 4 роки тому +11

      If you land a crush counter, you get vgauge. It's always been there

    • @Toomnyusernae
      @Toomnyusernae 4 роки тому

      No one remembers the demonstration vol. 1 that explains the v-gauge lol. Unfortunately regular counter hits don't gain variable meter.

  • @AuntBibby
    @AuntBibby 4 роки тому +4

    you say it’s like chun’s hazanshu... it isn’t an overhead though, right? you usually explicitly say whether a shorthop vskill is an overhead or not with an imperceptibly annoyed tone in your voice like you’re only saying it so people won’t ask... well, you didn’t say it this time... so i’m askin’!!!
    EDIT: holy crap, hazanshu isn’t an overhead in this game either??? capcom treats hitstate property changes in sf5 like they’re changing an animation by 1 frame but they need to realize that hitstate changes are waaaay more ludonarratively important... how is a casual or even intermediate gamer supposed to feel when poison’s EX flipkick is just “suddenly way harder to block” even though the appearance of the move is exactly the same to them?

    • @DTortu0
      @DTortu0 4 роки тому +2

      Lucía and Ken has similar moves, neither of them are overheads

    • @Copperhell144
      @Copperhell144 4 роки тому

      @@DTortu0 And neither was Juri's obviously overhead looking flipkick